xref: /openbsd-src/gnu/usr.bin/perl/pod/perlguts.pod (revision cb39b41371628601fbe4c618205356d538b9d08a)
1=head1 NAME
2
3perlguts - Introduction to the Perl API
4
5=head1 DESCRIPTION
6
7This document attempts to describe how to use the Perl API, as well as
8to provide some info on the basic workings of the Perl core.  It is far
9from complete and probably contains many errors.  Please refer any
10questions or comments to the author below.
11
12=head1 Variables
13
14=head2 Datatypes
15
16Perl has three typedefs that handle Perl's three main data types:
17
18    SV  Scalar Value
19    AV  Array Value
20    HV  Hash Value
21
22Each typedef has specific routines that manipulate the various data types.
23
24=head2 What is an "IV"?
25
26Perl uses a special typedef IV which is a simple signed integer type that is
27guaranteed to be large enough to hold a pointer (as well as an integer).
28Additionally, there is the UV, which is simply an unsigned IV.
29
30Perl also uses two special typedefs, I32 and I16, which will always be at
31least 32-bits and 16-bits long, respectively.  (Again, there are U32 and U16,
32as well.)  They will usually be exactly 32 and 16 bits long, but on Crays
33they will both be 64 bits.
34
35=head2 Working with SVs
36
37An SV can be created and loaded with one command.  There are five types of
38values that can be loaded: an integer value (IV), an unsigned integer
39value (UV), a double (NV), a string (PV), and another scalar (SV).
40("PV" stands for "Pointer Value".  You might think that it is misnamed
41because it is described as pointing only to strings.  However, it is
42possible to have it point to other things  For example, it could point
43to an array of UVs.  But,
44using it for non-strings requires care, as the underlying assumption of
45much of the internals is that PVs are just for strings.  Often, for
46example, a trailing C<NUL> is tacked on automatically.  The non-string use
47is documented only in this paragraph.)
48
49The seven routines are:
50
51    SV*  newSViv(IV);
52    SV*  newSVuv(UV);
53    SV*  newSVnv(double);
54    SV*  newSVpv(const char*, STRLEN);
55    SV*  newSVpvn(const char*, STRLEN);
56    SV*  newSVpvf(const char*, ...);
57    SV*  newSVsv(SV*);
58
59C<STRLEN> is an integer type (Size_t, usually defined as size_t in
60F<config.h>) guaranteed to be large enough to represent the size of
61any string that perl can handle.
62
63In the unlikely case of a SV requiring more complex initialization, you
64can create an empty SV with newSV(len).  If C<len> is 0 an empty SV of
65type NULL is returned, else an SV of type PV is returned with len + 1 (for
66the C<NUL>) bytes of storage allocated, accessible via SvPVX.  In both cases
67the SV has the undef value.
68
69    SV *sv = newSV(0);   /* no storage allocated  */
70    SV *sv = newSV(10);  /* 10 (+1) bytes of uninitialised storage
71                          * allocated */
72
73To change the value of an I<already-existing> SV, there are eight routines:
74
75    void  sv_setiv(SV*, IV);
76    void  sv_setuv(SV*, UV);
77    void  sv_setnv(SV*, double);
78    void  sv_setpv(SV*, const char*);
79    void  sv_setpvn(SV*, const char*, STRLEN)
80    void  sv_setpvf(SV*, const char*, ...);
81    void  sv_vsetpvfn(SV*, const char*, STRLEN, va_list *,
82                                                    SV **, I32, bool *);
83    void  sv_setsv(SV*, SV*);
84
85Notice that you can choose to specify the length of the string to be
86assigned by using C<sv_setpvn>, C<newSVpvn>, or C<newSVpv>, or you may
87allow Perl to calculate the length by using C<sv_setpv> or by specifying
880 as the second argument to C<newSVpv>.  Be warned, though, that Perl will
89determine the string's length by using C<strlen>, which depends on the
90string terminating with a C<NUL> character, and not otherwise containing
91NULs.
92
93The arguments of C<sv_setpvf> are processed like C<sprintf>, and the
94formatted output becomes the value.
95
96C<sv_vsetpvfn> is an analogue of C<vsprintf>, but it allows you to specify
97either a pointer to a variable argument list or the address and length of
98an array of SVs.  The last argument points to a boolean; on return, if that
99boolean is true, then locale-specific information has been used to format
100the string, and the string's contents are therefore untrustworthy (see
101L<perlsec>).  This pointer may be NULL if that information is not
102important.  Note that this function requires you to specify the length of
103the format.
104
105The C<sv_set*()> functions are not generic enough to operate on values
106that have "magic".  See L<Magic Virtual Tables> later in this document.
107
108All SVs that contain strings should be terminated with a C<NUL> character.
109If it is not C<NUL>-terminated there is a risk of
110core dumps and corruptions from code which passes the string to C
111functions or system calls which expect a C<NUL>-terminated string.
112Perl's own functions typically add a trailing C<NUL> for this reason.
113Nevertheless, you should be very careful when you pass a string stored
114in an SV to a C function or system call.
115
116To access the actual value that an SV points to, you can use the macros:
117
118    SvIV(SV*)
119    SvUV(SV*)
120    SvNV(SV*)
121    SvPV(SV*, STRLEN len)
122    SvPV_nolen(SV*)
123
124which will automatically coerce the actual scalar type into an IV, UV, double,
125or string.
126
127In the C<SvPV> macro, the length of the string returned is placed into the
128variable C<len> (this is a macro, so you do I<not> use C<&len>).  If you do
129not care what the length of the data is, use the C<SvPV_nolen> macro.
130Historically the C<SvPV> macro with the global variable C<PL_na> has been
131used in this case.  But that can be quite inefficient because C<PL_na> must
132be accessed in thread-local storage in threaded Perl.  In any case, remember
133that Perl allows arbitrary strings of data that may both contain NULs and
134might not be terminated by a C<NUL>.
135
136Also remember that C doesn't allow you to safely say C<foo(SvPV(s, len),
137len);>.  It might work with your
138compiler, but it won't work for everyone.
139Break this sort of statement up into separate assignments:
140
141    SV *s;
142    STRLEN len;
143    char *ptr;
144    ptr = SvPV(s, len);
145    foo(ptr, len);
146
147If you want to know if the scalar value is TRUE, you can use:
148
149    SvTRUE(SV*)
150
151Although Perl will automatically grow strings for you, if you need to force
152Perl to allocate more memory for your SV, you can use the macro
153
154    SvGROW(SV*, STRLEN newlen)
155
156which will determine if more memory needs to be allocated.  If so, it will
157call the function C<sv_grow>.  Note that C<SvGROW> can only increase, not
158decrease, the allocated memory of an SV and that it does not automatically
159add space for the trailing C<NUL> byte (perl's own string functions typically do
160C<SvGROW(sv, len + 1)>).
161
162If you want to write to an existing SV's buffer and set its value to a
163string, use SvPV_force() or one of its variants to force the SV to be
164a PV.  This will remove any of various types of non-stringness from
165the SV while preserving the content of the SV in the PV.  This can be
166used, for example, to append data from an API function to a buffer
167without extra copying:
168
169    (void)SvPVbyte_force(sv, len);
170    s = SvGROW(sv, len + needlen + 1);
171    /* something that modifies up to needlen bytes at s+len, but
172       modifies newlen bytes
173         eg. newlen = read(fd, s + len, needlen);
174       ignoring errors for these examples
175     */
176    s[len + newlen] = '\0';
177    SvCUR_set(sv, len + newlen);
178    SvUTF8_off(sv);
179    SvSETMAGIC(sv);
180
181If you already have the data in memory or if you want to keep your
182code simple, you can use one of the sv_cat*() variants, such as
183sv_catpvn().  If you want to insert anywhere in the string you can use
184sv_insert() or sv_insert_flags().
185
186If you don't need the existing content of the SV, you can avoid some
187copying with:
188
189    sv_setpvn(sv, "", 0);
190    s = SvGROW(sv, needlen + 1);
191    /* something that modifies up to needlen bytes at s, but modifies
192       newlen bytes
193         eg. newlen = read(fd, s. needlen);
194     */
195    s[newlen] = '\0';
196    SvCUR_set(sv, newlen);
197    SvPOK_only(sv); /* also clears SVf_UTF8 */
198    SvSETMAGIC(sv);
199
200Again, if you already have the data in memory or want to avoid the
201complexity of the above, you can use sv_setpvn().
202
203If you have a buffer allocated with Newx() and want to set that as the
204SV's value, you can use sv_usepvn_flags().  That has some requirements
205if you want to avoid perl re-allocating the buffer to fit the trailing
206NUL:
207
208   Newx(buf, somesize+1, char);
209   /* ... fill in buf ... */
210   buf[somesize] = '\0';
211   sv_usepvn_flags(sv, buf, somesize, SV_SMAGIC | SV_HAS_TRAILING_NUL);
212   /* buf now belongs to perl, don't release it */
213
214If you have an SV and want to know what kind of data Perl thinks is stored
215in it, you can use the following macros to check the type of SV you have.
216
217    SvIOK(SV*)
218    SvNOK(SV*)
219    SvPOK(SV*)
220
221You can get and set the current length of the string stored in an SV with
222the following macros:
223
224    SvCUR(SV*)
225    SvCUR_set(SV*, I32 val)
226
227You can also get a pointer to the end of the string stored in the SV
228with the macro:
229
230    SvEND(SV*)
231
232But note that these last three macros are valid only if C<SvPOK()> is true.
233
234If you want to append something to the end of string stored in an C<SV*>,
235you can use the following functions:
236
237    void  sv_catpv(SV*, const char*);
238    void  sv_catpvn(SV*, const char*, STRLEN);
239    void  sv_catpvf(SV*, const char*, ...);
240    void  sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **,
241                                                             I32, bool);
242    void  sv_catsv(SV*, SV*);
243
244The first function calculates the length of the string to be appended by
245using C<strlen>.  In the second, you specify the length of the string
246yourself.  The third function processes its arguments like C<sprintf> and
247appends the formatted output.  The fourth function works like C<vsprintf>.
248You can specify the address and length of an array of SVs instead of the
249va_list argument.  The fifth function
250extends the string stored in the first
251SV with the string stored in the second SV.  It also forces the second SV
252to be interpreted as a string.
253
254The C<sv_cat*()> functions are not generic enough to operate on values that
255have "magic".  See L<Magic Virtual Tables> later in this document.
256
257If you know the name of a scalar variable, you can get a pointer to its SV
258by using the following:
259
260    SV*  get_sv("package::varname", 0);
261
262This returns NULL if the variable does not exist.
263
264If you want to know if this variable (or any other SV) is actually C<defined>,
265you can call:
266
267    SvOK(SV*)
268
269The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>.
270
271Its address can be used whenever an C<SV*> is needed.  Make sure that
272you don't try to compare a random sv with C<&PL_sv_undef>.  For example
273when interfacing Perl code, it'll work correctly for:
274
275  foo(undef);
276
277But won't work when called as:
278
279  $x = undef;
280  foo($x);
281
282So to repeat always use SvOK() to check whether an sv is defined.
283
284Also you have to be careful when using C<&PL_sv_undef> as a value in
285AVs or HVs (see L<AVs, HVs and undefined values>).
286
287There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain
288boolean TRUE and FALSE values, respectively.  Like C<PL_sv_undef>, their
289addresses can be used whenever an C<SV*> is needed.
290
291Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>.
292Take this code:
293
294    SV* sv = (SV*) 0;
295    if (I-am-to-return-a-real-value) {
296            sv = sv_2mortal(newSViv(42));
297    }
298    sv_setsv(ST(0), sv);
299
300This code tries to return a new SV (which contains the value 42) if it should
301return a real value, or undef otherwise.  Instead it has returned a NULL
302pointer which, somewhere down the line, will cause a segmentation violation,
303bus error, or just weird results.  Change the zero to C<&PL_sv_undef> in the
304first line and all will be well.
305
306To free an SV that you've created, call C<SvREFCNT_dec(SV*)>.  Normally this
307call is not necessary (see L<Reference Counts and Mortality>).
308
309=head2 Offsets
310
311Perl provides the function C<sv_chop> to efficiently remove characters
312from the beginning of a string; you give it an SV and a pointer to
313somewhere inside the PV, and it discards everything before the
314pointer.  The efficiency comes by means of a little hack: instead of
315actually removing the characters, C<sv_chop> sets the flag C<OOK>
316(offset OK) to signal to other functions that the offset hack is in
317effect, and it moves the PV pointer (called C<SvPVX>) forward
318by the number of bytes chopped off, and adjusts C<SvCUR> and C<SvLEN>
319accordingly.  (A portion of the space between the old and new PV
320pointers is used to store the count of chopped bytes.)
321
322Hence, at this point, the start of the buffer that we allocated lives
323at C<SvPVX(sv) - SvIV(sv)> in memory and the PV pointer is pointing
324into the middle of this allocated storage.
325
326This is best demonstrated by example:
327
328  % ./perl -Ilib -MDevel::Peek -le '$a="12345"; $a=~s/.//; Dump($a)'
329  SV = PVIV(0x8128450) at 0x81340f0
330    REFCNT = 1
331    FLAGS = (POK,OOK,pPOK)
332    IV = 1  (OFFSET)
333    PV = 0x8135781 ( "1" . ) "2345"\0
334    CUR = 4
335    LEN = 5
336
337Here the number of bytes chopped off (1) is put into IV, and
338C<Devel::Peek::Dump> helpfully reminds us that this is an offset.  The
339portion of the string between the "real" and the "fake" beginnings is
340shown in parentheses, and the values of C<SvCUR> and C<SvLEN> reflect
341the fake beginning, not the real one.
342
343Something similar to the offset hack is performed on AVs to enable
344efficient shifting and splicing off the beginning of the array; while
345C<AvARRAY> points to the first element in the array that is visible from
346Perl, C<AvALLOC> points to the real start of the C array.  These are
347usually the same, but a C<shift> operation can be carried out by
348increasing C<AvARRAY> by one and decreasing C<AvFILL> and C<AvMAX>.
349Again, the location of the real start of the C array only comes into
350play when freeing the array.  See C<av_shift> in F<av.c>.
351
352=head2 What's Really Stored in an SV?
353
354Recall that the usual method of determining the type of scalar you have is
355to use C<Sv*OK> macros.  Because a scalar can be both a number and a string,
356usually these macros will always return TRUE and calling the C<Sv*V>
357macros will do the appropriate conversion of string to integer/double or
358integer/double to string.
359
360If you I<really> need to know if you have an integer, double, or string
361pointer in an SV, you can use the following three macros instead:
362
363    SvIOKp(SV*)
364    SvNOKp(SV*)
365    SvPOKp(SV*)
366
367These will tell you if you truly have an integer, double, or string pointer
368stored in your SV.  The "p" stands for private.
369
370There are various ways in which the private and public flags may differ.
371For example, in perl 5.16 and earlier a tied SV may have a valid
372underlying value in the IV slot (so SvIOKp is true), but the data
373should be accessed via the FETCH routine rather than directly,
374so SvIOK is false.  (In perl 5.18 onwards, tied scalars use
375the flags the same way as untied scalars.)  Another is when
376numeric conversion has occurred and precision has been lost: only the
377private flag is set on 'lossy' values.  So when an NV is converted to an
378IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be.
379
380In general, though, it's best to use the C<Sv*V> macros.
381
382=head2 Working with AVs
383
384There are two ways to create and load an AV.  The first method creates an
385empty AV:
386
387    AV*  newAV();
388
389The second method both creates the AV and initially populates it with SVs:
390
391    AV*  av_make(SSize_t num, SV **ptr);
392
393The second argument points to an array containing C<num> C<SV*>'s.  Once the
394AV has been created, the SVs can be destroyed, if so desired.
