xref: /openbsd-src/gnu/usr.bin/perl/pod/perlguts.pod (revision e2e5c5d36e4398ba94879f0a31b0307421edcfdb)
1=head1 NAME
2
3perlguts - Introduction to the Perl API
4
5=head1 DESCRIPTION
6
7This document attempts to describe how to use the Perl API, as well as containing
8some info on the basic workings of the Perl core. It is far from complete
9and probably contains many errors. Please refer any questions or
10comments to the author below.
11
12=head1 Variables
13
14=head2 Datatypes
15
16Perl has three typedefs that handle Perl's three main data types:
17
18    SV  Scalar Value
19    AV  Array Value
20    HV  Hash Value
21
22Each typedef has specific routines that manipulate the various data types.
23
24=head2 What is an "IV"?
25
26Perl uses a special typedef IV which is a simple signed integer type that is
27guaranteed to be large enough to hold a pointer (as well as an integer).
28Additionally, there is the UV, which is simply an unsigned IV.
29
30Perl also uses two special typedefs, I32 and I16, which will always be at
31least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16,
32as well.)
33
34=head2 Working with SVs
35
36An SV can be created and loaded with one command.  There are four types of
37values that can be loaded: an integer value (IV), a double (NV), a string,
38(PV), and another scalar (SV).
39
40The six routines are:
41
42    SV*  newSViv(IV);
43    SV*  newSVnv(double);
44    SV*  newSVpv(const char*, int);
45    SV*  newSVpvn(const char*, int);
46    SV*  newSVpvf(const char*, ...);
47    SV*  newSVsv(SV*);
48
49To change the value of an *already-existing* SV, there are seven routines:
50
51    void  sv_setiv(SV*, IV);
52    void  sv_setuv(SV*, UV);
53    void  sv_setnv(SV*, double);
54    void  sv_setpv(SV*, const char*);
55    void  sv_setpvn(SV*, const char*, int)
56    void  sv_setpvf(SV*, const char*, ...);
57    void  sv_setpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);
58    void  sv_setsv(SV*, SV*);
59
60Notice that you can choose to specify the length of the string to be
61assigned by using C<sv_setpvn>, C<newSVpvn>, or C<newSVpv>, or you may
62allow Perl to calculate the length by using C<sv_setpv> or by specifying
630 as the second argument to C<newSVpv>.  Be warned, though, that Perl will
64determine the string's length by using C<strlen>, which depends on the
65string terminating with a NUL character.
66
67The arguments of C<sv_setpvf> are processed like C<sprintf>, and the
68formatted output becomes the value.
69
70C<sv_setpvfn> is an analogue of C<vsprintf>, but it allows you to specify
71either a pointer to a variable argument list or the address and length of
72an array of SVs.  The last argument points to a boolean; on return, if that
73boolean is true, then locale-specific information has been used to format
74the string, and the string's contents are therefore untrustworthy (see
75L<perlsec>).  This pointer may be NULL if that information is not
76important.  Note that this function requires you to specify the length of
77the format.
78
79The C<sv_set*()> functions are not generic enough to operate on values
80that have "magic".  See L<Magic Virtual Tables> later in this document.
81
82All SVs that contain strings should be terminated with a NUL character.
83If it is not NUL-terminated there is a risk of
84core dumps and corruptions from code which passes the string to C
85functions or system calls which expect a NUL-terminated string.
86Perl's own functions typically add a trailing NUL for this reason.
87Nevertheless, you should be very careful when you pass a string stored
88in an SV to a C function or system call.
89
90To access the actual value that an SV points to, you can use the macros:
91
92    SvIV(SV*)
93    SvUV(SV*)
94    SvNV(SV*)
95    SvPV(SV*, STRLEN len)
96    SvPV_nolen(SV*)
97
98which will automatically coerce the actual scalar type into an IV, UV, double,
99or string.
100
101In the C<SvPV> macro, the length of the string returned is placed into the
102variable C<len> (this is a macro, so you do I<not> use C<&len>).  If you do
103not care what the length of the data is, use the C<SvPV_nolen> macro.
104Historically the C<SvPV> macro with the global variable C<PL_na> has been
105used in this case.  But that can be quite inefficient because C<PL_na> must
106be accessed in thread-local storage in threaded Perl.  In any case, remember
107that Perl allows arbitrary strings of data that may both contain NULs and
108might not be terminated by a NUL.
109
110Also remember that C doesn't allow you to safely say C<foo(SvPV(s, len),
111len);>. It might work with your compiler, but it won't work for everyone.
112Break this sort of statement up into separate assignments:
113
114	SV *s;
115	STRLEN len;
116	char * ptr;
117	ptr = SvPV(s, len);
118	foo(ptr, len);
119
120If you want to know if the scalar value is TRUE, you can use:
121
122    SvTRUE(SV*)
123
124Although Perl will automatically grow strings for you, if you need to force
125Perl to allocate more memory for your SV, you can use the macro
126
127    SvGROW(SV*, STRLEN newlen)
128
129which will determine if more memory needs to be allocated.  If so, it will
130call the function C<sv_grow>.  Note that C<SvGROW> can only increase, not
131decrease, the allocated memory of an SV and that it does not automatically
132add a byte for the a trailing NUL (perl's own string functions typically do
133C<SvGROW(sv, len + 1)>).
134
135If you have an SV and want to know what kind of data Perl thinks is stored
136in it, you can use the following macros to check the type of SV you have.
137
138    SvIOK(SV*)
139    SvNOK(SV*)
140    SvPOK(SV*)
141
142You can get and set the current length of the string stored in an SV with
143the following macros:
144
145    SvCUR(SV*)
146    SvCUR_set(SV*, I32 val)
147
148You can also get a pointer to the end of the string stored in the SV
149with the macro:
150
151    SvEND(SV*)
152
153But note that these last three macros are valid only if C<SvPOK()> is true.
154
155If you want to append something to the end of string stored in an C<SV*>,
156you can use the following functions:
157
158    void  sv_catpv(SV*, const char*);
159    void  sv_catpvn(SV*, const char*, STRLEN);
160    void  sv_catpvf(SV*, const char*, ...);
161    void  sv_catpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);
162    void  sv_catsv(SV*, SV*);
163
164The first function calculates the length of the string to be appended by
165using C<strlen>.  In the second, you specify the length of the string
166yourself.  The third function processes its arguments like C<sprintf> and
167appends the formatted output.  The fourth function works like C<vsprintf>.
168You can specify the address and length of an array of SVs instead of the
169va_list argument. The fifth function extends the string stored in the first
170SV with the string stored in the second SV.  It also forces the second SV
171to be interpreted as a string.
172
173The C<sv_cat*()> functions are not generic enough to operate on values that
174have "magic".  See L<Magic Virtual Tables> later in this document.
175
176If you know the name of a scalar variable, you can get a pointer to its SV
177by using the following:
178
179    SV*  get_sv("package::varname", FALSE);
180
181This returns NULL if the variable does not exist.
182
183If you want to know if this variable (or any other SV) is actually C<defined>,
184you can call:
185
186    SvOK(SV*)
187
188The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>.  Its
189address can be used whenever an C<SV*> is needed.
190
191There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain Boolean
192TRUE and FALSE values, respectively.  Like C<PL_sv_undef>, their addresses can
193be used whenever an C<SV*> is needed.
194
195Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>.
196Take this code:
197
198    SV* sv = (SV*) 0;
199    if (I-am-to-return-a-real-value) {
200            sv = sv_2mortal(newSViv(42));
201    }
202    sv_setsv(ST(0), sv);
203
204This code tries to return a new SV (which contains the value 42) if it should
205return a real value, or undef otherwise.  Instead it has returned a NULL
206pointer which, somewhere down the line, will cause a segmentation violation,
207bus error, or just weird results.  Change the zero to C<&PL_sv_undef> in the first
208line and all will be well.
209
210To free an SV that you've created, call C<SvREFCNT_dec(SV*)>.  Normally this
211call is not necessary (see L<Reference Counts and Mortality>).
212
213=head2 What's Really Stored in an SV?
214
215Recall that the usual method of determining the type of scalar you have is
216to use C<Sv*OK> macros.  Because a scalar can be both a number and a string,
217usually these macros will always return TRUE and calling the C<Sv*V>
218macros will do the appropriate conversion of string to integer/double or
219integer/double to string.
220
221If you I<really> need to know if you have an integer, double, or string
222pointer in an SV, you can use the following three macros instead:
223
224    SvIOKp(SV*)
225    SvNOKp(SV*)
226    SvPOKp(SV*)
227
228These will tell you if you truly have an integer, double, or string pointer
229stored in your SV.  The "p" stands for private.
230
231In general, though, it's best to use the C<Sv*V> macros.
