1=head1 NAME 2X<object> X<OOP> 3 4perlobj - Perl objects 5 6=head1 DESCRIPTION 7 8First you need to understand what references are in Perl. 9See L<perlref> for that. Second, if you still find the following 10reference work too complicated, a tutorial on object-oriented programming 11in Perl can be found in L<perltoot> and L<perltooc>. 12 13If you're still with us, then 14here are three very simple definitions that you should find reassuring. 15 16=over 4 17 18=item 1. 19 20An object is simply a reference that happens to know which class it 21belongs to. 22 23=item 2. 24 25A class is simply a package that happens to provide methods to deal 26with object references. 27 28=item 3. 29 30A method is simply a subroutine that expects an object reference (or 31a package name, for class methods) as the first argument. 32 33=back 34 35We'll cover these points now in more depth. 36 37=head2 An Object is Simply a Reference 38X<object> X<bless> X<constructor> X<new> 39 40Unlike say C++, Perl doesn't provide any special syntax for 41constructors. A constructor is merely a subroutine that returns a 42reference to something "blessed" into a class, generally the 43class that the subroutine is defined in. Here is a typical 44constructor: 45 46 package Critter; 47 sub new { bless {} } 48 49That word C<new> isn't special. You could have written 50a construct this way, too: 51 52 package Critter; 53 sub spawn { bless {} } 54 55This might even be preferable, because the C++ programmers won't 56be tricked into thinking that C<new> works in Perl as it does in C++. 57It doesn't. We recommend that you name your constructors whatever 58makes sense in the context of the problem you're solving. For example, 59constructors in the Tk extension to Perl are named after the widgets 60they create. 61 62One thing that's different about Perl constructors compared with those in 63C++ is that in Perl, they have to allocate their own memory. (The other 64things is that they don't automatically call overridden base-class 65constructors.) The C<{}> allocates an anonymous hash containing no 66key/value pairs, and returns it The bless() takes that reference and 67tells the object it references that it's now a Critter, and returns 68the reference. This is for convenience, because the referenced object 69itself knows that it has been blessed, and the reference to it could 70have been returned directly, like this: 71 72 sub new { 73 my $self = {}; 74 bless $self; 75 return $self; 76 } 77 78You often see such a thing in more complicated constructors 79that wish to call methods in the class as part of the construction: 80 81 sub new { 82 my $self = {}; 83 bless $self; 84 $self->initialize(); 85 return $self; 86 } 87 88If you care about inheritance (and you should; see 89L<perlmodlib/"Modules: Creation, Use, and Abuse">), 90then you want to use the two-arg form of bless 91so that your constructors may be inherited: 92 93 sub new { 94 my $class = shift; 95 my $self = {}; 96 bless $self, $class; 97 $self->initialize(); 98 return $self; 99 } 100 101Or if you expect people to call not just C<< CLASS->new() >> but also 102C<< $obj->new() >>, then use something like the following. (Note that using 103this to call new() on an instance does not automatically perform any 104copying. If you want a shallow or deep copy of an object, you'll have to 105specifically allow for that.) The initialize() method used will be of 106whatever $class we blessed the object into: 107 108 sub new { 109 my $this = shift; 110 my $class = ref($this) || $this; 111 my $self = {}; 112 bless $self, $class; 113 $self->initialize(); 114 return $self; 115 } 116 117Within the class package, the methods will typically deal with the 118reference as an ordinary reference. Outside the class package, 119the reference is generally treated as an opaque value that may 120be accessed only through the class's methods. 121 122Although a constructor can in theory re-bless a referenced object 123currently belonging to another class, this is almost certainly going 124to get you into trouble. The new class is responsible for all 125cleanup later. The previous blessing is forgotten, as an object 126may belong to only one class at a time. (Although of course it's 127free to inherit methods from many classes.) If you find yourself 128having to do this, the parent class is probably misbehaving, though. 129 130A clarification: Perl objects are blessed. References are not. Objects 131know which package they belong to. References do not. The bless() 132function uses the reference to find the object. Consider 133the following example: 134 135 $a = {}; 136 $b = $a; 137 bless $a, BLAH; 138 print "\$b is a ", ref($b), "\n"; 139 140This reports $b as being a BLAH, so obviously bless() 141operated on the object and not on the reference. 