395
396Once the AV has been created, the following operations are possible on it:
397
398    void  av_push(AV*, SV*);
399    SV*   av_pop(AV*);
400    SV*   av_shift(AV*);
401    void  av_unshift(AV*, SSize_t num);
402
403These should be familiar operations, with the exception of C<av_unshift>.
404This routine adds C<num> elements at the front of the array with the C<undef>
405value.  You must then use C<av_store> (described below) to assign values
406to these new elements.
407
408Here are some other functions:
409
410    SSize_t av_top_index(AV*);
411    SV**    av_fetch(AV*, SSize_t key, I32 lval);
412    SV**    av_store(AV*, SSize_t key, SV* val);
413
414The C<av_top_index> function returns the highest index value in an array (just
415like $#array in Perl).  If the array is empty, -1 is returned.  The
416C<av_fetch> function returns the value at index C<key>, but if C<lval>
417is non-zero, then C<av_fetch> will store an undef value at that index.
418The C<av_store> function stores the value C<val> at index C<key>, and does
419not increment the reference count of C<val>.  Thus the caller is responsible
420for taking care of that, and if C<av_store> returns NULL, the caller will
421have to decrement the reference count to avoid a memory leak.  Note that
422C<av_fetch> and C<av_store> both return C<SV**>'s, not C<SV*>'s as their
423return value.
424
425A few more:
426
427    void  av_clear(AV*);
428    void  av_undef(AV*);
429    void  av_extend(AV*, SSize_t key);
430
431The C<av_clear> function deletes all the elements in the AV* array, but
432does not actually delete the array itself.  The C<av_undef> function will
433delete all the elements in the array plus the array itself.  The
434C<av_extend> function extends the array so that it contains at least C<key+1>
435elements.  If C<key+1> is less than the currently allocated length of the array,
436then nothing is done.
437
438If you know the name of an array variable, you can get a pointer to its AV
439by using the following:
440
441    AV*  get_av("package::varname", 0);
442
443This returns NULL if the variable does not exist.
444
445See L<Understanding the Magic of Tied Hashes and Arrays> for more
446information on how to use the array access functions on tied arrays.
447
448=head2 Working with HVs
449
450To create an HV, you use the following routine:
451
452    HV*  newHV();
453
454Once the HV has been created, the following operations are possible on it:
455
456    SV**  hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
457    SV**  hv_fetch(HV*, const char* key, U32 klen, I32 lval);
458
459The C<klen> parameter is the length of the key being passed in (Note that
460you cannot pass 0 in as a value of C<klen> to tell Perl to measure the
461length of the key).  The C<val> argument contains the SV pointer to the
462scalar being stored, and C<hash> is the precomputed hash value (zero if
463you want C<hv_store> to calculate it for you).  The C<lval> parameter
464indicates whether this fetch is actually a part of a store operation, in
465which case a new undefined value will be added to the HV with the supplied
466key and C<hv_fetch> will return as if the value had already existed.
467
468Remember that C<hv_store> and C<hv_fetch> return C<SV**>'s and not just
469C<SV*>.  To access the scalar value, you must first dereference the return
470value.  However, you should check to make sure that the return value is
471not NULL before dereferencing it.
472
473The first of these two functions checks if a hash table entry exists, and the
474second deletes it.
475
476    bool  hv_exists(HV*, const char* key, U32 klen);
477    SV*   hv_delete(HV*, const char* key, U32 klen, I32 flags);
478
479If C<flags> does not include the C<G_DISCARD> flag then C<hv_delete> will
480create and return a mortal copy of the deleted value.
481
482And more miscellaneous functions:
483
484    void   hv_clear(HV*);
485    void   hv_undef(HV*);
486
487Like their AV counterparts, C<hv_clear> deletes all the entries in the hash
488table but does not actually delete the hash table.  The C<hv_undef> deletes
489both the entries and the hash table itself.
490
491Perl keeps the actual data in a linked list of structures with a typedef of HE.
492These contain the actual key and value pointers (plus extra administrative
493overhead).  The key is a string pointer; the value is an C<SV*>.  However,
494once you have an C<HE*>, to get the actual key and value, use the routines
495specified below.
496
497    I32    hv_iterinit(HV*);
498            /* Prepares starting point to traverse hash table */
499    HE*    hv_iternext(HV*);
500            /* Get the next entry, and return a pointer to a
501               structure that has both the key and value */
502    char*  hv_iterkey(HE* entry, I32* retlen);
503            /* Get the key from an HE structure and also return
504               the length of the key string */
505    SV*    hv_iterval(HV*, HE* entry);
506            /* Return an SV pointer to the value of the HE
507               structure */
508    SV*    hv_iternextsv(HV*, char** key, I32* retlen);
509            /* This convenience routine combines hv_iternext,
510	       hv_iterkey, and hv_iterval.  The key and retlen
511	       arguments are return values for the key and its
512	       length.  The value is returned in the SV* argument */
513
514If you know the name of a hash variable, you can get a pointer to its HV
515by using the following:
516
517    HV*  get_hv("package::varname", 0);
518
519This returns NULL if the variable does not exist.
520
521The hash algorithm is defined in the C<PERL_HASH> macro:
522
523    PERL_HASH(hash, key, klen)
524
525The exact implementation of this macro varies by architecture and version
526of perl, and the return value may change per invocation, so the value
527is only valid for the duration of a single perl process.
528
529See L<Understanding the Magic of Tied Hashes and Arrays> for more
530information on how to use the hash access functions on tied hashes.
531
532=head2 Hash API Extensions
533
534Beginning with version 5.004, the following functions are also supported:
535
536    HE*     hv_fetch_ent  (HV* tb, SV* key, I32 lval, U32 hash);
537    HE*     hv_store_ent  (HV* tb, SV* key, SV* val, U32 hash);
538
539    bool    hv_exists_ent (HV* tb, SV* key, U32 hash);
540    SV*     hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);
541
542    SV*     hv_iterkeysv  (HE* entry);
543
544Note that these functions take C<SV*> keys, which simplifies writing
545of extension code that deals with hash structures.  These functions
546also allow passing of C<SV*> keys to C<tie> functions without forcing
547you to stringify the keys (unlike the previous set of functions).
548
549They also return and accept whole hash entries (C<HE*>), making their
550use more efficient (since the hash number for a particular string
551doesn't have to be recomputed every time).  See L<perlapi> for detailed
552descriptions.
553
554The following macros must always be used to access the contents of hash
555entries.  Note that the arguments to these macros must be simple
556variables, since they may get evaluated more than once.  See
557L<perlapi> for detailed descriptions of these macros.
558
559    HePV(HE* he, STRLEN len)
560    HeVAL(HE* he)
561    HeHASH(HE* he)
562    HeSVKEY(HE* he)
563    HeSVKEY_force(HE* he)
564    HeSVKEY_set(HE* he, SV* sv)
565
566These two lower level macros are defined, but must only be used when
567dealing with keys that are not C<SV*>s:
568
569    HeKEY(HE* he)
570    HeKLEN(HE* he)
571
572Note that both C<hv_store> and C<hv_store_ent> do not increment the
573reference count of the stored C<val>, which is the caller's responsibility.
574If these functions return a NULL value, the caller will usually have to
575decrement the reference count of C<val> to avoid a memory leak.
576
577=head2 AVs, HVs and undefined values
578
579Sometimes you have to store undefined values in AVs or HVs.  Although
580this may be a rare case, it can be tricky.  That's because you're
581used to using C<&PL_sv_undef> if you need an undefined SV.
582
583For example, intuition tells you that this XS code:
584
585    AV *av = newAV();
586    av_store( av, 0, &PL_sv_undef );
587
588is equivalent to this Perl code:
589
590    my @av;
591    $av[0] = undef;
592
593Unfortunately, this isn't true.  In perl 5.18 and earlier, AVs use C<&PL_sv_undef> as a marker
594for indicating that an array element has not yet been initialized.
595Thus, C<exists $av[0]> would be true for the above Perl code, but
596false for the array generated by the XS code.  In perl 5.20, storing
597&PL_sv_undef will create a read-only element, because the scalar
598&PL_sv_undef itself is stored, not a copy.
599
600Similar problems can occur when storing C<&PL_sv_undef> in HVs:
601
602    hv_store( hv, "key", 3, &PL_sv_undef, 0 );
603
604This will indeed make the value C<undef>, but if you try to modify
605the value of C<key>, you'll get the following error:
606
607    Modification of non-creatable hash value attempted
608
609In perl 5.8.0, C<&PL_sv_undef> was also used to mark placeholders
610in restricted hashes.  This caused such hash entries not to appear
611when iterating over the hash or when checking for the keys
612with the C<hv_exists> function.
613
614You can run into similar problems when you store C<&PL_sv_yes> or
615C<&PL_sv_no> into AVs or HVs.  Trying to modify such elements
616will give you the following error:
617
618    Modification of a read-only value attempted
619
620To make a long story short, you can use the special variables
621C<&PL_sv_undef>, C<&PL_sv_yes> and C<&PL_sv_no> with AVs and
622HVs, but you have to make sure you know what you're doing.
623
624Generally, if you want to store an undefined value in an AV
625or HV, you should not use C<&PL_sv_undef>, but rather create a
626new undefined value using the C<newSV> function, for example:
627
628    av_store( av, 42, newSV(0) );
629    hv_store( hv, "foo", 3, newSV(0), 0 );
630
631=head2 References
632
633References are a special type of scalar that point to other data types
634(including other references).
635
636To create a reference, use either of the following functions:
637
638    SV* newRV_inc((SV*) thing);
639    SV* newRV_noinc((SV*) thing);
640
641The C<thing> argument can be any of an C<SV*>, C<AV*>, or C<HV*>.  The
642functions are identical except that C<newRV_inc> increments the reference
643count of the C<thing>, while C<newRV_noinc> does not.  For historical
644reasons, C<newRV> is a synonym for C<newRV_inc>.
645
646Once you have a reference, you can use the following macro to dereference
647the reference:
648
649    SvRV(SV*)
650
651then call the appropriate routines, casting the returned C<SV*> to either an
652C<AV*> or C<HV*>, if required.
653
654To determine if an SV is a reference, you can use the following macro:
655
656    SvROK(SV*)
657
658To discover what type of value the reference refers to, use the following
659macro and then check the return value.
660
661    SvTYPE(SvRV(SV*))
662
663The most useful types that will be returned are:
664
665    < SVt_PVAV  Scalar
666    SVt_PVAV    Array
667    SVt_PVHV    Hash
668    SVt_PVCV    Code
669    SVt_PVGV    Glob (possibly a file handle)
670
671See L<perlapi/svtype> for more details.
672
673=head2 Blessed References and Class Objects
674
675References are also used to support object-oriented programming.  In perl's
676OO lexicon, an object is simply a reference that has been blessed into a
677package (or class).  Once blessed, the programmer may now use the reference
678to access the various methods in the class.
679
680A reference can be blessed into a package with the following function:
681
682    SV* sv_bless(SV* sv, HV* stash);
683
684The C<sv> argument must be a reference value.  The C<stash> argument
685specifies which class the reference will belong to.  See
686L<Stashes and Globs> for information on converting class names into stashes.
687
688/* Still under construction */
689
690The following function upgrades rv to reference if not already one.
691Creates a new SV for rv to point to.  If C<classname> is non-null, the SV
692is blessed into the specified class.  SV is returned.
693
694	SV* newSVrv(SV* rv, const char* classname);
695
696The following three functions copy integer, unsigned integer or double
697into an SV whose reference is C<rv>.  SV is blessed if C<classname> is
698non-null.
699
700	SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
701	SV* sv_setref_uv(SV* rv, const char* classname, UV uv);
702	SV* sv_setref_nv(SV* rv, const char* classname, NV iv);
703
704The following function copies the pointer value (I<the address, not the
705string!>) into an SV whose reference is rv.  SV is blessed if C<classname>
706is non-null.
707
708	SV* sv_setref_pv(SV* rv, const char* classname, void* pv);
709
710The following function copies a string into an SV whose reference is C<rv>.
711Set length to 0 to let Perl calculate the string length.  SV is blessed if
712C<classname> is non-null.
713
714    SV* sv_setref_pvn(SV* rv, const char* classname, char* pv,
715                                                         STRLEN length);
716
717The following function tests whether the SV is blessed into the specified
718class.  It does not check inheritance relationships.
719
720	int  sv_isa(SV* sv, const char* name);
721
722The following function tests whether the SV is a reference to a blessed object.
723
724	int  sv_isobject(SV* sv);
725
726The following function tests whether the SV is derived from the specified
727class.  SV can be either a reference to a blessed object or a string
728containing a class name.  This is the function implementing the
729C<UNIVERSAL::isa> functionality.
730
731	bool sv_derived_from(SV* sv, const char* name);
732
733To check if you've got an object derived from a specific class you have
734to write:
735
736	if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }
737
738=head2 Creating New Variables
739
740To create a new Perl variable with an undef value which can be accessed from
741your Perl script, use the following routines, depending on the variable type.
742
743    SV*  get_sv("package::varname", GV_ADD);
744    AV*  get_av("package::varname", GV_ADD);
745    HV*  get_hv("package::varname", GV_ADD);
746
747Notice the use of GV_ADD as the second parameter.  The new variable can now
748be set, using the routines appropriate to the data type.
749
750There are additional macros whose values may be bitwise OR'ed with the
751C<GV_ADD> argument to enable certain extra features.  Those bits are:
752
753=over
754
755=item GV_ADDMULTI
756
757Marks the variable as multiply defined, thus preventing the:
758
759  Name <varname> used only once: possible typo
760
761warning.
762
763=item GV_ADDWARN
764
765Issues the warning:
766
767  Had to create <varname> unexpectedly
768
769if the variable did not exist before the function was called.
770
771=back
772
773If you do not specify a package name, the variable is created in the current
774package.
775
776=head2 Reference Counts and Mortality
777
778Perl uses a reference count-driven garbage collection mechanism.  SVs,
779AVs, or HVs (xV for short in the following) start their life with a
780reference count of 1.  If the reference count of an xV ever drops to 0,
781then it will be destroyed and its memory made available for reuse.
782
783This normally doesn't happen at the Perl level unless a variable is
784undef'ed or the last variable holding a reference to it is changed or
785overwritten.  At the internal level, however, reference counts can be
786manipulated with the following macros:
787
788    int SvREFCNT(SV* sv);
789    SV* SvREFCNT_inc(SV* sv);
790    void SvREFCNT_dec(SV* sv);
791
792However, there is one other function which manipulates the reference
793count of its argument.  The C<newRV_inc> function, you will recall,
794creates a reference to the specified argument.  As a side effect,
795it increments the argument's reference count.  If this is not what
796you want, use C<newRV_noinc> instead.
797
798For example, imagine you want to return a reference from an XSUB function.
799Inside the XSUB routine, you create an SV which initially has a reference
800count of one.  Then you call C<newRV_inc>, passing it the just-created SV.
801This returns the reference as a new SV, but the reference count of the
802SV you passed to C<newRV_inc> has been incremented to two.  Now you
803return the reference from the XSUB routine and forget about the SV.
804But Perl hasn't!  Whenever the returned reference is destroyed, the
805reference count of the original SV is decreased to one and nothing happens.
806The SV will hang around without any way to access it until Perl itself
807terminates.  This is a memory leak.
808
809The correct procedure, then, is to use C<newRV_noinc> instead of
810C<newRV_inc>.  Then, if and when the last reference is destroyed,
811the reference count of the SV will go to zero and it will be destroyed,
812stopping any memory leak.
