1=head1 NAME 2 3perlthrtut - tutorial on threads in Perl 4 5=head1 DESCRIPTION 6 7One of the most prominent new features of Perl 5.005 is the inclusion 8of threads. Threads make a number of things a lot easier, and are a 9very useful addition to your bag of programming tricks. 10 11=head1 What Is A Thread Anyway? 12 13A thread is a flow of control through a program with a single 14execution point. 15 16Sounds an awful lot like a process, doesn't it? Well, it should. 17Threads are one of the pieces of a process. Every process has at least 18one thread and, up until now, every process running Perl had only one 19thread. With 5.005, though, you can create extra threads. We're going 20to show you how, when, and why. 21 22=head1 Threaded Program Models 23 24There are three basic ways that you can structure a threaded 25program. Which model you choose depends on what you need your program 26to do. For many non-trivial threaded programs you'll need to choose 27different models for different pieces of your program. 28 29=head2 Boss/Worker 30 31The boss/worker model usually has one `boss' thread and one or more 32`worker' threads. The boss thread gathers or generates tasks that need 33to be done, then parcels those tasks out to the appropriate worker 34thread. 35 36This model is common in GUI and server programs, where a main thread 37waits for some event and then passes that event to the appropriate 38worker threads for processing. Once the event has been passed on, the 39boss thread goes back to waiting for another event. 40 41The boss thread does relatively little work. While tasks aren't 42necessarily performed faster than with any other method, it tends to 43have the best user-response times. 44 45=head2 Work Crew 46 47In the work crew model, several threads are created that do 48essentially the same thing to different pieces of data. It closely 49mirrors classical parallel processing and vector processors, where a 50large array of processors do the exact same thing to many pieces of 51data. 52 53This model is particularly useful if the system running the program 54will distribute multiple threads across different processors. It can 55also be useful in ray tracing or rendering engines, where the 56individual threads can pass on interim results to give the user visual 57feedback. 58 59=head2 Pipeline 60 61The pipeline model divides up a task into a series of steps, and 62passes the results of one step on to the thread processing the 63next. Each thread does one thing to each piece of data and passes the 64results to the next thread in line. 65 66This model makes the most sense if you have multiple processors so two 67or more threads will be executing in parallel, though it can often 68make sense in other contexts as well. It tends to keep the individual 69tasks small and simple, as well as allowing some parts of the pipeline 70to block (on I/O or system calls, for example) while other parts keep 71going. If you're running different parts of the pipeline on different 72processors you may also take advantage of the caches on each 73processor. 74 75This model is also handy for a form of recursive programming where, 76rather than having a subroutine call itself, it instead creates 77another thread. Prime and Fibonacci generators both map well to this 78form of the pipeline model. (A version of a prime number generator is 79presented later on.) 80 81=head1 Native threads 82 83There are several different ways to implement threads on a system. How 84threads are implemented depends both on the vendor and, in some cases, 85the version of the operating system. Often the first implementation 86will be relatively simple, but later versions of the OS will be more 87sophisticated. 88 89While the information in this section is useful, it's not necessary, 90so you can skip it if you don't feel up to it. 91 92There are three basic categories of threads-user-mode threads, kernel 93threads, and multiprocessor kernel threads. 94 95User-mode threads are threads that live entirely within a program and 96its libraries. In this model, the OS knows nothing about threads. As 97far as it's concerned, your process is just a process. 98 99This is the easiest way to implement threads, and the way most OSes 100start. The big disadvantage is that, since the OS knows nothing about 101threads, if one thread blocks they all do. Typical blocking activities 102include most system calls, most I/O, and things like sleep(). 103 104Kernel threads are the next step in thread evolution. The OS knows 105about kernel threads, and makes allowances for them. The main 106difference between a kernel thread and a user-mode thread is 107blocking. With kernel threads, things that block a single thread don't 108block other threads. This is not the case with user-mode threads, 109where the kernel blocks at the process level and not the thread level. 