xref: /openbsd-src/gnu/usr.bin/perl/pod/perlthrtut.pod (revision d13be5d47e4149db2549a9828e244d59dbc43f15)
1=head1 NAME
2
3perlthrtut - Tutorial on threads in Perl
4
5=head1 DESCRIPTION
6
7This tutorial describes the use of Perl interpreter threads (sometimes
8referred to as I<ithreads>) that was first introduced in Perl 5.6.0.  In this
9model, each thread runs in its own Perl interpreter, and any data sharing
10between threads must be explicit.  The user-level interface for I<ithreads>
11uses the L<threads> class.
12
13B<NOTE>: There was another older Perl threading flavor called the 5.005 model
14that used the L<Threads> class.  This old model was known to have problems, is
15deprecated, and was removed for release 5.10.  You are
16strongly encouraged to migrate any existing 5.005 threads code to the new
17model as soon as possible.
18
19You can see which (or neither) threading flavour you have by
20running C<perl -V> and looking at the C<Platform> section.
21If you have C<useithreads=define> you have ithreads, if you
22have C<use5005threads=define> you have 5.005 threads.
23If you have neither, you don't have any thread support built in.
24If you have both, you are in trouble.
25
26The L<threads> and L<threads::shared> modules are included in the core Perl
27distribution.  Additionally, they are maintained as a separate modules on
28CPAN, so you can check there for any updates.
29
30=head1 What Is A Thread Anyway?
31
32A thread is a flow of control through a program with a single
33execution point.
34
35Sounds an awful lot like a process, doesn't it? Well, it should.
36Threads are one of the pieces of a process.  Every process has at least
37one thread and, up until now, every process running Perl had only one
38thread.  With 5.8, though, you can create extra threads.  We're going
39to show you how, when, and why.
40
41=head1 Threaded Program Models
42
43There are three basic ways that you can structure a threaded
44program.  Which model you choose depends on what you need your program
45to do.  For many non-trivial threaded programs, you'll need to choose
46different models for different pieces of your program.
47
48=head2 Boss/Worker
49
50The boss/worker model usually has one I<boss> thread and one or more
51I<worker> threads.  The boss thread gathers or generates tasks that need
52to be done, then parcels those tasks out to the appropriate worker
53thread.
54
55This model is common in GUI and server programs, where a main thread
56waits for some event and then passes that event to the appropriate
57worker threads for processing.  Once the event has been passed on, the
58boss thread goes back to waiting for another event.
59
60The boss thread does relatively little work.  While tasks aren't
61necessarily performed faster than with any other method, it tends to
62have the best user-response times.
63
64=head2 Work Crew
65
66In the work crew model, several threads are created that do
67essentially the same thing to different pieces of data.  It closely
68mirrors classical parallel processing and vector processors, where a
69large array of processors do the exact same thing to many pieces of
70data.
71
72This model is particularly useful if the system running the program
73will distribute multiple threads across different processors.  It can
74also be useful in ray tracing or rendering engines, where the
75individual threads can pass on interim results to give the user visual
76feedback.
77
78=head2 Pipeline
79
80The pipeline model divides up a task into a series of steps, and
81passes the results of one step on to the thread processing the
82next.  Each thread does one thing to each piece of data and passes the
83results to the next thread in line.
84
85This model makes the most sense if you have multiple processors so two
86or more threads will be executing in parallel, though it can often
87make sense in other contexts as well.  It tends to keep the individual
88tasks small and simple, as well as allowing some parts of the pipeline
89to block (on I/O or system calls, for example) while other parts keep
90going.  If you're running different parts of the pipeline on different
91processors you may also take advantage of the caches on each
92processor.
93
94This model is also handy for a form of recursive programming where,
95rather than having a subroutine call itself, it instead creates
96another thread.  Prime and Fibonacci generators both map well to this
97form of the pipeline model. (A version of a prime number generator is
98presented later on.)
99
100=head1 What kind of threads are Perl threads?
101
102If you have experience with other thread implementations, you might
103find that things aren't quite what you expect.  It's very important to
104remember when dealing with Perl threads that I<Perl Threads Are Not X
105Threads> for all values of X.  They aren't POSIX threads, or
106DecThreads, or Java's Green threads, or Win32 threads.  There are
107similarities, and the broad concepts are the same, but if you start
108looking for implementation details you're going to be either
109disappointed or confused.  Possibly both.
110
111This is not to say that Perl threads are completely different from
112everything that's ever come before. They're not.  Perl's threading
113model owes a lot to other thread models, especially POSIX.  Just as
114Perl is not C, though, Perl threads are not POSIX threads.  So if you
115find yourself looking for mutexes, or thread priorities, it's time to
116step back a bit and think about what you want to do and how Perl can
117do it.
118
119However, it is important to remember that Perl threads cannot magically
120do things unless your operating system's threads allow it. So if your
121system blocks the entire process on C<sleep()>, Perl usually will, as well.
122
123B<Perl Threads Are Different.>
124
125=head1 Thread-Safe Modules
126
127The addition of threads has changed Perl's internals
128substantially. There are implications for people who write
129modules with XS code or external libraries. However, since Perl data is
130not shared among threads by default, Perl modules stand a high chance of
131being thread-safe or can be made thread-safe easily.  Modules that are not
132tagged as thread-safe should be tested or code reviewed before being used
133in production code.
134
135Not all modules that you might use are thread-safe, and you should
136always assume a module is unsafe unless the documentation says
137otherwise.  This includes modules that are distributed as part of the
138core.  Threads are a relatively new feature, and even some of the standard
139modules aren't thread-safe.
