1=encoding utf8 2 3=head1 NAME 4 5perlthrtut - Tutorial on threads in Perl 6 7=head1 DESCRIPTION 8 9This tutorial describes the use of Perl interpreter threads (sometimes 10referred to as I<ithreads>). In this 11model, each thread runs in its own Perl interpreter, and any data sharing 12between threads must be explicit. The user-level interface for I<ithreads> 13uses the L<threads> class. 14 15B<NOTE>: There was another older Perl threading flavor called the 5.005 model 16that used the L<threads> class. This old model was known to have problems, is 17deprecated, and was removed for release 5.10. You are 18strongly encouraged to migrate any existing 5.005 threads code to the new 19model as soon as possible. 20 21You can see which (or neither) threading flavour you have by 22running C<perl -V> and looking at the C<Platform> section. 23If you have C<useithreads=define> you have ithreads, if you 24have C<use5005threads=define> you have 5.005 threads. 25If you have neither, you don't have any thread support built in. 26If you have both, you are in trouble. 27 28The L<threads> and L<threads::shared> modules are included in the core Perl 29distribution. Additionally, they are maintained as a separate modules on 30CPAN, so you can check there for any updates. 31 32=head1 What Is A Thread Anyway? 33 34A thread is a flow of control through a program with a single 35execution point. 36 37Sounds an awful lot like a process, doesn't it? Well, it should. 38Threads are one of the pieces of a process. Every process has at least 39one thread and, up until now, every process running Perl had only one 40thread. With 5.8, though, you can create extra threads. We're going 41to show you how, when, and why. 42 43=head1 Threaded Program Models 44 45There are three basic ways that you can structure a threaded 46program. Which model you choose depends on what you need your program 47to do. For many non-trivial threaded programs, you'll need to choose 48different models for different pieces of your program. 49 50=head2 Boss/Worker 51 52The boss/worker model usually has one I<boss> thread and one or more 53I<worker> threads. The boss thread gathers or generates tasks that need 54to be done, then parcels those tasks out to the appropriate worker 55thread. 56 57This model is common in GUI and server programs, where a main thread 58waits for some event and then passes that event to the appropriate 59worker threads for processing. Once the event has been passed on, the 60boss thread goes back to waiting for another event. 61 62The boss thread does relatively little work. While tasks aren't 63necessarily performed faster than with any other method, it tends to 64have the best user-response times. 65 66=head2 Work Crew 67 68In the work crew model, several threads are created that do 69essentially the same thing to different pieces of data. It closely 70mirrors classical parallel processing and vector processors, where a 71large array of processors do the exact same thing to many pieces of 72data. 73 74This model is particularly useful if the system running the program 75will distribute multiple threads across different processors. It can 76also be useful in ray tracing or rendering engines, where the 77individual threads can pass on interim results to give the user visual 78feedback. 79 80=head2 Pipeline 81 82The pipeline model divides up a task into a series of steps, and 83passes the results of one step on to the thread processing the 84next. Each thread does one thing to each piece of data and passes the 85results to the next thread in line. 86 87This model makes the most sense if you have multiple processors so two 88or more threads will be executing in parallel, though it can often 89make sense in other contexts as well. It tends to keep the individual 90tasks small and simple, as well as allowing some parts of the pipeline 91to block (on I/O or system calls, for example) while other parts keep 92going. If you're running different parts of the pipeline on different 93processors you may also take advantage of the caches on each 94processor. 95 96This model is also handy for a form of recursive programming where, 97rather than having a subroutine call itself, it instead creates 98another thread. Prime and Fibonacci generators both map well to this 99form of the pipeline model. (A version of a prime number generator is 100presented later on.) 101 102=head1 What kind of threads are Perl threads? 103 104If you have experience with other thread implementations, you might 105find that things aren't quite what you expect. It's very important to 106remember when dealing with Perl threads that I<Perl Threads Are Not X 107Threads> for all values of X. They aren't POSIX threads, or 108DecThreads, or Java's Green threads, or Win32 threads. There are 109similarities, and the broad concepts are the same, but if you start 110looking for implementation details you're going to be either 111disappointed or confused. Possibly both. 112 113This is not to say that Perl threads are completely different from 114everything that's ever come before. They're not. Perl's threading 115model owes a lot to other thread models, especially POSIX. Just as 116Perl is not C, though, Perl threads are not POSIX threads. So if you 117find yourself looking for mutexes, or thread priorities, it's time to 118step back a bit and think about what you want to do and how Perl can 119do it. 120 121However, it is important to remember that Perl threads cannot magically 122do things unless your operating system's threads allow it. So if your 123system blocks the entire process on C<sleep()>, Perl usually will, as well. 124 125B<Perl Threads Are Different.