110 111This is a big step forward, and can give a threaded program quite a 112performance boost over non-threaded programs. Threads that block 113performing I/O, for example, won't block threads that are doing other 114things. Each process still has only one thread running at once, 115though, regardless of how many CPUs a system might have. 116 117Since kernel threading can interrupt a thread at any time, they will 118uncover some of the implicit locking assumptions you may make in your 119program. For example, something as simple as C<$a = $a + 2> can behave 120unpredictably with kernel threads if C<$a> is visible to other 121threads, as another thread may have changed C<$a> between the time it 122was fetched on the right hand side and the time the new value is 123stored. 124 125Multiprocessor Kernel Threads are the final step in thread 126support. With multiprocessor kernel threads on a machine with multiple 127CPUs, the OS may schedule two or more threads to run simultaneously on 128different CPUs. 129 130This can give a serious performance boost to your threaded program, 131since more than one thread will be executing at the same time. As a 132tradeoff, though, any of those nagging synchronization issues that 133might not have shown with basic kernel threads will appear with a 134vengeance. 135 136In addition to the different levels of OS involvement in threads, 137different OSes (and different thread implementations for a particular 138OS) allocate CPU cycles to threads in different ways. 139 140Cooperative multitasking systems have running threads give up control 141if one of two things happen. If a thread calls a yield function, it 142gives up control. It also gives up control if the thread does 143something that would cause it to block, such as perform I/O. In a 144cooperative multitasking implementation, one thread can starve all the 145others for CPU time if it so chooses. 146 147Preemptive multitasking systems interrupt threads at regular intervals 148while the system decides which thread should run next. In a preemptive 149multitasking system, one thread usually won't monopolize the CPU. 150 151On some systems, there can be cooperative and preemptive threads 152running simultaneously. (Threads running with realtime priorities 153often behave cooperatively, for example, while threads running at 154normal priorities behave preemptively.) 155 156=head1 What kind of threads are perl threads? 157 158If you have experience with other thread implementations, you might 159find that things aren't quite what you expect. It's very important to 160remember when dealing with Perl threads that Perl Threads Are Not X 161Threads, for all values of X. They aren't POSIX threads, or 162DecThreads, or Java's Green threads, or Win32 threads. There are 163similarities, and the broad concepts are the same, but if you start 164looking for implementation details you're going to be either 165disappointed or confused. Possibly both. 166 167This is not to say that Perl threads are completely different from 168everything that's ever come before--they're not. Perl's threading 169model owes a lot to other thread models, especially POSIX. Just as 170Perl is not C, though, Perl threads are not POSIX threads. So if you 171find yourself looking for mutexes, or thread priorities, it's time to 172step back a bit and think about what you want to do and how Perl can 173do it. 174 175=head1 Threadsafe Modules 176 177The addition of threads has changed Perl's internals 178substantially. There are implications for people who write 179modules--especially modules with XS code or external libraries. While 180most modules won't encounter any problems, modules that aren't 181explicitly tagged as thread-safe should be tested before being used in 182production code. 183 184Not all modules that you might use are thread-safe, and you should 185always assume a module is unsafe unless the documentation says 186otherwise. This includes modules that are distributed as part of the 187core. Threads are a beta feature, and even some of the standard 188modules aren't thread-safe. 189 190If you're using a module that's not thread-safe for some reason, you 191can protect yourself by using semaphores and lots of programming 192discipline to control access to the module. Semaphores are covered 193later in the article. Perl Threads Are Different 194 195=head1 Thread Basics 196 197The core Thread module provides the basic functions you need to write 198threaded programs. In the following sections we'll cover the basics, 199showing you what you need to do to create a threaded program. After 200that, we'll go over some of the features of the Thread module that 201make threaded programming easier. 202 203=head2 Basic Thread Support 204 205Thread support is a Perl compile-time option-it's something that's 206turned on or off when Perl is built at your site, rather than when 207your programs are compiled. If your Perl wasn't compiled with thread 208support enabled, then any attempt to use threads will fail. 209 210Remember that the threading support in 5.005 is in beta release, and 211should be treated as such. You should expect that it may not function 212entirely properly, and the thread interface may well change some 213before it is a fully supported, production release. The beta version 214shouldn't be used for mission-critical projects. Having said that, 215threaded Perl is pretty nifty, and worth a look. 216 217Your programs can use the Config module to check whether threads are 