140
141Even if a module is thread-safe, it doesn't mean that the module is optimized
142to work well with threads. A module could possibly be rewritten to utilize
143the new features in threaded Perl to increase performance in a threaded
144environment.
145
146If you're using a module that's not thread-safe for some reason, you
147can protect yourself by using it from one, and only one thread at all.
148If you need multiple threads to access such a module, you can use semaphores and
149lots of programming discipline to control access to it.  Semaphores
150are covered in L</"Basic semaphores">.
151
152See also L</"Thread-Safety of System Libraries">.
153
154=head1 Thread Basics
155
156The L<threads> module provides the basic functions you need to write
157threaded programs.  In the following sections, we'll cover the basics,
158showing you what you need to do to create a threaded program.   After
159that, we'll go over some of the features of the L<threads> module that
160make threaded programming easier.
161
162=head2 Basic Thread Support
163
164Thread support is a Perl compile-time option. It's something that's
165turned on or off when Perl is built at your site, rather than when
166your programs are compiled. If your Perl wasn't compiled with thread
167support enabled, then any attempt to use threads will fail.
168
169Your programs can use the Config module to check whether threads are
170enabled. If your program can't run without them, you can say something
171like:
172
173    use Config;
174    $Config{useithreads} or die('Recompile Perl with threads to run this program.');
175
176A possibly-threaded program using a possibly-threaded module might
177have code like this:
178
179    use Config;
180    use MyMod;
181
182    BEGIN {
183        if ($Config{useithreads}) {
184            # We have threads
185            require MyMod_threaded;
186            import MyMod_threaded;
187        } else {
188            require MyMod_unthreaded;
189            import MyMod_unthreaded;
190        }
191    }
192
193Since code that runs both with and without threads is usually pretty
194messy, it's best to isolate the thread-specific code in its own
195module.  In our example above, that's what C<MyMod_threaded> is, and it's
196only imported if we're running on a threaded Perl.
197
198=head2 A Note about the Examples
199
200In a real situation, care should be taken that all threads are finished
201executing before the program exits.  That care has B<not> been taken in these
202examples in the interest of simplicity.  Running these examples I<as is> will
203produce error messages, usually caused by the fact that there are still
204threads running when the program exits.  You should not be alarmed by this.
205
206=head2 Creating Threads
207
208The L<threads> module provides the tools you need to create new
209threads.  Like any other module, you need to tell Perl that you want to use
210it; C<use threads;> imports all the pieces you need to create basic
211threads.
212
213The simplest, most straightforward way to create a thread is with C<create()>:
214
215    use threads;
216
217    my $thr = threads->create(\&sub1);
218
219    sub sub1 {
220        print("In the thread\n");
221    }
222
223The C<create()> method takes a reference to a subroutine and creates a new
224thread that starts executing in the referenced subroutine.  Control
225then passes both to the subroutine and the caller.
226
227If you need to, your program can pass parameters to the subroutine as
228part of the thread startup.  Just include the list of parameters as
229part of the C<threads-E<gt>create()> call, like this:
230
231    use threads;
232
233    my $Param3 = 'foo';
234    my $thr1 = threads->create(\&sub1, 'Param 1', 'Param 2', $Param3);
235    my @ParamList = (42, 'Hello', 3.14);
236    my $thr2 = threads->create(\&sub1, @ParamList);
237    my $thr3 = threads->create(\&sub1, qw(Param1 Param2 Param3));
238
239    sub sub1 {
240        my @InboundParameters = @_;
241        print("In the thread\n");
242        print('Got parameters >', join('<>', @InboundParameters), "<\n");
243    }
244
245The last example illustrates another feature of threads.  You can spawn
246off several threads using the same subroutine.  Each thread executes
247the same subroutine, but in a separate thread with a separate
248environment and potentially separate arguments.
249
250C<new()> is a synonym for C<create()>.
251
252=head2 Waiting For A Thread To Exit
253
254Since threads are also subroutines, they can return values.  To wait
255for a thread to exit and extract any values it might return, you can
256use the C<join()> method:
257
258    use threads;
259
260    my ($thr) = threads->create(\&sub1);
261
262    my @ReturnData = $thr->join();
263    print('Thread returned ', join(', ', @ReturnData), "\n");
264
265    sub sub1 { return ('Fifty-six', 'foo', 2); }
266
267In the example above, the C<join()> method returns as soon as the thread
268ends.  In addition to waiting for a thread to finish and gathering up
269any values that the thread might have returned, C<join()> also performs
270any OS cleanup necessary for the thread.  That cleanup might be
271important, especially for long-running programs that spawn lots of
272threads.  If you don't want the return values and don't want to wait
273for the thread to finish, you should call the C<detach()> method
274instead, as described next.
275
276NOTE: In the example above, the thread returns a list, thus necessitating
277that the thread creation call be made in list context (i.e., C<my ($thr)>).
278See L<< threads/"$thr->join()" >> and L<threads/"THREAD CONTEXT"> for more
279details on thread context and return values.
280
281=head2 Ignoring A Thread
282
283C<join()> does three things: it waits for a thread to exit, cleans up
284after it, and returns any data the thread may have produced.  But what
285if you're not interested in the thread's return values, and you don't
286really care when the thread finishes? All you want is for the thread
287to get cleaned up after when it's done.
288
289In this case, you use the C<detach()> method.  Once a thread is detached,
290it'll run until it's finished; then Perl will clean up after it
291automatically.
