1=head1 NAME 2 3perlguts - Introduction to the Perl API 4 5=head1 DESCRIPTION 6 7This document attempts to describe how to use the Perl API, as well as 8containing some info on the basic workings of the Perl core. It is far 9from complete and probably contains many errors. Please refer any 10questions or comments to the author below. 11 12=head1 Variables 13 14=head2 Datatypes 15 16Perl has three typedefs that handle Perl's three main data types: 17 18 SV Scalar Value 19 AV Array Value 20 HV Hash Value 21 22Each typedef has specific routines that manipulate the various data types. 23 24=head2 What is an "IV"? 25 26Perl uses a special typedef IV which is a simple signed integer type that is 27guaranteed to be large enough to hold a pointer (as well as an integer). 28Additionally, there is the UV, which is simply an unsigned IV. 29 30Perl also uses two special typedefs, I32 and I16, which will always be at 31least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16, 32as well.) 33 34=head2 Working with SVs 35 36An SV can be created and loaded with one command. There are four types of 37values that can be loaded: an integer value (IV), a double (NV), 38a string (PV), and another scalar (SV). 39 40The six routines are: 41 42 SV* newSViv(IV); 43 SV* newSVnv(double); 44 SV* newSVpv(const char*, int); 45 SV* newSVpvn(const char*, int); 46 SV* newSVpvf(const char*, ...); 47 SV* newSVsv(SV*); 48 49To change the value of an *already-existing* SV, there are seven routines: 50 51 void sv_setiv(SV*, IV); 52 void sv_setuv(SV*, UV); 53 void sv_setnv(SV*, double); 54 void sv_setpv(SV*, const char*); 55 void sv_setpvn(SV*, const char*, int) 56 void sv_setpvf(SV*, const char*, ...); 57 void sv_setpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool); 58 void sv_setsv(SV*, SV*); 59 60Notice that you can choose to specify the length of the string to be 61assigned by using C<sv_setpvn>, C<newSVpvn>, or C<newSVpv>, or you may 62allow Perl to calculate the length by using C<sv_setpv> or by specifying 630 as the second argument to C<newSVpv>. Be warned, though, that Perl will 64determine the string's length by using C<strlen>, which depends on the 65string terminating with a NUL character. 66 67The arguments of C<sv_setpvf> are processed like C<sprintf>, and the 68formatted output becomes the value. 69 70C<sv_setpvfn> is an analogue of C<vsprintf>, but it allows you to specify 71either a pointer to a variable argument list or the address and length of 72an array of SVs. The last argument points to a boolean; on return, if that 73boolean is true, then locale-specific information has been used to format 74the string, and the string's contents are therefore untrustworthy (see 75L<perlsec>). This pointer may be NULL if that information is not 76important. Note that this function requires you to specify the length of 77the format. 78 79STRLEN is an integer type (Size_t, usually defined as size_t in 80config.h) guaranteed to be large enough to represent the size of 81any string that perl can handle. 82 83The C<sv_set*()> functions are not generic enough to operate on values 84that have "magic". See L<Magic Virtual Tables> later in this document. 85 86All SVs that contain strings should be terminated with a NUL character. 87If it is not NUL-terminated there is a risk of 88core dumps and corruptions from code which passes the string to C 89functions or system calls which expect a NUL-terminated string. 90Perl's own functions typically add a trailing NUL for this reason. 91Nevertheless, you should be very careful when you pass a string stored 92in an SV to a C function or system call. 93 94To access the actual value that an SV points to, you can use the macros: 95 96 SvIV(SV*) 97 SvUV(SV*) 98 SvNV(SV*) 99 SvPV(SV*, STRLEN len) 100 SvPV_nolen(SV*) 101 102which will automatically coerce the actual scalar type into an IV, UV, double, 103or string. 104 105In the C<SvPV> macro, the length of the string returned is placed into the 106variable C<len> (this is a macro, so you do I<not> use C<&len>). If you do 107not care what the length of the data is, use the C<SvPV_nolen> macro. 108Historically the C<SvPV> macro with the global variable C<PL_na> has been 109used in this case. But that can be quite inefficient because C<PL_na> must 110be accessed in thread-local storage in threaded Perl. In any case, remember 111that Perl allows arbitrary strings of data that may both contain NULs and 112might not be terminated by a NUL. 113 114Also remember that C doesn't allow you to safely say C<foo(SvPV(s, len), 115len);>. It might work with your compiler, but it won't work for everyone. 116Break this sort of statement up into separate assignments: 117 118 SV *s; 119 STRLEN len; 120 char * ptr; 121 ptr = SvPV(s, len); 122 foo(ptr, len); 123 124If you want to know if the scalar value is TRUE, you can use: 125 126 SvTRUE(SV*) 127 128Although Perl will automatically grow strings for you, if you need to force 129Perl to allocate more memory for your SV, you can use the macro 130 131 SvGROW(SV*, STRLEN newlen) 132 133which will determine if more memory needs to be allocated. If so, it will 134call the function C<sv_grow>. Note that C<SvGROW> can only increase, not 135decrease, the allocated memory of an SV and that it does not automatically 136add a byte for the a trailing NUL (perl's own string functions typically do 137C<SvGROW(sv, len + 1)>). 138 139If you have an SV and want to know what kind of data Perl thinks is stored 140in it, you can use the following macros to check the type of SV you have. 141 142 SvIOK(SV*) 143 SvNOK(SV*) 144 SvPOK(SV*) 145 146You can get and set the current length of the string stored in an SV with 147the following macros: 148 149 SvCUR(SV*) 150 SvCUR_set(SV*, I32 val) 151 152You can also get a pointer to the end of the string stored in the SV 153with the macro: 154 155 SvEND(SV*) 156 157But note that these last three macros are valid only if C<SvPOK()> is true. 158 159If you want to append something to the end of string stored in an C<SV*>, 160you can use the following functions: 161 162 void sv_catpv(SV*, const char*); 163 void sv_catpvn(SV*, const char*, STRLEN); 164 void sv_catpvf(SV*, const char*, ...); 165 void sv_catpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool); 166 void sv_catsv(SV*, SV*); 167 168The first function calculates the length of the string to be appended by 169using C<strlen>. In the second, you specify the length of the string 170yourself. The third function processes its arguments like C<sprintf> and 171appends the formatted output. The fourth function works like C<vsprintf>. 172You can specify the address and length of an array of SVs instead of the 173va_list argument. The fifth function extends the string stored in the first 174SV with the string stored in the second SV. It also forces the second SV 175to be interpreted as a string. 176 177The C<sv_cat*()> functions are not generic enough to operate on values that 178have "magic". See L<Magic Virtual Tables> later in this document. 179 180If you know the name of a scalar variable, you can get a pointer to its SV 181by using the following: 182 183 SV* get_sv("package::varname", FALSE); 184 185This returns NULL if the variable does not exist. 186 187If you want to know if this variable (or any other SV) is actually C<defined>, 188you can call: 189 190 SvOK(SV*) 191 192The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>. Its 193address can be used whenever an C<SV*> is needed. 194 195There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain Boolean 196TRUE and FALSE values, respectively. Like C<PL_sv_undef>, their addresses can 197be used whenever an C<SV*> is needed. 198 199Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>. 200Take this code: 201 202 SV* sv = (SV*) 0; 203 if (I-am-to-return-a-real-value) { 204 sv = sv_2mortal(newSViv(42)); 205 } 206 sv_setsv(ST(0), sv); 207 208This code tries to return a new SV (which contains the value 42) if it should 209return a real value, or undef otherwise. Instead it has returned a NULL 210pointer which, somewhere down the line, will cause a segmentation violation, 211bus error, or just weird results. Change the zero to C<&PL_sv_undef> in the first 212line and all will be well. 213 214To free an SV that you've created, call C<SvREFCNT_dec(SV*)>. Normally this 215call is not necessary (see L<Reference Counts and Mortality>). 216 217=head2 Offsets 218 219Perl provides the function C<sv_chop> to efficiently remove characters 220from the beginning of a string; you give it an SV and a pointer to 221somewhere inside the the PV, and it discards everything before the 222pointer. The efficiency comes by means of a little hack: instead of 223actually removing the characters, C<sv_chop> sets the flag C<OOK> 224(offset OK) to signal to other functions that the offset hack is in 225effect, and it puts the number of bytes chopped off into the IV field 226of the SV. It then moves the PV pointer (called C<SvPVX>) forward that 227many bytes, and adjusts C<SvCUR> and C<SvLEN>. 228 229Hence, at this point, the start of the buffer that we allocated lives 230at C<SvPVX(sv) - SvIV(sv)> in memory and the PV pointer is pointing 231into the middle of this allocated storage. 232 233This is best demonstrated by example: 234 235 % ./perl -Ilib -MDevel::Peek -le '$a="12345"; $a=~s/.//; Dump($a)' 236 SV = PVIV(0x8128450) at 0x81340f0 237 REFCNT = 1 238 FLAGS = (POK,OOK,pPOK) 239 IV = 1 (OFFSET) 240 PV = 0x8135781 ( "1" . ) "2345"\0 241 CUR = 4 242 LEN = 5 243 244Here the number of bytes chopped off (1) is put into IV, and 245C<Devel::Peek::Dump> helpfully reminds us that this is an offset. The 246portion of the string between the "real" and the "fake" beginnings is 247shown in parentheses, and the values of C<SvCUR> and C<SvLEN> reflect 248the fake beginning, not the real one. 249 250Something similar to the offset hack is perfomed on AVs to enable 251efficient shifting and splicing off the beginning of the array; while 252C<AvARRAY> points to the first element in the array that is visible from 253Perl, C<AvALLOC> points to the real start of the C array. These are 254usually the same, but a C<shift> operation can be carried out by 255increasing C<AvARRAY> by one and decreasing C<AvFILL> and C<AvLEN>. 256Again, the location of the real start of the C array only comes into 257play when freeing the array. See C<av_shift> in F<av.c>. 258 259=head2 What's Really Stored in an SV? 260 261Recall that the usual method of determining the type of scalar you have is 262to use C<Sv*OK> macros. Because a scalar can be both a number and a string, 263usually these macros will always return TRUE and calling the C<Sv*V> 264macros will do the appropriate conversion of string to integer/double or 265integer/double to string. 266 267If you I<really> need to know if you have an integer, double, or string 268pointer in an SV, you can use the following three macros instead: 269 270 SvIOKp(SV*) 271 SvNOKp(SV*) 272 SvPOKp(SV*) 273 274These will tell you if you truly have an integer, double, or string pointer 275stored in your SV. The "p" stands for private. 276 277In general, though, it's best to use the C<Sv*V> macros. 278 279=head2 Working with AVs 280 281There are two ways to create and load an AV. The first method creates an 282empty AV: 283 284 AV* newAV(); 285 286The second method both creates the AV and initially populates it with SVs: 287 288 AV* av_make(I32 num, SV **ptr); 289 290The second argument points to an array containing C<num> C<SV*>'s. Once the 291AV has been created, the SVs can be destroyed, if so desired. 