xref: /openbsd-src/gnu/usr.bin/perl/pod/perlunicode.pod (revision a28daedfc357b214be5c701aa8ba8adb29a7f1c2)
1=head1 NAME
2
3perlunicode - Unicode support in Perl
4
5=head1 DESCRIPTION
6
7=head2 Important Caveats
8
9Unicode support is an extensive requirement. While Perl does not
10implement the Unicode standard or the accompanying technical reports
11from cover to cover, Perl does support many Unicode features.
12
13People who want to learn to use Unicode in Perl, should probably read
14L<the Perl Unicode tutorial|perlunitut> before reading this reference
15document.
16
17=over 4
18
19=item Input and Output Layers
20
21Perl knows when a filehandle uses Perl's internal Unicode encodings
22(UTF-8, or UTF-EBCDIC if in EBCDIC) if the filehandle is opened with
23the ":utf8" layer.  Other encodings can be converted to Perl's
24encoding on input or from Perl's encoding on output by use of the
25":encoding(...)"  layer.  See L<open>.
26
27To indicate that Perl source itself is in UTF-8, use C<use utf8;>.
28
29=item Regular Expressions
30
31The regular expression compiler produces polymorphic opcodes.  That is,
32the pattern adapts to the data and automatically switches to the Unicode
33character scheme when presented with data that is internally encoded in
34UTF-8 -- or instead uses a traditional byte scheme when presented with
35byte data.
36
37=item C<use utf8> still needed to enable UTF-8/UTF-EBCDIC in scripts
38
39As a compatibility measure, the C<use utf8> pragma must be explicitly
40included to enable recognition of UTF-8 in the Perl scripts themselves
41(in string or regular expression literals, or in identifier names) on
42ASCII-based machines or to recognize UTF-EBCDIC on EBCDIC-based
43machines.  B<These are the only times when an explicit C<use utf8>
44is needed.>  See L<utf8>.
45
46=item BOM-marked scripts and UTF-16 scripts autodetected
47
48If a Perl script begins marked with the Unicode BOM (UTF-16LE, UTF16-BE,
49or UTF-8), or if the script looks like non-BOM-marked UTF-16 of either
50endianness, Perl will correctly read in the script as Unicode.
51(BOMless UTF-8 cannot be effectively recognized or differentiated from
52ISO 8859-1 or other eight-bit encodings.)
53
54=item C<use encoding> needed to upgrade non-Latin-1 byte strings
55
56By default, there is a fundamental asymmetry in Perl's Unicode model:
57implicit upgrading from byte strings to Unicode strings assumes that
58they were encoded in I<ISO 8859-1 (Latin-1)>, but Unicode strings are
59downgraded with UTF-8 encoding.  This happens because the first 256
60codepoints in Unicode happens to agree with Latin-1.
61
62See L</"Byte and Character Semantics"> for more details.
63
64=back
65
66=head2 Byte and Character Semantics
67
68Beginning with version 5.6, Perl uses logically-wide characters to
69represent strings internally.
70
71In future, Perl-level operations will be expected to work with
72characters rather than bytes.
73
74However, as an interim compatibility measure, Perl aims to
75provide a safe migration path from byte semantics to character
76semantics for programs.  For operations where Perl can unambiguously
77decide that the input data are characters, Perl switches to
78character semantics.  For operations where this determination cannot
79be made without additional information from the user, Perl decides in
80favor of compatibility and chooses to use byte semantics.
81
82This behavior preserves compatibility with earlier versions of Perl,
83which allowed byte semantics in Perl operations only if
84none of the program's inputs were marked as being as source of Unicode
85character data.  Such data may come from filehandles, from calls to
86external programs, from information provided by the system (such as %ENV),
87or from literals and constants in the source text.
88
89The C<bytes> pragma will always, regardless of platform, force byte
90semantics in a particular lexical scope.  See L<bytes>.
91
92The C<utf8> pragma is primarily a compatibility device that enables
93recognition of UTF-(8|EBCDIC) in literals encountered by the parser.
94Note that this pragma is only required while Perl defaults to byte
95semantics; when character semantics become the default, this pragma
96may become a no-op.  See L<utf8>.
97
98Unless explicitly stated, Perl operators use character semantics
99for Unicode data and byte semantics for non-Unicode data.
100The decision to use character semantics is made transparently.  If
101input data comes from a Unicode source--for example, if a character
102encoding layer is added to a filehandle or a literal Unicode
103string constant appears in a program--character semantics apply.
104Otherwise, byte semantics are in effect.  The C<bytes> pragma should
105be used to force byte semantics on Unicode data.
106
107If strings operating under byte semantics and strings with Unicode
108character data are concatenated, the new string will be created by
109decoding the byte strings as I<ISO 8859-1 (Latin-1)>, even if the
110old Unicode string used EBCDIC.  This translation is done without
111regard to the system's native 8-bit encoding.
112
113Under character semantics, many operations that formerly operated on
114bytes now operate on characters. A character in Perl is
115logically just a number ranging from 0 to 2**31 or so. Larger
116characters may encode into longer sequences of bytes internally, but
117this internal detail is mostly hidden for Perl code.
118See L<perluniintro> for more.
119
120=head2 Effects of Character Semantics
121
122Character semantics have the following effects:
123
124=over 4
125
126=item *
127
128Strings--including hash keys--and regular expression patterns may
129contain characters that have an ordinal value larger than 255.
130
131If you use a Unicode editor to edit your program, Unicode characters may
132occur directly within the literal strings in UTF-8 encoding, or UTF-16.
133(The former requires a BOM or C<use utf8>, the latter requires a BOM.)
134
135Unicode characters can also be added to a string by using the C<\x{...}>
136notation.  The Unicode code for the desired character, in hexadecimal,
137should be placed in the braces. For instance, a smiley face is
138C<\x{263A}>.  This encoding scheme only works for all characters, but
139for characters under 0x100, note that Perl may use an 8 bit encoding
140internally, for optimization and/or backward compatibility.
141
142Additionally, if you
143
144   use charnames ':full';
145
146you can use the C<\N{...}> notation and put the official Unicode
147character name within the braces, such as C<\N{WHITE SMILING FACE}>.
148
149=item *
150
151If an appropriate L<encoding> is specified, identifiers within the
152Perl script may contain Unicode alphanumeric characters, including
153ideographs.  Perl does not currently attempt to canonicalize variable
154names.
155
156=item *
157
158Regular expressions match characters instead of bytes.  "." matches
159a character instead of a byte.
160
161=item *
162
163Character classes in regular expressions match characters instead of
164bytes and match against the character properties specified in the
165Unicode properties database.  C<\w> can be used to match a Japanese
166ideograph, for instance.
167
168=item *
169
170Named Unicode properties, scripts, and block ranges may be used like
171character classes via the C<\p{}> "matches property" construct and
172the C<\P{}> negation, "doesn't match property".
173
174See L</"Unicode Character Properties"> for more details.
175
176You can define your own character properties and use them
177in the regular expression with the C<\p{}> or C<\P{}> construct.
178
179See L</"User-Defined Character Properties"> for more details.
180
181=item *
182
183The special pattern C<\X> matches any extended Unicode
184sequence--"a combining character sequence" in Standardese--where the
185first character is a base character and subsequent characters are mark
186characters that apply to the base character.  C<\X> is equivalent to
187C<(?:\PM\pM*)>.
188
189=item *
190
191The C<tr///> operator translates characters instead of bytes.  Note
192that the C<tr///CU> functionality has been removed.  For similar
193functionality see pack('U0', ...) and pack('C0', ...).
