1=head1 NAME 2 3perlguts - Introduction to the Perl API 4 5=head1 DESCRIPTION 6 7This document attempts to describe how to use the Perl API, as well as 8to provide some info on the basic workings of the Perl core. It is far 9from complete and probably contains many errors. Please refer any 10questions or comments to the author below. 11 12=head1 Variables 13 14=head2 Datatypes 15 16Perl has three typedefs that handle Perl's three main data types: 17 18 SV Scalar Value 19 AV Array Value 20 HV Hash Value 21 22Each typedef has specific routines that manipulate the various data types. 23 24=head2 What is an "IV"? 25 26Perl uses a special typedef IV which is a simple signed integer type that is 27guaranteed to be large enough to hold a pointer (as well as an integer). 28Additionally, there is the UV, which is simply an unsigned IV. 29 30Perl also uses two special typedefs, I32 and I16, which will always be at 31least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16, 32as well.) They will usually be exactly 32 and 16 bits long, but on Crays 33they will both be 64 bits. 34 35=head2 Working with SVs 36 37An SV can be created and loaded with one command. There are five types of 38values that can be loaded: an integer value (IV), an unsigned integer 39value (UV), a double (NV), a string (PV), and another scalar (SV). 40("PV" stands for "Pointer Value". You might think that it is misnamed 41because it is described as pointing only to strings. However, it is 42possible to have it point to other things. For example, it could point 43to an array of UVs. But, 44using it for non-strings requires care, as the underlying assumption of 45much of the internals is that PVs are just for strings. Often, for 46example, a trailing C<NUL> is tacked on automatically. The non-string use 47is documented only in this paragraph.) 48 49The seven routines are: 50 51 SV* newSViv(IV); 52 SV* newSVuv(UV); 53 SV* newSVnv(double); 54 SV* newSVpv(const char*, STRLEN); 55 SV* newSVpvn(const char*, STRLEN); 56 SV* newSVpvf(const char*, ...); 57 SV* newSVsv(SV*); 58 59C<STRLEN> is an integer type (Size_t, usually defined as size_t in 60F<config.h>) guaranteed to be large enough to represent the size of 61any string that perl can handle. 62 63In the unlikely case of a SV requiring more complex initialization, you 64can create an empty SV with newSV(len). If C<len> is 0 an empty SV of 65type NULL is returned, else an SV of type PV is returned with len + 1 (for 66the C<NUL>) bytes of storage allocated, accessible via SvPVX. In both cases 67the SV has the undef value. 68 69 SV *sv = newSV(0); /* no storage allocated */ 70 SV *sv = newSV(10); /* 10 (+1) bytes of uninitialised storage 71 * allocated */ 72 73To change the value of an I<already-existing> SV, there are eight routines: 74 75 void sv_setiv(SV*, IV); 76 void sv_setuv(SV*, UV); 77 void sv_setnv(SV*, double); 78 void sv_setpv(SV*, const char*); 79 void sv_setpvn(SV*, const char*, STRLEN) 80 void sv_setpvf(SV*, const char*, ...); 81 void sv_vsetpvfn(SV*, const char*, STRLEN, va_list *, 82 SV **, I32, bool *); 83 void sv_setsv(SV*, SV*); 84 85Notice that you can choose to specify the length of the string to be 86assigned by using C<sv_setpvn>, C<newSVpvn>, or C<newSVpv>, or you may 87allow Perl to calculate the length by using C<sv_setpv> or by specifying 880 as the second argument to C<newSVpv>. Be warned, though, that Perl will 89determine the string's length by using C<strlen>, which depends on the 90string terminating with a C<NUL> character, and not otherwise containing 91NULs. 92 93The arguments of C<sv_setpvf> are processed like C<sprintf>, and the 94formatted output becomes the value. 95 96C<sv_vsetpvfn> is an analogue of C<vsprintf>, but it allows you to specify 97either a pointer to a variable argument list or the address and length of 98an array of SVs. The last argument points to a boolean; on return, if that 99boolean is true, then locale-specific information has been used to format 100the string, and the string's contents are therefore untrustworthy (see 101L<perlsec>). This pointer may be NULL if that information is not 102important. Note that this function requires you to specify the length of 103the format. 104 105The C<sv_set*()> functions are not generic enough to operate on values 106that have "magic". See L<Magic Virtual Tables> later in this document. 107 108All SVs that contain strings should be terminated with a C<NUL> character. 109If it is not C<NUL>-terminated there is a risk of 110core dumps and corruptions from code which passes the string to C 111functions or system calls which expect a C<NUL>-terminated string. 112Perl's own functions typically add a trailing C<NUL> for this reason. 113Nevertheless, you should be very careful when you pass a string stored 114in an SV to a C function or system call. 115 116To access the actual value that an SV points to, you can use the macros: 117 118 SvIV(SV*) 119 SvUV(SV*) 120 SvNV(SV*) 121 SvPV(SV*, STRLEN len) 122 SvPV_nolen(SV*) 123 124which will automatically coerce the actual scalar type into an IV, UV, double, 125or string. 126 127In the C<SvPV> macro, the length of the string returned is placed into the 128variable C<len> (this is a macro, so you do I<not> use C<&len>). If you do 129not care what the length of the data is, use the C<SvPV_nolen> macro. 130Historically the C<SvPV> macro with the global variable C<PL_na> has been 131used in this case. But that can be quite inefficient because C<PL_na> must 132be accessed in thread-local storage in threaded Perl. In any case, remember 133that Perl allows arbitrary strings of data that may both contain NULs and 134might not be terminated by a C<NUL>. 135 136Also remember that C doesn't allow you to safely say C<foo(SvPV(s, len), 137len);>. It might work with your 138compiler, but it won't work for everyone. 139Break this sort of statement up into separate assignments: 140 141 SV *s; 142 STRLEN len; 143 char *ptr; 144 ptr = SvPV(s, len); 145 foo(ptr, len); 146 147If you want to know if the scalar value is TRUE, you can use: 148 149 SvTRUE(SV*) 150 151Although Perl will automatically grow strings for you, if you need to force 152Perl to allocate more memory for your SV, you can use the macro 153 154 SvGROW(SV*, STRLEN newlen) 155 156which will determine if more memory needs to be allocated. If so, it will 157call the function C<sv_grow>. Note that C<SvGROW> can only increase, not 158decrease, the allocated memory of an SV and that it does not automatically 159add space for the trailing C<NUL> byte (perl's own string functions typically do 160C<SvGROW(sv, len + 1)>). 161 162If you want to write to an existing SV's buffer and set its value to a 163string, use SvPV_force() or one of its variants to force the SV to be 164a PV. This will remove any of various types of non-stringness from 165the SV while preserving the content of the SV in the PV. This can be 166used, for example, to append data from an API function to a buffer 167without extra copying: 168 169 (void)SvPVbyte_force(sv, len); 170 s = SvGROW(sv, len + needlen + 1); 171 /* something that modifies up to needlen bytes at s+len, but 172 modifies newlen bytes 173 eg. newlen = read(fd, s + len, needlen); 174 ignoring errors for these examples 175 */ 176 s[len + newlen] = '\0'; 177 SvCUR_set(sv, len + newlen); 178 SvUTF8_off(sv); 179 SvSETMAGIC(sv); 180 181If you already have the data in memory or if you want to keep your 182code simple, you can use one of the sv_cat*() variants, such as 183sv_catpvn(). If you want to insert anywhere in the string you can use 184sv_insert() or sv_insert_flags(). 185 186If you don't need the existing content of the SV, you can avoid some 187copying with: 188 189 sv_setpvn(sv, "", 0); 190 s = SvGROW(sv, needlen + 1); 191 /* something that modifies up to needlen bytes at s, but modifies 192 newlen bytes 193 eg. newlen = read(fd, s. needlen); 194 */ 195 s[newlen] = '\0'; 196 SvCUR_set(sv, newlen); 197 SvPOK_only(sv); /* also clears SVf_UTF8 */ 198 SvSETMAGIC(sv); 199 200Again, if you already have the data in memory or want to avoid the 201complexity of the above, you can use sv_setpvn(). 202 203If you have a buffer allocated with Newx() and want to set that as the 204SV's value, you can use sv_usepvn_flags(). That has some requirements 205if you want to avoid perl re-allocating the buffer to fit the trailing 206NUL: 207 208 Newx(buf, somesize+1, char); 209 /* ... fill in buf ... */ 210 buf[somesize] = '\0'; 211 sv_usepvn_flags(sv, buf, somesize, SV_SMAGIC | SV_HAS_TRAILING_NUL); 212 /* buf now belongs to perl, don't release it */ 213 214If you have an SV and want to know what kind of data Perl thinks is stored 215in it, you can use the following macros to check the type of SV you have. 216 217 SvIOK(SV*) 218 SvNOK(SV*) 219 SvPOK(SV*) 220 221You can get and set the current length of the string stored in an SV with 222the following macros: 223 224 SvCUR(SV*) 225 SvCUR_set(SV*, I32 val) 226 227You can also get a pointer to the end of the string stored in the SV 228with the macro: 229 230 SvEND(SV*) 231 232But note that these last three macros are valid only if C<SvPOK()> is true. 233 234If you want to append something to the end of string stored in an C<SV*>, 235you can use the following functions: 236 237 void sv_catpv(SV*, const char*); 238 void sv_catpvn(SV*, const char*, STRLEN); 239 void sv_catpvf(SV*, const char*, ...); 240 void sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **, 241 I32, bool); 242 void sv_catsv(SV*, SV*); 243 244The first function calculates the length of the string to be appended by 245using C<strlen>. In the second, you specify the length of the string 246yourself. The third function processes its arguments like C<sprintf> and 247appends the formatted output. The fourth function works like C<vsprintf>. 248You can specify the address and length of an array of SVs instead of the 249va_list argument. The fifth function 250extends the string stored in the first 251SV with the string stored in the second SV. It also forces the second SV 252to be interpreted as a string. 253 254The C<sv_cat*()> functions are not generic enough to operate on values that 255have "magic". See L<Magic Virtual Tables> later in this document. 256 257If you know the name of a scalar variable, you can get a pointer to its SV 258by using the following: 259 260 SV* get_sv("package::varname", 0); 261 262This returns NULL if the variable does not exist. 263 264If you want to know if this variable (or any other SV) is actually C<defined>, 265you can call: 266 267 SvOK(SV*) 268 269The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>. 270 271Its address can be used whenever an C<SV*> is needed. Make sure that 272you don't try to compare a random sv with C<&PL_sv_undef>. For example 273when interfacing Perl code, it'll work correctly for: 274 275 foo(undef); 276 277But won't work when called as: 278 279 $x = undef; 280 foo($x); 281 282So to repeat always use SvOK() to check whether an sv is defined. 283 284Also you have to be careful when using C<&PL_sv_undef> as a value in 285AVs or HVs (see L<AVs, HVs and undefined values>). 286 287There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain 288boolean TRUE and FALSE values, respectively. Like C<PL_sv_undef>, their 289addresses can be used whenever an C<SV*> is needed. 290 291Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>. 292Take this code: 293 294 SV* sv = (SV*) 0; 295 if (I-am-to-return-a-real-value) { 296 sv = sv_2mortal(newSViv(42)); 297 } 298 sv_setsv(ST(0), sv); 299 300This code tries to return a new SV (which contains the value 42) if it should 301return a real value, or undef otherwise. Instead it has returned a NULL 302pointer which, somewhere down the line, will cause a segmentation violation, 303bus error, or just weird results. Change the zero to C<&PL_sv_undef> in the 304first line and all will be well. 305 306To free an SV that you've created, call C<SvREFCNT_dec(SV*)>. Normally this 307call is not necessary (see L<Reference Counts and Mortality>). 308 309=head2 Offsets 310 311Perl provides the function C<sv_chop> to efficiently remove characters 312from the beginning of a string; you give it an SV and a pointer to 313somewhere inside the PV, and it discards everything before the 314pointer. The efficiency comes by means of a little hack: instead of 315actually removing the characters, C<sv_chop> sets the flag C<OOK> 316(offset OK) to signal to other functions that the offset hack is in 317effect, and it moves the PV pointer (called C<SvPVX>) forward 318by the number of bytes chopped off, and adjusts C<SvCUR> and C<SvLEN> 319accordingly. (A portion of the space between the old and new PV 320pointers is used to store the count of chopped bytes.) 321 322Hence, at this point, the start of the buffer that we allocated lives 323at C<SvPVX(sv) - SvIV(sv)> in memory and the PV pointer is pointing 324into the middle of this allocated storage. 325 326This is best demonstrated by example. Normally copy-on-write will prevent 327the substitution from operator from using this hack, but if you can craft a 328string for which copy-on-write is not possible, you can see it in play. In 329the current implementation, the final byte of a string buffer is used as a 330copy-on-write reference count. If the buffer is not big enough, then 331copy-on-write is skipped. First have a look at an empty string: 332 333 % ./perl -Ilib -MDevel::Peek -le '$a=""; $a .= ""; Dump $a' 334 SV = PV(0x7ffb7c008a70) at 0x7ffb7c030390 335 REFCNT = 1 336 FLAGS = (POK,pPOK) 337 PV = 0x7ffb7bc05b50 ""\0 338 CUR = 0 339 LEN = 10 340 341Notice here the LEN is 10. (It may differ on your platform.) Extend the 342length of the string to one less than 10, and do a substitution: 343 344 % ./perl -Ilib -MDevel::Peek -le '$a=""; $a.="123456789"; $a=~s/.//; \ 345 Dump($a)' 346 SV = PV(0x7ffa04008a70) at 0x7ffa04030390 347 REFCNT = 1 348 FLAGS = (POK,OOK,pPOK) 349 OFFSET = 1 350 PV = 0x7ffa03c05b61 ( "\1" . ) "23456789"\0 351 CUR = 8 352 LEN = 9 353 354Here the number of bytes chopped off (1) is shown next as the OFFSET. The 355portion of the string between the "real" and the "fake" beginnings is 356shown in parentheses, and the values of C<SvCUR> and C<SvLEN> reflect 357the fake beginning, not the real one. (The first character of the string 358buffer happens to have changed to "\1" here, not "1", because the current 359implementation stores the offset count in the string buffer. This is 360subject to change.) 361 362Something similar to the offset hack is performed on AVs to enable 363efficient shifting and splicing off the beginning of the array; while 364C<AvARRAY> points to the first element in the array that is visible from 365Perl, C<AvALLOC> points to the real start of the C array. These are 366usually the same, but a C<shift> operation can be carried out by 367increasing C<AvARRAY> by one and decreasing C<AvFILL> and C<AvMAX>. 368Again, the location of the real start of the C array only comes into 369play when freeing the array. See C<av_shift> in F<av.c>. 370 371=head2 What's Really Stored in an SV? 372 373Recall that the usual method of determining the type of scalar you have is 374to use C<Sv*OK> macros. Because a scalar can be both a number and a string, 375usually these macros will always return TRUE and calling the C<Sv*V> 376macros will do the appropriate conversion of string to integer/double or 377integer/double to string. 378 379If you I<really> need to know if you have an integer, double, or string 380pointer in an SV, you can use the following three macros instead: 381 382 SvIOKp(SV*) 383 SvNOKp(SV*) 384 SvPOKp(SV*) 385 386These will tell you if you truly have an integer, double, or string pointer 387stored in your SV. The "p" stands for private. 388 389There are various ways in which the private and public flags may differ. 390For example, in perl 5.16 and earlier a tied SV may have a valid 391underlying value in the IV slot (so SvIOKp is true), but the data 392should be accessed via the FETCH routine rather than directly, 393so SvIOK is false. (In perl 5.18 onwards, tied scalars use 394the flags the same way as untied scalars.) Another is when 395numeric conversion has occurred and precision has been lost: only the 396private flag is set on 'lossy' values. So when an NV is converted to an 397IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be. 398 399In general, though, it's best to use the C<Sv*V> macros. 400 401=head2 Working with AVs 402 403There are two ways to create and load an AV. The first method creates an 404empty AV: 405 406 AV* newAV(); 407 408The second method both creates the AV and initially populates it with SVs: 409 410 AV* av_make(SSize_t num, SV **ptr); 411 412The second argument points to an array containing C<num> C<SV*>'s. Once the 413AV has been created, the SVs can be destroyed, if so desired. 414 415Once the AV has been created, the following operations are possible on it: 416 417 void av_push(AV*, SV*); 418 SV* av_pop(AV*); 419 SV* av_shift(AV*); 420 void av_unshift(AV*, SSize_t num); 421 422These should be familiar operations, with the exception of C<av_unshift>. 423This routine adds C<num> elements at the front of the array with the C<undef> 424value. You must then use C<av_store> (described below) to assign values 425to these new elements. 426 427Here are some other functions: 428 429 SSize_t av_top_index(AV*); 430 SV** av_fetch(AV*, SSize_t key, I32 lval); 431 SV** av_store(AV*, SSize_t key, SV* val); 432 433The C<av_top_index> function returns the highest index value in an array (just 434like $#array in Perl). If the array is empty, -1 is returned. The 435C<av_fetch> function returns the value at index C<key>, but if C<lval> 436is non-zero, then C<av_fetch> will store an undef value at that index. 437The C<av_store> function stores the value C<val> at index C<key>, and does 438not increment the reference count of C<val>. Thus the caller is responsible 439for taking care of that, and if C<av_store> returns NULL, the caller will 440have to decrement the reference count to avoid a memory leak. Note that 441C<av_fetch> and C<av_store> both return C<SV**>'s, not C<SV*>'s as their 442return value. 