xref: /openbsd-src/gnu/usr.bin/perl/pod/perlobj.pod (revision a28daedfc357b214be5c701aa8ba8adb29a7f1c2)
1=head1 NAME
2X<object> X<OOP>
3
4perlobj - Perl objects
5
6=head1 DESCRIPTION
7
8First you need to understand what references are in Perl.
9See L<perlref> for that.  Second, if you still find the following
10reference work too complicated, a tutorial on object-oriented programming
11in Perl can be found in L<perltoot> and L<perltooc>.
12
13If you're still with us, then
14here are three very simple definitions that you should find reassuring.
15
16=over 4
17
18=item 1.
19
20An object is simply a reference that happens to know which class it
21belongs to.
22
23=item 2.
24
25A class is simply a package that happens to provide methods to deal
26with object references.
27
28=item 3.
29
30A method is simply a subroutine that expects an object reference (or
31a package name, for class methods) as the first argument.
32
33=back
34
35We'll cover these points now in more depth.
36
37=head2 An Object is Simply a Reference
38X<object> X<bless> X<constructor> X<new>
39
40Unlike say C++, Perl doesn't provide any special syntax for
41constructors.  A constructor is merely a subroutine that returns a
42reference to something "blessed" into a class, generally the
43class that the subroutine is defined in.  Here is a typical
44constructor:
45
46    package Critter;
47    sub new { bless {} }
48
49That word C<new> isn't special.  You could have written
50a construct this way, too:
51
52    package Critter;
53    sub spawn { bless {} }
54
55This might even be preferable, because the C++ programmers won't
56be tricked into thinking that C<new> works in Perl as it does in C++.
57It doesn't.  We recommend that you name your constructors whatever
58makes sense in the context of the problem you're solving.  For example,
59constructors in the Tk extension to Perl are named after the widgets
60they create.
61
62One thing that's different about Perl constructors compared with those in
63C++ is that in Perl, they have to allocate their own memory.  (The other
64things is that they don't automatically call overridden base-class
65constructors.)  The C<{}> allocates an anonymous hash containing no
66key/value pairs, and returns it  The bless() takes that reference and
67tells the object it references that it's now a Critter, and returns
68the reference.  This is for convenience, because the referenced object
69itself knows that it has been blessed, and the reference to it could
70have been returned directly, like this:
71
72    sub new {
73	my $self = {};
74	bless $self;
75	return $self;
76    }
77
78You often see such a thing in more complicated constructors
79that wish to call methods in the class as part of the construction:
80
81    sub new {
82	my $self = {};
83	bless $self;
84	$self->initialize();
85	return $self;
86    }
87
88If you care about inheritance (and you should; see
89L<perlmodlib/"Modules: Creation, Use, and Abuse">),
90then you want to use the two-arg form of bless
91so that your constructors may be inherited:
92
93    sub new {
94	my $class = shift;
95	my $self = {};
96	bless $self, $class;
97	$self->initialize();
98	return $self;
99    }
100
101Or if you expect people to call not just C<< CLASS->new() >> but also
102C<< $obj->new() >>, then use something like the following.  (Note that using
103this to call new() on an instance does not automatically perform any
104copying.  If you want a shallow or deep copy of an object, you'll have to
105specifically allow for that.)  The initialize() method used will be of
106whatever $class we blessed the object into:
107
108    sub new {
109	my $this = shift;
110	my $class = ref($this) || $this;
111	my $self = {};
112	bless $self, $class;
113	$self->initialize();
114	return $self;
115    }
116
117Within the class package, the methods will typically deal with the
118reference as an ordinary reference.  Outside the class package,
119the reference is generally treated as an opaque value that may
120be accessed only through the class's methods.
121
122Although a constructor can in theory re-bless a referenced object
123currently belonging to another class, this is almost certainly going
124to get you into trouble.  The new class is responsible for all
125cleanup later.  The previous blessing is forgotten, as an object
126may belong to only one class at a time.  (Although of course it's
127free to inherit methods from many classes.)  If you find yourself
128having to do this, the parent class is probably misbehaving, though.
129
130A clarification:  Perl objects are blessed.  References are not.  Objects
131know which package they belong to.  References do not.  The bless()
132function uses the reference to find the object.  Consider
133the following example:
134
135    $a = {};
136    $b = $a;
137    bless $a, BLAH;
138    print "\$b is a ", ref($b), "\n";
139
140This reports $b as being a BLAH, so obviously bless()
141operated on the object and not on the reference.