232
233=head2 Working with AVs
234
235There are two ways to create and load an AV.  The first method creates an
236empty AV:
237
238    AV*  newAV();
239
240The second method both creates the AV and initially populates it with SVs:
241
242    AV*  av_make(I32 num, SV **ptr);
243
244The second argument points to an array containing C<num> C<SV*>'s.  Once the
245AV has been created, the SVs can be destroyed, if so desired.
246
247Once the AV has been created, the following operations are possible on AVs:
248
249    void  av_push(AV*, SV*);
250    SV*   av_pop(AV*);
251    SV*   av_shift(AV*);
252    void  av_unshift(AV*, I32 num);
253
254These should be familiar operations, with the exception of C<av_unshift>.
255This routine adds C<num> elements at the front of the array with the C<undef>
256value.  You must then use C<av_store> (described below) to assign values
257to these new elements.
258
259Here are some other functions:
260
261    I32   av_len(AV*);
262    SV**  av_fetch(AV*, I32 key, I32 lval);
263    SV**  av_store(AV*, I32 key, SV* val);
264
265The C<av_len> function returns the highest index value in array (just
266like $#array in Perl).  If the array is empty, -1 is returned.  The
267C<av_fetch> function returns the value at index C<key>, but if C<lval>
268is non-zero, then C<av_fetch> will store an undef value at that index.
269The C<av_store> function stores the value C<val> at index C<key>, and does
270not increment the reference count of C<val>.  Thus the caller is responsible
271for taking care of that, and if C<av_store> returns NULL, the caller will
272have to decrement the reference count to avoid a memory leak.  Note that
273C<av_fetch> and C<av_store> both return C<SV**>'s, not C<SV*>'s as their
274return value.
275
276    void  av_clear(AV*);
277    void  av_undef(AV*);
278    void  av_extend(AV*, I32 key);
279
280The C<av_clear> function deletes all the elements in the AV* array, but
281does not actually delete the array itself.  The C<av_undef> function will
282delete all the elements in the array plus the array itself.  The
283C<av_extend> function extends the array so that it contains at least C<key+1>
284elements.  If C<key+1> is less than the currently allocated length of the array,
285then nothing is done.
286
287If you know the name of an array variable, you can get a pointer to its AV
288by using the following:
289
290    AV*  get_av("package::varname", FALSE);
291
292This returns NULL if the variable does not exist.
293
294See L<Understanding the Magic of Tied Hashes and Arrays> for more
295information on how to use the array access functions on tied arrays.
296
297=head2 Working with HVs
298
299To create an HV, you use the following routine:
300
301    HV*  newHV();
302
303Once the HV has been created, the following operations are possible on HVs:
304
305    SV**  hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
306    SV**  hv_fetch(HV*, const char* key, U32 klen, I32 lval);
307
308The C<klen> parameter is the length of the key being passed in (Note that
309you cannot pass 0 in as a value of C<klen> to tell Perl to measure the
310length of the key).  The C<val> argument contains the SV pointer to the
311scalar being stored, and C<hash> is the precomputed hash value (zero if
312you want C<hv_store> to calculate it for you).  The C<lval> parameter
313indicates whether this fetch is actually a part of a store operation, in
314which case a new undefined value will be added to the HV with the supplied
315key and C<hv_fetch> will return as if the value had already existed.
316
317Remember that C<hv_store> and C<hv_fetch> return C<SV**>'s and not just
318C<SV*>.  To access the scalar value, you must first dereference the return
319value.  However, you should check to make sure that the return value is
320not NULL before dereferencing it.
321
322These two functions check if a hash table entry exists, and deletes it.
323
324    bool  hv_exists(HV*, const char* key, U32 klen);
325    SV*   hv_delete(HV*, const char* key, U32 klen, I32 flags);
326
327If C<flags> does not include the C<G_DISCARD> flag then C<hv_delete> will
328create and return a mortal copy of the deleted value.
329
330And more miscellaneous functions:
331
332    void   hv_clear(HV*);
333    void   hv_undef(HV*);
334
335Like their AV counterparts, C<hv_clear> deletes all the entries in the hash
336table but does not actually delete the hash table.  The C<hv_undef> deletes
337both the entries and the hash table itself.
338
339Perl keeps the actual data in linked list of structures with a typedef of HE.
340These contain the actual key and value pointers (plus extra administrative
341overhead).  The key is a string pointer; the value is an C<SV*>.  However,
342once you have an C<HE*>, to get the actual key and value, use the routines
343specified below.
344
345    I32    hv_iterinit(HV*);
346            /* Prepares starting point to traverse hash table */
347    HE*    hv_iternext(HV*);
348            /* Get the next entry, and return a pointer to a
349               structure that has both the key and value */
350    char*  hv_iterkey(HE* entry, I32* retlen);
351            /* Get the key from an HE structure and also return
352               the length of the key string */
353    SV*    hv_iterval(HV*, HE* entry);
354            /* Return a SV pointer to the value of the HE
355               structure */
356    SV*    hv_iternextsv(HV*, char** key, I32* retlen);
357            /* This convenience routine combines hv_iternext,
358	       hv_iterkey, and hv_iterval.  The key and retlen
359	       arguments are return values for the key and its
360	       length.  The value is returned in the SV* argument */
361
362If you know the name of a hash variable, you can get a pointer to its HV
363by using the following:
364
365    HV*  get_hv("package::varname", FALSE);
366
367This returns NULL if the variable does not exist.
368
369The hash algorithm is defined in the C<PERL_HASH(hash, key, klen)> macro:
370
371    hash = 0;
372    while (klen--)
373	hash = (hash * 33) + *key++;
374    hash = hash + (hash >> 5);			/* after 5.6 */
375
376The last step was added in version 5.6 to improve distribution of
377lower bits in the resulting hash value.
378
379See L<Understanding the Magic of Tied Hashes and Arrays> for more
380information on how to use the hash access functions on tied hashes.
381
382=head2 Hash API Extensions
383
384Beginning with version 5.004, the following functions are also supported:
385
386    HE*     hv_fetch_ent  (HV* tb, SV* key, I32 lval, U32 hash);
387    HE*     hv_store_ent  (HV* tb, SV* key, SV* val, U32 hash);
388
389    bool    hv_exists_ent (HV* tb, SV* key, U32 hash);
390    SV*     hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);
391
392    SV*     hv_iterkeysv  (HE* entry);
393
394Note that these functions take C<SV*> keys, which simplifies writing
395of extension code that deals with hash structures.  These functions
396also allow passing of C<SV*> keys to C<tie> functions without forcing
397you to stringify the keys (unlike the previous set of functions).
398
399They also return and accept whole hash entries (C<HE*>), making their
400use more efficient (since the hash number for a particular string
401doesn't have to be recomputed every time).  See L<perlapi> for detailed
402descriptions.
403
404The following macros must always be used to access the contents of hash
405entries.  Note that the arguments to these macros must be simple
406variables, since they may get evaluated more than once.  See
407L<perlapi> for detailed descriptions of these macros.
408
409    HePV(HE* he, STRLEN len)
410    HeVAL(HE* he)
411    HeHASH(HE* he)
412    HeSVKEY(HE* he)
413    HeSVKEY_force(HE* he)
414    HeSVKEY_set(HE* he, SV* sv)
415
416These two lower level macros are defined, but must only be used when
417dealing with keys that are not C<SV*>s:
418
419    HeKEY(HE* he)
420    HeKLEN(HE* he)
421
422Note that both C<hv_store> and C<hv_store_ent> do not increment the
423reference count of the stored C<val>, which is the caller's responsibility.
424If these functions return a NULL value, the caller will usually have to
425decrement the reference count of C<val> to avoid a memory leak.
426
427=head2 References
428
429References are a special type of scalar that point to other data types
430(including references).
431
432To create a reference, use either of the following functions:
433
434    SV* newRV_inc((SV*) thing);
435    SV* newRV_noinc((SV*) thing);
436
437The C<thing> argument can be any of an C<SV*>, C<AV*>, or C<HV*>.  The
438functions are identical except that C<newRV_inc> increments the reference
439count of the C<thing>, while C<newRV_noinc> does not.  For historical
440reasons, C<newRV> is a synonym for C<newRV_inc>.
441
442Once you have a reference, you can use the following macro to dereference
443the reference:
444
445    SvRV(SV*)
446
447then call the appropriate routines, casting the returned C<SV*> to either an
448C<AV*> or C<HV*>, if required.
449
450To determine if an SV is a reference, you can use the following macro:
451
452    SvROK(SV*)
453
454To discover what type of value the reference refers to, use the following
455macro and then check the return value.
456
457    SvTYPE(SvRV(SV*))
458
459The most useful types that will be returned are:
460
461    SVt_IV    Scalar
462    SVt_NV    Scalar
463    SVt_PV    Scalar
464    SVt_RV    Scalar
465    SVt_PVAV  Array
466    SVt_PVHV  Hash
467    SVt_PVCV  Code
468    SVt_PVGV  Glob (possible a file handle)
469    SVt_PVMG  Blessed or Magical Scalar
470
471    See the sv.h header file for more details.
472
473=head2 Blessed References and Class Objects
474
475References are also used to support object-oriented programming.  In the
476OO lexicon, an object is simply a reference that has been blessed into a
477package (or class).  Once blessed, the programmer may now use the reference
478to access the various methods in the class.