813
814There are some convenience functions available that can help with the
815destruction of xVs.  These functions introduce the concept of "mortality".
816An xV that is mortal has had its reference count marked to be decremented,
817but not actually decremented, until "a short time later".  Generally the
818term "short time later" means a single Perl statement, such as a call to
819an XSUB function.  The actual determinant for when mortal xVs have their
820reference count decremented depends on two macros, SAVETMPS and FREETMPS.
821See L<perlcall> and L<perlxs> for more details on these macros.
822
823"Mortalization" then is at its simplest a deferred C<SvREFCNT_dec>.
824However, if you mortalize a variable twice, the reference count will
825later be decremented twice.
826
827"Mortal" SVs are mainly used for SVs that are placed on perl's stack.
828For example an SV which is created just to pass a number to a called sub
829is made mortal to have it cleaned up automatically when it's popped off
830the stack.  Similarly, results returned by XSUBs (which are pushed on the
831stack) are often made mortal.
832
833To create a mortal variable, use the functions:
834
835    SV*  sv_newmortal()
836    SV*  sv_2mortal(SV*)
837    SV*  sv_mortalcopy(SV*)
838
839The first call creates a mortal SV (with no value), the second converts an existing
840SV to a mortal SV (and thus defers a call to C<SvREFCNT_dec>), and the
841third creates a mortal copy of an existing SV.
842Because C<sv_newmortal> gives the new SV no value, it must normally be given one
843via C<sv_setpv>, C<sv_setiv>, etc. :
844
845    SV *tmp = sv_newmortal();
846    sv_setiv(tmp, an_integer);
847
848As that is multiple C statements it is quite common so see this idiom instead:
849
850    SV *tmp = sv_2mortal(newSViv(an_integer));
851
852
853You should be careful about creating mortal variables.  Strange things
854can happen if you make the same value mortal within multiple contexts,
855or if you make a variable mortal multiple
856times.  Thinking of "Mortalization"
857as deferred C<SvREFCNT_dec> should help to minimize such problems.
858For example if you are passing an SV which you I<know> has a high enough REFCNT
859to survive its use on the stack you need not do any mortalization.
860If you are not sure then doing an C<SvREFCNT_inc> and C<sv_2mortal>, or
861making a C<sv_mortalcopy> is safer.
862
863The mortal routines are not just for SVs; AVs and HVs can be
864made mortal by passing their address (type-casted to C<SV*>) to the
865C<sv_2mortal> or C<sv_mortalcopy> routines.
866
867=head2 Stashes and Globs
868
869A B<stash> is a hash that contains all variables that are defined
870within a package.  Each key of the stash is a symbol
871name (shared by all the different types of objects that have the same
872name), and each value in the hash table is a GV (Glob Value).  This GV
873in turn contains references to the various objects of that name,
874including (but not limited to) the following:
875
876    Scalar Value
877    Array Value
878    Hash Value
879    I/O Handle
880    Format
881    Subroutine
882
883There is a single stash called C<PL_defstash> that holds the items that exist
884in the C<main> package.  To get at the items in other packages, append the
885string "::" to the package name.  The items in the C<Foo> package are in
886the stash C<Foo::> in PL_defstash.  The items in the C<Bar::Baz> package are
887in the stash C<Baz::> in C<Bar::>'s stash.
888
889To get the stash pointer for a particular package, use the function:
890
891    HV*  gv_stashpv(const char* name, I32 flags)
892    HV*  gv_stashsv(SV*, I32 flags)
893
894The first function takes a literal string, the second uses the string stored
895in the SV.  Remember that a stash is just a hash table, so you get back an
896C<HV*>.  The C<flags> flag will create a new package if it is set to GV_ADD.
897
898The name that C<gv_stash*v> wants is the name of the package whose symbol table
899you want.  The default package is called C<main>.  If you have multiply nested
900packages, pass their names to C<gv_stash*v>, separated by C<::> as in the Perl
901language itself.
902
903Alternately, if you have an SV that is a blessed reference, you can find
904out the stash pointer by using:
905
906    HV*  SvSTASH(SvRV(SV*));
907
908then use the following to get the package name itself:
909
910    char*  HvNAME(HV* stash);
911
912If you need to bless or re-bless an object you can use the following
913function:
914
915    SV*  sv_bless(SV*, HV* stash)
916
917where the first argument, an C<SV*>, must be a reference, and the second
918argument is a stash.  The returned C<SV*> can now be used in the same way
919as any other SV.
920
921For more information on references and blessings, consult L<perlref>.
922
923=head2 Double-Typed SVs
924
925Scalar variables normally contain only one type of value, an integer,
926double, pointer, or reference.  Perl will automatically convert the
927actual scalar data from the stored type into the requested type.
928
929Some scalar variables contain more than one type of scalar data.  For
930example, the variable C<$!> contains either the numeric value of C<errno>
931or its string equivalent from either C<strerror> or C<sys_errlist[]>.
932
933To force multiple data values into an SV, you must do two things: use the
934C<sv_set*v> routines to add the additional scalar type, then set a flag
935so that Perl will believe it contains more than one type of data.  The
936four macros to set the flags are:
937
938	SvIOK_on
939	SvNOK_on
940	SvPOK_on
941	SvROK_on
942
943The particular macro you must use depends on which C<sv_set*v> routine
944you called first.  This is because every C<sv_set*v> routine turns on
945only the bit for the particular type of data being set, and turns off
946all the rest.
947
948For example, to create a new Perl variable called "dberror" that contains
949both the numeric and descriptive string error values, you could use the
950following code:
951
952    extern int  dberror;
953    extern char *dberror_list;
954
955    SV* sv = get_sv("dberror", GV_ADD);
956    sv_setiv(sv, (IV) dberror);
957    sv_setpv(sv, dberror_list[dberror]);
958    SvIOK_on(sv);
959
960If the order of C<sv_setiv> and C<sv_setpv> had been reversed, then the
961macro C<SvPOK_on> would need to be called instead of C<SvIOK_on>.
962
963=head2 Read-Only Values
964
965In Perl 5.16 and earlier, copy-on-write (see the next section) shared a
966flag bit with read-only scalars.  So the only way to test whether
967C<sv_setsv>, etc., will raise a "Modification of a read-only value" error
968in those versions is:
969
970    SvREADONLY(sv) && !SvIsCOW(sv)
971
972Under Perl 5.18 and later, SvREADONLY only applies to read-only variables,
973and, under 5.20, copy-on-write scalars can also be read-only, so the above
974check is incorrect.  You just want:
975
976    SvREADONLY(sv)
977
978If you need to do this check often, define your own macro like this:
979
980    #if PERL_VERSION >= 18
981    # define SvTRULYREADONLY(sv) SvREADONLY(sv)
982    #else
983    # define SvTRULYREADONLY(sv) (SvREADONLY(sv) && !SvIsCOW(sv))
984    #endif
985
986=head2 Copy on Write
987
988Perl implements a copy-on-write (COW) mechanism for scalars, in which
989string copies are not immediately made when requested, but are deferred
990until made necessary by one or the other scalar changing.  This is mostly
991transparent, but one must take care not to modify string buffers that are
992shared by multiple SVs.
993
994You can test whether an SV is using copy-on-write with C<SvIsCOW(sv)>.
995
996You can force an SV to make its own copy of its string buffer by calling C<sv_force_normal(sv)> or SvPV_force_nolen(sv).
997
998If you want to make the SV drop its string buffer, use
999C<sv_force_normal_flags(sv, SV_COW_DROP_PV)> or simply
1000C<sv_setsv(sv, NULL)>.
1001
1002All of these functions will croak on read-only scalars (see the previous
1003section for more on those).
1004
1005To test that your code is behaving correctly and not modifying COW buffers,
1006on systems that support L<mmap(2)> (i.e., Unix) you can configure perl with
1007C<-Accflags=-DPERL_DEBUG_READONLY_COW> and it will turn buffer violations
1008into crashes.  You will find it to be marvellously slow, so you may want to
1009skip perl's own tests.
1010
1011=head2 Magic Variables
1012
1013[This section still under construction.  Ignore everything here.  Post no
1014bills.  Everything not permitted is forbidden.]
1015
1016Any SV may be magical, that is, it has special features that a normal
1017SV does not have.  These features are stored in the SV structure in a
1018linked list of C<struct magic>'s, typedef'ed to C<MAGIC>.
1019
1020    struct magic {
1021        MAGIC*      mg_moremagic;
1022        MGVTBL*     mg_virtual;
1023        U16         mg_private;
1024        char        mg_type;
1025        U8          mg_flags;
1026        I32         mg_len;
1027        SV*         mg_obj;
1028        char*       mg_ptr;
1029    };
1030
1031Note this is current as of patchlevel 0, and could change at any time.
1032
1033=head2 Assigning Magic
1034
1035Perl adds magic to an SV using the sv_magic function:
1036
1037  void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);
1038
1039The C<sv> argument is a pointer to the SV that is to acquire a new magical
1040feature.
1041
1042If C<sv> is not already magical, Perl uses the C<SvUPGRADE> macro to
1043convert C<sv> to type C<SVt_PVMG>.
1044Perl then continues by adding new magic
1045to the beginning of the linked list of magical features.  Any prior entry
1046of the same type of magic is deleted.  Note that this can be overridden,
1047and multiple instances of the same type of magic can be associated with an
1048SV.
1049
1050The C<name> and C<namlen> arguments are used to associate a string with
1051the magic, typically the name of a variable.  C<namlen> is stored in the
1052C<mg_len> field and if C<name> is non-null then either a C<savepvn> copy of
1053C<name> or C<name> itself is stored in the C<mg_ptr> field, depending on
1054whether C<namlen> is greater than zero or equal to zero respectively.  As a
1055special case, if C<(name && namlen == HEf_SVKEY)> then C<name> is assumed
1056to contain an C<SV*> and is stored as-is with its REFCNT incremented.
1057
1058The sv_magic function uses C<how> to determine which, if any, predefined
1059"Magic Virtual Table" should be assigned to the C<mg_virtual> field.
1060See the L<Magic Virtual Tables> section below.  The C<how> argument is also
1061stored in the C<mg_type> field.  The value of
1062C<how> should be chosen from the set of macros
1063C<PERL_MAGIC_foo> found in F<perl.h>.  Note that before
1064these macros were added, Perl internals used to directly use character
1065literals, so you may occasionally come across old code or documentation
1066referring to 'U' magic rather than C<PERL_MAGIC_uvar> for example.
1067
1068The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC>
1069structure.  If it is not the same as the C<sv> argument, the reference
1070count of the C<obj> object is incremented.  If it is the same, or if
1071the C<how> argument is C<PERL_MAGIC_arylen>, or if it is a NULL pointer,
1072then C<obj> is merely stored, without the reference count being incremented.
1073
1074See also C<sv_magicext> in L<perlapi> for a more flexible way to add magic
1075to an SV.
1076
1077There is also a function to add magic to an C<HV>:
1078
1079    void hv_magic(HV *hv, GV *gv, int how);
1080
1081This simply calls C<sv_magic> and coerces the C<gv> argument into an C<SV>.
1082
1083To remove the magic from an SV, call the function sv_unmagic:
1084
1085    int sv_unmagic(SV *sv, int type);
1086
1087The C<type> argument should be equal to the C<how> value when the C<SV>
1088was initially made magical.
1089
1090However, note that C<sv_unmagic> removes all magic of a certain C<type> from the
1091C<SV>.  If you want to remove only certain
1092magic of a C<type> based on the magic
1093virtual table, use C<sv_unmagicext> instead:
1094
1095    int sv_unmagicext(SV *sv, int type, MGVTBL *vtbl);
1096
1097=head2 Magic Virtual Tables
1098
1099The C<mg_virtual> field in the C<MAGIC> structure is a pointer to an
1100C<MGVTBL>, which is a structure of function pointers and stands for
1101"Magic Virtual Table" to handle the various operations that might be
1102applied to that variable.
1103
1104The C<MGVTBL> has five (or sometimes eight) pointers to the following
1105routine types:
1106
1107    int  (*svt_get)(SV* sv, MAGIC* mg);
1108    int  (*svt_set)(SV* sv, MAGIC* mg);
1109    U32  (*svt_len)(SV* sv, MAGIC* mg);
1110    int  (*svt_clear)(SV* sv, MAGIC* mg);
1111    int  (*svt_free)(SV* sv, MAGIC* mg);
1112
1113    int  (*svt_copy)(SV *sv, MAGIC* mg, SV *nsv,
1114                                          const char *name, I32 namlen);
1115    int  (*svt_dup)(MAGIC *mg, CLONE_PARAMS *param);
1116    int  (*svt_local)(SV *nsv, MAGIC *mg);
1117
1118
1119This MGVTBL structure is set at compile-time in F<perl.h> and there are
1120currently 32 types.  These different structures contain pointers to various
1121routines that perform additional actions depending on which function is
1122being called.
1123
1124   Function pointer    Action taken
1125   ----------------    ------------
1126   svt_get             Do something before the value of the SV is
1127                       retrieved.
1128   svt_set             Do something after the SV is assigned a value.
1129   svt_len             Report on the SV's length.
1130   svt_clear           Clear something the SV represents.
1131   svt_free            Free any extra storage associated with the SV.
1132
1133   svt_copy            copy tied variable magic to a tied element
1134   svt_dup             duplicate a magic structure during thread cloning
1135   svt_local           copy magic to local value during 'local'
1136
1137For instance, the MGVTBL structure called C<vtbl_sv> (which corresponds
1138to an C<mg_type> of C<PERL_MAGIC_sv>) contains:
1139
1140    { magic_get, magic_set, magic_len, 0, 0 }
1141
1142Thus, when an SV is determined to be magical and of type C<PERL_MAGIC_sv>,
1143if a get operation is being performed, the routine C<magic_get> is
1144called.  All the various routines for the various magical types begin
1145with C<magic_>.  NOTE: the magic routines are not considered part of
1146the Perl API, and may not be exported by the Perl library.
1147
1148The last three slots are a recent addition, and for source code
1149compatibility they are only checked for if one of the three flags
1150MGf_COPY, MGf_DUP or MGf_LOCAL is set in mg_flags.
1151This means that most code can continue declaring
1152a vtable as a 5-element value.  These three are
1153currently used exclusively by the threading code, and are highly subject
1154to change.
1155
1156The current kinds of Magic Virtual Tables are:
1157
1158=for comment
1159This table is generated by regen/mg_vtable.pl.  Any changes made here
1160will be lost.