292
293    use threads;
294
295    my $thr = threads->create(\&sub1);   # Spawn the thread
296
297    $thr->detach();   # Now we officially don't care any more
298
299    sleep(15);        # Let thread run for awhile
300
301    sub sub1 {
302        $a = 0;
303        while (1) {
304            $a++;
305            print("\$a is $a\n");
306            sleep(1);
307        }
308    }
309
310Once a thread is detached, it may not be joined, and any return data
311that it might have produced (if it was done and waiting for a join) is
312lost.
313
314C<detach()> can also be called as a class method to allow a thread to
315detach itself:
316
317    use threads;
318
319    my $thr = threads->create(\&sub1);
320
321    sub sub1 {
322        threads->detach();
323        # Do more work
324    }
325
326=head2 Process and Thread Termination
327
328With threads one must be careful to make sure they all have a chance to
329run to completion, assuming that is what you want.
330
331An action that terminates a process will terminate I<all> running
332threads.  die() and exit() have this property,
333and perl does an exit when the main thread exits,
334perhaps implicitly by falling off the end of your code,
335even if that's not what you want.
336
337As an example of this case, this code prints the message
338"Perl exited with active threads: 2 running and unjoined":
339
340    use threads;
341    my $thr1 = threads->new(\&thrsub, "test1");
342    my $thr2 = threads->new(\&thrsub, "test2");
343    sub thrsub {
344       my ($message) = @_;
345       sleep 1;
346       print "thread $message\n";
347    }
348
349But when the following lines are added at the end:
350
351    $thr1->join();
352    $thr2->join();
353
354it prints two lines of output, a perhaps more useful outcome.
355
356=head1 Threads And Data
357
358Now that we've covered the basics of threads, it's time for our next
359topic: Data.  Threading introduces a couple of complications to data
360access that non-threaded programs never need to worry about.
361
362=head2 Shared And Unshared Data
363
364The biggest difference between Perl I<ithreads> and the old 5.005 style
365threading, or for that matter, to most other threading systems out there,
366is that by default, no data is shared. When a new Perl thread is created,
367all the data associated with the current thread is copied to the new
368thread, and is subsequently private to that new thread!
369This is similar in feel to what happens when a Unix process forks,
370except that in this case, the data is just copied to a different part of
371memory within the same process rather than a real fork taking place.
372
373To make use of threading, however, one usually wants the threads to share
374at least some data between themselves. This is done with the
375L<threads::shared> module and the C<:shared> attribute:
376
377    use threads;
378    use threads::shared;
379
380    my $foo :shared = 1;
381    my $bar = 1;
382    threads->create(sub { $foo++; $bar++; })->join();
383
384    print("$foo\n");  # Prints 2 since $foo is shared
385    print("$bar\n");  # Prints 1 since $bar is not shared
386
387In the case of a shared array, all the array's elements are shared, and for
388a shared hash, all the keys and values are shared. This places
389restrictions on what may be assigned to shared array and hash elements: only
390simple values or references to shared variables are allowed - this is
391so that a private variable can't accidentally become shared. A bad
392assignment will cause the thread to die. For example:
393
394    use threads;
395    use threads::shared;
396
397    my $var          = 1;
398    my $svar :shared = 2;
399    my %hash :shared;
400
401    ... create some threads ...
402
403    $hash{a} = 1;       # All threads see exists($hash{a}) and $hash{a} == 1
404    $hash{a} = $var;    # okay - copy-by-value: same effect as previous
405    $hash{a} = $svar;   # okay - copy-by-value: same effect as previous
406    $hash{a} = \$svar;  # okay - a reference to a shared variable
407    $hash{a} = \$var;   # This will die
408    delete($hash{a});   # okay - all threads will see !exists($hash{a})
409
410Note that a shared variable guarantees that if two or more threads try to
411modify it at the same time, the internal state of the variable will not
412become corrupted. However, there are no guarantees beyond this, as
413explained in the next section.
414
415=head2 Thread Pitfalls: Races
416
417While threads bring a new set of useful tools, they also bring a
418number of pitfalls.  One pitfall is the race condition:
419
420    use threads;
421    use threads::shared;
422
423    my $a :shared = 1;
424    my $thr1 = threads->create(\&sub1);
425    my $thr2 = threads->create(\&sub2);
426
427    $thr1->join();
428    $thr2->join();
429    print("$a\n");
430
431    sub sub1 { my $foo = $a; $a = $foo + 1; }
432    sub sub2 { my $bar = $a; $a = $bar + 1; }
433
434What do you think C<$a> will be? The answer, unfortunately, is I<it
435depends>. Both C<sub1()> and C<sub2()> access the global variable C<$a>, once
436to read and once to write.  Depending on factors ranging from your
437thread implementation's scheduling algorithm to the phase of the moon,
438C<$a> can be 2 or 3.
439
440Race conditions are caused by unsynchronized access to shared
441data.  Without explicit synchronization, there's no way to be sure that
442nothing has happened to the shared data between the time you access it
443and the time you update it.  Even this simple code fragment has the
444possibility of error:
445
446    use threads;
447    my $a :shared = 2;
448    my $b :shared;
449    my $c :shared;
450    my $thr1 = threads->create(sub { $b = $a; $a = $b + 1; });
451    my $thr2 = threads->create(sub { $c = $a; $a = $c + 1; });
452    $thr1->join();
453    $thr2->join();
454
455Two threads both access C<$a>.  Each thread can potentially be interrupted
456at any point, or be executed in any order.  At the end, C<$a> could be 3
457or 4, and both C<$b> and C<$c> could be 2 or 3.
