1=head1 NAME 2 3perlguts - Introduction to the Perl API 4 5=head1 DESCRIPTION 6 7This document attempts to describe how to use the Perl API, as well as containing 8some info on the basic workings of the Perl core. It is far from complete 9and probably contains many errors. Please refer any questions or 10comments to the author below. 11 12=head1 Variables 13 14=head2 Datatypes 15 16Perl has three typedefs that handle Perl's three main data types: 17 18 SV Scalar Value 19 AV Array Value 20 HV Hash Value 21 22Each typedef has specific routines that manipulate the various data types. 23 24=head2 What is an "IV"? 25 26Perl uses a special typedef IV which is a simple signed integer type that is 27guaranteed to be large enough to hold a pointer (as well as an integer). 28Additionally, there is the UV, which is simply an unsigned IV. 29 30Perl also uses two special typedefs, I32 and I16, which will always be at 31least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16, 32as well.) 33 34=head2 Working with SVs 35 36An SV can be created and loaded with one command. There are four types of 37values that can be loaded: an integer value (IV), a double (NV), a string, 38(PV), and another scalar (SV). 39 40The six routines are: 41 42 SV* newSViv(IV); 43 SV* newSVnv(double); 44 SV* newSVpv(const char*, int); 45 SV* newSVpvn(const char*, int); 46 SV* newSVpvf(const char*, ...); 47 SV* newSVsv(SV*); 48 49To change the value of an *already-existing* SV, there are seven routines: 50 51 void sv_setiv(SV*, IV); 52 void sv_setuv(SV*, UV); 53 void sv_setnv(SV*, double); 54 void sv_setpv(SV*, const char*); 55 void sv_setpvn(SV*, const char*, int) 56 void sv_setpvf(SV*, const char*, ...); 57 void sv_setpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool); 58 void sv_setsv(SV*, SV*); 59 60Notice that you can choose to specify the length of the string to be 61assigned by using C<sv_setpvn>, C<newSVpvn>, or C<newSVpv>, or you may 62allow Perl to calculate the length by using C<sv_setpv> or by specifying 630 as the second argument to C<newSVpv>. Be warned, though, that Perl will 64determine the string's length by using C<strlen>, which depends on the 65string terminating with a NUL character. 66 67The arguments of C<sv_setpvf> are processed like C<sprintf>, and the 68formatted output becomes the value. 69 70C<sv_setpvfn> is an analogue of C<vsprintf>, but it allows you to specify 71either a pointer to a variable argument list or the address and length of 72an array of SVs. The last argument points to a boolean; on return, if that 73boolean is true, then locale-specific information has been used to format 74the string, and the string's contents are therefore untrustworthy (see 75L<perlsec>). This pointer may be NULL if that information is not 76important. Note that this function requires you to specify the length of 77the format. 78 79The C<sv_set*()> functions are not generic enough to operate on values 80that have "magic". See L<Magic Virtual Tables> later in this document. 81 82All SVs that contain strings should be terminated with a NUL character. 83If it is not NUL-terminated there is a risk of 84core dumps and corruptions from code which passes the string to C 85functions or system calls which expect a NUL-terminated string. 86Perl's own functions typically add a trailing NUL for this reason. 87Nevertheless, you should be very careful when you pass a string stored 88in an SV to a C function or system call. 89 90To access the actual value that an SV points to, you can use the macros: 91 92 SvIV(SV*) 93 SvUV(SV*) 94 SvNV(SV*) 95 SvPV(SV*, STRLEN len) 96 SvPV_nolen(SV*) 97 98which will automatically coerce the actual scalar type into an IV, UV, double, 99or string. 100 101In the C<SvPV> macro, the length of the string returned is placed into the 102variable C<len> (this is a macro, so you do I<not> use C<&len>). If you do 103not care what the length of the data is, use the C<SvPV_nolen> macro. 104Historically the C<SvPV> macro with the global variable C<PL_na> has been 105used in this case. But that can be quite inefficient because C<PL_na> must 106be accessed in thread-local storage in threaded Perl. In any case, remember 107that Perl allows arbitrary strings of data that may both contain NULs and 108might not be terminated by a NUL. 109 110Also remember that C doesn't allow you to safely say C<foo(SvPV(s, len), 111len);>. It might work with your compiler, but it won't work for everyone. 112Break this sort of statement up into separate assignments: 113 114 SV *s; 115 STRLEN len; 116 char * ptr; 117 ptr = SvPV(s, len); 118 foo(ptr, len); 119 120If you want to know if the scalar value is TRUE, you can use: 121 122 SvTRUE(SV*) 123 124Although Perl will automatically grow strings for you, if you need to force 125Perl to allocate more memory for your SV, you can use the macro 126 127 SvGROW(SV*, STRLEN newlen) 128 129which will determine if more memory needs to be allocated. If so, it will 130call the function C<sv_grow>. Note that C<SvGROW> can only increase, not 131decrease, the allocated memory of an SV and that it does not automatically 132add a byte for the a trailing NUL (perl's own string functions typically do 133C<SvGROW(sv, len + 1)>). 134 135If you have an SV and want to know what kind of data Perl thinks is stored 136in it, you can use the following macros to check the type of SV you have. 137 138 SvIOK(SV*) 139 SvNOK(SV*) 140 SvPOK(SV*) 141 142You can get and set the current length of the string stored in an SV with 143the following macros: 144 145 SvCUR(SV*) 146 SvCUR_set(SV*, I32 val) 147 148You can also get a pointer to the end of the string stored in the SV 149with the macro: 150 151 SvEND(SV*) 152 153But note that these last three macros are valid only if C<SvPOK()> is true. 154 155If you want to append something to the end of string stored in an C<SV*>, 156you can use the following functions: 157 158 void sv_catpv(SV*, const char*); 159 void sv_catpvn(SV*, const char*, STRLEN); 160 void sv_catpvf(SV*, const char*, ...); 161 void sv_catpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool); 162 void sv_catsv(SV*, SV*); 163 164The first function calculates the length of the string to be appended by 165using C<strlen>. In the second, you specify the length of the string 166yourself. The third function processes its arguments like C<sprintf> and 167appends the formatted output. The fourth function works like C<vsprintf>. 168You can specify the address and length of an array of SVs instead of the 169va_list argument. The fifth function extends the string stored in the first 170SV with the string stored in the second SV. It also forces the second SV 171to be interpreted as a string. 172 173The C<sv_cat*()> functions are not generic enough to operate on values that 174have "magic". See L<Magic Virtual Tables> later in this document. 175 176If you know the name of a scalar variable, you can get a pointer to its SV 177by using the following: 178 179 SV* get_sv("package::varname", FALSE); 180 181This returns NULL if the variable does not exist. 182 183If you want to know if this variable (or any other SV) is actually C<defined>, 184you can call: 185 186 SvOK(SV*) 187 188The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>. Its 189address can be used whenever an C<SV*> is needed. 190 191There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain Boolean 192TRUE and FALSE values, respectively. Like C<PL_sv_undef>, their addresses can 193be used whenever an C<SV*> is needed. 194 195Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>. 196Take this code: 197 198 SV* sv = (SV*) 0; 199 if (I-am-to-return-a-real-value) { 200 sv = sv_2mortal(newSViv(42)); 201 } 202 sv_setsv(ST(0), sv); 203 204This code tries to return a new SV (which contains the value 42) if it should 205return a real value, or undef otherwise. Instead it has returned a NULL 206pointer which, somewhere down the line, will cause a segmentation violation, 207bus error, or just weird results. Change the zero to C<&PL_sv_undef> in the first 208line and all will be well. 209 210To free an SV that you've created, call C<SvREFCNT_dec(SV*)>. Normally this 211call is not necessary (see L<Reference Counts and Mortality>). 212 213=head2 What's Really Stored in an SV? 214 215Recall that the usual method of determining the type of scalar you have is 216to use C<Sv*OK> macros. Because a scalar can be both a number and a string, 217usually these macros will always return TRUE and calling the C<Sv*V> 218macros will do the appropriate conversion of string to integer/double or 219integer/double to string. 220 221If you I<really> need to know if you have an integer, double, or string 222pointer in an SV, you can use the following three macros instead: 223 224 SvIOKp(SV*) 225 SvNOKp(SV*) 226 SvPOKp(SV*) 227 228These will tell you if you truly have an integer, double, or string pointer 229stored in your SV. The "p" stands for private. 230 231In general, though, it's best to use the C<Sv*V> macros. 