194
195=item *
196
197Case translation operators use the Unicode case translation tables
198when character input is provided.  Note that C<uc()>, or C<\U> in
199interpolated strings, translates to uppercase, while C<ucfirst>,
200or C<\u> in interpolated strings, translates to titlecase in languages
201that make the distinction.
202
203=item *
204
205Most operators that deal with positions or lengths in a string will
206automatically switch to using character positions, including
207C<chop()>, C<chomp()>, C<substr()>, C<pos()>, C<index()>, C<rindex()>,
208C<sprintf()>, C<write()>, and C<length()>.  An operator that
209specifically does not switch is C<vec()>.  Operators that really don't
210care include operators that treat strings as a bucket of bits such as
211C<sort()>, and operators dealing with filenames.
212
213=item *
214
215The C<pack()>/C<unpack()> letter C<C> does I<not> change, since it is often
216used for byte-oriented formats.  Again, think C<char> in the C language.
217
218There is a new C<U> specifier that converts between Unicode characters
219and code points. There is also a C<W> specifier that is the equivalent of
220C<chr>/C<ord> and properly handles character values even if they are above 255.
221
222=item *
223
224The C<chr()> and C<ord()> functions work on characters, similar to
225C<pack("W")> and C<unpack("W")>, I<not> C<pack("C")> and
226C<unpack("C")>.  C<pack("C")> and C<unpack("C")> are methods for
227emulating byte-oriented C<chr()> and C<ord()> on Unicode strings.
228While these methods reveal the internal encoding of Unicode strings,
229that is not something one normally needs to care about at all.
230
231=item *
232
233The bit string operators, C<& | ^ ~>, can operate on character data.
234However, for backward compatibility, such as when using bit string
235operations when characters are all less than 256 in ordinal value, one
236should not use C<~> (the bit complement) with characters of both
237values less than 256 and values greater than 256.  Most importantly,
238DeMorgan's laws (C<~($x|$y) eq ~$x&~$y> and C<~($x&$y) eq ~$x|~$y>)
239will not hold.  The reason for this mathematical I<faux pas> is that
240the complement cannot return B<both> the 8-bit (byte-wide) bit
241complement B<and> the full character-wide bit complement.
242
243=item *
244
245lc(), uc(), lcfirst(), and ucfirst() work for the following cases:
246
247=over 8
248
249=item *
250
251the case mapping is from a single Unicode character to another
252single Unicode character, or
253
254=item *
255
256the case mapping is from a single Unicode character to more
257than one Unicode character.
258
259=back
260
261Things to do with locales (Lithuanian, Turkish, Azeri) do B<not> work
262since Perl does not understand the concept of Unicode locales.
263
264See the Unicode Technical Report #21, Case Mappings, for more details.
265
266But you can also define your own mappings to be used in the lc(),
267lcfirst(), uc(), and ucfirst() (or their string-inlined versions).
268
269See L</"User-Defined Case Mappings"> for more details.
270
271=back
272
273=over 4
274
275=item *
276
277And finally, C<scalar reverse()> reverses by character rather than by byte.
278
279=back
280
281=head2 Unicode Character Properties
282
283Named Unicode properties, scripts, and block ranges may be used like
284character classes via the C<\p{}> "matches property" construct and
285the C<\P{}> negation, "doesn't match property".
286
287For instance, C<\p{Lu}> matches any character with the Unicode "Lu"
288(Letter, uppercase) property, while C<\p{M}> matches any character
289with an "M" (mark--accents and such) property.  Brackets are not
290required for single letter properties, so C<\p{M}> is equivalent to
291C<\pM>. Many predefined properties are available, such as
292C<\p{Mirrored}> and C<\p{Tibetan}>.
293
294The official Unicode script and block names have spaces and dashes as
295separators, but for convenience you can use dashes, spaces, or
296underbars, and case is unimportant. It is recommended, however, that
297for consistency you use the following naming: the official Unicode
298script, property, or block name (see below for the additional rules
299that apply to block names) with whitespace and dashes removed, and the
300words "uppercase-first-lowercase-rest". C<Latin-1 Supplement> thus
301becomes C<Latin1Supplement>.
302
303You can also use negation in both C<\p{}> and C<\P{}> by introducing a caret
304(^) between the first brace and the property name: C<\p{^Tamil}> is
305equal to C<\P{Tamil}>.
306
307B<NOTE: the properties, scripts, and blocks listed here are as of
308Unicode 5.0.0 in July 2006.>
309
310=over 4
311
312=item General Category
313
314Here are the basic Unicode General Category properties, followed by their
315long form.  You can use either; C<\p{Lu}> and C<\p{UppercaseLetter}>,
316for instance, are identical.
317
318    Short       Long
319
320    L           Letter
321    LC          CasedLetter
322    Lu          UppercaseLetter
323    Ll          LowercaseLetter
324    Lt          TitlecaseLetter
325    Lm          ModifierLetter
326    Lo          OtherLetter
327
328    M           Mark
329    Mn          NonspacingMark
330    Mc          SpacingMark
331    Me          EnclosingMark
332
333    N           Number
334    Nd          DecimalNumber
335    Nl          LetterNumber
336    No          OtherNumber
337
338    P           Punctuation
339    Pc          ConnectorPunctuation
340    Pd          DashPunctuation
341    Ps          OpenPunctuation
342    Pe          ClosePunctuation
343    Pi          InitialPunctuation
344                (may behave like Ps or Pe depending on usage)
345    Pf          FinalPunctuation
346                (may behave like Ps or Pe depending on usage)
347    Po          OtherPunctuation
348
349    S           Symbol
350    Sm          MathSymbol
351    Sc          CurrencySymbol
352    Sk          ModifierSymbol
353    So          OtherSymbol
354
355    Z           Separator
356    Zs          SpaceSeparator
357    Zl          LineSeparator
358    Zp          ParagraphSeparator
359
360    C           Other
361    Cc          Control
362    Cf          Format
363    Cs          Surrogate   (not usable)
364    Co          PrivateUse
365    Cn          Unassigned
366
367Single-letter properties match all characters in any of the
368two-letter sub-properties starting with the same letter.
369C<LC> and C<L&> are special cases, which are aliases for the set of
370C<Ll>, C<Lu>, and C<Lt>.
371
372Because Perl hides the need for the user to understand the internal
373representation of Unicode characters, there is no need to implement
374the somewhat messy concept of surrogates. C<Cs> is therefore not
375supported.
376
377=item Bidirectional Character Types
378
379Because scripts differ in their directionality--Hebrew is
380written right to left, for example--Unicode supplies these properties in
381the BidiClass class:
382
383    Property    Meaning
384
385    L           Left-to-Right
386    LRE         Left-to-Right Embedding
387    LRO         Left-to-Right Override
388    R           Right-to-Left
389    AL          Right-to-Left Arabic
390    RLE         Right-to-Left Embedding
391    RLO         Right-to-Left Override
392    PDF         Pop Directional Format
393    EN          European Number
394    ES          European Number Separator
395    ET          European Number Terminator
396    AN          Arabic Number
397    CS          Common Number Separator
398    NSM         Non-Spacing Mark
399    BN          Boundary Neutral
400    B           Paragraph Separator
401    S           Segment Separator
402    WS          Whitespace
403    ON          Other Neutrals
404
405For example, C<\p{BidiClass:R}> matches characters that are normally
406written right to left.