1161
1162=for mg_vtable.pl begin
1163
1164 mg_type
1165 (old-style char and macro)   MGVTBL         Type of magic
1166 --------------------------   ------         -------------
1167 \0 PERL_MAGIC_sv             vtbl_sv        Special scalar variable
1168 #  PERL_MAGIC_arylen         vtbl_arylen    Array length ($#ary)
1169 %  PERL_MAGIC_rhash          (none)         extra data for restricted
1170                                             hashes
1171 &  PERL_MAGIC_proto          (none)         my sub prototype CV
1172 .  PERL_MAGIC_pos            vtbl_pos       pos() lvalue
1173 :  PERL_MAGIC_symtab         (none)         extra data for symbol
1174                                             tables
1175 <  PERL_MAGIC_backref        vtbl_backref   for weak ref data
1176 @  PERL_MAGIC_arylen_p       (none)         to move arylen out of XPVAV
1177 B  PERL_MAGIC_bm             vtbl_regexp    Boyer-Moore
1178                                             (fast string search)
1179 c  PERL_MAGIC_overload_table vtbl_ovrld     Holds overload table
1180                                             (AMT) on stash
1181 D  PERL_MAGIC_regdata        vtbl_regdata   Regex match position data
1182                                             (@+ and @- vars)
1183 d  PERL_MAGIC_regdatum       vtbl_regdatum  Regex match position data
1184                                             element
1185 E  PERL_MAGIC_env            vtbl_env       %ENV hash
1186 e  PERL_MAGIC_envelem        vtbl_envelem   %ENV hash element
1187 f  PERL_MAGIC_fm             vtbl_regexp    Formline
1188                                             ('compiled' format)
1189 g  PERL_MAGIC_regex_global   vtbl_mglob     m//g target
1190 H  PERL_MAGIC_hints          vtbl_hints     %^H hash
1191 h  PERL_MAGIC_hintselem      vtbl_hintselem %^H hash element
1192 I  PERL_MAGIC_isa            vtbl_isa       @ISA array
1193 i  PERL_MAGIC_isaelem        vtbl_isaelem   @ISA array element
1194 k  PERL_MAGIC_nkeys          vtbl_nkeys     scalar(keys()) lvalue
1195 L  PERL_MAGIC_dbfile         (none)         Debugger %_<filename
1196 l  PERL_MAGIC_dbline         vtbl_dbline    Debugger %_<filename
1197                                             element
1198 N  PERL_MAGIC_shared         (none)         Shared between threads
1199 n  PERL_MAGIC_shared_scalar  (none)         Shared between threads
1200 o  PERL_MAGIC_collxfrm       vtbl_collxfrm  Locale transformation
1201 P  PERL_MAGIC_tied           vtbl_pack      Tied array or hash
1202 p  PERL_MAGIC_tiedelem       vtbl_packelem  Tied array or hash element
1203 q  PERL_MAGIC_tiedscalar     vtbl_packelem  Tied scalar or handle
1204 r  PERL_MAGIC_qr             vtbl_regexp    precompiled qr// regex
1205 S  PERL_MAGIC_sig            (none)         %SIG hash
1206 s  PERL_MAGIC_sigelem        vtbl_sigelem   %SIG hash element
1207 t  PERL_MAGIC_taint          vtbl_taint     Taintedness
1208 U  PERL_MAGIC_uvar           vtbl_uvar      Available for use by
1209                                             extensions
1210 u  PERL_MAGIC_uvar_elem      (none)         Reserved for use by
1211                                             extensions
1212 V  PERL_MAGIC_vstring        (none)         SV was vstring literal
1213 v  PERL_MAGIC_vec            vtbl_vec       vec() lvalue
1214 w  PERL_MAGIC_utf8           vtbl_utf8      Cached UTF-8 information
1215 x  PERL_MAGIC_substr         vtbl_substr    substr() lvalue
1216 y  PERL_MAGIC_defelem        vtbl_defelem   Shadow "foreach" iterator
1217                                             variable / smart parameter
1218                                             vivification
1219 ]  PERL_MAGIC_checkcall      vtbl_checkcall inlining/mutation of call
1220                                             to this CV
1221 ~  PERL_MAGIC_ext            (none)         Available for use by
1222                                             extensions
1223
1224=for mg_vtable.pl end
1225
1226When an uppercase and lowercase letter both exist in the table, then the
1227uppercase letter is typically used to represent some kind of composite type
1228(a list or a hash), and the lowercase letter is used to represent an element
1229of that composite type.  Some internals code makes use of this case
1230relationship.  However, 'v' and 'V' (vec and v-string) are in no way related.
1231
1232The C<PERL_MAGIC_ext> and C<PERL_MAGIC_uvar> magic types are defined
1233specifically for use by extensions and will not be used by perl itself.
1234Extensions can use C<PERL_MAGIC_ext> magic to 'attach' private information
1235to variables (typically objects).  This is especially useful because
1236there is no way for normal perl code to corrupt this private information
1237(unlike using extra elements of a hash object).
1238
1239Similarly, C<PERL_MAGIC_uvar> magic can be used much like tie() to call a
1240C function any time a scalar's value is used or changed.  The C<MAGIC>'s
1241C<mg_ptr> field points to a C<ufuncs> structure:
1242
1243    struct ufuncs {
1244        I32 (*uf_val)(pTHX_ IV, SV*);
1245        I32 (*uf_set)(pTHX_ IV, SV*);
1246        IV uf_index;
1247    };
1248
1249When the SV is read from or written to, the C<uf_val> or C<uf_set>
1250function will be called with C<uf_index> as the first arg and a pointer to
1251the SV as the second.  A simple example of how to add C<PERL_MAGIC_uvar>
1252magic is shown below.  Note that the ufuncs structure is copied by
1253sv_magic, so you can safely allocate it on the stack.
1254
1255    void
1256    Umagic(sv)
1257        SV *sv;
1258    PREINIT:
1259        struct ufuncs uf;
1260    CODE:
1261        uf.uf_val   = &my_get_fn;
1262        uf.uf_set   = &my_set_fn;
1263        uf.uf_index = 0;
1264        sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf));
1265
1266Attaching C<PERL_MAGIC_uvar> to arrays is permissible but has no effect.
1267
1268For hashes there is a specialized hook that gives control over hash
1269keys (but not values).  This hook calls C<PERL_MAGIC_uvar> 'get' magic
1270if the "set" function in the C<ufuncs> structure is NULL.  The hook
1271is activated whenever the hash is accessed with a key specified as
1272an C<SV> through the functions C<hv_store_ent>, C<hv_fetch_ent>,
1273C<hv_delete_ent>, and C<hv_exists_ent>.  Accessing the key as a string
1274through the functions without the C<..._ent> suffix circumvents the
1275hook.  See L<Hash::Util::FieldHash/GUTS> for a detailed description.
1276
1277Note that because multiple extensions may be using C<PERL_MAGIC_ext>
1278or C<PERL_MAGIC_uvar> magic, it is important for extensions to take
1279extra care to avoid conflict.  Typically only using the magic on
1280objects blessed into the same class as the extension is sufficient.
1281For C<PERL_MAGIC_ext> magic, it is usually a good idea to define an
1282C<MGVTBL>, even if all its fields will be C<0>, so that individual
1283C<MAGIC> pointers can be identified as a particular kind of magic
1284using their magic virtual table.  C<mg_findext> provides an easy way
1285to do that:
1286
1287    STATIC MGVTBL my_vtbl = { 0, 0, 0, 0, 0, 0, 0, 0 };
1288
1289    MAGIC *mg;
1290    if ((mg = mg_findext(sv, PERL_MAGIC_ext, &my_vtbl))) {
1291        /* this is really ours, not another module's PERL_MAGIC_ext */
1292        my_priv_data_t *priv = (my_priv_data_t *)mg->mg_ptr;
1293        ...
1294    }
1295
1296Also note that the C<sv_set*()> and C<sv_cat*()> functions described
1297earlier do B<not> invoke 'set' magic on their targets.  This must
1298be done by the user either by calling the C<SvSETMAGIC()> macro after
1299calling these functions, or by using one of the C<sv_set*_mg()> or
1300C<sv_cat*_mg()> functions.  Similarly, generic C code must call the
1301C<SvGETMAGIC()> macro to invoke any 'get' magic if they use an SV
1302obtained from external sources in functions that don't handle magic.
1303See L<perlapi> for a description of these functions.
1304For example, calls to the C<sv_cat*()> functions typically need to be
1305followed by C<SvSETMAGIC()>, but they don't need a prior C<SvGETMAGIC()>
1306since their implementation handles 'get' magic.
1307
1308=head2 Finding Magic
1309
1310    MAGIC *mg_find(SV *sv, int type); /* Finds the magic pointer of that
1311                                       * type */
1312
1313This routine returns a pointer to a C<MAGIC> structure stored in the SV.
1314If the SV does not have that magical
1315feature, C<NULL> is returned.  If the
1316SV has multiple instances of that magical feature, the first one will be
1317returned.  C<mg_findext> can be used
1318to find a C<MAGIC> structure of an SV
1319based on both its magic type and its magic virtual table:
1320
1321    MAGIC *mg_findext(SV *sv, int type, MGVTBL *vtbl);
1322
1323Also, if the SV passed to C<mg_find> or C<mg_findext> is not of type
1324SVt_PVMG, Perl may core dump.
1325
1326    int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);
1327
1328This routine checks to see what types of magic C<sv> has.  If the mg_type
1329field is an uppercase letter, then the mg_obj is copied to C<nsv>, but
1330the mg_type field is changed to be the lowercase letter.
1331
1332=head2 Understanding the Magic of Tied Hashes and Arrays
1333
1334Tied hashes and arrays are magical beasts of the C<PERL_MAGIC_tied>
1335magic type.
1336
1337WARNING: As of the 5.004 release, proper usage of the array and hash
1338access functions requires understanding a few caveats.  Some
1339of these caveats are actually considered bugs in the API, to be fixed
1340in later releases, and are bracketed with [MAYCHANGE] below.  If
1341you find yourself actually applying such information in this section, be
1342aware that the behavior may change in the future, umm, without warning.
1343
1344The perl tie function associates a variable with an object that implements
1345the various GET, SET, etc methods.  To perform the equivalent of the perl
1346tie function from an XSUB, you must mimic this behaviour.  The code below
1347carries out the necessary steps - firstly it creates a new hash, and then
1348creates a second hash which it blesses into the class which will implement
1349the tie methods.  Lastly it ties the two hashes together, and returns a
1350reference to the new tied hash.  Note that the code below does NOT call the
1351TIEHASH method in the MyTie class -
1352see L<Calling Perl Routines from within C Programs> for details on how
1353to do this.
1354
1355    SV*
1356    mytie()
1357    PREINIT:
1358        HV *hash;
1359        HV *stash;
1360        SV *tie;
1361    CODE:
1362        hash = newHV();
1363        tie = newRV_noinc((SV*)newHV());
1364        stash = gv_stashpv("MyTie", GV_ADD);
1365        sv_bless(tie, stash);
1366        hv_magic(hash, (GV*)tie, PERL_MAGIC_tied);
1367        RETVAL = newRV_noinc(hash);
1368    OUTPUT:
1369        RETVAL
1370
1371The C<av_store> function, when given a tied array argument, merely
1372copies the magic of the array onto the value to be "stored", using
1373C<mg_copy>.  It may also return NULL, indicating that the value did not
1374actually need to be stored in the array.  [MAYCHANGE] After a call to
1375C<av_store> on a tied array, the caller will usually need to call
1376C<mg_set(val)> to actually invoke the perl level "STORE" method on the
1377TIEARRAY object.  If C<av_store> did return NULL, a call to
1378C<SvREFCNT_dec(val)> will also be usually necessary to avoid a memory
1379leak. [/MAYCHANGE]
1380
1381The previous paragraph is applicable verbatim to tied hash access using the
1382C<hv_store> and C<hv_store_ent> functions as well.
1383
1384C<av_fetch> and the corresponding hash functions C<hv_fetch> and
1385C<hv_fetch_ent> actually return an undefined mortal value whose magic
1386has been initialized using C<mg_copy>.  Note the value so returned does not
1387need to be deallocated, as it is already mortal.  [MAYCHANGE] But you will
1388need to call C<mg_get()> on the returned value in order to actually invoke
1389the perl level "FETCH" method on the underlying TIE object.  Similarly,
1390you may also call C<mg_set()> on the return value after possibly assigning
1391a suitable value to it using C<sv_setsv>,  which will invoke the "STORE"
1392method on the TIE object. [/MAYCHANGE]
1393
1394[MAYCHANGE]
1395In other words, the array or hash fetch/store functions don't really
1396fetch and store actual values in the case of tied arrays and hashes.  They
1397merely call C<mg_copy> to attach magic to the values that were meant to be
1398"stored" or "fetched".  Later calls to C<mg_get> and C<mg_set> actually
1399do the job of invoking the TIE methods on the underlying objects.  Thus
1400the magic mechanism currently implements a kind of lazy access to arrays
1401and hashes.
1402
1403Currently (as of perl version 5.004), use of the hash and array access
1404functions requires the user to be aware of whether they are operating on
1405"normal" hashes and arrays, or on their tied variants.  The API may be
1406changed to provide more transparent access to both tied and normal data
1407types in future versions.
1408[/MAYCHANGE]
1409
1410You would do well to understand that the TIEARRAY and TIEHASH interfaces
1411are mere sugar to invoke some perl method calls while using the uniform hash
1412and array syntax.  The use of this sugar imposes some overhead (typically
1413about two to four extra opcodes per FETCH/STORE operation, in addition to
1414the creation of all the mortal variables required to invoke the methods).
1415This overhead will be comparatively small if the TIE methods are themselves
1416substantial, but if they are only a few statements long, the overhead
1417will not be insignificant.
1418
1419=head2 Localizing changes
1420
1421Perl has a very handy construction
1422
1423  {
1424    local $var = 2;
1425    ...
1426  }
1427
1428This construction is I<approximately> equivalent to
1429
1430  {
1431    my $oldvar = $var;
1432    $var = 2;
1433    ...
1434    $var = $oldvar;
1435  }
1436
1437The biggest difference is that the first construction would
1438reinstate the initial value of $var, irrespective of how control exits
1439the block: C<goto>, C<return>, C<die>/C<eval>, etc.  It is a little bit
1440more efficient as well.
1441
1442There is a way to achieve a similar task from C via Perl API: create a
1443I<pseudo-block>, and arrange for some changes to be automatically
1444undone at the end of it, either explicit, or via a non-local exit (via
1445die()).  A I<block>-like construct is created by a pair of
1446C<ENTER>/C<LEAVE> macros (see L<perlcall/"Returning a Scalar">).
1447Such a construct may be created specially for some important localized
1448task, or an existing one (like boundaries of enclosing Perl
1449subroutine/block, or an existing pair for freeing TMPs) may be
1450used.  (In the second case the overhead of additional localization must
1451be almost negligible.)  Note that any XSUB is automatically enclosed in
1452an C<ENTER>/C<LEAVE> pair.
1453
1454Inside such a I<pseudo-block> the following service is available:
1455
1456=over 4
1457
1458=item C<SAVEINT(int i)>
1459
1460=item C<SAVEIV(IV i)>
1461
1462=item C<SAVEI32(I32 i)>
1463
1464=item C<SAVELONG(long i)>
1465
1466These macros arrange things to restore the value of integer variable
1467C<i> at the end of enclosing I<pseudo-block>.
1468
1469=item C<SAVESPTR(s)>
1470
1471=item C<SAVEPPTR(p)>
1472
1473These macros arrange things to restore the value of pointers C<s> and
1474C<p>.  C<s> must be a pointer of a type which survives conversion to
1475C<SV*> and back, C<p> should be able to survive conversion to C<char*>
1476and back.
1477
1478=item C<SAVEFREESV(SV *sv)>
1479
1480The refcount of C<sv> would be decremented at the end of
1481I<pseudo-block>.  This is similar to C<sv_2mortal> in that it is also a
1482mechanism for doing a delayed C<SvREFCNT_dec>.  However, while C<sv_2mortal>
1483extends the lifetime of C<sv> until the beginning of the next statement,
1484C<SAVEFREESV> extends it until the end of the enclosing scope.  These
1485lifetimes can be wildly different.
1486
1487Also compare C<SAVEMORTALIZESV>.
1488
1489=item C<SAVEMORTALIZESV(SV *sv)>
1490
1491Just like C<SAVEFREESV>, but mortalizes C<sv> at the end of the current
1492scope instead of decrementing its reference count.  This usually has the
1493effect of keeping C<sv> alive until the statement that called the currently
1494live scope has finished executing.
1495
1496=item C<SAVEFREEOP(OP *op)>
1497
1498The C<OP *> is op_free()ed at the end of I<pseudo-block>.