443 444A few more: 445 446 void av_clear(AV*); 447 void av_undef(AV*); 448 void av_extend(AV*, SSize_t key); 449 450The C<av_clear> function deletes all the elements in the AV* array, but 451does not actually delete the array itself. The C<av_undef> function will 452delete all the elements in the array plus the array itself. The 453C<av_extend> function extends the array so that it contains at least C<key+1> 454elements. If C<key+1> is less than the currently allocated length of the array, 455then nothing is done. 456 457If you know the name of an array variable, you can get a pointer to its AV 458by using the following: 459 460 AV* get_av("package::varname", 0); 461 462This returns NULL if the variable does not exist. 463 464See L<Understanding the Magic of Tied Hashes and Arrays> for more 465information on how to use the array access functions on tied arrays. 466 467=head2 Working with HVs 468 469To create an HV, you use the following routine: 470 471 HV* newHV(); 472 473Once the HV has been created, the following operations are possible on it: 474 475 SV** hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash); 476 SV** hv_fetch(HV*, const char* key, U32 klen, I32 lval); 477 478The C<klen> parameter is the length of the key being passed in (Note that 479you cannot pass 0 in as a value of C<klen> to tell Perl to measure the 480length of the key). The C<val> argument contains the SV pointer to the 481scalar being stored, and C<hash> is the precomputed hash value (zero if 482you want C<hv_store> to calculate it for you). The C<lval> parameter 483indicates whether this fetch is actually a part of a store operation, in 484which case a new undefined value will be added to the HV with the supplied 485key and C<hv_fetch> will return as if the value had already existed. 486 487Remember that C<hv_store> and C<hv_fetch> return C<SV**>'s and not just 488C<SV*>. To access the scalar value, you must first dereference the return 489value. However, you should check to make sure that the return value is 490not NULL before dereferencing it. 491 492The first of these two functions checks if a hash table entry exists, and the 493second deletes it. 494 495 bool hv_exists(HV*, const char* key, U32 klen); 496 SV* hv_delete(HV*, const char* key, U32 klen, I32 flags); 497 498If C<flags> does not include the C<G_DISCARD> flag then C<hv_delete> will 499create and return a mortal copy of the deleted value. 500 501And more miscellaneous functions: 502 503 void hv_clear(HV*); 504 void hv_undef(HV*); 505 506Like their AV counterparts, C<hv_clear> deletes all the entries in the hash 507table but does not actually delete the hash table. The C<hv_undef> deletes 508both the entries and the hash table itself. 509 510Perl keeps the actual data in a linked list of structures with a typedef of HE. 511These contain the actual key and value pointers (plus extra administrative 512overhead). The key is a string pointer; the value is an C<SV*>. However, 513once you have an C<HE*>, to get the actual key and value, use the routines 514specified below. 515 516 I32 hv_iterinit(HV*); 517 /* Prepares starting point to traverse hash table */ 518 HE* hv_iternext(HV*); 519 /* Get the next entry, and return a pointer to a 520 structure that has both the key and value */ 521 char* hv_iterkey(HE* entry, I32* retlen); 522 /* Get the key from an HE structure and also return 523 the length of the key string */ 524 SV* hv_iterval(HV*, HE* entry); 525 /* Return an SV pointer to the value of the HE 526 structure */ 527 SV* hv_iternextsv(HV*, char** key, I32* retlen); 528 /* This convenience routine combines hv_iternext, 529 hv_iterkey, and hv_iterval. The key and retlen 530 arguments are return values for the key and its 531 length. The value is returned in the SV* argument */ 532 533If you know the name of a hash variable, you can get a pointer to its HV 534by using the following: 535 536 HV* get_hv("package::varname", 0); 537 538This returns NULL if the variable does not exist. 539 540The hash algorithm is defined in the C<PERL_HASH> macro: 541 542 PERL_HASH(hash, key, klen) 543 544The exact implementation of this macro varies by architecture and version 545of perl, and the return value may change per invocation, so the value 546is only valid for the duration of a single perl process. 547 548See L<Understanding the Magic of Tied Hashes and Arrays> for more 549information on how to use the hash access functions on tied hashes. 550 551=head2 Hash API Extensions 552 553Beginning with version 5.004, the following functions are also supported: 554 555 HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash); 556 HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash); 557 558 bool hv_exists_ent (HV* tb, SV* key, U32 hash); 559 SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash); 560 561 SV* hv_iterkeysv (HE* entry); 562 563Note that these functions take C<SV*> keys, which simplifies writing 564of extension code that deals with hash structures. These functions 565also allow passing of C<SV*> keys to C<tie> functions without forcing 566you to stringify the keys (unlike the previous set of functions). 567 568They also return and accept whole hash entries (C<HE*>), making their 569use more efficient (since the hash number for a particular string 570doesn't have to be recomputed every time). See L<perlapi> for detailed 571descriptions. 572 573The following macros must always be used to access the contents of hash 574entries. Note that the arguments to these macros must be simple 575variables, since they may get evaluated more than once. See 576L<perlapi> for detailed descriptions of these macros. 577 578 HePV(HE* he, STRLEN len) 579 HeVAL(HE* he) 580 HeHASH(HE* he) 581 HeSVKEY(HE* he) 582 HeSVKEY_force(HE* he) 583 HeSVKEY_set(HE* he, SV* sv) 584 585These two lower level macros are defined, but must only be used when 586dealing with keys that are not C<SV*>s: 587 588 HeKEY(HE* he) 589 HeKLEN(HE* he) 590 591Note that both C<hv_store> and C<hv_store_ent> do not increment the 592reference count of the stored C<val>, which is the caller's responsibility. 593If these functions return a NULL value, the caller will usually have to 594decrement the reference count of C<val> to avoid a memory leak. 595 596=head2 AVs, HVs and undefined values 597 598Sometimes you have to store undefined values in AVs or HVs. Although 599this may be a rare case, it can be tricky. That's because you're 600used to using C<&PL_sv_undef> if you need an undefined SV. 601 602For example, intuition tells you that this XS code: 603 604 AV *av = newAV(); 605 av_store( av, 0, &PL_sv_undef ); 606 607is equivalent to this Perl code: 608 609 my @av; 610 $av[0] = undef; 611 612Unfortunately, this isn't true. In perl 5.18 and earlier, AVs use C<&PL_sv_undef> as a marker 613for indicating that an array element has not yet been initialized. 614Thus, C<exists $av[0]> would be true for the above Perl code, but 615false for the array generated by the XS code. In perl 5.20, storing 616&PL_sv_undef will create a read-only element, because the scalar 617&PL_sv_undef itself is stored, not a copy. 618 619Similar problems can occur when storing C<&PL_sv_undef> in HVs: 620 621 hv_store( hv, "key", 3, &PL_sv_undef, 0 ); 622 623This will indeed make the value C<undef>, but if you try to modify 624the value of C<key>, you'll get the following error: 625 626 Modification of non-creatable hash value attempted 627 628In perl 5.8.0, C<&PL_sv_undef> was also used to mark placeholders 629in restricted hashes. This caused such hash entries not to appear 630when iterating over the hash or when checking for the keys 631with the C<hv_exists> function. 632 633You can run into similar problems when you store C<&PL_sv_yes> or 634C<&PL_sv_no> into AVs or HVs. Trying to modify such elements 635will give you the following error: 636 637 Modification of a read-only value attempted 638 639To make a long story short, you can use the special variables 640C<&PL_sv_undef>, C<&PL_sv_yes> and C<&PL_sv_no> with AVs and 641HVs, but you have to make sure you know what you're doing. 642 643Generally, if you want to store an undefined value in an AV 644or HV, you should not use C<&PL_sv_undef>, but rather create a 645new undefined value using the C<newSV> function, for example: 646 647 av_store( av, 42, newSV(0) ); 648 hv_store( hv, "foo", 3, newSV(0), 0 ); 649 650=head2 References 651 652References are a special type of scalar that point to other data types 653(including other references). 654 655To create a reference, use either of the following functions: 656 657 SV* newRV_inc((SV*) thing); 658 SV* newRV_noinc((SV*) thing); 659 660The C<thing> argument can be any of an C<SV*>, C<AV*>, or C<HV*>. The 661functions are identical except that C<newRV_inc> increments the reference 662count of the C<thing>, while C<newRV_noinc> does not. For historical 663reasons, C<newRV> is a synonym for C<newRV_inc>. 664 665Once you have a reference, you can use the following macro to dereference 666the reference: 667 668 SvRV(SV*) 669 670then call the appropriate routines, casting the returned C<SV*> to either an 671C<AV*> or C<HV*>, if required. 672 673To determine if an SV is a reference, you can use the following macro: 674 675 SvROK(SV*) 676 677To discover what type of value the reference refers to, use the following 678macro and then check the return value. 679 680 SvTYPE(SvRV(SV*)) 681 682The most useful types that will be returned are: 683 684 < SVt_PVAV Scalar 685 SVt_PVAV Array 686 SVt_PVHV Hash 687 SVt_PVCV Code 688 SVt_PVGV Glob (possibly a file handle) 689 690See L<perlapi/svtype> for more details. 691 692=head2 Blessed References and Class Objects 693 694References are also used to support object-oriented programming. In perl's 695OO lexicon, an object is simply a reference that has been blessed into a 696package (or class). Once blessed, the programmer may now use the reference 697to access the various methods in the class. 698 699A reference can be blessed into a package with the following function: 700 701 SV* sv_bless(SV* sv, HV* stash); 702 703The C<sv> argument must be a reference value. The C<stash> argument 704specifies which class the reference will belong to. See 705L<Stashes and Globs> for information on converting class names into stashes. 706 707/* Still under construction */ 708 709The following function upgrades rv to reference if not already one. 710Creates a new SV for rv to point to. If C<classname> is non-null, the SV 711is blessed into the specified class. SV is returned. 712 713 SV* newSVrv(SV* rv, const char* classname); 714 715The following three functions copy integer, unsigned integer or double 716into an SV whose reference is C<rv>. SV is blessed if C<classname> is 717non-null. 718 719 SV* sv_setref_iv(SV* rv, const char* classname, IV iv); 720 SV* sv_setref_uv(SV* rv, const char* classname, UV uv); 721 SV* sv_setref_nv(SV* rv, const char* classname, NV iv); 722 723The following function copies the pointer value (I<the address, not the 724string!>) into an SV whose reference is rv. SV is blessed if C<classname> 725is non-null. 726 727 SV* sv_setref_pv(SV* rv, const char* classname, void* pv); 728 729The following function copies a string into an SV whose reference is C<rv>. 730Set length to 0 to let Perl calculate the string length. SV is blessed if 731C<classname> is non-null. 732 733 SV* sv_setref_pvn(SV* rv, const char* classname, char* pv, 734 STRLEN length); 735 736The following function tests whether the SV is blessed into the specified 737class. It does not check inheritance relationships. 738 739 int sv_isa(SV* sv, const char* name); 740 741The following function tests whether the SV is a reference to a blessed object. 742 743 int sv_isobject(SV* sv); 744 745The following function tests whether the SV is derived from the specified 746class. SV can be either a reference to a blessed object or a string 747containing a class name. This is the function implementing the 748C<UNIVERSAL::isa> functionality. 749 750 bool sv_derived_from(SV* sv, const char* name); 751 752To check if you've got an object derived from a specific class you have 753to write: 754 755 if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... } 756 757=head2 Creating New Variables 758 759To create a new Perl variable with an undef value which can be accessed from 760your Perl script, use the following routines, depending on the variable type. 761 762 SV* get_sv("package::varname", GV_ADD); 763 AV* get_av("package::varname", GV_ADD); 764 HV* get_hv("package::varname", GV_ADD); 765 766Notice the use of GV_ADD as the second parameter. The new variable can now 767be set, using the routines appropriate to the data type. 768 769There are additional macros whose values may be bitwise OR'ed with the 770C<GV_ADD> argument to enable certain extra features. Those bits are: 771 772=over 773 774=item GV_ADDMULTI 775 776Marks the variable as multiply defined, thus preventing the: 777 778 Name <varname> used only once: possible typo 779 780warning. 781 782=item GV_ADDWARN 783 784Issues the warning: 785 786 Had to create <varname> unexpectedly 787 788if the variable did not exist before the function was called. 789 790=back 791 792If you do not specify a package name, the variable is created in the current 793package. 794 795=head2 Reference Counts and Mortality 796 797Perl uses a reference count-driven garbage collection mechanism. SVs, 798AVs, or HVs (xV for short in the following) start their life with a 799reference count of 1. If the reference count of an xV ever drops to 0, 800then it will be destroyed and its memory made available for reuse. 801 802This normally doesn't happen at the Perl level unless a variable is 803undef'ed or the last variable holding a reference to it is changed or 804overwritten. At the internal level, however, reference counts can be 805manipulated with the following macros: 806 807 int SvREFCNT(SV* sv); 808 SV* SvREFCNT_inc(SV* sv); 809 void SvREFCNT_dec(SV* sv); 810 811However, there is one other function which manipulates the reference 812count of its argument. The C<newRV_inc> function, you will recall, 813creates a reference to the specified argument. As a side effect, 814it increments the argument's reference count. If this is not what 815you want, use C<newRV_noinc> instead. 816 817For example, imagine you want to return a reference from an XSUB function. 818Inside the XSUB routine, you create an SV which initially has a reference 819count of one. Then you call C<newRV_inc>, passing it the just-created SV. 820This returns the reference as a new SV, but the reference count of the 821SV you passed to C<newRV_inc> has been incremented to two. Now you 822return the reference from the XSUB routine and forget about the SV. 823But Perl hasn't! Whenever the returned reference is destroyed, the 824reference count of the original SV is decreased to one and nothing happens. 825The SV will hang around without any way to access it until Perl itself 826terminates. This is a memory leak. 827 828The correct procedure, then, is to use C<newRV_noinc> instead of 829C<newRV_inc>. Then, if and when the last reference is destroyed, 830the reference count of the SV will go to zero and it will be destroyed, 831stopping any memory leak. 832 833There are some convenience functions available that can help with the 834destruction of xVs. These functions introduce the concept of "mortality". 835An xV that is mortal has had its reference count marked to be decremented, 836but not actually decremented, until "a short time later". Generally the 837term "short time later" means a single Perl statement, such as a call to 838an XSUB function. The actual determinant for when mortal xVs have their 839reference count decremented depends on two macros, SAVETMPS and FREETMPS. 840See L<perlcall> and L<perlxs> for more details on these macros. 841 842"Mortalization" then is at its simplest a deferred C<SvREFCNT_dec>. 843However, if you mortalize a variable twice, the reference count will 844later be decremented twice. 845 846"Mortal" SVs are mainly used for SVs that are placed on perl's stack. 847For example an SV which is created just to pass a number to a called sub 848is made mortal to have it cleaned up automatically when it's popped off 849the stack. Similarly, results returned by XSUBs (which are pushed on the 850stack) are often made mortal. 851 852To create a mortal variable, use the functions: 853 854 SV* sv_newmortal() 855 SV* sv_2mortal(SV*) 856 SV* sv_mortalcopy(SV*) 857 858The first call creates a mortal SV (with no value), the second converts an existing 859SV to a mortal SV (and thus defers a call to C<SvREFCNT_dec>), and the 860third creates a mortal copy of an existing SV. 861Because C<sv_newmortal> gives the new SV no value, it must normally be given one 862via C<sv_setpv>, C<sv_setiv>, etc. : 863 864 SV *tmp = sv_newmortal(); 865 sv_setiv(tmp, an_integer); 866 867As that is multiple C statements it is quite common so see this idiom instead: 868 869 SV *tmp = sv_2mortal(newSViv(an_integer)); 870 871 872You should be careful about creating mortal variables. Strange things 873can happen if you make the same value mortal within multiple contexts, 874or if you make a variable mortal multiple 875times. Thinking of "Mortalization" 876as deferred C<SvREFCNT_dec> should help to minimize such problems. 877For example if you are passing an SV which you I<know> has a high enough REFCNT 878to survive its use on the stack you need not do any mortalization. 879If you are not sure then doing an C<SvREFCNT_inc> and C<sv_2mortal>, or 880making a C<sv_mortalcopy> is safer. 881 882The mortal routines are not just for SVs; AVs and HVs can be 883made mortal by passing their address (type-casted to C<SV*>) to the 884C<sv_2mortal> or C<sv_mortalcopy> routines. 