407
408=item Scripts
409
410The script names which can be used by C<\p{...}> and C<\P{...}>,
411such as in C<\p{Latin}> or C<\p{Cyrillic}>, are as follows:
412
413    Arabic
414    Armenian
415    Balinese
416    Bengali
417    Bopomofo
418    Braille
419    Buginese
420    Buhid
421    CanadianAboriginal
422    Cherokee
423    Coptic
424    Cuneiform
425    Cypriot
426    Cyrillic
427    Deseret
428    Devanagari
429    Ethiopic
430    Georgian
431    Glagolitic
432    Gothic
433    Greek
434    Gujarati
435    Gurmukhi
436    Han
437    Hangul
438    Hanunoo
439    Hebrew
440    Hiragana
441    Inherited
442    Kannada
443    Katakana
444    Kharoshthi
445    Khmer
446    Lao
447    Latin
448    Limbu
449    LinearB
450    Malayalam
451    Mongolian
452    Myanmar
453    NewTaiLue
454    Nko
455    Ogham
456    OldItalic
457    OldPersian
458    Oriya
459    Osmanya
460    PhagsPa
461    Phoenician
462    Runic
463    Shavian
464    Sinhala
465    SylotiNagri
466    Syriac
467    Tagalog
468    Tagbanwa
469    TaiLe
470    Tamil
471    Telugu
472    Thaana
473    Thai
474    Tibetan
475    Tifinagh
476    Ugaritic
477    Yi
478
479=item Extended property classes
480
481Extended property classes can supplement the basic
482properties, defined by the F<PropList> Unicode database:
483
484    ASCIIHexDigit
485    BidiControl
486    Dash
487    Deprecated
488    Diacritic
489    Extender
490    HexDigit
491    Hyphen
492    Ideographic
493    IDSBinaryOperator
494    IDSTrinaryOperator
495    JoinControl
496    LogicalOrderException
497    NoncharacterCodePoint
498    OtherAlphabetic
499    OtherDefaultIgnorableCodePoint
500    OtherGraphemeExtend
501    OtherIDStart
502    OtherIDContinue
503    OtherLowercase
504    OtherMath
505    OtherUppercase
506    PatternSyntax
507    PatternWhiteSpace
508    QuotationMark
509    Radical
510    SoftDotted
511    STerm
512    TerminalPunctuation
513    UnifiedIdeograph
514    VariationSelector
515    WhiteSpace
516
517and there are further derived properties:
518
519    Alphabetic  =  Lu + Ll + Lt + Lm + Lo + Nl + OtherAlphabetic
520    Lowercase   =  Ll + OtherLowercase
521    Uppercase   =  Lu + OtherUppercase
522    Math        =  Sm + OtherMath
523
524    IDStart     =  Lu + Ll + Lt + Lm + Lo + Nl + OtherIDStart
525    IDContinue  =  IDStart + Mn + Mc + Nd + Pc + OtherIDContinue
526
527    DefaultIgnorableCodePoint
528                =  OtherDefaultIgnorableCodePoint
529                   + Cf + Cc + Cs + Noncharacters + VariationSelector
530                   - WhiteSpace - FFF9..FFFB (Annotation Characters)
531
532    Any         =  Any code points (i.e. U+0000 to U+10FFFF)
533    Assigned    =  Any non-Cn code points (i.e. synonym for \P{Cn})
534    Unassigned  =  Synonym for \p{Cn}
535    ASCII       =  ASCII (i.e. U+0000 to U+007F)
536
537    Common      =  Any character (or unassigned code point)
538                   not explicitly assigned to a script
539
540=item Use of "Is" Prefix
541
542For backward compatibility (with Perl 5.6), all properties mentioned
543so far may have C<Is> prepended to their name, so C<\P{IsLu}>, for
544example, is equal to C<\P{Lu}>.
545
546=item Blocks
547
548In addition to B<scripts>, Unicode also defines B<blocks> of
549characters.  The difference between scripts and blocks is that the
550concept of scripts is closer to natural languages, while the concept
551of blocks is more of an artificial grouping based on groups of 256
552Unicode characters. For example, the C<Latin> script contains letters
553from many blocks but does not contain all the characters from those
554blocks. It does not, for example, contain digits, because digits are
555shared across many scripts. Digits and similar groups, like
556punctuation, are in a category called C<Common>.
557
558For more about scripts, see the UAX#24 "Script Names":
559
560   http://www.unicode.org/reports/tr24/
561
562For more about blocks, see:
563
564   http://www.unicode.org/Public/UNIDATA/Blocks.txt
565
566Block names are given with the C<In> prefix. For example, the
567Katakana block is referenced via C<\p{InKatakana}>.  The C<In>
568prefix may be omitted if there is no naming conflict with a script
569or any other property, but it is recommended that C<In> always be used
570for block tests to avoid confusion.
571
572These block names are supported:
573
574    InAegeanNumbers
575    InAlphabeticPresentationForms
576    InAncientGreekMusicalNotation
577    InAncientGreekNumbers
578    InArabic
579    InArabicPresentationFormsA
580    InArabicPresentationFormsB
581    InArabicSupplement
582    InArmenian
583    InArrows
584    InBalinese
585    InBasicLatin
586    InBengali
587    InBlockElements
588    InBopomofo
589    InBopomofoExtended
590    InBoxDrawing
591    InBraillePatterns
592    InBuginese
593    InBuhid
594    InByzantineMusicalSymbols
595    InCJKCompatibility
596    InCJKCompatibilityForms
597    InCJKCompatibilityIdeographs
598    InCJKCompatibilityIdeographsSupplement
599    InCJKRadicalsSupplement
600    InCJKStrokes
601    InCJKSymbolsAndPunctuation
602    InCJKUnifiedIdeographs
603    InCJKUnifiedIdeographsExtensionA
604    InCJKUnifiedIdeographsExtensionB
605    InCherokee
606    InCombiningDiacriticalMarks
607    InCombiningDiacriticalMarksSupplement
608    InCombiningDiacriticalMarksforSymbols
609    InCombiningHalfMarks
610    InControlPictures
611    InCoptic
612    InCountingRodNumerals
613    InCuneiform
614    InCuneiformNumbersAndPunctuation
615    InCurrencySymbols
616    InCypriotSyllabary
617    InCyrillic
618    InCyrillicSupplement
619    InDeseret
620    InDevanagari
621    InDingbats
622    InEnclosedAlphanumerics
623    InEnclosedCJKLettersAndMonths
624    InEthiopic
625    InEthiopicExtended
626    InEthiopicSupplement
627    InGeneralPunctuation
628    InGeometricShapes
629    InGeorgian
630    InGeorgianSupplement
631    InGlagolitic
632    InGothic
633    InGreekExtended
634    InGreekAndCoptic
635    InGujarati
636    InGurmukhi
637    InHalfwidthAndFullwidthForms
638    InHangulCompatibilityJamo
639    InHangulJamo
640    InHangulSyllables
641    InHanunoo
642    InHebrew
643    InHighPrivateUseSurrogates
644    InHighSurrogates
645    InHiragana
646    InIPAExtensions
647    InIdeographicDescriptionCharacters
648    InKanbun
649    InKangxiRadicals
650    InKannada
651    InKatakana
652    InKatakanaPhoneticExtensions
653    InKharoshthi
654    InKhmer
655    InKhmerSymbols
656    InLao
657    InLatin1Supplement
658    InLatinExtendedA
659    InLatinExtendedAdditional
660    InLatinExtendedB
661    InLatinExtendedC
662    InLatinExtendedD
663    InLetterlikeSymbols
664    InLimbu
665    InLinearBIdeograms
666    InLinearBSyllabary
667    InLowSurrogates
668    InMalayalam
669    InMathematicalAlphanumericSymbols
670    InMathematicalOperators
671    InMiscellaneousMathematicalSymbolsA
672    InMiscellaneousMathematicalSymbolsB
673    InMiscellaneousSymbols
674    InMiscellaneousSymbolsAndArrows
675    InMiscellaneousTechnical
676    InModifierToneLetters
677    InMongolian
678    InMusicalSymbols
679    InMyanmar
680    InNKo
681    InNewTaiLue
682    InNumberForms
683    InOgham
684    InOldItalic
685    InOldPersian
686    InOpticalCharacterRecognition
687    InOriya
688    InOsmanya
689    InPhagspa