292 293Once the AV has been created, the following operations are possible on AVs: 294 295 void av_push(AV*, SV*); 296 SV* av_pop(AV*); 297 SV* av_shift(AV*); 298 void av_unshift(AV*, I32 num); 299 300These should be familiar operations, with the exception of C<av_unshift>. 301This routine adds C<num> elements at the front of the array with the C<undef> 302value. You must then use C<av_store> (described below) to assign values 303to these new elements. 304 305Here are some other functions: 306 307 I32 av_len(AV*); 308 SV** av_fetch(AV*, I32 key, I32 lval); 309 SV** av_store(AV*, I32 key, SV* val); 310 311The C<av_len> function returns the highest index value in array (just 312like $#array in Perl). If the array is empty, -1 is returned. The 313C<av_fetch> function returns the value at index C<key>, but if C<lval> 314is non-zero, then C<av_fetch> will store an undef value at that index. 315The C<av_store> function stores the value C<val> at index C<key>, and does 316not increment the reference count of C<val>. Thus the caller is responsible 317for taking care of that, and if C<av_store> returns NULL, the caller will 318have to decrement the reference count to avoid a memory leak. Note that 319C<av_fetch> and C<av_store> both return C<SV**>'s, not C<SV*>'s as their 320return value. 321 322 void av_clear(AV*); 323 void av_undef(AV*); 324 void av_extend(AV*, I32 key); 325 326The C<av_clear> function deletes all the elements in the AV* array, but 327does not actually delete the array itself. The C<av_undef> function will 328delete all the elements in the array plus the array itself. The 329C<av_extend> function extends the array so that it contains at least C<key+1> 330elements. If C<key+1> is less than the currently allocated length of the array, 331then nothing is done. 332 333If you know the name of an array variable, you can get a pointer to its AV 334by using the following: 335 336 AV* get_av("package::varname", FALSE); 337 338This returns NULL if the variable does not exist. 339 340See L<Understanding the Magic of Tied Hashes and Arrays> for more 341information on how to use the array access functions on tied arrays. 342 343=head2 Working with HVs 344 345To create an HV, you use the following routine: 346 347 HV* newHV(); 348 349Once the HV has been created, the following operations are possible on HVs: 350 351 SV** hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash); 352 SV** hv_fetch(HV*, const char* key, U32 klen, I32 lval); 353 354The C<klen> parameter is the length of the key being passed in (Note that 355you cannot pass 0 in as a value of C<klen> to tell Perl to measure the 356length of the key). The C<val> argument contains the SV pointer to the 357scalar being stored, and C<hash> is the precomputed hash value (zero if 358you want C<hv_store> to calculate it for you). The C<lval> parameter 359indicates whether this fetch is actually a part of a store operation, in 360which case a new undefined value will be added to the HV with the supplied 361key and C<hv_fetch> will return as if the value had already existed. 362 363Remember that C<hv_store> and C<hv_fetch> return C<SV**>'s and not just 364C<SV*>. To access the scalar value, you must first dereference the return 365value. However, you should check to make sure that the return value is 366not NULL before dereferencing it. 367 368These two functions check if a hash table entry exists, and deletes it. 369 370 bool hv_exists(HV*, const char* key, U32 klen); 371 SV* hv_delete(HV*, const char* key, U32 klen, I32 flags); 372 373If C<flags> does not include the C<G_DISCARD> flag then C<hv_delete> will 374create and return a mortal copy of the deleted value. 375 376And more miscellaneous functions: 377 378 void hv_clear(HV*); 379 void hv_undef(HV*); 380 381Like their AV counterparts, C<hv_clear> deletes all the entries in the hash 382table but does not actually delete the hash table. The C<hv_undef> deletes 383both the entries and the hash table itself. 384 385Perl keeps the actual data in linked list of structures with a typedef of HE. 386These contain the actual key and value pointers (plus extra administrative 387overhead). The key is a string pointer; the value is an C<SV*>. However, 388once you have an C<HE*>, to get the actual key and value, use the routines 389specified below. 390 391 I32 hv_iterinit(HV*); 392 /* Prepares starting point to traverse hash table */ 393 HE* hv_iternext(HV*); 394 /* Get the next entry, and return a pointer to a 395 structure that has both the key and value */ 396 char* hv_iterkey(HE* entry, I32* retlen); 397 /* Get the key from an HE structure and also return 398 the length of the key string */ 399 SV* hv_iterval(HV*, HE* entry); 400 /* Return a SV pointer to the value of the HE 401 structure */ 402 SV* hv_iternextsv(HV*, char** key, I32* retlen); 403 /* This convenience routine combines hv_iternext, 404 hv_iterkey, and hv_iterval. The key and retlen 405 arguments are return values for the key and its 406 length. The value is returned in the SV* argument */ 407 408If you know the name of a hash variable, you can get a pointer to its HV 409by using the following: 410 411 HV* get_hv("package::varname", FALSE); 412 413This returns NULL if the variable does not exist. 414 415The hash algorithm is defined in the C<PERL_HASH(hash, key, klen)> macro: 416 417 hash = 0; 418 while (klen--) 419 hash = (hash * 33) + *key++; 420 hash = hash + (hash >> 5); /* after 5.6 */ 421 422The last step was added in version 5.6 to improve distribution of 423lower bits in the resulting hash value. 424 425See L<Understanding the Magic of Tied Hashes and Arrays> for more 426information on how to use the hash access functions on tied hashes. 427 428=head2 Hash API Extensions 429 430Beginning with version 5.004, the following functions are also supported: 431 432 HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash); 433 HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash); 434 435 bool hv_exists_ent (HV* tb, SV* key, U32 hash); 436 SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash); 437 438 SV* hv_iterkeysv (HE* entry); 439 440Note that these functions take C<SV*> keys, which simplifies writing 441of extension code that deals with hash structures. These functions 442also allow passing of C<SV*> keys to C<tie> functions without forcing 443you to stringify the keys (unlike the previous set of functions). 444 445They also return and accept whole hash entries (C<HE*>), making their 446use more efficient (since the hash number for a particular string 447doesn't have to be recomputed every time). See L<perlapi> for detailed 448descriptions. 449 450The following macros must always be used to access the contents of hash 451entries. Note that the arguments to these macros must be simple 452variables, since they may get evaluated more than once. See 453L<perlapi> for detailed descriptions of these macros. 454 455 HePV(HE* he, STRLEN len) 456 HeVAL(HE* he) 457 HeHASH(HE* he) 458 HeSVKEY(HE* he) 459 HeSVKEY_force(HE* he) 460 HeSVKEY_set(HE* he, SV* sv) 461 462These two lower level macros are defined, but must only be used when 463dealing with keys that are not C<SV*>s: 464 465 HeKEY(HE* he) 466 HeKLEN(HE* he) 467 468Note that both C<hv_store> and C<hv_store_ent> do not increment the 469reference count of the stored C<val>, which is the caller's responsibility. 470If these functions return a NULL value, the caller will usually have to 471decrement the reference count of C<val> to avoid a memory leak. 472 473=head2 References 474 475References are a special type of scalar that point to other data types 476(including references). 477 478To create a reference, use either of the following functions: 479 480 SV* newRV_inc((SV*) thing); 481 SV* newRV_noinc((SV*) thing); 482 483The C<thing> argument can be any of an C<SV*>, C<AV*>, or C<HV*>. The 484functions are identical except that C<newRV_inc> increments the reference 485count of the C<thing>, while C<newRV_noinc> does not. For historical 486reasons, C<newRV> is a synonym for C<newRV_inc>. 487 488Once you have a reference, you can use the following macro to dereference 489the reference: 490 491 SvRV(SV*) 492 493then call the appropriate routines, casting the returned C<SV*> to either an 494C<AV*> or C<HV*>, if required. 495 496To determine if an SV is a reference, you can use the following macro: 497 498 SvROK(SV*) 499 500To discover what type of value the reference refers to, use the following 501macro and then check the return value. 502 503 SvTYPE(SvRV(SV*)) 504 505The most useful types that will be returned are: 506 507 SVt_IV Scalar 508 SVt_NV Scalar 509 SVt_PV Scalar 510 SVt_RV Scalar 511 SVt_PVAV Array 512 SVt_PVHV Hash 513 SVt_PVCV Code 514 SVt_PVGV Glob (possible a file handle) 515 SVt_PVMG Blessed or Magical Scalar 516 517 See the sv.h header file for more details. 518 519=head2 Blessed References and Class Objects 520 521References are also used to support object-oriented programming. In the 522OO lexicon, an object is simply a reference that has been blessed into a 523package (or class). Once blessed, the programmer may now use the reference 524to access the various methods in the class. 525 526A reference can be blessed into a package with the following function: 527 528 SV* sv_bless(SV* sv, HV* stash); 529 530The C<sv> argument must be a reference. The C<stash> argument specifies 531which class the reference will belong to. See 532L<Stashes and Globs> for information on converting class names into stashes. 533 534/* Still under construction */ 535 536Upgrades rv to reference if not already one. Creates new SV for rv to 537point to. If C<classname> is non-null, the SV is blessed into the specified 538class. SV is returned. 539 540 SV* newSVrv(SV* rv, const char* classname); 541 542Copies integer or double into an SV whose reference is C<rv>. SV is blessed 543if C<classname> is non-null. 544 545 SV* sv_setref_iv(SV* rv, const char* classname, IV iv); 546 SV* sv_setref_nv(SV* rv, const char* classname, NV iv); 547 548Copies the pointer value (I<the address, not the string!>) into an SV whose 549reference is rv. SV is blessed if C<classname> is non-null. 550 551 SV* sv_setref_pv(SV* rv, const char* classname, PV iv); 552 553Copies string into an SV whose reference is C<rv>. Set length to 0 to let 554Perl calculate the string length. SV is blessed if C<classname> is non-null. 555 556 SV* sv_setref_pvn(SV* rv, const char* classname, PV iv, STRLEN length); 557 558Tests whether the SV is blessed into the specified class. It does not 559check inheritance relationships. 560 561 int sv_isa(SV* sv, const char* name); 562 563Tests whether the SV is a reference to a blessed object. 564 565 int sv_isobject(SV* sv); 566 567Tests whether the SV is derived from the specified class. SV can be either 568a reference to a blessed object or a string containing a class name. This 569is the function implementing the C<UNIVERSAL::isa> functionality. 570 571 bool sv_derived_from(SV* sv, const char* name); 572 573To check if you've got an object derived from a specific class you have 574to write: 575 576 if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... } 577 578=head2 Creating New Variables 579 580To create a new Perl variable with an undef value which can be accessed from 581your Perl script, use the following routines, depending on the variable type. 582 583 SV* get_sv("package::varname", TRUE); 584 AV* get_av("package::varname", TRUE); 585 HV* get_hv("package::varname", TRUE); 586 587Notice the use of TRUE as the second parameter. The new variable can now 588be set, using the routines appropriate to the data type. 589 590There are additional macros whose values may be bitwise OR'ed with the 591C<TRUE> argument to enable certain extra features. Those bits are: 592 593 GV_ADDMULTI Marks the variable as multiply defined, thus preventing the 594 "Name <varname> used only once: possible typo" warning. 