885 886=head2 Stashes and Globs 887 888A B<stash> is a hash that contains all variables that are defined 889within a package. Each key of the stash is a symbol 890name (shared by all the different types of objects that have the same 891name), and each value in the hash table is a GV (Glob Value). This GV 892in turn contains references to the various objects of that name, 893including (but not limited to) the following: 894 895 Scalar Value 896 Array Value 897 Hash Value 898 I/O Handle 899 Format 900 Subroutine 901 902There is a single stash called C<PL_defstash> that holds the items that exist 903in the C<main> package. To get at the items in other packages, append the 904string "::" to the package name. The items in the C<Foo> package are in 905the stash C<Foo::> in PL_defstash. The items in the C<Bar::Baz> package are 906in the stash C<Baz::> in C<Bar::>'s stash. 907 908To get the stash pointer for a particular package, use the function: 909 910 HV* gv_stashpv(const char* name, I32 flags) 911 HV* gv_stashsv(SV*, I32 flags) 912 913The first function takes a literal string, the second uses the string stored 914in the SV. Remember that a stash is just a hash table, so you get back an 915C<HV*>. The C<flags> flag will create a new package if it is set to GV_ADD. 916 917The name that C<gv_stash*v> wants is the name of the package whose symbol table 918you want. The default package is called C<main>. If you have multiply nested 919packages, pass their names to C<gv_stash*v>, separated by C<::> as in the Perl 920language itself. 921 922Alternately, if you have an SV that is a blessed reference, you can find 923out the stash pointer by using: 924 925 HV* SvSTASH(SvRV(SV*)); 926 927then use the following to get the package name itself: 928 929 char* HvNAME(HV* stash); 930 931If you need to bless or re-bless an object you can use the following 932function: 933 934 SV* sv_bless(SV*, HV* stash) 935 936where the first argument, an C<SV*>, must be a reference, and the second 937argument is a stash. The returned C<SV*> can now be used in the same way 938as any other SV. 939 940For more information on references and blessings, consult L<perlref>. 941 942=head2 Double-Typed SVs 943 944Scalar variables normally contain only one type of value, an integer, 945double, pointer, or reference. Perl will automatically convert the 946actual scalar data from the stored type into the requested type. 947 948Some scalar variables contain more than one type of scalar data. For 949example, the variable C<$!> contains either the numeric value of C<errno> 950or its string equivalent from either C<strerror> or C<sys_errlist[]>. 951 952To force multiple data values into an SV, you must do two things: use the 953C<sv_set*v> routines to add the additional scalar type, then set a flag 954so that Perl will believe it contains more than one type of data. The 955four macros to set the flags are: 956 957 SvIOK_on 958 SvNOK_on 959 SvPOK_on 960 SvROK_on 961 962The particular macro you must use depends on which C<sv_set*v> routine 963you called first. This is because every C<sv_set*v> routine turns on 964only the bit for the particular type of data being set, and turns off 965all the rest. 966 967For example, to create a new Perl variable called "dberror" that contains 968both the numeric and descriptive string error values, you could use the 969following code: 970 971 extern int dberror; 972 extern char *dberror_list; 973 974 SV* sv = get_sv("dberror", GV_ADD); 975 sv_setiv(sv, (IV) dberror); 976 sv_setpv(sv, dberror_list[dberror]); 977 SvIOK_on(sv); 978 979If the order of C<sv_setiv> and C<sv_setpv> had been reversed, then the 980macro C<SvPOK_on> would need to be called instead of C<SvIOK_on>. 981 982=head2 Read-Only Values 983 984In Perl 5.16 and earlier, copy-on-write (see the next section) shared a 985flag bit with read-only scalars. So the only way to test whether 986C<sv_setsv>, etc., will raise a "Modification of a read-only value" error 987in those versions is: 988 989 SvREADONLY(sv) && !SvIsCOW(sv) 990 991Under Perl 5.18 and later, SvREADONLY only applies to read-only variables, 992and, under 5.20, copy-on-write scalars can also be read-only, so the above 993check is incorrect. You just want: 994 995 SvREADONLY(sv) 996 997If you need to do this check often, define your own macro like this: 998 999 #if PERL_VERSION >= 18 1000 # define SvTRULYREADONLY(sv) SvREADONLY(sv) 1001 #else 1002 # define SvTRULYREADONLY(sv) (SvREADONLY(sv) && !SvIsCOW(sv)) 1003 #endif 1004 1005=head2 Copy on Write 1006 1007Perl implements a copy-on-write (COW) mechanism for scalars, in which 1008string copies are not immediately made when requested, but are deferred 1009until made necessary by one or the other scalar changing. This is mostly 1010transparent, but one must take care not to modify string buffers that are 1011shared by multiple SVs. 1012 1013You can test whether an SV is using copy-on-write with C<SvIsCOW(sv)>. 1014 1015You can force an SV to make its own copy of its string buffer by calling C<sv_force_normal(sv)> or SvPV_force_nolen(sv). 1016 1017If you want to make the SV drop its string buffer, use 1018C<sv_force_normal_flags(sv, SV_COW_DROP_PV)> or simply 1019C<sv_setsv(sv, NULL)>. 1020 1021All of these functions will croak on read-only scalars (see the previous 1022section for more on those). 1023 1024To test that your code is behaving correctly and not modifying COW buffers, 1025on systems that support L<mmap(2)> (i.e., Unix) you can configure perl with 1026C<-Accflags=-DPERL_DEBUG_READONLY_COW> and it will turn buffer violations 1027into crashes. You will find it to be marvellously slow, so you may want to 1028skip perl's own tests. 1029 1030=head2 Magic Variables 1031 1032[This section still under construction. Ignore everything here. Post no 1033bills. Everything not permitted is forbidden.] 1034 1035Any SV may be magical, that is, it has special features that a normal 1036SV does not have. These features are stored in the SV structure in a 1037linked list of C<struct magic>'s, typedef'ed to C<MAGIC>. 1038 1039 struct magic { 1040 MAGIC* mg_moremagic; 1041 MGVTBL* mg_virtual; 1042 U16 mg_private; 1043 char mg_type; 1044 U8 mg_flags; 1045 I32 mg_len; 1046 SV* mg_obj; 1047 char* mg_ptr; 1048 }; 1049 1050Note this is current as of patchlevel 0, and could change at any time. 1051 1052=head2 Assigning Magic 1053 1054Perl adds magic to an SV using the sv_magic function: 1055 1056 void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen); 1057 1058The C<sv> argument is a pointer to the SV that is to acquire a new magical 1059feature. 1060 1061If C<sv> is not already magical, Perl uses the C<SvUPGRADE> macro to 1062convert C<sv> to type C<SVt_PVMG>. 1063Perl then continues by adding new magic 1064to the beginning of the linked list of magical features. Any prior entry 1065of the same type of magic is deleted. Note that this can be overridden, 1066and multiple instances of the same type of magic can be associated with an 1067SV. 1068 1069The C<name> and C<namlen> arguments are used to associate a string with 1070the magic, typically the name of a variable. C<namlen> is stored in the 1071C<mg_len> field and if C<name> is non-null then either a C<savepvn> copy of 1072C<name> or C<name> itself is stored in the C<mg_ptr> field, depending on 1073whether C<namlen> is greater than zero or equal to zero respectively. As a 1074special case, if C<(name && namlen == HEf_SVKEY)> then C<name> is assumed 1075to contain an C<SV*> and is stored as-is with its REFCNT incremented. 1076 1077The sv_magic function uses C<how> to determine which, if any, predefined 1078"Magic Virtual Table" should be assigned to the C<mg_virtual> field. 1079See the L<Magic Virtual Tables> section below. The C<how> argument is also 1080stored in the C<mg_type> field. The value of 1081C<how> should be chosen from the set of macros 1082C<PERL_MAGIC_foo> found in F<perl.h>. Note that before 1083these macros were added, Perl internals used to directly use character 1084literals, so you may occasionally come across old code or documentation 1085referring to 'U' magic rather than C<PERL_MAGIC_uvar> for example. 1086 1087The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC> 1088structure. If it is not the same as the C<sv> argument, the reference 1089count of the C<obj> object is incremented. If it is the same, or if 1090the C<how> argument is C<PERL_MAGIC_arylen>, or if it is a NULL pointer, 1091then C<obj> is merely stored, without the reference count being incremented. 1092 1093See also C<sv_magicext> in L<perlapi> for a more flexible way to add magic 1094to an SV. 1095 1096There is also a function to add magic to an C<HV>: 1097 1098 void hv_magic(HV *hv, GV *gv, int how); 1099 1100This simply calls C<sv_magic> and coerces the C<gv> argument into an C<SV>. 1101 1102To remove the magic from an SV, call the function sv_unmagic: 1103 1104 int sv_unmagic(SV *sv, int type); 1105 1106The C<type> argument should be equal to the C<how> value when the C<SV> 1107was initially made magical. 1108 1109However, note that C<sv_unmagic> removes all magic of a certain C<type> from the 1110C<SV>. If you want to remove only certain 1111magic of a C<type> based on the magic 1112virtual table, use C<sv_unmagicext> instead: 1113 1114 int sv_unmagicext(SV *sv, int type, MGVTBL *vtbl); 1115 1116=head2 Magic Virtual Tables 1117 1118The C<mg_virtual> field in the C<MAGIC> structure is a pointer to an 1119C<MGVTBL>, which is a structure of function pointers and stands for 1120"Magic Virtual Table" to handle the various operations that might be 1121applied to that variable. 1122 1123The C<MGVTBL> has five (or sometimes eight) pointers to the following 1124routine types: 1125 1126 int (*svt_get)(SV* sv, MAGIC* mg); 1127 int (*svt_set)(SV* sv, MAGIC* mg); 1128 U32 (*svt_len)(SV* sv, MAGIC* mg); 1129 int (*svt_clear)(SV* sv, MAGIC* mg); 1130 int (*svt_free)(SV* sv, MAGIC* mg); 1131 1132 int (*svt_copy)(SV *sv, MAGIC* mg, SV *nsv, 1133 const char *name, I32 namlen); 1134 int (*svt_dup)(MAGIC *mg, CLONE_PARAMS *param); 1135 int (*svt_local)(SV *nsv, MAGIC *mg); 1136 1137 1138This MGVTBL structure is set at compile-time in F<perl.h> and there are 1139currently 32 types. These different structures contain pointers to various 1140routines that perform additional actions depending on which function is 1141being called. 1142 1143 Function pointer Action taken 1144 ---------------- ------------ 1145 svt_get Do something before the value of the SV is 1146 retrieved. 1147 svt_set Do something after the SV is assigned a value. 1148 svt_len Report on the SV's length. 1149 svt_clear Clear something the SV represents. 1150 svt_free Free any extra storage associated with the SV. 1151 1152 svt_copy copy tied variable magic to a tied element 1153 svt_dup duplicate a magic structure during thread cloning 1154 svt_local copy magic to local value during 'local' 1155 1156For instance, the MGVTBL structure called C<vtbl_sv> (which corresponds 1157to an C<mg_type> of C<PERL_MAGIC_sv>) contains: 1158 1159 { magic_get, magic_set, magic_len, 0, 0 } 1160 1161Thus, when an SV is determined to be magical and of type C<PERL_MAGIC_sv>, 1162if a get operation is being performed, the routine C<magic_get> is 1163called. All the various routines for the various magical types begin 1164with C<magic_>. NOTE: the magic routines are not considered part of 1165the Perl API, and may not be exported by the Perl library. 1166 1167The last three slots are a recent addition, and for source code 1168compatibility they are only checked for if one of the three flags 1169MGf_COPY, MGf_DUP or MGf_LOCAL is set in mg_flags. 1170This means that most code can continue declaring 1171a vtable as a 5-element value. These three are 1172currently used exclusively by the threading code, and are highly subject 1173to change. 1174 1175The current kinds of Magic Virtual Tables are: 1176 1177=for comment 1178This table is generated by regen/mg_vtable.pl. Any changes made here 1179will be lost. 1180 1181=for mg_vtable.pl begin 1182 1183 mg_type 1184 (old-style char and macro) MGVTBL Type of magic 1185 -------------------------- ------ ------------- 1186 \0 PERL_MAGIC_sv vtbl_sv Special scalar variable 1187 # PERL_MAGIC_arylen vtbl_arylen Array length ($#ary) 1188 % PERL_MAGIC_rhash (none) Extra data for restricted 1189 hashes 1190 * PERL_MAGIC_debugvar vtbl_debugvar $DB::single, signal, trace 1191 vars 1192 . PERL_MAGIC_pos vtbl_pos pos() lvalue 1193 : PERL_MAGIC_symtab (none) Extra data for symbol 1194 tables 1195 < PERL_MAGIC_backref vtbl_backref For weak ref data 1196 @ PERL_MAGIC_arylen_p (none) To move arylen out of XPVAV 1197 B PERL_MAGIC_bm vtbl_regexp Boyer-Moore 1198 (fast string search) 1199 c PERL_MAGIC_overload_table vtbl_ovrld Holds overload table 1200 (AMT) on stash 1201 D PERL_MAGIC_regdata vtbl_regdata Regex match position data 1202 (@+ and @- vars) 1203 d PERL_MAGIC_regdatum vtbl_regdatum Regex match position data 1204 element 1205 E PERL_MAGIC_env vtbl_env %ENV hash 1206 e PERL_MAGIC_envelem vtbl_envelem %ENV hash element 1207 f PERL_MAGIC_fm vtbl_regexp Formline 1208 ('compiled' format) 1209 g PERL_MAGIC_regex_global vtbl_mglob m//g target 1210 H PERL_MAGIC_hints vtbl_hints %^H hash 1211 h PERL_MAGIC_hintselem vtbl_hintselem %^H hash element 1212 I PERL_MAGIC_isa vtbl_isa @ISA array 1213 i PERL_MAGIC_isaelem vtbl_isaelem @ISA array element 1214 k PERL_MAGIC_nkeys vtbl_nkeys scalar(keys()) lvalue 1215 L PERL_MAGIC_dbfile (none) Debugger %_<filename 1216 l PERL_MAGIC_dbline vtbl_dbline Debugger %_<filename 1217 element 1218 N PERL_MAGIC_shared (none) Shared between threads 1219 n PERL_MAGIC_shared_scalar (none) Shared between threads 1220 o PERL_MAGIC_collxfrm vtbl_collxfrm Locale transformation 1221 P PERL_MAGIC_tied vtbl_pack Tied array or hash 1222 p PERL_MAGIC_tiedelem vtbl_packelem Tied array or hash element 1223 q PERL_MAGIC_tiedscalar vtbl_packelem Tied scalar or handle 1224 r PERL_MAGIC_qr vtbl_regexp Precompiled qr// regex 1225 S PERL_MAGIC_sig (none) %SIG hash 1226 s PERL_MAGIC_sigelem vtbl_sigelem %SIG hash element 1227 t PERL_MAGIC_taint vtbl_taint Taintedness 1228 U PERL_MAGIC_uvar vtbl_uvar Available for use by 1229 extensions 1230 u PERL_MAGIC_uvar_elem (none) Reserved for use by 1231 extensions 1232 V PERL_MAGIC_vstring (none) SV was vstring literal 1233 v PERL_MAGIC_vec vtbl_vec vec() lvalue 1234 w PERL_MAGIC_utf8 vtbl_utf8 Cached UTF-8 information 1235 x PERL_MAGIC_substr vtbl_substr substr() lvalue 1236 y PERL_MAGIC_defelem vtbl_defelem Shadow "foreach" iterator 1237 variable / smart parameter 1238 vivification 1239 \ PERL_MAGIC_lvref vtbl_lvref Lvalue reference 1240 constructor 1241 ] PERL_MAGIC_checkcall vtbl_checkcall Inlining/mutation of call 1242 to this CV 1243 ~ PERL_MAGIC_ext (none) Available for use by 1244 extensions 1245 1246=for mg_vtable.pl end 1247 1248When an uppercase and lowercase letter both exist in the table, then the 1249uppercase letter is typically used to represent some kind of composite type 1250(a list or a hash), and the lowercase letter is used to represent an element 1251of that composite type. Some internals code makes use of this case 1252relationship. However, 'v' and 'V' (vec and v-string) are in no way related. 1253 1254The C<PERL_MAGIC_ext> and C<PERL_MAGIC_uvar> magic types are defined 1255specifically for use by extensions and will not be used by perl itself. 1256Extensions can use C<PERL_MAGIC_ext> magic to 'attach' private information 1257to variables (typically objects). This is especially useful because 1258there is no way for normal perl code to corrupt this private information 1259(unlike using extra elements of a hash object). 1260 1261Similarly, C<PERL_MAGIC_uvar> magic can be used much like tie() to call a 1262C function any time a scalar's value is used or changed. The C<MAGIC>'s 1263C<mg_ptr> field points to a C<ufuncs> structure: 1264 1265 struct ufuncs { 1266 I32 (*uf_val)(pTHX_ IV, SV*); 1267 I32 (*uf_set)(pTHX_ IV, SV*); 1268 IV uf_index; 1269 }; 1270 1271When the SV is read from or written to, the C<uf_val> or C<uf_set> 1272function will be called with C<uf_index> as the first arg and a pointer to 1273the SV as the second. A simple example of how to add C<PERL_MAGIC_uvar> 1274magic is shown below. Note that the ufuncs structure is copied by 1275sv_magic, so you can safely allocate it on the stack. 1276 1277 void 1278 Umagic(sv) 1279 SV *sv; 1280 PREINIT: 1281 struct ufuncs uf; 1282 CODE: 1283 uf.uf_val = &my_get_fn; 1284 uf.uf_set = &my_set_fn; 1285 uf.uf_index = 0; 1286 sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf)); 1287 1288Attaching C<PERL_MAGIC_uvar> to arrays is permissible but has no effect. 1289 1290For hashes there is a specialized hook that gives control over hash 1291keys (but not values). This hook calls C<PERL_MAGIC_uvar> 'get' magic 1292if the "set" function in the C<ufuncs> structure is NULL. The hook 1293is activated whenever the hash is accessed with a key specified as 1294an C<SV> through the functions C<hv_store_ent>, C<hv_fetch_ent>, 1295C<hv_delete_ent>, and C<hv_exists_ent>. Accessing the key as a string 1296through the functions without the C<..._ent> suffix circumvents the 1297hook. See L<Hash::Util::FieldHash/GUTS> for a detailed description. 1298 1299Note that because multiple extensions may be using C<PERL_MAGIC_ext> 1300or C<PERL_MAGIC_uvar> magic, it is important for extensions to take 1301extra care to avoid conflict. Typically only using the magic on 1302objects blessed into the same class as the extension is sufficient. 1303For C<PERL_MAGIC_ext> magic, it is usually a good idea to define an 1304C<MGVTBL>, even if all its fields will be C<0>, so that individual 1305C<MAGIC> pointers can be identified as a particular kind of magic 1306using their magic virtual table. C<mg_findext> provides an easy way 1307to do that: 1308 1309 STATIC MGVTBL my_vtbl = { 0, 0, 0, 0, 0, 0, 0, 0 }; 1310 1311 MAGIC *mg; 1312 if ((mg = mg_findext(sv, PERL_MAGIC_ext, &my_vtbl))) { 1313 /* this is really ours, not another module's PERL_MAGIC_ext */ 1314 my_priv_data_t *priv = (my_priv_data_t *)mg->mg_ptr; 1315 ... 1316 } 1317 1318Also note that the C<sv_set*()> and C<sv_cat*()> functions described 1319earlier do B<not> invoke 'set' magic on their targets. This must 1320be done by the user either by calling the C<SvSETMAGIC()> macro after 1321calling these functions, or by using one of the C<sv_set*_mg()> or 1322C<sv_cat*_mg()> functions. Similarly, generic C code must call the 1323C<SvGETMAGIC()> macro to invoke any 'get' magic if they use an SV 1324obtained from external sources in functions that don't handle magic. 