690    InPhoenician
691    InPhoneticExtensions
692    InPhoneticExtensionsSupplement
693    InPrivateUseArea
694    InRunic
695    InShavian
696    InSinhala
697    InSmallFormVariants
698    InSpacingModifierLetters
699    InSpecials
700    InSuperscriptsAndSubscripts
701    InSupplementalArrowsA
702    InSupplementalArrowsB
703    InSupplementalMathematicalOperators
704    InSupplementalPunctuation
705    InSupplementaryPrivateUseAreaA
706    InSupplementaryPrivateUseAreaB
707    InSylotiNagri
708    InSyriac
709    InTagalog
710    InTagbanwa
711    InTags
712    InTaiLe
713    InTaiXuanJingSymbols
714    InTamil
715    InTelugu
716    InThaana
717    InThai
718    InTibetan
719    InTifinagh
720    InUgaritic
721    InUnifiedCanadianAboriginalSyllabics
722    InVariationSelectors
723    InVariationSelectorsSupplement
724    InVerticalForms
725    InYiRadicals
726    InYiSyllables
727    InYijingHexagramSymbols
728
729=back
730
731=head2 User-Defined Character Properties
732
733You can define your own character properties by defining subroutines
734whose names begin with "In" or "Is".  The subroutines can be defined in
735any package.  The user-defined properties can be used in the regular
736expression C<\p> and C<\P> constructs; if you are using a user-defined
737property from a package other than the one you are in, you must specify
738its package in the C<\p> or C<\P> construct.
739
740    # assuming property IsForeign defined in Lang::
741    package main;  # property package name required
742    if ($txt =~ /\p{Lang::IsForeign}+/) { ... }
743
744    package Lang;  # property package name not required
745    if ($txt =~ /\p{IsForeign}+/) { ... }
746
747
748Note that the effect is compile-time and immutable once defined.
749
750The subroutines must return a specially-formatted string, with one
751or more newline-separated lines.  Each line must be one of the following:
752
753=over 4
754
755=item *
756
757A single hexadecimal number denoting a Unicode code point to include.
758
759=item *
760
761Two hexadecimal numbers separated by horizontal whitespace (space or
762tabular characters) denoting a range of Unicode code points to include.
763
764=item *
765
766Something to include, prefixed by "+": a built-in character
767property (prefixed by "utf8::") or a user-defined character property,
768to represent all the characters in that property; two hexadecimal code
769points for a range; or a single hexadecimal code point.
770
771=item *
772
773Something to exclude, prefixed by "-": an existing character
774property (prefixed by "utf8::") or a user-defined character property,
775to represent all the characters in that property; two hexadecimal code
776points for a range; or a single hexadecimal code point.
777
778=item *
779
780Something to negate, prefixed "!": an existing character
781property (prefixed by "utf8::") or a user-defined character property,
782to represent all the characters in that property; two hexadecimal code
783points for a range; or a single hexadecimal code point.
784
785=item *
786
787Something to intersect with, prefixed by "&": an existing character
788property (prefixed by "utf8::") or a user-defined character property,
789for all the characters except the characters in the property; two
790hexadecimal code points for a range; or a single hexadecimal code point.
791
792=back
793
794For example, to define a property that covers both the Japanese
795syllabaries (hiragana and katakana), you can define
796
797    sub InKana {
798	return <<END;
799    3040\t309F
800    30A0\t30FF
801    END
802    }
803
804Imagine that the here-doc end marker is at the beginning of the line.
805Now you can use C<\p{InKana}> and C<\P{InKana}>.
806
807You could also have used the existing block property names:
808
809    sub InKana {
810	return <<'END';
811    +utf8::InHiragana
812    +utf8::InKatakana
813    END
814    }
815
816Suppose you wanted to match only the allocated characters,
817not the raw block ranges: in other words, you want to remove
818the non-characters:
819
820    sub InKana {
821	return <<'END';
822    +utf8::InHiragana
823    +utf8::InKatakana
824    -utf8::IsCn
825    END
826    }
827
828The negation is useful for defining (surprise!) negated classes.
829
830    sub InNotKana {
831	return <<'END';
832    !utf8::InHiragana
833    -utf8::InKatakana
834    +utf8::IsCn
835    END
836    }
837
838Intersection is useful for getting the common characters matched by
839two (or more) classes.
840
841    sub InFooAndBar {
842        return <<'END';
843    +main::Foo
844    &main::Bar
845    END
846    }
847
848It's important to remember not to use "&" for the first set -- that
849would be intersecting with nothing (resulting in an empty set).
850
851=head2 User-Defined Case Mappings
852
853You can also define your own mappings to be used in the lc(),
854lcfirst(), uc(), and ucfirst() (or their string-inlined versions).
855The principle is similar to that of user-defined character
856properties: to define subroutines in the C<main> package
857with names like C<ToLower> (for lc() and lcfirst()), C<ToTitle> (for
858the first character in ucfirst()), and C<ToUpper> (for uc(), and the
859rest of the characters in ucfirst()).
860
861The string returned by the subroutines needs now to be three
862hexadecimal numbers separated by tabulators: start of the source
863range, end of the source range, and start of the destination range.
864For example:
865
866    sub ToUpper {
867	return <<END;
868    0061\t0063\t0041
869    END
870    }
871
872defines an uc() mapping that causes only the characters "a", "b", and
873"c" to be mapped to "A", "B", "C", all other characters will remain
874unchanged.
875
876If there is no source range to speak of, that is, the mapping is from
877a single character to another single character, leave the end of the
878source range empty, but the two tabulator characters are still needed.
879For example:
880
881    sub ToLower {
882	return <<END;
883    0041\t\t0061
884    END
885    }
886
887defines a lc() mapping that causes only "A" to be mapped to "a", all
888other characters will remain unchanged.
889
890(For serious hackers only)  If you want to introspect the default
891mappings, you can find the data in the directory
892C<$Config{privlib}>/F<unicore/To/>.  The mapping data is returned as
893the here-document, and the C<utf8::ToSpecFoo> are special exception
894mappings derived from <$Config{privlib}>/F<unicore/SpecialCasing.txt>.
895The C<Digit> and C<Fold> mappings that one can see in the directory
896are not directly user-accessible, one can use either the
897C<Unicode::UCD> module, or just match case-insensitively (that's when
898the C<Fold> mapping is used).
899
900A final note on the user-defined case mappings: they will be used
901only if the scalar has been marked as having Unicode characters.
902Old byte-style strings will not be affected.
903
904=head2 Character Encodings for Input and Output
905
906See L<Encode>.
907
908=head2 Unicode Regular Expression Support Level
909
910The following list of Unicode support for regular expressions describes
911all the features currently supported.  The references to "Level N"
912and the section numbers refer to the Unicode Technical Standard #18,
913"Unicode Regular Expressions", version 11, in May 2005.