142 143=head2 A Class is Simply a Package 144X<class> X<package> X<@ISA> X<inheritance> 145 146Unlike say C++, Perl doesn't provide any special syntax for class 147definitions. You use a package as a class by putting method 148definitions into the class. 149 150There is a special array within each package called @ISA, which says 151where else to look for a method if you can't find it in the current 152package. This is how Perl implements inheritance. Each element of the 153@ISA array is just the name of another package that happens to be a 154class package. The classes are searched for missing methods in 155depth-first, left-to-right order by default (see L<mro> for alternative 156search order and other in-depth information). The classes accessible 157through @ISA are known as base classes of the current class. 158 159All classes implicitly inherit from class C<UNIVERSAL> as their 160last base class. Several commonly used methods are automatically 161supplied in the UNIVERSAL class; see L<"Default UNIVERSAL methods"> for 162more details. 163X<UNIVERSAL> X<base class> X<class, base> 164 165If a missing method is found in a base class, it is cached 166in the current class for efficiency. Changing @ISA or defining new 167subroutines invalidates the cache and causes Perl to do the lookup again. 168 169If neither the current class, its named base classes, nor the UNIVERSAL 170class contains the requested method, these three places are searched 171all over again, this time looking for a method named AUTOLOAD(). If an 172AUTOLOAD is found, this method is called on behalf of the missing method, 173setting the package global $AUTOLOAD to be the fully qualified name of 174the method that was intended to be called. 175X<AUTOLOAD> 176 177If none of that works, Perl finally gives up and complains. 178 179If you want to stop the AUTOLOAD inheritance say simply 180X<AUTOLOAD> 181 182 sub AUTOLOAD; 183 184and the call will die using the name of the sub being called. 185 186Perl classes do method inheritance only. Data inheritance is left up 187to the class itself. By and large, this is not a problem in Perl, 188because most classes model the attributes of their object using an 189anonymous hash, which serves as its own little namespace to be carved up 190by the various classes that might want to do something with the object. 191The only problem with this is that you can't sure that you aren't using 192a piece of the hash that isn't already used. A reasonable workaround 193is to prepend your fieldname in the hash with the package name. 194X<inheritance, method> X<inheritance, data> 195 196 sub bump { 197 my $self = shift; 198 $self->{ __PACKAGE__ . ".count"}++; 199 } 200 201=head2 A Method is Simply a Subroutine 202X<method> 203 204Unlike say C++, Perl doesn't provide any special syntax for method 205definition. (It does provide a little syntax for method invocation 206though. More on that later.) A method expects its first argument 207to be the object (reference) or package (string) it is being invoked 208on. There are two ways of calling methods, which we'll call class 209methods and instance methods. 210 211A class method expects a class name as the first argument. It 212provides functionality for the class as a whole, not for any 213individual object belonging to the class. Constructors are often 214class methods, but see L<perltoot> and L<perltooc> for alternatives. 215Many class methods simply ignore their first argument, because they 216already know what package they're in and don't care what package 217they were invoked via. (These aren't necessarily the same, because 218class methods follow the inheritance tree just like ordinary instance 219methods.) Another typical use for class methods is to look up an 220object by name: 221 222 sub find { 223 my ($class, $name) = @_; 224 $objtable{$name}; 225 } 226 227An instance method expects an object reference as its first argument. 228Typically it shifts the first argument into a "self" or "this" variable, 229and then uses that as an ordinary reference. 230 231 sub display { 232 my $self = shift; 233 my @keys = @_ ? @_ : sort keys %$self; 234 foreach $key (@keys) { 235 print "\t$key => $self->{$key}\n"; 236 } 237 } 238 239=head2 Method Invocation 240X<invocation> X<method> X<arrow> X<< -> >> 241 242For various historical and other reasons, Perl offers two equivalent 243ways to write a method call. The simpler and more common way is to use 244the arrow notation: 245 246 my $fred = Critter->find("Fred"); 247 $fred->display("Height", "Weight"); 248 249You should already be familiar with the use of the C<< -> >> operator with 250references. In fact, since C<$fred> above is a reference to an object, 251you could think of the method call as just another form of 252dereferencing. 