595 GV_ADDWARN Issues the warning "Had to create <varname> unexpectedly" if 596 the variable did not exist before the function was called. 597 598If you do not specify a package name, the variable is created in the current 599package. 600 601=head2 Reference Counts and Mortality 602 603Perl uses an reference count-driven garbage collection mechanism. SVs, 604AVs, or HVs (xV for short in the following) start their life with a 605reference count of 1. If the reference count of an xV ever drops to 0, 606then it will be destroyed and its memory made available for reuse. 607 608This normally doesn't happen at the Perl level unless a variable is 609undef'ed or the last variable holding a reference to it is changed or 610overwritten. At the internal level, however, reference counts can be 611manipulated with the following macros: 612 613 int SvREFCNT(SV* sv); 614 SV* SvREFCNT_inc(SV* sv); 615 void SvREFCNT_dec(SV* sv); 616 617However, there is one other function which manipulates the reference 618count of its argument. The C<newRV_inc> function, you will recall, 619creates a reference to the specified argument. As a side effect, 620it increments the argument's reference count. If this is not what 621you want, use C<newRV_noinc> instead. 622 623For example, imagine you want to return a reference from an XSUB function. 624Inside the XSUB routine, you create an SV which initially has a reference 625count of one. Then you call C<newRV_inc>, passing it the just-created SV. 626This returns the reference as a new SV, but the reference count of the 627SV you passed to C<newRV_inc> has been incremented to two. Now you 628return the reference from the XSUB routine and forget about the SV. 629But Perl hasn't! Whenever the returned reference is destroyed, the 630reference count of the original SV is decreased to one and nothing happens. 631The SV will hang around without any way to access it until Perl itself 632terminates. This is a memory leak. 633 634The correct procedure, then, is to use C<newRV_noinc> instead of 635C<newRV_inc>. Then, if and when the last reference is destroyed, 636the reference count of the SV will go to zero and it will be destroyed, 637stopping any memory leak. 638 639There are some convenience functions available that can help with the 640destruction of xVs. These functions introduce the concept of "mortality". 641An xV that is mortal has had its reference count marked to be decremented, 642but not actually decremented, until "a short time later". Generally the 643term "short time later" means a single Perl statement, such as a call to 644an XSUB function. The actual determinant for when mortal xVs have their 645reference count decremented depends on two macros, SAVETMPS and FREETMPS. 646See L<perlcall> and L<perlxs> for more details on these macros. 647 648"Mortalization" then is at its simplest a deferred C<SvREFCNT_dec>. 649However, if you mortalize a variable twice, the reference count will 650later be decremented twice. 651 652You should be careful about creating mortal variables. Strange things 653can happen if you make the same value mortal within multiple contexts, 654or if you make a variable mortal multiple times. 655 656To create a mortal variable, use the functions: 657 658 SV* sv_newmortal() 659 SV* sv_2mortal(SV*) 660 SV* sv_mortalcopy(SV*) 661 662The first call creates a mortal SV, the second converts an existing 663SV to a mortal SV (and thus defers a call to C<SvREFCNT_dec>), and the 664third creates a mortal copy of an existing SV. 665 666The mortal routines are not just for SVs -- AVs and HVs can be 667made mortal by passing their address (type-casted to C<SV*>) to the 668C<sv_2mortal> or C<sv_mortalcopy> routines. 669 670=head2 Stashes and Globs 671 672A "stash" is a hash that contains all of the different objects that 673are contained within a package. Each key of the stash is a symbol 674name (shared by all the different types of objects that have the same 675name), and each value in the hash table is a GV (Glob Value). This GV 676in turn contains references to the various objects of that name, 677including (but not limited to) the following: 678 679 Scalar Value 680 Array Value 681 Hash Value 682 I/O Handle 683 Format 684 Subroutine 685 686There is a single stash called "PL_defstash" that holds the items that exist 687in the "main" package. To get at the items in other packages, append the 688string "::" to the package name. The items in the "Foo" package are in 689the stash "Foo::" in PL_defstash. The items in the "Bar::Baz" package are 690in the stash "Baz::" in "Bar::"'s stash. 691 692To get the stash pointer for a particular package, use the function: 693 694 HV* gv_stashpv(const char* name, I32 create) 695 HV* gv_stashsv(SV*, I32 create) 696 697The first function takes a literal string, the second uses the string stored 698in the SV. Remember that a stash is just a hash table, so you get back an 699C<HV*>. The C<create> flag will create a new package if it is set. 700 701The name that C<gv_stash*v> wants is the name of the package whose symbol table 702you want. The default package is called C<main>. If you have multiply nested 703packages, pass their names to C<gv_stash*v>, separated by C<::> as in the Perl 704language itself. 705 706Alternately, if you have an SV that is a blessed reference, you can find 707out the stash pointer by using: 708 709 HV* SvSTASH(SvRV(SV*)); 710 711then use the following to get the package name itself: 712 713 char* HvNAME(HV* stash); 714 715If you need to bless or re-bless an object you can use the following 716function: 717 718 SV* sv_bless(SV*, HV* stash) 719 720where the first argument, an C<SV*>, must be a reference, and the second 721argument is a stash. The returned C<SV*> can now be used in the same way 722as any other SV. 723 724For more information on references and blessings, consult L<perlref>. 725 726=head2 Double-Typed SVs 727 728Scalar variables normally contain only one type of value, an integer, 729double, pointer, or reference. Perl will automatically convert the 730actual scalar data from the stored type into the requested type. 731 732Some scalar variables contain more than one type of scalar data. For 733example, the variable C<$!> contains either the numeric value of C<errno> 734or its string equivalent from either C<strerror> or C<sys_errlist[]>. 735 736To force multiple data values into an SV, you must do two things: use the 737C<sv_set*v> routines to add the additional scalar type, then set a flag 738so that Perl will believe it contains more than one type of data. The 739four macros to set the flags are: 740 741 SvIOK_on 742 SvNOK_on 743 SvPOK_on 744 SvROK_on 745 746The particular macro you must use depends on which C<sv_set*v> routine 747you called first. This is because every C<sv_set*v> routine turns on 748only the bit for the particular type of data being set, and turns off 749all the rest. 750 751For example, to create a new Perl variable called "dberror" that contains 752both the numeric and descriptive string error values, you could use the 753following code: 754 755 extern int dberror; 756 extern char *dberror_list; 757 758 SV* sv = get_sv("dberror", TRUE); 759 sv_setiv(sv, (IV) dberror); 760 sv_setpv(sv, dberror_list[dberror]); 761 SvIOK_on(sv); 762 763If the order of C<sv_setiv> and C<sv_setpv> had been reversed, then the 764macro C<SvPOK_on> would need to be called instead of C<SvIOK_on>. 765 766=head2 Magic Variables 767 768[This section still under construction. Ignore everything here. Post no 769bills. Everything not permitted is forbidden.] 770 771Any SV may be magical, that is, it has special features that a normal 772SV does not have. These features are stored in the SV structure in a 773linked list of C<struct magic>'s, typedef'ed to C<MAGIC>. 774 775 struct magic { 776 MAGIC* mg_moremagic; 777 MGVTBL* mg_virtual; 778 U16 mg_private; 779 char mg_type; 780 U8 mg_flags; 781 SV* mg_obj; 782 char* mg_ptr; 783 I32 mg_len; 784 }; 785 786Note this is current as of patchlevel 0, and could change at any time. 787 788=head2 Assigning Magic 789 790Perl adds magic to an SV using the sv_magic function: 791 792 void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen); 793 794The C<sv> argument is a pointer to the SV that is to acquire a new magical 795feature. 796 797If C<sv> is not already magical, Perl uses the C<SvUPGRADE> macro to 798set the C<SVt_PVMG> flag for the C<sv>. Perl then continues by adding 799it to the beginning of the linked list of magical features. Any prior 800entry of the same type of magic is deleted. Note that this can be 801overridden, and multiple instances of the same type of magic can be 802associated with an SV. 803 804The C<name> and C<namlen> arguments are used to associate a string with 805the magic, typically the name of a variable. C<namlen> is stored in the 806C<mg_len> field and if C<name> is non-null and C<namlen> >= 0 a malloc'd 807copy of the name is stored in C<mg_ptr> field. 808 809The sv_magic function uses C<how> to determine which, if any, predefined 810"Magic Virtual Table" should be assigned to the C<mg_virtual> field. 811See the "Magic Virtual Table" section below. The C<how> argument is also 812stored in the C<mg_type> field. 813 814The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC> 815structure. If it is not the same as the C<sv> argument, the reference 816count of the C<obj> object is incremented. If it is the same, or if 817the C<how> argument is "#", or if it is a NULL pointer, then C<obj> is 818merely stored, without the reference count being incremented. 819 820There is also a function to add magic to an C<HV>: 821 822 void hv_magic(HV *hv, GV *gv, int how); 823 824This simply calls C<sv_magic> and coerces the C<gv> argument into an C<SV>. 825 826To remove the magic from an SV, call the function sv_unmagic: 827 828 void sv_unmagic(SV *sv, int type); 829 830The C<type> argument should be equal to the C<how> value when the C<SV> 831was initially made magical. 832 833=head2 Magic Virtual Tables 834 835The C<mg_virtual> field in the C<MAGIC> structure is a pointer to a 836C<MGVTBL>, which is a structure of function pointers and stands for 837"Magic Virtual Table" to handle the various operations that might be 838applied to that variable. 839 840The C<MGVTBL> has five pointers to the following routine types: 841 842 int (*svt_get)(SV* sv, MAGIC* mg); 843 int (*svt_set)(SV* sv, MAGIC* mg); 844 U32 (*svt_len)(SV* sv, MAGIC* mg); 845 int (*svt_clear)(SV* sv, MAGIC* mg); 846 int (*svt_free)(SV* sv, MAGIC* mg); 847 848This MGVTBL structure is set at compile-time in C<perl.h> and there are 849currently 19 types (or 21 with overloading turned on). These different 850structures contain pointers to various routines that perform additional 851actions depending on which function is being called. 852 853 Function pointer Action taken 854 ---------------- ------------ 855 svt_get Do something after the value of the SV is retrieved. 856 svt_set Do something after the SV is assigned a value. 857 svt_len Report on the SV's length. 858 svt_clear Clear something the SV represents. 859 svt_free Free any extra storage associated with the SV. 860 861For instance, the MGVTBL structure called C<vtbl_sv> (which corresponds 862to an C<mg_type> of '\0') contains: 863 864 { magic_get, magic_set, magic_len, 0, 0 } 865 866Thus, when an SV is determined to be magical and of type '\0', if a get 867operation is being performed, the routine C<magic_get> is called. All 868the various routines for the various magical types begin with C<magic_>. 869NOTE: the magic routines are not considered part of the Perl API, and may 870not be exported by the Perl library. 