> 126 127=head1 Thread-Safe Modules 128 129The addition of threads has changed Perl's internals 130substantially. There are implications for people who write 131modules with XS code or external libraries. However, since Perl data is 132not shared among threads by default, Perl modules stand a high chance of 133being thread-safe or can be made thread-safe easily. Modules that are not 134tagged as thread-safe should be tested or code reviewed before being used 135in production code. 136 137Not all modules that you might use are thread-safe, and you should 138always assume a module is unsafe unless the documentation says 139otherwise. This includes modules that are distributed as part of the 140core. Threads are a relatively new feature, and even some of the standard 141modules aren't thread-safe. 142 143Even if a module is thread-safe, it doesn't mean that the module is optimized 144to work well with threads. A module could possibly be rewritten to utilize 145the new features in threaded Perl to increase performance in a threaded 146environment. 147 148If you're using a module that's not thread-safe for some reason, you 149can protect yourself by using it from one, and only one thread at all. 150If you need multiple threads to access such a module, you can use semaphores and 151lots of programming discipline to control access to it. Semaphores 152are covered in L</"Basic semaphores">. 153 154See also L</"Thread-Safety of System Libraries">. 155 156=head1 Thread Basics 157 158The L<threads> module provides the basic functions you need to write 159threaded programs. In the following sections, we'll cover the basics, 160showing you what you need to do to create a threaded program. After 161that, we'll go over some of the features of the L<threads> module that 162make threaded programming easier. 163 164=head2 Basic Thread Support 165 166Thread support is a Perl compile-time option. It's something that's 167turned on or off when Perl is built at your site, rather than when 168your programs are compiled. If your Perl wasn't compiled with thread 169support enabled, then any attempt to use threads will fail. 170 171Your programs can use the Config module to check whether threads are 172enabled. If your program can't run without them, you can say something 173like: 174 175 use Config; 176 $Config{useithreads} or die('Recompile Perl with threads to run this program.'); 177 178A possibly-threaded program using a possibly-threaded module might 179have code like this: 180 181 use Config; 182 use MyMod; 183 184 BEGIN { 185 if ($Config{useithreads}) { 186 # We have threads 187 require MyMod_threaded; 188 import MyMod_threaded; 189 } else { 190 require MyMod_unthreaded; 191 import MyMod_unthreaded; 192 } 193 } 194 195Since code that runs both with and without threads is usually pretty 196messy, it's best to isolate the thread-specific code in its own 197module. In our example above, that's what C<MyMod_threaded> is, and it's 198only imported if we're running on a threaded Perl. 199 200=head2 A Note about the Examples 201 202In a real situation, care should be taken that all threads are finished 203executing before the program exits. That care has B<not> been taken in these 204examples in the interest of simplicity. Running these examples I<as is> will 205produce error messages, usually caused by the fact that there are still 206threads running when the program exits. You should not be alarmed by this. 207 208=head2 Creating Threads 209 210The L<threads> module provides the tools you need to create new 211threads. Like any other module, you need to tell Perl that you want to use 212it; C<use threads;> imports all the pieces you need to create basic 213threads. 214 215The simplest, most straightforward way to create a thread is with C<create()>: 216 217 use threads; 218 219 my $thr = threads->create(\&sub1); 220 221 sub sub1 { 222 print("In the thread\n"); 223 } 224 225The C<create()> method takes a reference to a subroutine and creates a new 226thread that starts executing in the referenced subroutine. Control 227then passes both to the subroutine and the caller. 228 229If you need to, your program can pass parameters to the subroutine as 230part of the thread startup. Just include the list of parameters as 231part of the C<threads-E<gt>create()> call, like this: 232 233 use threads; 234 235 my $Param3 = 'foo'; 236 my $thr1 = threads->create(\&sub1, 'Param 1', 'Param 2', $Param3); 237 my @ParamList = (42, 'Hello', 3.14); 238 my $thr2 = threads->create(\&sub1, @ParamList); 239 my $thr3 = threads->create(\&sub1, qw(Param1 Param2 Param3)); 240 241 sub sub1 { 242 my @InboundParameters = @_; 243 print("In the thread\n"); 244 print('Got parameters >', join('<>', @InboundParameters), "<\n"); 245 } 246 247The last example illustrates another feature of threads. You can spawn 248off several threads using the same subroutine. Each thread executes 249the same subroutine, but in a separate thread with a separate 250environment and potentially separate arguments. 251 252C<new()> is a synonym for C<create()>. 253 254=head2 Waiting For A Thread To Exit 255 256Since threads are also subroutines, they can return values. To wait 257for a thread to exit and extract any values it might return, you can 258use the C<join()> method: 259 260 use threads; 261 262 my ($thr) = threads->create(\&sub1); 263 264 my @ReturnData = $thr->join(); 265 print('Thread returned ', join(', ', @ReturnData), "\n"); 266 267 sub sub1 { return ('Fifty-six', 'foo', 2); } 268 269In the example above, the C<join()> method returns as soon as the thread 270ends. In addition to waiting for a thread to finish and gathering up 271any values that the thread might have returned, C<join()> also performs 272any OS cleanup necessary for the thread. That cleanup might be 273important, especially for long-running programs that spawn lots of 274threads. If you don't want the return values and don't want to wait 275for the thread to finish, you should call the C<detach()> method 276instead, as described next. 277 278NOTE: In the example above, the thread returns a list, thus necessitating 279that the thread creation call be made in list context (i.e., C<my ($thr)>). 280See L<< threads/"$thr->join()" >> and L<threads/"THREAD CONTEXT"> for more 281details on thread context and return values. 