232 233=head2 Working with AVs 234 235There are two ways to create and load an AV. The first method creates an 236empty AV: 237 238 AV* newAV(); 239 240The second method both creates the AV and initially populates it with SVs: 241 242 AV* av_make(I32 num, SV **ptr); 243 244The second argument points to an array containing C<num> C<SV*>'s. Once the 245AV has been created, the SVs can be destroyed, if so desired. 246 247Once the AV has been created, the following operations are possible on AVs: 248 249 void av_push(AV*, SV*); 250 SV* av_pop(AV*); 251 SV* av_shift(AV*); 252 void av_unshift(AV*, I32 num); 253 254These should be familiar operations, with the exception of C<av_unshift>. 255This routine adds C<num> elements at the front of the array with the C<undef> 256value. You must then use C<av_store> (described below) to assign values 257to these new elements. 258 259Here are some other functions: 260 261 I32 av_len(AV*); 262 SV** av_fetch(AV*, I32 key, I32 lval); 263 SV** av_store(AV*, I32 key, SV* val); 264 265The C<av_len> function returns the highest index value in array (just 266like $#array in Perl). If the array is empty, -1 is returned. The 267C<av_fetch> function returns the value at index C<key>, but if C<lval> 268is non-zero, then C<av_fetch> will store an undef value at that index. 269The C<av_store> function stores the value C<val> at index C<key>, and does 270not increment the reference count of C<val>. Thus the caller is responsible 271for taking care of that, and if C<av_store> returns NULL, the caller will 272have to decrement the reference count to avoid a memory leak. Note that 273C<av_fetch> and C<av_store> both return C<SV**>'s, not C<SV*>'s as their 274return value. 275 276 void av_clear(AV*); 277 void av_undef(AV*); 278 void av_extend(AV*, I32 key); 279 280The C<av_clear> function deletes all the elements in the AV* array, but 281does not actually delete the array itself. The C<av_undef> function will 282delete all the elements in the array plus the array itself. The 283C<av_extend> function extends the array so that it contains at least C<key+1> 284elements. If C<key+1> is less than the currently allocated length of the array, 285then nothing is done. 286 287If you know the name of an array variable, you can get a pointer to its AV 288by using the following: 289 290 AV* get_av("package::varname", FALSE); 291 292This returns NULL if the variable does not exist. 293 294See L<Understanding the Magic of Tied Hashes and Arrays> for more 295information on how to use the array access functions on tied arrays. 296 297=head2 Working with HVs 298 299To create an HV, you use the following routine: 300 301 HV* newHV(); 302 303Once the HV has been created, the following operations are possible on HVs: 304 305 SV** hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash); 306 SV** hv_fetch(HV*, const char* key, U32 klen, I32 lval); 307 308The C<klen> parameter is the length of the key being passed in (Note that 309you cannot pass 0 in as a value of C<klen> to tell Perl to measure the 310length of the key). The C<val> argument contains the SV pointer to the 311scalar being stored, and C<hash> is the precomputed hash value (zero if 312you want C<hv_store> to calculate it for you). The C<lval> parameter 313indicates whether this fetch is actually a part of a store operation, in 314which case a new undefined value will be added to the HV with the supplied 315key and C<hv_fetch> will return as if the value had already existed. 316 317Remember that C<hv_store> and C<hv_fetch> return C<SV**>'s and not just 318C<SV*>. To access the scalar value, you must first dereference the return 319value. However, you should check to make sure that the return value is 320not NULL before dereferencing it. 321 322These two functions check if a hash table entry exists, and deletes it. 323 324 bool hv_exists(HV*, const char* key, U32 klen); 325 SV* hv_delete(HV*, const char* key, U32 klen, I32 flags); 326 327If C<flags> does not include the C<G_DISCARD> flag then C<hv_delete> will 328create and return a mortal copy of the deleted value. 329 330And more miscellaneous functions: 331 332 void hv_clear(HV*); 333 void hv_undef(HV*); 334 335Like their AV counterparts, C<hv_clear> deletes all the entries in the hash 336table but does not actually delete the hash table. The C<hv_undef> deletes 337both the entries and the hash table itself. 338 339Perl keeps the actual data in linked list of structures with a typedef of HE. 340These contain the actual key and value pointers (plus extra administrative 341overhead). The key is a string pointer; the value is an C<SV*>. However, 342once you have an C<HE*>, to get the actual key and value, use the routines 343specified below. 344 345 I32 hv_iterinit(HV*); 346 /* Prepares starting point to traverse hash table */ 347 HE* hv_iternext(HV*); 348 /* Get the next entry, and return a pointer to a 349 structure that has both the key and value */ 350 char* hv_iterkey(HE* entry, I32* retlen); 351 /* Get the key from an HE structure and also return 352 the length of the key string */ 353 SV* hv_iterval(HV*, HE* entry); 354 /* Return a SV pointer to the value of the HE 355 structure */ 356 SV* hv_iternextsv(HV*, char** key, I32* retlen); 357 /* This convenience routine combines hv_iternext, 358 hv_iterkey, and hv_iterval. The key and retlen 359 arguments are return values for the key and its 360 length. The value is returned in the SV* argument */ 361 362If you know the name of a hash variable, you can get a pointer to its HV 363by using the following: 364 365 HV* get_hv("package::varname", FALSE); 366 367This returns NULL if the variable does not exist. 368 369The hash algorithm is defined in the C<PERL_HASH(hash, key, klen)> macro: 370 371 hash = 0; 372 while (klen--) 373 hash = (hash * 33) + *key++; 374 hash = hash + (hash >> 5); /* after 5.6 */ 375 376The last step was added in version 5.6 to improve distribution of 377lower bits in the resulting hash value. 378 379See L<Understanding the Magic of Tied Hashes and Arrays> for more 380information on how to use the hash access functions on tied hashes. 381 382=head2 Hash API Extensions 383 384Beginning with version 5.004, the following functions are also supported: 385 386 HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash); 387 HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash); 388 389 bool hv_exists_ent (HV* tb, SV* key, U32 hash); 390 SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash); 391 392 SV* hv_iterkeysv (HE* entry); 393 394Note that these functions take C<SV*> keys, which simplifies writing 395of extension code that deals with hash structures. These functions 396also allow passing of C<SV*> keys to C<tie> functions without forcing 397you to stringify the keys (unlike the previous set of functions). 398 399They also return and accept whole hash entries (C<HE*>), making their 400use more efficient (since the hash number for a particular string 401doesn't have to be recomputed every time). See L<perlapi> for detailed 402descriptions. 403 404The following macros must always be used to access the contents of hash 405entries. Note that the arguments to these macros must be simple 406variables, since they may get evaluated more than once. See 407L<perlapi> for detailed descriptions of these macros. 408 409 HePV(HE* he, STRLEN len) 410 HeVAL(HE* he) 411 HeHASH(HE* he) 412 HeSVKEY(HE* he) 413 HeSVKEY_force(HE* he) 414 HeSVKEY_set(HE* he, SV* sv) 415 416These two lower level macros are defined, but must only be used when 417dealing with keys that are not C<SV*>s: 418 419 HeKEY(HE* he) 420 HeKLEN(HE* he) 421 422Note that both C<hv_store> and C<hv_store_ent> do not increment the 423reference count of the stored C<val>, which is the caller's responsibility. 424If these functions return a NULL value, the caller will usually have to 425decrement the reference count of C<val> to avoid a memory leak. 426 427=head2 References 428 429References are a special type of scalar that point to other data types 430(including references). 431 432To create a reference, use either of the following functions: 433 434 SV* newRV_inc((SV*) thing); 435 SV* newRV_noinc((SV*) thing); 436 437The C<thing> argument can be any of an C<SV*>, C<AV*>, or C<HV*>. The 438functions are identical except that C<newRV_inc> increments the reference 439count of the C<thing>, while C<newRV_noinc> does not. For historical 440reasons, C<newRV> is a synonym for C<newRV_inc>. 441 442Once you have a reference, you can use the following macro to dereference 443the reference: 444 445 SvRV(SV*) 446 447then call the appropriate routines, casting the returned C<SV*> to either an 448C<AV*> or C<HV*>, if required. 449 450To determine if an SV is a reference, you can use the following macro: 451 452 SvROK(SV*) 453 454To discover what type of value the reference refers to, use the following 455macro and then check the return value. 456 457 SvTYPE(SvRV(SV*)) 458 459The most useful types that will be returned are: 460 461 SVt_IV Scalar 462 SVt_NV Scalar 463 SVt_PV Scalar 464 SVt_RV Scalar 465 SVt_PVAV Array 466 SVt_PVHV Hash 467 SVt_PVCV Code 468 SVt_PVGV Glob (possible a file handle) 469 SVt_PVMG Blessed or Magical Scalar 470 471 See the sv.h header file for more details. 