1499
1500=item C<SAVEFREEPV(p)>
1501
1502The chunk of memory which is pointed to by C<p> is Safefree()ed at the
1503end of I<pseudo-block>.
1504
1505=item C<SAVECLEARSV(SV *sv)>
1506
1507Clears a slot in the current scratchpad which corresponds to C<sv> at
1508the end of I<pseudo-block>.
1509
1510=item C<SAVEDELETE(HV *hv, char *key, I32 length)>
1511
1512The key C<key> of C<hv> is deleted at the end of I<pseudo-block>.  The
1513string pointed to by C<key> is Safefree()ed.  If one has a I<key> in
1514short-lived storage, the corresponding string may be reallocated like
1515this:
1516
1517  SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));
1518
1519=item C<SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)>
1520
1521At the end of I<pseudo-block> the function C<f> is called with the
1522only argument C<p>.
1523
1524=item C<SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)>
1525
1526At the end of I<pseudo-block> the function C<f> is called with the
1527implicit context argument (if any), and C<p>.
1528
1529=item C<SAVESTACK_POS()>
1530
1531The current offset on the Perl internal stack (cf. C<SP>) is restored
1532at the end of I<pseudo-block>.
1533
1534=back
1535
1536The following API list contains functions, thus one needs to
1537provide pointers to the modifiable data explicitly (either C pointers,
1538or Perlish C<GV *>s).  Where the above macros take C<int>, a similar
1539function takes C<int *>.
1540
1541=over 4
1542
1543=item C<SV* save_scalar(GV *gv)>
1544
1545Equivalent to Perl code C<local $gv>.
1546
1547=item C<AV* save_ary(GV *gv)>
1548
1549=item C<HV* save_hash(GV *gv)>
1550
1551Similar to C<save_scalar>, but localize C<@gv> and C<%gv>.
1552
1553=item C<void save_item(SV *item)>
1554
1555Duplicates the current value of C<SV>, on the exit from the current
1556C<ENTER>/C<LEAVE> I<pseudo-block> will restore the value of C<SV>
1557using the stored value.  It doesn't handle magic.  Use C<save_scalar> if
1558magic is affected.
1559
1560=item C<void save_list(SV **sarg, I32 maxsarg)>
1561
1562A variant of C<save_item> which takes multiple arguments via an array
1563C<sarg> of C<SV*> of length C<maxsarg>.
1564
1565=item C<SV* save_svref(SV **sptr)>
1566
1567Similar to C<save_scalar>, but will reinstate an C<SV *>.
1568
1569=item C<void save_aptr(AV **aptr)>
1570
1571=item C<void save_hptr(HV **hptr)>
1572
1573Similar to C<save_svref>, but localize C<AV *> and C<HV *>.
1574
1575=back
1576
1577The C<Alias> module implements localization of the basic types within the
1578I<caller's scope>.  People who are interested in how to localize things in
1579the containing scope should take a look there too.
1580
1581=head1 Subroutines
1582
1583=head2 XSUBs and the Argument Stack
1584
1585The XSUB mechanism is a simple way for Perl programs to access C subroutines.
1586An XSUB routine will have a stack that contains the arguments from the Perl
1587program, and a way to map from the Perl data structures to a C equivalent.
1588
1589The stack arguments are accessible through the C<ST(n)> macro, which returns
1590the C<n>'th stack argument.  Argument 0 is the first argument passed in the
1591Perl subroutine call.  These arguments are C<SV*>, and can be used anywhere
1592an C<SV*> is used.
1593
1594Most of the time, output from the C routine can be handled through use of
1595the RETVAL and OUTPUT directives.  However, there are some cases where the
1596argument stack is not already long enough to handle all the return values.
1597An example is the POSIX tzname() call, which takes no arguments, but returns
1598two, the local time zone's standard and summer time abbreviations.
1599
1600To handle this situation, the PPCODE directive is used and the stack is
1601extended using the macro:
1602
1603    EXTEND(SP, num);
1604
1605where C<SP> is the macro that represents the local copy of the stack pointer,
1606and C<num> is the number of elements the stack should be extended by.
1607
1608Now that there is room on the stack, values can be pushed on it using C<PUSHs>
1609macro.  The pushed values will often need to be "mortal" (See
1610L</Reference Counts and Mortality>):
1611
1612    PUSHs(sv_2mortal(newSViv(an_integer)))
1613    PUSHs(sv_2mortal(newSVuv(an_unsigned_integer)))
1614    PUSHs(sv_2mortal(newSVnv(a_double)))
1615    PUSHs(sv_2mortal(newSVpv("Some String",0)))
1616    /* Although the last example is better written as the more
1617     * efficient: */
1618    PUSHs(newSVpvs_flags("Some String", SVs_TEMP))
1619
1620And now the Perl program calling C<tzname>, the two values will be assigned
1621as in:
1622
1623    ($standard_abbrev, $summer_abbrev) = POSIX::tzname;
1624
1625An alternate (and possibly simpler) method to pushing values on the stack is
1626to use the macro:
1627
1628    XPUSHs(SV*)
1629
1630This macro automatically adjusts the stack for you, if needed.  Thus, you
1631do not need to call C<EXTEND> to extend the stack.
1632
1633Despite their suggestions in earlier versions of this document the macros
1634C<(X)PUSH[iunp]> are I<not> suited to XSUBs which return multiple results.
1635For that, either stick to the C<(X)PUSHs> macros shown above, or use the new
1636C<m(X)PUSH[iunp]> macros instead; see L</Putting a C value on Perl stack>.
1637
1638For more information, consult L<perlxs> and L<perlxstut>.
1639
1640=head2 Autoloading with XSUBs
1641
1642If an AUTOLOAD routine is an XSUB, as with Perl subroutines, Perl puts the
1643fully-qualified name of the autoloaded subroutine in the $AUTOLOAD variable
1644of the XSUB's package.
1645
1646But it also puts the same information in certain fields of the XSUB itself:
1647
1648    HV *stash           = CvSTASH(cv);
1649    const char *subname = SvPVX(cv);
1650    STRLEN name_length  = SvCUR(cv); /* in bytes */
1651    U32 is_utf8         = SvUTF8(cv);
1652
1653C<SvPVX(cv)> contains just the sub name itself, not including the package.
1654For an AUTOLOAD routine in UNIVERSAL or one of its superclasses,
1655C<CvSTASH(cv)> returns NULL during a method call on a nonexistent package.
1656
1657B<Note>: Setting $AUTOLOAD stopped working in 5.6.1, which did not support
1658XS AUTOLOAD subs at all.  Perl 5.8.0 introduced the use of fields in the
1659XSUB itself.  Perl 5.16.0 restored the setting of $AUTOLOAD.  If you need
1660to support 5.8-5.14, use the XSUB's fields.
1661
1662=head2 Calling Perl Routines from within C Programs
1663
1664There are four routines that can be used to call a Perl subroutine from
1665within a C program.  These four are:
1666
1667    I32  call_sv(SV*, I32);
1668    I32  call_pv(const char*, I32);
1669    I32  call_method(const char*, I32);
1670    I32  call_argv(const char*, I32, char**);
1671
1672The routine most often used is C<call_sv>.  The C<SV*> argument
1673contains either the name of the Perl subroutine to be called, or a
1674reference to the subroutine.  The second argument consists of flags
1675that control the context in which the subroutine is called, whether
1676or not the subroutine is being passed arguments, how errors should be
1677trapped, and how to treat return values.
1678
1679All four routines return the number of arguments that the subroutine returned
1680on the Perl stack.
1681
1682These routines used to be called C<perl_call_sv>, etc., before Perl v5.6.0,
1683but those names are now deprecated; macros of the same name are provided for
1684compatibility.
1685
1686When using any of these routines (except C<call_argv>), the programmer
1687must manipulate the Perl stack.  These include the following macros and
1688functions:
1689
1690    dSP
1691    SP
1692    PUSHMARK()
1693    PUTBACK
1694    SPAGAIN
1695    ENTER
1696    SAVETMPS
1697    FREETMPS
1698    LEAVE
1699    XPUSH*()
1700    POP*()
1701
1702For a detailed description of calling conventions from C to Perl,
1703consult L<perlcall>.
1704
1705=head2 Putting a C value on Perl stack
1706
1707A lot of opcodes (this is an elementary operation in the internal perl
1708stack machine) put an SV* on the stack.  However, as an optimization
1709the corresponding SV is (usually) not recreated each time.  The opcodes
1710reuse specially assigned SVs (I<target>s) which are (as a corollary)
1711not constantly freed/created.
1712
1713Each of the targets is created only once (but see
1714L<Scratchpads and recursion> below), and when an opcode needs to put
1715an integer, a double, or a string on stack, it just sets the
1716corresponding parts of its I<target> and puts the I<target> on stack.
1717
1718The macro to put this target on stack is C<PUSHTARG>, and it is
1719directly used in some opcodes, as well as indirectly in zillions of
1720others, which use it via C<(X)PUSH[iunp]>.
1721
1722Because the target is reused, you must be careful when pushing multiple
1723values on the stack.  The following code will not do what you think:
1724
1725    XPUSHi(10);
1726    XPUSHi(20);
1727
1728This translates as "set C<TARG> to 10, push a pointer to C<TARG> onto
1729the stack; set C<TARG> to 20, push a pointer to C<TARG> onto the stack".
1730At the end of the operation, the stack does not contain the values 10
1731and 20, but actually contains two pointers to C<TARG>, which we have set
1732to 20.
1733
1734If you need to push multiple different values then you should either use
1735the C<(X)PUSHs> macros, or else use the new C<m(X)PUSH[iunp]> macros,
1736none of which make use of C<TARG>.  The C<(X)PUSHs> macros simply push an
1737SV* on the stack, which, as noted under L</XSUBs and the Argument Stack>,
1738will often need to be "mortal".  The new C<m(X)PUSH[iunp]> macros make
1739this a little easier to achieve by creating a new mortal for you (via
1740C<(X)PUSHmortal>), pushing that onto the stack (extending it if necessary
1741in the case of the C<mXPUSH[iunp]> macros), and then setting its value.
1742Thus, instead of writing this to "fix" the example above:
1743
1744    XPUSHs(sv_2mortal(newSViv(10)))
1745    XPUSHs(sv_2mortal(newSViv(20)))
1746
1747you can simply write:
1748
1749    mXPUSHi(10)
1750    mXPUSHi(20)
1751
1752On a related note, if you do use C<(X)PUSH[iunp]>, then you're going to
1753need a C<dTARG> in your variable declarations so that the C<*PUSH*>
1754macros can make use of the local variable C<TARG>.  See also C<dTARGET>
1755and C<dXSTARG>.
1756
1757=head2 Scratchpads
1758
1759The question remains on when the SVs which are I<target>s for opcodes
1760are created.  The answer is that they are created when the current
1761unit--a subroutine or a file (for opcodes for statements outside of
1762subroutines)--is compiled.  During this time a special anonymous Perl
1763array is created, which is called a scratchpad for the current unit.
1764
1765A scratchpad keeps SVs which are lexicals for the current unit and are
1766targets for opcodes.  A previous version of this document
1767stated that one can deduce that an SV lives on a scratchpad
1768by looking on its flags: lexicals have C<SVs_PADMY> set, and
1769I<target>s have C<SVs_PADTMP> set.  But this has never been fully true.
1770C<SVs_PADMY> could be set on a variable that no longer resides in any pad.
1771While I<target>s do have C<SVs_PADTMP> set, it can also be set on variables
1772that have never resided in a pad, but nonetheless act like I<target>s.
1773
1774The correspondence between OPs and I<target>s is not 1-to-1.  Different
1775OPs in the compile tree of the unit can use the same target, if this
1776would not conflict with the expected life of the temporary.
1777
1778=head2 Scratchpads and recursion
1779
1780In fact it is not 100% true that a compiled unit contains a pointer to
1781the scratchpad AV.  In fact it contains a pointer to an AV of
1782(initially) one element, and this element is the scratchpad AV.  Why do
1783we need an extra level of indirection?
1784
1785The answer is B<recursion>, and maybe B<threads>.  Both
1786these can create several execution pointers going into the same
1787subroutine.  For the subroutine-child not write over the temporaries
1788for the subroutine-parent (lifespan of which covers the call to the
1789child), the parent and the child should have different
1790scratchpads.  (I<And> the lexicals should be separate anyway!)
1791
1792So each subroutine is born with an array of scratchpads (of length 1).
1793On each entry to the subroutine it is checked that the current
1794depth of the recursion is not more than the length of this array, and
1795if it is, new scratchpad is created and pushed into the array.
1796
1797The I<target>s on this scratchpad are C<undef>s, but they are already
1798marked with correct flags.
1799
1800=head1 Memory Allocation
1801
1802=head2 Allocation
1803
1804All memory meant to be used with the Perl API functions should be manipulated
1805using the macros described in this section.  The macros provide the necessary
1806transparency between differences in the actual malloc implementation that is
1807used within perl.
1808
1809It is suggested that you enable the version of malloc that is distributed
1810with Perl.  It keeps pools of various sizes of unallocated memory in
1811order to satisfy allocation requests more quickly.  However, on some
1812platforms, it may cause spurious malloc or free errors.
1813
1814The following three macros are used to initially allocate memory :
1815
1816    Newx(pointer, number, type);
1817    Newxc(pointer, number, type, cast);
1818    Newxz(pointer, number, type);
1819
1820The first argument C<pointer> should be the name of a variable that will
1821point to the newly allocated memory.
1822
1823The second and third arguments C<number> and C<type> specify how many of
1824the specified type of data structure should be allocated.  The argument
1825C<type> is passed to C<sizeof>.  The final argument to C<Newxc>, C<cast>,
1826should be used if the C<pointer> argument is different from the C<type>
1827argument.
1828
1829Unlike the C<Newx> and C<Newxc> macros, the C<Newxz> macro calls C<memzero>
1830to zero out all the newly allocated memory.
1831
1832=head2 Reallocation
1833
1834    Renew(pointer, number, type);
1835    Renewc(pointer, number, type, cast);
1836    Safefree(pointer)
1837
1838These three macros are used to change a memory buffer size or to free a
1839piece of memory no longer needed.  The arguments to C<Renew> and C<Renewc>
1840match those of C<New> and C<Newc> with the exception of not needing the
1841"magic cookie" argument.
1842
1843=head2 Moving
1844
1845    Move(source, dest, number, type);
1846    Copy(source, dest, number, type);
1847    Zero(dest, number, type);
1848
1849These three macros are used to move, copy, or zero out previously allocated
1850memory.  The C<source> and C<dest> arguments point to the source and
1851destination starting points.  Perl will move, copy, or zero out C<number>
1852instances of the size of the C<type> data structure (using the C<sizeof>
1853function).
1854
1855=head1 PerlIO
1856
1857The most recent development releases of Perl have been experimenting with
1858removing Perl's dependency on the "normal" standard I/O suite and allowing
1859other stdio implementations to be used.  This involves creating a new
1860abstraction layer that then calls whichever implementation of stdio Perl
1861was compiled with.  All XSUBs should now use the functions in the PerlIO
1862abstraction layer and not make any assumptions about what kind of stdio
1863is being used.
1864
1865For a complete description of the PerlIO abstraction, consult L<perlapio>.
1866
1867=head1 Compiled code
1868
1869=head2 Code tree
1870
1871Here we describe the internal form your code is converted to by
1872Perl.  Start with a simple example:
1873
1874  $a = $b + $c;
1875
1876This is converted to a tree similar to this one:
1877
1878             assign-to
1879           /           \
1880          +             $a
1881        /   \
1882      $b     $c
1883
1884(but slightly more complicated).  This tree reflects the way Perl
1885parsed your code, but has nothing to do with the execution order.