142
143=head2 A Class is Simply a Package
144X<class> X<package> X<@ISA> X<inheritance>
145
146Unlike say C++, Perl doesn't provide any special syntax for class
147definitions.  You use a package as a class by putting method
148definitions into the class.
149
150There is a special array within each package called @ISA, which says
151where else to look for a method if you can't find it in the current
152package.  This is how Perl implements inheritance.  Each element of the
153@ISA array is just the name of another package that happens to be a
154class package.  The classes are searched for missing methods in
155depth-first, left-to-right order by default (see L<mro> for alternative
156search order and other in-depth information).  The classes accessible
157through @ISA are known as base classes of the current class.
158
159All classes implicitly inherit from class C<UNIVERSAL> as their
160last base class.  Several commonly used methods are automatically
161supplied in the UNIVERSAL class; see L<"Default UNIVERSAL methods"> for
162more details.
163X<UNIVERSAL> X<base class> X<class, base>
164
165If a missing method is found in a base class, it is cached
166in the current class for efficiency.  Changing @ISA or defining new
167subroutines invalidates the cache and causes Perl to do the lookup again.
168
169If neither the current class, its named base classes, nor the UNIVERSAL
170class contains the requested method, these three places are searched
171all over again, this time looking for a method named AUTOLOAD().  If an
172AUTOLOAD is found, this method is called on behalf of the missing method,
173setting the package global $AUTOLOAD to be the fully qualified name of
174the method that was intended to be called.
175X<AUTOLOAD>
176
177If none of that works, Perl finally gives up and complains.
178
179If you want to stop the AUTOLOAD inheritance say simply
180X<AUTOLOAD>
181
182	sub AUTOLOAD;
183
184and the call will die using the name of the sub being called.
185
186Perl classes do method inheritance only.  Data inheritance is left up
187to the class itself.  By and large, this is not a problem in Perl,
188because most classes model the attributes of their object using an
189anonymous hash, which serves as its own little namespace to be carved up
190by the various classes that might want to do something with the object.
191The only problem with this is that you can't sure that you aren't using
192a piece of the hash that isn't already used.  A reasonable workaround
193is to prepend your fieldname in the hash with the package name.
194X<inheritance, method> X<inheritance, data>
195
196    sub bump {
197	my $self = shift;
198	$self->{ __PACKAGE__ . ".count"}++;
199    }
200
201=head2 A Method is Simply a Subroutine
202X<method>
203
204Unlike say C++, Perl doesn't provide any special syntax for method
205definition.  (It does provide a little syntax for method invocation
206though.  More on that later.)  A method expects its first argument
207to be the object (reference) or package (string) it is being invoked
208on.  There are two ways of calling methods, which we'll call class
209methods and instance methods.
210
211A class method expects a class name as the first argument.  It
212provides functionality for the class as a whole, not for any
213individual object belonging to the class.  Constructors are often
214class methods, but see L<perltoot> and L<perltooc> for alternatives.
215Many class methods simply ignore their first argument, because they
216already know what package they're in and don't care what package
217they were invoked via.  (These aren't necessarily the same, because
218class methods follow the inheritance tree just like ordinary instance
219methods.)  Another typical use for class methods is to look up an
220object by name:
221
222    sub find {
223	my ($class, $name) = @_;
224	$objtable{$name};
225    }
226
227An instance method expects an object reference as its first argument.
228Typically it shifts the first argument into a "self" or "this" variable,
229and then uses that as an ordinary reference.
230
231    sub display {
232	my $self = shift;
233	my @keys = @_ ? @_ : sort keys %$self;
234	foreach $key (@keys) {
235	    print "\t$key => $self->{$key}\n";
236	}
237    }
238
239=head2 Method Invocation
240X<invocation> X<method> X<arrow> X<< -> >>
241
242For various historical and other reasons, Perl offers two equivalent
243ways to write a method call.  The simpler and more common way is to use
244the arrow notation:
245
246    my $fred = Critter->find("Fred");
247    $fred->display("Height", "Weight");
248
249You should already be familiar with the use of the C<< -> >> operator with
250references.  In fact, since C<$fred> above is a reference to an object,
251you could think of the method call as just another form of
252dereferencing.
