1=encoding utf8 2 3=for comment 4Consistent formatting of this file is achieved with: 5 perl ./Porting/podtidy pod/perlobj.pod 6 7=head1 NAME 8X<object> X<OOP> 9 10perlobj - Perl object reference 11 12=head1 DESCRIPTION 13 14This document provides a reference for Perl's object orientation 15features. If you're looking for an introduction to object-oriented 16programming in Perl, please see L<perlootut>. 17 18In order to understand Perl objects, you first need to understand 19references in Perl. See L<perlref> for details. 20 21This document describes all of Perl's object-oriented (OO) features 22from the ground up. If you're just looking to write some 23object-oriented code of your own, you are probably better served by 24using one of the object systems from CPAN described in L<perlootut>. 25 26If you're looking to write your own object system, or you need to 27maintain code which implements objects from scratch then this document 28will help you understand exactly how Perl does object orientation. 29 30There are a few basic principles which define object oriented Perl: 31 32=over 4 33 34=item 1. 35 36An object is simply a data structure that knows to which class it 37belongs. 38 39=item 2. 40 41A class is simply a package. A class provides methods that expect to 42operate on objects. 43 44=item 3. 45 46A method is simply a subroutine that expects a reference to an object 47(or a package name, for class methods) as the first argument. 48 49=back 50 51Let's look at each of these principles in depth. 52 53=head2 An Object is Simply a Data Structure 54X<object> X<bless> X<constructor> X<new> 55 56Unlike many other languages which support object orientation, Perl does 57not provide any special syntax for constructing an object. Objects are 58merely Perl data structures (hashes, arrays, scalars, filehandles, 59etc.) that have been explicitly associated with a particular class. 60 61That explicit association is created by the built-in C<bless> function, 62which is typically used within the I<constructor> subroutine of the 63class. 64 65Here is a simple constructor: 66 67 package File; 68 69 sub new { 70 my $class = shift; 71 72 return bless {}, $class; 73 } 74 75The name C<new> isn't special. We could name our constructor something 76else: 77 78 package File; 79 80 sub load { 81 my $class = shift; 82 83 return bless {}, $class; 84 } 85 86The modern convention for OO modules is to always use C<new> as the 87name for the constructor, but there is no requirement to do so. Any 88subroutine that blesses a data structure into a class is a valid 89constructor in Perl. 90 91In the previous examples, the C<{}> code creates a reference to an 92empty anonymous hash. The C<bless> function then takes that reference 93and associates the hash with the class in C<$class>. In the simplest 94case, the C<$class> variable will end up containing the string "File". 95 96We can also use a variable to store a reference to the data structure 97that is being blessed as our object: 98 99 sub new { 100 my $class = shift; 101 102 my $self = {}; 103 bless $self, $class; 104 105 return $self; 106 } 107 108Once we've blessed the hash referred to by C<$self> we can start 109calling methods on it. This is useful if you want to put object 110initialization in its own separate method: 111 112 sub new { 113 my $class = shift; 114 115 my $self = {}; 116 bless $self, $class; 117 118 $self->_initialize(); 119 120 return $self; 121 } 122 123Since the object is also a hash, you can treat it as one, using it to 124store data associated with the object. Typically, code inside the class 125can treat the hash as an accessible data structure, while code outside 126the class should always treat the object as opaque. This is called 127B<encapsulation>. Encapsulation means that the user of an object does 128not have to know how it is implemented. The user simply calls 129documented methods on the object. 130 131Note, however, that (unlike most other OO languages) Perl does not 132ensure or enforce encapsulation in any way. If you want objects to 133actually I<be> opaque you need to arrange for that yourself. This can 134be done in a variety of ways, including using L<"Inside-Out objects"> 135or modules from CPAN. 136 137=head3 Objects Are Blessed; Variables Are Not 138 139When we bless something, we are not blessing the variable which 140contains a reference to that thing, nor are we blessing the reference 141that the variable stores; we are blessing the thing that the variable 142refers to (sometimes known as the I<referent>). This is best 143demonstrated with this code: 144 145 use Scalar::Util 'blessed'; 146 147 my $foo = {}; 148 my $bar = $foo; 149 150 bless $foo, 'Class'; 151 print blessed( $bar ); # prints "Class" 152 153 $bar = "some other value"; 154 print blessed( $bar ); # prints undef 155 156When we call C<bless> on a variable, we are actually blessing the 157underlying data structure that the variable refers to. We are not 158blessing the reference itself, nor the variable that contains that 159reference. That's why the second call to C<blessed( $bar )> returns 160false. At that point C<$bar> is no longer storing a reference to an 161object. 