1886There is an additional "thread" going through the nodes of the tree
1887which shows the order of execution of the nodes.  In our simplified
1888example above it looks like:
1889
1890     $b ---> $c ---> + ---> $a ---> assign-to
1891
1892But with the actual compile tree for C<$a = $b + $c> it is different:
1893some nodes I<optimized away>.  As a corollary, though the actual tree
1894contains more nodes than our simplified example, the execution order
1895is the same as in our example.
1896
1897=head2 Examining the tree
1898
1899If you have your perl compiled for debugging (usually done with
1900C<-DDEBUGGING> on the C<Configure> command line), you may examine the
1901compiled tree by specifying C<-Dx> on the Perl command line.  The
1902output takes several lines per node, and for C<$b+$c> it looks like
1903this:
1904
1905    5           TYPE = add  ===> 6
1906                TARG = 1
1907                FLAGS = (SCALAR,KIDS)
1908                {
1909                    TYPE = null  ===> (4)
1910                      (was rv2sv)
1911                    FLAGS = (SCALAR,KIDS)
1912                    {
1913    3                   TYPE = gvsv  ===> 4
1914                        FLAGS = (SCALAR)
1915                        GV = main::b
1916                    }
1917                }
1918                {
1919                    TYPE = null  ===> (5)
1920                      (was rv2sv)
1921                    FLAGS = (SCALAR,KIDS)
1922                    {
1923    4                   TYPE = gvsv  ===> 5
1924                        FLAGS = (SCALAR)
1925                        GV = main::c
1926                    }
1927                }
1928
1929This tree has 5 nodes (one per C<TYPE> specifier), only 3 of them are
1930not optimized away (one per number in the left column).  The immediate
1931children of the given node correspond to C<{}> pairs on the same level
1932of indentation, thus this listing corresponds to the tree:
1933
1934                   add
1935                 /     \
1936               null    null
1937                |       |
1938               gvsv    gvsv
1939
1940The execution order is indicated by C<===E<gt>> marks, thus it is C<3
19414 5 6> (node C<6> is not included into above listing), i.e.,
1942C<gvsv gvsv add whatever>.
1943
1944Each of these nodes represents an op, a fundamental operation inside the
1945Perl core.  The code which implements each operation can be found in the
1946F<pp*.c> files; the function which implements the op with type C<gvsv>
1947is C<pp_gvsv>, and so on.  As the tree above shows, different ops have
1948different numbers of children: C<add> is a binary operator, as one would
1949expect, and so has two children.  To accommodate the various different
1950numbers of children, there are various types of op data structure, and
1951they link together in different ways.
1952
1953The simplest type of op structure is C<OP>: this has no children.  Unary
1954operators, C<UNOP>s, have one child, and this is pointed to by the
1955C<op_first> field.  Binary operators (C<BINOP>s) have not only an
1956C<op_first> field but also an C<op_last> field.  The most complex type of
1957op is a C<LISTOP>, which has any number of children.  In this case, the
1958first child is pointed to by C<op_first> and the last child by
1959C<op_last>.  The children in between can be found by iteratively
1960following the C<op_sibling> pointer from the first child to the last.
1961
1962There are also two other op types: a C<PMOP> holds a regular expression,
1963and has no children, and a C<LOOP> may or may not have children.  If the
1964C<op_children> field is non-zero, it behaves like a C<LISTOP>.  To
1965complicate matters, if a C<UNOP> is actually a C<null> op after
1966optimization (see L</Compile pass 2: context propagation>) it will still
1967have children in accordance with its former type.
1968
1969Another way to examine the tree is to use a compiler back-end module, such
1970as L<B::Concise>.
1971
1972=head2 Compile pass 1: check routines
1973
1974The tree is created by the compiler while I<yacc> code feeds it
1975the constructions it recognizes.  Since I<yacc> works bottom-up, so does
1976the first pass of perl compilation.
1977
1978What makes this pass interesting for perl developers is that some
1979optimization may be performed on this pass.  This is optimization by
1980so-called "check routines".  The correspondence between node names
1981and corresponding check routines is described in F<opcode.pl> (do not
1982forget to run C<make regen_headers> if you modify this file).
1983
1984A check routine is called when the node is fully constructed except
1985for the execution-order thread.  Since at this time there are no
1986back-links to the currently constructed node, one can do most any
1987operation to the top-level node, including freeing it and/or creating
1988new nodes above/below it.
1989
1990The check routine returns the node which should be inserted into the
1991tree (if the top-level node was not modified, check routine returns
1992its argument).
1993
1994By convention, check routines have names C<ck_*>.  They are usually
1995called from C<new*OP> subroutines (or C<convert>) (which in turn are
1996called from F<perly.y>).
1997
1998=head2 Compile pass 1a: constant folding
1999
2000Immediately after the check routine is called the returned node is
2001checked for being compile-time executable.  If it is (the value is
2002judged to be constant) it is immediately executed, and a I<constant>
2003node with the "return value" of the corresponding subtree is
2004substituted instead.  The subtree is deleted.
2005
2006If constant folding was not performed, the execution-order thread is
2007created.
2008
2009=head2 Compile pass 2: context propagation
2010
2011When a context for a part of compile tree is known, it is propagated
2012down through the tree.  At this time the context can have 5 values
2013(instead of 2 for runtime context): void, boolean, scalar, list, and
2014lvalue.  In contrast with the pass 1 this pass is processed from top
2015to bottom: a node's context determines the context for its children.
2016
2017Additional context-dependent optimizations are performed at this time.
2018Since at this moment the compile tree contains back-references (via
2019"thread" pointers), nodes cannot be free()d now.  To allow
2020optimized-away nodes at this stage, such nodes are null()ified instead
2021of free()ing (i.e. their type is changed to OP_NULL).
2022
2023=head2 Compile pass 3: peephole optimization
2024
2025After the compile tree for a subroutine (or for an C<eval> or a file)
2026is created, an additional pass over the code is performed.  This pass
2027is neither top-down or bottom-up, but in the execution order (with
2028additional complications for conditionals).  Optimizations performed
2029at this stage are subject to the same restrictions as in the pass 2.
2030
2031Peephole optimizations are done by calling the function pointed to
2032by the global variable C<PL_peepp>.  By default, C<PL_peepp> just
2033calls the function pointed to by the global variable C<PL_rpeepp>.
2034By default, that performs some basic op fixups and optimisations along
2035the execution-order op chain, and recursively calls C<PL_rpeepp> for
2036each side chain of ops (resulting from conditionals).  Extensions may
2037provide additional optimisations or fixups, hooking into either the
2038per-subroutine or recursive stage, like this:
2039
2040    static peep_t prev_peepp;
2041    static void my_peep(pTHX_ OP *o)
2042    {
2043        /* custom per-subroutine optimisation goes here */
2044        prev_peepp(aTHX_ o);
2045        /* custom per-subroutine optimisation may also go here */
2046    }
2047    BOOT:
2048        prev_peepp = PL_peepp;
2049        PL_peepp = my_peep;
2050
2051    static peep_t prev_rpeepp;
2052    static void my_rpeep(pTHX_ OP *o)
2053    {
2054        OP *orig_o = o;
2055        for(; o; o = o->op_next) {
2056            /* custom per-op optimisation goes here */
2057        }
2058        prev_rpeepp(aTHX_ orig_o);
2059    }
2060    BOOT:
2061        prev_rpeepp = PL_rpeepp;
2062        PL_rpeepp = my_rpeep;
2063
2064=head2 Pluggable runops
2065
2066The compile tree is executed in a runops function.  There are two runops
2067functions, in F<run.c> and in F<dump.c>.  C<Perl_runops_debug> is used
2068with DEBUGGING and C<Perl_runops_standard> is used otherwise.  For fine
2069control over the execution of the compile tree it is possible to provide
2070your own runops function.
2071
2072It's probably best to copy one of the existing runops functions and
2073change it to suit your needs.  Then, in the BOOT section of your XS
2074file, add the line:
2075
2076  PL_runops = my_runops;
2077
2078This function should be as efficient as possible to keep your programs
2079running as fast as possible.
2080
2081=head2 Compile-time scope hooks
2082
2083As of perl 5.14 it is possible to hook into the compile-time lexical
2084scope mechanism using C<Perl_blockhook_register>.  This is used like
2085this:
2086
2087    STATIC void my_start_hook(pTHX_ int full);
2088    STATIC BHK my_hooks;
2089
2090    BOOT:
2091        BhkENTRY_set(&my_hooks, bhk_start, my_start_hook);
2092        Perl_blockhook_register(aTHX_ &my_hooks);
2093
2094This will arrange to have C<my_start_hook> called at the start of
2095compiling every lexical scope.  The available hooks are:
2096
2097=over 4
2098
2099=item C<void bhk_start(pTHX_ int full)>
2100
2101This is called just after starting a new lexical scope.  Note that Perl
2102code like
2103
2104    if ($x) { ... }
2105
2106creates two scopes: the first starts at the C<(> and has C<full == 1>,
2107the second starts at the C<{> and has C<full == 0>.  Both end at the
2108C<}>, so calls to C<start> and C<pre/post_end> will match.  Anything
2109pushed onto the save stack by this hook will be popped just before the
2110scope ends (between the C<pre_> and C<post_end> hooks, in fact).
2111
2112=item C<void bhk_pre_end(pTHX_ OP **o)>
2113
2114This is called at the end of a lexical scope, just before unwinding the
2115stack.  I<o> is the root of the optree representing the scope; it is a
2116double pointer so you can replace the OP if you need to.
2117
2118=item C<void bhk_post_end(pTHX_ OP **o)>
2119
2120This is called at the end of a lexical scope, just after unwinding the
2121stack.  I<o> is as above.  Note that it is possible for calls to C<pre_>
2122and C<post_end> to nest, if there is something on the save stack that
2123calls string eval.
2124
2125=item C<void bhk_eval(pTHX_ OP *const o)>
2126
2127This is called just before starting to compile an C<eval STRING>, C<do
2128FILE>, C<require> or C<use>, after the eval has been set up.  I<o> is the
2129OP that requested the eval, and will normally be an C<OP_ENTEREVAL>,
2130C<OP_DOFILE> or C<OP_REQUIRE>.
2131
2132=back
2133
2134Once you have your hook functions, you need a C<BHK> structure to put
2135them in.  It's best to allocate it statically, since there is no way to
2136free it once it's registered.  The function pointers should be inserted
2137into this structure using the C<BhkENTRY_set> macro, which will also set
2138flags indicating which entries are valid.  If you do need to allocate
2139your C<BHK> dynamically for some reason, be sure to zero it before you
2140start.
2141
2142Once registered, there is no mechanism to switch these hooks off, so if
2143that is necessary you will need to do this yourself.  An entry in C<%^H>
2144is probably the best way, so the effect is lexically scoped; however it
2145is also possible to use the C<BhkDISABLE> and C<BhkENABLE> macros to
2146temporarily switch entries on and off.  You should also be aware that
2147generally speaking at least one scope will have opened before your
2148extension is loaded, so you will see some C<pre/post_end> pairs that
2149didn't have a matching C<start>.
2150
2151=head1 Examining internal data structures with the C<dump> functions
2152
2153To aid debugging, the source file F<dump.c> contains a number of
2154functions which produce formatted output of internal data structures.
2155
2156The most commonly used of these functions is C<Perl_sv_dump>; it's used
2157for dumping SVs, AVs, HVs, and CVs.  The C<Devel::Peek> module calls
2158C<sv_dump> to produce debugging output from Perl-space, so users of that
2159module should already be familiar with its format.
2160
2161C<Perl_op_dump> can be used to dump an C<OP> structure or any of its
2162derivatives, and produces output similar to C<perl -Dx>; in fact,
2163C<Perl_dump_eval> will dump the main root of the code being evaluated,
2164exactly like C<-Dx>.
2165
2166Other useful functions are C<Perl_dump_sub>, which turns a C<GV> into an
2167op tree, C<Perl_dump_packsubs> which calls C<Perl_dump_sub> on all the
2168subroutines in a package like so: (Thankfully, these are all xsubs, so
2169there is no op tree)
2170
2171    (gdb) print Perl_dump_packsubs(PL_defstash)
2172
2173    SUB attributes::bootstrap = (xsub 0x811fedc 0)
2174
2175    SUB UNIVERSAL::can = (xsub 0x811f50c 0)
2176
2177    SUB UNIVERSAL::isa = (xsub 0x811f304 0)
2178
2179    SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0)
2180
2181    SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0)
2182
2183and C<Perl_dump_all>, which dumps all the subroutines in the stash and
2184the op tree of the main root.
2185
2186=head1 How multiple interpreters and concurrency are supported
2187
2188=head2 Background and PERL_IMPLICIT_CONTEXT
2189
2190The Perl interpreter can be regarded as a closed box: it has an API
2191for feeding it code or otherwise making it do things, but it also has
2192functions for its own use.  This smells a lot like an object, and
2193there are ways for you to build Perl so that you can have multiple
2194interpreters, with one interpreter represented either as a C structure,
2195or inside a thread-specific structure.  These structures contain all
2196the context, the state of that interpreter.
2197
2198One macro controls the major Perl build flavor: MULTIPLICITY.  The
2199MULTIPLICITY build has a C structure that packages all the interpreter
2200state.  With multiplicity-enabled perls, PERL_IMPLICIT_CONTEXT is also
2201normally defined, and enables the support for passing in a "hidden" first
2202argument that represents all three data structures.  MULTIPLICITY makes
2203multi-threaded perls possible (with the ithreads threading model, related
2204to the macro USE_ITHREADS.)
2205
2206Two other "encapsulation" macros are the PERL_GLOBAL_STRUCT and
2207PERL_GLOBAL_STRUCT_PRIVATE (the latter turns on the former, and the
2208former turns on MULTIPLICITY.)  The PERL_GLOBAL_STRUCT causes all the
2209internal variables of Perl to be wrapped inside a single global struct,
2210struct perl_vars, accessible as (globals) &PL_Vars or PL_VarsPtr or
2211the function  Perl_GetVars().  The PERL_GLOBAL_STRUCT_PRIVATE goes
2212one step further, there is still a single struct (allocated in main()
2213either from heap or from stack) but there are no global data symbols
2214pointing to it.  In either case the global struct should be initialized
2215as the very first thing in main() using Perl_init_global_struct() and
2216correspondingly tear it down after perl_free() using Perl_free_global_struct(),
2217please see F<miniperlmain.c> for usage details.  You may also need
2218to use C<dVAR> in your coding to "declare the global variables"
2219when you are using them.  dTHX does this for you automatically.
2220
2221To see whether you have non-const data you can use a BSD-compatible C<nm>:
2222
2223  nm libperl.a | grep -v ' [TURtr] '
2224
2225If this displays any C<D> or C<d> symbols, you have non-const data.
2226
2227For backward compatibility reasons defining just PERL_GLOBAL_STRUCT
2228doesn't actually hide all symbols inside a big global struct: some
2229PerlIO_xxx vtables are left visible.  The PERL_GLOBAL_STRUCT_PRIVATE
2230then hides everything (see how the PERLIO_FUNCS_DECL is used).
2231
2232All this obviously requires a way for the Perl internal functions to be
2233either subroutines taking some kind of structure as the first
2234argument, or subroutines taking nothing as the first argument.  To
2235enable these two very different ways of building the interpreter,
2236the Perl source (as it does in so many other situations) makes heavy
2237use of macros and subroutine naming conventions.
2238
2239First problem: deciding which functions will be public API functions and
2240which will be private.  All functions whose names begin C<S_> are private
2241(think "S" for "secret" or "static").  All other functions begin with
2242"Perl_", but just because a function begins with "Perl_" does not mean it is
2243part of the API.  (See L</Internal
2244Functions>.)  The easiest way to be B<sure> a
2245function is part of the API is to find its entry in L<perlapi>.