1325See L<perlapi> for a description of these functions. 1326For example, calls to the C<sv_cat*()> functions typically need to be 1327followed by C<SvSETMAGIC()>, but they don't need a prior C<SvGETMAGIC()> 1328since their implementation handles 'get' magic. 1329 1330=head2 Finding Magic 1331 1332 MAGIC *mg_find(SV *sv, int type); /* Finds the magic pointer of that 1333 * type */ 1334 1335This routine returns a pointer to a C<MAGIC> structure stored in the SV. 1336If the SV does not have that magical 1337feature, C<NULL> is returned. If the 1338SV has multiple instances of that magical feature, the first one will be 1339returned. C<mg_findext> can be used 1340to find a C<MAGIC> structure of an SV 1341based on both its magic type and its magic virtual table: 1342 1343 MAGIC *mg_findext(SV *sv, int type, MGVTBL *vtbl); 1344 1345Also, if the SV passed to C<mg_find> or C<mg_findext> is not of type 1346SVt_PVMG, Perl may core dump. 1347 1348 int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen); 1349 1350This routine checks to see what types of magic C<sv> has. If the mg_type 1351field is an uppercase letter, then the mg_obj is copied to C<nsv>, but 1352the mg_type field is changed to be the lowercase letter. 1353 1354=head2 Understanding the Magic of Tied Hashes and Arrays 1355 1356Tied hashes and arrays are magical beasts of the C<PERL_MAGIC_tied> 1357magic type. 1358 1359WARNING: As of the 5.004 release, proper usage of the array and hash 1360access functions requires understanding a few caveats. Some 1361of these caveats are actually considered bugs in the API, to be fixed 1362in later releases, and are bracketed with [MAYCHANGE] below. If 1363you find yourself actually applying such information in this section, be 1364aware that the behavior may change in the future, umm, without warning. 1365 1366The perl tie function associates a variable with an object that implements 1367the various GET, SET, etc methods. To perform the equivalent of the perl 1368tie function from an XSUB, you must mimic this behaviour. The code below 1369carries out the necessary steps -- firstly it creates a new hash, and then 1370creates a second hash which it blesses into the class which will implement 1371the tie methods. Lastly it ties the two hashes together, and returns a 1372reference to the new tied hash. Note that the code below does NOT call the 1373TIEHASH method in the MyTie class - 1374see L<Calling Perl Routines from within C Programs> for details on how 1375to do this. 1376 1377 SV* 1378 mytie() 1379 PREINIT: 1380 HV *hash; 1381 HV *stash; 1382 SV *tie; 1383 CODE: 1384 hash = newHV(); 1385 tie = newRV_noinc((SV*)newHV()); 1386 stash = gv_stashpv("MyTie", GV_ADD); 1387 sv_bless(tie, stash); 1388 hv_magic(hash, (GV*)tie, PERL_MAGIC_tied); 1389 RETVAL = newRV_noinc(hash); 1390 OUTPUT: 1391 RETVAL 1392 1393The C<av_store> function, when given a tied array argument, merely 1394copies the magic of the array onto the value to be "stored", using 1395C<mg_copy>. It may also return NULL, indicating that the value did not 1396actually need to be stored in the array. [MAYCHANGE] After a call to 1397C<av_store> on a tied array, the caller will usually need to call 1398C<mg_set(val)> to actually invoke the perl level "STORE" method on the 1399TIEARRAY object. If C<av_store> did return NULL, a call to 1400C<SvREFCNT_dec(val)> will also be usually necessary to avoid a memory 1401leak. [/MAYCHANGE] 1402 1403The previous paragraph is applicable verbatim to tied hash access using the 1404C<hv_store> and C<hv_store_ent> functions as well. 1405 1406C<av_fetch> and the corresponding hash functions C<hv_fetch> and 1407C<hv_fetch_ent> actually return an undefined mortal value whose magic 1408has been initialized using C<mg_copy>. Note the value so returned does not 1409need to be deallocated, as it is already mortal. [MAYCHANGE] But you will 1410need to call C<mg_get()> on the returned value in order to actually invoke 1411the perl level "FETCH" method on the underlying TIE object. Similarly, 1412you may also call C<mg_set()> on the return value after possibly assigning 1413a suitable value to it using C<sv_setsv>, which will invoke the "STORE" 1414method on the TIE object. [/MAYCHANGE] 1415 1416[MAYCHANGE] 1417In other words, the array or hash fetch/store functions don't really 1418fetch and store actual values in the case of tied arrays and hashes. They 1419merely call C<mg_copy> to attach magic to the values that were meant to be 1420"stored" or "fetched". Later calls to C<mg_get> and C<mg_set> actually 1421do the job of invoking the TIE methods on the underlying objects. Thus 1422the magic mechanism currently implements a kind of lazy access to arrays 1423and hashes. 1424 1425Currently (as of perl version 5.004), use of the hash and array access 1426functions requires the user to be aware of whether they are operating on 1427"normal" hashes and arrays, or on their tied variants. The API may be 1428changed to provide more transparent access to both tied and normal data 1429types in future versions. 1430[/MAYCHANGE] 1431 1432You would do well to understand that the TIEARRAY and TIEHASH interfaces 1433are mere sugar to invoke some perl method calls while using the uniform hash 1434and array syntax. The use of this sugar imposes some overhead (typically 1435about two to four extra opcodes per FETCH/STORE operation, in addition to 1436the creation of all the mortal variables required to invoke the methods). 1437This overhead will be comparatively small if the TIE methods are themselves 1438substantial, but if they are only a few statements long, the overhead 1439will not be insignificant. 1440 1441=head2 Localizing changes 1442 1443Perl has a very handy construction 1444 1445 { 1446 local $var = 2; 1447 ... 1448 } 1449 1450This construction is I<approximately> equivalent to 1451 1452 { 1453 my $oldvar = $var; 1454 $var = 2; 1455 ... 1456 $var = $oldvar; 1457 } 1458 1459The biggest difference is that the first construction would 1460reinstate the initial value of $var, irrespective of how control exits 1461the block: C<goto>, C<return>, C<die>/C<eval>, etc. It is a little bit 1462more efficient as well. 1463 1464There is a way to achieve a similar task from C via Perl API: create a 1465I<pseudo-block>, and arrange for some changes to be automatically 1466undone at the end of it, either explicit, or via a non-local exit (via 1467die()). A I<block>-like construct is created by a pair of 1468C<ENTER>/C<LEAVE> macros (see L<perlcall/"Returning a Scalar">). 1469Such a construct may be created specially for some important localized 1470task, or an existing one (like boundaries of enclosing Perl 1471subroutine/block, or an existing pair for freeing TMPs) may be 1472used. (In the second case the overhead of additional localization must 1473be almost negligible.) Note that any XSUB is automatically enclosed in 1474an C<ENTER>/C<LEAVE> pair. 1475 1476Inside such a I<pseudo-block> the following service is available: 1477 1478=over 4 1479 1480=item C<SAVEINT(int i)> 1481 1482=item C<SAVEIV(IV i)> 1483 1484=item C<SAVEI32(I32 i)> 1485 1486=item C<SAVELONG(long i)> 1487 1488These macros arrange things to restore the value of integer variable 1489C<i> at the end of enclosing I<pseudo-block>. 1490 1491=item C<SAVESPTR(s)> 1492 1493=item C<SAVEPPTR(p)> 1494 1495These macros arrange things to restore the value of pointers C<s> and 1496C<p>. C<s> must be a pointer of a type which survives conversion to 1497C<SV*> and back, C<p> should be able to survive conversion to C<char*> 1498and back. 1499 1500=item C<SAVEFREESV(SV *sv)> 1501 1502The refcount of C<sv> will be decremented at the end of 1503I<pseudo-block>. This is similar to C<sv_2mortal> in that it is also a 1504mechanism for doing a delayed C<SvREFCNT_dec>. However, while C<sv_2mortal> 1505extends the lifetime of C<sv> until the beginning of the next statement, 1506C<SAVEFREESV> extends it until the end of the enclosing scope. These 1507lifetimes can be wildly different. 1508 1509Also compare C<SAVEMORTALIZESV>. 1510 1511=item C<SAVEMORTALIZESV(SV *sv)> 1512 1513Just like C<SAVEFREESV>, but mortalizes C<sv> at the end of the current 1514scope instead of decrementing its reference count. This usually has the 1515effect of keeping C<sv> alive until the statement that called the currently 1516live scope has finished executing. 1517 1518=item C<SAVEFREEOP(OP *op)> 1519 1520The C<OP *> is op_free()ed at the end of I<pseudo-block>. 1521 1522=item C<SAVEFREEPV(p)> 1523 1524The chunk of memory which is pointed to by C<p> is Safefree()ed at the 1525end of I<pseudo-block>. 1526 1527=item C<SAVECLEARSV(SV *sv)> 1528 1529Clears a slot in the current scratchpad which corresponds to C<sv> at 1530the end of I<pseudo-block>. 1531 1532=item C<SAVEDELETE(HV *hv, char *key, I32 length)> 1533 1534The key C<key> of C<hv> is deleted at the end of I<pseudo-block>. The 1535string pointed to by C<key> is Safefree()ed. If one has a I<key> in 1536short-lived storage, the corresponding string may be reallocated like 1537this: 1538 1539 SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf)); 1540 1541=item C<SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)> 1542 1543At the end of I<pseudo-block> the function C<f> is called with the 1544only argument C<p>. 1545 1546=item C<SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)> 1547 1548At the end of I<pseudo-block> the function C<f> is called with the 1549implicit context argument (if any), and C<p>. 1550 1551=item C<SAVESTACK_POS()> 1552 1553The current offset on the Perl internal stack (cf. C<SP>) is restored 1554at the end of I<pseudo-block>. 1555 1556=back 1557 1558The following API list contains functions, thus one needs to 1559provide pointers to the modifiable data explicitly (either C pointers, 1560or Perlish C<GV *>s). Where the above macros take C<int>, a similar 1561function takes C<int *>. 1562 1563=over 4 1564 1565=item C<SV* save_scalar(GV *gv)> 1566 1567Equivalent to Perl code C<local $gv>. 1568 1569=item C<AV* save_ary(GV *gv)> 1570 1571=item C<HV* save_hash(GV *gv)> 1572 1573Similar to C<save_scalar>, but localize C<@gv> and C<%gv>. 1574 1575=item C<void save_item(SV *item)> 1576 1577Duplicates the current value of C<SV>, on the exit from the current 1578C<ENTER>/C<LEAVE> I<pseudo-block> will restore the value of C<SV> 1579using the stored value. It doesn't handle magic. Use C<save_scalar> if 1580magic is affected. 1581 1582=item C<void save_list(SV **sarg, I32 maxsarg)> 1583 1584A variant of C<save_item> which takes multiple arguments via an array 1585C<sarg> of C<SV*> of length C<maxsarg>. 1586 1587=item C<SV* save_svref(SV **sptr)> 1588 1589Similar to C<save_scalar>, but will reinstate an C<SV *>. 1590 1591=item C<void save_aptr(AV **aptr)> 1592 1593=item C<void save_hptr(HV **hptr)> 1594 1595Similar to C<save_svref>, but localize C<AV *> and C<HV *>. 1596 1597=back 1598 1599The C<Alias> module implements localization of the basic types within the 1600I<caller's scope>. People who are interested in how to localize things in 1601the containing scope should take a look there too. 1602 1603=head1 Subroutines 1604 1605=head2 XSUBs and the Argument Stack 1606 1607The XSUB mechanism is a simple way for Perl programs to access C subroutines. 1608An XSUB routine will have a stack that contains the arguments from the Perl 1609program, and a way to map from the Perl data structures to a C equivalent. 1610 1611The stack arguments are accessible through the C<ST(n)> macro, which returns 1612the C<n>'th stack argument. Argument 0 is the first argument passed in the 1613Perl subroutine call. These arguments are C<SV*>, and can be used anywhere 1614an C<SV*> is used. 1615 1616Most of the time, output from the C routine can be handled through use of 1617the RETVAL and OUTPUT directives. However, there are some cases where the 1618argument stack is not already long enough to handle all the return values. 1619An example is the POSIX tzname() call, which takes no arguments, but returns 1620two, the local time zone's standard and summer time abbreviations. 1621 1622To handle this situation, the PPCODE directive is used and the stack is 1623extended using the macro: 1624 1625 EXTEND(SP, num); 1626 1627where C<SP> is the macro that represents the local copy of the stack pointer, 1628and C<num> is the number of elements the stack should be extended by. 1629 1630Now that there is room on the stack, values can be pushed on it using C<PUSHs> 1631macro. The pushed values will often need to be "mortal" (See 1632L</Reference Counts and Mortality>): 1633 1634 PUSHs(sv_2mortal(newSViv(an_integer))) 1635 PUSHs(sv_2mortal(newSVuv(an_unsigned_integer))) 1636 PUSHs(sv_2mortal(newSVnv(a_double))) 1637 PUSHs(sv_2mortal(newSVpv("Some String",0))) 1638 /* Although the last example is better written as the more 1639 * efficient: */ 1640 PUSHs(newSVpvs_flags("Some String", SVs_TEMP)) 1641 1642And now the Perl program calling C<tzname>, the two values will be assigned 1643as in: 1644 1645 ($standard_abbrev, $summer_abbrev) = POSIX::tzname; 1646 1647An alternate (and possibly simpler) method to pushing values on the stack is 1648to use the macro: 1649 1650 XPUSHs(SV*) 1651 1652This macro automatically adjusts the stack for you, if needed. Thus, you 1653do not need to call C<EXTEND> to extend the stack. 1654 1655Despite their suggestions in earlier versions of this document the macros 1656C<(X)PUSH[iunp]> are I<not> suited to XSUBs which return multiple results. 1657For that, either stick to the C<(X)PUSHs> macros shown above, or use the new 1658C<m(X)PUSH[iunp]> macros instead; see L</Putting a C value on Perl stack>. 1659 1660For more information, consult L<perlxs> and L<perlxstut>. 1661 1662=head2 Autoloading with XSUBs 1663 1664If an AUTOLOAD routine is an XSUB, as with Perl subroutines, Perl puts the 1665fully-qualified name of the autoloaded subroutine in the $AUTOLOAD variable 1666of the XSUB's package. 1667 1668But it also puts the same information in certain fields of the XSUB itself: 1669 1670 HV *stash = CvSTASH(cv); 1671 const char *subname = SvPVX(cv); 1672 STRLEN name_length = SvCUR(cv); /* in bytes */ 1673 U32 is_utf8 = SvUTF8(cv); 1674 1675C<SvPVX(cv)> contains just the sub name itself, not including the package. 1676For an AUTOLOAD routine in UNIVERSAL or one of its superclasses, 1677C<CvSTASH(cv)> returns NULL during a method call on a nonexistent package. 1678 1679B<Note>: Setting $AUTOLOAD stopped working in 5.6.1, which did not support 1680XS AUTOLOAD subs at all. Perl 5.8.0 introduced the use of fields in the 1681XSUB itself. Perl 5.16.0 restored the setting of $AUTOLOAD. If you need 1682to support 5.8-5.14, use the XSUB's fields. 1683 1684=head2 Calling Perl Routines from within C Programs 1685 1686There are four routines that can be used to call a Perl subroutine from 1687within a C program. These four are: 1688 1689 I32 call_sv(SV*, I32); 1690 I32 call_pv(const char*, I32); 1691 I32 call_method(const char*, I32); 1692 I32 call_argv(const char*, I32, char**); 1693 1694The routine most often used is C<call_sv>. The C<SV*> argument 1695contains either the name of the Perl subroutine to be called, or a 1696reference to the subroutine. The second argument consists of flags 1697that control the context in which the subroutine is called, whether 1698or not the subroutine is being passed arguments, how errors should be 1699trapped, and how to treat return values. 1700 1701All four routines return the number of arguments that the subroutine returned 1702on the Perl stack. 1703 1704These routines used to be called C<perl_call_sv>, etc., before Perl v5.6.0, 1705but those names are now deprecated; macros of the same name are provided for 1706compatibility. 1707 1708When using any of these routines (except C<call_argv>), the programmer 1709must manipulate the Perl stack. These include the following macros and 1710functions: 1711 1712 dSP 1713 SP 1714 PUSHMARK() 1715 PUTBACK 1716 SPAGAIN 1717 ENTER 1718 SAVETMPS 1719 FREETMPS 1720 LEAVE 1721 XPUSH*() 1722 POP*() 1723 1724For a detailed description of calling conventions from C to Perl, 1725consult L<perlcall>. 1726 1727=head2 Putting a C value on Perl stack 1728 1729A lot of opcodes (this is an elementary operation in the internal perl 1730stack machine) put an SV* on the stack. However, as an optimization 1731the corresponding SV is (usually) not recreated each time. The opcodes 1732reuse specially assigned SVs (I<target>s) which are (as a corollary) 1733not constantly freed/created. 1734 1735Each of the targets is created only once (but see 1736L<Scratchpads and recursion> below), and when an opcode needs to put 1737an integer, a double, or a string on stack, it just sets the 1738corresponding parts of its I<target> and puts the I<target> on stack. 1739 1740The macro to put this target on stack is C<PUSHTARG>, and it is 1741directly used in some opcodes, as well as indirectly in zillions of 1742others, which use it via C<(X)PUSH[iunp]>. 1743 1744Because the target is reused, you must be careful when pushing multiple 1745values on the stack. The following code will not do what you think: 1746 1747 XPUSHi(10); 1748 XPUSHi(20); 1749 1750This translates as "set C<TARG> to 10, push a pointer to C<TARG> onto 1751the stack; set C<TARG> to 20, push a pointer to C<TARG> onto the stack". 1752At the end of the operation, the stack does not contain the values 10 1753and 20, but actually contains two pointers to C<TARG>, which we have set 1754to 20. 1755 1756If you need to push multiple different values then you should either use 1757the C<(X)PUSHs> macros, or else use the new C<m(X)PUSH[iunp]> macros, 1758none of which make use of C<TARG>. The C<(X)PUSHs> macros simply push an 1759SV* on the stack, which, as noted under L</XSUBs and the Argument Stack>, 1760will often need to be "mortal". The new C<m(X)PUSH[iunp]> macros make 1761this a little easier to achieve by creating a new mortal for you (via 1762C<(X)PUSHmortal>), pushing that onto the stack (extending it if necessary 1763in the case of the C<mXPUSH[iunp]> macros), and then setting its value. 