218enabled. If your program can't run without them, you can say something 219like: 220 221 $Config{usethreads} or die "Recompile Perl with threads to run this program."; 222 223A possibly-threaded program using a possibly-threaded module might 224have code like this: 225 226 use Config; 227 use MyMod; 228 229 if ($Config{usethreads}) { 230 # We have threads 231 require MyMod_threaded; 232 import MyMod_threaded; 233 } else { 234 require MyMod_unthreaded; 235 import MyMod_unthreaded; 236 } 237 238Since code that runs both with and without threads is usually pretty 239messy, it's best to isolate the thread-specific code in its own 240module. In our example above, that's what MyMod_threaded is, and it's 241only imported if we're running on a threaded Perl. 242 243=head2 Creating Threads 244 245The Thread package provides the tools you need to create new 246threads. Like any other module, you need to tell Perl you want to use 247it; use Thread imports all the pieces you need to create basic 248threads. 249 250The simplest, straightforward way to create a thread is with new(): 251 252 use Thread; 253 254 $thr = new Thread \&sub1; 255 256 sub sub1 { 257 print "In the thread\n"; 258 } 259 260The new() method takes a reference to a subroutine and creates a new 261thread, which starts executing in the referenced subroutine. Control 262then passes both to the subroutine and the caller. 263 264If you need to, your program can pass parameters to the subroutine as 265part of the thread startup. Just include the list of parameters as 266part of the C<Thread::new> call, like this: 267 268 use Thread; 269 $Param3 = "foo"; 270 $thr = new Thread \&sub1, "Param 1", "Param 2", $Param3; 271 $thr = new Thread \&sub1, @ParamList; 272 $thr = new Thread \&sub1, qw(Param1 Param2 $Param3); 273 274 sub sub1 { 275 my @InboundParameters = @_; 276 print "In the thread\n"; 277 print "got parameters >", join("<>", @InboundParameters), "<\n"; 278 } 279 280 281The subroutine runs like a normal Perl subroutine, and the call to new 282Thread returns whatever the subroutine returns. 283 284The last example illustrates another feature of threads. You can spawn 285off several threads using the same subroutine. Each thread executes 286the same subroutine, but in a separate thread with a separate 287environment and potentially separate arguments. 288 289The other way to spawn a new thread is with async(), which is a way to 290spin off a chunk of code like eval(), but into its own thread: 291 292 use Thread qw(async); 293 294 $LineCount = 0; 295 296 $thr = async { 297 while(<>) {$LineCount++} 298 print "Got $LineCount lines\n"; 299 }; 300 301 print "Waiting for the linecount to end\n"; 302 $thr->join; 303 print "All done\n"; 304 305You'll notice we did a use Thread qw(async) in that example. async is 306not exported by default, so if you want it, you'll either need to 307import it before you use it or fully qualify it as 308Thread::async. You'll also note that there's a semicolon after the 309closing brace. That's because async() treats the following block as an 310anonymous subroutine, so the semicolon is necessary. 311 312Like eval(), the code executes in the same context as it would if it 313weren't spun off. Since both the code inside and after the async start 314executing, you need to be careful with any shared resources. Locking 315and other synchronization techniques are covered later. 316 317=head2 Giving up control 318 319There are times when you may find it useful to have a thread 320explicitly give up the CPU to another thread. Your threading package 321might not support preemptive multitasking for threads, for example, or 322you may be doing something compute-intensive and want to make sure 323that the user-interface thread gets called frequently. Regardless, 324there are times that you might want a thread to give up the processor. 325 326Perl's threading package provides the yield() function that does 327this. yield() is pretty straightforward, and works like this: 328 329 use Thread qw(yield async); 330 async { 331 my $foo = 50; 332 while ($foo--) { print "first async\n" } 333 yield; 334 $foo = 50; 335 while ($foo--) { print "first async\n" } 336 }; 337 async { 338 my $foo = 50; 339 while ($foo--) { print "second async\n" } 340 yield; 341 $foo = 50; 342 while ($foo--) { print "second async\n" } 343 }; 344 345=head2 Waiting For A Thread To Exit 346 347Since threads are also subroutines, they can return values. To wait 348for a thread to exit and extract any scalars it might return, you can 349use the join() method. 350 351 use Thread; 352 $thr = new Thread \&sub1; 353 354 @ReturnData = $thr->join; 355 print "Thread returned @ReturnData"; 356 357 sub sub1 { return "Fifty-six", "foo", 2; } 358 359In the example above, the join() method returns as soon as the thread 360ends. In addition to waiting for a thread to finish and gathering up 361any values that the thread might have returned, join() also performs 362any OS cleanup necessary for the thread. That cleanup might be 363important, especially for long-running programs that spawn lots of 364threads. If you don't want the return values and don't want to wait 365for the thread to finish, you should call the detach() method 366instead. detach() is covered later in the article. 