162 163You will sometimes see older books or documentation mention "blessing a 164reference" or describe an object as a "blessed reference", but this is 165incorrect. It isn't the reference that is blessed as an object; it's 166the thing the reference refers to (i.e. the referent). 167 168=head2 A Class is Simply a Package 169X<class> X<package> X<@ISA> X<inheritance> 170 171Perl does not provide any special syntax for class definitions. A 172package is simply a namespace containing variables and subroutines. The 173only difference is that in a class, the subroutines may expect a 174reference to an object or the name of a class as the first argument. 175This is purely a matter of convention, so a class may contain both 176methods and subroutines which I<don't> operate on an object or class. 177 178Each package contains a special array called C<@ISA>. The C<@ISA> array 179contains a list of that class's parent classes, if any. This array is 180examined when Perl does method resolution, which we will cover later. 181 182It is possible to manually set C<@ISA>, and you may see this in older 183Perl code. Much older code also uses the L<base> pragma. For new code, 184we recommend that you use the L<parent> pragma to declare your parents. 185This pragma will take care of setting C<@ISA>. It will also load the 186parent classes and make sure that the package doesn't inherit from 187itself. 188 189However the parent classes are set, the package's C<@ISA> variable will 190contain a list of those parents. This is simply a list of scalars, each 191of which is a string that corresponds to a package name. 192 193All classes inherit from the L<UNIVERSAL> class implicitly. The 194L<UNIVERSAL> class is implemented by the Perl core, and provides 195several default methods, such as C<isa()>, C<can()>, and C<VERSION()>. 196The C<UNIVERSAL> class will I<never> appear in a package's C<@ISA> 197variable. 198 199Perl I<only> provides method inheritance as a built-in feature. 200Attribute inheritance is left up the class to implement. See the 201L</Writing Accessors> section for details. 202 203=head2 A Method is Simply a Subroutine 204X<method> 205 206Perl does not provide any special syntax for defining a method. A 207method is simply a regular subroutine, and is declared with C<sub>. 208What makes a method special is that it expects to receive either an 209object or a class name as its first argument. 210 211Perl I<does> provide special syntax for method invocation, the C<< -> 212>> operator. We will cover this in more detail later. 213 214Most methods you write will expect to operate on objects: 215 216 sub save { 217 my $self = shift; 218 219 open my $fh, '>', $self->path() or die $!; 220 print {$fh} $self->data() or die $!; 221 close $fh or die $!; 222 } 223 224=head2 Method Invocation 225X<invocation> X<method> X<arrow> X<< -> >> 226 227Calling a method on an object is written as C<< $object->method >>. 228 229The left hand side of the method invocation (or arrow) operator is the 230object (or class name), and the right hand side is the method name. 231 232 my $pod = File->new( 'perlobj.pod', $data ); 233 $pod->save(); 234 235The C<< -> >> syntax is also used when dereferencing a reference. It 236looks like the same operator, but these are two different operations. 237 238When you call a method, the thing on the left side of the arrow is 239passed as the first argument to the method. That means when we call C<< 240Critter->new() >>, the C<new()> method receives the string C<"Critter"> 241as its first argument. When we call C<< $fred->speak() >>, the C<$fred> 242variable is passed as the first argument to C<speak()>. 243 244Just as with any Perl subroutine, all of the arguments passed in C<@_> 245are aliases to the original argument. This includes the object itself. 246If you assign directly to C<$_[0]> you will change the contents of the 247variable that holds the reference to the object. We recommend that you 248don't do this unless you know exactly what you're doing. 