282 283=head2 Ignoring A Thread 284 285C<join()> does three things: it waits for a thread to exit, cleans up 286after it, and returns any data the thread may have produced. But what 287if you're not interested in the thread's return values, and you don't 288really care when the thread finishes? All you want is for the thread 289to get cleaned up after when it's done. 290 291In this case, you use the C<detach()> method. Once a thread is detached, 292it'll run until it's finished; then Perl will clean up after it 293automatically. 294 295 use threads; 296 297 my $thr = threads->create(\&sub1); # Spawn the thread 298 299 $thr->detach(); # Now we officially don't care any more 300 301 sleep(15); # Let thread run for awhile 302 303 sub sub1 { 304 $a = 0; 305 while (1) { 306 $a++; 307 print("\$a is $a\n"); 308 sleep(1); 309 } 310 } 311 312Once a thread is detached, it may not be joined, and any return data 313that it might have produced (if it was done and waiting for a join) is 314lost. 315 316C<detach()> can also be called as a class method to allow a thread to 317detach itself: 318 319 use threads; 320 321 my $thr = threads->create(\&sub1); 322 323 sub sub1 { 324 threads->detach(); 325 # Do more work 326 } 327 328=head2 Process and Thread Termination 329 330With threads one must be careful to make sure they all have a chance to 331run to completion, assuming that is what you want. 332 333An action that terminates a process will terminate I<all> running 334threads. die() and exit() have this property, 335and perl does an exit when the main thread exits, 336perhaps implicitly by falling off the end of your code, 337even if that's not what you want. 338 339As an example of this case, this code prints the message 340"Perl exited with active threads: 2 running and unjoined": 341 342 use threads; 343 my $thr1 = threads->new(\&thrsub, "test1"); 344 my $thr2 = threads->new(\&thrsub, "test2"); 345 sub thrsub { 346 my ($message) = @_; 347 sleep 1; 348 print "thread $message\n"; 349 } 350 351But when the following lines are added at the end: 352 353 $thr1->join(); 354 $thr2->join(); 355 356it prints two lines of output, a perhaps more useful outcome. 357 358=head1 Threads And Data 359 360Now that we've covered the basics of threads, it's time for our next 361topic: Data. Threading introduces a couple of complications to data 362access that non-threaded programs never need to worry about. 363 364=head2 Shared And Unshared Data 365 366The biggest difference between Perl I<ithreads> and the old 5.005 style 367threading, or for that matter, to most other threading systems out there, 368is that by default, no data is shared. When a new Perl thread is created, 369all the data associated with the current thread is copied to the new 370thread, and is subsequently private to that new thread! 371This is similar in feel to what happens when a Unix process forks, 372except that in this case, the data is just copied to a different part of 373memory within the same process rather than a real fork taking place. 374 375To make use of threading, however, one usually wants the threads to share 376at least some data between themselves. This is done with the 377L<threads::shared> module and the C<:shared> attribute: 378 379 use threads; 380 use threads::shared; 381 382 my $foo :shared = 1; 383 my $bar = 1; 384 threads->create(sub { $foo++; $bar++; })->join(); 385 386 print("$foo\n"); # Prints 2 since $foo is shared 387 print("$bar\n"); # Prints 1 since $bar is not shared 388 389In the case of a shared array, all the array's elements are shared, and for 390a shared hash, all the keys and values are shared. This places 391restrictions on what may be assigned to shared array and hash elements: only 392simple values or references to shared variables are allowed - this is 393so that a private variable can't accidentally become shared. A bad 394assignment will cause the thread to die. For example: 395 396 use threads; 397 use threads::shared; 398 399 my $var = 1; 400 my $svar :shared = 2; 401 my %hash :shared; 402 403 ... create some threads ... 404 405 $hash{a} = 1; # All threads see exists($hash{a}) and $hash{a} == 1 406 $hash{a} = $var; # okay - copy-by-value: same effect as previous 407 $hash{a} = $svar; # okay - copy-by-value: same effect as previous 408 $hash{a} = \$svar; # okay - a reference to a shared variable 409 $hash{a} = \$var; # This will die 410 delete($hash{a}); # okay - all threads will see !exists($hash{a}) 411 412Note that a shared variable guarantees that if two or more threads try to 413modify it at the same time, the internal state of the variable will not 414become corrupted. However, there are no guarantees beyond this, as 415explained in the next section. 416 417=head2 Thread Pitfalls: Races 418 419While threads bring a new set of useful tools, they also bring a 420number of pitfalls. One pitfall is the race condition: 421 422 use threads; 423 use threads::shared; 424 425 my $a :shared = 1; 426 my $thr1 = threads->create(\&sub1); 427 my $thr2 = threads->create(\&sub2); 428 429 $thr1->join(); 430 $thr2->join(); 431 print("$a\n"); 432 433 sub sub1 { my $foo = $a; $a = $foo + 1; } 434 sub sub2 { my $bar = $a; $a = $bar + 1; } 435 436What do you think C<$a> will be? The answer, unfortunately, is I<it 437depends>. Both C<sub1()> and C<sub2()> access the global variable C<$a>, once 438to read and once to write. Depending on factors ranging from your 439thread implementation's scheduling algorithm to the phase of the moon, 440C<$a> can be 2 or 3. 441 442Race conditions are caused by unsynchronized access to shared 443data. Without explicit synchronization, there's no way to be sure that 444nothing has happened to the shared data between the time you access it 445and the time you update it. Even this simple code fragment has the 446possibility of error: 447 448 use threads; 449 my $a :shared = 2; 450 my $b :shared; 451 my $c :shared; 452 my $thr1 = threads->create(sub { $b = $a; $a = $b + 1; }); 453 my $thr2 = threads->create(sub { $c = $a; $a = $c + 1; }); 454 $thr1->join(); 455 $thr2->join(); 456 457Two threads both access C<$a>. Each thread can potentially be interrupted 458at any point, or be executed in any order. At the end, C<$a> could be 3 459or 4, and both C<$b> and C<$c> could be 2 or 3. 