367 368=head2 Errors In Threads 369 370So what happens when an error occurs in a thread? Any errors that 371could be caught with eval() are postponed until the thread is 372joined. If your program never joins, the errors appear when your 373program exits. 374 375Errors deferred until a join() can be caught with eval(): 376 377 use Thread qw(async); 378 $thr = async {$b = 3/0}; # Divide by zero error 379 $foo = eval {$thr->join}; 380 if ($@) { 381 print "died with error $@\n"; 382 } else { 383 print "Hey, why aren't you dead?\n"; 384 } 385 386eval() passes any results from the joined thread back unmodified, so 387if you want the return value of the thread, this is your only chance 388to get them. 389 390=head2 Ignoring A Thread 391 392join() does three things:it waits for a thread to exit, cleans up 393after it, and returns any data the thread may have produced. But what 394if you're not interested in the thread's return values, and you don't 395really care when the thread finishes? All you want is for the thread 396to get cleaned up after when it's done. 397 398In this case, you use the detach() method. Once a thread is detached, 399it'll run until it's finished, then Perl will clean up after it 400automatically. 401 402 use Thread; 403 $thr = new Thread \&sub1; # Spawn the thread 404 405 $thr->detach; # Now we officially don't care any more 406 407 sub sub1 { 408 $a = 0; 409 while (1) { 410 $a++; 411 print "\$a is $a\n"; 412 sleep 1; 413 } 414 } 415 416 417Once a thread is detached, it may not be joined, and any output that 418it might have produced (if it was done and waiting for a join) is 419lost. 420 421=head1 Threads And Data 422 423Now that we've covered the basics of threads, it's time for our next 424topic: data. Threading introduces a couple of complications to data 425access that non-threaded programs never need to worry about. 426 427=head2 Shared And Unshared Data 428 429The single most important thing to remember when using threads is that 430all threads potentially have access to all the data anywhere in your 431program. While this is true with a nonthreaded Perl program as well, 432it's especially important to remember with a threaded program, since 433more than one thread can be accessing this data at once. 434 435Perl's scoping rules don't change because you're using threads. If a 436subroutine (or block, in the case of async()) could see a variable if 437you weren't running with threads, it can see it if you are. This is 438especially important for the subroutines that create, and makes my 439variables even more important. Remember--if your variables aren't 440lexically scoped (declared with C<my>) you're probably sharing it between 441threads. 442 443=head2 Thread Pitfall: Races 444 445While threads bring a new set of useful tools, they also bring a 446number of pitfalls. One pitfall is the race condition: 447 448 use Thread; 449 $a = 1; 450 $thr1 = Thread->new(\&sub1); 451 $thr2 = Thread->new(\&sub2); 452 453 sleep 10; 454 print "$a\n"; 455 456 sub sub1 { $foo = $a; $a = $foo + 1; } 457 sub sub2 { $bar = $a; $a = $bar + 1; } 458 459What do you think $a will be? The answer, unfortunately, is "it 460depends." Both sub1() and sub2() access the global variable $a, once 461to read and once to write. Depending on factors ranging from your 462thread implementation's scheduling algorithm to the phase of the moon, 463$a can be 2 or 3. 464 465Race conditions are caused by unsynchronized access to shared 466data. Without explicit synchronization, there's no way to be sure that 467nothing has happened to the shared data between the time you access it 468and the time you update it. Even this simple code fragment has the 469possibility of error: 470 471 use Thread qw(async); 472 $a = 2; 473 async{ $b = $a; $a = $b + 1; }; 474 async{ $c = $a; $a = $c + 1; }; 475 476Two threads both access $a. Each thread can potentially be interrupted 477at any point, or be executed in any order. At the end, $a could be 3 478or 4, and both $b and $c could be 2 or 3. 479 480Whenever your program accesses data or resources that can be accessed 481by other threads, you must take steps to coordinate access or risk 482data corruption and race conditions. 483 484=head2 Controlling access: lock() 485 486The lock() function takes a variable (or subroutine, but we'll get to 487that later) and puts a lock on it. No other thread may lock the 488variable until the locking thread exits the innermost block containing 489the lock. Using lock() is straightforward: 490 491 use Thread qw(async); 492 $a = 4; 493 $thr1 = async { 494 $foo = 12; 495 { 496 lock ($a); # Block until we get access to $a 497 $b = $a; 498 $a = $b * $foo; 499 } 500 print "\$foo was $foo\n"; 501 }; 502 $thr2 = async { 503 $bar = 7; 504 { 505 lock ($a); # Block until we can get access to $a 506 $c = $a; 507 $a = $c * $bar; 508 } 509 print "\$bar was $bar\n"; 510 }; 511 $thr1->join; 512 $thr2->join; 513 print "\$a is $a\n"; 514 515lock() blocks the thread until the variable being locked is 516available. When lock() returns, your thread can be sure that no other 517thread can lock that variable until the innermost block containing the 518lock exits. 