479
480A reference can be blessed into a package with the following function:
481
482    SV* sv_bless(SV* sv, HV* stash);
483
484The C<sv> argument must be a reference.  The C<stash> argument specifies
485which class the reference will belong to.  See
486L<Stashes and Globs> for information on converting class names into stashes.
487
488/* Still under construction */
489
490Upgrades rv to reference if not already one.  Creates new SV for rv to
491point to.  If C<classname> is non-null, the SV is blessed into the specified
492class.  SV is returned.
493
494	SV* newSVrv(SV* rv, const char* classname);
495
496Copies integer or double into an SV whose reference is C<rv>.  SV is blessed
497if C<classname> is non-null.
498
499	SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
500	SV* sv_setref_nv(SV* rv, const char* classname, NV iv);
501
502Copies the pointer value (I<the address, not the string!>) into an SV whose
503reference is rv.  SV is blessed if C<classname> is non-null.
504
505	SV* sv_setref_pv(SV* rv, const char* classname, PV iv);
506
507Copies string into an SV whose reference is C<rv>.  Set length to 0 to let
508Perl calculate the string length.  SV is blessed if C<classname> is non-null.
509
510	SV* sv_setref_pvn(SV* rv, const char* classname, PV iv, STRLEN length);
511
512Tests whether the SV is blessed into the specified class.  It does not
513check inheritance relationships.
514
515	int  sv_isa(SV* sv, const char* name);
516
517Tests whether the SV is a reference to a blessed object.
518
519	int  sv_isobject(SV* sv);
520
521Tests whether the SV is derived from the specified class. SV can be either
522a reference to a blessed object or a string containing a class name. This
523is the function implementing the C<UNIVERSAL::isa> functionality.
524
525	bool sv_derived_from(SV* sv, const char* name);
526
527To check if you've got an object derived from a specific class you have
528to write:
529
530	if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }
531
532=head2 Creating New Variables
533
534To create a new Perl variable with an undef value which can be accessed from
535your Perl script, use the following routines, depending on the variable type.
536
537    SV*  get_sv("package::varname", TRUE);
538    AV*  get_av("package::varname", TRUE);
539    HV*  get_hv("package::varname", TRUE);
540
541Notice the use of TRUE as the second parameter.  The new variable can now
542be set, using the routines appropriate to the data type.
543
544There are additional macros whose values may be bitwise OR'ed with the
545C<TRUE> argument to enable certain extra features.  Those bits are:
546
547    GV_ADDMULTI	Marks the variable as multiply defined, thus preventing the
548		"Name <varname> used only once: possible typo" warning.
549    GV_ADDWARN	Issues the warning "Had to create <varname> unexpectedly" if
550		the variable did not exist before the function was called.
551
552If you do not specify a package name, the variable is created in the current
553package.
554
555=head2 Reference Counts and Mortality
556
557Perl uses an reference count-driven garbage collection mechanism. SVs,
558AVs, or HVs (xV for short in the following) start their life with a
559reference count of 1.  If the reference count of an xV ever drops to 0,
560then it will be destroyed and its memory made available for reuse.
561
562This normally doesn't happen at the Perl level unless a variable is
563undef'ed or the last variable holding a reference to it is changed or
564overwritten.  At the internal level, however, reference counts can be
565manipulated with the following macros:
566
567    int SvREFCNT(SV* sv);
568    SV* SvREFCNT_inc(SV* sv);
569    void SvREFCNT_dec(SV* sv);
570
571However, there is one other function which manipulates the reference
572count of its argument.  The C<newRV_inc> function, you will recall,
573creates a reference to the specified argument.  As a side effect,
574it increments the argument's reference count.  If this is not what
575you want, use C<newRV_noinc> instead.
576
577For example, imagine you want to return a reference from an XSUB function.
578Inside the XSUB routine, you create an SV which initially has a reference
579count of one.  Then you call C<newRV_inc>, passing it the just-created SV.
580This returns the reference as a new SV, but the reference count of the
581SV you passed to C<newRV_inc> has been incremented to two.  Now you
582return the reference from the XSUB routine and forget about the SV.
583But Perl hasn't!  Whenever the returned reference is destroyed, the
584reference count of the original SV is decreased to one and nothing happens.
585The SV will hang around without any way to access it until Perl itself
586terminates.  This is a memory leak.
587
588The correct procedure, then, is to use C<newRV_noinc> instead of
589C<newRV_inc>.  Then, if and when the last reference is destroyed,
590the reference count of the SV will go to zero and it will be destroyed,
591stopping any memory leak.
592
593There are some convenience functions available that can help with the
594destruction of xVs.  These functions introduce the concept of "mortality".
595An xV that is mortal has had its reference count marked to be decremented,
596but not actually decremented, until "a short time later".  Generally the
597term "short time later" means a single Perl statement, such as a call to
598an XSUB function.  The actual determinant for when mortal xVs have their
599reference count decremented depends on two macros, SAVETMPS and FREETMPS.
600See L<perlcall> and L<perlxs> for more details on these macros.
601
602"Mortalization" then is at its simplest a deferred C<SvREFCNT_dec>.
603However, if you mortalize a variable twice, the reference count will
604later be decremented twice.
605
606You should be careful about creating mortal variables.  Strange things
607can happen if you make the same value mortal within multiple contexts,
608or if you make a variable mortal multiple times.
609
610To create a mortal variable, use the functions:
611
612    SV*  sv_newmortal()
613    SV*  sv_2mortal(SV*)
614    SV*  sv_mortalcopy(SV*)
615
616The first call creates a mortal SV, the second converts an existing
617SV to a mortal SV (and thus defers a call to C<SvREFCNT_dec>), and the
618third creates a mortal copy of an existing SV.
619
620The mortal routines are not just for SVs -- AVs and HVs can be
621made mortal by passing their address (type-casted to C<SV*>) to the
622C<sv_2mortal> or C<sv_mortalcopy> routines.
623
624=head2 Stashes and Globs
625
626A "stash" is a hash that contains all of the different objects that
627are contained within a package.  Each key of the stash is a symbol
628name (shared by all the different types of objects that have the same
629name), and each value in the hash table is a GV (Glob Value).  This GV
630in turn contains references to the various objects of that name,
631including (but not limited to) the following:
632
633    Scalar Value
634    Array Value
635    Hash Value
636    I/O Handle
637    Format
638    Subroutine
639
640There is a single stash called "PL_defstash" that holds the items that exist
641in the "main" package.  To get at the items in other packages, append the
642string "::" to the package name.  The items in the "Foo" package are in
643the stash "Foo::" in PL_defstash.  The items in the "Bar::Baz" package are
644in the stash "Baz::" in "Bar::"'s stash.
645
646To get the stash pointer for a particular package, use the function:
647
648    HV*  gv_stashpv(const char* name, I32 create)
649    HV*  gv_stashsv(SV*, I32 create)
650
651The first function takes a literal string, the second uses the string stored
652in the SV.  Remember that a stash is just a hash table, so you get back an
653C<HV*>.  The C<create> flag will create a new package if it is set.
654
655The name that C<gv_stash*v> wants is the name of the package whose symbol table
656you want.  The default package is called C<main>.  If you have multiply nested
657packages, pass their names to C<gv_stash*v>, separated by C<::> as in the Perl
658language itself.
659
660Alternately, if you have an SV that is a blessed reference, you can find
661out the stash pointer by using:
662
663    HV*  SvSTASH(SvRV(SV*));
664
665then use the following to get the package name itself:
666
667    char*  HvNAME(HV* stash);
668
669If you need to bless or re-bless an object you can use the following
670function:
671
672    SV*  sv_bless(SV*, HV* stash)
673
674where the first argument, an C<SV*>, must be a reference, and the second
675argument is a stash.  The returned C<SV*> can now be used in the same way
676as any other SV.
677
678For more information on references and blessings, consult L<perlref>.
679
680=head2 Double-Typed SVs
681
682Scalar variables normally contain only one type of value, an integer,
683double, pointer, or reference.  Perl will automatically convert the
684actual scalar data from the stored type into the requested type.
685
686Some scalar variables contain more than one type of scalar data.  For
687example, the variable C<$!> contains either the numeric value of C<errno>
688or its string equivalent from either C<strerror> or C<sys_errlist[]>.
689
690To force multiple data values into an SV, you must do two things: use the
691C<sv_set*v> routines to add the additional scalar type, then set a flag
692so that Perl will believe it contains more than one type of data.  The
693four macros to set the flags are:
694
695	SvIOK_on
696	SvNOK_on
697	SvPOK_on
698	SvROK_on
699
700The particular macro you must use depends on which C<sv_set*v> routine
701you called first.  This is because every C<sv_set*v> routine turns on
702only the bit for the particular type of data being set, and turns off
703all the rest.