253
254Whatever is on the left side of the arrow, whether a reference or a
255class name, is passed to the method subroutine as its first argument.
256So the above code is mostly equivalent to:
257
258    my $fred = Critter::find("Critter", "Fred");
259    Critter::display($fred, "Height", "Weight");
260
261How does Perl know which package the subroutine is in?  By looking at
262the left side of the arrow, which must be either a package name or a
263reference to an object, i.e. something that has been blessed to a
264package.  Either way, that's the package where Perl starts looking.  If
265that package has no subroutine with that name, Perl starts looking for
266it in any base classes of that package, and so on.
267
268If you need to, you I<can> force Perl to start looking in some other package:
269
270    my $barney = MyCritter->Critter::find("Barney");
271    $barney->Critter::display("Height", "Weight");
272
273Here C<MyCritter> is presumably a subclass of C<Critter> that defines
274its own versions of find() and display().  We haven't specified what
275those methods do, but that doesn't matter above since we've forced Perl
276to start looking for the subroutines in C<Critter>.
277
278As a special case of the above, you may use the C<SUPER> pseudo-class to
279tell Perl to start looking for the method in the packages named in the
280current class's C<@ISA> list.
281X<SUPER>
282
283    package MyCritter;
284    use base 'Critter';    # sets @MyCritter::ISA = ('Critter');
285
286    sub display {
287        my ($self, @args) = @_;
288        $self->SUPER::display("Name", @args);
289    }
290
291It is important to note that C<SUPER> refers to the superclass(es) of the
292I<current package> and not to the superclass(es) of the object. Also, the
293C<SUPER> pseudo-class can only currently be used as a modifier to a method
294name, but not in any of the other ways that class names are normally used,
295eg:
296X<SUPER>
297
298    something->SUPER::method(...);	# OK
299    SUPER::method(...);			# WRONG
300    SUPER->method(...);			# WRONG
301
302Instead of a class name or an object reference, you can also use any
303expression that returns either of those on the left side of the arrow.
304So the following statement is valid:
305
306    Critter->find("Fred")->display("Height", "Weight");
307
308and so is the following:
309
310    my $fred = (reverse "rettirC")->find(reverse "derF");
311
312The right side of the arrow typically is the method name, but a simple
313scalar variable containing either the method name or a subroutine
314reference can also be used.
315
316=head2 Indirect Object Syntax
317X<indirect object syntax> X<invocation, indirect> X<indirect>
318
319The other way to invoke a method is by using the so-called "indirect
320object" notation.  This syntax was available in Perl 4 long before
321objects were introduced, and is still used with filehandles like this:
322
323   print STDERR "help!!!\n";
324
325The same syntax can be used to call either object or class methods.
326
327   my $fred = find Critter "Fred";
328   display $fred "Height", "Weight";
329
330Notice that there is no comma between the object or class name and the
331parameters.  This is how Perl can tell you want an indirect method call
332instead of an ordinary subroutine call.
333
334But what if there are no arguments?  In that case, Perl must guess what
335you want.  Even worse, it must make that guess I<at compile time>.
336Usually Perl gets it right, but when it doesn't you get a function
337call compiled as a method, or vice versa.  This can introduce subtle bugs
338that are hard to detect.
339
340For example, a call to a method C<new> in indirect notation -- as C++
341programmers are wont to make -- can be miscompiled into a subroutine
342call if there's already a C<new> function in scope.  You'd end up
343calling the current package's C<new> as a subroutine, rather than the
344desired class's method.  The compiler tries to cheat by remembering
345bareword C<require>s, but the grief when it messes up just isn't worth the
346years of debugging it will take you to track down such subtle bugs.
347
348There is another problem with this syntax: the indirect object is
349limited to a name, a scalar variable, or a block, because it would have
350to do too much lookahead otherwise, just like any other postfix
351dereference in the language.  (These are the same quirky rules as are
352used for the filehandle slot in functions like C<print> and C<printf>.)
353This can lead to horribly confusing precedence problems, as in these
354next two lines:
355
356    move $obj->{FIELD};                 # probably wrong!
357    move $ary[$i];                      # probably wrong!
358
359Those actually parse as the very surprising:
360
361    $obj->move->{FIELD};                # Well, lookee here
362    $ary->move([$i]);                   # Didn't expect this one, eh?