460 461Even C<$a += 5> or C<$a++> are not guaranteed to be atomic. 462 463Whenever your program accesses data or resources that can be accessed 464by other threads, you must take steps to coordinate access or risk 465data inconsistency and race conditions. Note that Perl will protect its 466internals from your race conditions, but it won't protect you from you. 467 468=head1 Synchronization and control 469 470Perl provides a number of mechanisms to coordinate the interactions 471between themselves and their data, to avoid race conditions and the like. 472Some of these are designed to resemble the common techniques used in thread 473libraries such as C<pthreads>; others are Perl-specific. Often, the 474standard techniques are clumsy and difficult to get right (such as 475condition waits). Where possible, it is usually easier to use Perlish 476techniques such as queues, which remove some of the hard work involved. 477 478=head2 Controlling access: lock() 479 480The C<lock()> function takes a shared variable and puts a lock on it. 481No other thread may lock the variable until the variable is unlocked 482by the thread holding the lock. Unlocking happens automatically 483when the locking thread exits the block that contains the call to the 484C<lock()> function. Using C<lock()> is straightforward: This example has 485several threads doing some calculations in parallel, and occasionally 486updating a running total: 487 488 use threads; 489 use threads::shared; 490 491 my $total :shared = 0; 492 493 sub calc { 494 while (1) { 495 my $result; 496 # (... do some calculations and set $result ...) 497 { 498 lock($total); # Block until we obtain the lock 499 $total += $result; 500 } # Lock implicitly released at end of scope 501 last if $result == 0; 502 } 503 } 504 505 my $thr1 = threads->create(\&calc); 506 my $thr2 = threads->create(\&calc); 507 my $thr3 = threads->create(\&calc); 508 $thr1->join(); 509 $thr2->join(); 510 $thr3->join(); 511 print("total=$total\n"); 512 513C<lock()> blocks the thread until the variable being locked is 514available. When C<lock()> returns, your thread can be sure that no other 515thread can lock that variable until the block containing the 516lock exits. 517 518It's important to note that locks don't prevent access to the variable 519in question, only lock attempts. This is in keeping with Perl's 520longstanding tradition of courteous programming, and the advisory file 521locking that C<flock()> gives you. 522 523You may lock arrays and hashes as well as scalars. Locking an array, 524though, will not block subsequent locks on array elements, just lock 525attempts on the array itself. 526 527Locks are recursive, which means it's okay for a thread to 528lock a variable more than once. The lock will last until the outermost 529C<lock()> on the variable goes out of scope. For example: 530 531 my $x :shared; 532 doit(); 533 534 sub doit { 535 { 536 { 537 lock($x); # Wait for lock 538 lock($x); # NOOP - we already have the lock 539 { 540 lock($x); # NOOP 541 { 542 lock($x); # NOOP 543 lockit_some_more(); 544 } 545 } 546 } # *** Implicit unlock here *** 547 } 548 } 549 550 sub lockit_some_more { 551 lock($x); # NOOP 552 } # Nothing happens here 553 554Note that there is no C<unlock()> function - the only way to unlock a 555variable is to allow it to go out of scope. 556 557A lock can either be used to guard the data contained within the variable 558being locked, or it can be used to guard something else, like a section 559of code. In this latter case, the variable in question does not hold any 560useful data, and exists only for the purpose of being locked. In this 561respect, the variable behaves like the mutexes and basic semaphores of 562traditional thread libraries. 563 564=head2 A Thread Pitfall: Deadlocks 565 566Locks are a handy tool to synchronize access to data, and using them 567properly is the key to safe shared data. Unfortunately, locks aren't 568without their dangers, especially when multiple locks are involved. 569Consider the following code: 570 571 use threads; 572 573 my $a :shared = 4; 574 my $b :shared = 'foo'; 575 my $thr1 = threads->create(sub { 576 lock($a); 577 sleep(20); 578 lock($b); 579 }); 580 my $thr2 = threads->create(sub { 581 lock($b); 582 sleep(20); 583 lock($a); 584 }); 585 586This program will probably hang until you kill it. The only way it 587won't hang is if one of the two threads acquires both locks 588first. A guaranteed-to-hang version is more complicated, but the 589principle is the same. 590 591The first thread will grab a lock on C<$a>, then, after a pause during which 592the second thread has probably had time to do some work, try to grab a 593lock on C<$b>. Meanwhile, the second thread grabs a lock on C<$b>, then later 594tries to grab a lock on C<$a>. The second lock attempt for both threads will 595block, each waiting for the other to release its lock. 596 597This condition is called a deadlock, and it occurs whenever two or 598more threads are trying to get locks on resources that the others 599own. Each thread will block, waiting for the other to release a lock 600on a resource. That never happens, though, since the thread with the 601resource is itself waiting for a lock to be released. 602 603There are a number of ways to handle this sort of problem. The best 604way is to always have all threads acquire locks in the exact same 605order. If, for example, you lock variables C<$a>, C<$b>, and C<$c>, always lock 606C<$a> before C<$b>, and C<$b> before C<$c>. It's also best to hold on to locks for 607as short a period of time to minimize the risks of deadlock. 608 609The other synchronization primitives described below can suffer from 610similar problems. 