249 250Perl knows what package the method is in by looking at the left side of 251the arrow. If the left hand side is a package name, it looks for the 252method in that package. If the left hand side is an object, then Perl 253looks for the method in the package that the object has been blessed 254into. 255 256If the left hand side is neither a package name nor an object, then the 257method call will cause an error, but see the section on L</Method Call 258Variations> for more nuances. 259 260=head2 Inheritance 261X<inheritance> 262 263We already talked about the special C<@ISA> array and the L<parent> 264pragma. 265 266When a class inherits from another class, any methods defined in the 267parent class are available to the child class. If you attempt to call a 268method on an object that isn't defined in its own class, Perl will also 269look for that method in any parent classes it may have. 270 271 package File::MP3; 272 use parent 'File'; # sets @File::MP3::ISA = ('File'); 273 274 my $mp3 = File::MP3->new( 'Andvari.mp3', $data ); 275 $mp3->save(); 276 277Since we didn't define a C<save()> method in the C<File::MP3> class, 278Perl will look at the C<File::MP3> class's parent classes to find the 279C<save()> method. If Perl cannot find a C<save()> method anywhere in 280the inheritance hierarchy, it will die. 281 282In this case, it finds a C<save()> method in the C<File> class. Note 283that the object passed to C<save()> in this case is still a 284C<File::MP3> object, even though the method is found in the C<File> 285class. 286 287We can override a parent's method in a child class. When we do so, we 288can still call the parent class's method with the C<SUPER> 289pseudo-class. 290 291 sub save { 292 my $self = shift; 293 294 say 'Prepare to rock'; 295 $self->SUPER::save(); 296 } 297 298The C<SUPER> modifier can I<only> be used for method calls. You can't 299use it for regular subroutine calls or class methods: 300 301 SUPER::save($thing); # FAIL: looks for save() sub in package SUPER 302 303 SUPER->save($thing); # FAIL: looks for save() method in class 304 # SUPER 305 306 $thing->SUPER::save(); # Okay: looks for save() method in parent 307 # classes 308 309 310=head3 How SUPER is Resolved 311X<SUPER> 312 313The C<SUPER> pseudo-class is resolved from the package where the call 314is made. It is I<not> resolved based on the object's class. This is 315important, because it lets methods at different levels within a deep 316inheritance hierarchy each correctly call their respective parent 317methods. 318 319 package A; 320 321 sub new { 322 return bless {}, shift; 323 } 324 325 sub speak { 326 my $self = shift; 327 328 say 'A'; 329 } 330 331 package B; 332 333 use parent -norequire, 'A'; 334 335 sub speak { 336 my $self = shift; 337 338 $self->SUPER::speak(); 339 340 say 'B'; 341 } 342 343 package C; 344 345 use parent -norequire, 'B'; 346 347 sub speak { 348 my $self = shift; 349 350 $self->SUPER::speak(); 351 352 say 'C'; 353 } 354 355 my $c = C->new(); 356 $c->speak(); 357 358In this example, we will get the following output: 359 360 A 361 B 362 C 363 364This demonstrates how C<SUPER> is resolved. Even though the object is 365blessed into the C<C> class, the C<speak()> method in the C<B> class 366can still call C<SUPER::speak()> and expect it to correctly look in the 367parent class of C<B> (i.e the class the method call is in), not in the 368parent class of C<C> (i.e. the class the object belongs to). 369 370There are rare cases where this package-based resolution can be a 371problem. If you copy a subroutine from one package to another, C<SUPER> 372resolution will be done based on the original package. 373 374=head3 Multiple Inheritance 375X<multiple inheritance> 376 377Multiple inheritance often indicates a design problem, but Perl always 378gives you enough rope to hang yourself with if you ask for it. 379 380To declare multiple parents, you simply need to pass multiple class 381names to C<use parent>: 382 383 package MultiChild; 384 385 use parent 'Parent1', 'Parent2'; 386 387=head3 Method Resolution Order 388X<method resolution order> X<mro> 389 390Method resolution order only matters in the case of multiple 391inheritance. In the case of single inheritance, Perl simply looks up 392the inheritance chain to find a method: 393 394 Grandparent 395 | 396 Parent 397 | 398 Child 399 400If we call a method on a C<Child> object and that method is not defined 401in the C<Child> class, Perl will look for that method in the C<Parent> 402class and then, if necessary, in the C<Grandparent> class. 