704
705For example, to create a new Perl variable called "dberror" that contains
706both the numeric and descriptive string error values, you could use the
707following code:
708
709    extern int  dberror;
710    extern char *dberror_list;
711
712    SV* sv = get_sv("dberror", TRUE);
713    sv_setiv(sv, (IV) dberror);
714    sv_setpv(sv, dberror_list[dberror]);
715    SvIOK_on(sv);
716
717If the order of C<sv_setiv> and C<sv_setpv> had been reversed, then the
718macro C<SvPOK_on> would need to be called instead of C<SvIOK_on>.
719
720=head2 Magic Variables
721
722[This section still under construction.  Ignore everything here.  Post no
723bills.  Everything not permitted is forbidden.]
724
725Any SV may be magical, that is, it has special features that a normal
726SV does not have.  These features are stored in the SV structure in a
727linked list of C<struct magic>'s, typedef'ed to C<MAGIC>.
728
729    struct magic {
730        MAGIC*      mg_moremagic;
731        MGVTBL*     mg_virtual;
732        U16         mg_private;
733        char        mg_type;
734        U8          mg_flags;
735        SV*         mg_obj;
736        char*       mg_ptr;
737        I32         mg_len;
738    };
739
740Note this is current as of patchlevel 0, and could change at any time.
741
742=head2 Assigning Magic
743
744Perl adds magic to an SV using the sv_magic function:
745
746    void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);
747
748The C<sv> argument is a pointer to the SV that is to acquire a new magical
749feature.
750
751If C<sv> is not already magical, Perl uses the C<SvUPGRADE> macro to
752set the C<SVt_PVMG> flag for the C<sv>.  Perl then continues by adding
753it to the beginning of the linked list of magical features.  Any prior
754entry of the same type of magic is deleted.  Note that this can be
755overridden, and multiple instances of the same type of magic can be
756associated with an SV.
757
758The C<name> and C<namlen> arguments are used to associate a string with
759the magic, typically the name of a variable. C<namlen> is stored in the
760C<mg_len> field and if C<name> is non-null and C<namlen> >= 0 a malloc'd
761copy of the name is stored in C<mg_ptr> field.
762
763The sv_magic function uses C<how> to determine which, if any, predefined
764"Magic Virtual Table" should be assigned to the C<mg_virtual> field.
765See the "Magic Virtual Table" section below.  The C<how> argument is also
766stored in the C<mg_type> field.
767
768The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC>
769structure.  If it is not the same as the C<sv> argument, the reference
770count of the C<obj> object is incremented.  If it is the same, or if
771the C<how> argument is "#", or if it is a NULL pointer, then C<obj> is
772merely stored, without the reference count being incremented.
773
774There is also a function to add magic to an C<HV>:
775
776    void hv_magic(HV *hv, GV *gv, int how);
777
778This simply calls C<sv_magic> and coerces the C<gv> argument into an C<SV>.
779
780To remove the magic from an SV, call the function sv_unmagic:
781
782    void sv_unmagic(SV *sv, int type);
783
784The C<type> argument should be equal to the C<how> value when the C<SV>
785was initially made magical.
786
787=head2 Magic Virtual Tables
788
789The C<mg_virtual> field in the C<MAGIC> structure is a pointer to a
790C<MGVTBL>, which is a structure of function pointers and stands for
791"Magic Virtual Table" to handle the various operations that might be
792applied to that variable.
793
794The C<MGVTBL> has five pointers to the following routine types:
795
796    int  (*svt_get)(SV* sv, MAGIC* mg);
797    int  (*svt_set)(SV* sv, MAGIC* mg);
798    U32  (*svt_len)(SV* sv, MAGIC* mg);
799    int  (*svt_clear)(SV* sv, MAGIC* mg);
800    int  (*svt_free)(SV* sv, MAGIC* mg);
801
802This MGVTBL structure is set at compile-time in C<perl.h> and there are
803currently 19 types (or 21 with overloading turned on).  These different
804structures contain pointers to various routines that perform additional
805actions depending on which function is being called.
806
807    Function pointer    Action taken
808    ----------------    ------------
809    svt_get             Do something after the value of the SV is retrieved.
810    svt_set             Do something after the SV is assigned a value.
811    svt_len             Report on the SV's length.
812    svt_clear		Clear something the SV represents.
813    svt_free            Free any extra storage associated with the SV.
814
815For instance, the MGVTBL structure called C<vtbl_sv> (which corresponds
816to an C<mg_type> of '\0') contains:
817
818    { magic_get, magic_set, magic_len, 0, 0 }
819
820Thus, when an SV is determined to be magical and of type '\0', if a get
821operation is being performed, the routine C<magic_get> is called.  All
822the various routines for the various magical types begin with C<magic_>.
823NOTE: the magic routines are not considered part of the Perl API, and may
824not be exported by the Perl library.
825
826The current kinds of Magic Virtual Tables are:
827
828    mg_type  MGVTBL              Type of magic
829    -------  ------              ----------------------------
830    \0       vtbl_sv             Special scalar variable
831    A        vtbl_amagic         %OVERLOAD hash
832    a        vtbl_amagicelem     %OVERLOAD hash element
833    c        (none)              Holds overload table (AMT) on stash
834    B        vtbl_bm             Boyer-Moore (fast string search)
835    E        vtbl_env            %ENV hash
836    e        vtbl_envelem        %ENV hash element
837    f        vtbl_fm             Formline ('compiled' format)
838    g        vtbl_mglob          m//g target / study()ed string
839    I        vtbl_isa            @ISA array
840    i        vtbl_isaelem        @ISA array element
841    k        vtbl_nkeys          scalar(keys()) lvalue
842    L        (none)              Debugger %_<filename
843    l        vtbl_dbline         Debugger %_<filename element
844    o        vtbl_collxfrm       Locale transformation
845    P        vtbl_pack           Tied array or hash
846    p        vtbl_packelem       Tied array or hash element
847    q        vtbl_packelem       Tied scalar or handle
848    S        vtbl_sig            %SIG hash
849    s        vtbl_sigelem        %SIG hash element
850    t        vtbl_taint          Taintedness
851    U        vtbl_uvar           Available for use by extensions
852    v        vtbl_vec            vec() lvalue
853    x        vtbl_substr         substr() lvalue
854    y        vtbl_defelem        Shadow "foreach" iterator variable /
855                                  smart parameter vivification
856    *        vtbl_glob           GV (typeglob)
857    #        vtbl_arylen         Array length ($#ary)
858    .        vtbl_pos            pos() lvalue
859    ~        (none)              Available for use by extensions
860
861When an uppercase and lowercase letter both exist in the table, then the
862uppercase letter is used to represent some kind of composite type (a list
863or a hash), and the lowercase letter is used to represent an element of
864that composite type.
865
866The '~' and 'U' magic types are defined specifically for use by
867extensions and will not be used by perl itself.  Extensions can use
868'~' magic to 'attach' private information to variables (typically
869objects).  This is especially useful because there is no way for
870normal perl code to corrupt this private information (unlike using
871extra elements of a hash object).
872
873Similarly, 'U' magic can be used much like tie() to call a C function
874any time a scalar's value is used or changed.  The C<MAGIC>'s
875C<mg_ptr> field points to a C<ufuncs> structure:
876
877    struct ufuncs {
878        I32 (*uf_val)(IV, SV*);
879        I32 (*uf_set)(IV, SV*);
880        IV uf_index;
881    };
882
883When the SV is read from or written to, the C<uf_val> or C<uf_set>
884function will be called with C<uf_index> as the first arg and a
885pointer to the SV as the second.  A simple example of how to add 'U'
886magic is shown below.  Note that the ufuncs structure is copied by
887sv_magic, so you can safely allocate it on the stack.
888
889    void
890    Umagic(sv)
891        SV *sv;
892    PREINIT:
893        struct ufuncs uf;
894    CODE:
895        uf.uf_val   = &my_get_fn;
896        uf.uf_set   = &my_set_fn;
897        uf.uf_index = 0;
898        sv_magic(sv, 0, 'U', (char*)&uf, sizeof(uf));
899
900Note that because multiple extensions may be using '~' or 'U' magic,
901it is important for extensions to take extra care to avoid conflict.
902Typically only using the magic on objects blessed into the same class
903as the extension is sufficient.  For '~' magic, it may also be
904appropriate to add an I32 'signature' at the top of the private data
905area and check that.
906
907Also note that the C<sv_set*()> and C<sv_cat*()> functions described
908earlier do B<not> invoke 'set' magic on their targets.  This must
909be done by the user either by calling the C<SvSETMAGIC()> macro after
910calling these functions, or by using one of the C<sv_set*_mg()> or
911C<sv_cat*_mg()> functions.  Similarly, generic C code must call the
912C<SvGETMAGIC()> macro to invoke any 'get' magic if they use an SV
913obtained from external sources in functions that don't handle magic.