458
459Even C<$a += 5> or C<$a++> are not guaranteed to be atomic.
460
461Whenever your program accesses data or resources that can be accessed
462by other threads, you must take steps to coordinate access or risk
463data inconsistency and race conditions. Note that Perl will protect its
464internals from your race conditions, but it won't protect you from you.
465
466=head1 Synchronization and control
467
468Perl provides a number of mechanisms to coordinate the interactions
469between themselves and their data, to avoid race conditions and the like.
470Some of these are designed to resemble the common techniques used in thread
471libraries such as C<pthreads>; others are Perl-specific. Often, the
472standard techniques are clumsy and difficult to get right (such as
473condition waits). Where possible, it is usually easier to use Perlish
474techniques such as queues, which remove some of the hard work involved.
475
476=head2 Controlling access: lock()
477
478The C<lock()> function takes a shared variable and puts a lock on it.
479No other thread may lock the variable until the variable is unlocked
480by the thread holding the lock. Unlocking happens automatically
481when the locking thread exits the block that contains the call to the
482C<lock()> function.  Using C<lock()> is straightforward: This example has
483several threads doing some calculations in parallel, and occasionally
484updating a running total:
485
486    use threads;
487    use threads::shared;
488
489    my $total :shared = 0;
490
491    sub calc {
492        while (1) {
493            my $result;
494            # (... do some calculations and set $result ...)
495            {
496                lock($total);  # Block until we obtain the lock
497                $total += $result;
498            } # Lock implicitly released at end of scope
499            last if $result == 0;
500        }
501    }
502
503    my $thr1 = threads->create(\&calc);
504    my $thr2 = threads->create(\&calc);
505    my $thr3 = threads->create(\&calc);
506    $thr1->join();
507    $thr2->join();
508    $thr3->join();
509    print("total=$total\n");
510
511C<lock()> blocks the thread until the variable being locked is
512available.  When C<lock()> returns, your thread can be sure that no other
513thread can lock that variable until the block containing the
514lock exits.
515
516It's important to note that locks don't prevent access to the variable
517in question, only lock attempts.  This is in keeping with Perl's
518longstanding tradition of courteous programming, and the advisory file
519locking that C<flock()> gives you.
520
521You may lock arrays and hashes as well as scalars.  Locking an array,
522though, will not block subsequent locks on array elements, just lock
523attempts on the array itself.
524
525Locks are recursive, which means it's okay for a thread to
526lock a variable more than once.  The lock will last until the outermost
527C<lock()> on the variable goes out of scope. For example:
528
529    my $x :shared;
530    doit();
531
532    sub doit {
533        {
534            {
535                lock($x); # Wait for lock
536                lock($x); # NOOP - we already have the lock
537                {
538                    lock($x); # NOOP
539                    {
540                        lock($x); # NOOP
541                        lockit_some_more();
542                    }
543                }
544            } # *** Implicit unlock here ***
545        }
546    }
547
548    sub lockit_some_more {
549        lock($x); # NOOP
550    } # Nothing happens here
551
552Note that there is no C<unlock()> function - the only way to unlock a
553variable is to allow it to go out of scope.
554
555A lock can either be used to guard the data contained within the variable
556being locked, or it can be used to guard something else, like a section
557of code. In this latter case, the variable in question does not hold any
558useful data, and exists only for the purpose of being locked. In this
559respect, the variable behaves like the mutexes and basic semaphores of
560traditional thread libraries.
561
562=head2 A Thread Pitfall: Deadlocks
563
564Locks are a handy tool to synchronize access to data, and using them
565properly is the key to safe shared data.  Unfortunately, locks aren't
566without their dangers, especially when multiple locks are involved.
567Consider the following code:
568
569    use threads;
570
571    my $a :shared = 4;
572    my $b :shared = 'foo';
573    my $thr1 = threads->create(sub {
574        lock($a);
575        sleep(20);
576        lock($b);
577    });
578    my $thr2 = threads->create(sub {
579        lock($b);
580        sleep(20);
581        lock($a);
582    });
583
584This program will probably hang until you kill it.  The only way it
585won't hang is if one of the two threads acquires both locks
586first.  A guaranteed-to-hang version is more complicated, but the
587principle is the same.
588
589The first thread will grab a lock on C<$a>, then, after a pause during which
590the second thread has probably had time to do some work, try to grab a
591lock on C<$b>.  Meanwhile, the second thread grabs a lock on C<$b>, then later
592tries to grab a lock on C<$a>.  The second lock attempt for both threads will
593block, each waiting for the other to release its lock.
594
595This condition is called a deadlock, and it occurs whenever two or
596more threads are trying to get locks on resources that the others
597own.  Each thread will block, waiting for the other to release a lock
598on a resource.  That never happens, though, since the thread with the
599resource is itself waiting for a lock to be released.
600
601There are a number of ways to handle this sort of problem.  The best
602way is to always have all threads acquire locks in the exact same
603order.  If, for example, you lock variables C<$a>, C<$b>, and C<$c>, always lock
604C<$a> before C<$b>, and C<$b> before C<$c>.  It's also best to hold on to locks for
605as short a period of time to minimize the risks of deadlock.
606
607The other synchronization primitives described below can suffer from
608similar problems.
