1# Block Device Layer Programming Guide {#bdev_pg} 2 3## Target Audience 4 5This programming guide is intended for developers authoring applications that 6use the SPDK bdev library to access block devices. 7 8## Introduction 9 10A block device is a storage device that supports reading and writing data in 11fixed-size blocks. These blocks are usually 512 or 4096 bytes. The 12devices may be logical constructs in software or correspond to physical 13devices like NVMe SSDs. 14 15The block device layer consists of a single generic library in `lib/bdev`, 16plus a number of optional modules (as separate libraries) that implement 17various types of block devices. The public header file for the generic library 18is bdev.h, which is the entirety of the API needed to interact with any type 19of block device. This guide will cover how to interact with bdevs using that 20API. For a guide to implementing a bdev module, see @ref bdev_module. 21 22The bdev layer provides a number of useful features in addition to providing a 23common abstraction for all block devices: 24 25- Automatic queueing of I/O requests in response to queue full or out-of-memory conditions 26- Hot remove support, even while I/O traffic is occurring. 27- I/O statistics such as bandwidth and latency 28- Device reset support and I/O timeout tracking 29 30## Basic Primitives 31 32Users of the bdev API interact with a number of basic objects. 33 34struct spdk_bdev, which this guide will refer to as a *bdev*, represents a 35generic block device. struct spdk_bdev_desc, heretofore called a *descriptor*, 36represents a handle to a given block device. Descriptors are used to establish 37and track permissions to use the underlying block device, much like a file 38descriptor on UNIX systems. Requests to the block device are asynchronous and 39represented by spdk_bdev_io objects. Requests must be submitted on an 40associated I/O channel. The motivation and design of I/O channels is described 41in @ref concurrency. 42 43Bdevs can be layered, such that some bdevs service I/O by routing requests to 44other bdevs. This can be used to implement caching, RAID, logical volume 45management, and more. Bdevs that route I/O to other bdevs are often referred 46to as virtual bdevs, or *vbdevs* for short. 47 48## Initializing The Library 49 50The bdev layer depends on the generic message passing infrastructure 51abstracted by the header file include/spdk/thread.h. See @ref concurrency for a 52full description. Most importantly, calls into the bdev library may only be 53made from threads that have been allocated with SPDK by calling 54spdk_thread_create(). 55 56From an allocated thread, the bdev library may be initialized by calling 57spdk_bdev_initialize(), which is an asynchronous operation. Until the completion 58callback is called, no other bdev library functions may be invoked. Similarly, 59to tear down the bdev library, call spdk_bdev_finish(). 60 61## Discovering Block Devices 62 63All block devices have a simple string name. At any time, a pointer to the 64device object can be obtained by calling spdk_bdev_get_by_name(), or the entire 65set of bdevs may be iterated using spdk_bdev_first() and spdk_bdev_next() and 66their variants. 67 68Some block devices may also be given aliases, which are also string names. 69Aliases behave like symlinks - they can be used interchangeably with the real 70name to look up the block device. 71 72## Preparing To Use A Block Device 73 74In order to send I/O requests to a block device, it must first be opened by 75calling spdk_bdev_open_ext(). This will return a descriptor. Multiple users may have 76a bdev open at the same time, and coordination of reads and writes between 77users must be handled by some higher level mechanism outside of the bdev 78layer. Opening a bdev with write permission may fail if a virtual bdev module 79has *claimed* the bdev. Virtual bdev modules implement logic like RAID or 80logical volume management and forward their I/O to lower level bdevs, so they 81mark these lower level bdevs as claimed to prevent outside users from issuing 82writes. 83 84When a block device is opened, a callback and context must be provided that 85will be called with appropriate spdk_bdev_event_type enum as an argument when 86the bdev triggers asynchronous event such as bdev removal. For example, 87the callback will be called on each open descriptor for a bdev backed by 88a physical NVMe SSD when the NVMe SSD is hot-unplugged. In this case 89the callback can be thought of as a request to close the open descriptor so 90other memory may be freed. A bdev cannot be torn down while open descriptors 91exist, so it is required that a callback is provided. 92 93When a user is done with a descriptor, they may release it by calling 94spdk_bdev_close(). 95 96Descriptors may be passed to and used from multiple threads simultaneously. 97However, for each thread a separate I/O channel must be obtained by calling 98spdk_bdev_get_io_channel(). This will allocate the necessary per-thread 99resources to submit I/O requests to the bdev without taking locks. To release 100a channel, call spdk_put_io_channel(). A descriptor cannot be closed until 101all associated channels have been destroyed. 102 103## Sending I/O 104 105Once a descriptor and a channel have been obtained, I/O may be sent by calling 106the various I/O submission functions such as spdk_bdev_read(). These calls each 107take a callback as an argument which will be called some time later with a 108handle to an spdk_bdev_io object. In response to that completion, the user 109must call spdk_bdev_free_io() to release the resources. Within this callback, 110the user may also use the functions spdk_bdev_io_get_nvme_status() and 111spdk_bdev_io_get_scsi_status() to obtain error information in the format of 112their choosing. 113 114I/O submission is performed by calling functions such as spdk_bdev_read() or 115spdk_bdev_write(). These functions take as an argument a pointer to a region of 116memory or a scatter gather list describing memory that will be transferred to 117the block device. This memory must be allocated through spdk_dma_malloc() or 118its variants. For a full explanation of why the memory must come from a 119special allocation pool, see @ref memory. Where possible, data in memory will 120be *directly transferred to the block device* using 121[Direct Memory Access](https://en.wikipedia.org/wiki/Direct_memory_access). 122That means it is not copied. 123 124All I/O submission functions are asynchronous and non-blocking. They will not 125block or stall the thread for any reason. However, the I/O submission 126functions may fail in one of two ways. First, they may fail immediately and 127return an error code. In that case, the provided callback will not be called. 128Second, they may fail asynchronously. In that case, the associated 129spdk_bdev_io will be passed to the callback and it will report error 130information. 131 132Some I/O request types are optional and may not be supported by a given bdev. 133To query a bdev for the I/O request types it supports, call 134spdk_bdev_io_type_supported(). 135 136## Resetting A Block Device 137 138In order to handle unexpected failure conditions, the bdev library provides a 139mechanism to perform a device reset by calling spdk_bdev_reset(). This will pass 140a message to every other thread for which an I/O channel exists for the bdev, 141pause it, then forward a reset request to the underlying bdev module and wait 142for completion. Upon completion, the I/O channels will resume and the reset 143will complete. The specific behavior inside the bdev module is 144module-specific. For example, NVMe devices will delete all queue pairs, 145perform an NVMe reset, then recreate the queue pairs and continue. Most 146importantly, regardless of device type, *all I/O outstanding to the block 147device will be completed prior to the reset completing.* 148