519 520It's important to note that locks don't prevent access to the variable 521in question, only lock attempts. This is in keeping with Perl's 522longstanding tradition of courteous programming, and the advisory file 523locking that flock() gives you. Locked subroutines behave differently, 524however. We'll cover that later in the article. 525 526You may lock arrays and hashes as well as scalars. Locking an array, 527though, will not block subsequent locks on array elements, just lock 528attempts on the array itself. 529 530Finally, locks are recursive, which means it's okay for a thread to 531lock a variable more than once. The lock will last until the outermost 532lock() on the variable goes out of scope. 533 534=head2 Thread Pitfall: Deadlocks 535 536Locks are a handy tool to synchronize access to data. Using them 537properly is the key to safe shared data. Unfortunately, locks aren't 538without their dangers. Consider the following code: 539 540 use Thread qw(async yield); 541 $a = 4; 542 $b = "foo"; 543 async { 544 lock($a); 545 yield; 546 sleep 20; 547 lock ($b); 548 }; 549 async { 550 lock($b); 551 yield; 552 sleep 20; 553 lock ($a); 554 }; 555 556This program will probably hang until you kill it. The only way it 557won't hang is if one of the two async() routines acquires both locks 558first. A guaranteed-to-hang version is more complicated, but the 559principle is the same. 560 561The first thread spawned by async() will grab a lock on $a then, a 562second or two later, try to grab a lock on $b. Meanwhile, the second 563thread grabs a lock on $b, then later tries to grab a lock on $a. The 564second lock attempt for both threads will block, each waiting for the 565other to release its lock. 566 567This condition is called a deadlock, and it occurs whenever two or 568more threads are trying to get locks on resources that the others 569own. Each thread will block, waiting for the other to release a lock 570on a resource. That never happens, though, since the thread with the 571resource is itself waiting for a lock to be released. 572 573There are a number of ways to handle this sort of problem. The best 574way is to always have all threads acquire locks in the exact same 575order. If, for example, you lock variables $a, $b, and $c, always lock 576$a before $b, and $b before $c. It's also best to hold on to locks for 577as short a period of time to minimize the risks of deadlock. 578 579=head2 Queues: Passing Data Around 580 581A queue is a special thread-safe object that lets you put data in one 582end and take it out the other without having to worry about 583synchronization issues. They're pretty straightforward, and look like 584this: 585 586 use Thread qw(async); 587 use Thread::Queue; 588 589 my $DataQueue = new Thread::Queue; 590 $thr = async { 591 while ($DataElement = $DataQueue->dequeue) { 592 print "Popped $DataElement off the queue\n"; 593 } 594 }; 595 596 $DataQueue->enqueue(12); 597 $DataQueue->enqueue("A", "B", "C"); 598 $DataQueue->enqueue(\$thr); 599 sleep 10; 600 $DataQueue->enqueue(undef); 601 602You create the queue with new Thread::Queue. Then you can add lists of 603scalars onto the end with enqueue(), and pop scalars off the front of 604it with dequeue(). A queue has no fixed size, and can grow as needed 605to hold everything pushed on to it. 606 607If a queue is empty, dequeue() blocks until another thread enqueues 608something. This makes queues ideal for event loops and other 609communications between threads. 610 611=head1 Threads And Code 612 613In addition to providing thread-safe access to data via locks and 614queues, threaded Perl also provides general-purpose semaphores for 615coarser synchronization than locks provide and thread-safe access to 616entire subroutines. 617 618=head2 Semaphores: Synchronizing Data Access 619 620Semaphores are a kind of generic locking mechanism. Unlike lock, which 621gets a lock on a particular scalar, Perl doesn't associate any 622particular thing with a semaphore so you can use them to control 623access to anything you like. In addition, semaphores can allow more 624than one thread to access a resource at once, though by default 625semaphores only allow one thread access at a time. 626 627=over 4 628 629=item Basic semaphores 630 631Semaphores have two methods, down and up. down decrements the resource 632count, while up increments it. down calls will block if the 633semaphore's current count would decrement below zero. This program 634gives a quick demonstration: 635 636 use Thread qw(yield); 637 use Thread::Semaphore; 638 my $semaphore = new Thread::Semaphore; 639 $GlobalVariable = 0; 640 641 $thr1 = new Thread \&sample_sub, 1; 642 $thr2 = new Thread \&sample_sub, 2; 643 $thr3 = new Thread \&sample_sub, 3; 644 645 sub sample_sub { 646 my $SubNumber = shift @_; 647 my $TryCount = 10; 648 my $LocalCopy; 649 sleep 1; 650 while ($TryCount--) { 651 $semaphore->down; 652 $LocalCopy = $GlobalVariable; 653 print "$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n"; 654 yield; 655 sleep 2; 656 $LocalCopy++; 657 $GlobalVariable = $LocalCopy; 658 $semaphore->up; 659 } 660 } 661 662The three invocations of the subroutine all operate in sync. The 663semaphore, though, makes sure that only one thread is accessing the 664global variable at once. 665 666=item Advanced Semaphores 667 668By default, semaphores behave like locks, letting only one thread 669down() them at a time. However, there are other uses for semaphores. 