609
610=head2 Queues: Passing Data Around
611
612A queue is a special thread-safe object that lets you put data in one
613end and take it out the other without having to worry about
614synchronization issues.  They're pretty straightforward, and look like
615this:
616
617    use threads;
618    use Thread::Queue;
619
620    my $DataQueue = Thread::Queue->new();
621    my $thr = threads->create(sub {
622        while (my $DataElement = $DataQueue->dequeue()) {
623            print("Popped $DataElement off the queue\n");
624        }
625    });
626
627    $DataQueue->enqueue(12);
628    $DataQueue->enqueue("A", "B", "C");
629    sleep(10);
630    $DataQueue->enqueue(undef);
631    $thr->join();
632
633You create the queue with C<Thread::Queue-E<gt>new()>.  Then you can
634add lists of scalars onto the end with C<enqueue()>, and pop scalars off
635the front of it with C<dequeue()>.  A queue has no fixed size, and can grow
636as needed to hold everything pushed on to it.
637
638If a queue is empty, C<dequeue()> blocks until another thread enqueues
639something.  This makes queues ideal for event loops and other
640communications between threads.
641
642=head2 Semaphores: Synchronizing Data Access
643
644Semaphores are a kind of generic locking mechanism. In their most basic
645form, they behave very much like lockable scalars, except that they
646can't hold data, and that they must be explicitly unlocked. In their
647advanced form, they act like a kind of counter, and can allow multiple
648threads to have the I<lock> at any one time.
649
650=head2 Basic semaphores
651
652Semaphores have two methods, C<down()> and C<up()>: C<down()> decrements the resource
653count, while C<up()> increments it. Calls to C<down()> will block if the
654semaphore's current count would decrement below zero.  This program
655gives a quick demonstration:
656
657    use threads;
658    use Thread::Semaphore;
659
660    my $semaphore = Thread::Semaphore->new();
661    my $GlobalVariable :shared = 0;
662
663    $thr1 = threads->create(\&sample_sub, 1);
664    $thr2 = threads->create(\&sample_sub, 2);
665    $thr3 = threads->create(\&sample_sub, 3);
666
667    sub sample_sub {
668        my $SubNumber = shift(@_);
669        my $TryCount = 10;
670        my $LocalCopy;
671        sleep(1);
672        while ($TryCount--) {
673            $semaphore->down();
674            $LocalCopy = $GlobalVariable;
675            print("$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n");
676            sleep(2);
677            $LocalCopy++;
678            $GlobalVariable = $LocalCopy;
679            $semaphore->up();
680        }
681    }
682
683    $thr1->join();
684    $thr2->join();
685    $thr3->join();
686
687The three invocations of the subroutine all operate in sync.  The
688semaphore, though, makes sure that only one thread is accessing the
689global variable at once.
690
691=head2 Advanced Semaphores
692
693By default, semaphores behave like locks, letting only one thread
694C<down()> them at a time.  However, there are other uses for semaphores.
695
696Each semaphore has a counter attached to it. By default, semaphores are
697created with the counter set to one, C<down()> decrements the counter by
698one, and C<up()> increments by one. However, we can override any or all
699of these defaults simply by passing in different values:
700
701    use threads;
702    use Thread::Semaphore;
703
704    my $semaphore = Thread::Semaphore->new(5);
705                    # Creates a semaphore with the counter set to five
706
707    my $thr1 = threads->create(\&sub1);
708    my $thr2 = threads->create(\&sub1);
709
710    sub sub1 {
711        $semaphore->down(5); # Decrements the counter by five
712        # Do stuff here
713        $semaphore->up(5); # Increment the counter by five
714    }
715
716    $thr1->detach();
717    $thr2->detach();
718
719If C<down()> attempts to decrement the counter below zero, it blocks until
720the counter is large enough.  Note that while a semaphore can be created
721with a starting count of zero, any C<up()> or C<down()> always changes the
722counter by at least one, and so C<< $semaphore->down(0) >> is the same as
723C<< $semaphore->down(1) >>.
724
725The question, of course, is why would you do something like this? Why
726create a semaphore with a starting count that's not one, or why
727decrement or increment it by more than one? The answer is resource
728availability.  Many resources that you want to manage access for can be
729safely used by more than one thread at once.
730
731For example, let's take a GUI driven program.  It has a semaphore that
732it uses to synchronize access to the display, so only one thread is
733ever drawing at once.  Handy, but of course you don't want any thread
734to start drawing until things are properly set up.  In this case, you
735can create a semaphore with a counter set to zero, and up it when
736things are ready for drawing.
737
738Semaphores with counters greater than one are also useful for
739establishing quotas.  Say, for example, that you have a number of
740threads that can do I/O at once.  You don't want all the threads
741reading or writing at once though, since that can potentially swamp
742your I/O channels, or deplete your process's quota of filehandles.  You
743can use a semaphore initialized to the number of concurrent I/O
744requests (or open files) that you want at any one time, and have your
745threads quietly block and unblock themselves.
746
747Larger increments or decrements are handy in those cases where a
748thread needs to check out or return a number of resources at once.
749
750=head2 Waiting for a Condition
751
752The functions C<cond_wait()> and C<cond_signal()>
753can be used in conjunction with locks to notify
754co-operating threads that a resource has become available. They are
755very similar in use to the functions found in C<pthreads>. However
756for most purposes, queues are simpler to use and more intuitive. See
757L<threads::shared> for more details.
758
759=head2 Giving up control
760
761There are times when you may find it useful to have a thread
762explicitly give up the CPU to another thread.  You may be doing something
763processor-intensive and want to make sure that the user-interface thread
764gets called frequently.  Regardless, there are times that you might want
765a thread to give up the processor.