1764Thus, instead of writing this to "fix" the example above: 1765 1766 XPUSHs(sv_2mortal(newSViv(10))) 1767 XPUSHs(sv_2mortal(newSViv(20))) 1768 1769you can simply write: 1770 1771 mXPUSHi(10) 1772 mXPUSHi(20) 1773 1774On a related note, if you do use C<(X)PUSH[iunp]>, then you're going to 1775need a C<dTARG> in your variable declarations so that the C<*PUSH*> 1776macros can make use of the local variable C<TARG>. See also C<dTARGET> 1777and C<dXSTARG>. 1778 1779=head2 Scratchpads 1780 1781The question remains on when the SVs which are I<target>s for opcodes 1782are created. The answer is that they are created when the current 1783unit--a subroutine or a file (for opcodes for statements outside of 1784subroutines)--is compiled. During this time a special anonymous Perl 1785array is created, which is called a scratchpad for the current unit. 1786 1787A scratchpad keeps SVs which are lexicals for the current unit and are 1788targets for opcodes. A previous version of this document 1789stated that one can deduce that an SV lives on a scratchpad 1790by looking on its flags: lexicals have C<SVs_PADMY> set, and 1791I<target>s have C<SVs_PADTMP> set. But this has never been fully true. 1792C<SVs_PADMY> could be set on a variable that no longer resides in any pad. 1793While I<target>s do have C<SVs_PADTMP> set, it can also be set on variables 1794that have never resided in a pad, but nonetheless act like I<target>s. As 1795of perl 5.21.5, the C<SVs_PADMY> flag is no longer used and is defined as 17960. C<SvPADMY()> now returns true for anything without C<SVs_PADTMP>. 1797 1798The correspondence between OPs and I<target>s is not 1-to-1. Different 1799OPs in the compile tree of the unit can use the same target, if this 1800would not conflict with the expected life of the temporary. 1801 1802=head2 Scratchpads and recursion 1803 1804In fact it is not 100% true that a compiled unit contains a pointer to 1805the scratchpad AV. In fact it contains a pointer to an AV of 1806(initially) one element, and this element is the scratchpad AV. Why do 1807we need an extra level of indirection? 1808 1809The answer is B<recursion>, and maybe B<threads>. Both 1810these can create several execution pointers going into the same 1811subroutine. For the subroutine-child not write over the temporaries 1812for the subroutine-parent (lifespan of which covers the call to the 1813child), the parent and the child should have different 1814scratchpads. (I<And> the lexicals should be separate anyway!) 1815 1816So each subroutine is born with an array of scratchpads (of length 1). 1817On each entry to the subroutine it is checked that the current 1818depth of the recursion is not more than the length of this array, and 1819if it is, new scratchpad is created and pushed into the array. 1820 1821The I<target>s on this scratchpad are C<undef>s, but they are already 1822marked with correct flags. 1823 1824=head1 Memory Allocation 1825 1826=head2 Allocation 1827 1828All memory meant to be used with the Perl API functions should be manipulated 1829using the macros described in this section. The macros provide the necessary 1830transparency between differences in the actual malloc implementation that is 1831used within perl. 1832 1833It is suggested that you enable the version of malloc that is distributed 1834with Perl. It keeps pools of various sizes of unallocated memory in 1835order to satisfy allocation requests more quickly. However, on some 1836platforms, it may cause spurious malloc or free errors. 1837 1838The following three macros are used to initially allocate memory : 1839 1840 Newx(pointer, number, type); 1841 Newxc(pointer, number, type, cast); 1842 Newxz(pointer, number, type); 1843 1844The first argument C<pointer> should be the name of a variable that will 1845point to the newly allocated memory. 1846 1847The second and third arguments C<number> and C<type> specify how many of 1848the specified type of data structure should be allocated. The argument 1849C<type> is passed to C<sizeof>. The final argument to C<Newxc>, C<cast>, 1850should be used if the C<pointer> argument is different from the C<type> 1851argument. 1852 1853Unlike the C<Newx> and C<Newxc> macros, the C<Newxz> macro calls C<memzero> 1854to zero out all the newly allocated memory. 1855 1856=head2 Reallocation 1857 1858 Renew(pointer, number, type); 1859 Renewc(pointer, number, type, cast); 1860 Safefree(pointer) 1861 1862These three macros are used to change a memory buffer size or to free a 1863piece of memory no longer needed. The arguments to C<Renew> and C<Renewc> 1864match those of C<New> and C<Newc> with the exception of not needing the 1865"magic cookie" argument. 1866 1867=head2 Moving 1868 1869 Move(source, dest, number, type); 1870 Copy(source, dest, number, type); 1871 Zero(dest, number, type); 1872 1873These three macros are used to move, copy, or zero out previously allocated 1874memory. The C<source> and C<dest> arguments point to the source and 1875destination starting points. Perl will move, copy, or zero out C<number> 1876instances of the size of the C<type> data structure (using the C<sizeof> 1877function). 1878 1879=head1 PerlIO 1880 1881The most recent development releases of Perl have been experimenting with 1882removing Perl's dependency on the "normal" standard I/O suite and allowing 1883other stdio implementations to be used. This involves creating a new 1884abstraction layer that then calls whichever implementation of stdio Perl 1885was compiled with. All XSUBs should now use the functions in the PerlIO 1886abstraction layer and not make any assumptions about what kind of stdio 1887is being used. 1888 1889For a complete description of the PerlIO abstraction, consult L<perlapio>. 1890 1891=head1 Compiled code 1892 1893=head2 Code tree 1894 1895Here we describe the internal form your code is converted to by 1896Perl. Start with a simple example: 1897 1898 $a = $b + $c; 1899 1900This is converted to a tree similar to this one: 1901 1902 assign-to 1903 / \ 1904 + $a 1905 / \ 1906 $b $c 1907 1908(but slightly more complicated). This tree reflects the way Perl 1909parsed your code, but has nothing to do with the execution order. 1910There is an additional "thread" going through the nodes of the tree 1911which shows the order of execution of the nodes. In our simplified 1912example above it looks like: 1913 1914 $b ---> $c ---> + ---> $a ---> assign-to 1915 1916But with the actual compile tree for C<$a = $b + $c> it is different: 1917some nodes I<optimized away>. As a corollary, though the actual tree 1918contains more nodes than our simplified example, the execution order 1919is the same as in our example. 1920 1921=head2 Examining the tree 1922 1923If you have your perl compiled for debugging (usually done with 1924C<-DDEBUGGING> on the C<Configure> command line), you may examine the 1925compiled tree by specifying C<-Dx> on the Perl command line. The 1926output takes several lines per node, and for C<$b+$c> it looks like 1927this: 1928 1929 5 TYPE = add ===> 6 1930 TARG = 1 1931 FLAGS = (SCALAR,KIDS) 1932 { 1933 TYPE = null ===> (4) 1934 (was rv2sv) 1935 FLAGS = (SCALAR,KIDS) 1936 { 1937 3 TYPE = gvsv ===> 4 1938 FLAGS = (SCALAR) 1939 GV = main::b 1940 } 1941 } 1942 { 1943 TYPE = null ===> (5) 1944 (was rv2sv) 1945 FLAGS = (SCALAR,KIDS) 1946 { 1947 4 TYPE = gvsv ===> 5 1948 FLAGS = (SCALAR) 1949 GV = main::c 1950 } 1951 } 1952 1953This tree has 5 nodes (one per C<TYPE> specifier), only 3 of them are 1954not optimized away (one per number in the left column). The immediate 1955children of the given node correspond to C<{}> pairs on the same level 1956of indentation, thus this listing corresponds to the tree: 1957 1958 add 1959 / \ 1960 null null 1961 | | 1962 gvsv gvsv 1963 1964The execution order is indicated by C<===E<gt>> marks, thus it is C<3 19654 5 6> (node C<6> is not included into above listing), i.e., 1966C<gvsv gvsv add whatever>. 1967 1968Each of these nodes represents an op, a fundamental operation inside the 1969Perl core. The code which implements each operation can be found in the 1970F<pp*.c> files; the function which implements the op with type C<gvsv> 1971is C<pp_gvsv>, and so on. As the tree above shows, different ops have 1972different numbers of children: C<add> is a binary operator, as one would 1973expect, and so has two children. To accommodate the various different 1974numbers of children, there are various types of op data structure, and 1975they link together in different ways. 1976 1977The simplest type of op structure is C<OP>: this has no children. Unary 1978operators, C<UNOP>s, have one child, and this is pointed to by the 1979C<op_first> field. Binary operators (C<BINOP>s) have not only an 1980C<op_first> field but also an C<op_last> field. The most complex type of 1981op is a C<LISTOP>, which has any number of children. In this case, the 1982first child is pointed to by C<op_first> and the last child by 1983C<op_last>. The children in between can be found by iteratively 1984following the C<OpSIBLING> pointer from the first child to the last (but 1985see below). 1986 1987There are also some other op types: a C<PMOP> holds a regular expression, 1988and has no children, and a C<LOOP> may or may not have children. If the 1989C<op_children> field is non-zero, it behaves like a C<LISTOP>. To 1990complicate matters, if a C<UNOP> is actually a C<null> op after 1991optimization (see L</Compile pass 2: context propagation>) it will still 1992have children in accordance with its former type. 1993 1994Finally, there is a C<LOGOP>, or logic op. Like a C<LISTOP>, this has one 1995or more children, but it doesn't have an C<op_last> field: so you have to 1996follow C<op_first> and then the C<OpSIBLING> chain itself to find the 1997last child. Instead it has an C<op_other> field, which is comparable to 1998the C<op_next> field described below, and represents an alternate 1999execution path. Operators like C<and>, C<or> and C<?> are C<LOGOP>s. Note 2000that in general, C<op_other> may not point to any of the direct children 2001of the C<LOGOP>. 2002 2003Starting in version 5.21.2, perls built with the experimental 2004define C<-DPERL_OP_PARENT> add an extra boolean flag for each op, 2005C<op_moresib>. When not set, this indicates that this is the last op in an 2006C<OpSIBLING> chain. This frees up the C<op_sibling> field on the last 2007sibling to point back to the parent op. Under this build, that field is 2008also renamed C<op_sibparent> to reflect its joint role. The macro 2009C<OpSIBLING(o)> wraps this special behaviour, and always returns NULL on 2010the last sibling. With this build the C<op_parent(o)> function can be 2011used to find the parent of any op. Thus for forward compatibility, you 2012should always use the C<OpSIBLING(o)> macro rather than accessing 2013C<op_sibling> directly. 2014 2015Another way to examine the tree is to use a compiler back-end module, such 2016as L<B::Concise>. 2017 2018=head2 Compile pass 1: check routines 2019 2020The tree is created by the compiler while I<yacc> code feeds it 2021the constructions it recognizes. Since I<yacc> works bottom-up, so does 2022the first pass of perl compilation. 2023 2024What makes this pass interesting for perl developers is that some 2025optimization may be performed on this pass. This is optimization by 2026so-called "check routines". The correspondence between node names 2027and corresponding check routines is described in F<opcode.pl> (do not 2028forget to run C<make regen_headers> if you modify this file). 2029 2030A check routine is called when the node is fully constructed except 2031for the execution-order thread. Since at this time there are no 2032back-links to the currently constructed node, one can do most any 2033operation to the top-level node, including freeing it and/or creating 2034new nodes above/below it. 2035 2036The check routine returns the node which should be inserted into the 2037tree (if the top-level node was not modified, check routine returns 2038its argument). 2039 2040By convention, check routines have names C<ck_*>. They are usually 2041called from C<new*OP> subroutines (or C<convert>) (which in turn are 2042called from F<perly.y>). 2043 2044=head2 Compile pass 1a: constant folding 2045 2046Immediately after the check routine is called the returned node is 2047checked for being compile-time executable. If it is (the value is 2048judged to be constant) it is immediately executed, and a I<constant> 2049node with the "return value" of the corresponding subtree is 2050substituted instead. The subtree is deleted. 2051 2052If constant folding was not performed, the execution-order thread is 2053created. 2054 2055=head2 Compile pass 2: context propagation 2056 2057When a context for a part of compile tree is known, it is propagated 2058down through the tree. At this time the context can have 5 values 2059(instead of 2 for runtime context): void, boolean, scalar, list, and 2060lvalue. In contrast with the pass 1 this pass is processed from top 2061to bottom: a node's context determines the context for its children. 2062 2063Additional context-dependent optimizations are performed at this time. 2064Since at this moment the compile tree contains back-references (via 2065"thread" pointers), nodes cannot be free()d now. To allow 2066optimized-away nodes at this stage, such nodes are null()ified instead 2067of free()ing (i.e. their type is changed to OP_NULL). 2068 2069=head2 Compile pass 3: peephole optimization 2070 2071After the compile tree for a subroutine (or for an C<eval> or a file) 2072is created, an additional pass over the code is performed. This pass 2073is neither top-down or bottom-up, but in the execution order (with 2074additional complications for conditionals). Optimizations performed 2075at this stage are subject to the same restrictions as in the pass 2. 2076 2077Peephole optimizations are done by calling the function pointed to 2078by the global variable C<PL_peepp>. By default, C<PL_peepp> just 2079calls the function pointed to by the global variable C<PL_rpeepp>. 2080By default, that performs some basic op fixups and optimisations along 2081the execution-order op chain, and recursively calls C<PL_rpeepp> for 2082each side chain of ops (resulting from conditionals). Extensions may 2083provide additional optimisations or fixups, hooking into either the 2084per-subroutine or recursive stage, like this: 2085 2086 static peep_t prev_peepp; 2087 static void my_peep(pTHX_ OP *o) 2088 { 2089 /* custom per-subroutine optimisation goes here */ 2090 prev_peepp(aTHX_ o); 2091 /* custom per-subroutine optimisation may also go here */ 2092 } 2093 BOOT: 2094 prev_peepp = PL_peepp; 2095 PL_peepp = my_peep; 2096 2097 static peep_t prev_rpeepp; 2098 static void my_rpeep(pTHX_ OP *o) 2099 { 2100 OP *orig_o = o; 2101 for(; o; o = o->op_next) { 2102 /* custom per-op optimisation goes here */ 2103 } 2104 prev_rpeepp(aTHX_ orig_o); 2105 } 2106 BOOT: 2107 prev_rpeepp = PL_rpeepp; 2108 PL_rpeepp = my_rpeep; 2109 2110=head2 Pluggable runops 2111 2112The compile tree is executed in a runops function. There are two runops 2113functions, in F<run.c> and in F<dump.c>. C<Perl_runops_debug> is used 2114with DEBUGGING and C<Perl_runops_standard> is used otherwise. For fine 2115control over the execution of the compile tree it is possible to provide 2116your own runops function. 2117 2118It's probably best to copy one of the existing runops functions and 2119change it to suit your needs. Then, in the BOOT section of your XS 2120file, add the line: 2121 2122 PL_runops = my_runops; 2123 2124This function should be as efficient as possible to keep your programs 2125running as fast as possible. 2126 2127=head2 Compile-time scope hooks 2128 2129As of perl 5.14 it is possible to hook into the compile-time lexical 2130scope mechanism using C<Perl_blockhook_register>. This is used like 2131this: 2132 2133 STATIC void my_start_hook(pTHX_ int full); 2134 STATIC BHK my_hooks; 2135 2136 BOOT: 2137 BhkENTRY_set(&my_hooks, bhk_start, my_start_hook); 2138 Perl_blockhook_register(aTHX_ &my_hooks); 2139 2140This will arrange to have C<my_start_hook> called at the start of 2141compiling every lexical scope. The available hooks are: 2142 2143=over 4 2144 2145=item C<void bhk_start(pTHX_ int full)> 2146 2147This is called just after starting a new lexical scope. Note that Perl 2148code like 2149 2150 if ($x) { ... } 2151 2152creates two scopes: the first starts at the C<(> and has C<full == 1>, 2153the second starts at the C<{> and has C<full == 0>. Both end at the 2154C<}>, so calls to C<start> and C<pre>/C<post_end> will match. Anything 2155pushed onto the save stack by this hook will be popped just before the 2156scope ends (between the C<pre_> and C<post_end> hooks, in fact). 2157 2158=item C<void bhk_pre_end(pTHX_ OP **o)> 2159 2160This is called at the end of a lexical scope, just before unwinding the 2161stack. I<o> is the root of the optree representing the scope; it is a 2162double pointer so you can replace the OP if you need to. 2163 2164=item C<void bhk_post_end(pTHX_ OP **o)> 2165 2166This is called at the end of a lexical scope, just after unwinding the 2167stack. I<o> is as above. Note that it is possible for calls to C<pre_> 2168and C<post_end> to nest, if there is something on the save stack that 2169calls string eval. 2170 2171=item C<void bhk_eval(pTHX_ OP *const o)> 2172 2173This is called just before starting to compile an C<eval STRING>, C<do 2174FILE>, C<require> or C<use>, after the eval has been set up. I<o> is the 2175OP that requested the eval, and will normally be an C<OP_ENTEREVAL>, 2176C<OP_DOFILE> or C<OP_REQUIRE>. 2177 2178=back 2179 2180Once you have your hook functions, you need a C<BHK> structure to put 2181them in. It's best to allocate it statically, since there is no way to 2182free it once it's registered. The function pointers should be inserted 2183into this structure using the C<BhkENTRY_set> macro, which will also set 2184flags indicating which entries are valid. If you do need to allocate 2185your C<BHK> dynamically for some reason, be sure to zero it before you 2186start. 