670 671Each semaphore has a counter attached to it. down() decrements the 672counter and up() increments the counter. By default, semaphores are 673created with the counter set to one, down() decrements by one, and 674up() increments by one. If down() attempts to decrement the counter 675below zero, it blocks until the counter is large enough. Note that 676while a semaphore can be created with a starting count of zero, any 677up() or down() always changes the counter by at least 678one. $semaphore->down(0) is the same as $semaphore->down(1). 679 680The question, of course, is why would you do something like this? Why 681create a semaphore with a starting count that's not one, or why 682decrement/increment it by more than one? The answer is resource 683availability. Many resources that you want to manage access for can be 684safely used by more than one thread at once. 685 686For example, let's take a GUI driven program. It has a semaphore that 687it uses to synchronize access to the display, so only one thread is 688ever drawing at once. Handy, but of course you don't want any thread 689to start drawing until things are properly set up. In this case, you 690can create a semaphore with a counter set to zero, and up it when 691things are ready for drawing. 692 693Semaphores with counters greater than one are also useful for 694establishing quotas. Say, for example, that you have a number of 695threads that can do I/O at once. You don't want all the threads 696reading or writing at once though, since that can potentially swamp 697your I/O channels, or deplete your process' quota of filehandles. You 698can use a semaphore initialized to the number of concurrent I/O 699requests (or open files) that you want at any one time, and have your 700threads quietly block and unblock themselves. 701 702Larger increments or decrements are handy in those cases where a 703thread needs to check out or return a number of resources at once. 704 705=back 706 707=head2 Attributes: Restricting Access To Subroutines 708 709In addition to synchronizing access to data or resources, you might 710find it useful to synchronize access to subroutines. You may be 711accessing a singular machine resource (perhaps a vector processor), or 712find it easier to serialize calls to a particular subroutine than to 713have a set of locks and sempahores. 714 715One of the additions to Perl 5.005 is subroutine attributes. The 716Thread package uses these to provide several flavors of 717serialization. It's important to remember that these attributes are 718used in the compilation phase of your program so you can't change a 719subroutine's behavior while your program is actually running. 720 721=head2 Subroutine Locks 722 723The basic subroutine lock looks like this: 724 725 sub test_sub { 726 use attrs qw(locked); 727 } 728 729This ensures that only one thread will be executing this subroutine at 730any one time. Once a thread calls this subroutine, any other thread 731that calls it will block until the thread in the subroutine exits 732it. A more elaborate example looks like this: 733 734 use Thread qw(yield); 735 736 new Thread \&thread_sub, 1; 737 new Thread \&thread_sub, 2; 738 new Thread \&thread_sub, 3; 739 new Thread \&thread_sub, 4; 740 741 sub sync_sub { 742 use attrs qw(locked); 743 my $CallingThread = shift @_; 744 print "In sync_sub for thread $CallingThread\n"; 745 yield; 746 sleep 3; 747 print "Leaving sync_sub for thread $CallingThread\n"; 748 } 749 750 sub thread_sub { 751 my $ThreadID = shift @_; 752 print "Thread $ThreadID calling sync_sub\n"; 753 sync_sub($ThreadID); 754 print "$ThreadID is done with sync_sub\n"; 755 } 756 757The use attrs qw(locked) locks sync_sub(), and if you run this, you 758can see that only one thread is in it at any one time. 759 760=head2 Methods 761 762Locking an entire subroutine can sometimes be overkill, especially 763when dealing with Perl objects. When calling a method for an object, 764for example, you want to serialize calls to a method, so that only one 765thread will be in the subroutine for a particular object, but threads 766calling that subroutine for a different object aren't blocked. The 767method attribute indicates whether the subroutine is really a method. 