766
767Perl's threading package provides the C<yield()> function that does
768this. C<yield()> is pretty straightforward, and works like this:
769
770    use threads;
771
772    sub loop {
773        my $thread = shift;
774        my $foo = 50;
775        while($foo--) { print("In thread $thread\n"); }
776        threads->yield();
777        $foo = 50;
778        while($foo--) { print("In thread $thread\n"); }
779    }
780
781    my $thr1 = threads->create(\&loop, 'first');
782    my $thr2 = threads->create(\&loop, 'second');
783    my $thr3 = threads->create(\&loop, 'third');
784
785It is important to remember that C<yield()> is only a hint to give up the CPU,
786it depends on your hardware, OS and threading libraries what actually happens.
787B<On many operating systems, yield() is a no-op.>  Therefore it is important
788to note that one should not build the scheduling of the threads around
789C<yield()> calls. It might work on your platform but it won't work on another
790platform.
791
792=head1 General Thread Utility Routines
793
794We've covered the workhorse parts of Perl's threading package, and
795with these tools you should be well on your way to writing threaded
796code and packages.  There are a few useful little pieces that didn't
797really fit in anyplace else.
798
799=head2 What Thread Am I In?
800
801The C<threads-E<gt>self()> class method provides your program with a way to
802get an object representing the thread it's currently in.  You can use this
803object in the same way as the ones returned from thread creation.
804
805=head2 Thread IDs
806
807C<tid()> is a thread object method that returns the thread ID of the
808thread the object represents.  Thread IDs are integers, with the main
809thread in a program being 0.  Currently Perl assigns a unique TID to
810every thread ever created in your program, assigning the first thread
811to be created a TID of 1, and increasing the TID by 1 for each new
812thread that's created.  When used as a class method, C<threads-E<gt>tid()>
813can be used by a thread to get its own TID.
814
815=head2 Are These Threads The Same?
816
817The C<equal()> method takes two thread objects and returns true
818if the objects represent the same thread, and false if they don't.
819
820Thread objects also have an overloaded C<==> comparison so that you can do
821comparison on them as you would with normal objects.
822
823=head2 What Threads Are Running?
824
825C<threads-E<gt>list()> returns a list of thread objects, one for each thread
826that's currently running and not detached.  Handy for a number of things,
827including cleaning up at the end of your program (from the main Perl thread,
828of course):
829
830    # Loop through all the threads
831    foreach my $thr (threads->list()) {
832        $thr->join();
833    }
834
835If some threads have not finished running when the main Perl thread
836ends, Perl will warn you about it and die, since it is impossible for Perl
837to clean up itself while other threads are running.
838
839NOTE:  The main Perl thread (thread 0) is in a I<detached> state, and so
840does not appear in the list returned by C<threads-E<gt>list()>.
841
842=head1 A Complete Example
843
844Confused yet? It's time for an example program to show some of the
845things we've covered.  This program finds prime numbers using threads.
846
847     1 #!/usr/bin/perl
848     2 # prime-pthread, courtesy of Tom Christiansen
849     3
850     4 use strict;
851     5 use warnings;
852     6
853     7 use threads;
854     8 use Thread::Queue;
855     9
856    10 sub check_num {
857    11     my ($upstream, $cur_prime) = @_;
858    12     my $kid;
859    13     my $downstream = Thread::Queue->new();
860    14     while (my $num = $upstream->dequeue()) {
861    15         next unless ($num % $cur_prime);
862    16         if ($kid) {
863    17             $downstream->enqueue($num);
864    18         } else {
865    19             print("Found prime: $num\n");
866    20             $kid = threads->create(\&check_num, $downstream, $num);
867    21             if (! $kid) {
868    22                 warn("Sorry.  Ran out of threads.\n");
869    23                 last;
870    24             }
871    25         }
872    26     }
873    27     if ($kid) {
874    28         $downstream->enqueue(undef);
875    29         $kid->join();
876    30     }
877    31 }
878    32
879    33 my $stream = Thread::Queue->new(3..1000, undef);
880    34 check_num($stream, 2);
881
882This program uses the pipeline model to generate prime numbers.  Each
883thread in the pipeline has an input queue that feeds numbers to be
884checked, a prime number that it's responsible for, and an output queue
885into which it funnels numbers that have failed the check.  If the thread
886has a number that's failed its check and there's no child thread, then
887the thread must have found a new prime number.  In that case, a new
888child thread is created for that prime and stuck on the end of the
889pipeline.
890
891This probably sounds a bit more confusing than it really is, so let's
892go through this program piece by piece and see what it does.  (For
893those of you who might be trying to remember exactly what a prime
894number is, it's a number that's only evenly divisible by itself and 1.)
895
896The bulk of the work is done by the C<check_num()> subroutine, which
897takes a reference to its input queue and a prime number that it's
898responsible for.  After pulling in the input queue and the prime that
899the subroutine is checking (line 11), we create a new queue (line 13)
900and reserve a scalar for the thread that we're likely to create later
901(line 12).
902
903The while loop from line 14 to line 26 grabs a scalar off the input
904queue and checks against the prime this thread is responsible
905for.  Line 15 checks to see if there's a remainder when we divide the
906number to be checked by our prime.  If there is one, the number
907must not be evenly divisible by our prime, so we need to either pass
908it on to the next thread if we've created one (line 17) or create a
909new thread if we haven't.
910
911The new thread creation is line 20.  We pass on to it a reference to
912the queue we've created, and the prime number we've found.  In lines 21
913through 24, we check to make sure that our new thread got created, and
914if not, we stop checking any remaining numbers in the queue.