363
364Rather than what you might have expected:
365
366    $obj->{FIELD}->move();              # You should be so lucky.
367    $ary[$i]->move;                     # Yeah, sure.
368
369To get the correct behavior with indirect object syntax, you would have
370to use a block around the indirect object:
371
372    move {$obj->{FIELD}};
373    move {$ary[$i]};
374
375Even then, you still have the same potential problem if there happens to
376be a function named C<move> in the current package.  B<The C<< -> >>
377notation suffers from neither of these disturbing ambiguities, so we
378recommend you use it exclusively.>  However, you may still end up having
379to read code using the indirect object notation, so it's important to be
380familiar with it.
381
382=head2 Default UNIVERSAL methods
383X<UNIVERSAL>
384
385The C<UNIVERSAL> package automatically contains the following methods that
386are inherited by all other classes:
387
388=over 4
389
390=item isa(CLASS)
391X<isa>
392
393C<isa> returns I<true> if its object is blessed into a subclass of C<CLASS>
394
395You can also call C<UNIVERSAL::isa> as a subroutine with two arguments.  Of
396course, this will do the wrong thing if someone has overridden C<isa> in a
397class, so don't do it.
398
399If you need to determine whether you've received a valid invocant, use the
400C<blessed> function from L<Scalar::Util>:
401X<invocant> X<blessed>
402
403    if (blessed($ref) && $ref->isa( 'Some::Class')) {
404        # ...
405    }
406
407C<blessed> returns the name of the package the argument has been
408blessed into, or C<undef>.
409
410=item can(METHOD)
411X<can>
412
413C<can> checks to see if its object has a method called C<METHOD>,
414if it does then a reference to the sub is returned, if it does not then
415I<undef> is returned.
416
417C<UNIVERSAL::can> can also be called as a subroutine with two arguments.  It'll
418always return I<undef> if its first argument isn't an object or a class name.
419The same caveats for calling C<UNIVERSAL::isa> directly apply here, too.
420
421=item VERSION( [NEED] )
422X<VERSION>
423
424C<VERSION> returns the version number of the class (package).  If the
425NEED argument is given then it will check that the current version (as
426defined by the $VERSION variable in the given package) not less than
427NEED; it will die if this is not the case.  This method is normally
428called as a class method.  This method is called automatically by the
429C<VERSION> form of C<use>.
430
431    use A 1.2 qw(some imported subs);
432    # implies:
433    A->VERSION(1.2);
434
435=back
436
437B<NOTE:> C<can> directly uses Perl's internal code for method lookup, and
438C<isa> uses a very similar method and cache-ing strategy. This may cause
439strange effects if the Perl code dynamically changes @ISA in any package.
440
441You may add other methods to the UNIVERSAL class via Perl or XS code.
442You do not need to C<use UNIVERSAL> to make these methods
443available to your program (and you should not do so).
444
445=head2 Destructors
446X<destructor> X<DESTROY>
447
448When the last reference to an object goes away, the object is
449automatically destroyed.  (This may even be after you exit, if you've
450stored references in global variables.)  If you want to capture control
451just before the object is freed, you may define a DESTROY method in
452your class.  It will automatically be called at the appropriate moment,
453and you can do any extra cleanup you need to do.  Perl passes a reference
454to the object under destruction as the first (and only) argument.  Beware
455that the reference is a read-only value, and cannot be modified by
456manipulating C<$_[0]> within the destructor.  The object itself (i.e.
457the thingy the reference points to, namely C<${$_[0]}>, C<@{$_[0]}>,
458C<%{$_[0]}> etc.) is not similarly constrained.
459
460Since DESTROY methods can be called at unpredictable times, it is
461important that you localise any global variables that the method may
462update.  In particular, localise C<$@> if you use C<eval {}> and
463localise C<$?> if you use C<system> or backticks.
464
465If you arrange to re-bless the reference before the destructor returns,
466perl will again call the DESTROY method for the re-blessed object after
467the current one returns.  This can be used for clean delegation of
468object destruction, or for ensuring that destructors in the base classes
469of your choosing get called.  Explicitly calling DESTROY is also possible,
470but is usually never needed.
471
472Do not confuse the previous discussion with how objects I<CONTAINED> in the current
473one are destroyed.  Such objects will be freed and destroyed automatically
474when the current object is freed, provided no other references to them exist
475elsewhere.