768 769 use Thread; 770 771 sub tester { 772 my $thrnum = shift @_; 773 my $bar = new Foo; 774 foreach (1..10) { 775 print "$thrnum calling per_object\n"; 776 $bar->per_object($thrnum); 777 print "$thrnum out of per_object\n"; 778 yield; 779 print "$thrnum calling one_at_a_time\n"; 780 $bar->one_at_a_time($thrnum); 781 print "$thrnum out of one_at_a_time\n"; 782 yield; 783 } 784 } 785 786 foreach my $thrnum (1..10) { 787 new Thread \&tester, $thrnum; 788 } 789 790 package Foo; 791 sub new { 792 my $class = shift @_; 793 return bless [@_], $class; 794 } 795 796 sub per_object { 797 use attrs qw(locked method); 798 my ($class, $thrnum) = @_; 799 print "In per_object for thread $thrnum\n"; 800 yield; 801 sleep 2; 802 print "Exiting per_object for thread $thrnum\n"; 803 } 804 805 sub one_at_a_time { 806 use attrs qw(locked); 807 my ($class, $thrnum) = @_; 808 print "In one_at_a_time for thread $thrnum\n"; 809 yield; 810 sleep 2; 811 print "Exiting one_at_a_time for thread $thrnum\n"; 812 } 813 814As you can see from the output (omitted for brevity; it's 800 lines) 815all the threads can be in per_object() simultaneously, but only one 816thread is ever in one_at_a_time() at once. 817 818=head2 Locking A Subroutine 819 820You can lock a subroutine as you would lock a variable. Subroutine 821locks work the same as a C<use attrs qw(locked)> in the subroutine, 822and block all access to the subroutine for other threads until the 823lock goes out of scope. When the subroutine isn't locked, any number 824of threads can be in it at once, and getting a lock on a subroutine 825doesn't affect threads already in the subroutine. Getting a lock on a 826subroutine looks like this: 827 828 lock(\&sub_to_lock); 829 830Simple enough. Unlike use attrs, which is a compile time option, 831locking and unlocking a subroutine can be done at runtime at your 832discretion. There is some runtime penalty to using lock(\&sub) instead 833of use attrs qw(locked), so make sure you're choosing the proper 834method to do the locking. 835 836You'd choose lock(\&sub) when writing modules and code to run on both 837threaded and unthreaded Perl, especially for code that will run on 8385.004 or earlier Perls. In that case, it's useful to have subroutines 839that should be serialized lock themselves if they're running threaded, 840like so: 841 842 package Foo; 843 use Config; 844 $Running_Threaded = 0; 845 846 BEGIN { $Running_Threaded = $Config{'usethreads'} } 847 848 sub sub1 { lock(\&sub1) if $Running_Threaded } 849 850 851This way you can ensure single-threadedness regardless of which 852version of Perl you're running. 853 854=head1 General Thread Utility Routines 855 856We've covered the workhorse parts of Perl's threading package, and 857with these tools you should be well on your way to writing threaded 858code and packages. There are a few useful little pieces that didn't 859really fit in anyplace else. 860 861=head2 What Thread Am I In? 862 863The Thread->self method provides your program with a way to get an 864object representing the thread it's currently in. You can use this 865object in the same way as the ones returned from the thread creation. 866 867=head2 Thread IDs 868 869tid() is a thread object method that returns the thread ID of the 870thread the object represents. Thread IDs are integers, with the main 871thread in a program being 0. Currently Perl assigns a unique tid to 872every thread ever created in your program, assigning the first thread 873to be created a tid of 1, and increasing the tid by 1 for each new 874thread that's created. 875 876=head2 Are These Threads The Same? 877 878The equal() method takes two thread objects and returns true 879if the objects represent the same thread, and false if they don't. 880 881=head2 What Threads Are Running? 882 883Thread->list returns a list of thread objects, one for each thread 884that's currently running. Handy for a number of things, including 885cleaning up at the end of your program: 886 887 # Loop through all the threads 888 foreach $thr (Thread->list) { 889 # Don't join the main thread or ourselves 890 if ($thr->tid && !Thread::equal($thr, Thread->self)) { 891 $thr->join; 892 } 893 } 894 895The example above is just for illustration. It isn't strictly 896necessary to join all the threads you create, since Perl detaches all 897the threads before it exits. 898 899=head1 A Complete Example 900 901Confused yet? It's time for an example program to show some of the 902things we've covered. This program finds prime numbers using threads. 903 904 1 #!/usr/bin/perl -w 905 2 # prime-pthread, courtesy of Tom Christiansen 906 3 907 4 use strict; 908 5 909 6 use Thread; 910 7 use Thread::Queue; 911 8 912 9 my $stream = new Thread::Queue; 913 10 my $kid = new Thread(\&check_num, $stream, 2); 914 11 915 12 for my $i ( 3 .. 1000 ) { 916 13 $stream->enqueue($i); 917 14 } 918 15 919 16 $stream->enqueue(undef); 920 17 $kid->join(); 921 18 922 19 sub check_num { 923 20 my ($upstream, $cur_prime) = @_; 924 21 my $kid; 925 22 my $downstream = new Thread::Queue; 926 23 while (my $num = $upstream->dequeue) { 927 24 next unless $num % $cur_prime; 928 25 if ($kid) { 929 26 $downstream->enqueue($num); 930 27 } else { 931 28 print "Found prime $num\n"; 932 29 $kid = new Thread(\&check_num, $downstream, $num); 933 30 } 934 31 } 935 32 $downstream->enqueue(undef) if $kid; 936 33 $kid->join() if $kid; 937 34 } 938 939This program uses the pipeline model to generate prime numbers. Each 940thread in the pipeline has an input queue that feeds numbers to be 941checked, a prime number that it's responsible for, and an output queue 942that it funnels numbers that have failed the check into. If the thread 943has a number that's failed its check and there's no child thread, then 944the thread must have found a new prime number. In that case, a new 945child thread is created for that prime and stuck on the end of the 946pipeline. 