2187 2188Once registered, there is no mechanism to switch these hooks off, so if 2189that is necessary you will need to do this yourself. An entry in C<%^H> 2190is probably the best way, so the effect is lexically scoped; however it 2191is also possible to use the C<BhkDISABLE> and C<BhkENABLE> macros to 2192temporarily switch entries on and off. You should also be aware that 2193generally speaking at least one scope will have opened before your 2194extension is loaded, so you will see some C<pre>/C<post_end> pairs that 2195didn't have a matching C<start>. 2196 2197=head1 Examining internal data structures with the C<dump> functions 2198 2199To aid debugging, the source file F<dump.c> contains a number of 2200functions which produce formatted output of internal data structures. 2201 2202The most commonly used of these functions is C<Perl_sv_dump>; it's used 2203for dumping SVs, AVs, HVs, and CVs. The C<Devel::Peek> module calls 2204C<sv_dump> to produce debugging output from Perl-space, so users of that 2205module should already be familiar with its format. 2206 2207C<Perl_op_dump> can be used to dump an C<OP> structure or any of its 2208derivatives, and produces output similar to C<perl -Dx>; in fact, 2209C<Perl_dump_eval> will dump the main root of the code being evaluated, 2210exactly like C<-Dx>. 2211 2212Other useful functions are C<Perl_dump_sub>, which turns a C<GV> into an 2213op tree, C<Perl_dump_packsubs> which calls C<Perl_dump_sub> on all the 2214subroutines in a package like so: (Thankfully, these are all xsubs, so 2215there is no op tree) 2216 2217 (gdb) print Perl_dump_packsubs(PL_defstash) 2218 2219 SUB attributes::bootstrap = (xsub 0x811fedc 0) 2220 2221 SUB UNIVERSAL::can = (xsub 0x811f50c 0) 2222 2223 SUB UNIVERSAL::isa = (xsub 0x811f304 0) 2224 2225 SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0) 2226 2227 SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0) 2228 2229and C<Perl_dump_all>, which dumps all the subroutines in the stash and 2230the op tree of the main root. 2231 2232=head1 How multiple interpreters and concurrency are supported 2233 2234=head2 Background and PERL_IMPLICIT_CONTEXT 2235 2236The Perl interpreter can be regarded as a closed box: it has an API 2237for feeding it code or otherwise making it do things, but it also has 2238functions for its own use. This smells a lot like an object, and 2239there are ways for you to build Perl so that you can have multiple 2240interpreters, with one interpreter represented either as a C structure, 2241or inside a thread-specific structure. These structures contain all 2242the context, the state of that interpreter. 2243 2244One macro controls the major Perl build flavor: MULTIPLICITY. The 2245MULTIPLICITY build has a C structure that packages all the interpreter 2246state. With multiplicity-enabled perls, PERL_IMPLICIT_CONTEXT is also 2247normally defined, and enables the support for passing in a "hidden" first 2248argument that represents all three data structures. MULTIPLICITY makes 2249multi-threaded perls possible (with the ithreads threading model, related 2250to the macro USE_ITHREADS.) 2251 2252Two other "encapsulation" macros are the PERL_GLOBAL_STRUCT and 2253PERL_GLOBAL_STRUCT_PRIVATE (the latter turns on the former, and the 2254former turns on MULTIPLICITY.) The PERL_GLOBAL_STRUCT causes all the 2255internal variables of Perl to be wrapped inside a single global struct, 2256struct perl_vars, accessible as (globals) &PL_Vars or PL_VarsPtr or 2257the function Perl_GetVars(). The PERL_GLOBAL_STRUCT_PRIVATE goes 2258one step further, there is still a single struct (allocated in main() 2259either from heap or from stack) but there are no global data symbols 2260pointing to it. In either case the global struct should be initialized 2261as the very first thing in main() using Perl_init_global_struct() and 2262correspondingly tear it down after perl_free() using Perl_free_global_struct(), 2263please see F<miniperlmain.c> for usage details. You may also need 2264to use C<dVAR> in your coding to "declare the global variables" 2265when you are using them. dTHX does this for you automatically. 2266 2267To see whether you have non-const data you can use a BSD (or GNU) 2268compatible C<nm>: 2269 2270 nm libperl.a | grep -v ' [TURtr] ' 2271 2272If this displays any C<D> or C<d> symbols (or possibly C<C> or C<c>), 2273you have non-const data. The symbols the C<grep> removed are as follows: 2274C<Tt> are I<text>, or code, the C<Rr> are I<read-only> (const) data, 2275and the C<U> is <undefined>, external symbols referred to. 2276 2277The test F<t/porting/libperl.t> does this kind of symbol sanity 2278checking on C<libperl.a>. 2279 2280For backward compatibility reasons defining just PERL_GLOBAL_STRUCT 2281doesn't actually hide all symbols inside a big global struct: some 2282PerlIO_xxx vtables are left visible. The PERL_GLOBAL_STRUCT_PRIVATE 2283then hides everything (see how the PERLIO_FUNCS_DECL is used). 2284 2285All this obviously requires a way for the Perl internal functions to be 2286either subroutines taking some kind of structure as the first 2287argument, or subroutines taking nothing as the first argument. To 2288enable these two very different ways of building the interpreter, 2289the Perl source (as it does in so many other situations) makes heavy 2290use of macros and subroutine naming conventions. 2291 2292First problem: deciding which functions will be public API functions and 2293which will be private. All functions whose names begin C<S_> are private 2294(think "S" for "secret" or "static"). All other functions begin with 2295"Perl_", but just because a function begins with "Perl_" does not mean it is 2296part of the API. (See L</Internal 2297Functions>.) The easiest way to be B<sure> a 2298function is part of the API is to find its entry in L<perlapi>. 2299If it exists in L<perlapi>, it's part of the API. If it doesn't, and you 2300think it should be (i.e., you need it for your extension), send mail via 2301L<perlbug> explaining why you think it should be. 2302 2303Second problem: there must be a syntax so that the same subroutine 2304declarations and calls can pass a structure as their first argument, 2305or pass nothing. To solve this, the subroutines are named and 2306declared in a particular way. Here's a typical start of a static 2307function used within the Perl guts: 2308 2309 STATIC void 2310 S_incline(pTHX_ char *s) 2311 2312STATIC becomes "static" in C, and may be #define'd to nothing in some 2313configurations in the future. 2314 2315A public function (i.e. part of the internal API, but not necessarily 2316sanctioned for use in extensions) begins like this: 2317 2318 void 2319 Perl_sv_setiv(pTHX_ SV* dsv, IV num) 2320 2321C<pTHX_> is one of a number of macros (in F<perl.h>) that hide the 2322details of the interpreter's context. THX stands for "thread", "this", 2323or "thingy", as the case may be. (And no, George Lucas is not involved. :-) 2324The first character could be 'p' for a B<p>rototype, 'a' for B<a>rgument, 2325or 'd' for B<d>eclaration, so we have C<pTHX>, C<aTHX> and C<dTHX>, and 2326their variants. 2327 2328When Perl is built without options that set PERL_IMPLICIT_CONTEXT, there is no 2329first argument containing the interpreter's context. The trailing underscore 2330in the pTHX_ macro indicates that the macro expansion needs a comma 2331after the context argument because other arguments follow it. If 2332PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the 2333subroutine is not prototyped to take the extra argument. The form of the 2334macro without the trailing underscore is used when there are no additional 2335explicit arguments. 2336 2337When a core function calls another, it must pass the context. This 2338is normally hidden via macros. Consider C<sv_setiv>. It expands into 2339something like this: 2340 2341 #ifdef PERL_IMPLICIT_CONTEXT 2342 #define sv_setiv(a,b) Perl_sv_setiv(aTHX_ a, b) 2343 /* can't do this for vararg functions, see below */ 2344 #else 2345 #define sv_setiv Perl_sv_setiv 2346 #endif 2347 2348This works well, and means that XS authors can gleefully write: 2349 2350 sv_setiv(foo, bar); 2351 2352and still have it work under all the modes Perl could have been 2353compiled with. 2354 2355This doesn't work so cleanly for varargs functions, though, as macros 2356imply that the number of arguments is known in advance. Instead we 2357either need to spell them out fully, passing C<aTHX_> as the first 2358argument (the Perl core tends to do this with functions like 2359Perl_warner), or use a context-free version. 2360 2361The context-free version of Perl_warner is called 2362Perl_warner_nocontext, and does not take the extra argument. Instead 2363it does dTHX; to get the context from thread-local storage. We 2364C<#define warner Perl_warner_nocontext> so that extensions get source 2365compatibility at the expense of performance. (Passing an arg is 2366cheaper than grabbing it from thread-local storage.) 2367 2368You can ignore [pad]THXx when browsing the Perl headers/sources. 2369Those are strictly for use within the core. Extensions and embedders 2370need only be aware of [pad]THX. 2371 2372=head2 So what happened to dTHR? 2373 2374C<dTHR> was introduced in perl 5.005 to support the older thread model. 2375The older thread model now uses the C<THX> mechanism to pass context 2376pointers around, so C<dTHR> is not useful any more. Perl 5.6.0 and 2377later still have it for backward source compatibility, but it is defined 2378to be a no-op. 2379 2380=head2 How do I use all this in extensions? 2381 2382When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call 2383any functions in the Perl API will need to pass the initial context 2384argument somehow. The kicker is that you will need to write it in 2385such a way that the extension still compiles when Perl hasn't been 2386built with PERL_IMPLICIT_CONTEXT enabled. 2387 2388There are three ways to do this. First, the easy but inefficient way, 2389which is also the default, in order to maintain source compatibility 2390with extensions: whenever F<XSUB.h> is #included, it redefines the aTHX 2391and aTHX_ macros to call a function that will return the context. 2392Thus, something like: 2393 2394 sv_setiv(sv, num); 2395 2396in your extension will translate to this when PERL_IMPLICIT_CONTEXT is 2397in effect: 2398 2399 Perl_sv_setiv(Perl_get_context(), sv, num); 2400 2401or to this otherwise: 2402 2403 Perl_sv_setiv(sv, num); 2404 2405You don't have to do anything new in your extension to get this; since 2406the Perl library provides Perl_get_context(), it will all just 2407work. 2408 2409The second, more efficient way is to use the following template for 2410your Foo.xs: 2411 2412 #define PERL_NO_GET_CONTEXT /* we want efficiency */ 2413 #include "EXTERN.h" 2414 #include "perl.h" 2415 #include "XSUB.h" 2416 2417 STATIC void my_private_function(int arg1, int arg2); 2418 2419 STATIC void 2420 my_private_function(int arg1, int arg2) 2421 { 2422 dTHX; /* fetch context */ 2423 ... call many Perl API functions ... 2424 } 2425 2426 [... etc ...] 2427 2428 MODULE = Foo PACKAGE = Foo 2429 2430 /* typical XSUB */ 2431 2432 void 2433 my_xsub(arg) 2434 int arg 2435 CODE: 2436 my_private_function(arg, 10); 2437 2438Note that the only two changes from the normal way of writing an 2439extension is the addition of a C<#define PERL_NO_GET_CONTEXT> before 2440including the Perl headers, followed by a C<dTHX;> declaration at 2441the start of every function that will call the Perl API. (You'll 2442know which functions need this, because the C compiler will complain 2443that there's an undeclared identifier in those functions.) No changes 2444are needed for the XSUBs themselves, because the XS() macro is 2445correctly defined to pass in the implicit context if needed. 2446 2447The third, even more efficient way is to ape how it is done within 2448the Perl guts: 2449 2450 2451 #define PERL_NO_GET_CONTEXT /* we want efficiency */ 2452 #include "EXTERN.h" 2453 #include "perl.h" 2454 #include "XSUB.h" 2455 2456 /* pTHX_ only needed for functions that call Perl API */ 2457 STATIC void my_private_function(pTHX_ int arg1, int arg2); 2458 2459 STATIC void 2460 my_private_function(pTHX_ int arg1, int arg2) 2461 { 2462 /* dTHX; not needed here, because THX is an argument */ 2463 ... call Perl API functions ... 2464 } 2465 2466 [... etc ...] 2467 2468 MODULE = Foo PACKAGE = Foo 2469 2470 /* typical XSUB */ 2471 2472 void 2473 my_xsub(arg) 2474 int arg 2475 CODE: 2476 my_private_function(aTHX_ arg, 10); 2477 2478This implementation never has to fetch the context using a function 2479call, since it is always passed as an extra argument. Depending on 2480your needs for simplicity or efficiency, you may mix the previous 2481two approaches freely. 2482 2483Never add a comma after C<pTHX> yourself--always use the form of the 2484macro with the underscore for functions that take explicit arguments, 2485or the form without the argument for functions with no explicit arguments. 2486 2487If one is compiling Perl with the C<-DPERL_GLOBAL_STRUCT> the C<dVAR> 2488definition is needed if the Perl global variables (see F<perlvars.h> 2489or F<globvar.sym>) are accessed in the function and C<dTHX> is not 2490used (the C<dTHX> includes the C<dVAR> if necessary). One notices 2491the need for C<dVAR> only with the said compile-time define, because 2492otherwise the Perl global variables are visible as-is. 2493 2494=head2 Should I do anything special if I call perl from multiple threads? 2495 2496If you create interpreters in one thread and then proceed to call them in 2497another, you need to make sure perl's own Thread Local Storage (TLS) slot is 2498initialized correctly in each of those threads. 2499 2500The C<perl_alloc> and C<perl_clone> API functions will automatically set 2501the TLS slot to the interpreter they created, so that there is no need to do 2502anything special if the interpreter is always accessed in the same thread that 2503created it, and that thread did not create or call any other interpreters 2504afterwards. If that is not the case, you have to set the TLS slot of the 2505thread before calling any functions in the Perl API on that particular 2506interpreter. This is done by calling the C<PERL_SET_CONTEXT> macro in that 2507thread as the first thing you do: 2508 2509 /* do this before doing anything else with some_perl */ 2510 PERL_SET_CONTEXT(some_perl); 2511 2512 ... other Perl API calls on some_perl go here ... 2513 2514=head2 Future Plans and PERL_IMPLICIT_SYS 2515 2516Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything 2517that the interpreter knows about itself and pass it around, so too are 2518there plans to allow the interpreter to bundle up everything it knows 2519about the environment it's running on. This is enabled with the 2520PERL_IMPLICIT_SYS macro. Currently it only works with USE_ITHREADS on 2521Windows. 2522 2523This allows the ability to provide an extra pointer (called the "host" 2524environment) for all the system calls. This makes it possible for 2525all the system stuff to maintain their own state, broken down into 2526seven C structures. These are thin wrappers around the usual system 2527calls (see F<win32/perllib.c>) for the default perl executable, but for a 2528more ambitious host (like the one that would do fork() emulation) all 2529the extra work needed to pretend that different interpreters are 2530actually different "processes", would be done here. 2531 2532The Perl engine/interpreter and the host are orthogonal entities. 2533There could be one or more interpreters in a process, and one or 2534more "hosts", with free association between them. 2535 2536=head1 Internal Functions 2537 2538All of Perl's internal functions which will be exposed to the outside 2539world are prefixed by C<Perl_> so that they will not conflict with XS 2540functions or functions used in a program in which Perl is embedded. 2541Similarly, all global variables begin with C<PL_>. (By convention, 2542static functions start with C<S_>.) 2543 2544Inside the Perl core (C<PERL_CORE> defined), you can get at the functions 2545either with or without the C<Perl_> prefix, thanks to a bunch of defines 2546that live in F<embed.h>. Note that extension code should I<not> set 2547C<PERL_CORE>; this exposes the full perl internals, and is likely to cause 2548breakage of the XS in each new perl release. 2549 2550The file F<embed.h> is generated automatically from 2551F<embed.pl> and F<embed.fnc>. F<embed.pl> also creates the prototyping 2552header files for the internal functions, generates the documentation 2553and a lot of other bits and pieces. It's important that when you add 2554a new function to the core or change an existing one, you change the 2555data in the table in F<embed.fnc> as well. Here's a sample entry from 2556that table: 2557 2558 Apd |SV** |av_fetch |AV* ar|I32 key|I32 lval 2559 2560The second column is the return type, the third column the name. Columns 2561after that are the arguments. The first column is a set of flags: 2562 2563=over 3 2564 2565=item A 2566 2567This function is a part of the public 2568API. All such functions should also 2569have 'd', very few do not. 2570 2571=item p 2572 2573This function has a C<Perl_> prefix; i.e. it is defined as 2574C<Perl_av_fetch>. 2575 2576=item d 2577 2578This function has documentation using the C<apidoc> feature which we'll 2579look at in a second. Some functions have 'd' but not 'A'; docs are good. 2580 2581=back 2582 2583Other available flags are: 2584 2585=over 3 2586 2587=item s 2588 2589This is a static function and is defined as C<STATIC S_whatever>, and 2590usually called within the sources as C<whatever(...)>. 2591 2592=item n 2593 2594This does not need an interpreter context, so the definition has no 2595C<pTHX>, and it follows that callers don't use C<aTHX>. (See 2596L</Background and PERL_IMPLICIT_CONTEXT>.) 2597 2598=item r 2599 2600This function never returns; C<croak>, C<exit> and friends. 2601 2602=item f 2603 2604This function takes a variable number of arguments, C<printf> style. 2605The argument list should end with C<...