914See L<perlapi> for a description of these functions.
915For example, calls to the C<sv_cat*()> functions typically need to be
916followed by C<SvSETMAGIC()>, but they don't need a prior C<SvGETMAGIC()>
917since their implementation handles 'get' magic.
918
919=head2 Finding Magic
920
921    MAGIC* mg_find(SV*, int type); /* Finds the magic pointer of that type */
922
923This routine returns a pointer to the C<MAGIC> structure stored in the SV.
924If the SV does not have that magical feature, C<NULL> is returned.  Also,
925if the SV is not of type SVt_PVMG, Perl may core dump.
926
927    int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);
928
929This routine checks to see what types of magic C<sv> has.  If the mg_type
930field is an uppercase letter, then the mg_obj is copied to C<nsv>, but
931the mg_type field is changed to be the lowercase letter.
932
933=head2 Understanding the Magic of Tied Hashes and Arrays
934
935Tied hashes and arrays are magical beasts of the 'P' magic type.
936
937WARNING: As of the 5.004 release, proper usage of the array and hash
938access functions requires understanding a few caveats.  Some
939of these caveats are actually considered bugs in the API, to be fixed
940in later releases, and are bracketed with [MAYCHANGE] below. If
941you find yourself actually applying such information in this section, be
942aware that the behavior may change in the future, umm, without warning.
943
944The perl tie function associates a variable with an object that implements
945the various GET, SET etc methods.  To perform the equivalent of the perl
946tie function from an XSUB, you must mimic this behaviour.  The code below
947carries out the necessary steps - firstly it creates a new hash, and then
948creates a second hash which it blesses into the class which will implement
949the tie methods. Lastly it ties the two hashes together, and returns a
950reference to the new tied hash.  Note that the code below does NOT call the
951TIEHASH method in the MyTie class -
952see L<Calling Perl Routines from within C Programs> for details on how
953to do this.
954
955    SV*
956    mytie()
957    PREINIT:
958        HV *hash;
959        HV *stash;
960        SV *tie;
961    CODE:
962        hash = newHV();
963        tie = newRV_noinc((SV*)newHV());
964        stash = gv_stashpv("MyTie", TRUE);
965        sv_bless(tie, stash);
966        hv_magic(hash, tie, 'P');
967        RETVAL = newRV_noinc(hash);
968    OUTPUT:
969        RETVAL
970
971The C<av_store> function, when given a tied array argument, merely
972copies the magic of the array onto the value to be "stored", using
973C<mg_copy>.  It may also return NULL, indicating that the value did not
974actually need to be stored in the array.  [MAYCHANGE] After a call to
975C<av_store> on a tied array, the caller will usually need to call
976C<mg_set(val)> to actually invoke the perl level "STORE" method on the
977TIEARRAY object.  If C<av_store> did return NULL, a call to
978C<SvREFCNT_dec(val)> will also be usually necessary to avoid a memory
979leak. [/MAYCHANGE]
980
981The previous paragraph is applicable verbatim to tied hash access using the
982C<hv_store> and C<hv_store_ent> functions as well.
983
984C<av_fetch> and the corresponding hash functions C<hv_fetch> and
985C<hv_fetch_ent> actually return an undefined mortal value whose magic
986has been initialized using C<mg_copy>.  Note the value so returned does not
987need to be deallocated, as it is already mortal.  [MAYCHANGE] But you will
988need to call C<mg_get()> on the returned value in order to actually invoke
989the perl level "FETCH" method on the underlying TIE object.  Similarly,
990you may also call C<mg_set()> on the return value after possibly assigning
991a suitable value to it using C<sv_setsv>,  which will invoke the "STORE"
992method on the TIE object. [/MAYCHANGE]
993
994[MAYCHANGE]
995In other words, the array or hash fetch/store functions don't really
996fetch and store actual values in the case of tied arrays and hashes.  They
997merely call C<mg_copy> to attach magic to the values that were meant to be
998"stored" or "fetched".  Later calls to C<mg_get> and C<mg_set> actually
999do the job of invoking the TIE methods on the underlying objects.  Thus
1000the magic mechanism currently implements a kind of lazy access to arrays
1001and hashes.
1002
1003Currently (as of perl version 5.004), use of the hash and array access
1004functions requires the user to be aware of whether they are operating on
1005"normal" hashes and arrays, or on their tied variants.  The API may be
1006changed to provide more transparent access to both tied and normal data
1007types in future versions.
1008[/MAYCHANGE]
1009
1010You would do well to understand that the TIEARRAY and TIEHASH interfaces
1011are mere sugar to invoke some perl method calls while using the uniform hash
1012and array syntax.  The use of this sugar imposes some overhead (typically
1013about two to four extra opcodes per FETCH/STORE operation, in addition to
1014the creation of all the mortal variables required to invoke the methods).
1015This overhead will be comparatively small if the TIE methods are themselves
1016substantial, but if they are only a few statements long, the overhead
1017will not be insignificant.
1018
1019=head2 Localizing changes
1020
1021Perl has a very handy construction
1022
1023  {
1024    local $var = 2;
1025    ...
1026  }
1027
1028This construction is I<approximately> equivalent to
1029
1030  {
1031    my $oldvar = $var;
1032    $var = 2;
1033    ...
1034    $var = $oldvar;
1035  }
1036
1037The biggest difference is that the first construction would
1038reinstate the initial value of $var, irrespective of how control exits
1039the block: C<goto>, C<return>, C<die>/C<eval> etc. It is a little bit
1040more efficient as well.
1041
1042There is a way to achieve a similar task from C via Perl API: create a
1043I<pseudo-block>, and arrange for some changes to be automatically
1044undone at the end of it, either explicit, or via a non-local exit (via
1045die()). A I<block>-like construct is created by a pair of
1046C<ENTER>/C<LEAVE> macros (see L<perlcall/"Returning a Scalar">).
1047Such a construct may be created specially for some important localized
1048task, or an existing one (like boundaries of enclosing Perl
1049subroutine/block, or an existing pair for freeing TMPs) may be
1050used. (In the second case the overhead of additional localization must
1051be almost negligible.) Note that any XSUB is automatically enclosed in
1052an C<ENTER>/C<LEAVE> pair.
1053
1054Inside such a I<pseudo-block> the following service is available:
1055
1056=over
1057
1058=item C<SAVEINT(int i)>
1059
1060=item C<SAVEIV(IV i)>
1061
1062=item C<SAVEI32(I32 i)>
1063
1064=item C<SAVELONG(long i)>
1065
1066These macros arrange things to restore the value of integer variable
1067C<i> at the end of enclosing I<pseudo-block>.
1068
1069=item C<SAVESPTR(s)>
1070
1071=item C<SAVEPPTR(p)>
1072
1073These macros arrange things to restore the value of pointers C<s> and
1074C<p>. C<s> must be a pointer of a type which survives conversion to
1075C<SV*> and back, C<p> should be able to survive conversion to C<char*>
1076and back.
1077
1078=item C<SAVEFREESV(SV *sv)>
1079
1080The refcount of C<sv> would be decremented at the end of
1081I<pseudo-block>. This is similar to C<sv_2mortal>, which should (?) be
1082used instead.
1083
1084=item C<SAVEFREEOP(OP *op)>
1085
1086The C<OP *> is op_free()ed at the end of I<pseudo-block>.
1087
1088=item C<SAVEFREEPV(p)>
1089
1090The chunk of memory which is pointed to by C<p> is Safefree()ed at the
1091end of I<pseudo-block>.
1092
1093=item C<SAVECLEARSV(SV *sv)>
1094
1095Clears a slot in the current scratchpad which corresponds to C<sv> at
1096the end of I<pseudo-block>.
1097
1098=item C<SAVEDELETE(HV *hv, char *key, I32 length)>
1099
1100The key C<key> of C<hv> is deleted at the end of I<pseudo-block>. The
1101string pointed to by C<key> is Safefree()ed.  If one has a I<key> in
1102short-lived storage, the corresponding string may be reallocated like
1103this:
1104
1105  SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));
1106
1107=item C<SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)>
1108
1109At the end of I<pseudo-block> the function C<f> is called with the
1110only argument C<p>.
1111
1112=item C<SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)>
1113
1114At the end of I<pseudo-block> the function C<f> is called with the
1115implicit context argument (if any), and C<p>.
1116
1117=item C<SAVESTACK_POS()>
1118
1119The current offset on the Perl internal stack (cf. C<SP>) is restored
1120at the end of I<pseudo-block>.
1121
1122=back
1123
1124The following API list contains functions, thus one needs to
1125provide pointers to the modifiable data explicitly (either C pointers,
1126or Perlish C<GV *>s).  Where the above macros take C<int>, a similar
1127function takes C<int *>.
1128
1129=over
1130
1131=item C<SV* save_scalar(GV *gv)>
1132
1133Equivalent to Perl code C<local $gv>.