947 948This probably sounds a bit more confusing than it really is, so lets 949go through this program piece by piece and see what it does. (For 950those of you who might be trying to remember exactly what a prime 951number is, it's a number that's only evenly divisible by itself and 1) 952 953The bulk of the work is done by the check_num() subroutine, which 954takes a reference to its input queue and a prime number that it's 955responsible for. After pulling in the input queue and the prime that 956the subroutine's checking (line 20), we create a new queue (line 22) 957and reserve a scalar for the thread that we're likely to create later 958(line 21). 959 960The while loop from lines 23 to line 31 grabs a scalar off the input 961queue and checks against the prime this thread is responsible 962for. Line 24 checks to see if there's a remainder when we modulo the 963number to be checked against our prime. If there is one, the number 964must not be evenly divisible by our prime, so we need to either pass 965it on to the next thread if we've created one (line 26) or create a 966new thread if we haven't. 967 968The new thread creation is line 29. We pass on to it a reference to 969the queue we've created, and the prime number we've found. 970 971Finally, once the loop terminates (because we got a 0 or undef in the 972queue, which serves as a note to die), we pass on the notice to our 973child and wait for it to exit if we've created a child (Lines 32 and 97437). 975 976Meanwhile, back in the main thread, we create a queue (line 9) and the 977initial child thread (line 10), and pre-seed it with the first prime: 9782. Then we queue all the numbers from 3 to 1000 for checking (lines 97912-14), then queue a die notice (line 16) and wait for the first child 980thread to terminate (line 17). Because a child won't die until its 981child has died, we know that we're done once we return from the join. 982 983That's how it works. It's pretty simple; as with many Perl programs, 984the explanation is much longer than the program. 985 986=head1 Conclusion 987 988A complete thread tutorial could fill a book (and has, many times), 989but this should get you well on your way. The final authority on how 990Perl's threads behave is the documention bundled with the Perl 991distribution, but with what we've covered in this article, you should 992be well on your way to becoming a threaded Perl expert. 993 994=head1 Bibliography 995 996Here's a short bibliography courtesy of J�rgen Christoffel: 997 998=head2 Introductory Texts 999 1000Birrell, Andrew D. An Introduction to Programming with 1001Threads. Digital Equipment Corporation, 1989, DEC-SRC Research Report 1002#35 online as 1003http://www.research.digital.com/SRC/staff/birrell/bib.html (highly 1004recommended) 1005 1006Robbins, Kay. A., and Steven Robbins. Practical Unix Programming: A 1007Guide to Concurrency, Communication, and 1008Multithreading. Prentice-Hall, 1996. 1009 1010Lewis, Bill, and Daniel J. Berg. Multithreaded Programming with 1011Pthreads. Prentice Hall, 1997, ISBN 0-13-443698-9 (a well-written 1012introduction to threads). 1013 1014Nelson, Greg (editor). Systems Programming with Modula-3. Prentice 1015Hall, 1991, ISBN 0-13-590464-1. 1016 1017Nichols, Bradford, Dick Buttlar, and Jacqueline Proulx Farrell. 1018Pthreads Programming. O'Reilly & Associates, 1996, ISBN 156592-115-1 1019(covers POSIX threads). 1020 1021=head2 OS-Related References 1022 1023Boykin, Joseph, David Kirschen, Alan Langerman, and Susan 1024LoVerso. Programming under Mach. Addison-Wesley, 1994, ISBN 10250-201-52739-1. 1026 1027Tanenbaum, Andrew S. Distributed Operating Systems. Prentice Hall, 10281995, ISBN 0-13-143934-0 (great textbook). 1029 1030Silberschatz, Abraham, and Peter B. Galvin. Operating System Concepts, 10314th ed. Addison-Wesley, 1995, ISBN 0-201-59292-4 1032 1033=head2 Other References 1034 1035Arnold, Ken and James Gosling. The Java Programming Language, 2nd 1036ed. Addison-Wesley, 1998, ISBN 0-201-31006-6. 1037 1038Le Sergent, T. and B. Berthomieu. "Incremental MultiThreaded Garbage 1039Collection on Virtually Shared Memory Architectures" in Memory 1040Management: Proc. of the International Workshop IWMM 92, St. Malo, 1041France, September 1992, Yves Bekkers and Jacques Cohen, eds. Springer, 10421992, ISBN 3540-55940-X (real-life thread applications). 1043 1044=head1 Acknowledgements 1045 1046Thanks (in no particular order) to Chaim Frenkel, Steve Fink, Gurusamy 1047Sarathy, Ilya Zakharevich, Benjamin Sugars, J�rgen Christoffel, Joshua 1048Pritikin, and Alan Burlison, for their help in reality-checking and 1049polishing this article. Big thanks to Tom Christiansen for his rewrite 1050of the prime number generator. 1051 1052=head1 AUTHOR 1053 1054Dan Sugalski E<lt>sugalskd@ous.eduE<gt> 1055 1056=head1 Copyrights 1057 1058This article originally appeared in The Perl Journal #10, and is 1059copyright 1998 The Perl Journal. It appears courtesy of Jon Orwant and 1060The Perl Journal. This document may be distributed under the same terms 1061as Perl itself. 1062 1063 1064