871 872The current kinds of Magic Virtual Tables are: 873 874 mg_type MGVTBL Type of magic 875 ------- ------ ---------------------------- 876 \0 vtbl_sv Special scalar variable 877 A vtbl_amagic %OVERLOAD hash 878 a vtbl_amagicelem %OVERLOAD hash element 879 c (none) Holds overload table (AMT) on stash 880 B vtbl_bm Boyer-Moore (fast string search) 881 D vtbl_regdata Regex match position data (@+ and @- vars) 882 d vtbl_regdatum Regex match position data element 883 E vtbl_env %ENV hash 884 e vtbl_envelem %ENV hash element 885 f vtbl_fm Formline ('compiled' format) 886 g vtbl_mglob m//g target / study()ed string 887 I vtbl_isa @ISA array 888 i vtbl_isaelem @ISA array element 889 k vtbl_nkeys scalar(keys()) lvalue 890 L (none) Debugger %_<filename 891 l vtbl_dbline Debugger %_<filename element 892 o vtbl_collxfrm Locale transformation 893 P vtbl_pack Tied array or hash 894 p vtbl_packelem Tied array or hash element 895 q vtbl_packelem Tied scalar or handle 896 S vtbl_sig %SIG hash 897 s vtbl_sigelem %SIG hash element 898 t vtbl_taint Taintedness 899 U vtbl_uvar Available for use by extensions 900 v vtbl_vec vec() lvalue 901 x vtbl_substr substr() lvalue 902 y vtbl_defelem Shadow "foreach" iterator variable / 903 smart parameter vivification 904 * vtbl_glob GV (typeglob) 905 # vtbl_arylen Array length ($#ary) 906 . vtbl_pos pos() lvalue 907 ~ (none) Available for use by extensions 908 909When an uppercase and lowercase letter both exist in the table, then the 910uppercase letter is used to represent some kind of composite type (a list 911or a hash), and the lowercase letter is used to represent an element of 912that composite type. 913 914The '~' and 'U' magic types are defined specifically for use by 915extensions and will not be used by perl itself. Extensions can use 916'~' magic to 'attach' private information to variables (typically 917objects). This is especially useful because there is no way for 918normal perl code to corrupt this private information (unlike using 919extra elements of a hash object). 920 921Similarly, 'U' magic can be used much like tie() to call a C function 922any time a scalar's value is used or changed. The C<MAGIC>'s 923C<mg_ptr> field points to a C<ufuncs> structure: 924 925 struct ufuncs { 926 I32 (*uf_val)(IV, SV*); 927 I32 (*uf_set)(IV, SV*); 928 IV uf_index; 929 }; 930 931When the SV is read from or written to, the C<uf_val> or C<uf_set> 932function will be called with C<uf_index> as the first arg and a 933pointer to the SV as the second. A simple example of how to add 'U' 934magic is shown below. Note that the ufuncs structure is copied by 935sv_magic, so you can safely allocate it on the stack. 936 937 void 938 Umagic(sv) 939 SV *sv; 940 PREINIT: 941 struct ufuncs uf; 942 CODE: 943 uf.uf_val = &my_get_fn; 944 uf.uf_set = &my_set_fn; 945 uf.uf_index = 0; 946 sv_magic(sv, 0, 'U', (char*)&uf, sizeof(uf)); 947 948Note that because multiple extensions may be using '~' or 'U' magic, 949it is important for extensions to take extra care to avoid conflict. 950Typically only using the magic on objects blessed into the same class 951as the extension is sufficient. For '~' magic, it may also be 952appropriate to add an I32 'signature' at the top of the private data 953area and check that. 954 955Also note that the C<sv_set*()> and C<sv_cat*()> functions described 956earlier do B<not> invoke 'set' magic on their targets. This must 957be done by the user either by calling the C<SvSETMAGIC()> macro after 958calling these functions, or by using one of the C<sv_set*_mg()> or 959C<sv_cat*_mg()> functions. Similarly, generic C code must call the 960C<SvGETMAGIC()> macro to invoke any 'get' magic if they use an SV 961obtained from external sources in functions that don't handle magic. 962See L<perlapi> for a description of these functions. 963For example, calls to the C<sv_cat*()> functions typically need to be 964followed by C<SvSETMAGIC()>, but they don't need a prior C<SvGETMAGIC()> 965since their implementation handles 'get' magic. 966 967=head2 Finding Magic 968 969 MAGIC* mg_find(SV*, int type); /* Finds the magic pointer of that type */ 970 971This routine returns a pointer to the C<MAGIC> structure stored in the SV. 972If the SV does not have that magical feature, C<NULL> is returned. Also, 973if the SV is not of type SVt_PVMG, Perl may core dump. 974 975 int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen); 976 977This routine checks to see what types of magic C<sv> has. If the mg_type 978field is an uppercase letter, then the mg_obj is copied to C<nsv>, but 979the mg_type field is changed to be the lowercase letter. 980 981=head2 Understanding the Magic of Tied Hashes and Arrays 982 983Tied hashes and arrays are magical beasts of the 'P' magic type. 984 985WARNING: As of the 5.004 release, proper usage of the array and hash 986access functions requires understanding a few caveats. Some 987of these caveats are actually considered bugs in the API, to be fixed 988in later releases, and are bracketed with [MAYCHANGE] below. If 989you find yourself actually applying such information in this section, be 990aware that the behavior may change in the future, umm, without warning. 991 992The perl tie function associates a variable with an object that implements 993the various GET, SET etc methods. To perform the equivalent of the perl 994tie function from an XSUB, you must mimic this behaviour. The code below 995carries out the necessary steps - firstly it creates a new hash, and then 996creates a second hash which it blesses into the class which will implement 997the tie methods. Lastly it ties the two hashes together, and returns a 998reference to the new tied hash. Note that the code below does NOT call the 999TIEHASH method in the MyTie class - 1000see L<Calling Perl Routines from within C Programs> for details on how 1001to do this. 1002 1003 SV* 1004 mytie() 1005 PREINIT: 1006 HV *hash; 1007 HV *stash; 1008 SV *tie; 1009 CODE: 1010 hash = newHV(); 1011 tie = newRV_noinc((SV*)newHV()); 1012 stash = gv_stashpv("MyTie", TRUE); 1013 sv_bless(tie, stash); 1014 hv_magic(hash, tie, 'P'); 1015 RETVAL = newRV_noinc(hash); 1016 OUTPUT: 1017 RETVAL 1018 1019The C<av_store> function, when given a tied array argument, merely 1020copies the magic of the array onto the value to be "stored", using 1021C<mg_copy>. It may also return NULL, indicating that the value did not 1022actually need to be stored in the array. [MAYCHANGE] After a call to 1023C<av_store> on a tied array, the caller will usually need to call 1024C<mg_set(val)> to actually invoke the perl level "STORE" method on the 1025TIEARRAY object. If C<av_store> did return NULL, a call to 1026C<SvREFCNT_dec(val)> will also be usually necessary to avoid a memory 1027leak. [/MAYCHANGE] 1028 1029The previous paragraph is applicable verbatim to tied hash access using the 1030C<hv_store> and C<hv_store_ent> functions as well. 1031 1032C<av_fetch> and the corresponding hash functions C<hv_fetch> and 1033C<hv_fetch_ent> actually return an undefined mortal value whose magic 1034has been initialized using C<mg_copy>. Note the value so returned does not 1035need to be deallocated, as it is already mortal. [MAYCHANGE] But you will 1036need to call C<mg_get()> on the returned value in order to actually invoke 1037the perl level "FETCH" method on the underlying TIE object. Similarly, 1038you may also call C<mg_set()> on the return value after possibly assigning 1039a suitable value to it using C<sv_setsv>, which will invoke the "STORE" 1040method on the TIE object. [/MAYCHANGE] 1041 1042[MAYCHANGE] 1043In other words, the array or hash fetch/store functions don't really 1044fetch and store actual values in the case of tied arrays and hashes. They 1045merely call C<mg_copy> to attach magic to the values that were meant to be 1046"stored" or "fetched". Later calls to C<mg_get> and C<mg_set> actually 1047do the job of invoking the TIE methods on the underlying objects. Thus 1048the magic mechanism currently implements a kind of lazy access to arrays 1049and hashes. 1050 1051Currently (as of perl version 5.004), use of the hash and array access 1052functions requires the user to be aware of whether they are operating on 1053"normal" hashes and arrays, or on their tied variants. The API may be 1054changed to provide more transparent access to both tied and normal data 1055types in future versions. 1056[/MAYCHANGE] 1057 1058You would do well to understand that the TIEARRAY and TIEHASH interfaces 1059are mere sugar to invoke some perl method calls while using the uniform hash 1060and array syntax. The use of this sugar imposes some overhead (typically 1061about two to four extra opcodes per FETCH/STORE operation, in addition to 1062the creation of all the mortal variables required to invoke the methods). 1063This overhead will be comparatively small if the TIE methods are themselves 1064substantial, but if they are only a few statements long, the overhead 1065will not be insignificant. 1066 1067=head2 Localizing changes 1068 1069Perl has a very handy construction 1070 1071 { 1072 local $var = 2; 1073 ... 1074 } 1075 1076This construction is I<approximately> equivalent to 1077 1078 { 1079 my $oldvar = $var; 1080 $var = 2; 1081 ... 1082 $var = $oldvar; 1083 } 1084 1085The biggest difference is that the first construction would 1086reinstate the initial value of $var, irrespective of how control exits 1087the block: C<goto>, C<return>, C<die>/C<eval> etc. It is a little bit 1088more efficient as well. 1089 1090There is a way to achieve a similar task from C via Perl API: create a 1091I<pseudo-block>, and arrange for some changes to be automatically 1092undone at the end of it, either explicit, or via a non-local exit (via 1093die()). A I<block>-like construct is created by a pair of 1094C<ENTER>/C<LEAVE> macros (see L<perlcall/"Returning a Scalar">). 1095Such a construct may be created specially for some important localized 1096task, or an existing one (like boundaries of enclosing Perl 1097subroutine/block, or an existing pair for freeing TMPs) may be 1098used. (In the second case the overhead of additional localization must 1099be almost negligible.) Note that any XSUB is automatically enclosed in 1100an C<ENTER>/C<LEAVE> pair. 1101 1102Inside such a I<pseudo-block> the following service is available: 1103 1104=over 4 1105 1106=item C<SAVEINT(int i)> 1107 1108=item C<SAVEIV(IV i)> 1109 1110=item C<SAVEI32(I32 i)> 1111 1112=item C<SAVELONG(long i)> 1113 1114These macros arrange things to restore the value of integer variable 1115C<i> at the end of enclosing I<pseudo-block>. 1116 1117=item C<SAVESPTR(s)> 1118 1119=item C<SAVEPPTR(p)> 1120 1121These macros arrange things to restore the value of pointers C<s> and 1122C<p>. C<s> must be a pointer of a type which survives conversion to 1123C<SV*> and back, C<p> should be able to survive conversion to C<char*> 1124and back. 1125 1126=item C<SAVEFREESV(SV *sv)> 1127 1128The refcount of C<sv> would be decremented at the end of 1129I<pseudo-block>. This is similar to C<sv_2mortal> in that it is also a 1130mechanism for doing a delayed C<SvREFCNT_dec>. However, while C<sv_2mortal> 1131extends the lifetime of C<sv> until the beginning of the next statement, 1132C<SAVEFREESV> extends it until the end of the enclosing scope. These 1133lifetimes can be wildly different. 1134 1135Also compare C<SAVEMORTALIZESV>. 1136 1137=item C<SAVEMORTALIZESV(SV *sv)> 1138 1139Just like C<SAVEFREESV>, but mortalizes C<sv> at the end of the current 1140scope instead of decrementing its reference count. This usually has the 1141effect of keeping C<sv> alive until the statement that called the currently 1142live scope has finished executing. 