403 404If Perl cannot find the method in any of these classes, it will die 405with an error message. 406 407When a class has multiple parents, the method lookup order becomes more 408complicated. 409 410By default, Perl does a depth-first left-to-right search for a method. 411That means it starts with the first parent in the C<@ISA> array, and 412then searches all of its parents, grandparents, etc. If it fails to 413find the method, it then goes to the next parent in the original 414class's C<@ISA> array and searches from there. 415 416 SharedGreatGrandParent 417 / \ 418 PaternalGrandparent MaternalGrandparent 419 \ / 420 Father Mother 421 \ / 422 Child 423 424So given the diagram above, Perl will search C<Child>, C<Father>, 425C<PaternalGrandparent>, C<SharedGreatGrandParent>, C<Mother>, and 426finally C<MaternalGrandparent>. This may be a problem because now we're 427looking in C<SharedGreatGrandParent> I<before> we've checked all its 428derived classes (i.e. before we tried C<Mother> and 429C<MaternalGrandparent>). 430 431It is possible to ask for a different method resolution order with the 432L<mro> pragma. 433 434 package Child; 435 436 use mro 'c3'; 437 use parent 'Father', 'Mother'; 438 439This pragma lets you switch to the "C3" resolution order. In simple 440terms, "C3" order ensures that shared parent classes are never searched 441before child classes, so Perl will now search: C<Child>, C<Father>, 442C<PaternalGrandparent>, C<Mother> C<MaternalGrandparent>, and finally 443C<SharedGreatGrandParent>. Note however that this is not 444"breadth-first" searching: All the C<Father> ancestors (except the 445common ancestor) are searched before any of the C<Mother> ancestors are 446considered. 447 448The C3 order also lets you call methods in sibling classes with the 449C<next> pseudo-class. See the L<mro> documentation for more details on 450this feature. 451 452=head3 Method Resolution Caching 453 454When Perl searches for a method, it caches the lookup so that future 455calls to the method do not need to search for it again. Changing a 456class's parent class or adding subroutines to a class will invalidate 457the cache for that class. 458 459The L<mro> pragma provides some functions for manipulating the method 460cache directly. 461 462=head2 Writing Constructors 463X<constructor> 464 465As we mentioned earlier, Perl provides no special constructor syntax. 466This means that a class must implement its own constructor. A 467constructor is simply a class method that returns a reference to a new 468object. 469 470The constructor can also accept additional parameters that define the 471object. Let's write a real constructor for the C<File> class we used 472earlier: 473 474 package File; 475 476 sub new { 477 my $class = shift; 478 my ( $path, $data ) = @_; 479 480 my $self = bless { 481 path => $path, 482 data => $data, 483 }, $class; 484 485 return $self; 486 } 487 488As you can see, we've stored the path and file data in the object 489itself. Remember, under the hood, this object is still just a hash. 490Later, we'll write accessors to manipulate this data. 491 492For our File::MP3 class, we can check to make sure that the path we're 493given ends with ".mp3": 494 495 package File::MP3; 496 497 sub new { 498 my $class = shift; 499 my ( $path, $data ) = @_; 500 501 die "You cannot create a File::MP3 without an mp3 extension\n" 502 unless $path =~ /\.mp3\z/; 503 504 return $class->SUPER::new(@_); 505 } 506 507This constructor lets its parent class do the actual object 508construction. 509 510=head2 Attributes 511X<attribute> 512 513An attribute is a piece of data belonging to a particular object. 514Unlike most object-oriented languages, Perl provides no special syntax 515or support for declaring and manipulating attributes. 516 517Attributes are often stored in the object itself. For example, if the 518object is an anonymous hash, we can store the attribute values in the 519hash using the attribute name as the key. 520 521While it's possible to refer directly to these hash keys outside of the 522class, it's considered a best practice to wrap all access to the 523attribute with accessor methods. 524 525This has several advantages. Accessors make it easier to change the 526implementation of an object later while still preserving the original 527API. 528 529An accessor lets you add additional code around attribute access. For 530example, you could apply a default to an attribute that wasn't set in 531the constructor, or you could validate that a new value for the 532attribute is acceptable. 