472 473=head2 Blessed References and Class Objects 474 475References are also used to support object-oriented programming. In the 476OO lexicon, an object is simply a reference that has been blessed into a 477package (or class). Once blessed, the programmer may now use the reference 478to access the various methods in the class. 479 480A reference can be blessed into a package with the following function: 481 482 SV* sv_bless(SV* sv, HV* stash); 483 484The C<sv> argument must be a reference. The C<stash> argument specifies 485which class the reference will belong to. See 486L<Stashes and Globs> for information on converting class names into stashes. 487 488/* Still under construction */ 489 490Upgrades rv to reference if not already one. Creates new SV for rv to 491point to. If C<classname> is non-null, the SV is blessed into the specified 492class. SV is returned. 493 494 SV* newSVrv(SV* rv, const char* classname); 495 496Copies integer or double into an SV whose reference is C<rv>. SV is blessed 497if C<classname> is non-null. 498 499 SV* sv_setref_iv(SV* rv, const char* classname, IV iv); 500 SV* sv_setref_nv(SV* rv, const char* classname, NV iv); 501 502Copies the pointer value (I<the address, not the string!>) into an SV whose 503reference is rv. SV is blessed if C<classname> is non-null. 504 505 SV* sv_setref_pv(SV* rv, const char* classname, PV iv); 506 507Copies string into an SV whose reference is C<rv>. Set length to 0 to let 508Perl calculate the string length. SV is blessed if C<classname> is non-null. 509 510 SV* sv_setref_pvn(SV* rv, const char* classname, PV iv, STRLEN length); 511 512Tests whether the SV is blessed into the specified class. It does not 513check inheritance relationships. 514 515 int sv_isa(SV* sv, const char* name); 516 517Tests whether the SV is a reference to a blessed object. 518 519 int sv_isobject(SV* sv); 520 521Tests whether the SV is derived from the specified class. SV can be either 522a reference to a blessed object or a string containing a class name. This 523is the function implementing the C<UNIVERSAL::isa> functionality. 524 525 bool sv_derived_from(SV* sv, const char* name); 526 527To check if you've got an object derived from a specific class you have 528to write: 529 530 if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... } 531 532=head2 Creating New Variables 533 534To create a new Perl variable with an undef value which can be accessed from 535your Perl script, use the following routines, depending on the variable type. 536 537 SV* get_sv("package::varname", TRUE); 538 AV* get_av("package::varname", TRUE); 539 HV* get_hv("package::varname", TRUE); 540 541Notice the use of TRUE as the second parameter. The new variable can now 542be set, using the routines appropriate to the data type. 543 544There are additional macros whose values may be bitwise OR'ed with the 545C<TRUE> argument to enable certain extra features. Those bits are: 546 547 GV_ADDMULTI Marks the variable as multiply defined, thus preventing the 548 "Name <varname> used only once: possible typo" warning. 549 GV_ADDWARN Issues the warning "Had to create <varname> unexpectedly" if 550 the variable did not exist before the function was called. 551 552If you do not specify a package name, the variable is created in the current 553package. 554 555=head2 Reference Counts and Mortality 556 557Perl uses an reference count-driven garbage collection mechanism. SVs, 558AVs, or HVs (xV for short in the following) start their life with a 559reference count of 1. If the reference count of an xV ever drops to 0, 560then it will be destroyed and its memory made available for reuse. 561 562This normally doesn't happen at the Perl level unless a variable is 563undef'ed or the last variable holding a reference to it is changed or 564overwritten. At the internal level, however, reference counts can be 565manipulated with the following macros: 566 567 int SvREFCNT(SV* sv); 568 SV* SvREFCNT_inc(SV* sv); 569 void SvREFCNT_dec(SV* sv); 570 571However, there is one other function which manipulates the reference 572count of its argument. The C<newRV_inc> function, you will recall, 573creates a reference to the specified argument. As a side effect, 574it increments the argument's reference count. If this is not what 575you want, use C<newRV_noinc> instead. 576 577For example, imagine you want to return a reference from an XSUB function. 578Inside the XSUB routine, you create an SV which initially has a reference 579count of one. Then you call C<newRV_inc>, passing it the just-created SV. 580This returns the reference as a new SV, but the reference count of the 581SV you passed to C<newRV_inc> has been incremented to two. Now you 582return the reference from the XSUB routine and forget about the SV. 583But Perl hasn't! Whenever the returned reference is destroyed, the 584reference count of the original SV is decreased to one and nothing happens. 585The SV will hang around without any way to access it until Perl itself 586terminates. This is a memory leak. 587 588The correct procedure, then, is to use C<newRV_noinc> instead of 589C<newRV_inc>. Then, if and when the last reference is destroyed, 590the reference count of the SV will go to zero and it will be destroyed, 591stopping any memory leak. 592 593There are some convenience functions available that can help with the 594destruction of xVs. These functions introduce the concept of "mortality". 595An xV that is mortal has had its reference count marked to be decremented, 596but not actually decremented, until "a short time later". Generally the 597term "short time later" means a single Perl statement, such as a call to 598an XSUB function. The actual determinant for when mortal xVs have their 599reference count decremented depends on two macros, SAVETMPS and FREETMPS. 600See L<perlcall> and L<perlxs> for more details on these macros. 601 602"Mortalization" then is at its simplest a deferred C<SvREFCNT_dec>. 603However, if you mortalize a variable twice, the reference count will 604later be decremented twice. 605 606You should be careful about creating mortal variables. Strange things 607can happen if you make the same value mortal within multiple contexts, 608or if you make a variable mortal multiple times. 609 610To create a mortal variable, use the functions: 611 612 SV* sv_newmortal() 613 SV* sv_2mortal(SV*) 614 SV* sv_mortalcopy(SV*) 615 616The first call creates a mortal SV, the second converts an existing 617SV to a mortal SV (and thus defers a call to C<SvREFCNT_dec>), and the 618third creates a mortal copy of an existing SV. 619 620The mortal routines are not just for SVs -- AVs and HVs can be 621made mortal by passing their address (type-casted to C<SV*>) to the 622C<sv_2mortal> or C<sv_mortalcopy> routines. 623 624=head2 Stashes and Globs 625 626A "stash" is a hash that contains all of the different objects that 627are contained within a package. Each key of the stash is a symbol 628name (shared by all the different types of objects that have the same 629name), and each value in the hash table is a GV (Glob Value). This GV 630in turn contains references to the various objects of that name, 631including (but not limited to) the following: 632 633 Scalar Value 634 Array Value 635 Hash Value 636 I/O Handle 637 Format 638 Subroutine 639 640There is a single stash called "PL_defstash" that holds the items that exist 641in the "main" package. To get at the items in other packages, append the 642string "::" to the package name. The items in the "Foo" package are in 643the stash "Foo::" in PL_defstash. The items in the "Bar::Baz" package are 644in the stash "Baz::" in "Bar::"'s stash. 645 646To get the stash pointer for a particular package, use the function: 647 648 HV* gv_stashpv(const char* name, I32 create) 649 HV* gv_stashsv(SV*, I32 create) 650 651The first function takes a literal string, the second uses the string stored 652in the SV. Remember that a stash is just a hash table, so you get back an 653C<HV*>. The C<create> flag will create a new package if it is set. 654 655The name that C<gv_stash*v> wants is the name of the package whose symbol table 656you want. The default package is called C<main>. If you have multiply nested 657packages, pass their names to C<gv_stash*v>, separated by C<::> as in the Perl 658language itself. 659 660Alternately, if you have an SV that is a blessed reference, you can find 661out the stash pointer by using: 662 663 HV* SvSTASH(SvRV(SV*)); 664 665then use the following to get the package name itself: 666 667 char* HvNAME(HV* stash); 668 669If you need to bless or re-bless an object you can use the following 670function: 671 672 SV* sv_bless(SV*, HV* stash) 673 674where the first argument, an C<SV*>, must be a reference, and the second 675argument is a stash. The returned C<SV*> can now be used in the same way 676as any other SV. 677 678For more information on references and blessings, consult L<perlref>. 