1143 1144=item C<SAVEFREEOP(OP *op)> 1145 1146The C<OP *> is op_free()ed at the end of I<pseudo-block>. 1147 1148=item C<SAVEFREEPV(p)> 1149 1150The chunk of memory which is pointed to by C<p> is Safefree()ed at the 1151end of I<pseudo-block>. 1152 1153=item C<SAVECLEARSV(SV *sv)> 1154 1155Clears a slot in the current scratchpad which corresponds to C<sv> at 1156the end of I<pseudo-block>. 1157 1158=item C<SAVEDELETE(HV *hv, char *key, I32 length)> 1159 1160The key C<key> of C<hv> is deleted at the end of I<pseudo-block>. The 1161string pointed to by C<key> is Safefree()ed. If one has a I<key> in 1162short-lived storage, the corresponding string may be reallocated like 1163this: 1164 1165 SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf)); 1166 1167=item C<SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)> 1168 1169At the end of I<pseudo-block> the function C<f> is called with the 1170only argument C<p>. 1171 1172=item C<SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)> 1173 1174At the end of I<pseudo-block> the function C<f> is called with the 1175implicit context argument (if any), and C<p>. 1176 1177=item C<SAVESTACK_POS()> 1178 1179The current offset on the Perl internal stack (cf. C<SP>) is restored 1180at the end of I<pseudo-block>. 1181 1182=back 1183 1184The following API list contains functions, thus one needs to 1185provide pointers to the modifiable data explicitly (either C pointers, 1186or Perlish C<GV *>s). Where the above macros take C<int>, a similar 1187function takes C<int *>. 1188 1189=over 4 1190 1191=item C<SV* save_scalar(GV *gv)> 1192 1193Equivalent to Perl code C<local $gv>. 1194 1195=item C<AV* save_ary(GV *gv)> 1196 1197=item C<HV* save_hash(GV *gv)> 1198 1199Similar to C<save_scalar>, but localize C<@gv> and C<%gv>. 1200 1201=item C<void save_item(SV *item)> 1202 1203Duplicates the current value of C<SV>, on the exit from the current 1204C<ENTER>/C<LEAVE> I<pseudo-block> will restore the value of C<SV> 1205using the stored value. 1206 1207=item C<void save_list(SV **sarg, I32 maxsarg)> 1208 1209A variant of C<save_item> which takes multiple arguments via an array 1210C<sarg> of C<SV*> of length C<maxsarg>. 1211 1212=item C<SV* save_svref(SV **sptr)> 1213 1214Similar to C<save_scalar>, but will reinstate a C<SV *>. 1215 1216=item C<void save_aptr(AV **aptr)> 1217 1218=item C<void save_hptr(HV **hptr)> 1219 1220Similar to C<save_svref>, but localize C<AV *> and C<HV *>. 1221 1222=back 1223 1224The C<Alias> module implements localization of the basic types within the 1225I<caller's scope>. People who are interested in how to localize things in 1226the containing scope should take a look there too. 1227 1228=head1 Subroutines 1229 1230=head2 XSUBs and the Argument Stack 1231 1232The XSUB mechanism is a simple way for Perl programs to access C subroutines. 1233An XSUB routine will have a stack that contains the arguments from the Perl 1234program, and a way to map from the Perl data structures to a C equivalent. 1235 1236The stack arguments are accessible through the C<ST(n)> macro, which returns 1237the C<n>'th stack argument. Argument 0 is the first argument passed in the 1238Perl subroutine call. These arguments are C<SV*>, and can be used anywhere 1239an C<SV*> is used. 1240 1241Most of the time, output from the C routine can be handled through use of 1242the RETVAL and OUTPUT directives. However, there are some cases where the 1243argument stack is not already long enough to handle all the return values. 1244An example is the POSIX tzname() call, which takes no arguments, but returns 1245two, the local time zone's standard and summer time abbreviations. 1246 1247To handle this situation, the PPCODE directive is used and the stack is 1248extended using the macro: 1249 1250 EXTEND(SP, num); 1251 1252where C<SP> is the macro that represents the local copy of the stack pointer, 1253and C<num> is the number of elements the stack should be extended by. 1254 1255Now that there is room on the stack, values can be pushed on it using the 1256macros to push IVs, doubles, strings, and SV pointers respectively: 1257 1258 PUSHi(IV) 1259 PUSHn(double) 1260 PUSHp(char*, I32) 1261 PUSHs(SV*) 1262 1263And now the Perl program calling C<tzname>, the two values will be assigned 1264as in: 1265 1266 ($standard_abbrev, $summer_abbrev) = POSIX::tzname; 1267 1268An alternate (and possibly simpler) method to pushing values on the stack is 1269to use the macros: 1270 1271 XPUSHi(IV) 1272 XPUSHn(double) 1273 XPUSHp(char*, I32) 1274 XPUSHs(SV*) 1275 1276These macros automatically adjust the stack for you, if needed. Thus, you 1277do not need to call C<EXTEND> to extend the stack. 1278However, see L</Putting a C value on Perl stack> 1279 1280For more information, consult L<perlxs> and L<perlxstut>. 1281 1282=head2 Calling Perl Routines from within C Programs 1283 1284There are four routines that can be used to call a Perl subroutine from 1285within a C program. These four are: 1286 1287 I32 call_sv(SV*, I32); 1288 I32 call_pv(const char*, I32); 1289 I32 call_method(const char*, I32); 1290 I32 call_argv(const char*, I32, register char**); 1291 1292The routine most often used is C<call_sv>. The C<SV*> argument 1293contains either the name of the Perl subroutine to be called, or a 1294reference to the subroutine. The second argument consists of flags 1295that control the context in which the subroutine is called, whether 1296or not the subroutine is being passed arguments, how errors should be 1297trapped, and how to treat return values. 1298 1299All four routines return the number of arguments that the subroutine returned 1300on the Perl stack. 1301 1302These routines used to be called C<perl_call_sv> etc., before Perl v5.6.0, 1303but those names are now deprecated; macros of the same name are provided for 1304compatibility. 1305 1306When using any of these routines (except C<call_argv>), the programmer 1307must manipulate the Perl stack. These include the following macros and 1308functions: 1309 1310 dSP 1311 SP 1312 PUSHMARK() 1313 PUTBACK 1314 SPAGAIN 1315 ENTER 1316 SAVETMPS 1317 FREETMPS 1318 LEAVE 1319 XPUSH*() 1320 POP*() 1321 1322For a detailed description of calling conventions from C to Perl, 1323consult L<perlcall>. 1324 1325=head2 Memory Allocation 1326 1327All memory meant to be used with the Perl API functions should be manipulated 1328using the macros described in this section. The macros provide the necessary 1329transparency between differences in the actual malloc implementation that is 1330used within perl. 1331 1332It is suggested that you enable the version of malloc that is distributed 1333with Perl. It keeps pools of various sizes of unallocated memory in 1334order to satisfy allocation requests more quickly. However, on some 1335platforms, it may cause spurious malloc or free errors. 1336 1337 New(x, pointer, number, type); 1338 Newc(x, pointer, number, type, cast); 1339 Newz(x, pointer, number, type); 1340 1341These three macros are used to initially allocate memory. 1342 1343The first argument C<x> was a "magic cookie" that was used to keep track 1344of who called the macro, to help when debugging memory problems. However, 1345the current code makes no use of this feature (most Perl developers now 1346use run-time memory checkers), so this argument can be any number. 1347 1348The second argument C<pointer> should be the name of a variable that will 1349point to the newly allocated memory. 1350 1351The third and fourth arguments C<number> and C<type> specify how many of 1352the specified type of data structure should be allocated. The argument 1353C<type> is passed to C<sizeof>. The final argument to C<Newc>, C<cast>, 1354should be used if the C<pointer> argument is different from the C<type> 1355argument. 1356 1357Unlike the C<New> and C<Newc> macros, the C<Newz> macro calls C<memzero> 1358to zero out all the newly allocated memory. 1359 1360 Renew(pointer, number, type); 1361 Renewc(pointer, number, type, cast); 1362 Safefree(pointer) 1363 1364These three macros are used to change a memory buffer size or to free a 1365piece of memory no longer needed. The arguments to C<Renew> and C<Renewc> 1366match those of C<New> and C<Newc> with the exception of not needing the 1367"magic cookie" argument. 1368 1369 Move(source, dest, number, type); 1370 Copy(source, dest, number, type); 1371 Zero(dest, number, type); 1372 1373These three macros are used to move, copy, or zero out previously allocated 1374memory. The C<source> and C<dest> arguments point to the source and 1375destination starting points. Perl will move, copy, or zero out C<number> 1376instances of the size of the C<type> data structure (using the C<sizeof> 1377function). 1378 1379=head2 PerlIO 1380 1381The most recent development releases of Perl has been experimenting with 1382removing Perl's dependency on the "normal" standard I/O suite and allowing 1383other stdio implementations to be used. This involves creating a new 1384abstraction layer that then calls whichever implementation of stdio Perl 1385was compiled with. All XSUBs should now use the functions in the PerlIO 1386abstraction layer and not make any assumptions about what kind of stdio 1387is being used. 1388 1389For a complete description of the PerlIO abstraction, consult L<perlapio>. 1390 1391=head2 Putting a C value on Perl stack 1392 1393A lot of opcodes (this is an elementary operation in the internal perl 1394stack machine) put an SV* on the stack. However, as an optimization 1395the corresponding SV is (usually) not recreated each time. The opcodes 1396reuse specially assigned SVs (I<target>s) which are (as a corollary) 1397not constantly freed/created. 1398 1399Each of the targets is created only once (but see 1400L<Scratchpads and recursion> below), and when an opcode needs to put 1401an integer, a double, or a string on stack, it just sets the 1402corresponding parts of its I<target> and puts the I<target> on stack. 1403 1404The macro to put this target on stack is C<PUSHTARG>, and it is 1405directly used in some opcodes, as well as indirectly in zillions of 1406others, which use it via C<(X)PUSH[pni]>. 1407 1408Because the target is reused, you must be careful when pushing multiple 1409values on the stack. The following code will not do what you think: 1410 1411 XPUSHi(10); 1412 XPUSHi(20); 1413 1414This translates as "set C<TARG> to 10, push a pointer to C<TARG> onto 1415the stack; set C<TARG> to 20, push a pointer to C<TARG> onto the stack". 1416At the end of the operation, the stack does not contain the values 10 1417and 20, but actually contains two pointers to C<TARG>, which we have set 1418to 20. If you need to push multiple different values, use C<XPUSHs>, 1419which bypasses C<TARG>. 1420 1421On a related note, if you do use C<(X)PUSH[npi]>, then you're going to 1422need a C<dTARG> in your variable declarations so that the C<*PUSH*> 1423macros can make use of the local variable C<TARG>. 1424 1425=head2 Scratchpads 1426 1427The question remains on when the SVs which are I<target>s for opcodes 1428are created. The answer is that they are created when the current unit -- 1429a subroutine or a file (for opcodes for statements outside of 1430subroutines) -- is compiled. During this time a special anonymous Perl 1431array is created, which is called a scratchpad for the current 1432unit. 1433 1434A scratchpad keeps SVs which are lexicals for the current unit and are 1435targets for opcodes. One can deduce that an SV lives on a scratchpad 1436by looking on its flags: lexicals have C<SVs_PADMY> set, and 1437I<target>s have C<SVs_PADTMP> set. 1438 1439The correspondence between OPs and I<target>s is not 1-to-1. Different 1440OPs in the compile tree of the unit can use the same target, if this 1441would not conflict with the expected life of the temporary. 