533 534Finally, using accessors makes inheritance much simpler. Subclasses can 535use the accessors rather than having to know how a parent class is 536implemented internally. 537 538=head3 Writing Accessors 539X<accessor> 540 541As with constructors, Perl provides no special accessor declaration 542syntax, so classes must provide explicitly written accessor methods. 543There are two common types of accessors, read-only and read-write. 544 545A simple read-only accessor simply gets the value of a single 546attribute: 547 548 sub path { 549 my $self = shift; 550 551 return $self->{path}; 552 } 553 554A read-write accessor will allow the caller to set the value as well as 555get it: 556 557 sub path { 558 my $self = shift; 559 560 if (@_) { 561 $self->{path} = shift; 562 } 563 564 return $self->{path}; 565 } 566 567=head2 An Aside About Smarter and Safer Code 568 569Our constructor and accessors are not very smart. They don't check that 570a C<$path> is defined, nor do they check that a C<$path> is a valid 571filesystem path. 572 573Doing these checks by hand can quickly become tedious. Writing a bunch 574of accessors by hand is also incredibly tedious. There are a lot of 575modules on CPAN that can help you write safer and more concise code, 576including the modules we recommend in L<perlootut>. 577 578=head2 Method Call Variations 579X<method> 580 581Perl supports several other ways to call methods besides the C<< 582$object->method() >> usage we've seen so far. 583 584=head3 Method Names as Strings 585 586Perl lets you use a scalar variable containing a string as a method 587name: 588 589 my $file = File->new( $path, $data ); 590 591 my $method = 'save'; 592 $file->$method(); 593 594This works exactly like calling C<< $file->save() >>. This can be very 595useful for writing dynamic code. For example, it allows you to pass a 596method name to be called as a parameter to another method. 597 598=head3 Class Names as Strings 599 600Perl also lets you use a scalar containing a string as a class name: 601 602 my $class = 'File'; 603 604 my $file = $class->new( $path, $data ); 605 606Again, this allows for very dynamic code. 607 608=head3 Subroutine References as Methods 609 610You can also use a subroutine reference as a method: 611 612 my $sub = sub { 613 my $self = shift; 614 615 $self->save(); 616 }; 617 618 $file->$sub(); 619 620This is exactly equivalent to writing C<< $sub->($file) >>. You may see 621this idiom in the wild combined with a call to C<can>: 622 623 if ( my $meth = $object->can('foo') ) { 624 $object->$meth(); 625 } 626 627=head3 Deferencing Method Call 628 629Perl also lets you use a dereferenced scalar reference in a method 630call. That's a mouthful, so let's look at some code: 631 632 $file->${ \'save' }; 633 $file->${ returns_scalar_ref() }; 634 $file->${ \( returns_scalar() ) }; 635 $file->${ returns_ref_to_sub_ref() }; 636 637This works if the dereference produces a string I<or> a subroutine 638reference. 639 640=head3 Method Calls on Filehandles 641 642Under the hood, Perl filehandles are instances of the C<IO::Handle> or 643C<IO::File> class. Once you have an open filehandle, you can call 644methods on it. Additionally, you can call methods on the C<STDIN>, 645C<STDOUT>, and C<STDERR> filehandles. 646 647 open my $fh, '>', 'path/to/file'; 648 $fh->autoflush(); 649 $fh->print('content'); 650 651 STDOUT->autoflush(); 652 653=head2 Invoking Class Methods 654X<invocation> 655 656Because Perl allows you to use barewords for package names and 657subroutine names, it sometimes interprets a bareword's meaning 658incorrectly. For example, the construct C<< Class->new() >> can be 659interpreted as either C<< 'Class'->new() >> or C<< Class()->new() >>. 660In English, that second interpretation reads as "call a subroutine 661named Class(), then call new() as a method on the return value of 662Class()". If there is a subroutine named C<Class()> in the current 663namespace, Perl will always interpret C<< Class->new() >> as the second 664alternative: a call to C<new()> on the object returned by a call to 665C<Class()> 666 667You can force Perl to use the first interpretation (i.e. as a method 668call on the class named "Class") in two ways. First, you can append a 669C<::> to the class name: 670 671 Class::->new() 672 673Perl will always interpret this as a method call. 674 675Alternatively, you can quote the class name: 676 677 'Class'->new() 678 679Of course, if the class name is in a scalar Perl will do the right 680thing as well: 681 682 my $class = 'Class'; 683 $class->new(); 684 685=head3 Indirect Object Syntax 686X<indirect object> 687 688B<Outside of the file handle case, use of this syntax is discouraged as 689it can confuse the Perl interpreter. See below for more details.