476
477=head2 Summary
478
479That's about all there is to it.  Now you need just to go off and buy a
480book about object-oriented design methodology, and bang your forehead
481with it for the next six months or so.
482
483=head2 Two-Phased Garbage Collection
484X<garbage collection> X<GC> X<circular reference>
485X<reference, circular> X<DESTROY> X<destructor>
486
487For most purposes, Perl uses a fast and simple, reference-based
488garbage collection system.  That means there's an extra
489dereference going on at some level, so if you haven't built
490your Perl executable using your C compiler's C<-O> flag, performance
491will suffer.  If you I<have> built Perl with C<cc -O>, then this
492probably won't matter.
493
494A more serious concern is that unreachable memory with a non-zero
495reference count will not normally get freed.  Therefore, this is a bad
496idea:
497
498    {
499	my $a;
500	$a = \$a;
501    }
502
503Even thought $a I<should> go away, it can't.  When building recursive data
504structures, you'll have to break the self-reference yourself explicitly
505if you don't care to leak.  For example, here's a self-referential
506node such as one might use in a sophisticated tree structure:
507
508    sub new_node {
509	my $class = shift;
510	my $node  = {};
511	$node->{LEFT} = $node->{RIGHT} = $node;
512	$node->{DATA} = [ @_ ];
513	return bless $node => $class;
514    }
515
516If you create nodes like that, they (currently) won't go away unless you
517break their self reference yourself.  (In other words, this is not to be
518construed as a feature, and you shouldn't depend on it.)
519
520Almost.
521
522When an interpreter thread finally shuts down (usually when your program
523exits), then a rather costly but complete mark-and-sweep style of garbage
524collection is performed, and everything allocated by that thread gets
525destroyed.  This is essential to support Perl as an embedded or a
526multithreadable language.  For example, this program demonstrates Perl's
527two-phased garbage collection:
528
529    #!/usr/bin/perl
530    package Subtle;
531
532    sub new {
533	my $test;
534	$test = \$test;
535	warn "CREATING " . \$test;
536	return bless \$test;
537    }
538
539    sub DESTROY {
540	my $self = shift;
541	warn "DESTROYING $self";
542    }
543
544    package main;
545
546    warn "starting program";
547    {
548	my $a = Subtle->new;
549	my $b = Subtle->new;
550	$$a = 0;  # break selfref
551	warn "leaving block";
552    }
553
554    warn "just exited block";
555    warn "time to die...";
556    exit;
557
558When run as F</foo/test>, the following output is produced:
559
560    starting program at /foo/test line 18.
561    CREATING SCALAR(0x8e5b8) at /foo/test line 7.
562    CREATING SCALAR(0x8e57c) at /foo/test line 7.
563    leaving block at /foo/test line 23.
564    DESTROYING Subtle=SCALAR(0x8e5b8) at /foo/test line 13.
565    just exited block at /foo/test line 26.
566    time to die... at /foo/test line 27.
567    DESTROYING Subtle=SCALAR(0x8e57c) during global destruction.
568
569Notice that "global destruction" bit there?  That's the thread
570garbage collector reaching the unreachable.
571
572Objects are always destructed, even when regular refs aren't.  Objects
573are destructed in a separate pass before ordinary refs just to
574prevent object destructors from using refs that have been themselves
575destructed.  Plain refs are only garbage-collected if the destruct level
576is greater than 0.  You can test the higher levels of global destruction
577by setting the PERL_DESTRUCT_LEVEL environment variable, presuming
578C<-DDEBUGGING> was enabled during perl build time.
579See L<perlhack/PERL_DESTRUCT_LEVEL> for more information.
580
581A more complete garbage collection strategy will be implemented
582at a future date.
583
584In the meantime, the best solution is to create a non-recursive container
585class that holds a pointer to the self-referential data structure.
586Define a DESTROY method for the containing object's class that manually
587breaks the circularities in the self-referential structure.
588
589=head1 SEE ALSO
590
591A kinder, gentler tutorial on object-oriented programming in Perl can
592be found in L<perltoot>, L<perlboot> and L<perltooc>.  You should
593also check out L<perlbot> for other object tricks, traps, and tips, as
594well as L<perlmodlib> for some style guides on constructing both
595modules and classes.
596