>, like this: 2606 2607 Afprd |void |croak |const char* pat|... 2608 2609=item M 2610 2611This function is part of the experimental development API, and may change 2612or disappear without notice. 2613 2614=item o 2615 2616This function should not have a compatibility macro to define, say, 2617C<Perl_parse> to C<parse>. It must be called as C<Perl_parse>. 2618 2619=item x 2620 2621This function isn't exported out of the Perl core. 2622 2623=item m 2624 2625This is implemented as a macro. 2626 2627=item X 2628 2629This function is explicitly exported. 2630 2631=item E 2632 2633This function is visible to extensions included in the Perl core. 2634 2635=item b 2636 2637Binary backward compatibility; this function is a macro but also has 2638a C<Perl_> implementation (which is exported). 2639 2640=item others 2641 2642See the comments at the top of C<embed.fnc> for others. 2643 2644=back 2645 2646If you edit F<embed.pl> or F<embed.fnc>, you will need to run 2647C<make regen_headers> to force a rebuild of F<embed.h> and other 2648auto-generated files. 2649 2650=head2 Formatted Printing of IVs, UVs, and NVs 2651 2652If you are printing IVs, UVs, or NVS instead of the stdio(3) style 2653formatting codes like C<%d>, C<%ld>, C<%f>, you should use the 2654following macros for portability 2655 2656 IVdf IV in decimal 2657 UVuf UV in decimal 2658 UVof UV in octal 2659 UVxf UV in hexadecimal 2660 NVef NV %e-like 2661 NVff NV %f-like 2662 NVgf NV %g-like 2663 2664These will take care of 64-bit integers and long doubles. 2665For example: 2666 2667 printf("IV is %"IVdf"\n", iv); 2668 2669The IVdf will expand to whatever is the correct format for the IVs. 2670 2671Note that there are different "long doubles": Perl will use 2672whatever the compiler has. 2673 2674If you are printing addresses of pointers, use UVxf combined 2675with PTR2UV(), do not use %lx or %p. 2676 2677=head2 Pointer-To-Integer and Integer-To-Pointer 2678 2679Because pointer size does not necessarily equal integer size, 2680use the follow macros to do it right. 2681 2682 PTR2UV(pointer) 2683 PTR2IV(pointer) 2684 PTR2NV(pointer) 2685 INT2PTR(pointertotype, integer) 2686 2687For example: 2688 2689 IV iv = ...; 2690 SV *sv = INT2PTR(SV*, iv); 2691 2692and 2693 2694 AV *av = ...; 2695 UV uv = PTR2UV(av); 2696 2697=head2 Exception Handling 2698 2699There are a couple of macros to do very basic exception handling in XS 2700modules. You have to define C<NO_XSLOCKS> before including F<XSUB.h> to 2701be able to use these macros: 2702 2703 #define NO_XSLOCKS 2704 #include "XSUB.h" 2705 2706You can use these macros if you call code that may croak, but you need 2707to do some cleanup before giving control back to Perl. For example: 2708 2709 dXCPT; /* set up necessary variables */ 2710 2711 XCPT_TRY_START { 2712 code_that_may_croak(); 2713 } XCPT_TRY_END 2714 2715 XCPT_CATCH 2716 { 2717 /* do cleanup here */ 2718 XCPT_RETHROW; 2719 } 2720 2721Note that you always have to rethrow an exception that has been 2722caught. Using these macros, it is not possible to just catch the 2723exception and ignore it. If you have to ignore the exception, you 2724have to use the C<call_*> function. 2725 2726The advantage of using the above macros is that you don't have 2727to setup an extra function for C<call_*>, and that using these 2728macros is faster than using C<call_*>. 2729 2730=head2 Source Documentation 2731 2732There's an effort going on to document the internal functions and 2733automatically produce reference manuals from them -- L<perlapi> is one 2734such manual which details all the functions which are available to XS 2735writers. L<perlintern> is the autogenerated manual for the functions 2736which are not part of the API and are supposedly for internal use only. 2737 2738Source documentation is created by putting POD comments into the C 2739source, like this: 2740 2741 /* 2742 =for apidoc sv_setiv 2743 2744 Copies an integer into the given SV. Does not handle 'set' magic. See 2745 L<perlapi/sv_setiv_mg>. 2746 2747 =cut 2748 */ 2749 2750Please try and supply some documentation if you add functions to the 2751Perl core. 2752 2753=head2 Backwards compatibility 2754 2755The Perl API changes over time. New functions are 2756added or the interfaces of existing functions are 2757changed. The C<Devel::PPPort> module tries to 2758provide compatibility code for some of these changes, so XS writers don't 2759have to code it themselves when supporting multiple versions of Perl. 2760 2761C<Devel::PPPort> generates a C header file F<ppport.h> that can also 2762be run as a Perl script. To generate F<ppport.h>, run: 2763 2764 perl -MDevel::PPPort -eDevel::PPPort::WriteFile 2765 2766Besides checking existing XS code, the script can also be used to retrieve 2767compatibility information for various API calls using the C<--api-info> 2768command line switch. For example: 2769 2770 % perl ppport.h --api-info=sv_magicext 2771 2772For details, see C<perldoc ppport.h>. 2773 2774=head1 Unicode Support 2775 2776Perl 5.6.0 introduced Unicode support. It's important for porters and XS 2777writers to understand this support and make sure that the code they 2778write does not corrupt Unicode data. 2779 2780=head2 What B<is> Unicode, anyway? 2781 2782In the olden, less enlightened times, we all used to use ASCII. Most of 2783us did, anyway. The big problem with ASCII is that it's American. Well, 2784no, that's not actually the problem; the problem is that it's not 2785particularly useful for people who don't use the Roman alphabet. What 2786used to happen was that particular languages would stick their own 2787alphabet in the upper range of the sequence, between 128 and 255. Of 2788course, we then ended up with plenty of variants that weren't quite 2789ASCII, and the whole point of it being a standard was lost. 2790 2791Worse still, if you've got a language like Chinese or 2792Japanese that has hundreds or thousands of characters, then you really 2793can't fit them into a mere 256, so they had to forget about ASCII 2794altogether, and build their own systems using pairs of numbers to refer 2795to one character. 2796 2797To fix this, some people formed Unicode, Inc. and 2798produced a new character set containing all the characters you can 2799possibly think of and more. There are several ways of representing these 2800characters, and the one Perl uses is called UTF-8. UTF-8 uses 2801a variable number of bytes to represent a character. You can learn more 2802about Unicode and Perl's Unicode model in L<perlunicode>. 2803 2804(On EBCDIC platforms, Perl uses instead UTF-EBCDIC, which is a form of 2805UTF-8 adapted for EBCDIC platforms. Below, we just talk about UTF-8. 2806UTF-EBCDIC is like UTF-8, but the details are different. The macros 2807hide the differences from you, just remember that the particular numbers 2808and bit patterns presented below will differ in UTF-EBCDIC.) 2809 2810=head2 How can I recognise a UTF-8 string? 2811 2812You can't. This is because UTF-8 data is stored in bytes just like 2813non-UTF-8 data. The Unicode character 200, (C<0xC8> for you hex types) 2814capital E with a grave accent, is represented by the two bytes 2815C<v196.172>. Unfortunately, the non-Unicode string C<chr(196).chr(172)> 2816has that byte sequence as well. So you can't tell just by looking -- this 2817is what makes Unicode input an interesting problem. 2818 2819In general, you either have to know what you're dealing with, or you 2820have to guess. The API function C<is_utf8_string> can help; it'll tell 2821you if a string contains only valid UTF-8 characters, and the chances 2822of a non-UTF-8 string looking like valid UTF-8 become very small very 2823quickly with increasing string length. On a character-by-character 2824basis, C<isUTF8_CHAR> 2825will tell you whether the current character in a string is valid UTF-8. 2826 2827=head2 How does UTF-8 represent Unicode characters? 2828 2829As mentioned above, UTF-8 uses a variable number of bytes to store a 2830character. Characters with values 0...127 are stored in one 2831byte, just like good ol' ASCII. Character 128 is stored as 2832C<v194.128>; this continues up to character 191, which is 2833C<v194.191>. Now we've run out of bits (191 is binary 2834C<10111111>) so we move on; character 192 is C<v195.128>. And 2835so it goes on, moving to three bytes at character 2048. 2836L<perlunicode/Unicode Encodings> has pictures of how this works. 2837 2838Assuming you know you're dealing with a UTF-8 string, you can find out 2839how long the first character in it is with the C<UTF8SKIP> macro: 2840 2841 char *utf = "\305\233\340\240\201"; 2842 I32 len; 2843 2844 len = UTF8SKIP(utf); /* len is 2 here */ 2845 utf += len; 2846 len = UTF8SKIP(utf); /* len is 3 here */ 2847 2848Another way to skip over characters in a UTF-8 string is to use 2849C<utf8_hop>, which takes a string and a number of characters to skip 2850over. You're on your own about bounds checking, though, so don't use it 2851lightly. 2852 2853All bytes in a multi-byte UTF-8 character will have the high bit set, 2854so you can test if you need to do something special with this 2855character like this (the C<UTF8_IS_INVARIANT()> is a macro that tests 2856whether the byte is encoded as a single byte even in UTF-8): 2857 2858 U8 *utf; 2859 U8 *utf_end; /* 1 beyond buffer pointed to by utf */ 2860 UV uv; /* Note: a UV, not a U8, not a char */ 2861 STRLEN len; /* length of character in bytes */ 2862 2863 if (!UTF8_IS_INVARIANT(*utf)) 2864 /* Must treat this as UTF-8 */ 2865 uv = utf8_to_uvchr_buf(utf, utf_end, &len); 2866 else 2867 /* OK to treat this character as a byte */ 2868 uv = *utf; 2869 2870You can also see in that example that we use C<utf8_to_uvchr_buf> to get the 2871value of the character; the inverse function C<uvchr_to_utf8> is available 2872for putting a UV into UTF-8: 2873 2874 if (!UVCHR_IS_INVARIANT(uv)) 2875 /* Must treat this as UTF8 */ 2876 utf8 = uvchr_to_utf8(utf8, uv); 2877 else 2878 /* OK to treat this character as a byte */ 2879 *utf8++ = uv; 2880 2881You B<must> convert characters to UVs using the above functions if 2882you're ever in a situation where you have to match UTF-8 and non-UTF-8 2883characters. You may not skip over UTF-8 characters in this case. If you 2884do this, you'll lose the ability to match hi-bit non-UTF-8 characters; 2885for instance, if your UTF-8 string contains C<v196.172>, and you skip 2886that character, you can never match a C<chr(200)> in a non-UTF-8 string. 2887So don't do that! 2888 2889(Note that we don't have to test for invariant characters in the 2890examples above. The functions work on any well-formed UTF-8 input. 2891It's just that its faster to avoid the function overhead when it's not 2892needed.) 2893 2894=head2 How does Perl store UTF-8 strings? 2895 2896Currently, Perl deals with UTF-8 strings and non-UTF-8 strings 2897slightly differently. A flag in the SV, C<SVf_UTF8>, indicates that the 2898string is internally encoded as UTF-8. Without it, the byte value is the 2899codepoint number and vice versa. This flag is only meaningful if the SV 2900is C<SvPOK> or immediately after stringification via C<SvPV> or a 2901similar macro. You can check and manipulate this flag with the 2902following macros: 2903 2904 SvUTF8(sv) 2905 SvUTF8_on(sv) 2906 SvUTF8_off(sv) 2907 2908This flag has an important effect on Perl's treatment of the string: if 2909UTF-8 data is not properly distinguished, regular expressions, 2910C<length>, C<substr> and other string handling operations will have 2911undesirable (wrong) results. 2912 2913The problem comes when you have, for instance, a string that isn't 2914flagged as UTF-8, and contains a byte sequence that could be UTF-8 -- 2915especially when combining non-UTF-8 and UTF-8 strings. 2916 2917Never forget that the C<SVf_UTF8> flag is separate from the PV value; you 2918need to be sure you don't accidentally knock it off while you're 2919manipulating SVs. More specifically, you cannot expect to do this: 2920 2921 SV *sv; 2922 SV *nsv; 2923 STRLEN len; 2924 char *p; 2925 2926 p = SvPV(sv, len); 2927 frobnicate(p); 2928 nsv = newSVpvn(p, len); 2929 2930The C<char*> string does not tell you the whole story, and you can't 2931copy or reconstruct an SV just by copying the string value. Check if the 2932old SV has the UTF8 flag set (I<after> the C<SvPV> call), and act 2933accordingly: 2934 2935 p = SvPV(sv, len); 2936 is_utf8 = SvUTF8(sv); 2937 frobnicate(p, is_utf8); 2938 nsv = newSVpvn(p, len); 2939 if (is_utf8) 2940 SvUTF8_on(nsv); 2941 2942In the above, your C<frobnicate> function has been changed to be made 2943aware of whether or not it's dealing with UTF-8 data, so that it can 2944handle the string appropriately. 2945 2946Since just passing an SV to an XS function and copying the data of 2947the SV is not enough to copy the UTF8 flags, even less right is just 2948passing a S<C<char *>> to an XS function. 2949 2950For full generality, use the L<C<DO_UTF8>|perlapi/DO_UTF8> macro to see if the 2951string in an SV is to be I<treated> as UTF-8. This takes into account 2952if the call to the XS function is being made from within the scope of 2953L<S<C<use bytes>>|bytes>. If so, the underlying bytes that comprise the 2954UTF-8 string are to be exposed, rather than the character they 2955represent. But this pragma should only really be used for debugging and 2956perhaps low-level testing at the byte level. Hence most XS code need 2957not concern itself with this, but various areas of the perl core do need 2958to support it. 2959 2960And this isn't the whole story. Starting in Perl v5.12, strings that 2961aren't encoded in UTF-8 may also be treated as Unicode under various 2962conditions (see L<perlunicode/ASCII Rules versus Unicode Rules>). 2963This is only really a problem for characters whose ordinals are between 2964128 and 255, and their behavior varies under ASCII versus Unicode rules 2965in ways that your code cares about (see L<perlunicode/The "Unicode Bug">). 2966There is no published API for dealing with this, as it is subject to 2967change, but you can look at the code for C<pp_lc> in F<pp.c> for an 2968example as to how it's currently done. 2969 2970=head2 How do I convert a string to UTF-8? 2971 2972If you're mixing UTF-8 and non-UTF-8 strings, it is necessary to upgrade 2973the non-UTF-8 strings to UTF-8. If you've got an SV, the easiest way to do 2974this is: 2975 2976 sv_utf8_upgrade(sv); 2977 2978However, you must not do this, for example: 2979 2980 if (!SvUTF8(left)) 2981 sv_utf8_upgrade(left); 2982 2983If you do this in a binary operator, you will actually change one of the 2984strings that came into the operator, and, while it shouldn't be noticeable 2985by the end user, it can cause problems in deficient code. 2986 2987Instead, C<bytes_to_utf8> will give you a UTF-8-encoded B<copy> of its 2988string argument. This is useful for having the data available for 2989comparisons and so on, without harming the original SV. There's also 2990C<utf8_to_bytes> to go the other way, but naturally, this will fail if 2991the string contains any characters above 255 that can't be represented 2992in a single byte. 2993 2994=head2 How do I compare strings? 2995 2996L<perlapi/sv_cmp> and L<perlapi/sv_cmp_flags> do a lexigraphic 2997comparison of two SV's, and handle UTF-8ness properly. Note, however, 2998that Unicode specifies a much fancier mechanism for collation, available 2999via the L<Unicode::Collate> module. 3000 3001To just compare two strings for equality/non-equality, you can just use 3002L<C<memEQ()>|perlapi/memEQ> and L<C<memNE()>|perlapi/memEQ> as usual, 3003except the strings must be both UTF-8 or not UTF-8 encoded. 3004 3005To compare two strings case-insensitively, use 3006L<C<foldEQ_utf8()>|perlapi/foldEQ_utf8> (the strings don't have to have 3007the same UTF-8ness). 3008 3009=head2 Is there anything else I need to know? 3010 3011Not really. Just remember these things: 3012 3013=over 3 3014 3015=item * 3016 3017There's no way to tell if a S<C<char *>> or S<C<U8 *>> string is UTF-8 3018or not. But you can tell if an SV is to be treated as UTF-8 by calling 3019C<DO_UTF8> on it, after stringifying it with C<SvPV> or a similar 3020macro. And, you can tell if SV is actually UTF-8 (even if it is not to 3021be treated as such) by looking at its C<SvUTF8> flag (again after 3022stringifying it). Don't forget to set the flag if something should be 3023UTF-8. 3024Treat the flag as part of the PV, even though it's not -- if you pass on 3025the PV to somewhere, pass on the flag too. 3026 3027=item * 3028 3029If a string is UTF-8, B<always> use C<utf8_to_uvchr_buf> to get at the value, 3030unless C<UTF8_IS_INVARIANT(*s)> in which case you can use C<*s>. 3031 3032=item * 3033 3034When writing a character UV to a UTF-8 string, B<always> use 3035C<uvchr_to_utf8>, unless C<UVCHR_IS_INVARIANT(uv))> in which case 3036you can use C<*s = uv>. 3037 3038=item * 3039 3040Mixing UTF-8 and non-UTF-8 strings is 3041tricky. Use C<bytes_to_utf8> to get 3042a new string which is UTF-8 encoded, and then combine them. 3043 3044=back 3045 3046=head1 Custom Operators 3047 3048Custom operator support is an experimental feature that allows you to 3049define your own ops. This is primarily to allow the building of 3050interpreters for other languages in the Perl core, but it also allows 3051optimizations through the creation of "macro-ops" (ops which perform the 3052functions of multiple ops which are usually executed together, such as 3053C<gvsv, gvsv, add>.) 3054 3055This feature is implemented as a new op type, C<OP_CUSTOM>. The Perl 3056core does not "know" anything special about this op type, and so it will 3057not be involved in any optimizations. This also means that you can 3058define your custom ops to be any op structure -- unary, binary, list and 3059so on -- you like. 3060 3061It's important to know what custom operators won't do for you. They 3062won't let you add new syntax to Perl, directly. They won't even let you 3063add new keywords, directly. In fact, they won't change the way Perl 3064compiles a program at all. You have to do those changes yourself, after 3065Perl has compiled the program. You do this either by manipulating the op 3066tree using a C<CHECK> block and the C<B::Generate> module, or by adding 3067a custom peephole optimizer with the C<optimize> module. 