679 680=head2 Double-Typed SVs 681 682Scalar variables normally contain only one type of value, an integer, 683double, pointer, or reference. Perl will automatically convert the 684actual scalar data from the stored type into the requested type. 685 686Some scalar variables contain more than one type of scalar data. For 687example, the variable C<$!> contains either the numeric value of C<errno> 688or its string equivalent from either C<strerror> or C<sys_errlist[]>. 689 690To force multiple data values into an SV, you must do two things: use the 691C<sv_set*v> routines to add the additional scalar type, then set a flag 692so that Perl will believe it contains more than one type of data. The 693four macros to set the flags are: 694 695 SvIOK_on 696 SvNOK_on 697 SvPOK_on 698 SvROK_on 699 700The particular macro you must use depends on which C<sv_set*v> routine 701you called first. This is because every C<sv_set*v> routine turns on 702only the bit for the particular type of data being set, and turns off 703all the rest. 704 705For example, to create a new Perl variable called "dberror" that contains 706both the numeric and descriptive string error values, you could use the 707following code: 708 709 extern int dberror; 710 extern char *dberror_list; 711 712 SV* sv = get_sv("dberror", TRUE); 713 sv_setiv(sv, (IV) dberror); 714 sv_setpv(sv, dberror_list[dberror]); 715 SvIOK_on(sv); 716 717If the order of C<sv_setiv> and C<sv_setpv> had been reversed, then the 718macro C<SvPOK_on> would need to be called instead of C<SvIOK_on>. 719 720=head2 Magic Variables 721 722[This section still under construction. Ignore everything here. Post no 723bills. Everything not permitted is forbidden.] 724 725Any SV may be magical, that is, it has special features that a normal 726SV does not have. These features are stored in the SV structure in a 727linked list of C<struct magic>'s, typedef'ed to C<MAGIC>. 728 729 struct magic { 730 MAGIC* mg_moremagic; 731 MGVTBL* mg_virtual; 732 U16 mg_private; 733 char mg_type; 734 U8 mg_flags; 735 SV* mg_obj; 736 char* mg_ptr; 737 I32 mg_len; 738 }; 739 740Note this is current as of patchlevel 0, and could change at any time. 741 742=head2 Assigning Magic 743 744Perl adds magic to an SV using the sv_magic function: 745 746 void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen); 747 748The C<sv> argument is a pointer to the SV that is to acquire a new magical 749feature. 750 751If C<sv> is not already magical, Perl uses the C<SvUPGRADE> macro to 752set the C<SVt_PVMG> flag for the C<sv>. Perl then continues by adding 753it to the beginning of the linked list of magical features. Any prior 754entry of the same type of magic is deleted. Note that this can be 755overridden, and multiple instances of the same type of magic can be 756associated with an SV. 757 758The C<name> and C<namlen> arguments are used to associate a string with 759the magic, typically the name of a variable. C<namlen> is stored in the 760C<mg_len> field and if C<name> is non-null and C<namlen> >= 0 a malloc'd 761copy of the name is stored in C<mg_ptr> field. 762 763The sv_magic function uses C<how> to determine which, if any, predefined 764"Magic Virtual Table" should be assigned to the C<mg_virtual> field. 765See the "Magic Virtual Table" section below. The C<how> argument is also 766stored in the C<mg_type> field. 767 768The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC> 769structure. If it is not the same as the C<sv> argument, the reference 770count of the C<obj> object is incremented. If it is the same, or if 771the C<how> argument is "#", or if it is a NULL pointer, then C<obj> is 772merely stored, without the reference count being incremented. 773 774There is also a function to add magic to an C<HV>: 775 776 void hv_magic(HV *hv, GV *gv, int how); 777 778This simply calls C<sv_magic> and coerces the C<gv> argument into an C<SV>. 779 780To remove the magic from an SV, call the function sv_unmagic: 781 782 void sv_unmagic(SV *sv, int type); 783 784The C<type> argument should be equal to the C<how> value when the C<SV> 785was initially made magical. 786 787=head2 Magic Virtual Tables 788 789The C<mg_virtual> field in the C<MAGIC> structure is a pointer to a 790C<MGVTBL>, which is a structure of function pointers and stands for 791"Magic Virtual Table" to handle the various operations that might be 792applied to that variable. 793 794The C<MGVTBL> has five pointers to the following routine types: 795 796 int (*svt_get)(SV* sv, MAGIC* mg); 797 int (*svt_set)(SV* sv, MAGIC* mg); 798 U32 (*svt_len)(SV* sv, MAGIC* mg); 799 int (*svt_clear)(SV* sv, MAGIC* mg); 800 int (*svt_free)(SV* sv, MAGIC* mg); 801 802This MGVTBL structure is set at compile-time in C<perl.h> and there are 803currently 19 types (or 21 with overloading turned on). These different 804structures contain pointers to various routines that perform additional 805actions depending on which function is being called. 806 807 Function pointer Action taken 808 ---------------- ------------ 809 svt_get Do something after the value of the SV is retrieved. 810 svt_set Do something after the SV is assigned a value. 811 svt_len Report on the SV's length. 812 svt_clear Clear something the SV represents. 813 svt_free Free any extra storage associated with the SV. 814 815For instance, the MGVTBL structure called C<vtbl_sv> (which corresponds 816to an C<mg_type> of '\0') contains: 817 818 { magic_get, magic_set, magic_len, 0, 0 } 819 820Thus, when an SV is determined to be magical and of type '\0', if a get 821operation is being performed, the routine C<magic_get> is called. All 822the various routines for the various magical types begin with C<magic_>. 823NOTE: the magic routines are not considered part of the Perl API, and may 824not be exported by the Perl library. 825 826The current kinds of Magic Virtual Tables are: 827 828 mg_type MGVTBL Type of magic 829 ------- ------ ---------------------------- 830 \0 vtbl_sv Special scalar variable 831 A vtbl_amagic %OVERLOAD hash 832 a vtbl_amagicelem %OVERLOAD hash element 833 c (none) Holds overload table (AMT) on stash 834 B vtbl_bm Boyer-Moore (fast string search) 835 E vtbl_env %ENV hash 836 e vtbl_envelem %ENV hash element 837 f vtbl_fm Formline ('compiled' format) 838 g vtbl_mglob m//g target / study()ed string 839 I vtbl_isa @ISA array 840 i vtbl_isaelem @ISA array element 841 k vtbl_nkeys scalar(keys()) lvalue 842 L (none) Debugger %_<filename 843 l vtbl_dbline Debugger %_<filename element 844 o vtbl_collxfrm Locale transformation 845 P vtbl_pack Tied array or hash 846 p vtbl_packelem Tied array or hash element 847 q vtbl_packelem Tied scalar or handle 848 S vtbl_sig %SIG hash 849 s vtbl_sigelem %SIG hash element 850 t vtbl_taint Taintedness 851 U vtbl_uvar Available for use by extensions 852 v vtbl_vec vec() lvalue 853 x vtbl_substr substr() lvalue 854 y vtbl_defelem Shadow "foreach" iterator variable / 855 smart parameter vivification 856 * vtbl_glob GV (typeglob) 857 # vtbl_arylen Array length ($#ary) 858 . vtbl_pos pos() lvalue 859 ~ (none) Available for use by extensions 860 861When an uppercase and lowercase letter both exist in the table, then the 862uppercase letter is used to represent some kind of composite type (a list 863or a hash), and the lowercase letter is used to represent an element of 864that composite type. 865 866The '~' and 'U' magic types are defined specifically for use by 867extensions and will not be used by perl itself. Extensions can use 868'~' magic to 'attach' private information to variables (typically 869objects). This is especially useful because there is no way for 870normal perl code to corrupt this private information (unlike using 871extra elements of a hash object). 872 873Similarly, 'U' magic can be used much like tie() to call a C function 874any time a scalar's value is used or changed. The C<MAGIC>'s 875C<mg_ptr> field points to a C<ufuncs> structure: 876 877 struct ufuncs { 878 I32 (*uf_val)(IV, SV*); 879 I32 (*uf_set)(IV, SV*); 880 IV uf_index; 881 }; 882 883When the SV is read from or written to, the C<uf_val> or C<uf_set> 884function will be called with C<uf_index> as the first arg and a 885pointer to the SV as the second. A simple example of how to add 'U' 886magic is shown below. Note that the ufuncs structure is copied by 887sv_magic, so you can safely allocate it on the stack. 888 889 void 890 Umagic(sv) 891 SV *sv; 892 PREINIT: 893 struct ufuncs uf; 894 CODE: 895 uf.uf_val = &my_get_fn; 896 uf.uf_set = &my_set_fn; 897 uf.uf_index = 0; 898 sv_magic(sv, 0, 'U', (char*)&uf, sizeof(uf)); 899 900Note that because multiple extensions may be using '~' or 'U' magic, 901it is important for extensions to take extra care to avoid conflict. 902Typically only using the magic on objects blessed into the same class 903as the extension is sufficient. For '~' magic, it may also be 904appropriate to add an I32 'signature' at the top of the private data 905area and check that. 906 907Also note that the C<sv_set*()> and C<sv_cat*()> functions described 908earlier do B<not> invoke 'set' magic on their targets. This must 909be done by the user either by calling the C<SvSETMAGIC()> macro after 910calling these functions, or by using one of the C<sv_set*_mg()> or 911C<sv_cat*_mg()> functions. Similarly, generic C code must call the 912C<SvGETMAGIC()> macro to invoke any 'get' magic if they use an SV 913obtained from external sources in functions that don't handle magic. 