> 690 691Perl supports another method invocation syntax called "indirect object" 692notation. This syntax is called "indirect" because the method comes 693before the object it is being invoked on. 694 695This syntax can be used with any class or object method: 696 697 my $file = new File $path, $data; 698 save $file; 699 700We recommend that you avoid this syntax, for several reasons. 701 702First, it can be confusing to read. In the above example, it's not 703clear if C<save> is a method provided by the C<File> class or simply a 704subroutine that expects a file object as its first argument. 705 706When used with class methods, the problem is even worse. Because Perl 707allows subroutine names to be written as barewords, Perl has to guess 708whether the bareword after the method is a class name or subroutine 709name. In other words, Perl can resolve the syntax as either C<< 710File->new( $path, $data ) >> B<or> C<< new( File( $path, $data ) ) >>. 711 712To parse this code, Perl uses a heuristic based on what package names 713it has seen, what subroutines exist in the current package, what 714barewords it has previously seen, and other input. Needless to say, 715heuristics can produce very surprising results! 716 717Older documentation (and some CPAN modules) encouraged this syntax, 718particularly for constructors, so you may still find it in the wild. 719However, we encourage you to avoid using it in new code. 720 721You can force Perl to interpret the bareword as a class name by 722appending "::" to it, like we saw earlier: 723 724 my $file = new File:: $path, $data; 725 726=head2 C<bless>, C<blessed>, and C<ref> 727 728As we saw earlier, an object is simply a data structure that has been 729blessed into a class via the C<bless> function. The C<bless> function 730can take either one or two arguments: 731 732 my $object = bless {}, $class; 733 my $object = bless {}; 734 735In the first form, the anonymous hash is being blessed into the class 736in C<$class>. In the second form, the anonymous hash is blessed into 737the current package. 738 739The second form is strongly discouraged, because it breaks the ability 740of a subclass to reuse the parent's constructor, but you may still run 741across it in existing code. 742 743If you want to know whether a particular scalar refers to an object, 744you can use the C<blessed> function exported by L<Scalar::Util>, which 745is shipped with the Perl core. 746 747 use Scalar::Util 'blessed'; 748 749 if ( defined blessed($thing) ) { ... } 750 751If C<$thing> refers to an object, then this function returns the name 752of the package the object has been blessed into. If C<$thing> doesn't 753contain a reference to a blessed object, the C<blessed> function 754returns C<undef>. 755 756Note that C<blessed($thing)> will also return false if C<$thing> has 757been blessed into a class named "0". This is a possible, but quite 758pathological. Don't create a class named "0" unless you know what 759you're doing. 760 761Similarly, Perl's built-in C<ref> function treats a reference to a 762blessed object specially. If you call C<ref($thing)> and C<$thing> 763holds a reference to an object, it will return the name of the class 764that the object has been blessed into. 765 766If you simply want to check that a variable contains an object 767reference, we recommend that you use C<defined blessed($object)>, since 768C<ref> returns true values for all references, not just objects. 769 770=head2 The UNIVERSAL Class 771X<UNIVERSAL> 772 773All classes automatically inherit from the L<UNIVERSAL> class, which is 774built-in to the Perl core. This class provides a number of methods, all 775of which can be called on either a class or an object. You can also 776choose to override some of these methods in your class. If you do so, 777we recommend that you follow the built-in semantics described below. 778 779=over 4 780 781=item isa($class) 782X<isa> 783 784The C<isa> method returns I<true> if the object is a member of the 785class in C<$class>, or a member of a subclass of C<$class>. 786 787If you override this method, it should never throw an exception. 788 789=item DOES($role) 790X<DOES> 791 792The C<DOES> method returns I<true> if its object claims to perform the 793role C<$role>. By default, this is equivalent to C<isa>. This method is 794provided for use by object system extensions that implement roles, like 795C<Moose> and C<Role::Tiny>. 