2246If it exists in L<perlapi>, it's part of the API.  If it doesn't, and you
2247think it should be (i.e., you need it for your extension), send mail via
2248L<perlbug> explaining why you think it should be.
2249
2250Second problem: there must be a syntax so that the same subroutine
2251declarations and calls can pass a structure as their first argument,
2252or pass nothing.  To solve this, the subroutines are named and
2253declared in a particular way.  Here's a typical start of a static
2254function used within the Perl guts:
2255
2256  STATIC void
2257  S_incline(pTHX_ char *s)
2258
2259STATIC becomes "static" in C, and may be #define'd to nothing in some
2260configurations in the future.
2261
2262A public function (i.e. part of the internal API, but not necessarily
2263sanctioned for use in extensions) begins like this:
2264
2265  void
2266  Perl_sv_setiv(pTHX_ SV* dsv, IV num)
2267
2268C<pTHX_> is one of a number of macros (in F<perl.h>) that hide the
2269details of the interpreter's context.  THX stands for "thread", "this",
2270or "thingy", as the case may be.  (And no, George Lucas is not involved. :-)
2271The first character could be 'p' for a B<p>rototype, 'a' for B<a>rgument,
2272or 'd' for B<d>eclaration, so we have C<pTHX>, C<aTHX> and C<dTHX>, and
2273their variants.
2274
2275When Perl is built without options that set PERL_IMPLICIT_CONTEXT, there is no
2276first argument containing the interpreter's context.  The trailing underscore
2277in the pTHX_ macro indicates that the macro expansion needs a comma
2278after the context argument because other arguments follow it.  If
2279PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the
2280subroutine is not prototyped to take the extra argument.  The form of the
2281macro without the trailing underscore is used when there are no additional
2282explicit arguments.
2283
2284When a core function calls another, it must pass the context.  This
2285is normally hidden via macros.  Consider C<sv_setiv>.  It expands into
2286something like this:
2287
2288    #ifdef PERL_IMPLICIT_CONTEXT
2289      #define sv_setiv(a,b)      Perl_sv_setiv(aTHX_ a, b)
2290      /* can't do this for vararg functions, see below */
2291    #else
2292      #define sv_setiv           Perl_sv_setiv
2293    #endif
2294
2295This works well, and means that XS authors can gleefully write:
2296
2297    sv_setiv(foo, bar);
2298
2299and still have it work under all the modes Perl could have been
2300compiled with.
2301
2302This doesn't work so cleanly for varargs functions, though, as macros
2303imply that the number of arguments is known in advance.  Instead we
2304either need to spell them out fully, passing C<aTHX_> as the first
2305argument (the Perl core tends to do this with functions like
2306Perl_warner), or use a context-free version.
2307
2308The context-free version of Perl_warner is called
2309Perl_warner_nocontext, and does not take the extra argument.  Instead
2310it does dTHX; to get the context from thread-local storage.  We
2311C<#define warner Perl_warner_nocontext> so that extensions get source
2312compatibility at the expense of performance.  (Passing an arg is
2313cheaper than grabbing it from thread-local storage.)
2314
2315You can ignore [pad]THXx when browsing the Perl headers/sources.
2316Those are strictly for use within the core.  Extensions and embedders
2317need only be aware of [pad]THX.
2318
2319=head2 So what happened to dTHR?
2320
2321C<dTHR> was introduced in perl 5.005 to support the older thread model.
2322The older thread model now uses the C<THX> mechanism to pass context
2323pointers around, so C<dTHR> is not useful any more.  Perl 5.6.0 and
2324later still have it for backward source compatibility, but it is defined
2325to be a no-op.
2326
2327=head2 How do I use all this in extensions?
2328
2329When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call
2330any functions in the Perl API will need to pass the initial context
2331argument somehow.  The kicker is that you will need to write it in
2332such a way that the extension still compiles when Perl hasn't been
2333built with PERL_IMPLICIT_CONTEXT enabled.
2334
2335There are three ways to do this.  First, the easy but inefficient way,
2336which is also the default, in order to maintain source compatibility
2337with extensions: whenever F<XSUB.h> is #included, it redefines the aTHX
2338and aTHX_ macros to call a function that will return the context.
2339Thus, something like:
2340
2341        sv_setiv(sv, num);
2342
2343in your extension will translate to this when PERL_IMPLICIT_CONTEXT is
2344in effect:
2345
2346        Perl_sv_setiv(Perl_get_context(), sv, num);
2347
2348or to this otherwise:
2349
2350        Perl_sv_setiv(sv, num);
2351
2352You don't have to do anything new in your extension to get this; since
2353the Perl library provides Perl_get_context(), it will all just
2354work.
2355
2356The second, more efficient way is to use the following template for
2357your Foo.xs:
2358
2359        #define PERL_NO_GET_CONTEXT     /* we want efficiency */
2360        #include "EXTERN.h"
2361        #include "perl.h"
2362        #include "XSUB.h"
2363
2364        STATIC void my_private_function(int arg1, int arg2);
2365
2366        STATIC void
2367        my_private_function(int arg1, int arg2)
2368        {
2369            dTHX;       /* fetch context */
2370            ... call many Perl API functions ...
2371        }
2372
2373        [... etc ...]
2374
2375        MODULE = Foo            PACKAGE = Foo
2376
2377        /* typical XSUB */
2378
2379        void
2380        my_xsub(arg)
2381                int arg
2382            CODE:
2383                my_private_function(arg, 10);
2384
2385Note that the only two changes from the normal way of writing an
2386extension is the addition of a C<#define PERL_NO_GET_CONTEXT> before
2387including the Perl headers, followed by a C<dTHX;> declaration at
2388the start of every function that will call the Perl API.  (You'll
2389know which functions need this, because the C compiler will complain
2390that there's an undeclared identifier in those functions.)  No changes
2391are needed for the XSUBs themselves, because the XS() macro is
2392correctly defined to pass in the implicit context if needed.
2393
2394The third, even more efficient way is to ape how it is done within
2395the Perl guts:
2396
2397
2398        #define PERL_NO_GET_CONTEXT     /* we want efficiency */
2399        #include "EXTERN.h"
2400        #include "perl.h"
2401        #include "XSUB.h"
2402
2403        /* pTHX_ only needed for functions that call Perl API */
2404        STATIC void my_private_function(pTHX_ int arg1, int arg2);
2405
2406        STATIC void
2407        my_private_function(pTHX_ int arg1, int arg2)
2408        {
2409            /* dTHX; not needed here, because THX is an argument */
2410            ... call Perl API functions ...
2411        }
2412
2413        [... etc ...]
2414
2415        MODULE = Foo            PACKAGE = Foo
2416
2417        /* typical XSUB */
2418
2419        void
2420        my_xsub(arg)
2421                int arg
2422            CODE:
2423                my_private_function(aTHX_ arg, 10);
2424
2425This implementation never has to fetch the context using a function
2426call, since it is always passed as an extra argument.  Depending on
2427your needs for simplicity or efficiency, you may mix the previous
2428two approaches freely.
2429
2430Never add a comma after C<pTHX> yourself--always use the form of the
2431macro with the underscore for functions that take explicit arguments,
2432or the form without the argument for functions with no explicit arguments.
2433
2434If one is compiling Perl with the C<-DPERL_GLOBAL_STRUCT> the C<dVAR>
2435definition is needed if the Perl global variables (see F<perlvars.h>
2436or F<globvar.sym>) are accessed in the function and C<dTHX> is not
2437used (the C<dTHX> includes the C<dVAR> if necessary).  One notices
2438the need for C<dVAR> only with the said compile-time define, because
2439otherwise the Perl global variables are visible as-is.
2440
2441=head2 Should I do anything special if I call perl from multiple threads?
2442
2443If you create interpreters in one thread and then proceed to call them in
2444another, you need to make sure perl's own Thread Local Storage (TLS) slot is
2445initialized correctly in each of those threads.
2446
2447The C<perl_alloc> and C<perl_clone> API functions will automatically set
2448the TLS slot to the interpreter they created, so that there is no need to do
2449anything special if the interpreter is always accessed in the same thread that
2450created it, and that thread did not create or call any other interpreters
2451afterwards.  If that is not the case, you have to set the TLS slot of the
2452thread before calling any functions in the Perl API on that particular
2453interpreter.  This is done by calling the C<PERL_SET_CONTEXT> macro in that
2454thread as the first thing you do:
2455
2456	/* do this before doing anything else with some_perl */
2457	PERL_SET_CONTEXT(some_perl);
2458
2459	... other Perl API calls on some_perl go here ...
2460
2461=head2 Future Plans and PERL_IMPLICIT_SYS
2462
2463Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything
2464that the interpreter knows about itself and pass it around, so too are
2465there plans to allow the interpreter to bundle up everything it knows
2466about the environment it's running on.  This is enabled with the
2467PERL_IMPLICIT_SYS macro.  Currently it only works with USE_ITHREADS on
2468Windows.
2469
2470This allows the ability to provide an extra pointer (called the "host"
2471environment) for all the system calls.  This makes it possible for
2472all the system stuff to maintain their own state, broken down into
2473seven C structures.  These are thin wrappers around the usual system
2474calls (see F<win32/perllib.c>) for the default perl executable, but for a
2475more ambitious host (like the one that would do fork() emulation) all
2476the extra work needed to pretend that different interpreters are
2477actually different "processes", would be done here.
2478
2479The Perl engine/interpreter and the host are orthogonal entities.
2480There could be one or more interpreters in a process, and one or
2481more "hosts", with free association between them.
2482
2483=head1 Internal Functions
2484
2485All of Perl's internal functions which will be exposed to the outside
2486world are prefixed by C<Perl_> so that they will not conflict with XS
2487functions or functions used in a program in which Perl is embedded.
2488Similarly, all global variables begin with C<PL_>.  (By convention,
2489static functions start with C<S_>.)
2490
2491Inside the Perl core (C<PERL_CORE> defined), you can get at the functions
2492either with or without the C<Perl_> prefix, thanks to a bunch of defines
2493that live in F<embed.h>.  Note that extension code should I<not> set
2494C<PERL_CORE>; this exposes the full perl internals, and is likely to cause
2495breakage of the XS in each new perl release.
2496
2497The file F<embed.h> is generated automatically from
2498F<embed.pl> and F<embed.fnc>.  F<embed.pl> also creates the prototyping
2499header files for the internal functions, generates the documentation
2500and a lot of other bits and pieces.  It's important that when you add
2501a new function to the core or change an existing one, you change the
2502data in the table in F<embed.fnc> as well.  Here's a sample entry from
2503that table:
2504
2505    Apd |SV**   |av_fetch   |AV* ar|I32 key|I32 lval
2506
2507The second column is the return type, the third column the name.  Columns
2508after that are the arguments.  The first column is a set of flags:
2509
2510=over 3
2511
2512=item A
2513
2514This function is a part of the public
2515API.  All such functions should also
2516have 'd', very few do not.
2517
2518=item p
2519
2520This function has a C<Perl_> prefix; i.e. it is defined as
2521C<Perl_av_fetch>.
2522
2523=item d
2524
2525This function has documentation using the C<apidoc> feature which we'll
2526look at in a second.  Some functions have 'd' but not 'A'; docs are good.
2527
2528=back
2529
2530Other available flags are:
2531
2532=over 3
2533
2534=item s
2535
2536This is a static function and is defined as C<STATIC S_whatever>, and
2537usually called within the sources as C<whatever(...)>.
2538
2539=item n
2540
2541This does not need an interpreter context, so the definition has no
2542C<pTHX>, and it follows that callers don't use C<aTHX>.  (See
2543L</Background and PERL_IMPLICIT_CONTEXT>.)
2544
2545=item r
2546
2547This function never returns; C<croak>, C<exit> and friends.
2548
2549=item f
2550
2551This function takes a variable number of arguments, C<printf> style.
2552The argument list should end with C<...>, like this:
2553
2554    Afprd   |void   |croak          |const char* pat|...
2555
2556=item M
2557
2558This function is part of the experimental development API, and may change
2559or disappear without notice.
2560
2561=item o
2562
2563This function should not have a compatibility macro to define, say,
2564C<Perl_parse> to C<parse>.  It must be called as C<Perl_parse>.
2565
2566=item x
2567
2568This function isn't exported out of the Perl core.
2569
2570=item m
2571
2572This is implemented as a macro.
2573
2574=item X
2575
2576This function is explicitly exported.
2577
2578=item E
2579
2580This function is visible to extensions included in the Perl core.
2581
2582=item b
2583
2584Binary backward compatibility; this function is a macro but also has
2585a C<Perl_> implementation (which is exported).
2586
2587=item others
2588
2589See the comments at the top of C<embed.fnc> for others.
2590
2591=back
2592
2593If you edit F<embed.pl> or F<embed.fnc>, you will need to run
2594C<make regen_headers> to force a rebuild of F<embed.h> and other
2595auto-generated files.
2596
2597=head2 Formatted Printing of IVs, UVs, and NVs
2598
2599If you are printing IVs, UVs, or NVS instead of the stdio(3) style
2600formatting codes like C<%d>, C<%ld>, C<%f>, you should use the
2601following macros for portability
2602
2603        IVdf            IV in decimal
2604        UVuf            UV in decimal
2605        UVof            UV in octal
2606        UVxf            UV in hexadecimal
2607        NVef            NV %e-like
2608        NVff            NV %f-like
2609        NVgf            NV %g-like
2610
2611These will take care of 64-bit integers and long doubles.
2612For example:
2613
2614        printf("IV is %"IVdf"\n", iv);
2615
2616The IVdf will expand to whatever is the correct format for the IVs.
2617
2618If you are printing addresses of pointers, use UVxf combined
2619with PTR2UV(), do not use %lx or %p.
2620
2621=head2 Pointer-To-Integer and Integer-To-Pointer
2622
2623Because pointer size does not necessarily equal integer size,
2624use the follow macros to do it right.
2625
2626        PTR2UV(pointer)
2627        PTR2IV(pointer)
2628        PTR2NV(pointer)
2629        INT2PTR(pointertotype, integer)
2630
2631For example:
2632
2633        IV  iv = ...;
2634        SV *sv = INT2PTR(SV*, iv);
2635
2636and
2637
2638        AV *av = ...;
2639        UV  uv = PTR2UV(av);
2640
2641=head2 Exception Handling
2642
2643There are a couple of macros to do very basic exception handling in XS
2644modules.  You have to define C<NO_XSLOCKS> before including F<XSUB.h> to
2645be able to use these macros:
2646
2647        #define NO_XSLOCKS
2648        #include "XSUB.h"
2649
2650You can use these macros if you call code that may croak, but you need
2651to do some cleanup before giving control back to Perl.  For example:
2652
2653        dXCPT;    /* set up necessary variables */
2654
2655        XCPT_TRY_START {
2656          code_that_may_croak();
2657        } XCPT_TRY_END
2658
2659        XCPT_CATCH
2660        {
2661          /* do cleanup here */
2662          XCPT_RETHROW;
2663        }
2664
2665Note that you always have to rethrow an exception that has been
2666caught.  Using these macros, it is not possible to just catch the
2667exception and ignore it.  If you have to ignore the exception, you
2668have to use the C<call_*> function.
2669
2670The advantage of using the above macros is that you don't have
2671to setup an extra function for C<call_*>, and that using these
2672macros is faster than using C<call_*>.