914See L<perlapi> for a description of these functions. 915For example, calls to the C<sv_cat*()> functions typically need to be 916followed by C<SvSETMAGIC()>, but they don't need a prior C<SvGETMAGIC()> 917since their implementation handles 'get' magic. 918 919=head2 Finding Magic 920 921 MAGIC* mg_find(SV*, int type); /* Finds the magic pointer of that type */ 922 923This routine returns a pointer to the C<MAGIC> structure stored in the SV. 924If the SV does not have that magical feature, C<NULL> is returned. Also, 925if the SV is not of type SVt_PVMG, Perl may core dump. 926 927 int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen); 928 929This routine checks to see what types of magic C<sv> has. If the mg_type 930field is an uppercase letter, then the mg_obj is copied to C<nsv>, but 931the mg_type field is changed to be the lowercase letter. 932 933=head2 Understanding the Magic of Tied Hashes and Arrays 934 935Tied hashes and arrays are magical beasts of the 'P' magic type. 936 937WARNING: As of the 5.004 release, proper usage of the array and hash 938access functions requires understanding a few caveats. Some 939of these caveats are actually considered bugs in the API, to be fixed 940in later releases, and are bracketed with [MAYCHANGE] below. If 941you find yourself actually applying such information in this section, be 942aware that the behavior may change in the future, umm, without warning. 943 944The perl tie function associates a variable with an object that implements 945the various GET, SET etc methods. To perform the equivalent of the perl 946tie function from an XSUB, you must mimic this behaviour. The code below 947carries out the necessary steps - firstly it creates a new hash, and then 948creates a second hash which it blesses into the class which will implement 949the tie methods. Lastly it ties the two hashes together, and returns a 950reference to the new tied hash. Note that the code below does NOT call the 951TIEHASH method in the MyTie class - 952see L<Calling Perl Routines from within C Programs> for details on how 953to do this. 954 955 SV* 956 mytie() 957 PREINIT: 958 HV *hash; 959 HV *stash; 960 SV *tie; 961 CODE: 962 hash = newHV(); 963 tie = newRV_noinc((SV*)newHV()); 964 stash = gv_stashpv("MyTie", TRUE); 965 sv_bless(tie, stash); 966 hv_magic(hash, tie, 'P'); 967 RETVAL = newRV_noinc(hash); 968 OUTPUT: 969 RETVAL 970 971The C<av_store> function, when given a tied array argument, merely 972copies the magic of the array onto the value to be "stored", using 973C<mg_copy>. It may also return NULL, indicating that the value did not 974actually need to be stored in the array. [MAYCHANGE] After a call to 975C<av_store> on a tied array, the caller will usually need to call 976C<mg_set(val)> to actually invoke the perl level "STORE" method on the 977TIEARRAY object. If C<av_store> did return NULL, a call to 978C<SvREFCNT_dec(val)> will also be usually necessary to avoid a memory 979leak. [/MAYCHANGE] 980 981The previous paragraph is applicable verbatim to tied hash access using the 982C<hv_store> and C<hv_store_ent> functions as well. 983 984C<av_fetch> and the corresponding hash functions C<hv_fetch> and 985C<hv_fetch_ent> actually return an undefined mortal value whose magic 986has been initialized using C<mg_copy>. Note the value so returned does not 987need to be deallocated, as it is already mortal. [MAYCHANGE] But you will 988need to call C<mg_get()> on the returned value in order to actually invoke 989the perl level "FETCH" method on the underlying TIE object. Similarly, 990you may also call C<mg_set()> on the return value after possibly assigning 991a suitable value to it using C<sv_setsv>, which will invoke the "STORE" 992method on the TIE object. [/MAYCHANGE] 993 994[MAYCHANGE] 995In other words, the array or hash fetch/store functions don't really 996fetch and store actual values in the case of tied arrays and hashes. They 997merely call C<mg_copy> to attach magic to the values that were meant to be 998"stored" or "fetched". Later calls to C<mg_get> and C<mg_set> actually 999do the job of invoking the TIE methods on the underlying objects. Thus 1000the magic mechanism currently implements a kind of lazy access to arrays 1001and hashes. 1002 1003Currently (as of perl version 5.004), use of the hash and array access 1004functions requires the user to be aware of whether they are operating on 1005"normal" hashes and arrays, or on their tied variants. The API may be 1006changed to provide more transparent access to both tied and normal data 1007types in future versions. 1008[/MAYCHANGE] 1009 1010You would do well to understand that the TIEARRAY and TIEHASH interfaces 1011are mere sugar to invoke some perl method calls while using the uniform hash 1012and array syntax. The use of this sugar imposes some overhead (typically 1013about two to four extra opcodes per FETCH/STORE operation, in addition to 1014the creation of all the mortal variables required to invoke the methods). 1015This overhead will be comparatively small if the TIE methods are themselves 1016substantial, but if they are only a few statements long, the overhead 1017will not be insignificant. 1018 1019=head2 Localizing changes 1020 1021Perl has a very handy construction 1022 1023 { 1024 local $var = 2; 1025 ... 1026 } 1027 1028This construction is I<approximately> equivalent to 1029 1030 { 1031 my $oldvar = $var; 1032 $var = 2; 1033 ... 1034 $var = $oldvar; 1035 } 1036 1037The biggest difference is that the first construction would 1038reinstate the initial value of $var, irrespective of how control exits 1039the block: C<goto>, C<return>, C<die>/C<eval> etc. It is a little bit 1040more efficient as well. 1041 1042There is a way to achieve a similar task from C via Perl API: create a 1043I<pseudo-block>, and arrange for some changes to be automatically 1044undone at the end of it, either explicit, or via a non-local exit (via 1045die()). A I<block>-like construct is created by a pair of 1046C<ENTER>/C<LEAVE> macros (see L<perlcall/"Returning a Scalar">). 1047Such a construct may be created specially for some important localized 1048task, or an existing one (like boundaries of enclosing Perl 1049subroutine/block, or an existing pair for freeing TMPs) may be 1050used. (In the second case the overhead of additional localization must 1051be almost negligible.) Note that any XSUB is automatically enclosed in 1052an C<ENTER>/C<LEAVE> pair. 1053 1054Inside such a I<pseudo-block> the following service is available: 1055 1056=over 1057 1058=item C<SAVEINT(int i)> 1059 1060=item C<SAVEIV(IV i)> 1061 1062=item C<SAVEI32(I32 i)> 1063 1064=item C<SAVELONG(long i)> 1065 1066These macros arrange things to restore the value of integer variable 1067C<i> at the end of enclosing I<pseudo-block>. 1068 1069=item C<SAVESPTR(s)> 1070 1071=item C<SAVEPPTR(p)> 1072 1073These macros arrange things to restore the value of pointers C<s> and 1074C<p>. C<s> must be a pointer of a type which survives conversion to 1075C<SV*> and back, C<p> should be able to survive conversion to C<char*> 1076and back. 1077 1078=item C<SAVEFREESV(SV *sv)> 1079 1080The refcount of C<sv> would be decremented at the end of 1081I<pseudo-block>. This is similar to C<sv_2mortal>, which should (?) be 1082used instead. 1083 1084=item C<SAVEFREEOP(OP *op)> 1085 1086The C<OP *> is op_free()ed at the end of I<pseudo-block>. 1087 1088=item C<SAVEFREEPV(p)> 1089 1090The chunk of memory which is pointed to by C<p> is Safefree()ed at the 1091end of I<pseudo-block>. 1092 1093=item C<SAVECLEARSV(SV *sv)> 1094 1095Clears a slot in the current scratchpad which corresponds to C<sv> at 1096the end of I<pseudo-block>. 1097 1098=item C<SAVEDELETE(HV *hv, char *key, I32 length)> 1099 1100The key C<key> of C<hv> is deleted at the end of I<pseudo-block>. The 1101string pointed to by C<key> is Safefree()ed. If one has a I<key> in 1102short-lived storage, the corresponding string may be reallocated like 1103this: 1104 1105 SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf)); 1106 1107=item C<SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)> 1108 1109At the end of I<pseudo-block> the function C<f> is called with the 1110only argument C<p>. 1111 1112=item C<SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)> 1113 1114At the end of I<pseudo-block> the function C<f> is called with the 1115implicit context argument (if any), and C<p>. 1116 1117=item C<SAVESTACK_POS()> 1118 1119The current offset on the Perl internal stack (cf. C<SP>) is restored 1120at the end of I<pseudo-block>. 1121 1122=back 1123 1124The following API list contains functions, thus one needs to 1125provide pointers to the modifiable data explicitly (either C pointers, 1126or Perlish C<GV *>s). Where the above macros take C<int>, a similar 1127function takes C<int *>. 1128 1129=over 1130 1131=item C<SV* save_scalar(GV *gv)> 1132 1133Equivalent to Perl code C<local $gv>. 