796 797You can also override C<DOES> directly in your own classes. If you 798override this method, it should never throw an exception. 799 800=item can($method) 801X<can> 802 803The C<can> method checks to see if the class or object it was called on 804has a method named C<$method>. This checks for the method in the class 805and all of its parents. If the method exists, then a reference to the 806subroutine is returned. If it does not then C<undef> is returned. 807 808If your class responds to method calls via C<AUTOLOAD>, you may want to 809overload C<can> to return a subroutine reference for methods which your 810C<AUTOLOAD> method handles. 811 812If you override this method, it should never throw an exception. 813 814=item VERSION($need) 815X<VERSION> 816 817The C<VERSION> method returns the version number of the class 818(package). 819 820If the C<$need> argument is given then it will check that the current 821version (as defined by the $VERSION variable in the package) is greater 822than or equal to C<$need>; it will die if this is not the case. This 823method is called automatically by the C<VERSION> form of C<use>. 824 825 use Package 1.2 qw(some imported subs); 826 # implies: 827 Package->VERSION(1.2); 828 829We recommend that you use this method to access another package's 830version, rather than looking directly at C<$Package::VERSION>. The 831package you are looking at could have overridden the C<VERSION> method. 832 833We also recommend using this method to check whether a module has a 834sufficient version. The internal implementation uses the L<version> 835module to make sure that different types of version numbers are 836compared correctly. 837 838=back 839 840=head2 AUTOLOAD 841X<AUTOLOAD> 842 843If you call a method that doesn't exist in a class, Perl will throw an 844error. However, if that class or any of its parent classes defines an 845C<AUTOLOAD> method, that C<AUTOLOAD> method is called instead. 846 847C<AUTOLOAD> is called as a regular method, and the caller will not know 848the difference. Whatever value your C<AUTOLOAD> method returns is 849returned to the caller. 850 851The fully qualified method name that was called is available in the 852C<$AUTOLOAD> package global for your class. Since this is a global, if 853you want to refer to do it without a package name prefix under C<strict 854'vars'>, you need to declare it. 855 856 # XXX - this is a terrible way to implement accessors, but it makes 857 # for a simple example. 858 our $AUTOLOAD; 859 sub AUTOLOAD { 860 my $self = shift; 861 862 # Remove qualifier from original method name... 863 my $called = $AUTOLOAD =~ s/.*:://r; 864 865 # Is there an attribute of that name? 866 die "No such attribute: $called" 867 unless exists $self->{$called}; 868 869 # If so, return it... 870 return $self->{$called}; 871 } 872 873 sub DESTROY { } # see below 874 875Without the C<our $AUTOLOAD> declaration, this code will not compile 876under the L<strict> pragma. 877 878As the comment says, this is not a good way to implement accessors. 879It's slow and too clever by far. However, you may see this as a way to 880provide accessors in older Perl code. See L<perlootut> for 881recommendations on OO coding in Perl. 882 883If your class does have an C<AUTOLOAD> method, we strongly recommend 884that you override C<can> in your class as well. Your overridden C<can> 885method should return a subroutine reference for any method that your 886C<AUTOLOAD> responds to. 887 888=head2 Destructors 889X<destructor> X<DESTROY> 890 891When the last reference to an object goes away, the object is 892destroyed. If you only have one reference to an object stored in a 893lexical scalar, the object is destroyed when that scalar goes out of 894scope. If you store the object in a package global, that object may not 895go out of scope until the program exits. 896 897If you want to do something when the object is destroyed, you can 898define a C<DESTROY> method in your class. This method will always be 899called by Perl at the appropriate time, unless the method is empty. 900 901This is called just like any other method, with the object as the first 902argument. It does not receive any additional arguments. However, the 903C<$_[0]> variable will be read-only in the destructor, so you cannot 904assign a value to it. 905 906If your C<DESTROY> method throws an error, this error will be ignored. 907It will not be sent to C<STDERR> and it will not cause the program to 908die. However, if your destructor is running inside an C<eval {}> block, 909then the error will change the value of C<$@>. 