611 612=head2 Queues: Passing Data Around 613 614A queue is a special thread-safe object that lets you put data in one 615end and take it out the other without having to worry about 616synchronization issues. They're pretty straightforward, and look like 617this: 618 619 use threads; 620 use Thread::Queue; 621 622 my $DataQueue = Thread::Queue->new(); 623 my $thr = threads->create(sub { 624 while (my $DataElement = $DataQueue->dequeue()) { 625 print("Popped $DataElement off the queue\n"); 626 } 627 }); 628 629 $DataQueue->enqueue(12); 630 $DataQueue->enqueue("A", "B", "C"); 631 sleep(10); 632 $DataQueue->enqueue(undef); 633 $thr->join(); 634 635You create the queue with C<Thread::Queue-E<gt>new()>. Then you can 636add lists of scalars onto the end with C<enqueue()>, and pop scalars off 637the front of it with C<dequeue()>. A queue has no fixed size, and can grow 638as needed to hold everything pushed on to it. 639 640If a queue is empty, C<dequeue()> blocks until another thread enqueues 641something. This makes queues ideal for event loops and other 642communications between threads. 643 644=head2 Semaphores: Synchronizing Data Access 645 646Semaphores are a kind of generic locking mechanism. In their most basic 647form, they behave very much like lockable scalars, except that they 648can't hold data, and that they must be explicitly unlocked. In their 649advanced form, they act like a kind of counter, and can allow multiple 650threads to have the I<lock> at any one time. 651 652=head2 Basic semaphores 653 654Semaphores have two methods, C<down()> and C<up()>: C<down()> decrements the resource 655count, while C<up()> increments it. Calls to C<down()> will block if the 656semaphore's current count would decrement below zero. This program 657gives a quick demonstration: 658 659 use threads; 660 use Thread::Semaphore; 661 662 my $semaphore = Thread::Semaphore->new(); 663 my $GlobalVariable :shared = 0; 664 665 $thr1 = threads->create(\&sample_sub, 1); 666 $thr2 = threads->create(\&sample_sub, 2); 667 $thr3 = threads->create(\&sample_sub, 3); 668 669 sub sample_sub { 670 my $SubNumber = shift(@_); 671 my $TryCount = 10; 672 my $LocalCopy; 673 sleep(1); 674 while ($TryCount--) { 675 $semaphore->down(); 676 $LocalCopy = $GlobalVariable; 677 print("$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n"); 678 sleep(2); 679 $LocalCopy++; 680 $GlobalVariable = $LocalCopy; 681 $semaphore->up(); 682 } 683 } 684 685 $thr1->join(); 686 $thr2->join(); 687 $thr3->join(); 688 689The three invocations of the subroutine all operate in sync. The 690semaphore, though, makes sure that only one thread is accessing the 691global variable at once. 692 693=head2 Advanced Semaphores 694 695By default, semaphores behave like locks, letting only one thread 696C<down()> them at a time. However, there are other uses for semaphores. 697 698Each semaphore has a counter attached to it. By default, semaphores are 699created with the counter set to one, C<down()> decrements the counter by 700one, and C<up()> increments by one. However, we can override any or all 701of these defaults simply by passing in different values: 702 703 use threads; 704 use Thread::Semaphore; 705 706 my $semaphore = Thread::Semaphore->new(5); 707 # Creates a semaphore with the counter set to five 708 709 my $thr1 = threads->create(\&sub1); 710 my $thr2 = threads->create(\&sub1); 711 712 sub sub1 { 713 $semaphore->down(5); # Decrements the counter by five 714 # Do stuff here 715 $semaphore->up(5); # Increment the counter by five 716 } 717 718 $thr1->detach(); 719 $thr2->detach(); 720 721If C<down()> attempts to decrement the counter below zero, it blocks until 722the counter is large enough. Note that while a semaphore can be created 723with a starting count of zero, any C<up()> or C<down()> always changes the 724counter by at least one, and so C<< $semaphore->down(0) >> is the same as 725C<< $semaphore->down(1) >>. 726 727The question, of course, is why would you do something like this? Why 728create a semaphore with a starting count that's not one, or why 729decrement or increment it by more than one? The answer is resource 730availability. Many resources that you want to manage access for can be 731safely used by more than one thread at once. 732 733For example, let's take a GUI driven program. It has a semaphore that 734it uses to synchronize access to the display, so only one thread is 735ever drawing at once. Handy, but of course you don't want any thread 736to start drawing until things are properly set up. In this case, you 737can create a semaphore with a counter set to zero, and up it when 738things are ready for drawing. 739 740Semaphores with counters greater than one are also useful for 741establishing quotas. Say, for example, that you have a number of 742threads that can do I/O at once. You don't want all the threads 743reading or writing at once though, since that can potentially swamp 744your I/O channels, or deplete your process's quota of filehandles. You 745can use a semaphore initialized to the number of concurrent I/O 746requests (or open files) that you want at any one time, and have your 747threads quietly block and unblock themselves. 748 749Larger increments or decrements are handy in those cases where a 750thread needs to check out or return a number of resources at once. 751 752=head2 Waiting for a Condition 753 754The functions C<cond_wait()> and C<cond_signal()> 755can be used in conjunction with locks to notify 756co-operating threads that a resource has become available. They are 757very similar in use to the functions found in C<pthreads>. However 758for most purposes, queues are simpler to use and more intuitive. See 759L<threads::shared> for more details. 760 761=head2 Giving up control 762 763There are times when you may find it useful to have a thread 764explicitly give up the CPU to another thread. You may be doing something 765processor-intensive and want to make sure that the user-interface thread 766gets called frequently. Regardless, there are times that you might want 767a thread to give up the processor. 