914
915=over 4
916
917=item *
918
919Level 1 - Basic Unicode Support
920
921        RL1.1   Hex Notation                        - done          [1]
922        RL1.2   Properties                          - done          [2][3]
923        RL1.2a  Compatibility Properties            - done          [4]
924        RL1.3   Subtraction and Intersection        - MISSING       [5]
925        RL1.4   Simple Word Boundaries              - done          [6]
926        RL1.5   Simple Loose Matches                - done          [7]
927        RL1.6   Line Boundaries                     - MISSING       [8]
928        RL1.7   Supplementary Code Points           - done          [9]
929
930        [1]  \x{...}
931        [2]  \p{...} \P{...}
932        [3]  supports not only minimal list (general category, scripts,
933             Alphabetic, Lowercase, Uppercase, WhiteSpace,
934             NoncharacterCodePoint, DefaultIgnorableCodePoint, Any,
935             ASCII, Assigned), but also bidirectional types, blocks, etc.
936             (see L</"Unicode Character Properties">)
937        [4]  \d \D \s \S \w \W \X [:prop:] [:^prop:]
938        [5]  can use regular expression look-ahead [a] or
939             user-defined character properties [b] to emulate set operations
940        [6]  \b \B
941        [7]  note that Perl does Full case-folding in matching, not Simple:
942             for example U+1F88 is equivalent with U+1F00 U+03B9,
943             not with 1F80.  This difference matters for certain Greek
944             capital letters with certain modifiers: the Full case-folding
945             decomposes the letter, while the Simple case-folding would map
946             it to a single character.
947        [8]  should do ^ and $ also on U+000B (\v in C), FF (\f), CR (\r),
948             CRLF (\r\n), NEL (U+0085), LS (U+2028), and PS (U+2029);
949             should also affect <>, $., and script line numbers;
950             should not split lines within CRLF [c] (i.e. there is no empty
951             line between \r and \n)
952        [9]  UTF-8/UTF-EBDDIC used in perl allows not only U+10000 to U+10FFFF
953             but also beyond U+10FFFF [d]
954
955[a] You can mimic class subtraction using lookahead.
956For example, what UTS#18 might write as
957
958    [{Greek}-[{UNASSIGNED}]]
959
960in Perl can be written as:
961
962    (?!\p{Unassigned})\p{InGreekAndCoptic}
963    (?=\p{Assigned})\p{InGreekAndCoptic}
964
965But in this particular example, you probably really want
966
967    \p{GreekAndCoptic}
968
969which will match assigned characters known to be part of the Greek script.
970
971Also see the Unicode::Regex::Set module, it does implement the full
972UTS#18 grouping, intersection, union, and removal (subtraction) syntax.
973
974[b] '+' for union, '-' for removal (set-difference), '&' for intersection
975(see L</"User-Defined Character Properties">)
976
977[c] Try the C<:crlf> layer (see L<PerlIO>).
978
979[d] Avoid C<use warning 'utf8';> (or say C<no warning 'utf8';>) to allow
980U+FFFF (C<\x{FFFF}>).
981
982=item *
983
984Level 2 - Extended Unicode Support
985
986        RL2.1   Canonical Equivalents           - MISSING       [10][11]
987        RL2.2   Default Grapheme Clusters       - MISSING       [12][13]
988        RL2.3   Default Word Boundaries         - MISSING       [14]
989        RL2.4   Default Loose Matches           - MISSING       [15]
990        RL2.5   Name Properties                 - MISSING       [16]
991        RL2.6   Wildcard Properties             - MISSING
992
993        [10] see UAX#15 "Unicode Normalization Forms"
994        [11] have Unicode::Normalize but not integrated to regexes
995        [12] have \X but at this level . should equal that
996        [13] UAX#29 "Text Boundaries" considers CRLF and Hangul syllable
997             clusters as a single grapheme cluster.
998        [14] see UAX#29, Word Boundaries
999        [15] see UAX#21 "Case Mappings"
1000        [16] have \N{...} but neither compute names of CJK Ideographs
1001             and Hangul Syllables nor use a loose match [e]
1002
1003[e] C<\N{...}> allows namespaces (see L<charnames>).
1004
1005=item *
1006
1007Level 3 - Tailored Support
1008
1009        RL3.1   Tailored Punctuation            - MISSING
1010        RL3.2   Tailored Grapheme Clusters      - MISSING       [17][18]
1011        RL3.3   Tailored Word Boundaries        - MISSING
1012        RL3.4   Tailored Loose Matches          - MISSING
1013        RL3.5   Tailored Ranges                 - MISSING
1014        RL3.6   Context Matching                - MISSING       [19]
1015        RL3.7   Incremental Matches             - MISSING
1016      ( RL3.8   Unicode Set Sharing )
1017        RL3.9   Possible Match Sets             - MISSING
1018        RL3.10  Folded Matching                 - MISSING       [20]
1019        RL3.11  Submatchers                     - MISSING
1020
1021        [17] see UAX#10 "Unicode Collation Algorithms"
1022        [18] have Unicode::Collate but not integrated to regexes
1023        [19] have (?<=x) and (?=x), but look-aheads or look-behinds should see
1024             outside of the target substring
1025        [20] need insensitive matching for linguistic features other than case;
1026             for example, hiragana to katakana, wide and narrow, simplified Han
1027             to traditional Han (see UTR#30 "Character Foldings")
1028
1029=back
1030
1031=head2 Unicode Encodings
1032
1033Unicode characters are assigned to I<code points>, which are abstract
1034numbers.  To use these numbers, various encodings are needed.
1035
1036=over 4
1037
1038=item *
1039
1040UTF-8
1041
1042UTF-8 is a variable-length (1 to 6 bytes, current character allocations
1043require 4 bytes), byte-order independent encoding. For ASCII (and we
1044really do mean 7-bit ASCII, not another 8-bit encoding), UTF-8 is
1045transparent.
1046
1047The following table is from Unicode 3.2.
1048
1049 Code Points            1st Byte  2nd Byte  3rd Byte  4th Byte
1050
1051   U+0000..U+007F       00..7F
1052   U+0080..U+07FF       C2..DF    80..BF
1053   U+0800..U+0FFF       E0        A0..BF    80..BF
1054   U+1000..U+CFFF       E1..EC    80..BF    80..BF
1055   U+D000..U+D7FF       ED        80..9F    80..BF
1056   U+D800..U+DFFF       ******* ill-formed *******
1057   U+E000..U+FFFF       EE..EF    80..BF    80..BF
1058  U+10000..U+3FFFF      F0        90..BF    80..BF    80..BF
1059  U+40000..U+FFFFF      F1..F3    80..BF    80..BF    80..BF
1060 U+100000..U+10FFFF     F4        80..8F    80..BF    80..BF
1061
1062Note the C<A0..BF> in C<U+0800..U+0FFF>, the C<80..9F> in
1063C<U+D000...U+D7FF>, the C<90..B>F in C<U+10000..U+3FFFF>, and the
1064C<80...8F> in C<U+100000..U+10FFFF>.  The "gaps" are caused by legal
1065UTF-8 avoiding non-shortest encodings: it is technically possible to
1066UTF-8-encode a single code point in different ways, but that is
1067explicitly forbidden, and the shortest possible encoding should always
1068be used.  So that's what Perl does.