915
916Finally, once the loop terminates (because we got a 0 or C<undef> in the
917queue, which serves as a note to terminate), we pass on the notice to our
918child, and wait for it to exit if we've created a child (lines 27 and
91930).
920
921Meanwhile, back in the main thread, we first create a queue (line 33) and
922queue up all the numbers from 3 to 1000 for checking, plus a termination
923notice.  Then all we have to do to get the ball rolling is pass the queue
924and the first prime to the C<check_num()> subroutine (line 34).
925
926That's how it works.  It's pretty simple; as with many Perl programs,
927the explanation is much longer than the program.
928
929=head1 Different implementations of threads
930
931Some background on thread implementations from the operating system
932viewpoint.  There are three basic categories of threads: user-mode threads,
933kernel threads, and multiprocessor kernel threads.
934
935User-mode threads are threads that live entirely within a program and
936its libraries.  In this model, the OS knows nothing about threads.  As
937far as it's concerned, your process is just a process.
938
939This is the easiest way to implement threads, and the way most OSes
940start.  The big disadvantage is that, since the OS knows nothing about
941threads, if one thread blocks they all do.  Typical blocking activities
942include most system calls, most I/O, and things like C<sleep()>.
943
944Kernel threads are the next step in thread evolution.  The OS knows
945about kernel threads, and makes allowances for them.  The main
946difference between a kernel thread and a user-mode thread is
947blocking.  With kernel threads, things that block a single thread don't
948block other threads.  This is not the case with user-mode threads,
949where the kernel blocks at the process level and not the thread level.
950
951This is a big step forward, and can give a threaded program quite a
952performance boost over non-threaded programs.  Threads that block
953performing I/O, for example, won't block threads that are doing other
954things.  Each process still has only one thread running at once,
955though, regardless of how many CPUs a system might have.
956
957Since kernel threading can interrupt a thread at any time, they will
958uncover some of the implicit locking assumptions you may make in your
959program.  For example, something as simple as C<$a = $a + 2> can behave
960unpredictably with kernel threads if C<$a> is visible to other
961threads, as another thread may have changed C<$a> between the time it
962was fetched on the right hand side and the time the new value is
963stored.
964
965Multiprocessor kernel threads are the final step in thread
966support.  With multiprocessor kernel threads on a machine with multiple
967CPUs, the OS may schedule two or more threads to run simultaneously on
968different CPUs.
969
970This can give a serious performance boost to your threaded program,
971since more than one thread will be executing at the same time.  As a
972tradeoff, though, any of those nagging synchronization issues that
973might not have shown with basic kernel threads will appear with a
974vengeance.
975
976In addition to the different levels of OS involvement in threads,
977different OSes (and different thread implementations for a particular
978OS) allocate CPU cycles to threads in different ways.
979
980Cooperative multitasking systems have running threads give up control
981if one of two things happen.  If a thread calls a yield function, it
982gives up control.  It also gives up control if the thread does
983something that would cause it to block, such as perform I/O.  In a
984cooperative multitasking implementation, one thread can starve all the
985others for CPU time if it so chooses.
986
987Preemptive multitasking systems interrupt threads at regular intervals
988while the system decides which thread should run next.  In a preemptive
989multitasking system, one thread usually won't monopolize the CPU.
990
991On some systems, there can be cooperative and preemptive threads
992running simultaneously. (Threads running with realtime priorities
993often behave cooperatively, for example, while threads running at
994normal priorities behave preemptively.)
995
996Most modern operating systems support preemptive multitasking nowadays.
997
998=head1 Performance considerations
999
1000The main thing to bear in mind when comparing Perl's I<ithreads> to other threading
1001models is the fact that for each new thread created, a complete copy of
1002all the variables and data of the parent thread has to be taken. Thus,
1003thread creation can be quite expensive, both in terms of memory usage and
1004time spent in creation. The ideal way to reduce these costs is to have a
1005relatively short number of long-lived threads, all created fairly early
1006on (before the base thread has accumulated too much data). Of course, this
1007may not always be possible, so compromises have to be made. However, after
1008a thread has been created, its performance and extra memory usage should
1009be little different than ordinary code.
1010
1011Also note that under the current implementation, shared variables
1012use a little more memory and are a little slower than ordinary variables.
1013
1014=head1 Process-scope Changes
1015
1016Note that while threads themselves are separate execution threads and
1017Perl data is thread-private unless explicitly shared, the threads can
1018affect process-scope state, affecting all the threads.
1019
1020The most common example of this is changing the current working
1021directory using C<chdir()>.  One thread calls C<chdir()>, and the working
1022directory of all the threads changes.
1023
1024Even more drastic example of a process-scope change is C<chroot()>:
1025the root directory of all the threads changes, and no thread can
1026undo it (as opposed to C<chdir()>).
1027
1028Further examples of process-scope changes include C<umask()> and
1029changing uids and gids.
1030
1031Thinking of mixing C<fork()> and threads?  Please lie down and wait
1032until the feeling passes.  Be aware that the semantics of C<fork()> vary
1033between platforms.  For example, some Unix systems copy all the current
1034threads into the child process, while others only copy the thread that
1035called C<fork()>. You have been warned!
1036
1037Similarly, mixing signals and threads may be problematic.
1038Implementations are platform-dependent, and even the POSIX
1039semantics may not be what you expect (and Perl doesn't even
1040give you the full POSIX API).  For example, there is no way to
1041guarantee that a signal sent to a multi-threaded Perl application
1042will get intercepted by any particular thread.  (However, a recently
1043added feature does provide the capability to send signals between
1044threads.  See L<threads/"THREAD SIGNALLING> for more details.)