1134
1135=item C<AV* save_ary(GV *gv)>
1136
1137=item C<HV* save_hash(GV *gv)>
1138
1139Similar to C<save_scalar>, but localize C<@gv> and C<%gv>.
1140
1141=item C<void save_item(SV *item)>
1142
1143Duplicates the current value of C<SV>, on the exit from the current
1144C<ENTER>/C<LEAVE> I<pseudo-block> will restore the value of C<SV>
1145using the stored value.
1146
1147=item C<void save_list(SV **sarg, I32 maxsarg)>
1148
1149A variant of C<save_item> which takes multiple arguments via an array
1150C<sarg> of C<SV*> of length C<maxsarg>.
1151
1152=item C<SV* save_svref(SV **sptr)>
1153
1154Similar to C<save_scalar>, but will reinstate a C<SV *>.
1155
1156=item C<void save_aptr(AV **aptr)>
1157
1158=item C<void save_hptr(HV **hptr)>
1159
1160Similar to C<save_svref>, but localize C<AV *> and C<HV *>.
1161
1162=back
1163
1164The C<Alias> module implements localization of the basic types within the
1165I<caller's scope>.  People who are interested in how to localize things in
1166the containing scope should take a look there too.
1167
1168=head1 Subroutines
1169
1170=head2 XSUBs and the Argument Stack
1171
1172The XSUB mechanism is a simple way for Perl programs to access C subroutines.
1173An XSUB routine will have a stack that contains the arguments from the Perl
1174program, and a way to map from the Perl data structures to a C equivalent.
1175
1176The stack arguments are accessible through the C<ST(n)> macro, which returns
1177the C<n>'th stack argument.  Argument 0 is the first argument passed in the
1178Perl subroutine call.  These arguments are C<SV*>, and can be used anywhere
1179an C<SV*> is used.
1180
1181Most of the time, output from the C routine can be handled through use of
1182the RETVAL and OUTPUT directives.  However, there are some cases where the
1183argument stack is not already long enough to handle all the return values.
1184An example is the POSIX tzname() call, which takes no arguments, but returns
1185two, the local time zone's standard and summer time abbreviations.
1186
1187To handle this situation, the PPCODE directive is used and the stack is
1188extended using the macro:
1189
1190    EXTEND(SP, num);
1191
1192where C<SP> is the macro that represents the local copy of the stack pointer,
1193and C<num> is the number of elements the stack should be extended by.
1194
1195Now that there is room on the stack, values can be pushed on it using the
1196macros to push IVs, doubles, strings, and SV pointers respectively:
1197
1198    PUSHi(IV)
1199    PUSHn(double)
1200    PUSHp(char*, I32)
1201    PUSHs(SV*)
1202
1203And now the Perl program calling C<tzname>, the two values will be assigned
1204as in:
1205
1206    ($standard_abbrev, $summer_abbrev) = POSIX::tzname;
1207
1208An alternate (and possibly simpler) method to pushing values on the stack is
1209to use the macros:
1210
1211    XPUSHi(IV)
1212    XPUSHn(double)
1213    XPUSHp(char*, I32)
1214    XPUSHs(SV*)
1215
1216These macros automatically adjust the stack for you, if needed.  Thus, you
1217do not need to call C<EXTEND> to extend the stack.
1218
1219For more information, consult L<perlxs> and L<perlxstut>.
1220
1221=head2 Calling Perl Routines from within C Programs
1222
1223There are four routines that can be used to call a Perl subroutine from
1224within a C program.  These four are:
1225
1226    I32  call_sv(SV*, I32);
1227    I32  call_pv(const char*, I32);
1228    I32  call_method(const char*, I32);
1229    I32  call_argv(const char*, I32, register char**);
1230
1231The routine most often used is C<call_sv>.  The C<SV*> argument
1232contains either the name of the Perl subroutine to be called, or a
1233reference to the subroutine.  The second argument consists of flags
1234that control the context in which the subroutine is called, whether
1235or not the subroutine is being passed arguments, how errors should be
1236trapped, and how to treat return values.
1237
1238All four routines return the number of arguments that the subroutine returned
1239on the Perl stack.
1240
1241These routines used to be called C<perl_call_sv> etc., before Perl v5.6.0,
1242but those names are now deprecated; macros of the same name are provided for
1243compatibility.
1244
1245When using any of these routines (except C<call_argv>), the programmer
1246must manipulate the Perl stack.  These include the following macros and
1247functions:
1248
1249    dSP
1250    SP
1251    PUSHMARK()
1252    PUTBACK
1253    SPAGAIN
1254    ENTER
1255    SAVETMPS
1256    FREETMPS
1257    LEAVE
1258    XPUSH*()
1259    POP*()
1260
1261For a detailed description of calling conventions from C to Perl,
1262consult L<perlcall>.
1263
1264=head2 Memory Allocation
1265
1266All memory meant to be used with the Perl API functions should be manipulated
1267using the macros described in this section.  The macros provide the necessary
1268transparency between differences in the actual malloc implementation that is
1269used within perl.
1270
1271It is suggested that you enable the version of malloc that is distributed
1272with Perl.  It keeps pools of various sizes of unallocated memory in
1273order to satisfy allocation requests more quickly.  However, on some
1274platforms, it may cause spurious malloc or free errors.
1275
1276    New(x, pointer, number, type);
1277    Newc(x, pointer, number, type, cast);
1278    Newz(x, pointer, number, type);
1279
1280These three macros are used to initially allocate memory.
1281
1282The first argument C<x> was a "magic cookie" that was used to keep track
1283of who called the macro, to help when debugging memory problems.  However,
1284the current code makes no use of this feature (most Perl developers now
1285use run-time memory checkers), so this argument can be any number.
1286
1287The second argument C<pointer> should be the name of a variable that will
1288point to the newly allocated memory.
1289
1290The third and fourth arguments C<number> and C<type> specify how many of
1291the specified type of data structure should be allocated.  The argument
1292C<type> is passed to C<sizeof>.  The final argument to C<Newc>, C<cast>,
1293should be used if the C<pointer> argument is different from the C<type>
1294argument.
1295
1296Unlike the C<New> and C<Newc> macros, the C<Newz> macro calls C<memzero>
1297to zero out all the newly allocated memory.
1298
1299    Renew(pointer, number, type);
1300    Renewc(pointer, number, type, cast);
1301    Safefree(pointer)
1302
1303These three macros are used to change a memory buffer size or to free a
1304piece of memory no longer needed.  The arguments to C<Renew> and C<Renewc>
1305match those of C<New> and C<Newc> with the exception of not needing the
1306"magic cookie" argument.
1307
1308    Move(source, dest, number, type);
1309    Copy(source, dest, number, type);
1310    Zero(dest, number, type);
1311
1312These three macros are used to move, copy, or zero out previously allocated
1313memory.  The C<source> and C<dest> arguments point to the source and
1314destination starting points.  Perl will move, copy, or zero out C<number>
1315instances of the size of the C<type> data structure (using the C<sizeof>
1316function).
1317
1318=head2 PerlIO
1319
1320The most recent development releases of Perl has been experimenting with
1321removing Perl's dependency on the "normal" standard I/O suite and allowing
1322other stdio implementations to be used.  This involves creating a new
1323abstraction layer that then calls whichever implementation of stdio Perl
1324was compiled with.  All XSUBs should now use the functions in the PerlIO
1325abstraction layer and not make any assumptions about what kind of stdio
1326is being used.
1327
1328For a complete description of the PerlIO abstraction, consult L<perlapio>.
1329
1330=head2 Putting a C value on Perl stack
1331
1332A lot of opcodes (this is an elementary operation in the internal perl
1333stack machine) put an SV* on the stack. However, as an optimization
1334the corresponding SV is (usually) not recreated each time. The opcodes
1335reuse specially assigned SVs (I<target>s) which are (as a corollary)
1336not constantly freed/created.
1337
1338Each of the targets is created only once (but see
1339L<Scratchpads and recursion> below), and when an opcode needs to put
1340an integer, a double, or a string on stack, it just sets the
1341corresponding parts of its I<target> and puts the I<target> on stack.
1342
1343The macro to put this target on stack is C<PUSHTARG>, and it is
1344directly used in some opcodes, as well as indirectly in zillions of
1345others, which use it via C<(X)PUSH[pni]>.
1346
1347=head2 Scratchpads
1348
1349The question remains on when the SVs which are I<target>s for opcodes
1350are created. The answer is that they are created when the current unit --
1351a subroutine or a file (for opcodes for statements outside of
1352subroutines) -- is compiled. During this time a special anonymous Perl
1353array is created, which is called a scratchpad for the current
1354unit.
1355
1356A scratchpad keeps SVs which are lexicals for the current unit and are
1357targets for opcodes. One can deduce that an SV lives on a scratchpad
1358by looking on its flags: lexicals have C<SVs_PADMY> set, and
1359I<target>s have C<SVs_PADTMP> set.