253 254Whatever is on the left side of the arrow, whether a reference or a 255class name, is passed to the method subroutine as its first argument. 256So the above code is mostly equivalent to: 257 258 my $fred = Critter::find("Critter", "Fred"); 259 Critter::display($fred, "Height", "Weight"); 260 261How does Perl know which package the subroutine is in? By looking at 262the left side of the arrow, which must be either a package name or a 263reference to an object, i.e. something that has been blessed to a 264package. Either way, that's the package where Perl starts looking. If 265that package has no subroutine with that name, Perl starts looking for 266it in any base classes of that package, and so on. 267 268If you need to, you I<can> force Perl to start looking in some other package: 269 270 my $barney = MyCritter->Critter::find("Barney"); 271 $barney->Critter::display("Height", "Weight"); 272 273Here C<MyCritter> is presumably a subclass of C<Critter> that defines 274its own versions of find() and display(). We haven't specified what 275those methods do, but that doesn't matter above since we've forced Perl 276to start looking for the subroutines in C<Critter>. 277 278As a special case of the above, you may use the C<SUPER> pseudo-class to 279tell Perl to start looking for the method in the packages named in the 280current class's C<@ISA> list. 281X<SUPER> 282 283 package MyCritter; 284 use base 'Critter'; # sets @MyCritter::ISA = ('Critter'); 285 286 sub display { 287 my ($self, @args) = @_; 288 $self->SUPER::display("Name", @args); 289 } 290 291It is important to note that C<SUPER> refers to the superclass(es) of the 292I<current package> and not to the superclass(es) of the object. Also, the 293C<SUPER> pseudo-class can only currently be used as a modifier to a method 294name, but not in any of the other ways that class names are normally used, 295eg: 296X<SUPER> 297 298 something->SUPER::method(...); # OK 299 SUPER::method(...); # WRONG 300 SUPER->method(...); # WRONG 301 302Instead of a class name or an object reference, you can also use any 303expression that returns either of those on the left side of the arrow. 304So the following statement is valid: 305 306 Critter->find("Fred")->display("Height", "Weight"); 307 308and so is the following: 309 310 my $fred = (reverse "rettirC")->find(reverse "derF"); 311 312The right side of the arrow typically is the method name, but a simple 313scalar variable containing either the method name or a subroutine 314reference can also be used. 315 316=head2 Indirect Object Syntax 317X<indirect object syntax> X<invocation, indirect> X<indirect> 318 319The other way to invoke a method is by using the so-called "indirect 320object" notation. This syntax was available in Perl 4 long before 321objects were introduced, and is still used with filehandles like this: 322 323 print STDERR "help!!!\n"; 324 325The same syntax can be used to call either object or class methods. 326 327 my $fred = find Critter "Fred"; 328 display $fred "Height", "Weight"; 329 330Notice that there is no comma between the object or class name and the 331parameters. This is how Perl can tell you want an indirect method call 332instead of an ordinary subroutine call. 333 334But what if there are no arguments? In that case, Perl must guess what 335you want. Even worse, it must make that guess I<at compile time>. 336Usually Perl gets it right, but when it doesn't you get a function 337call compiled as a method, or vice versa. This can introduce subtle bugs 338that are hard to detect. 339 340For example, a call to a method C<new> in indirect notation -- as C++ 341programmers are wont to make -- can be miscompiled into a subroutine 342call if there's already a C<new> function in scope. You'd end up 343calling the current package's C<new> as a subroutine, rather than the 344desired class's method. The compiler tries to cheat by remembering 345bareword C<require>s, but the grief when it messes up just isn't worth the 346years of debugging it will take you to track down such subtle bugs. 347 348There is another problem with this syntax: the indirect object is 349limited to a name, a scalar variable, or a block, because it would have 350to do too much lookahead otherwise, just like any other postfix 351dereference in the language. (These are the same quirky rules as are 352used for the filehandle slot in functions like C<print> and C<printf>.) 