1069
1070Another way to look at it is via bits:
1071
1072 Code Points                    1st Byte   2nd Byte  3rd Byte  4th Byte
1073
1074                    0aaaaaaa     0aaaaaaa
1075            00000bbbbbaaaaaa     110bbbbb  10aaaaaa
1076            ccccbbbbbbaaaaaa     1110cccc  10bbbbbb  10aaaaaa
1077  00000dddccccccbbbbbbaaaaaa     11110ddd  10cccccc  10bbbbbb  10aaaaaa
1078
1079As you can see, the continuation bytes all begin with C<10>, and the
1080leading bits of the start byte tell how many bytes the are in the
1081encoded character.
1082
1083=item *
1084
1085UTF-EBCDIC
1086
1087Like UTF-8 but EBCDIC-safe, in the way that UTF-8 is ASCII-safe.
1088
1089=item *
1090
1091UTF-16, UTF-16BE, UTF-16LE, Surrogates, and BOMs (Byte Order Marks)
1092
1093The followings items are mostly for reference and general Unicode
1094knowledge, Perl doesn't use these constructs internally.
1095
1096UTF-16 is a 2 or 4 byte encoding.  The Unicode code points
1097C<U+0000..U+FFFF> are stored in a single 16-bit unit, and the code
1098points C<U+10000..U+10FFFF> in two 16-bit units.  The latter case is
1099using I<surrogates>, the first 16-bit unit being the I<high
1100surrogate>, and the second being the I<low surrogate>.
1101
1102Surrogates are code points set aside to encode the C<U+10000..U+10FFFF>
1103range of Unicode code points in pairs of 16-bit units.  The I<high
1104surrogates> are the range C<U+D800..U+DBFF>, and the I<low surrogates>
1105are the range C<U+DC00..U+DFFF>.  The surrogate encoding is
1106
1107	$hi = ($uni - 0x10000) / 0x400 + 0xD800;
1108	$lo = ($uni - 0x10000) % 0x400 + 0xDC00;
1109
1110and the decoding is
1111
1112	$uni = 0x10000 + ($hi - 0xD800) * 0x400 + ($lo - 0xDC00);
1113
1114If you try to generate surrogates (for example by using chr()), you
1115will get a warning if warnings are turned on, because those code
1116points are not valid for a Unicode character.
1117
1118Because of the 16-bitness, UTF-16 is byte-order dependent.  UTF-16
1119itself can be used for in-memory computations, but if storage or
1120transfer is required either UTF-16BE (big-endian) or UTF-16LE
1121(little-endian) encodings must be chosen.
1122
1123This introduces another problem: what if you just know that your data
1124is UTF-16, but you don't know which endianness?  Byte Order Marks, or
1125BOMs, are a solution to this.  A special character has been reserved
1126in Unicode to function as a byte order marker: the character with the
1127code point C<U+FEFF> is the BOM.
1128
1129The trick is that if you read a BOM, you will know the byte order,
1130since if it was written on a big-endian platform, you will read the
1131bytes C<0xFE 0xFF>, but if it was written on a little-endian platform,
1132you will read the bytes C<0xFF 0xFE>.  (And if the originating platform
1133was writing in UTF-8, you will read the bytes C<0xEF 0xBB 0xBF>.)
1134
1135The way this trick works is that the character with the code point
1136C<U+FFFE> is guaranteed not to be a valid Unicode character, so the
1137sequence of bytes C<0xFF 0xFE> is unambiguously "BOM, represented in
1138little-endian format" and cannot be C<U+FFFE>, represented in big-endian
1139format".
1140
1141=item *
1142
1143UTF-32, UTF-32BE, UTF-32LE
1144
1145The UTF-32 family is pretty much like the UTF-16 family, expect that
1146the units are 32-bit, and therefore the surrogate scheme is not
1147needed.  The BOM signatures will be C<0x00 0x00 0xFE 0xFF> for BE and
1148C<0xFF 0xFE 0x00 0x00> for LE.
1149
1150=item *
1151
1152UCS-2, UCS-4
1153
1154Encodings defined by the ISO 10646 standard.  UCS-2 is a 16-bit
1155encoding.  Unlike UTF-16, UCS-2 is not extensible beyond C<U+FFFF>,
1156because it does not use surrogates.  UCS-4 is a 32-bit encoding,
1157functionally identical to UTF-32.
1158
1159=item *
1160
1161UTF-7
1162
1163A seven-bit safe (non-eight-bit) encoding, which is useful if the
1164transport or storage is not eight-bit safe.  Defined by RFC 2152.
1165
1166=back
1167
1168=head2 Security Implications of Unicode
1169
1170=over 4
1171
1172=item *
1173
1174Malformed UTF-8
1175
1176Unfortunately, the specification of UTF-8 leaves some room for
1177interpretation of how many bytes of encoded output one should generate
1178from one input Unicode character.  Strictly speaking, the shortest
1179possible sequence of UTF-8 bytes should be generated,
1180because otherwise there is potential for an input buffer overflow at
1181the receiving end of a UTF-8 connection.  Perl always generates the
1182shortest length UTF-8, and with warnings on Perl will warn about
1183non-shortest length UTF-8 along with other malformations, such as the
1184surrogates, which are not real Unicode code points.
1185
1186=item *
1187
1188Regular expressions behave slightly differently between byte data and
1189character (Unicode) data.  For example, the "word character" character
1190class C<\w> will work differently depending on if data is eight-bit bytes
1191or Unicode.
1192
1193In the first case, the set of C<\w> characters is either small--the
1194default set of alphabetic characters, digits, and the "_"--or, if you
1195are using a locale (see L<perllocale>), the C<\w> might contain a few
1196more letters according to your language and country.
1197
1198In the second case, the C<\w> set of characters is much, much larger.
1199Most importantly, even in the set of the first 256 characters, it will
1200probably match different characters: unlike most locales, which are
1201specific to a language and country pair, Unicode classifies all the
1202characters that are letters I<somewhere> as C<\w>.  For example, your
1203locale might not think that LATIN SMALL LETTER ETH is a letter (unless
1204you happen to speak Icelandic), but Unicode does.
1205
1206As discussed elsewhere, Perl has one foot (two hooves?) planted in
1207each of two worlds: the old world of bytes and the new world of
1208characters, upgrading from bytes to characters when necessary.
1209If your legacy code does not explicitly use Unicode, no automatic
1210switch-over to characters should happen.  Characters shouldn't get
1211downgraded to bytes, either.  It is possible to accidentally mix bytes
1212and characters, however (see L<perluniintro>), in which case C<\w> in
1213regular expressions might start behaving differently.  Review your
1214code.  Use warnings and the C<strict> pragma.
1215
1216=back
1217
1218=head2 Unicode in Perl on EBCDIC
1219
1220The way Unicode is handled on EBCDIC platforms is still
1221experimental.  On such platforms, references to UTF-8 encoding in this
1222document and elsewhere should be read as meaning the UTF-EBCDIC
1223specified in Unicode Technical Report 16, unless ASCII vs. EBCDIC issues
1224are specifically discussed. There is no C<utfebcdic> pragma or
1225":utfebcdic" layer; rather, "utf8" and ":utf8" are reused to mean
1226the platform's "natural" 8-bit encoding of Unicode. See L<perlebcdic>
1227for more discussion of the issues.
1228
1229=head2 Locales
1230
1231Usually locale settings and Unicode do not affect each other, but
1232there are a couple of exceptions:
1233
1234=over 4
1235
1236=item *
1237
1238You can enable automatic UTF-8-ification of your standard file
1239handles, default C<open()> layer, and C<@ARGV> by using either
1240the C<-C> command line switch or the C<PERL_UNICODE> environment
1241variable, see L<perlrun> for the documentation of the C<-C> switch.