1045
1046=head1 Thread-Safety of System Libraries
1047
1048Whether various library calls are thread-safe is outside the control
1049of Perl.  Calls often suffering from not being thread-safe include:
1050C<localtime()>, C<gmtime()>,  functions fetching user, group and
1051network information (such as C<getgrent()>, C<gethostent()>,
1052C<getnetent()> and so on), C<readdir()>, C<rand()>, and C<srand()>. In
1053general, calls that depend on some global external state.
1054
1055If the system Perl is compiled in has thread-safe variants of such
1056calls, they will be used.  Beyond that, Perl is at the mercy of
1057the thread-safety or -unsafety of the calls.  Please consult your
1058C library call documentation.
1059
1060On some platforms the thread-safe library interfaces may fail if the
1061result buffer is too small (for example the user group databases may
1062be rather large, and the reentrant interfaces may have to carry around
1063a full snapshot of those databases).  Perl will start with a small
1064buffer, but keep retrying and growing the result buffer
1065until the result fits.  If this limitless growing sounds bad for
1066security or memory consumption reasons you can recompile Perl with
1067C<PERL_REENTRANT_MAXSIZE> defined to the maximum number of bytes you will
1068allow.
1069
1070=head1 Conclusion
1071
1072A complete thread tutorial could fill a book (and has, many times),
1073but with what we've covered in this introduction, you should be well
1074on your way to becoming a threaded Perl expert.
1075
1076=head1 SEE ALSO
1077
1078Annotated POD for L<threads>:
1079L<http://annocpan.org/?mode=search&field=Module&name=threads>
1080
1081Lastest version of L<threads> on CPAN:
1082L<http://search.cpan.org/search?module=threads>
1083
1084Annotated POD for L<threads::shared>:
1085L<http://annocpan.org/?mode=search&field=Module&name=threads%3A%3Ashared>
1086
1087Lastest version of L<threads::shared> on CPAN:
1088L<http://search.cpan.org/search?module=threads%3A%3Ashared>
1089
1090Perl threads mailing list:
1091L<http://lists.cpan.org/showlist.cgi?name=iThreads>
1092
1093=head1 Bibliography
1094
1095Here's a short bibliography courtesy of Jürgen Christoffel:
1096
1097=head2 Introductory Texts
1098
1099Birrell, Andrew D. An Introduction to Programming with
1100Threads. Digital Equipment Corporation, 1989, DEC-SRC Research Report
1101#35 online as
1102ftp://ftp.dec.com/pub/DEC/SRC/research-reports/SRC-035.pdf
1103(highly recommended)
1104
1105Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A
1106Guide to Concurrency, Communication, and
1107Multithreading. Prentice-Hall, 1996.
1108
1109Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with
1110Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written
1111introduction to threads).
1112
1113Nelson, Greg (editor). Systems Programming with Modula-3.  Prentice
1114Hall, 1991, ISBN 0-13-590464-1.
1115
1116Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell.
1117Pthreads Programming. O'Reilly & Associates, 1996, ISBN 156592-115-1
1118(covers POSIX threads).
1119
1120=head2 OS-Related References
1121
1122Boykin, Joseph, David Kirschen, Alan Langerman, and Susan
1123LoVerso. Programming under Mach. Addison-Wesley, 1994, ISBN
11240-201-52739-1.
1125
1126Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall,
11271995, ISBN 0-13-219908-4 (great textbook).
1128
1129Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts,
11304th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4
1131
1132=head2 Other References
1133
1134Arnold, Ken and James Gosling. The Java Programming Language, 2nd
1135ed. Addison-Wesley, 1998, ISBN 0-201-31006-6.
1136
1137comp.programming.threads FAQ,
1138L<http://www.serpentine.com/~bos/threads-faq/>
1139
1140Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage
1141Collection on Virtually Shared Memory Architectures" in Memory
1142Management: Proc. of the International Workshop IWMM 92, St. Malo,
1143France, September 1992, Yves Bekkers and Jacques Cohen, eds. Springer,
11441992, ISBN 3540-55940-X (real-life thread applications).
1145
1146Artur Bergman, "Where Wizards Fear To Tread", June 11, 2002,
1147L<http://www.perl.com/pub/a/2002/06/11/threads.html>
1148
1149=head1 Acknowledgements
1150
1151Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy
1152Sarathy, Ilya Zakharevich, Benjamin Sugars, Jürgen Christoffel, Joshua
1153Pritikin, and Alan Burlison, for their help in reality-checking and
1154polishing this article.  Big thanks to Tom Christiansen for his rewrite
1155of the prime number generator.
1156
1157=head1 AUTHOR
1158
1159Dan Sugalski E<lt>dan@sidhe.org<gt>
1160
1161Slightly modified by Arthur Bergman to fit the new thread model/module.
1162
1163Reworked slightly by Jörg Walter E<lt>jwalt@cpan.org<gt> to be more concise
1164about thread-safety of Perl code.
1165
1166Rearranged slightly by Elizabeth Mattijsen E<lt>liz@dijkmat.nl<gt> to put
1167less emphasis on yield().
1168
1169=head1 Copyrights
1170
1171The original version of this article originally appeared in The Perl
1172Journal #10, and is copyright 1998 The Perl Journal. It appears courtesy
1173of Jon Orwant and The Perl Journal.  This document may be distributed
1174under the same terms as Perl itself.
1175
1176=cut
1177