353This can lead to horribly confusing precedence problems, as in these 354next two lines: 355 356 move $obj->{FIELD}; # probably wrong! 357 move $ary[$i]; # probably wrong! 358 359Those actually parse as the very surprising: 360 361 $obj->move->{FIELD}; # Well, lookee here 362 $ary->move([$i]); # Didn't expect this one, eh? 363 364Rather than what you might have expected: 365 366 $obj->{FIELD}->move(); # You should be so lucky. 367 $ary[$i]->move; # Yeah, sure. 368 369To get the correct behavior with indirect object syntax, you would have 370to use a block around the indirect object: 371 372 move {$obj->{FIELD}}; 373 move {$ary[$i]}; 374 375Even then, you still have the same potential problem if there happens to 376be a function named C<move> in the current package. B<The C<< -> >> 377notation suffers from neither of these disturbing ambiguities, so we 378recommend you use it exclusively.> However, you may still end up having 379to read code using the indirect object notation, so it's important to be 380familiar with it. 381 382=head2 Default UNIVERSAL methods 383X<UNIVERSAL> 384 385The C<UNIVERSAL> package automatically contains the following methods that 386are inherited by all other classes: 387 388=over 4 389 390=item isa(CLASS) 391X<isa> 392 393C<isa> returns I<true> if its object is blessed into a subclass of C<CLASS> 394 395You can also call C<UNIVERSAL::isa> as a subroutine with two arguments. Of 396course, this will do the wrong thing if someone has overridden C<isa> in a 397class, so don't do it. 398 399If you need to determine whether you've received a valid invocant, use the 400C<blessed> function from L<Scalar::Util>: 401X<invocant> X<blessed> 402 403 if (blessed($ref) && $ref->isa( 'Some::Class')) { 404 # ... 405 } 406 407C<blessed> returns the name of the package the argument has been 408blessed into, or C<undef>. 409 410=item can(METHOD) 411X<can> 412 413C<can> checks to see if its object has a method called C<METHOD>, 414if it does then a reference to the sub is returned, if it does not then 415I<undef> is returned. 416 417C<UNIVERSAL::can> can also be called as a subroutine with two arguments. It'll 418always return I<undef> if its first argument isn't an object or a class name. 419The same caveats for calling C<UNIVERSAL::isa> directly apply here, too. 420 421=item VERSION( [NEED] ) 422X<VERSION> 423 424C<VERSION> returns the version number of the class (package). If the 425NEED argument is given then it will check that the current version (as 426defined by the $VERSION variable in the given package) not less than 427NEED; it will die if this is not the case. This method is normally 428called as a class method. This method is called automatically by the 429C<VERSION> form of C<use>. 430 431 use A 1.2 qw(some imported subs); 432 # implies: 433 A->VERSION(1.2); 434 435=back 436 437B<NOTE:> C<can> directly uses Perl's internal code for method lookup, and 438C<isa> uses a very similar method and cache-ing strategy. This may cause 439strange effects if the Perl code dynamically changes @ISA in any package. 440 441You may add other methods to the UNIVERSAL class via Perl or XS code. 442You do not need to C<use UNIVERSAL> to make these methods 443available to your program (and you should not do so). 444 445=head2 Destructors 446X<destructor> X<DESTROY> 447 448When the last reference to an object goes away, the object is 449automatically destroyed. (This may even be after you exit, if you've 450stored references in global variables.) If you want to capture control 451just before the object is freed, you may define a DESTROY method in 452your class. It will automatically be called at the appropriate moment, 453and you can do any extra cleanup you need to do. Perl passes a reference 454to the object under destruction as the first (and only) argument. Beware 455that the reference is a read-only value, and cannot be modified by 456manipulating C<$_[0]> within the destructor. The object itself (i.e. 457the thingy the reference points to, namely C<${$_[0]}>, C<@{$_[0]}>, 458C<%{$_[0]}> etc.) is not similarly constrained. 459 460Since DESTROY methods can be called at unpredictable times, it is 461important that you localise any global variables that the method may 462update. In particular, localise C<$@> if you use C<eval {}> and 463localise C<$?> if you use C<system> or backticks. 464 465If you arrange to re-bless the reference before the destructor returns, 466perl will again call the DESTROY method for the re-blessed object after 467the current one returns. This can be used for clean delegation of 468object destruction, or for ensuring that destructors in the base classes 469of your choosing get called. Explicitly calling DESTROY is also possible, 470but is usually never needed. 