1360
1361The correspondence between OPs and I<target>s is not 1-to-1. Different
1362OPs in the compile tree of the unit can use the same target, if this
1363would not conflict with the expected life of the temporary.
1364
1365=head2 Scratchpads and recursion
1366
1367In fact it is not 100% true that a compiled unit contains a pointer to
1368the scratchpad AV. In fact it contains a pointer to an AV of
1369(initially) one element, and this element is the scratchpad AV. Why do
1370we need an extra level of indirection?
1371
1372The answer is B<recursion>, and maybe (sometime soon) B<threads>. Both
1373these can create several execution pointers going into the same
1374subroutine. For the subroutine-child not write over the temporaries
1375for the subroutine-parent (lifespan of which covers the call to the
1376child), the parent and the child should have different
1377scratchpads. (I<And> the lexicals should be separate anyway!)
1378
1379So each subroutine is born with an array of scratchpads (of length 1).
1380On each entry to the subroutine it is checked that the current
1381depth of the recursion is not more than the length of this array, and
1382if it is, new scratchpad is created and pushed into the array.
1383
1384The I<target>s on this scratchpad are C<undef>s, but they are already
1385marked with correct flags.
1386
1387=head1 Compiled code
1388
1389=head2 Code tree
1390
1391Here we describe the internal form your code is converted to by
1392Perl. Start with a simple example:
1393
1394  $a = $b + $c;
1395
1396This is converted to a tree similar to this one:
1397
1398             assign-to
1399           /           \
1400          +             $a
1401        /   \
1402      $b     $c
1403
1404(but slightly more complicated).  This tree reflects the way Perl
1405parsed your code, but has nothing to do with the execution order.
1406There is an additional "thread" going through the nodes of the tree
1407which shows the order of execution of the nodes.  In our simplified
1408example above it looks like:
1409
1410     $b ---> $c ---> + ---> $a ---> assign-to
1411
1412But with the actual compile tree for C<$a = $b + $c> it is different:
1413some nodes I<optimized away>.  As a corollary, though the actual tree
1414contains more nodes than our simplified example, the execution order
1415is the same as in our example.
1416
1417=head2 Examining the tree
1418
1419If you have your perl compiled for debugging (usually done with C<-D
1420optimize=-g> on C<Configure> command line), you may examine the
1421compiled tree by specifying C<-Dx> on the Perl command line.  The
1422output takes several lines per node, and for C<$b+$c> it looks like
1423this:
1424
1425    5           TYPE = add  ===> 6
1426                TARG = 1
1427                FLAGS = (SCALAR,KIDS)
1428                {
1429                    TYPE = null  ===> (4)
1430                      (was rv2sv)
1431                    FLAGS = (SCALAR,KIDS)
1432                    {
1433    3                   TYPE = gvsv  ===> 4
1434                        FLAGS = (SCALAR)
1435                        GV = main::b
1436                    }
1437                }
1438                {
1439                    TYPE = null  ===> (5)
1440                      (was rv2sv)
1441                    FLAGS = (SCALAR,KIDS)
1442                    {
1443    4                   TYPE = gvsv  ===> 5
1444                        FLAGS = (SCALAR)
1445                        GV = main::c
1446                    }
1447                }
1448
1449This tree has 5 nodes (one per C<TYPE> specifier), only 3 of them are
1450not optimized away (one per number in the left column).  The immediate
1451children of the given node correspond to C<{}> pairs on the same level
1452of indentation, thus this listing corresponds to the tree:
1453
1454                   add
1455                 /     \
1456               null    null
1457                |       |
1458               gvsv    gvsv
1459
1460The execution order is indicated by C<===E<gt>> marks, thus it is C<3
14614 5 6> (node C<6> is not included into above listing), i.e.,
1462C<gvsv gvsv add whatever>.
1463
1464=head2 Compile pass 1: check routines
1465
1466The tree is created by the I<pseudo-compiler> while yacc code feeds it
1467the constructions it recognizes. Since yacc works bottom-up, so does
1468the first pass of perl compilation.
1469
1470What makes this pass interesting for perl developers is that some
1471optimization may be performed on this pass.  This is optimization by
1472so-called I<check routines>.  The correspondence between node names
1473and corresponding check routines is described in F<opcode.pl> (do not
1474forget to run C<make regen_headers> if you modify this file).
1475
1476A check routine is called when the node is fully constructed except
1477for the execution-order thread.  Since at this time there are no
1478back-links to the currently constructed node, one can do most any
1479operation to the top-level node, including freeing it and/or creating
1480new nodes above/below it.
1481
1482The check routine returns the node which should be inserted into the
1483tree (if the top-level node was not modified, check routine returns
1484its argument).
1485
1486By convention, check routines have names C<ck_*>. They are usually
1487called from C<new*OP> subroutines (or C<convert>) (which in turn are
1488called from F<perly.y>).
1489
1490=head2 Compile pass 1a: constant folding
1491
1492Immediately after the check routine is called the returned node is
1493checked for being compile-time executable.  If it is (the value is
1494judged to be constant) it is immediately executed, and a I<constant>
1495node with the "return value" of the corresponding subtree is
1496substituted instead.  The subtree is deleted.
1497
1498If constant folding was not performed, the execution-order thread is
1499created.
1500
1501=head2 Compile pass 2: context propagation
1502
1503When a context for a part of compile tree is known, it is propagated
1504down through the tree.  At this time the context can have 5 values
1505(instead of 2 for runtime context): void, boolean, scalar, list, and
1506lvalue.  In contrast with the pass 1 this pass is processed from top
1507to bottom: a node's context determines the context for its children.
1508
1509Additional context-dependent optimizations are performed at this time.
1510Since at this moment the compile tree contains back-references (via
1511"thread" pointers), nodes cannot be free()d now.  To allow
1512optimized-away nodes at this stage, such nodes are null()ified instead
1513of free()ing (i.e. their type is changed to OP_NULL).
1514
1515=head2 Compile pass 3: peephole optimization
1516
1517After the compile tree for a subroutine (or for an C<eval> or a file)
1518is created, an additional pass over the code is performed. This pass
1519is neither top-down or bottom-up, but in the execution order (with
1520additional complications for conditionals).  These optimizations are
1521done in the subroutine peep().  Optimizations performed at this stage
1522are subject to the same restrictions as in the pass 2.
1523
1524=head1 How multiple interpreters and concurrency are supported
1525
1526WARNING: This information is subject to radical changes prior to
1527the Perl 5.6 release.  Use with caution.
1528
1529=head2 Background and PERL_IMPLICIT_CONTEXT
1530
1531The Perl interpreter can be regarded as a closed box: it has an API
1532for feeding it code or otherwise making it do things, but it also has
1533functions for its own use.  This smells a lot like an object, and
1534there are ways for you to build Perl so that you can have multiple
1535interpreters, with one interpreter represented either as a C++ object,
1536a C structure, or inside a thread.  The thread, the C structure, or
1537the C++ object will contain all the context, the state of that
1538interpreter.
1539
1540Three macros control the major Perl build flavors: MULTIPLICITY,
1541USE_THREADS and PERL_OBJECT.  The MULTIPLICITY build has a C structure
1542that packages all the interpreter state, there is a similar thread-specific
1543data structure under USE_THREADS, and the PERL_OBJECT build has a C++
1544class to maintain interpreter state.  In all three cases,
1545PERL_IMPLICIT_CONTEXT is also normally defined, and enables the
1546support for passing in a "hidden" first argument that represents all three
1547data structures.
1548
1549All this obviously requires a way for the Perl internal functions to be
1550C++ methods, subroutines taking some kind of structure as the first
1551argument, or subroutines taking nothing as the first argument.  To
1552enable these three very different ways of building the interpreter,
1553the Perl source (as it does in so many other situations) makes heavy
1554use of macros and subroutine naming conventions.
1555
1556First problem: deciding which functions will be public API functions and
1557which will be private.  All functions whose names begin C<S_> are private
1558(think "S" for "secret" or "static").  All other functions begin with
1559"Perl_", but just because a function begins with "Perl_" does not mean it is
1560part of the API. The easiest way to be B<sure> a function is part of the API
1561is to find its entry in L<perlapi>.  If it exists in L<perlapi>, it's part
1562of the API.  If it doesn't, and you think it should be (i.e., you need it fo
1563r your extension), send mail via L<perlbug> explaining why you think it
1564should be.
1565
1566(L<perlapi> itself is generated by embed.pl, a Perl script that generates
1567significant portions of the Perl source code.  It has a list of almost
1568all the functions defined by the Perl interpreter along with their calling
1569characteristics and some flags.  Functions that are part of the public API
1570are marked with an 'A' in its flags.)