1442 1443=head2 Scratchpads and recursion 1444 1445In fact it is not 100% true that a compiled unit contains a pointer to 1446the scratchpad AV. In fact it contains a pointer to an AV of 1447(initially) one element, and this element is the scratchpad AV. Why do 1448we need an extra level of indirection? 1449 1450The answer is B<recursion>, and maybe (sometime soon) B<threads>. Both 1451these can create several execution pointers going into the same 1452subroutine. For the subroutine-child not write over the temporaries 1453for the subroutine-parent (lifespan of which covers the call to the 1454child), the parent and the child should have different 1455scratchpads. (I<And> the lexicals should be separate anyway!) 1456 1457So each subroutine is born with an array of scratchpads (of length 1). 1458On each entry to the subroutine it is checked that the current 1459depth of the recursion is not more than the length of this array, and 1460if it is, new scratchpad is created and pushed into the array. 1461 1462The I<target>s on this scratchpad are C<undef>s, but they are already 1463marked with correct flags. 1464 1465=head1 Compiled code 1466 1467=head2 Code tree 1468 1469Here we describe the internal form your code is converted to by 1470Perl. Start with a simple example: 1471 1472 $a = $b + $c; 1473 1474This is converted to a tree similar to this one: 1475 1476 assign-to 1477 / \ 1478 + $a 1479 / \ 1480 $b $c 1481 1482(but slightly more complicated). This tree reflects the way Perl 1483parsed your code, but has nothing to do with the execution order. 1484There is an additional "thread" going through the nodes of the tree 1485which shows the order of execution of the nodes. In our simplified 1486example above it looks like: 1487 1488 $b ---> $c ---> + ---> $a ---> assign-to 1489 1490But with the actual compile tree for C<$a = $b + $c> it is different: 1491some nodes I<optimized away>. As a corollary, though the actual tree 1492contains more nodes than our simplified example, the execution order 1493is the same as in our example. 1494 1495=head2 Examining the tree 1496 1497If you have your perl compiled for debugging (usually done with C<-D 1498optimize=-g> on C<Configure> command line), you may examine the 1499compiled tree by specifying C<-Dx> on the Perl command line. The 1500output takes several lines per node, and for C<$b+$c> it looks like 1501this: 1502 1503 5 TYPE = add ===> 6 1504 TARG = 1 1505 FLAGS = (SCALAR,KIDS) 1506 { 1507 TYPE = null ===> (4) 1508 (was rv2sv) 1509 FLAGS = (SCALAR,KIDS) 1510 { 1511 3 TYPE = gvsv ===> 4 1512 FLAGS = (SCALAR) 1513 GV = main::b 1514 } 1515 } 1516 { 1517 TYPE = null ===> (5) 1518 (was rv2sv) 1519 FLAGS = (SCALAR,KIDS) 1520 { 1521 4 TYPE = gvsv ===> 5 1522 FLAGS = (SCALAR) 1523 GV = main::c 1524 } 1525 } 1526 1527This tree has 5 nodes (one per C<TYPE> specifier), only 3 of them are 1528not optimized away (one per number in the left column). The immediate 1529children of the given node correspond to C<{}> pairs on the same level 1530of indentation, thus this listing corresponds to the tree: 1531 1532 add 1533 / \ 1534 null null 1535 | | 1536 gvsv gvsv 1537 1538The execution order is indicated by C<===E<gt>> marks, thus it is C<3 15394 5 6> (node C<6> is not included into above listing), i.e., 1540C<gvsv gvsv add whatever>. 1541 1542Each of these nodes represents an op, a fundamental operation inside the 1543Perl core. The code which implements each operation can be found in the 1544F<pp*.c> files; the function which implements the op with type C<gvsv> 1545is C<pp_gvsv>, and so on. As the tree above shows, different ops have 1546different numbers of children: C<add> is a binary operator, as one would 1547expect, and so has two children. To accommodate the various different 1548numbers of children, there are various types of op data structure, and 1549they link together in different ways. 1550 1551The simplest type of op structure is C<OP>: this has no children. Unary 1552operators, C<UNOP>s, have one child, and this is pointed to by the 1553C<op_first> field. Binary operators (C<BINOP>s) have not only an 1554C<op_first> field but also an C<op_last> field. The most complex type of 1555op is a C<LISTOP>, which has any number of children. In this case, the 1556first child is pointed to by C<op_first> and the last child by 1557C<op_last>. The children in between can be found by iteratively 1558following the C<op_sibling> pointer from the first child to the last. 1559 1560There are also two other op types: a C<PMOP> holds a regular expression, 1561and has no children, and a C<LOOP> may or may not have children. If the 1562C<op_children> field is non-zero, it behaves like a C<LISTOP>. To 1563complicate matters, if a C<UNOP> is actually a C<null> op after 1564optimization (see L</Compile pass 2: context propagation>) it will still 1565have children in accordance with its former type. 1566 1567=head2 Compile pass 1: check routines 1568 1569The tree is created by the compiler while I<yacc> code feeds it 1570the constructions it recognizes. Since I<yacc> works bottom-up, so does 1571the first pass of perl compilation. 1572 1573What makes this pass interesting for perl developers is that some 1574optimization may be performed on this pass. This is optimization by 1575so-called "check routines". The correspondence between node names 1576and corresponding check routines is described in F<opcode.pl> (do not 1577forget to run C<make regen_headers> if you modify this file). 1578 1579A check routine is called when the node is fully constructed except 1580for the execution-order thread. Since at this time there are no 1581back-links to the currently constructed node, one can do most any 1582operation to the top-level node, including freeing it and/or creating 1583new nodes above/below it. 1584 1585The check routine returns the node which should be inserted into the 1586tree (if the top-level node was not modified, check routine returns 1587its argument). 1588 1589By convention, check routines have names C<ck_*>. They are usually 1590called from C<new*OP> subroutines (or C<convert>) (which in turn are 1591called from F<perly.y>). 1592 1593=head2 Compile pass 1a: constant folding 1594 1595Immediately after the check routine is called the returned node is 1596checked for being compile-time executable. If it is (the value is 1597judged to be constant) it is immediately executed, and a I<constant> 1598node with the "return value" of the corresponding subtree is 1599substituted instead. The subtree is deleted. 1600 1601If constant folding was not performed, the execution-order thread is 1602created. 1603 1604=head2 Compile pass 2: context propagation 1605 1606When a context for a part of compile tree is known, it is propagated 1607down through the tree. At this time the context can have 5 values 1608(instead of 2 for runtime context): void, boolean, scalar, list, and 1609lvalue. In contrast with the pass 1 this pass is processed from top 1610to bottom: a node's context determines the context for its children. 1611 1612Additional context-dependent optimizations are performed at this time. 1613Since at this moment the compile tree contains back-references (via 1614"thread" pointers), nodes cannot be free()d now. To allow 1615optimized-away nodes at this stage, such nodes are null()ified instead 1616of free()ing (i.e. their type is changed to OP_NULL). 1617 1618=head2 Compile pass 3: peephole optimization 1619 1620After the compile tree for a subroutine (or for an C<eval> or a file) 1621is created, an additional pass over the code is performed. This pass 1622is neither top-down or bottom-up, but in the execution order (with 1623additional complications for conditionals). These optimizations are 1624done in the subroutine peep(). Optimizations performed at this stage 1625are subject to the same restrictions as in the pass 2. 1626 1627=head1 Examining internal data structures with the C<dump> functions 1628 1629To aid debugging, the source file F<dump.c> contains a number of 1630functions which produce formatted output of internal data structures. 1631 1632The most commonly used of these functions is C<Perl_sv_dump>; it's used 1633for dumping SVs, AVs, HVs, and CVs. The C<Devel::Peek> module calls 1634C<sv_dump> to produce debugging output from Perl-space, so users of that 1635module should already be familiar with its format. 1636 1637C<Perl_op_dump> can be used to dump an C<OP> structure or any of its 1638derivatives, and produces output similiar to C<perl -Dx>; in fact, 1639C<Perl_dump_eval> will dump the main root of the code being evaluated, 1640exactly like C<-Dx>. 1641 1642Other useful functions are C<Perl_dump_sub>, which turns a C<GV> into an 1643op tree, C<Perl_dump_packsubs> which calls C<Perl_dump_sub> on all the 1644subroutines in a package like so: (Thankfully, these are all xsubs, so 1645there is no op tree) 1646 1647 (gdb) print Perl_dump_packsubs(PL_defstash) 1648 1649 SUB attributes::bootstrap = (xsub 0x811fedc 0) 1650 1651 SUB UNIVERSAL::can = (xsub 0x811f50c 0) 1652 1653 SUB UNIVERSAL::isa = (xsub 0x811f304 0) 1654 1655 SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0) 1656 1657 SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0) 1658 1659and C<Perl_dump_all>, which dumps all the subroutines in the stash and 1660the op tree of the main root. 1661 1662=head1 How multiple interpreters and concurrency are supported 1663 1664=head2 Background and PERL_IMPLICIT_CONTEXT 1665 1666The Perl interpreter can be regarded as a closed box: it has an API 1667for feeding it code or otherwise making it do things, but it also has 1668functions for its own use. This smells a lot like an object, and 1669there are ways for you to build Perl so that you can have multiple 1670interpreters, with one interpreter represented either as a C++ object, 1671a C structure, or inside a thread. The thread, the C structure, or 1672the C++ object will contain all the context, the state of that 1673interpreter. 1674 1675Three macros control the major Perl build flavors: MULTIPLICITY, 1676USE_THREADS and PERL_OBJECT. The MULTIPLICITY build has a C structure 1677that packages all the interpreter state, there is a similar thread-specific 1678data structure under USE_THREADS, and the (now deprecated) PERL_OBJECT 1679build has a C++ class to maintain interpreter state. In all three cases, 1680PERL_IMPLICIT_CONTEXT is also normally defined, and enables the 1681support for passing in a "hidden" first argument that represents all three 1682data structures. 1683 1684All this obviously requires a way for the Perl internal functions to be 1685C++ methods, subroutines taking some kind of structure as the first 1686argument, or subroutines taking nothing as the first argument. To 1687enable these three very different ways of building the interpreter, 1688the Perl source (as it does in so many other situations) makes heavy 1689use of macros and subroutine naming conventions. 1690 1691First problem: deciding which functions will be public API functions and 1692which will be private. All functions whose names begin C<S_> are private 1693(think "S" for "secret" or "static"). All other functions begin with 1694"Perl_", but just because a function begins with "Perl_" does not mean it is 1695part of the API. (See L</Internal Functions>.) The easiest way to be B<sure> a 1696function is part of the API is to find its entry in L<perlapi>. 