471 472Do not confuse the previous discussion with how objects I<CONTAINED> in the current 473one are destroyed. Such objects will be freed and destroyed automatically 474when the current object is freed, provided no other references to them exist 475elsewhere. 476 477=head2 Summary 478 479That's about all there is to it. Now you need just to go off and buy a 480book about object-oriented design methodology, and bang your forehead 481with it for the next six months or so. 482 483=head2 Two-Phased Garbage Collection 484X<garbage collection> X<GC> X<circular reference> 485X<reference, circular> X<DESTROY> X<destructor> 486 487For most purposes, Perl uses a fast and simple, reference-based 488garbage collection system. That means there's an extra 489dereference going on at some level, so if you haven't built 490your Perl executable using your C compiler's C<-O> flag, performance 491will suffer. If you I<have> built Perl with C<cc -O>, then this 492probably won't matter. 493 494A more serious concern is that unreachable memory with a non-zero 495reference count will not normally get freed. Therefore, this is a bad 496idea: 497 498 { 499 my $a; 500 $a = \$a; 501 } 502 503Even thought $a I<should> go away, it can't. When building recursive data 504structures, you'll have to break the self-reference yourself explicitly 505if you don't care to leak. For example, here's a self-referential 506node such as one might use in a sophisticated tree structure: 507 508 sub new_node { 509 my $class = shift; 510 my $node = {}; 511 $node->{LEFT} = $node->{RIGHT} = $node; 512 $node->{DATA} = [ @_ ]; 513 return bless $node => $class; 514 } 515 516If you create nodes like that, they (currently) won't go away unless you 517break their self reference yourself. (In other words, this is not to be 518construed as a feature, and you shouldn't depend on it.) 519 520Almost. 521 522When an interpreter thread finally shuts down (usually when your program 523exits), then a rather costly but complete mark-and-sweep style of garbage 524collection is performed, and everything allocated by that thread gets 525destroyed. This is essential to support Perl as an embedded or a 526multithreadable language. For example, this program demonstrates Perl's 527two-phased garbage collection: 528 529 #!/usr/bin/perl 530 package Subtle; 531 532 sub new { 533 my $test; 534 $test = \$test; 535 warn "CREATING " . \$test; 536 return bless \$test; 537 } 538 539 sub DESTROY { 540 my $self = shift; 541 warn "DESTROYING $self"; 542 } 543 544 package main; 545 546 warn "starting program"; 547 { 548 my $a = Subtle->new; 549 my $b = Subtle->new; 550 $$a = 0; # break selfref 551 warn "leaving block"; 552 } 553 554 warn "just exited block"; 555 warn "time to die..."; 556 exit; 557 558When run as F</foo/test>, the following output is produced: 559 560 starting program at /foo/test line 18. 561 CREATING SCALAR(0x8e5b8) at /foo/test line 7. 562 CREATING SCALAR(0x8e57c) at /foo/test line 7. 563 leaving block at /foo/test line 23. 564 DESTROYING Subtle=SCALAR(0x8e5b8) at /foo/test line 13. 565 just exited block at /foo/test line 26. 566 time to die... at /foo/test line 27. 567 DESTROYING Subtle=SCALAR(0x8e57c) during global destruction. 568 569Notice that "global destruction" bit there? That's the thread 570garbage collector reaching the unreachable. 571 572Objects are always destructed, even when regular refs aren't. Objects 573are destructed in a separate pass before ordinary refs just to 574prevent object destructors from using refs that have been themselves 575destructed. Plain refs are only garbage-collected if the destruct level 576is greater than 0. You can test the higher levels of global destruction 577by setting the PERL_DESTRUCT_LEVEL environment variable, presuming 578C<-DDEBUGGING> was enabled during perl build time. 579See L<perlhack/PERL_DESTRUCT_LEVEL> for more information. 580 581A more complete garbage collection strategy will be implemented 582at a future date. 583 584In the meantime, the best solution is to create a non-recursive container 585class that holds a pointer to the self-referential data structure. 586Define a DESTROY method for the containing object's class that manually 587breaks the circularities in the self-referential structure. 588 589=head1 SEE ALSO 590 591A kinder, gentler tutorial on object-oriented programming in Perl can 592be found in L<perltoot>, L<perlboot> and L<perltooc>. You should 593also check out L<perlbot> for other object tricks, traps, and tips, as 594well as L<perlmodlib> for some style guides on constructing both 595modules and classes. 596