768 769Perl's threading package provides the C<yield()> function that does 770this. C<yield()> is pretty straightforward, and works like this: 771 772 use threads; 773 774 sub loop { 775 my $thread = shift; 776 my $foo = 50; 777 while($foo--) { print("In thread $thread\n"); } 778 threads->yield(); 779 $foo = 50; 780 while($foo--) { print("In thread $thread\n"); } 781 } 782 783 my $thr1 = threads->create(\&loop, 'first'); 784 my $thr2 = threads->create(\&loop, 'second'); 785 my $thr3 = threads->create(\&loop, 'third'); 786 787It is important to remember that C<yield()> is only a hint to give up the CPU, 788it depends on your hardware, OS and threading libraries what actually happens. 789B<On many operating systems, yield() is a no-op.> Therefore it is important 790to note that one should not build the scheduling of the threads around 791C<yield()> calls. It might work on your platform but it won't work on another 792platform. 793 794=head1 General Thread Utility Routines 795 796We've covered the workhorse parts of Perl's threading package, and 797with these tools you should be well on your way to writing threaded 798code and packages. There are a few useful little pieces that didn't 799really fit in anyplace else. 800 801=head2 What Thread Am I In? 802 803The C<threads-E<gt>self()> class method provides your program with a way to 804get an object representing the thread it's currently in. You can use this 805object in the same way as the ones returned from thread creation. 806 807=head2 Thread IDs 808 809C<tid()> is a thread object method that returns the thread ID of the 810thread the object represents. Thread IDs are integers, with the main 811thread in a program being 0. Currently Perl assigns a unique TID to 812every thread ever created in your program, assigning the first thread 813to be created a TID of 1, and increasing the TID by 1 for each new 814thread that's created. When used as a class method, C<threads-E<gt>tid()> 815can be used by a thread to get its own TID. 816 817=head2 Are These Threads The Same? 818 819The C<equal()> method takes two thread objects and returns true 820if the objects represent the same thread, and false if they don't. 821 822Thread objects also have an overloaded C<==> comparison so that you can do 823comparison on them as you would with normal objects. 824 825=head2 What Threads Are Running? 826 827C<threads-E<gt>list()> returns a list of thread objects, one for each thread 828that's currently running and not detached. Handy for a number of things, 829including cleaning up at the end of your program (from the main Perl thread, 830of course): 831 832 # Loop through all the threads 833 foreach my $thr (threads->list()) { 834 $thr->join(); 835 } 836 837If some threads have not finished running when the main Perl thread 838ends, Perl will warn you about it and die, since it is impossible for Perl 839to clean up itself while other threads are running. 840 841NOTE: The main Perl thread (thread 0) is in a I<detached> state, and so 842does not appear in the list returned by C<threads-E<gt>list()>. 843 844=head1 A Complete Example 845 846Confused yet? It's time for an example program to show some of the 847things we've covered. This program finds prime numbers using threads. 848 849 1 #!/usr/bin/perl 850 2 # prime-pthread, courtesy of Tom Christiansen 851 3 852 4 use strict; 853 5 use warnings; 854 6 855 7 use threads; 856 8 use Thread::Queue; 857 9 858 10 sub check_num { 859 11 my ($upstream, $cur_prime) = @_; 860 12 my $kid; 861 13 my $downstream = Thread::Queue->new(); 862 14 while (my $num = $upstream->dequeue()) { 863 15 next unless ($num % $cur_prime); 864 16 if ($kid) { 865 17 $downstream->enqueue($num); 866 18 } else { 867 19 print("Found prime: $num\n"); 868 20 $kid = threads->create(\&check_num, $downstream, $num); 869 21 if (! $kid) { 870 22 warn("Sorry. Ran out of threads.\n"); 871 23 last; 872 24 } 873 25 } 874 26 } 875 27 if ($kid) { 876 28 $downstream->enqueue(undef); 877 29 $kid->join(); 878 30 } 879 31 } 880 32 881 33 my $stream = Thread::Queue->new(3..1000, undef); 882 34 check_num($stream, 2); 883 884This program uses the pipeline model to generate prime numbers. Each 885thread in the pipeline has an input queue that feeds numbers to be 886checked, a prime number that it's responsible for, and an output queue 887into which it funnels numbers that have failed the check. If the thread 888has a number that's failed its check and there's no child thread, then 889the thread must have found a new prime number. In that case, a new 890child thread is created for that prime and stuck on the end of the 891pipeline. 892 893This probably sounds a bit more confusing than it really is, so let's 894go through this program piece by piece and see what it does. (For 895those of you who might be trying to remember exactly what a prime 896number is, it's a number that's only evenly divisible by itself and 1.) 897 898The bulk of the work is done by the C<check_num()> subroutine, which 899takes a reference to its input queue and a prime number that it's 900responsible for. After pulling in the input queue and the prime that 901the subroutine is checking (line 11), we create a new queue (line 13) 902and reserve a scalar for the thread that we're likely to create later 903(line 12). 904 905The while loop from line 14 to line 26 grabs a scalar off the input 906queue and checks against the prime this thread is responsible 907for. Line 15 checks to see if there's a remainder when we divide the 908number to be checked by our prime. If there is one, the number 909must not be evenly divisible by our prime, so we need to either pass 910it on to the next thread if we've created one (line 17) or create a 911new thread if we haven't. 912 913The new thread creation is line 20. We pass on to it a reference to 914the queue we've created, and the prime number we've found. In lines 21 915through 24, we check to make sure that our new thread got created, and 916if not, we stop checking any remaining numbers in the queue. 