1242
1243=item *
1244
1245Perl tries really hard to work both with Unicode and the old
1246byte-oriented world. Most often this is nice, but sometimes Perl's
1247straddling of the proverbial fence causes problems.
1248
1249=back
1250
1251=head2 When Unicode Does Not Happen
1252
1253While Perl does have extensive ways to input and output in Unicode,
1254and few other 'entry points' like the @ARGV which can be interpreted
1255as Unicode (UTF-8), there still are many places where Unicode (in some
1256encoding or another) could be given as arguments or received as
1257results, or both, but it is not.
1258
1259The following are such interfaces.  For all of these interfaces Perl
1260currently (as of 5.8.3) simply assumes byte strings both as arguments
1261and results, or UTF-8 strings if the C<encoding> pragma has been used.
1262
1263One reason why Perl does not attempt to resolve the role of Unicode in
1264this cases is that the answers are highly dependent on the operating
1265system and the file system(s).  For example, whether filenames can be
1266in Unicode, and in exactly what kind of encoding, is not exactly a
1267portable concept.  Similarly for the qx and system: how well will the
1268'command line interface' (and which of them?) handle Unicode?
1269
1270=over 4
1271
1272=item *
1273
1274chdir, chmod, chown, chroot, exec, link, lstat, mkdir,
1275rename, rmdir, stat, symlink, truncate, unlink, utime, -X
1276
1277=item *
1278
1279%ENV
1280
1281=item *
1282
1283glob (aka the <*>)
1284
1285=item *
1286
1287open, opendir, sysopen
1288
1289=item *
1290
1291qx (aka the backtick operator), system
1292
1293=item *
1294
1295readdir, readlink
1296
1297=back
1298
1299=head2 Forcing Unicode in Perl (Or Unforcing Unicode in Perl)
1300
1301Sometimes (see L</"When Unicode Does Not Happen">) there are
1302situations where you simply need to force Perl to believe that a byte
1303string is UTF-8, or vice versa.  The low-level calls
1304utf8::upgrade($bytestring) and utf8::downgrade($utf8string) are
1305the answers.
1306
1307Do not use them without careful thought, though: Perl may easily get
1308very confused, angry, or even crash, if you suddenly change the 'nature'
1309of scalar like that.  Especially careful you have to be if you use the
1310utf8::upgrade(): any random byte string is not valid UTF-8.
1311
1312=head2 Using Unicode in XS
1313
1314If you want to handle Perl Unicode in XS extensions, you may find the
1315following C APIs useful.  See also L<perlguts/"Unicode Support"> for an
1316explanation about Unicode at the XS level, and L<perlapi> for the API
1317details.
1318
1319=over 4
1320
1321=item *
1322
1323C<DO_UTF8(sv)> returns true if the C<UTF8> flag is on and the bytes
1324pragma is not in effect.  C<SvUTF8(sv)> returns true is the C<UTF8>
1325flag is on; the bytes pragma is ignored.  The C<UTF8> flag being on
1326does B<not> mean that there are any characters of code points greater
1327than 255 (or 127) in the scalar or that there are even any characters
1328in the scalar.  What the C<UTF8> flag means is that the sequence of
1329octets in the representation of the scalar is the sequence of UTF-8
1330encoded code points of the characters of a string.  The C<UTF8> flag
1331being off means that each octet in this representation encodes a
1332single character with code point 0..255 within the string.  Perl's
1333Unicode model is not to use UTF-8 until it is absolutely necessary.
1334
1335=item *
1336
1337C<uvuni_to_utf8(buf, chr)> writes a Unicode character code point into
1338a buffer encoding the code point as UTF-8, and returns a pointer
1339pointing after the UTF-8 bytes.
1340
1341=item *
1342
1343C<utf8_to_uvuni(buf, lenp)> reads UTF-8 encoded bytes from a buffer and
1344returns the Unicode character code point and, optionally, the length of
1345the UTF-8 byte sequence.
1346
1347=item *
1348
1349C<utf8_length(start, end)> returns the length of the UTF-8 encoded buffer
1350in characters.  C<sv_len_utf8(sv)> returns the length of the UTF-8 encoded
1351scalar.
1352
1353=item *
1354
1355C<sv_utf8_upgrade(sv)> converts the string of the scalar to its UTF-8
1356encoded form.  C<sv_utf8_downgrade(sv)> does the opposite, if
1357possible.  C<sv_utf8_encode(sv)> is like sv_utf8_upgrade except that
1358it does not set the C<UTF8> flag.  C<sv_utf8_decode()> does the
1359opposite of C<sv_utf8_encode()>.  Note that none of these are to be
1360used as general-purpose encoding or decoding interfaces: C<use Encode>
1361for that.  C<sv_utf8_upgrade()> is affected by the encoding pragma
1362but C<sv_utf8_downgrade()> is not (since the encoding pragma is
1363designed to be a one-way street).
1364
1365=item *
1366
1367C<is_utf8_char(s)> returns true if the pointer points to a valid UTF-8
1368character.
1369
1370=item *
1371
1372C<is_utf8_string(buf, len)> returns true if C<len> bytes of the buffer
1373are valid UTF-8.
1374
1375=item *
1376
1377C<UTF8SKIP(buf)> will return the number of bytes in the UTF-8 encoded
1378character in the buffer.  C<UNISKIP(chr)> will return the number of bytes
1379required to UTF-8-encode the Unicode character code point.  C<UTF8SKIP()>
1380is useful for example for iterating over the characters of a UTF-8
1381encoded buffer; C<UNISKIP()> is useful, for example, in computing
1382the size required for a UTF-8 encoded buffer.
1383
1384=item *
1385
1386C<utf8_distance(a, b)> will tell the distance in characters between the
1387two pointers pointing to the same UTF-8 encoded buffer.
1388
1389=item *
1390
1391C<utf8_hop(s, off)> will return a pointer to an UTF-8 encoded buffer
1392that is C<off> (positive or negative) Unicode characters displaced
1393from the UTF-8 buffer C<s>.  Be careful not to overstep the buffer:
1394C<utf8_hop()> will merrily run off the end or the beginning of the
1395buffer if told to do so.
1396
1397=item *
1398
1399C<pv_uni_display(dsv, spv, len, pvlim, flags)> and
1400C<sv_uni_display(dsv, ssv, pvlim, flags)> are useful for debugging the
1401output of Unicode strings and scalars.  By default they are useful
1402only for debugging--they display B<all> characters as hexadecimal code
1403points--but with the flags C<UNI_DISPLAY_ISPRINT>,
1404C<UNI_DISPLAY_BACKSLASH>, and C<UNI_DISPLAY_QQ> you can make the
1405output more readable.
1406
1407=item *
1408
1409C<ibcmp_utf8(s1, pe1, u1, l1, u1, s2, pe2, l2, u2)> can be used to
1410compare two strings case-insensitively in Unicode.  For case-sensitive
1411comparisons you can just use C<memEQ()> and C<memNE()> as usual.
1412
1413=back
1414
1415For more information, see L<perlapi>, and F<utf8.c> and F<utf8.h>
1416in the Perl source code distribution.