910 911Because C<DESTROY> methods can be called at any time, you should 912localize any global variables you might update in your C<DESTROY>. In 913particular, if you use C<eval {}> you should localize C<$@>, and if you 914use C<system> or backticks you should localize C<$?>. 915 916If you define an C<AUTOLOAD> in your class, then Perl will call your 917C<AUTOLOAD> to handle the C<DESTROY> method. You can prevent this by 918defining an empty C<DESTROY>, like we did in the autoloading example. 919You can also check the value of C<$AUTOLOAD> and return without doing 920anything when called to handle C<DESTROY>. 921 922=head3 Global Destruction 923 924The order in which objects are destroyed during the global destruction 925before the program exits is unpredictable. This means that any objects 926contained by your object may already have been destroyed. You should 927check that a contained object is defined before calling a method on it: 928 929 sub DESTROY { 930 my $self = shift; 931 932 $self->{handle}->close() if $self->{handle}; 933 } 934 935You can use the C<${^GLOBAL_PHASE}> variable to detect if you are 936currently in the global destruction phase: 937 938 sub DESTROY { 939 my $self = shift; 940 941 return if ${^GLOBAL_PHASE} eq 'DESTRUCT'; 942 943 $self->{handle}->close(); 944 } 945 946Note that this variable was added in Perl 5.14.0. If you want to detect 947the global destruction phase on older versions of Perl, you can use the 948C<Devel::GlobalDestruction> module on CPAN. 949 950If your C<DESTROY> method issues a warning during global destruction, 951the Perl interpreter will append the string " during global 952destruction" the warning. 953 954During global destruction, Perl will always garbage collect objects 955before unblessed references. See L<perlhacktips/PERL_DESTRUCT_LEVEL> 956for more information about global destruction. 957 958=head2 Non-Hash Objects 959 960All the examples so far have shown objects based on a blessed hash. 961However, it's possible to bless any type of data structure or referent, 962including scalars, globs, and subroutines. You may see this sort of 963thing when looking at code in the wild. 964 965Here's an example of a module as a blessed scalar: 966 967 package Time; 968 969 use strict; 970 use warnings; 971 972 sub new { 973 my $class = shift; 974 975 my $time = time; 976 return bless \$time, $class; 977 } 978 979 sub epoch { 980 my $self = shift; 981 return ${ $self }; 982 } 983 984 my $time = Time->new(); 985 print $time->epoch(); 986 987=head2 Inside-Out objects 988 989In the past, the Perl community experimented with a technique called 990"inside-out objects". An inside-out object stores its data outside of 991the object's reference, indexed on a unique property of the object, 992such as its memory address, rather than in the object itself. This has 993the advantage of enforcing the encapsulation of object attributes, 994since their data is not stored in the object itself. 995 996This technique was popular for a while (and was recommended in Damian 997Conway's I<Perl Best Practices>), but never achieved universal 998adoption. The L<Object::InsideOut> module on CPAN provides a 999comprehensive implementation of this technique, and you may see it or 1000other inside-out modules in the wild. 1001 1002Here is a simple example of the technique, using the 1003L<Hash::Util::FieldHash> core module. This module was added to the core 1004to support inside-out object implementations. 1005 1006 package Time; 1007 1008 use strict; 1009 use warnings; 1010 1011 use Hash::Util::FieldHash 'fieldhash'; 1012 1013 fieldhash my %time_for; 1014 1015 sub new { 1016 my $class = shift; 1017 1018 my $self = bless \( my $object ), $class; 1019 1020 $time_for{$self} = time; 1021 1022 return $self; 1023 } 1024 1025 sub epoch { 1026 my $self = shift; 1027 1028 return $time_for{$self}; 1029 } 1030 1031 my $time = Time->new; 1032 print $time->epoch; 1033 1034=head2 Pseudo-hashes 1035 1036The pseudo-hash feature was an experimental feature introduced in 1037earlier versions of Perl and removed in 5.10.0. A pseudo-hash is an 1038array reference which can be accessed using named keys like a hash. You 1039may run in to some code in the wild which uses it. See the L<fields> 1040pragma for more information. 1041 1042=head1 SEE ALSO 1043 1044A kinder, gentler tutorial on object-oriented programming in Perl can 1045be found in L<perlootut>. You should also check out L<perlmodlib> for 1046some style guides on constructing both modules and classes. 1047 1048