917 918Finally, once the loop terminates (because we got a 0 or C<undef> in the 919queue, which serves as a note to terminate), we pass on the notice to our 920child, and wait for it to exit if we've created a child (lines 27 and 92130). 922 923Meanwhile, back in the main thread, we first create a queue (line 33) and 924queue up all the numbers from 3 to 1000 for checking, plus a termination 925notice. Then all we have to do to get the ball rolling is pass the queue 926and the first prime to the C<check_num()> subroutine (line 34). 927 928That's how it works. It's pretty simple; as with many Perl programs, 929the explanation is much longer than the program. 930 931=head1 Different implementations of threads 932 933Some background on thread implementations from the operating system 934viewpoint. There are three basic categories of threads: user-mode threads, 935kernel threads, and multiprocessor kernel threads. 936 937User-mode threads are threads that live entirely within a program and 938its libraries. In this model, the OS knows nothing about threads. As 939far as it's concerned, your process is just a process. 940 941This is the easiest way to implement threads, and the way most OSes 942start. The big disadvantage is that, since the OS knows nothing about 943threads, if one thread blocks they all do. Typical blocking activities 944include most system calls, most I/O, and things like C<sleep()>. 945 946Kernel threads are the next step in thread evolution. The OS knows 947about kernel threads, and makes allowances for them. The main 948difference between a kernel thread and a user-mode thread is 949blocking. With kernel threads, things that block a single thread don't 950block other threads. This is not the case with user-mode threads, 951where the kernel blocks at the process level and not the thread level. 952 953This is a big step forward, and can give a threaded program quite a 954performance boost over non-threaded programs. Threads that block 955performing I/O, for example, won't block threads that are doing other 956things. Each process still has only one thread running at once, 957though, regardless of how many CPUs a system might have. 958 959Since kernel threading can interrupt a thread at any time, they will 960uncover some of the implicit locking assumptions you may make in your 961program. For example, something as simple as C<$a = $a + 2> can behave 962unpredictably with kernel threads if C<$a> is visible to other 963threads, as another thread may have changed C<$a> between the time it 964was fetched on the right hand side and the time the new value is 965stored. 966 967Multiprocessor kernel threads are the final step in thread 968support. With multiprocessor kernel threads on a machine with multiple 969CPUs, the OS may schedule two or more threads to run simultaneously on 970different CPUs. 971 972This can give a serious performance boost to your threaded program, 973since more than one thread will be executing at the same time. As a 974tradeoff, though, any of those nagging synchronization issues that 975might not have shown with basic kernel threads will appear with a 976vengeance. 977 978In addition to the different levels of OS involvement in threads, 979different OSes (and different thread implementations for a particular 980OS) allocate CPU cycles to threads in different ways. 981 982Cooperative multitasking systems have running threads give up control 983if one of two things happen. If a thread calls a yield function, it 984gives up control. It also gives up control if the thread does 985something that would cause it to block, such as perform I/O. In a 986cooperative multitasking implementation, one thread can starve all the 987others for CPU time if it so chooses. 988 989Preemptive multitasking systems interrupt threads at regular intervals 990while the system decides which thread should run next. In a preemptive 991multitasking system, one thread usually won't monopolize the CPU. 992 993On some systems, there can be cooperative and preemptive threads 994running simultaneously. (Threads running with realtime priorities 995often behave cooperatively, for example, while threads running at 996normal priorities behave preemptively.) 997 998Most modern operating systems support preemptive multitasking nowadays. 999 1000=head1 Performance considerations 1001 1002The main thing to bear in mind when comparing Perl's I<ithreads> to other threading 1003models is the fact that for each new thread created, a complete copy of 1004all the variables and data of the parent thread has to be taken. Thus, 1005thread creation can be quite expensive, both in terms of memory usage and 1006time spent in creation. The ideal way to reduce these costs is to have a 1007relatively short number of long-lived threads, all created fairly early 1008on (before the base thread has accumulated too much data). Of course, this 1009may not always be possible, so compromises have to be made. However, after 1010a thread has been created, its performance and extra memory usage should 1011be little different than ordinary code. 1012 1013Also note that under the current implementation, shared variables 1014use a little more memory and are a little slower than ordinary variables. 1015 1016=head1 Process-scope Changes 1017 1018Note that while threads themselves are separate execution threads and 1019Perl data is thread-private unless explicitly shared, the threads can 1020affect process-scope state, affecting all the threads. 1021 1022The most common example of this is changing the current working 1023directory using C<chdir()>. One thread calls C<chdir()>, and the working 1024directory of all the threads changes. 1025 1026Even more drastic example of a process-scope change is C<chroot()>: 1027the root directory of all the threads changes, and no thread can 1028undo it (as opposed to C<chdir()>). 