1571
1572Second problem: there must be a syntax so that the same subroutine
1573declarations and calls can pass a structure as their first argument,
1574or pass nothing.  To solve this, the subroutines are named and
1575declared in a particular way.  Here's a typical start of a static
1576function used within the Perl guts:
1577
1578  STATIC void
1579  S_incline(pTHX_ char *s)
1580
1581STATIC becomes "static" in C, and is #define'd to nothing in C++.
1582
1583A public function (i.e. part of the internal API, but not necessarily
1584sanctioned for use in extensions) begins like this:
1585
1586  void
1587  Perl_sv_setsv(pTHX_ SV* dsv, SV* ssv)
1588
1589C<pTHX_> is one of a number of macros (in perl.h) that hide the
1590details of the interpreter's context.  THX stands for "thread", "this",
1591or "thingy", as the case may be.  (And no, George Lucas is not involved. :-)
1592The first character could be 'p' for a B<p>rototype, 'a' for B<a>rgument,
1593or 'd' for B<d>eclaration.
1594
1595When Perl is built without PERL_IMPLICIT_CONTEXT, there is no first
1596argument containing the interpreter's context.  The trailing underscore
1597in the pTHX_ macro indicates that the macro expansion needs a comma
1598after the context argument because other arguments follow it.  If
1599PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the
1600subroutine is not prototyped to take the extra argument.  The form of the
1601macro without the trailing underscore is used when there are no additional
1602explicit arguments.
1603
1604When a core function calls another, it must pass the context.  This
1605is normally hidden via macros.  Consider C<sv_setsv>.  It expands
1606something like this:
1607
1608    ifdef PERL_IMPLICIT_CONTEXT
1609      define sv_setsv(a,b)	Perl_sv_setsv(aTHX_ a, b)
1610      /* can't do this for vararg functions, see below */
1611    else
1612      define sv_setsv		Perl_sv_setsv
1613    endif
1614
1615This works well, and means that XS authors can gleefully write:
1616
1617    sv_setsv(foo, bar);
1618
1619and still have it work under all the modes Perl could have been
1620compiled with.
1621
1622Under PERL_OBJECT in the core, that will translate to either:
1623
1624    CPerlObj::Perl_sv_setsv(foo,bar);  # in CPerlObj functions,
1625                                       # C++ takes care of 'this'
1626  or
1627
1628    pPerl->Perl_sv_setsv(foo,bar);     # in truly static functions,
1629                                       # see objXSUB.h
1630
1631Under PERL_OBJECT in extensions (aka PERL_CAPI), or under
1632MULTIPLICITY/USE_THREADS w/ PERL_IMPLICIT_CONTEXT in both core
1633and extensions, it will be:
1634
1635    Perl_sv_setsv(aTHX_ foo, bar);     # the canonical Perl "API"
1636                                       # for all build flavors
1637
1638This doesn't work so cleanly for varargs functions, though, as macros
1639imply that the number of arguments is known in advance.  Instead we
1640either need to spell them out fully, passing C<aTHX_> as the first
1641argument (the Perl core tends to do this with functions like
1642Perl_warner), or use a context-free version.
1643
1644The context-free version of Perl_warner is called
1645Perl_warner_nocontext, and does not take the extra argument.  Instead
1646it does dTHX; to get the context from thread-local storage.  We
1647C<#define warner Perl_warner_nocontext> so that extensions get source
1648compatibility at the expense of performance.  (Passing an arg is
1649cheaper than grabbing it from thread-local storage.)
1650
1651You can ignore [pad]THX[xo] when browsing the Perl headers/sources.
1652Those are strictly for use within the core.  Extensions and embedders
1653need only be aware of [pad]THX.
1654
1655=head2 How do I use all this in extensions?
1656
1657When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call
1658any functions in the Perl API will need to pass the initial context
1659argument somehow.  The kicker is that you will need to write it in
1660such a way that the extension still compiles when Perl hasn't been
1661built with PERL_IMPLICIT_CONTEXT enabled.
1662
1663There are three ways to do this.  First, the easy but inefficient way,
1664which is also the default, in order to maintain source compatibility
1665with extensions: whenever XSUB.h is #included, it redefines the aTHX
1666and aTHX_ macros to call a function that will return the context.
1667Thus, something like:
1668
1669        sv_setsv(asv, bsv);
1670
1671in your extesion will translate to this when PERL_IMPLICIT_CONTEXT is
1672in effect:
1673
1674        Perl_sv_setsv(Perl_get_context(), asv, bsv);
1675
1676or to this otherwise:
1677
1678        Perl_sv_setsv(asv, bsv);
1679
1680You have to do nothing new in your extension to get this; since
1681the Perl library provides Perl_get_context(), it will all just
1682work.
1683
1684The second, more efficient way is to use the following template for
1685your Foo.xs:
1686
1687	#define PERL_NO_GET_CONTEXT	/* we want efficiency */
1688	#include "EXTERN.h"
1689	#include "perl.h"
1690	#include "XSUB.h"
1691
1692        static my_private_function(int arg1, int arg2);
1693
1694	static SV *
1695	my_private_function(int arg1, int arg2)
1696	{
1697	    dTHX;	/* fetch context */
1698	    ... call many Perl API functions ...
1699	}
1700
1701        [... etc ...]
1702
1703	MODULE = Foo		PACKAGE = Foo
1704
1705	/* typical XSUB */
1706
1707	void
1708	my_xsub(arg)
1709		int arg
1710	    CODE:
1711		my_private_function(arg, 10);
1712
1713Note that the only two changes from the normal way of writing an
1714extension is the addition of a C<#define PERL_NO_GET_CONTEXT> before
1715including the Perl headers, followed by a C<dTHX;> declaration at
1716the start of every function that will call the Perl API.  (You'll
1717know which functions need this, because the C compiler will complain
1718that there's an undeclared identifier in those functions.)  No changes
1719are needed for the XSUBs themselves, because the XS() macro is
1720correctly defined to pass in the implicit context if needed.
1721
1722The third, even more efficient way is to ape how it is done within
1723the Perl guts:
1724
1725
1726	#define PERL_NO_GET_CONTEXT	/* we want efficiency */
1727	#include "EXTERN.h"
1728	#include "perl.h"
1729	#include "XSUB.h"
1730
1731        /* pTHX_ only needed for functions that call Perl API */
1732        static my_private_function(pTHX_ int arg1, int arg2);
1733
1734	static SV *
1735	my_private_function(pTHX_ int arg1, int arg2)
1736	{
1737	    /* dTHX; not needed here, because THX is an argument */
1738	    ... call Perl API functions ...
1739	}
1740
1741        [... etc ...]
1742
1743	MODULE = Foo		PACKAGE = Foo
1744
1745	/* typical XSUB */
1746
1747	void
1748	my_xsub(arg)
1749		int arg
1750	    CODE:
1751		my_private_function(aTHX_ arg, 10);
1752
1753This implementation never has to fetch the context using a function
1754call, since it is always passed as an extra argument.  Depending on
1755your needs for simplicity or efficiency, you may mix the previous
1756two approaches freely.
1757
1758Never add a comma after C<pTHX> yourself--always use the form of the
1759macro with the underscore for functions that take explicit arguments,
1760or the form without the argument for functions with no explicit arguments.
1761
1762=head2 Future Plans and PERL_IMPLICIT_SYS
1763
1764Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything
1765that the interpreter knows about itself and pass it around, so too are
1766there plans to allow the interpreter to bundle up everything it knows
1767about the environment it's running on.  This is enabled with the
1768PERL_IMPLICIT_SYS macro.  Currently it only works with PERL_OBJECT,
1769but is mostly there for MULTIPLICITY and USE_THREADS (see inside
1770iperlsys.h).
1771
1772This allows the ability to provide an extra pointer (called the "host"
1773environment) for all the system calls.  This makes it possible for
1774all the system stuff to maintain their own state, broken down into
1775seven C structures.  These are thin wrappers around the usual system
1776calls (see win32/perllib.c) for the default perl executable, but for a
1777more ambitious host (like the one that would do fork() emulation) all
1778the extra work needed to pretend that different interpreters are
1779actually different "processes", would be done here.
1780
1781The Perl engine/interpreter and the host are orthogonal entities.
1782There could be one or more interpreters in a process, and one or
1783more "hosts", with free association between them.
1784
1785=head1 AUTHORS
1786
1787Until May 1997, this document was maintained by Jeff Okamoto
1788<okamoto@corp.hp.com>.  It is now maintained as part of Perl itself
1789by the Perl 5 Porters <perl5-porters@perl.org>.
1790
1791With lots of help and suggestions from Dean Roehrich, Malcolm Beattie,
1792Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil
1793Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer,
1794Stephen McCamant, and Gurusamy Sarathy.
1795
1796API Listing originally by Dean Roehrich <roehrich@cray.com>.
1797
1798Modifications to autogenerate the API listing (L<perlapi>) by Benjamin
1799Stuhl.
1800
1801=head1 SEE ALSO
1802
1803perlapi(1), perlintern(1), perlxs(1), perlembed(1)
1804