1134 1135=item C<AV* save_ary(GV *gv)> 1136 1137=item C<HV* save_hash(GV *gv)> 1138 1139Similar to C<save_scalar>, but localize C<@gv> and C<%gv>. 1140 1141=item C<void save_item(SV *item)> 1142 1143Duplicates the current value of C<SV>, on the exit from the current 1144C<ENTER>/C<LEAVE> I<pseudo-block> will restore the value of C<SV> 1145using the stored value. 1146 1147=item C<void save_list(SV **sarg, I32 maxsarg)> 1148 1149A variant of C<save_item> which takes multiple arguments via an array 1150C<sarg> of C<SV*> of length C<maxsarg>. 1151 1152=item C<SV* save_svref(SV **sptr)> 1153 1154Similar to C<save_scalar>, but will reinstate a C<SV *>. 1155 1156=item C<void save_aptr(AV **aptr)> 1157 1158=item C<void save_hptr(HV **hptr)> 1159 1160Similar to C<save_svref>, but localize C<AV *> and C<HV *>. 1161 1162=back 1163 1164The C<Alias> module implements localization of the basic types within the 1165I<caller's scope>. People who are interested in how to localize things in 1166the containing scope should take a look there too. 1167 1168=head1 Subroutines 1169 1170=head2 XSUBs and the Argument Stack 1171 1172The XSUB mechanism is a simple way for Perl programs to access C subroutines. 1173An XSUB routine will have a stack that contains the arguments from the Perl 1174program, and a way to map from the Perl data structures to a C equivalent. 1175 1176The stack arguments are accessible through the C<ST(n)> macro, which returns 1177the C<n>'th stack argument. Argument 0 is the first argument passed in the 1178Perl subroutine call. These arguments are C<SV*>, and can be used anywhere 1179an C<SV*> is used. 1180 1181Most of the time, output from the C routine can be handled through use of 1182the RETVAL and OUTPUT directives. However, there are some cases where the 1183argument stack is not already long enough to handle all the return values. 1184An example is the POSIX tzname() call, which takes no arguments, but returns 1185two, the local time zone's standard and summer time abbreviations. 1186 1187To handle this situation, the PPCODE directive is used and the stack is 1188extended using the macro: 1189 1190 EXTEND(SP, num); 1191 1192where C<SP> is the macro that represents the local copy of the stack pointer, 1193and C<num> is the number of elements the stack should be extended by. 1194 1195Now that there is room on the stack, values can be pushed on it using the 1196macros to push IVs, doubles, strings, and SV pointers respectively: 1197 1198 PUSHi(IV) 1199 PUSHn(double) 1200 PUSHp(char*, I32) 1201 PUSHs(SV*) 1202 1203And now the Perl program calling C<tzname>, the two values will be assigned 1204as in: 1205 1206 ($standard_abbrev, $summer_abbrev) = POSIX::tzname; 1207 1208An alternate (and possibly simpler) method to pushing values on the stack is 1209to use the macros: 1210 1211 XPUSHi(IV) 1212 XPUSHn(double) 1213 XPUSHp(char*, I32) 1214 XPUSHs(SV*) 1215 1216These macros automatically adjust the stack for you, if needed. Thus, you 1217do not need to call C<EXTEND> to extend the stack. 1218 1219For more information, consult L<perlxs> and L<perlxstut>. 1220 1221=head2 Calling Perl Routines from within C Programs 1222 1223There are four routines that can be used to call a Perl subroutine from 1224within a C program. These four are: 1225 1226 I32 call_sv(SV*, I32); 1227 I32 call_pv(const char*, I32); 1228 I32 call_method(const char*, I32); 1229 I32 call_argv(const char*, I32, register char**); 1230 1231The routine most often used is C<call_sv>. The C<SV*> argument 1232contains either the name of the Perl subroutine to be called, or a 1233reference to the subroutine. The second argument consists of flags 1234that control the context in which the subroutine is called, whether 1235or not the subroutine is being passed arguments, how errors should be 1236trapped, and how to treat return values. 1237 1238All four routines return the number of arguments that the subroutine returned 1239on the Perl stack. 1240 1241These routines used to be called C<perl_call_sv> etc., before Perl v5.6.0, 1242but those names are now deprecated; macros of the same name are provided for 1243compatibility. 1244 1245When using any of these routines (except C<call_argv>), the programmer 1246must manipulate the Perl stack. These include the following macros and 1247functions: 1248 1249 dSP 1250 SP 1251 PUSHMARK() 1252 PUTBACK 1253 SPAGAIN 1254 ENTER 1255 SAVETMPS 1256 FREETMPS 1257 LEAVE 1258 XPUSH*() 1259 POP*() 1260 1261For a detailed description of calling conventions from C to Perl, 1262consult L<perlcall>. 1263 1264=head2 Memory Allocation 1265 1266All memory meant to be used with the Perl API functions should be manipulated 1267using the macros described in this section. The macros provide the necessary 1268transparency between differences in the actual malloc implementation that is 1269used within perl. 1270 1271It is suggested that you enable the version of malloc that is distributed 1272with Perl. It keeps pools of various sizes of unallocated memory in 1273order to satisfy allocation requests more quickly. However, on some 1274platforms, it may cause spurious malloc or free errors. 1275 1276 New(x, pointer, number, type); 1277 Newc(x, pointer, number, type, cast); 1278 Newz(x, pointer, number, type); 1279 1280These three macros are used to initially allocate memory. 1281 1282The first argument C<x> was a "magic cookie" that was used to keep track 1283of who called the macro, to help when debugging memory problems. However, 1284the current code makes no use of this feature (most Perl developers now 1285use run-time memory checkers), so this argument can be any number. 1286 1287The second argument C<pointer> should be the name of a variable that will 1288point to the newly allocated memory. 1289 1290The third and fourth arguments C<number> and C<type> specify how many of 1291the specified type of data structure should be allocated. The argument 1292C<type> is passed to C<sizeof>. The final argument to C<Newc>, C<cast>, 1293should be used if the C<pointer> argument is different from the C<type> 1294argument. 1295 1296Unlike the C<New> and C<Newc> macros, the C<Newz> macro calls C<memzero> 1297to zero out all the newly allocated memory. 1298 1299 Renew(pointer, number, type); 1300 Renewc(pointer, number, type, cast); 1301 Safefree(pointer) 1302 1303These three macros are used to change a memory buffer size or to free a 1304piece of memory no longer needed. The arguments to C<Renew> and C<Renewc> 1305match those of C<New> and C<Newc> with the exception of not needing the 1306"magic cookie" argument. 1307 1308 Move(source, dest, number, type); 1309 Copy(source, dest, number, type); 1310 Zero(dest, number, type); 1311 1312These three macros are used to move, copy, or zero out previously allocated 1313memory. The C<source> and C<dest> arguments point to the source and 1314destination starting points. Perl will move, copy, or zero out C<number> 1315instances of the size of the C<type> data structure (using the C<sizeof> 1316function). 1317 1318=head2 PerlIO 1319 1320The most recent development releases of Perl has been experimenting with 1321removing Perl's dependency on the "normal" standard I/O suite and allowing 1322other stdio implementations to be used. This involves creating a new 1323abstraction layer that then calls whichever implementation of stdio Perl 1324was compiled with. All XSUBs should now use the functions in the PerlIO 1325abstraction layer and not make any assumptions about what kind of stdio 1326is being used. 1327 1328For a complete description of the PerlIO abstraction, consult L<perlapio>. 1329 1330=head2 Putting a C value on Perl stack 1331 1332A lot of opcodes (this is an elementary operation in the internal perl 1333stack machine) put an SV* on the stack. However, as an optimization 1334the corresponding SV is (usually) not recreated each time. The opcodes 1335reuse specially assigned SVs (I<target>s) which are (as a corollary) 1336not constantly freed/created. 1337 1338Each of the targets is created only once (but see 1339L<Scratchpads and recursion> below), and when an opcode needs to put 1340an integer, a double, or a string on stack, it just sets the 1341corresponding parts of its I<target> and puts the I<target> on stack. 1342 1343The macro to put this target on stack is C<PUSHTARG>, and it is 1344directly used in some opcodes, as well as indirectly in zillions of 1345others, which use it via C<(X)PUSH[pni]>. 1346 1347=head2 Scratchpads 1348 1349The question remains on when the SVs which are I<target>s for opcodes 1350are created. The answer is that they are created when the current unit -- 1351a subroutine or a file (for opcodes for statements outside of 1352subroutines) -- is compiled. During this time a special anonymous Perl 1353array is created, which is called a scratchpad for the current 1354unit. 1355 1356A scratchpad keeps SVs which are lexicals for the current unit and are 1357targets for opcodes. One can deduce that an SV lives on a scratchpad 1358by looking on its flags: lexicals have C<SVs_PADMY> set, and 1359I<target>s have C<SVs_PADTMP> set. 1360 1361The correspondence between OPs and I<target>s is not 1-to-1. Different 1362OPs in the compile tree of the unit can use the same target, if this 1363would not conflict with the expected life of the temporary. 