1697If it exists in L<perlapi>, it's part of the API. If it doesn't, and you 1698think it should be (i.e., you need it for your extension), send mail via 1699L<perlbug> explaining why you think it should be. 1700 1701Second problem: there must be a syntax so that the same subroutine 1702declarations and calls can pass a structure as their first argument, 1703or pass nothing. To solve this, the subroutines are named and 1704declared in a particular way. Here's a typical start of a static 1705function used within the Perl guts: 1706 1707 STATIC void 1708 S_incline(pTHX_ char *s) 1709 1710STATIC becomes "static" in C, and is #define'd to nothing in C++. 1711 1712A public function (i.e. part of the internal API, but not necessarily 1713sanctioned for use in extensions) begins like this: 1714 1715 void 1716 Perl_sv_setsv(pTHX_ SV* dsv, SV* ssv) 1717 1718C<pTHX_> is one of a number of macros (in perl.h) that hide the 1719details of the interpreter's context. THX stands for "thread", "this", 1720or "thingy", as the case may be. (And no, George Lucas is not involved. :-) 1721The first character could be 'p' for a B<p>rototype, 'a' for B<a>rgument, 1722or 'd' for B<d>eclaration, so we have C<pTHX>, C<aTHX> and C<dTHX>, and 1723their variants. 1724 1725When Perl is built without options that set PERL_IMPLICIT_CONTEXT, there is no 1726first argument containing the interpreter's context. The trailing underscore 1727in the pTHX_ macro indicates that the macro expansion needs a comma 1728after the context argument because other arguments follow it. If 1729PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the 1730subroutine is not prototyped to take the extra argument. The form of the 1731macro without the trailing underscore is used when there are no additional 1732explicit arguments. 1733 1734When a core function calls another, it must pass the context. This 1735is normally hidden via macros. Consider C<sv_setsv>. It expands into 1736something like this: 1737 1738 ifdef PERL_IMPLICIT_CONTEXT 1739 define sv_setsv(a,b) Perl_sv_setsv(aTHX_ a, b) 1740 /* can't do this for vararg functions, see below */ 1741 else 1742 define sv_setsv Perl_sv_setsv 1743 endif 1744 1745This works well, and means that XS authors can gleefully write: 1746 1747 sv_setsv(foo, bar); 1748 1749and still have it work under all the modes Perl could have been 1750compiled with. 1751 1752Under PERL_OBJECT in the core, that will translate to either: 1753 1754 CPerlObj::Perl_sv_setsv(foo,bar); # in CPerlObj functions, 1755 # C++ takes care of 'this' 1756 or 1757 1758 pPerl->Perl_sv_setsv(foo,bar); # in truly static functions, 1759 # see objXSUB.h 1760 1761Under PERL_OBJECT in extensions (aka PERL_CAPI), or under 1762MULTIPLICITY/USE_THREADS with PERL_IMPLICIT_CONTEXT in both core 1763and extensions, it will become: 1764 1765 Perl_sv_setsv(aTHX_ foo, bar); # the canonical Perl "API" 1766 # for all build flavors 1767 1768This doesn't work so cleanly for varargs functions, though, as macros 1769imply that the number of arguments is known in advance. Instead we 1770either need to spell them out fully, passing C<aTHX_> as the first 1771argument (the Perl core tends to do this with functions like 1772Perl_warner), or use a context-free version. 1773 1774The context-free version of Perl_warner is called 1775Perl_warner_nocontext, and does not take the extra argument. Instead 1776it does dTHX; to get the context from thread-local storage. We 1777C<#define warner Perl_warner_nocontext> so that extensions get source 1778compatibility at the expense of performance. (Passing an arg is 1779cheaper than grabbing it from thread-local storage.) 1780 1781You can ignore [pad]THX[xo] when browsing the Perl headers/sources. 1782Those are strictly for use within the core. Extensions and embedders 1783need only be aware of [pad]THX. 1784 1785=head2 So what happened to dTHR? 1786 1787C<dTHR> was introduced in perl 5.005 to support the older thread model. 1788The older thread model now uses the C<THX> mechanism to pass context 1789pointers around, so C<dTHR> is not useful any more. Perl 5.6.0 and 1790later still have it for backward source compatibility, but it is defined 1791to be a no-op. 1792 1793=head2 How do I use all this in extensions? 1794 1795When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call 1796any functions in the Perl API will need to pass the initial context 1797argument somehow. The kicker is that you will need to write it in 1798such a way that the extension still compiles when Perl hasn't been 1799built with PERL_IMPLICIT_CONTEXT enabled. 1800 1801There are three ways to do this. First, the easy but inefficient way, 1802which is also the default, in order to maintain source compatibility 1803with extensions: whenever XSUB.h is #included, it redefines the aTHX 1804and aTHX_ macros to call a function that will return the context. 1805Thus, something like: 1806 1807 sv_setsv(asv, bsv); 1808 1809in your extension will translate to this when PERL_IMPLICIT_CONTEXT is 1810in effect: 1811 1812 Perl_sv_setsv(Perl_get_context(), asv, bsv); 1813 1814or to this otherwise: 1815 1816 Perl_sv_setsv(asv, bsv); 1817 1818You have to do nothing new in your extension to get this; since 1819the Perl library provides Perl_get_context(), it will all just 1820work. 1821 1822The second, more efficient way is to use the following template for 1823your Foo.xs: 1824 1825 #define PERL_NO_GET_CONTEXT /* we want efficiency */ 1826 #include "EXTERN.h" 1827 #include "perl.h" 1828 #include "XSUB.h" 1829 1830 static my_private_function(int arg1, int arg2); 1831 1832 static SV * 1833 my_private_function(int arg1, int arg2) 1834 { 1835 dTHX; /* fetch context */ 1836 ... call many Perl API functions ... 1837 } 1838 1839 [... etc ...] 1840 1841 MODULE = Foo PACKAGE = Foo 1842 1843 /* typical XSUB */ 1844 1845 void 1846 my_xsub(arg) 1847 int arg 1848 CODE: 1849 my_private_function(arg, 10); 1850 1851Note that the only two changes from the normal way of writing an 1852extension is the addition of a C<#define PERL_NO_GET_CONTEXT> before 1853including the Perl headers, followed by a C<dTHX;> declaration at 1854the start of every function that will call the Perl API. (You'll 1855know which functions need this, because the C compiler will complain 1856that there's an undeclared identifier in those functions.) No changes 1857are needed for the XSUBs themselves, because the XS() macro is 1858correctly defined to pass in the implicit context if needed. 1859 1860The third, even more efficient way is to ape how it is done within 1861the Perl guts: 1862 1863 1864 #define PERL_NO_GET_CONTEXT /* we want efficiency */ 1865 #include "EXTERN.h" 1866 #include "perl.h" 1867 #include "XSUB.h" 1868 1869 /* pTHX_ only needed for functions that call Perl API */ 1870 static my_private_function(pTHX_ int arg1, int arg2); 1871 1872 static SV * 1873 my_private_function(pTHX_ int arg1, int arg2) 1874 { 1875 /* dTHX; not needed here, because THX is an argument */ 1876 ... call Perl API functions ... 1877 } 1878 1879 [... etc ...] 1880 1881 MODULE = Foo PACKAGE = Foo 1882 1883 /* typical XSUB */ 1884 1885 void 1886 my_xsub(arg) 1887 int arg 1888 CODE: 1889 my_private_function(aTHX_ arg, 10); 1890 1891This implementation never has to fetch the context using a function 1892call, since it is always passed as an extra argument. Depending on 1893your needs for simplicity or efficiency, you may mix the previous 1894two approaches freely. 1895 1896Never add a comma after C<pTHX> yourself--always use the form of the 1897macro with the underscore for functions that take explicit arguments, 1898or the form without the argument for functions with no explicit arguments. 1899 1900=head2 Should I do anything special if I call perl from multiple threads? 1901 1902If you create interpreters in one thread and then proceed to call them in 1903another, you need to make sure perl's own Thread Local Storage (TLS) slot is 1904initialized correctly in each of those threads. 1905 1906The C<perl_alloc> and C<perl_clone> API functions will automatically set 1907the TLS slot to the interpreter they created, so that there is no need to do 1908anything special if the interpreter is always accessed in the same thread that 1909created it, and that thread did not create or call any other interpreters 1910afterwards. If that is not the case, you have to set the TLS slot of the 1911thread before calling any functions in the Perl API on that particular 1912interpreter. This is done by calling the C<PERL_SET_CONTEXT> macro in that 1913thread as the first thing you do: 1914 1915 /* do this before doing anything else with some_perl */ 1916 PERL_SET_CONTEXT(some_perl); 1917 1918 ... other Perl API calls on some_perl go here ... 1919 1920=head2 Future Plans and PERL_IMPLICIT_SYS 1921 1922Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything 1923that the interpreter knows about itself and pass it around, so too are 1924there plans to allow the interpreter to bundle up everything it knows 1925about the environment it's running on. This is enabled with the 1926PERL_IMPLICIT_SYS macro. Currently it only works with PERL_OBJECT 1927and USE_THREADS on Windows (see inside iperlsys.h). 1928 1929This allows the ability to provide an extra pointer (called the "host" 1930environment) for all the system calls. This makes it possible for 1931all the system stuff to maintain their own state, broken down into 1932seven C structures. These are thin wrappers around the usual system 1933calls (see win32/perllib.c) for the default perl executable, but for a 1934more ambitious host (like the one that would do fork() emulation) all 1935the extra work needed to pretend that different interpreters are 1936actually different "processes", would be done here. 1937 1938The Perl engine/interpreter and the host are orthogonal entities. 1939There could be one or more interpreters in a process, and one or 1940more "hosts", with free association between them. 1941 1942=head1 Internal Functions 1943 1944All of Perl's internal functions which will be exposed to the outside 1945world are be prefixed by C<Perl_> so that they will not conflict with XS 1946functions or functions used in a program in which Perl is embedded. 1947Similarly, all global variables begin with C<PL_>. (By convention, 1948static functions start with C<S_>) 1949 1950Inside the Perl core, you can get at the functions either with or 1951without the C<Perl_> prefix, thanks to a bunch of defines that live in 1952F<embed.h>. This header file is generated automatically from 1953F<embed.pl>. F<embed.pl> also creates the prototyping header files for 1954the internal functions, generates the documentation and a lot of other 1955bits and pieces. It's important that when you add a new function to the 1956core or change an existing one, you change the data in the table at the 1957end of F<embed.pl> as well. Here's a sample entry from that table: 1958 1959 Apd |SV** |av_fetch |AV* ar|I32 key|I32 lval 1960 1961The second column is the return type, the third column the name. Columns 1962after that are the arguments. The first column is a set of flags: 1963 1964=over 3 1965 1966=item A 1967 1968This function is a part of the public API. 1969 1970=item p 1971 1972This function has a C<Perl_> prefix; ie, it is defined as C<Perl_av_fetch> 1973 1974=item d 1975 1976This function has documentation using the C<apidoc> feature which we'll 1977look at in a second. 1978 1979=back 1980 1981Other available flags are: 1982 1983=over 3 1984 1985=item s 1986 1987This is a static function and is defined as C<S_whatever>, and usually 1988called within the sources as C<whatever(...)>. 1989 1990=item n 1991 1992This does not use C<aTHX_> and C<pTHX> to pass interpreter context. (See 1993L<perlguts/Background and PERL_IMPLICIT_CONTEXT>.) 1994 1995=item r 1996 1997This function never returns; C<croak>, C<exit> and friends. 