2673
2674=head2 Source Documentation
2675
2676There's an effort going on to document the internal functions and
2677automatically produce reference manuals from them - L<perlapi> is one
2678such manual which details all the functions which are available to XS
2679writers.  L<perlintern> is the autogenerated manual for the functions
2680which are not part of the API and are supposedly for internal use only.
2681
2682Source documentation is created by putting POD comments into the C
2683source, like this:
2684
2685 /*
2686 =for apidoc sv_setiv
2687
2688 Copies an integer into the given SV.  Does not handle 'set' magic.  See
2689 C<sv_setiv_mg>.
2690
2691 =cut
2692 */
2693
2694Please try and supply some documentation if you add functions to the
2695Perl core.
2696
2697=head2 Backwards compatibility
2698
2699The Perl API changes over time.  New functions are
2700added or the interfaces of existing functions are
2701changed.  The C<Devel::PPPort> module tries to
2702provide compatibility code for some of these changes, so XS writers don't
2703have to code it themselves when supporting multiple versions of Perl.
2704
2705C<Devel::PPPort> generates a C header file F<ppport.h> that can also
2706be run as a Perl script.  To generate F<ppport.h>, run:
2707
2708    perl -MDevel::PPPort -eDevel::PPPort::WriteFile
2709
2710Besides checking existing XS code, the script can also be used to retrieve
2711compatibility information for various API calls using the C<--api-info>
2712command line switch.  For example:
2713
2714  % perl ppport.h --api-info=sv_magicext
2715
2716For details, see C<perldoc ppport.h>.
2717
2718=head1 Unicode Support
2719
2720Perl 5.6.0 introduced Unicode support.  It's important for porters and XS
2721writers to understand this support and make sure that the code they
2722write does not corrupt Unicode data.
2723
2724=head2 What B<is> Unicode, anyway?
2725
2726In the olden, less enlightened times, we all used to use ASCII.  Most of
2727us did, anyway.  The big problem with ASCII is that it's American.  Well,
2728no, that's not actually the problem; the problem is that it's not
2729particularly useful for people who don't use the Roman alphabet.  What
2730used to happen was that particular languages would stick their own
2731alphabet in the upper range of the sequence, between 128 and 255.  Of
2732course, we then ended up with plenty of variants that weren't quite
2733ASCII, and the whole point of it being a standard was lost.
2734
2735Worse still, if you've got a language like Chinese or
2736Japanese that has hundreds or thousands of characters, then you really
2737can't fit them into a mere 256, so they had to forget about ASCII
2738altogether, and build their own systems using pairs of numbers to refer
2739to one character.
2740
2741To fix this, some people formed Unicode, Inc. and
2742produced a new character set containing all the characters you can
2743possibly think of and more.  There are several ways of representing these
2744characters, and the one Perl uses is called UTF-8.  UTF-8 uses
2745a variable number of bytes to represent a character.  You can learn more
2746about Unicode and Perl's Unicode model in L<perlunicode>.
2747
2748=head2 How can I recognise a UTF-8 string?
2749
2750You can't.  This is because UTF-8 data is stored in bytes just like
2751non-UTF-8 data.  The Unicode character 200, (C<0xC8> for you hex types)
2752capital E with a grave accent, is represented by the two bytes
2753C<v196.172>.  Unfortunately, the non-Unicode string C<chr(196).chr(172)>
2754has that byte sequence as well.  So you can't tell just by looking - this
2755is what makes Unicode input an interesting problem.
2756
2757In general, you either have to know what you're dealing with, or you
2758have to guess.  The API function C<is_utf8_string> can help; it'll tell
2759you if a string contains only valid UTF-8 characters.  However, it can't
2760do the work for you.  On a character-by-character basis,
2761C<is_utf8_char_buf>
2762will tell you whether the current character in a string is valid UTF-8.
2763
2764=head2 How does UTF-8 represent Unicode characters?
2765
2766As mentioned above, UTF-8 uses a variable number of bytes to store a
2767character.  Characters with values 0...127 are stored in one
2768byte, just like good ol' ASCII.  Character 128 is stored as
2769C<v194.128>; this continues up to character 191, which is
2770C<v194.191>.  Now we've run out of bits (191 is binary
2771C<10111111>) so we move on; 192 is C<v195.128>.  And
2772so it goes on, moving to three bytes at character 2048.
2773
2774Assuming you know you're dealing with a UTF-8 string, you can find out
2775how long the first character in it is with the C<UTF8SKIP> macro:
2776
2777    char *utf = "\305\233\340\240\201";
2778    I32 len;
2779
2780    len = UTF8SKIP(utf); /* len is 2 here */
2781    utf += len;
2782    len = UTF8SKIP(utf); /* len is 3 here */
2783
2784Another way to skip over characters in a UTF-8 string is to use
2785C<utf8_hop>, which takes a string and a number of characters to skip
2786over.  You're on your own about bounds checking, though, so don't use it
2787lightly.
2788
2789All bytes in a multi-byte UTF-8 character will have the high bit set,
2790so you can test if you need to do something special with this
2791character like this (the UTF8_IS_INVARIANT() is a macro that tests
2792whether the byte is encoded as a single byte even in UTF-8):
2793
2794    U8 *utf;
2795    U8 *utf_end; /* 1 beyond buffer pointed to by utf */
2796    UV uv;	/* Note: a UV, not a U8, not a char */
2797    STRLEN len; /* length of character in bytes */
2798
2799    if (!UTF8_IS_INVARIANT(*utf))
2800        /* Must treat this as UTF-8 */
2801        uv = utf8_to_uvchr_buf(utf, utf_end, &len);
2802    else
2803        /* OK to treat this character as a byte */
2804        uv = *utf;
2805
2806You can also see in that example that we use C<utf8_to_uvchr_buf> to get the
2807value of the character; the inverse function C<uvchr_to_utf8> is available
2808for putting a UV into UTF-8:
2809
2810    if (!UTF8_IS_INVARIANT(uv))
2811        /* Must treat this as UTF8 */
2812        utf8 = uvchr_to_utf8(utf8, uv);
2813    else
2814        /* OK to treat this character as a byte */
2815        *utf8++ = uv;
2816
2817You B<must> convert characters to UVs using the above functions if
2818you're ever in a situation where you have to match UTF-8 and non-UTF-8
2819characters.  You may not skip over UTF-8 characters in this case.  If you
2820do this, you'll lose the ability to match hi-bit non-UTF-8 characters;
2821for instance, if your UTF-8 string contains C<v196.172>, and you skip
2822that character, you can never match a C<chr(200)> in a non-UTF-8 string.
2823So don't do that!
2824
2825=head2 How does Perl store UTF-8 strings?
2826
2827Currently, Perl deals with Unicode strings and non-Unicode strings
2828slightly differently.  A flag in the SV, C<SVf_UTF8>, indicates that the
2829string is internally encoded as UTF-8.  Without it, the byte value is the
2830codepoint number and vice versa (in other words, the string is encoded
2831as iso-8859-1, but C<use feature 'unicode_strings'> is needed to get iso-8859-1
2832semantics).  This flag is only meaningful if the SV is C<SvPOK>
2833or immediately after stringification via C<SvPV> or a similar
2834macro.  You can check and manipulate this flag with the
2835following macros:
2836
2837    SvUTF8(sv)
2838    SvUTF8_on(sv)
2839    SvUTF8_off(sv)
2840
2841This flag has an important effect on Perl's treatment of the string: if
2842Unicode data is not properly distinguished, regular expressions,
2843C<length>, C<substr> and other string handling operations will have
2844undesirable results.
2845
2846The problem comes when you have, for instance, a string that isn't
2847flagged as UTF-8, and contains a byte sequence that could be UTF-8 -
2848especially when combining non-UTF-8 and UTF-8 strings.
2849
2850Never forget that the C<SVf_UTF8> flag is separate to the PV value; you
2851need be sure you don't accidentally knock it off while you're
2852manipulating SVs.  More specifically, you cannot expect to do this:
2853
2854    SV *sv;
2855    SV *nsv;
2856    STRLEN len;
2857    char *p;
2858
2859    p = SvPV(sv, len);
2860    frobnicate(p);
2861    nsv = newSVpvn(p, len);
2862
2863The C<char*> string does not tell you the whole story, and you can't
2864copy or reconstruct an SV just by copying the string value.  Check if the
2865old SV has the UTF8 flag set (I<after> the C<SvPV> call), and act
2866accordingly:
2867
2868    p = SvPV(sv, len);
2869    frobnicate(p);
2870    nsv = newSVpvn(p, len);
2871    if (SvUTF8(sv))
2872        SvUTF8_on(nsv);
2873
2874In fact, your C<frobnicate> function should be made aware of whether or
2875not it's dealing with UTF-8 data, so that it can handle the string
2876appropriately.
2877
2878Since just passing an SV to an XS function and copying the data of
2879the SV is not enough to copy the UTF8 flags, even less right is just
2880passing a C<char *> to an XS function.
2881
2882=head2 How do I convert a string to UTF-8?
2883
2884If you're mixing UTF-8 and non-UTF-8 strings, it is necessary to upgrade
2885one of the strings to UTF-8.  If you've got an SV, the easiest way to do
2886this is:
2887
2888    sv_utf8_upgrade(sv);
2889
2890However, you must not do this, for example:
2891
2892    if (!SvUTF8(left))
2893        sv_utf8_upgrade(left);
2894
2895If you do this in a binary operator, you will actually change one of the
2896strings that came into the operator, and, while it shouldn't be noticeable
2897by the end user, it can cause problems in deficient code.
2898
2899Instead, C<bytes_to_utf8> will give you a UTF-8-encoded B<copy> of its
2900string argument.  This is useful for having the data available for
2901comparisons and so on, without harming the original SV.  There's also
2902C<utf8_to_bytes> to go the other way, but naturally, this will fail if
2903the string contains any characters above 255 that can't be represented
2904in a single byte.
2905
2906=head2 Is there anything else I need to know?
2907
2908Not really.  Just remember these things:
2909
2910=over 3
2911
2912=item *
2913
2914There's no way to tell if a string is UTF-8 or not.  You can tell if an SV
2915is UTF-8 by looking at its C<SvUTF8> flag after stringifying it
2916with C<SvPV> or a similar macro.  Don't forget to set the flag if
2917something should be UTF-8.  Treat the flag as part of the PV, even though
2918it's not - if you pass on the PV to somewhere, pass on the flag too.
2919
2920=item *
2921
2922If a string is UTF-8, B<always> use C<utf8_to_uvchr_buf> to get at the value,
2923unless C<UTF8_IS_INVARIANT(*s)> in which case you can use C<*s>.
2924
2925=item *
2926
2927When writing a character C<uv> to a UTF-8 string, B<always> use
2928C<uvchr_to_utf8>, unless C<UTF8_IS_INVARIANT(uv))> in which case
2929you can use C<*s = uv>.
2930
2931=item *
2932
2933Mixing UTF-8 and non-UTF-8 strings is
2934tricky.  Use C<bytes_to_utf8> to get
2935a new string which is UTF-8 encoded, and then combine them.
2936
2937=back
2938
2939=head1 Custom Operators
2940
2941Custom operator support is an experimental feature that allows you to
2942define your own ops.  This is primarily to allow the building of
2943interpreters for other languages in the Perl core, but it also allows
2944optimizations through the creation of "macro-ops" (ops which perform the
2945functions of multiple ops which are usually executed together, such as
2946C<gvsv, gvsv, add>.)
2947
2948This feature is implemented as a new op type, C<OP_CUSTOM>.  The Perl
2949core does not "know" anything special about this op type, and so it will
2950not be involved in any optimizations.  This also means that you can
2951define your custom ops to be any op structure - unary, binary, list and
2952so on - you like.
2953
2954It's important to know what custom operators won't do for you.  They
2955won't let you add new syntax to Perl, directly.  They won't even let you
2956add new keywords, directly.  In fact, they won't change the way Perl
2957compiles a program at all.  You have to do those changes yourself, after
2958Perl has compiled the program.  You do this either by manipulating the op
2959tree using a C<CHECK> block and the C<B::Generate> module, or by adding
2960a custom peephole optimizer with the C<optimize> module.
2961
2962When you do this, you replace ordinary Perl ops with custom ops by
2963creating ops with the type C<OP_CUSTOM> and the C<op_ppaddr> of your own
2964PP function.  This should be defined in XS code, and should look like
2965the PP ops in C<pp_*.c>.  You are responsible for ensuring that your op
2966takes the appropriate number of values from the stack, and you are
2967responsible for adding stack marks if necessary.
2968
2969You should also "register" your op with the Perl interpreter so that it
2970can produce sensible error and warning messages.  Since it is possible to
2971have multiple custom ops within the one "logical" op type C<OP_CUSTOM>,
2972Perl uses the value of C<< o->op_ppaddr >> to determine which custom op
2973it is dealing with.  You should create an C<XOP> structure for each
2974ppaddr you use, set the properties of the custom op with
2975C<XopENTRY_set>, and register the structure against the ppaddr using
2976C<Perl_custom_op_register>.  A trivial example might look like:
2977
2978    static XOP my_xop;
2979    static OP *my_pp(pTHX);
2980
2981    BOOT:
2982        XopENTRY_set(&my_xop, xop_name, "myxop");
2983        XopENTRY_set(&my_xop, xop_desc, "Useless custom op");
2984        Perl_custom_op_register(aTHX_ my_pp, &my_xop);
2985
2986The available fields in the structure are:
2987
2988=over 4
2989
2990=item xop_name
2991
2992A short name for your op.  This will be included in some error messages,
2993and will also be returned as C<< $op->name >> by the L<B|B> module, so
2994it will appear in the output of module like L<B::Concise|B::Concise>.
2995
2996=item xop_desc
2997
2998A short description of the function of the op.
2999
3000=item xop_class
3001
3002Which of the various C<*OP> structures this op uses.  This should be one of
3003the C<OA_*> constants from F<op.h>, namely
3004
3005=over 4
3006
3007=item OA_BASEOP
3008
3009=item OA_UNOP
3010
3011=item OA_BINOP
3012
3013=item OA_LOGOP
3014
3015=item OA_LISTOP
3016
3017=item OA_PMOP
3018
3019=item OA_SVOP
3020
3021=item OA_PADOP
3022
3023=item OA_PVOP_OR_SVOP
3024
3025This should be interpreted as 'C<PVOP>' only.  The C<_OR_SVOP> is because
3026the only core C<PVOP>, C<OP_TRANS>, can sometimes be a C<SVOP> instead.
3027
3028=item OA_LOOP
3029
3030=item OA_COP
3031
3032=back
3033
3034The other C<OA_*> constants should not be used.
3035
3036=item xop_peep
3037
3038This member is of type C<Perl_cpeep_t>, which expands to C<void
3039(*Perl_cpeep_t)(aTHX_ OP *o, OP *oldop)>.  If it is set, this function
3040will be called from C<Perl_rpeep> when ops of this type are encountered
3041by the peephole optimizer.  I<o> is the OP that needs optimizing;
3042I<oldop> is the previous OP optimized, whose C<op_next> points to I<o>.
3043
3044=back
3045
3046C<B::Generate> directly supports the creation of custom ops by name.
3047
3048=head1 AUTHORS
3049
3050Until May 1997, this document was maintained by Jeff Okamoto
3051E<lt>okamoto@corp.hp.comE<gt>.  It is now maintained as part of Perl
3052itself by the Perl 5 Porters E<lt>perl5-porters@perl.orgE<gt>.
3053
3054With lots of help and suggestions from Dean Roehrich, Malcolm Beattie,
3055Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil
3056Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer,
3057Stephen McCamant, and Gurusamy Sarathy.
3058
3059=head1 SEE ALSO
3060
3061L<perlapi>, L<perlintern>, L<perlxs>, L<perlembed>
3062