1364 1365=head2 Scratchpads and recursion 1366 1367In fact it is not 100% true that a compiled unit contains a pointer to 1368the scratchpad AV. In fact it contains a pointer to an AV of 1369(initially) one element, and this element is the scratchpad AV. Why do 1370we need an extra level of indirection? 1371 1372The answer is B<recursion>, and maybe (sometime soon) B<threads>. Both 1373these can create several execution pointers going into the same 1374subroutine. For the subroutine-child not write over the temporaries 1375for the subroutine-parent (lifespan of which covers the call to the 1376child), the parent and the child should have different 1377scratchpads. (I<And> the lexicals should be separate anyway!) 1378 1379So each subroutine is born with an array of scratchpads (of length 1). 1380On each entry to the subroutine it is checked that the current 1381depth of the recursion is not more than the length of this array, and 1382if it is, new scratchpad is created and pushed into the array. 1383 1384The I<target>s on this scratchpad are C<undef>s, but they are already 1385marked with correct flags. 1386 1387=head1 Compiled code 1388 1389=head2 Code tree 1390 1391Here we describe the internal form your code is converted to by 1392Perl. Start with a simple example: 1393 1394 $a = $b + $c; 1395 1396This is converted to a tree similar to this one: 1397 1398 assign-to 1399 / \ 1400 + $a 1401 / \ 1402 $b $c 1403 1404(but slightly more complicated). This tree reflects the way Perl 1405parsed your code, but has nothing to do with the execution order. 1406There is an additional "thread" going through the nodes of the tree 1407which shows the order of execution of the nodes. In our simplified 1408example above it looks like: 1409 1410 $b ---> $c ---> + ---> $a ---> assign-to 1411 1412But with the actual compile tree for C<$a = $b + $c> it is different: 1413some nodes I<optimized away>. As a corollary, though the actual tree 1414contains more nodes than our simplified example, the execution order 1415is the same as in our example. 1416 1417=head2 Examining the tree 1418 1419If you have your perl compiled for debugging (usually done with C<-D 1420optimize=-g> on C<Configure> command line), you may examine the 1421compiled tree by specifying C<-Dx> on the Perl command line. The 1422output takes several lines per node, and for C<$b+$c> it looks like 1423this: 1424 1425 5 TYPE = add ===> 6 1426 TARG = 1 1427 FLAGS = (SCALAR,KIDS) 1428 { 1429 TYPE = null ===> (4) 1430 (was rv2sv) 1431 FLAGS = (SCALAR,KIDS) 1432 { 1433 3 TYPE = gvsv ===> 4 1434 FLAGS = (SCALAR) 1435 GV = main::b 1436 } 1437 } 1438 { 1439 TYPE = null ===> (5) 1440 (was rv2sv) 1441 FLAGS = (SCALAR,KIDS) 1442 { 1443 4 TYPE = gvsv ===> 5 1444 FLAGS = (SCALAR) 1445 GV = main::c 1446 } 1447 } 1448 1449This tree has 5 nodes (one per C<TYPE> specifier), only 3 of them are 1450not optimized away (one per number in the left column). The immediate 1451children of the given node correspond to C<{}> pairs on the same level 1452of indentation, thus this listing corresponds to the tree: 1453 1454 add 1455 / \ 1456 null null 1457 | | 1458 gvsv gvsv 1459 1460The execution order is indicated by C<===E<gt>> marks, thus it is C<3 14614 5 6> (node C<6> is not included into above listing), i.e., 1462C<gvsv gvsv add whatever>. 1463 1464=head2 Compile pass 1: check routines 1465 1466The tree is created by the I<pseudo-compiler> while yacc code feeds it 1467the constructions it recognizes. Since yacc works bottom-up, so does 1468the first pass of perl compilation. 1469 1470What makes this pass interesting for perl developers is that some 1471optimization may be performed on this pass. This is optimization by 1472so-called I<check routines>. The correspondence between node names 1473and corresponding check routines is described in F<opcode.pl> (do not 1474forget to run C<make regen_headers> if you modify this file). 1475 1476A check routine is called when the node is fully constructed except 1477for the execution-order thread. Since at this time there are no 1478back-links to the currently constructed node, one can do most any 1479operation to the top-level node, including freeing it and/or creating 1480new nodes above/below it. 1481 1482The check routine returns the node which should be inserted into the 1483tree (if the top-level node was not modified, check routine returns 1484its argument). 1485 1486By convention, check routines have names C<ck_*>. They are usually 1487called from C<new*OP> subroutines (or C<convert>) (which in turn are 1488called from F<perly.y>). 1489 1490=head2 Compile pass 1a: constant folding 1491 1492Immediately after the check routine is called the returned node is 1493checked for being compile-time executable. If it is (the value is 1494judged to be constant) it is immediately executed, and a I<constant> 1495node with the "return value" of the corresponding subtree is 1496substituted instead. The subtree is deleted. 1497 1498If constant folding was not performed, the execution-order thread is 1499created. 1500 1501=head2 Compile pass 2: context propagation 1502 1503When a context for a part of compile tree is known, it is propagated 1504down through the tree. At this time the context can have 5 values 1505(instead of 2 for runtime context): void, boolean, scalar, list, and 1506lvalue. In contrast with the pass 1 this pass is processed from top 1507to bottom: a node's context determines the context for its children. 1508 1509Additional context-dependent optimizations are performed at this time. 1510Since at this moment the compile tree contains back-references (via 1511"thread" pointers), nodes cannot be free()d now. To allow 1512optimized-away nodes at this stage, such nodes are null()ified instead 1513of free()ing (i.e. their type is changed to OP_NULL). 1514 1515=head2 Compile pass 3: peephole optimization 1516 1517After the compile tree for a subroutine (or for an C<eval> or a file) 1518is created, an additional pass over the code is performed. This pass 1519is neither top-down or bottom-up, but in the execution order (with 1520additional complications for conditionals). These optimizations are 1521done in the subroutine peep(). Optimizations performed at this stage 1522are subject to the same restrictions as in the pass 2. 1523 1524=head1 How multiple interpreters and concurrency are supported 1525 1526WARNING: This information is subject to radical changes prior to 1527the Perl 5.6 release. Use with caution. 1528 1529=head2 Background and PERL_IMPLICIT_CONTEXT 1530 1531The Perl interpreter can be regarded as a closed box: it has an API 1532for feeding it code or otherwise making it do things, but it also has 1533functions for its own use. This smells a lot like an object, and 1534there are ways for you to build Perl so that you can have multiple 1535interpreters, with one interpreter represented either as a C++ object, 1536a C structure, or inside a thread. The thread, the C structure, or 1537the C++ object will contain all the context, the state of that 1538interpreter. 1539 1540Three macros control the major Perl build flavors: MULTIPLICITY, 1541USE_THREADS and PERL_OBJECT. The MULTIPLICITY build has a C structure 1542that packages all the interpreter state, there is a similar thread-specific 1543data structure under USE_THREADS, and the PERL_OBJECT build has a C++ 1544class to maintain interpreter state. In all three cases, 1545PERL_IMPLICIT_CONTEXT is also normally defined, and enables the 1546support for passing in a "hidden" first argument that represents all three 1547data structures. 1548 1549All this obviously requires a way for the Perl internal functions to be 1550C++ methods, subroutines taking some kind of structure as the first 1551argument, or subroutines taking nothing as the first argument. To 1552enable these three very different ways of building the interpreter, 1553the Perl source (as it does in so many other situations) makes heavy 1554use of macros and subroutine naming conventions. 1555 1556First problem: deciding which functions will be public API functions and 1557which will be private. All functions whose names begin C<S_> are private 1558(think "S" for "secret" or "static"). All other functions begin with 1559"Perl_", but just because a function begins with "Perl_" does not mean it is 1560part of the API. The easiest way to be B<sure> a function is part of the API 1561is to find its entry in L<perlapi>. If it exists in L<perlapi>, it's part 1562of the API. If it doesn't, and you think it should be (i.e., you need it fo 1563r your extension), send mail via L<perlbug> explaining why you think it 1564should be. 1565 1566(L<perlapi> itself is generated by embed.pl, a Perl script that generates 1567significant portions of the Perl source code. It has a list of almost 1568all the functions defined by the Perl interpreter along with their calling 1569characteristics and some flags. Functions that are part of the public API 1570are marked with an 'A' in its flags.) 