1029 1030Further examples of process-scope changes include C<umask()> and 1031changing uids and gids. 1032 1033Thinking of mixing C<fork()> and threads? Please lie down and wait 1034until the feeling passes. Be aware that the semantics of C<fork()> vary 1035between platforms. For example, some Unix systems copy all the current 1036threads into the child process, while others only copy the thread that 1037called C<fork()>. You have been warned! 1038 1039Similarly, mixing signals and threads may be problematic. 1040Implementations are platform-dependent, and even the POSIX 1041semantics may not be what you expect (and Perl doesn't even 1042give you the full POSIX API). For example, there is no way to 1043guarantee that a signal sent to a multi-threaded Perl application 1044will get intercepted by any particular thread. (However, a recently 1045added feature does provide the capability to send signals between 1046threads. See L<threads/THREAD SIGNALLING> for more details.) 1047 1048=head1 Thread-Safety of System Libraries 1049 1050Whether various library calls are thread-safe is outside the control 1051of Perl. Calls often suffering from not being thread-safe include: 1052C<localtime()>, C<gmtime()>, functions fetching user, group and 1053network information (such as C<getgrent()>, C<gethostent()>, 1054C<getnetent()> and so on), C<readdir()>, C<rand()>, and C<srand()>. In 1055general, calls that depend on some global external state. 1056 1057If the system Perl is compiled in has thread-safe variants of such 1058calls, they will be used. Beyond that, Perl is at the mercy of 1059the thread-safety or -unsafety of the calls. Please consult your 1060C library call documentation. 1061 1062On some platforms the thread-safe library interfaces may fail if the 1063result buffer is too small (for example the user group databases may 1064be rather large, and the reentrant interfaces may have to carry around 1065a full snapshot of those databases). Perl will start with a small 1066buffer, but keep retrying and growing the result buffer 1067until the result fits. If this limitless growing sounds bad for 1068security or memory consumption reasons you can recompile Perl with 1069C<PERL_REENTRANT_MAXSIZE> defined to the maximum number of bytes you will 1070allow. 1071 1072=head1 Conclusion 1073 1074A complete thread tutorial could fill a book (and has, many times), 1075but with what we've covered in this introduction, you should be well 1076on your way to becoming a threaded Perl expert. 1077 1078=head1 SEE ALSO 1079 1080Annotated POD for L<threads>: 1081L<http://annocpan.org/?mode=search&field=Module&name=threads> 1082 1083Latest version of L<threads> on CPAN: 1084L<http://search.cpan.org/search?module=threads> 1085 1086Annotated POD for L<threads::shared>: 1087L<http://annocpan.org/?mode=search&field=Module&name=threads%3A%3Ashared> 1088 1089Latest version of L<threads::shared> on CPAN: 1090L<http://search.cpan.org/search?module=threads%3A%3Ashared> 1091 1092Perl threads mailing list: 1093L<http://lists.perl.org/list/ithreads.html> 1094 1095=head1 Bibliography 1096 1097Here's a short bibliography courtesy of Jürgen Christoffel: 1098 1099=head2 Introductory Texts 1100 1101Birrell, Andrew D. An Introduction to Programming with 1102Threads. Digital Equipment Corporation, 1989, DEC-SRC Research Report 1103#35 online as 1104ftp://ftp.dec.com/pub/DEC/SRC/research-reports/SRC-035.pdf 1105(highly recommended) 1106 1107Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A 1108Guide to Concurrency, Communication, and 1109Multithreading. Prentice-Hall, 1996. 1110 1111Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with 1112Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written 1113introduction to threads). 1114 1115Nelson, Greg (editor). Systems Programming with Modula-3. Prentice 1116Hall, 1991, ISBN 0-13-590464-1. 1117 1118Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell. 1119Pthreads Programming. O'Reilly & Associates, 1996, ISBN 156592-115-1 1120(covers POSIX threads). 1121 1122=head2 OS-Related References 1123 1124Boykin, Joseph, David Kirschen, Alan Langerman, and Susan 1125LoVerso. Programming under Mach. Addison-Wesley, 1994, ISBN 11260-201-52739-1. 1127 1128Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall, 11291995, ISBN 0-13-219908-4 (great textbook). 1130 1131Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts, 11324th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4 1133 1134=head2 Other References 1135 1136Arnold, Ken and James Gosling. The Java Programming Language, 2nd 1137ed. Addison-Wesley, 1998, ISBN 0-201-31006-6. 1138 1139comp.programming.threads FAQ, 1140L<http://www.serpentine.com/~bos/threads-faq/> 1141 1142Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage 1143Collection on Virtually Shared Memory Architectures" in Memory 1144Management: Proc. of the International Workshop IWMM 92, St. Malo, 1145France, September 1992, Yves Bekkers and Jacques Cohen, eds. Springer, 11461992, ISBN 3540-55940-X (real-life thread applications). 1147 1148Artur Bergman, "Where Wizards Fear To Tread", June 11, 2002, 1149L<http://www.perl.com/pub/a/2002/06/11/threads.html> 1150 1151=head1 Acknowledgements 1152 1153Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy 1154Sarathy, Ilya Zakharevich, Benjamin Sugars, Jürgen Christoffel, Joshua 1155Pritikin, and Alan Burlison, for their help in reality-checking and 1156polishing this article. Big thanks to Tom Christiansen for his rewrite 1157of the prime number generator. 1158 1159=head1 AUTHOR 1160 1161Dan Sugalski E<lt>dan@sidhe.org<gt> 1162 1163Slightly modified by Arthur Bergman to fit the new thread model/module. 1164 1165Reworked slightly by Jörg Walter E<lt>jwalt@cpan.org<gt> to be more concise 1166about thread-safety of Perl code. 1167 1168Rearranged slightly by Elizabeth Mattijsen E<lt>liz@dijkmat.nl<gt> to put 1169less emphasis on yield(). 1170 1171=head1 Copyrights 1172 1173The original version of this article originally appeared in The Perl 1174Journal #10, and is copyright 1998 The Perl Journal. It appears courtesy 1175of Jon Orwant and The Perl Journal. This document may be distributed 1176under the same terms as Perl itself. 1177 1178=cut 1179