1417
1418=head1 BUGS
1419
1420=head2 Interaction with Locales
1421
1422Use of locales with Unicode data may lead to odd results.  Currently,
1423Perl attempts to attach 8-bit locale info to characters in the range
14240..255, but this technique is demonstrably incorrect for locales that
1425use characters above that range when mapped into Unicode.  Perl's
1426Unicode support will also tend to run slower.  Use of locales with
1427Unicode is discouraged.
1428
1429=head2 Interaction with Extensions
1430
1431When Perl exchanges data with an extension, the extension should be
1432able to understand the UTF8 flag and act accordingly. If the
1433extension doesn't know about the flag, it's likely that the extension
1434will return incorrectly-flagged data.
1435
1436So if you're working with Unicode data, consult the documentation of
1437every module you're using if there are any issues with Unicode data
1438exchange. If the documentation does not talk about Unicode at all,
1439suspect the worst and probably look at the source to learn how the
1440module is implemented. Modules written completely in Perl shouldn't
1441cause problems. Modules that directly or indirectly access code written
1442in other programming languages are at risk.
1443
1444For affected functions, the simple strategy to avoid data corruption is
1445to always make the encoding of the exchanged data explicit. Choose an
1446encoding that you know the extension can handle. Convert arguments passed
1447to the extensions to that encoding and convert results back from that
1448encoding. Write wrapper functions that do the conversions for you, so
1449you can later change the functions when the extension catches up.
1450
1451To provide an example, let's say the popular Foo::Bar::escape_html
1452function doesn't deal with Unicode data yet. The wrapper function
1453would convert the argument to raw UTF-8 and convert the result back to
1454Perl's internal representation like so:
1455
1456    sub my_escape_html ($) {
1457      my($what) = shift;
1458      return unless defined $what;
1459      Encode::decode_utf8(Foo::Bar::escape_html(Encode::encode_utf8($what)));
1460    }
1461
1462Sometimes, when the extension does not convert data but just stores
1463and retrieves them, you will be in a position to use the otherwise
1464dangerous Encode::_utf8_on() function. Let's say the popular
1465C<Foo::Bar> extension, written in C, provides a C<param> method that
1466lets you store and retrieve data according to these prototypes:
1467
1468    $self->param($name, $value);            # set a scalar
1469    $value = $self->param($name);           # retrieve a scalar
1470
1471If it does not yet provide support for any encoding, one could write a
1472derived class with such a C<param> method:
1473
1474    sub param {
1475      my($self,$name,$value) = @_;
1476      utf8::upgrade($name);     # make sure it is UTF-8 encoded
1477      if (defined $value) {
1478        utf8::upgrade($value);  # make sure it is UTF-8 encoded
1479        return $self->SUPER::param($name,$value);
1480      } else {
1481        my $ret = $self->SUPER::param($name);
1482        Encode::_utf8_on($ret); # we know, it is UTF-8 encoded
1483        return $ret;
1484      }
1485    }
1486
1487Some extensions provide filters on data entry/exit points, such as
1488DB_File::filter_store_key and family. Look out for such filters in
1489the documentation of your extensions, they can make the transition to
1490Unicode data much easier.
1491
1492=head2 Speed
1493
1494Some functions are slower when working on UTF-8 encoded strings than
1495on byte encoded strings.  All functions that need to hop over
1496characters such as length(), substr() or index(), or matching regular
1497expressions can work B<much> faster when the underlying data are
1498byte-encoded.
1499
1500In Perl 5.8.0 the slowness was often quite spectacular; in Perl 5.8.1
1501a caching scheme was introduced which will hopefully make the slowness
1502somewhat less spectacular, at least for some operations.  In general,
1503operations with UTF-8 encoded strings are still slower. As an example,
1504the Unicode properties (character classes) like C<\p{Nd}> are known to
1505be quite a bit slower (5-20 times) than their simpler counterparts
1506like C<\d> (then again, there 268 Unicode characters matching C<Nd>
1507compared with the 10 ASCII characters matching C<d>).
1508
1509=head2 Porting code from perl-5.6.X
1510
1511Perl 5.8 has a different Unicode model from 5.6. In 5.6 the programmer
1512was required to use the C<utf8> pragma to declare that a given scope
1513expected to deal with Unicode data and had to make sure that only
1514Unicode data were reaching that scope. If you have code that is
1515working with 5.6, you will need some of the following adjustments to
1516your code. The examples are written such that the code will continue
1517to work under 5.6, so you should be safe to try them out.
1518
1519=over 4
1520
1521=item *
1522
1523A filehandle that should read or write UTF-8
1524
1525  if ($] > 5.007) {
1526    binmode $fh, ":encoding(utf8)";
1527  }
1528
1529=item *
1530
1531A scalar that is going to be passed to some extension
1532
1533Be it Compress::Zlib, Apache::Request or any extension that has no
1534mention of Unicode in the manpage, you need to make sure that the
1535UTF8 flag is stripped off. Note that at the time of this writing
1536(October 2002) the mentioned modules are not UTF-8-aware. Please
1537check the documentation to verify if this is still true.
1538
1539  if ($] > 5.007) {
1540    require Encode;
1541    $val = Encode::encode_utf8($val); # make octets
1542  }
1543
1544=item *
1545
1546A scalar we got back from an extension
1547
1548If you believe the scalar comes back as UTF-8, you will most likely
1549want the UTF8 flag restored:
1550
1551  if ($] > 5.007) {
1552    require Encode;
1553    $val = Encode::decode_utf8($val);
1554  }
1555
1556=item *
1557
1558Same thing, if you are really sure it is UTF-8
1559
1560  if ($] > 5.007) {
1561    require Encode;
1562    Encode::_utf8_on($val);
1563  }
1564
1565=item *
1566
1567A wrapper for fetchrow_array and fetchrow_hashref
1568
1569When the database contains only UTF-8, a wrapper function or method is
1570a convenient way to replace all your fetchrow_array and
1571fetchrow_hashref calls. A wrapper function will also make it easier to
1572adapt to future enhancements in your database driver. Note that at the
1573time of this writing (October 2002), the DBI has no standardized way
1574to deal with UTF-8 data. Please check the documentation to verify if
1575that is still true.
1576
1577  sub fetchrow {
1578    my($self, $sth, $what) = @_; # $what is one of fetchrow_{array,hashref}
1579    if ($] < 5.007) {
1580      return $sth->$what;
1581    } else {
1582      require Encode;
1583      if (wantarray) {
1584        my @arr = $sth->$what;
1585        for (@arr) {
1586          defined && /[^\000-\177]/ && Encode::_utf8_on($_);
1587        }
1588        return @arr;
1589      } else {
1590        my $ret = $sth->$what;
1591        if (ref $ret) {
1592          for my $k (keys %$ret) {
1593            defined && /[^\000-\177]/ && Encode::_utf8_on($_) for $ret->{$k};
1594          }
1595          return $ret;
1596        } else {
1597          defined && /[^\000-\177]/ && Encode::_utf8_on($_) for $ret;
1598          return $ret;
1599        }
1600      }
1601    }
1602  }
1603
1604
1605=item *
1606
1607A large scalar that you know can only contain ASCII
1608
1609Scalars that contain only ASCII and are marked as UTF-8 are sometimes
1610a drag to your program. If you recognize such a situation, just remove
1611the UTF8 flag:
1612
1613  utf8::downgrade($val) if $] > 5.007;
1614
1615=back
1616
1617=head1 SEE ALSO
1618
1619L<perlunitut>, L<perluniintro>, L<Encode>, L<open>, L<utf8>, L<bytes>,
1620L<perlretut>, L<perlvar/"${^UNICODE}">
1621
1622=cut
1623