1998 1999=item f 2000 2001This function takes a variable number of arguments, C<printf> style. 2002The argument list should end with C<...>, like this: 2003 2004 Afprd |void |croak |const char* pat|... 2005 2006=item M 2007 2008This function is part of the experimental development API, and may change 2009or disappear without notice. 2010 2011=item o 2012 2013This function should not have a compatibility macro to define, say, 2014C<Perl_parse> to C<parse>. It must be called as C<Perl_parse>. 2015 2016=item j 2017 2018This function is not a member of C<CPerlObj>. If you don't know 2019what this means, don't use it. 2020 2021=item x 2022 2023This function isn't exported out of the Perl core. 2024 2025=back 2026 2027If you edit F<embed.pl>, you will need to run C<make regen_headers> to 2028force a rebuild of F<embed.h> and other auto-generated files. 2029 2030=head2 Formatted Printing of IVs, UVs, and NVs 2031 2032If you are printing IVs, UVs, or NVS instead of the stdio(3) style 2033formatting codes like C<%d>, C<%ld>, C<%f>, you should use the 2034following macros for portability 2035 2036 IVdf IV in decimal 2037 UVuf UV in decimal 2038 UVof UV in octal 2039 UVxf UV in hexadecimal 2040 NVef NV %e-like 2041 NVff NV %f-like 2042 NVgf NV %g-like 2043 2044These will take care of 64-bit integers and long doubles. 2045For example: 2046 2047 printf("IV is %"IVdf"\n", iv); 2048 2049The IVdf will expand to whatever is the correct format for the IVs. 2050 2051If you are printing addresses of pointers, use UVxf combined 2052with PTR2UV(), do not use %lx or %p. 2053 2054=head2 Pointer-To-Integer and Integer-To-Pointer 2055 2056Because pointer size does not necessarily equal integer size, 2057use the follow macros to do it right. 2058 2059 PTR2UV(pointer) 2060 PTR2IV(pointer) 2061 PTR2NV(pointer) 2062 INT2PTR(pointertotype, integer) 2063 2064For example: 2065 2066 IV iv = ...; 2067 SV *sv = INT2PTR(SV*, iv); 2068 2069and 2070 2071 AV *av = ...; 2072 UV uv = PTR2UV(av); 2073 2074=head2 Source Documentation 2075 2076There's an effort going on to document the internal functions and 2077automatically produce reference manuals from them - L<perlapi> is one 2078such manual which details all the functions which are available to XS 2079writers. L<perlintern> is the autogenerated manual for the functions 2080which are not part of the API and are supposedly for internal use only. 2081 2082Source documentation is created by putting POD comments into the C 2083source, like this: 2084 2085 /* 2086 =for apidoc sv_setiv 2087 2088 Copies an integer into the given SV. Does not handle 'set' magic. See 2089 C<sv_setiv_mg>. 2090 2091 =cut 2092 */ 2093 2094Please try and supply some documentation if you add functions to the 2095Perl core. 2096 2097=head1 Unicode Support 2098 2099Perl 5.6.0 introduced Unicode support. It's important for porters and XS 2100writers to understand this support and make sure that the code they 2101write does not corrupt Unicode data. 2102 2103=head2 What B<is> Unicode, anyway? 2104 2105In the olden, less enlightened times, we all used to use ASCII. Most of 2106us did, anyway. The big problem with ASCII is that it's American. Well, 2107no, that's not actually the problem; the problem is that it's not 2108particularly useful for people who don't use the Roman alphabet. What 2109used to happen was that particular languages would stick their own 2110alphabet in the upper range of the sequence, between 128 and 255. Of 2111course, we then ended up with plenty of variants that weren't quite 2112ASCII, and the whole point of it being a standard was lost. 2113 2114Worse still, if you've got a language like Chinese or 2115Japanese that has hundreds or thousands of characters, then you really 2116can't fit them into a mere 256, so they had to forget about ASCII 2117altogether, and build their own systems using pairs of numbers to refer 2118to one character. 2119 2120To fix this, some people formed Unicode, Inc. and 2121produced a new character set containing all the characters you can 2122possibly think of and more. There are several ways of representing these 2123characters, and the one Perl uses is called UTF8. UTF8 uses 2124a variable number of bytes to represent a character, instead of just 2125one. You can learn more about Unicode at http://www.unicode.org/ 2126 2127=head2 How can I recognise a UTF8 string? 2128 2129You can't. This is because UTF8 data is stored in bytes just like 2130non-UTF8 data. The Unicode character 200, (C<0xC8> for you hex types) 2131capital E with a grave accent, is represented by the two bytes 2132C<v196.172>. Unfortunately, the non-Unicode string C<chr(196).chr(172)> 2133has that byte sequence as well. So you can't tell just by looking - this 2134is what makes Unicode input an interesting problem. 2135 2136The API function C<is_utf8_string> can help; it'll tell you if a string 2137contains only valid UTF8 characters. However, it can't do the work for 2138you. On a character-by-character basis, C<is_utf8_char> will tell you 2139whether the current character in a string is valid UTF8. 2140 2141=head2 How does UTF8 represent Unicode characters? 2142 2143As mentioned above, UTF8 uses a variable number of bytes to store a 2144character. Characters with values 1...128 are stored in one byte, just 2145like good ol' ASCII. Character 129 is stored as C<v194.129>; this 2146continues up to character 191, which is C<v194.191>. Now we've run out of 2147bits (191 is binary C<10111111>) so we move on; 192 is C<v195.128>. And 2148so it goes on, moving to three bytes at character 2048. 2149 2150Assuming you know you're dealing with a UTF8 string, you can find out 2151how long the first character in it is with the C<UTF8SKIP> macro: 2152 2153 char *utf = "\305\233\340\240\201"; 2154 I32 len; 2155 2156 len = UTF8SKIP(utf); /* len is 2 here */ 2157 utf += len; 2158 len = UTF8SKIP(utf); /* len is 3 here */ 2159 2160Another way to skip over characters in a UTF8 string is to use 2161C<utf8_hop>, which takes a string and a number of characters to skip 2162over. You're on your own about bounds checking, though, so don't use it 2163lightly. 2164 2165All bytes in a multi-byte UTF8 character will have the high bit set, so 2166you can test if you need to do something special with this character 2167like this: 2168 2169 UV uv; 2170 2171 if (utf & 0x80) 2172 /* Must treat this as UTF8 */ 2173 uv = utf8_to_uv(utf); 2174 else 2175 /* OK to treat this character as a byte */ 2176 uv = *utf; 2177 2178You can also see in that example that we use C<utf8_to_uv> to get the 2179value of the character; the inverse function C<uv_to_utf8> is available 2180for putting a UV into UTF8: 2181 2182 if (uv > 0x80) 2183 /* Must treat this as UTF8 */ 2184 utf8 = uv_to_utf8(utf8, uv); 2185 else 2186 /* OK to treat this character as a byte */ 2187 *utf8++ = uv; 2188 2189You B<must> convert characters to UVs using the above functions if 2190you're ever in a situation where you have to match UTF8 and non-UTF8 2191characters. You may not skip over UTF8 characters in this case. If you 2192do this, you'll lose the ability to match hi-bit non-UTF8 characters; 2193for instance, if your UTF8 string contains C<v196.172>, and you skip 2194that character, you can never match a C<chr(200)> in a non-UTF8 string. 2195So don't do that! 2196 2197=head2 How does Perl store UTF8 strings? 2198 2199Currently, Perl deals with Unicode strings and non-Unicode strings 2200slightly differently. If a string has been identified as being UTF-8 2201encoded, Perl will set a flag in the SV, C<SVf_UTF8>. You can check and 2202manipulate this flag with the following macros: 2203 2204 SvUTF8(sv) 2205 SvUTF8_on(sv) 2206 SvUTF8_off(sv) 2207 2208This flag has an important effect on Perl's treatment of the string: if 2209Unicode data is not properly distinguished, regular expressions, 2210C<length>, C<substr> and other string handling operations will have 2211undesirable results. 2212 2213The problem comes when you have, for instance, a string that isn't 2214flagged is UTF8, and contains a byte sequence that could be UTF8 - 2215especially when combining non-UTF8 and UTF8 strings. 2216 2217Never forget that the C<SVf_UTF8> flag is separate to the PV value; you 2218need be sure you don't accidentally knock it off while you're 2219manipulating SVs. More specifically, you cannot expect to do this: 2220 2221 SV *sv; 2222 SV *nsv; 2223 STRLEN len; 2224 char *p; 2225 2226 p = SvPV(sv, len); 2227 frobnicate(p); 2228 nsv = newSVpvn(p, len); 2229 2230The C<char*> string does not tell you the whole story, and you can't 2231copy or reconstruct an SV just by copying the string value. Check if the 2232old SV has the UTF8 flag set, and act accordingly: 2233 2234 p = SvPV(sv, len); 2235 frobnicate(p); 2236 nsv = newSVpvn(p, len); 2237 if (SvUTF8(sv)) 2238 SvUTF8_on(nsv); 2239 2240In fact, your C<frobnicate> function should be made aware of whether or 2241not it's dealing with UTF8 data, so that it can handle the string 2242appropriately. 2243 2244=head2 How do I convert a string to UTF8? 2245 2246If you're mixing UTF8 and non-UTF8 strings, you might find it necessary 2247to upgrade one of the strings to UTF8. If you've got an SV, the easiest 2248way to do this is: 2249 2250 sv_utf8_upgrade(sv); 2251 2252However, you must not do this, for example: 2253 2254 if (!SvUTF8(left)) 2255 sv_utf8_upgrade(left); 2256 2257If you do this in a binary operator, you will actually change one of the 2258strings that came into the operator, and, while it shouldn't be noticeable 2259by the end user, it can cause problems. 2260 2261Instead, C<bytes_to_utf8> will give you a UTF8-encoded B<copy> of its 2262string argument. This is useful for having the data available for 2263comparisons and so on, without harming the original SV. There's also 2264C<utf8_to_bytes> to go the other way, but naturally, this will fail if 2265the string contains any characters above 255 that can't be represented 2266in a single byte. 2267 2268=head2 Is there anything else I need to know? 2269 2270Not really. Just remember these things: 2271 2272=over 3 2273 2274=item * 2275 2276There's no way to tell if a string is UTF8 or not. You can tell if an SV 2277is UTF8 by looking at is C<SvUTF8> flag. Don't forget to set the flag if 2278something should be UTF8. Treat the flag as part of the PV, even though 2279it's not - if you pass on the PV to somewhere, pass on the flag too. 2280 2281=item * 2282 2283If a string is UTF8, B<always> use C<utf8_to_uv> to get at the value, 2284unless C<!(*s & 0x80)> in which case you can use C<*s>. 2285 2286=item * 2287 2288When writing to a UTF8 string, B<always> use C<uv_to_utf8>, unless 2289C<uv < 0x80> in which case you can use C<*s = uv>. 2290 2291=item * 2292 2293Mixing UTF8 and non-UTF8 strings is tricky. Use C<bytes_to_utf8> to get 2294a new string which is UTF8 encoded. There are tricks you can use to 2295delay deciding whether you need to use a UTF8 string until you get to a 2296high character - C<HALF_UPGRADE> is one of those. 2297 2298=back 2299 2300=head1 AUTHORS 2301 2302Until May 1997, this document was maintained by Jeff Okamoto 2303<okamoto@corp.hp.com>. It is now maintained as part of Perl itself 2304by the Perl 5 Porters <perl5-porters@perl.org>. 2305 2306With lots of help and suggestions from Dean Roehrich, Malcolm Beattie, 2307Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil 2308Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer, 2309Stephen McCamant, and Gurusamy Sarathy. 2310 2311API Listing originally by Dean Roehrich <roehrich@cray.com>. 2312 2313Modifications to autogenerate the API listing (L<perlapi>) by Benjamin 2314Stuhl. 2315 2316=head1 SEE ALSO 2317 2318perlapi(1), perlintern(1), perlxs(1), perlembed(1) 2319