1571 1572Second problem: there must be a syntax so that the same subroutine 1573declarations and calls can pass a structure as their first argument, 1574or pass nothing. To solve this, the subroutines are named and 1575declared in a particular way. Here's a typical start of a static 1576function used within the Perl guts: 1577 1578 STATIC void 1579 S_incline(pTHX_ char *s) 1580 1581STATIC becomes "static" in C, and is #define'd to nothing in C++. 1582 1583A public function (i.e. part of the internal API, but not necessarily 1584sanctioned for use in extensions) begins like this: 1585 1586 void 1587 Perl_sv_setsv(pTHX_ SV* dsv, SV* ssv) 1588 1589C<pTHX_> is one of a number of macros (in perl.h) that hide the 1590details of the interpreter's context. THX stands for "thread", "this", 1591or "thingy", as the case may be. (And no, George Lucas is not involved. :-) 1592The first character could be 'p' for a B<p>rototype, 'a' for B<a>rgument, 1593or 'd' for B<d>eclaration. 1594 1595When Perl is built without PERL_IMPLICIT_CONTEXT, there is no first 1596argument containing the interpreter's context. The trailing underscore 1597in the pTHX_ macro indicates that the macro expansion needs a comma 1598after the context argument because other arguments follow it. If 1599PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the 1600subroutine is not prototyped to take the extra argument. The form of the 1601macro without the trailing underscore is used when there are no additional 1602explicit arguments. 1603 1604When a core function calls another, it must pass the context. This 1605is normally hidden via macros. Consider C<sv_setsv>. It expands 1606something like this: 1607 1608 ifdef PERL_IMPLICIT_CONTEXT 1609 define sv_setsv(a,b) Perl_sv_setsv(aTHX_ a, b) 1610 /* can't do this for vararg functions, see below */ 1611 else 1612 define sv_setsv Perl_sv_setsv 1613 endif 1614 1615This works well, and means that XS authors can gleefully write: 1616 1617 sv_setsv(foo, bar); 1618 1619and still have it work under all the modes Perl could have been 1620compiled with. 1621 1622Under PERL_OBJECT in the core, that will translate to either: 1623 1624 CPerlObj::Perl_sv_setsv(foo,bar); # in CPerlObj functions, 1625 # C++ takes care of 'this' 1626 or 1627 1628 pPerl->Perl_sv_setsv(foo,bar); # in truly static functions, 1629 # see objXSUB.h 1630 1631Under PERL_OBJECT in extensions (aka PERL_CAPI), or under 1632MULTIPLICITY/USE_THREADS w/ PERL_IMPLICIT_CONTEXT in both core 1633and extensions, it will be: 1634 1635 Perl_sv_setsv(aTHX_ foo, bar); # the canonical Perl "API" 1636 # for all build flavors 1637 1638This doesn't work so cleanly for varargs functions, though, as macros 1639imply that the number of arguments is known in advance. Instead we 1640either need to spell them out fully, passing C<aTHX_> as the first 1641argument (the Perl core tends to do this with functions like 1642Perl_warner), or use a context-free version. 1643 1644The context-free version of Perl_warner is called 1645Perl_warner_nocontext, and does not take the extra argument. Instead 1646it does dTHX; to get the context from thread-local storage. We 1647C<#define warner Perl_warner_nocontext> so that extensions get source 1648compatibility at the expense of performance. (Passing an arg is 1649cheaper than grabbing it from thread-local storage.) 1650 1651You can ignore [pad]THX[xo] when browsing the Perl headers/sources. 1652Those are strictly for use within the core. Extensions and embedders 1653need only be aware of [pad]THX. 1654 1655=head2 How do I use all this in extensions? 1656 1657When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call 1658any functions in the Perl API will need to pass the initial context 1659argument somehow. The kicker is that you will need to write it in 1660such a way that the extension still compiles when Perl hasn't been 1661built with PERL_IMPLICIT_CONTEXT enabled. 1662 1663There are three ways to do this. First, the easy but inefficient way, 1664which is also the default, in order to maintain source compatibility 1665with extensions: whenever XSUB.h is #included, it redefines the aTHX 1666and aTHX_ macros to call a function that will return the context. 1667Thus, something like: 1668 1669 sv_setsv(asv, bsv); 1670 1671in your extesion will translate to this when PERL_IMPLICIT_CONTEXT is 1672in effect: 1673 1674 Perl_sv_setsv(Perl_get_context(), asv, bsv); 1675 1676or to this otherwise: 1677 1678 Perl_sv_setsv(asv, bsv); 1679 1680You have to do nothing new in your extension to get this; since 1681the Perl library provides Perl_get_context(), it will all just 1682work. 1683 1684The second, more efficient way is to use the following template for 1685your Foo.xs: 1686 1687 #define PERL_NO_GET_CONTEXT /* we want efficiency */ 1688 #include "EXTERN.h" 1689 #include "perl.h" 1690 #include "XSUB.h" 1691 1692 static my_private_function(int arg1, int arg2); 1693 1694 static SV * 1695 my_private_function(int arg1, int arg2) 1696 { 1697 dTHX; /* fetch context */ 1698 ... call many Perl API functions ... 1699 } 1700 1701 [... etc ...] 1702 1703 MODULE = Foo PACKAGE = Foo 1704 1705 /* typical XSUB */ 1706 1707 void 1708 my_xsub(arg) 1709 int arg 1710 CODE: 1711 my_private_function(arg, 10); 1712 1713Note that the only two changes from the normal way of writing an 1714extension is the addition of a C<#define PERL_NO_GET_CONTEXT> before 1715including the Perl headers, followed by a C<dTHX;> declaration at 1716the start of every function that will call the Perl API. (You'll 1717know which functions need this, because the C compiler will complain 1718that there's an undeclared identifier in those functions.) No changes 1719are needed for the XSUBs themselves, because the XS() macro is 1720correctly defined to pass in the implicit context if needed. 1721 1722The third, even more efficient way is to ape how it is done within 1723the Perl guts: 1724 1725 1726 #define PERL_NO_GET_CONTEXT /* we want efficiency */ 1727 #include "EXTERN.h" 1728 #include "perl.h" 1729 #include "XSUB.h" 1730 1731 /* pTHX_ only needed for functions that call Perl API */ 1732 static my_private_function(pTHX_ int arg1, int arg2); 1733 1734 static SV * 1735 my_private_function(pTHX_ int arg1, int arg2) 1736 { 1737 /* dTHX; not needed here, because THX is an argument */ 1738 ... call Perl API functions ... 1739 } 1740 1741 [... etc ...] 1742 1743 MODULE = Foo PACKAGE = Foo 1744 1745 /* typical XSUB */ 1746 1747 void 1748 my_xsub(arg) 1749 int arg 1750 CODE: 1751 my_private_function(aTHX_ arg, 10); 1752 1753This implementation never has to fetch the context using a function 1754call, since it is always passed as an extra argument. Depending on 1755your needs for simplicity or efficiency, you may mix the previous 1756two approaches freely. 1757 1758Never add a comma after C<pTHX> yourself--always use the form of the 1759macro with the underscore for functions that take explicit arguments, 1760or the form without the argument for functions with no explicit arguments. 1761 1762=head2 Future Plans and PERL_IMPLICIT_SYS 1763 1764Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything 1765that the interpreter knows about itself and pass it around, so too are 1766there plans to allow the interpreter to bundle up everything it knows 1767about the environment it's running on. This is enabled with the 1768PERL_IMPLICIT_SYS macro. Currently it only works with PERL_OBJECT, 1769but is mostly there for MULTIPLICITY and USE_THREADS (see inside 1770iperlsys.h). 1771 1772This allows the ability to provide an extra pointer (called the "host" 1773environment) for all the system calls. This makes it possible for 1774all the system stuff to maintain their own state, broken down into 1775seven C structures. These are thin wrappers around the usual system 1776calls (see win32/perllib.c) for the default perl executable, but for a 1777more ambitious host (like the one that would do fork() emulation) all 1778the extra work needed to pretend that different interpreters are 1779actually different "processes", would be done here. 1780 1781The Perl engine/interpreter and the host are orthogonal entities. 1782There could be one or more interpreters in a process, and one or 1783more "hosts", with free association between them. 1784 1785=head1 AUTHORS 1786 1787Until May 1997, this document was maintained by Jeff Okamoto 1788<okamoto@corp.hp.com>. It is now maintained as part of Perl itself 1789by the Perl 5 Porters <perl5-porters@perl.org>. 1790 1791With lots of help and suggestions from Dean Roehrich, Malcolm Beattie, 1792Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil 1793Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer, 1794Stephen McCamant, and Gurusamy Sarathy. 1795 1796API Listing originally by Dean Roehrich <roehrich@cray.com>. 1797 1798Modifications to autogenerate the API listing (L<perlapi>) by Benjamin 1799Stuhl. 1800 1801=head1 SEE ALSO 1802 1803perlapi(1), perlintern(1), perlxs(1), perlembed(1) 1804