3068 3069When you do this, you replace ordinary Perl ops with custom ops by 3070creating ops with the type C<OP_CUSTOM> and the C<op_ppaddr> of your own 3071PP function. This should be defined in XS code, and should look like 3072the PP ops in C<pp_*.c>. You are responsible for ensuring that your op 3073takes the appropriate number of values from the stack, and you are 3074responsible for adding stack marks if necessary. 3075 3076You should also "register" your op with the Perl interpreter so that it 3077can produce sensible error and warning messages. Since it is possible to 3078have multiple custom ops within the one "logical" op type C<OP_CUSTOM>, 3079Perl uses the value of C<< o->op_ppaddr >> to determine which custom op 3080it is dealing with. You should create an C<XOP> structure for each 3081ppaddr you use, set the properties of the custom op with 3082C<XopENTRY_set>, and register the structure against the ppaddr using 3083C<Perl_custom_op_register>. A trivial example might look like: 3084 3085 static XOP my_xop; 3086 static OP *my_pp(pTHX); 3087 3088 BOOT: 3089 XopENTRY_set(&my_xop, xop_name, "myxop"); 3090 XopENTRY_set(&my_xop, xop_desc, "Useless custom op"); 3091 Perl_custom_op_register(aTHX_ my_pp, &my_xop); 3092 3093The available fields in the structure are: 3094 3095=over 4 3096 3097=item xop_name 3098 3099A short name for your op. This will be included in some error messages, 3100and will also be returned as C<< $op->name >> by the L<B|B> module, so 3101it will appear in the output of module like L<B::Concise|B::Concise>. 3102 3103=item xop_desc 3104 3105A short description of the function of the op. 3106 3107=item xop_class 3108 3109Which of the various C<*OP> structures this op uses. This should be one of 3110the C<OA_*> constants from F<op.h>, namely 3111 3112=over 4 3113 3114=item OA_BASEOP 3115 3116=item OA_UNOP 3117 3118=item OA_BINOP 3119 3120=item OA_LOGOP 3121 3122=item OA_LISTOP 3123 3124=item OA_PMOP 3125 3126=item OA_SVOP 3127 3128=item OA_PADOP 3129 3130=item OA_PVOP_OR_SVOP 3131 3132This should be interpreted as 'C<PVOP>' only. The C<_OR_SVOP> is because 3133the only core C<PVOP>, C<OP_TRANS>, can sometimes be a C<SVOP> instead. 3134 3135=item OA_LOOP 3136 3137=item OA_COP 3138 3139=back 3140 3141The other C<OA_*> constants should not be used. 3142 3143=item xop_peep 3144 3145This member is of type C<Perl_cpeep_t>, which expands to C<void 3146(*Perl_cpeep_t)(aTHX_ OP *o, OP *oldop)>. If it is set, this function 3147will be called from C<Perl_rpeep> when ops of this type are encountered 3148by the peephole optimizer. I<o> is the OP that needs optimizing; 3149I<oldop> is the previous OP optimized, whose C<op_next> points to I<o>. 3150 3151=back 3152 3153C<B::Generate> directly supports the creation of custom ops by name. 3154 3155 3156=head1 Dynamic Scope and the Context Stack 3157 3158B<Note:> this section describes a non-public internal API that is subject 3159to change without notice. 3160 3161=head2 Introduction to the context stack 3162 3163In Perl, dynamic scoping refers to the runtime nesting of things like 3164subroutine calls, evals etc, as well as the entering and exiting of block 3165scopes. For example, the restoring of a C<local>ised variable is 3166determined by the dynamic scope. 3167 3168Perl tracks the dynamic scope by a data structure called the context 3169stack, which is an array of C<PERL_CONTEXT> structures, and which is 3170itself a big union for all the types of context. Whenever a new scope is 3171entered (such as a block, a C<for> loop, or a subroutine call), a new 3172context entry is pushed onto the stack. Similarly when leaving a block or 3173returning from a subroutine call etc. a context is popped. Since the 3174context stack represents the current dynamic scope, it can be searched. 3175For example, C<next LABEL> searches back through the stack looking for a 3176loop context that matches the label; C<return> pops contexts until it 3177finds a sub or eval context or similar; C<caller> examines sub contexts on 3178the stack. 3179 3180Each context entry is labelled with a context type, C<cx_type>. Typical 3181context types are C<CXt_SUB>, C<CXt_EVAL> etc., as well as C<CXt_BLOCK> 3182and C<CXt_NULL> which represent a basic scope (as pushed by C<pp_enter>) 3183and a sort block. The type determines which part of the context union are 3184valid. 3185 3186The main division in the context struct is between a substitution scope 3187(C<CXt_SUBST>) and block scopes, which are everything else. The former is 3188just used while executing C<s///e>, and won't be discussed further 3189here. 3190 3191All the block scope types share a common base, which corresponds to 3192C<CXt_BLOCK>. This stores the old values of various scope-related 3193variables like C<PL_curpm>, as well as information about the current 3194scope, such as C<gimme>. On scope exit, the old variables are restored. 3195 3196Particular block scope types store extra per-type information. For 3197example, C<CXt_SUB> stores the currently executing CV, while the various 3198for loop types might hold the original loop variable SV. On scope exit, 3199the per-type data is processed; for example the CV has its reference count 3200decremented, and the original loop variable is restored. 3201 3202The macro C<cxstack> returns the base of the current context stack, while 3203C<cxstack_ix> is the index of the current frame within that stack. 3204 3205In fact, the context stack is actually part of a stack-of-stacks system; 3206whenever something unusual is done such as calling a C<DESTROY> or tie 3207handler, a new stack is pushed, then popped at the end. 3208 3209Note that the API described here changed considerably in perl 5.24; prior 3210to that, big macros like C<PUSHBLOCK> and C<POPSUB> were used; in 5.24 3211they were replaced by the inline static functions described below. In 3212addition, the ordering and detail of how these macros/function work 3213changed in many ways, often subtly. In particular they didn't handle 3214saving the savestack and temps stack positions, and required additional 3215C<ENTER>, C<SAVETMPS> and C<LEAVE> compared to the new functions. The 3216old-style macros will not be described further. 3217 3218 3219=head2 Pushing contexts 3220 3221For pushing a new context, the two basic functions are 3222C<cx = cx_pushblock()>, which pushes a new basic context block and returns 3223its address, and a family of similar functions with names like 3224C<cx_pushsub(cx)> which populate the additional type-dependent fields in 3225the C<cx> struct. Note that C<CXt_NULL> and C<CXt_BLOCK> don't have their 3226own push functions, as they don't store any data beyond that pushed by 3227C<cx_pushblock>. 3228 3229The fields of the context struct and the arguments to the C<cx_*> 3230functions are subject to change between perl releases, representing 3231whatever is convenient or efficient for that release. 3232 3233A typical context stack pushing can be found in C<pp_entersub>; the 3234following shows a simplified and stripped-down example of a non-XS call, 3235along with comments showing roughly what each function does. 3236 3237 dMARK; 3238 U8 gimme = GIMME_V; 3239 bool hasargs = cBOOL(PL_op->op_flags & OPf_STACKED); 3240 OP *retop = PL_op->op_next; 3241 I32 old_ss_ix = PL_savestack_ix; 3242 CV *cv = ....; 3243 3244 /* ... make mortal copies of stack args which are PADTMPs here ... */ 3245 3246 /* ... do any additional savestack pushes here ... */ 3247 3248 /* Now push a new context entry of type 'CXt_SUB'; initially just 3249 * doing the actions common to all block types: */ 3250 3251 cx = cx_pushblock(CXt_SUB, gimme, MARK, old_ss_ix); 3252 3253 /* this does (approximately): 3254 CXINC; /* cxstack_ix++ (grow if necessary) */ 3255 cx = CX_CUR(); /* and get the address of new frame */ 3256 cx->cx_type = CXt_SUB; 3257 cx->blk_gimme = gimme; 3258 cx->blk_oldsp = MARK - PL_stack_base; 3259 cx->blk_oldsaveix = old_ss_ix; 3260 cx->blk_oldcop = PL_curcop; 3261 cx->blk_oldmarksp = PL_markstack_ptr - PL_markstack; 3262 cx->blk_oldscopesp = PL_scopestack_ix; 3263 cx->blk_oldpm = PL_curpm; 3264 cx->blk_old_tmpsfloor = PL_tmps_floor; 3265 3266 PL_tmps_floor = PL_tmps_ix; 3267 */ 3268 3269 3270 /* then update the new context frame with subroutine-specific info, 3271 * such as the CV about to be executed: */ 3272 3273 cx_pushsub(cx, cv, retop, hasargs); 3274 3275 /* this does (approximately): 3276 cx->blk_sub.cv = cv; 3277 cx->blk_sub.olddepth = CvDEPTH(cv); 3278 cx->blk_sub.prevcomppad = PL_comppad; 3279 cx->cx_type |= (hasargs) ? CXp_HASARGS : 0; 3280 cx->blk_sub.retop = retop; 3281 SvREFCNT_inc_simple_void_NN(cv); 3282 */ 3283 3284Note that C<cx_pushblock()> sets two new floors: for the args stack (to 3285C<MARK>) and the temps stack (to C<PL_tmps_ix>). While executing at this 3286scope level, every C<nextstate> (amongst others) will reset the args and 3287tmps stack levels to these floors. Note that since C<cx_pushblock> uses 3288the current value of C<PL_tmps_ix> rather than it being passed as an arg, 3289this dictates at what point C<cx_pushblock> should be called. In 3290particular, any new mortals which should be freed only on scope exit 3291(rather than at the next C<nextstate>) should be created first. 3292 3293Most callers of C<cx_pushblock> simply set the new args stack floor to the 3294top of the previous stack frame, but for C<CXt_LOOP_LIST> it stores the 3295items being iterated over on the stack, and so sets C<blk_oldsp> to the 3296top of these items instead. Note that, contrary to its name, C<blk_oldsp> 3297doesn't always represent the value to restore C<PL_stack_sp> to on scope 3298exit. 3299 3300Note the early capture of C<PL_savestack_ix> to C<old_ss_ix>, which is 3301later passed as an arg to C<cx_pushblock>. In the case of C<pp_entersub>, 3302this is because, although most values needing saving are stored in fields 3303of the context struct, an extra value needs saving only when the debugger 3304is running, and it doesn't make sense to bloat the struct for this rare 3305case. So instead it is saved on the savestack. Since this value gets 3306calculated and saved before the context is pushed, it is necessary to pass 3307the old value of C<PL_savestack_ix> to C<cx_pushblock>, to ensure that the 3308saved value gets freed during scope exit. For most users of 3309C<cx_pushblock>, where nothing needs pushing on the save stack, 3310C<PL_savestack_ix> is just passed directly as an arg to C<cx_pushblock>. 3311 3312Note that where possible, values should be saved in the context struct 3313rather than on the save stack; it's much faster that way. 3314 3315Normally C<cx_pushblock> should be immediately followed by the appropriate 3316C<cx_pushfoo>, with nothing between them; this is because if code 3317in-between could die (e.g. a warning upgraded to fatal), then the context 3318stack unwinding code in C<dounwind> would see (in the example above) a 3319C<CXt_SUB> context frame, but without all the subroutine-specific fields 3320set, and crashes would soon ensue. 3321 3322Where the two must be separate, initially set the type to C<CXt_NULL> or 3323C<CXt_BLOCK>, and later change it to C<CXt_foo> when doing the 3324C<cx_pushfoo>. This is exactly what C<pp_enteriter> does, once it's 3325determined which type of loop it's pushing. 3326 3327=head2 Popping contexts 3328 3329Contexts are popped using C<cx_popsub()> etc. and C<cx_popblock()>. Note 3330however, that unlike C<cx_pushblock>, neither of these functions actually 3331decrement the current context stack index; this is done separately using 3332C<CX_POP()>. 3333 3334There are two main ways that contexts are popped. During normal execution 3335as scopes are exited, functions like C<pp_leave>, C<pp_leaveloop> and 3336C<pp_leavesub> process and pop just one context using C<cx_popfoo> and 3337C<cx_popblock>. On the other hand, things like C<pp_return> and C<next> 3338may have to pop back several scopes until a sub or loop context is found, 3339and exceptions (such as C<die>) need to pop back contexts until an eval 3340context is found. Both of these are accomplished by C<dounwind()>, which 3341is capable of processing and popping all contexts above the target one. 3342 3343Here is a typical example of context popping, as found in C<pp_leavesub> 3344(simplified slightly): 3345 3346 U8 gimme; 3347 PERL_CONTEXT *cx; 3348 SV **oldsp; 3349 OP *retop; 3350 3351 cx = CX_CUR(); 3352 3353 gimme = cx->blk_gimme; 3354 oldsp = PL_stack_base + cx->blk_oldsp; /* last arg of previous frame */ 3355 3356 if (gimme == G_VOID) 3357 PL_stack_sp = oldsp; 3358 else 3359 leave_adjust_stacks(oldsp, oldsp, gimme, 0); 3360 3361 CX_LEAVE_SCOPE(cx); 3362 cx_popsub(cx); 3363 cx_popblock(cx); 3364 retop = cx->blk_sub.retop; 3365 CX_POP(cx); 3366 3367 return retop; 3368 3369The steps above are in a very specific order, designed to be the reverse 3370order of when the context was pushed. The first thing to do is to copy 3371and/or protect any any return arguments and free any temps in the current 3372scope. Scope exits like an rvalue sub normally return a mortal copy of 3373their return args (as opposed to lvalue subs). It is important to make 3374this copy before the save stack is popped or variables are restored, or 3375bad things like the following can happen: 3376 3377 sub f { my $x =...; $x } # $x freed before we get to copy it 3378 sub f { /(...)/; $1 } # PL_curpm restored before $1 copied 3379 3380Although we wish to free any temps at the same time, we have to be careful 3381not to free any temps which are keeping return args alive; nor to free the 3382temps we have just created while mortal copying return args. Fortunately, 3383C<leave_adjust_stacks()> is capable of making mortal copies of return args, 3384shifting args down the stack, and only processing those entries on the 3385temps stack that are safe to do so. 3386 3387In void context no args are returned, so it's more efficient to skip 3388calling C<leave_adjust_stacks()>. Also in void context, a C<nextstate> op 3389is likely to be imminently called which will do a C<FREETMPS>, so there's 3390no need to do that either. 3391 3392The next step is to pop savestack entries: C<CX_LEAVE_SCOPE(cx)> is just 3393defined as C<<LEAVE_SCOPE(cx->blk_oldsaveix)>>. Note that during the 3394popping, it's possible for perl to call destructors, call C<STORE> to undo 3395localisations of tied vars, and so on. Any of these can die or call 3396C<exit()>. In this case, C<dounwind()> will be called, and the current 3397context stack frame will be re-processed. Thus it is vital that all steps 3398in popping a context are done in such a way to support reentrancy. The 3399other alternative, of decrementing C<cxstack_ix> I<before> processing the 3400frame, would lead to leaks and the like if something died halfway through, 3401or overwriting of the current frame. 3402 3403C<CX_LEAVE_SCOPE> itself is safely re-entrant: if only half the savestack 3404items have been popped before dying and getting trapped by eval, then the 3405C<CX_LEAVE_SCOPE>s in C<dounwind> or C<pp_leaveeval> will continue where 3406the first one left off. 3407 3408The next step is the type-specific context processing; in this case 3409C<cx_popsub>. In part, this looks like: 3410 3411 cv = cx->blk_sub.cv; 3412 CvDEPTH(cv) = cx->blk_sub.olddepth; 3413 cx->blk_sub.cv = NULL; 3414 SvREFCNT_dec(cv); 3415 3416where its processing the just-executed CV. Note that before it decrements 3417the CV's reference count, it nulls the C<blk_sub.cv>. This means that if 3418it re-enters, the CV won't be freed twice. It also means that you can't 3419rely on such type-specific fields having useful values after the return 3420from C<cx_popfoo>. 3421 3422Next, C<cx_popblock> restores all the various interpreter vars to their 3423previous values or previous high water marks; it expands to: 3424 3425 PL_markstack_ptr = PL_markstack + cx->blk_oldmarksp; 3426 PL_scopestack_ix = cx->blk_oldscopesp; 3427 PL_curpm = cx->blk_oldpm; 3428 PL_curcop = cx->blk_oldcop; 3429 PL_tmps_floor = cx->blk_old_tmpsfloor; 3430 3431Note that it I<doesn't> restore C<PL_stack_sp>; as mentioned earlier, 3432which value to restore it to depends on the context type (specifically 3433C<for (list) {}>), and what args (if any) it returns; and that will 3434already have been sorted out earlier by C<leave_adjust_stacks()>. 3435 3436Finally, the context stack pointer is actually decremented by C<CX_POP(cx)>. 3437After this point, it's possible that that the current context frame could 3438be overwritten by other contexts being pushed. Although things like ties 3439and C<DESTROY> are supposed to work within a new context stack, it's best 3440not to assume this. Indeed on debugging builds, C<CX_POP(cx)> deliberately 3441sets C<cx> to null to detect code that is still relying on the field 3442values in that context frame. Note in the C<pp_leavesub()> example above, 3443we grab C<blk_sub.retop> I<before> calling C<CX_POP>. 3444 3445=head2 Redoing contexts 3446 3447Finally, there is C<cx_topblock(cx)>, which acts like a super-C<nextstate> 3448as regards to resetting various vars to their base values. It is used in 3449places like C<pp_next>, C<pp_redo> and C<pp_goto> where rather than 3450exiting a scope, we want to re-initialise the scope. As well as resetting 3451C<PL_stack_sp> like C<nextstate>, it also resets C<PL_markstack_ptr>, 3452C<PL_scopestack_ix> and C<PL_curpm>. Note that it doesn't do a 3453C<FREETMPS>. 3454 3455 3456=head1 AUTHORS 3457 3458Until May 1997, this document was maintained by Jeff Okamoto 3459E<lt>okamoto@corp.hp.comE<gt>. It is now maintained as part of Perl 3460itself by the Perl 5 Porters E<lt>perl5-porters@perl.orgE<gt>. 3461 3462With lots of help and suggestions from Dean Roehrich, Malcolm Beattie, 3463Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil 3464Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer, 3465Stephen McCamant, and Gurusamy Sarathy. 3466 3467=head1 SEE ALSO 3468 3469L<perlapi>, L<perlintern>, L<perlxs>, L<perlembed> 3470