1=head1 NAME 2 3perlguts - Introduction to the Perl API 4 5=head1 DESCRIPTION 6 7This document attempts to describe how to use the Perl API, as well as 8to provide some info on the basic workings of the Perl core. It is far 9from complete and probably contains many errors. Please refer any 10questions or comments to the author below. 11 12=head1 Variables 13 14=head2 Datatypes 15 16Perl has three typedefs that handle Perl's three main data types: 17 18 SV Scalar Value 19 AV Array Value 20 HV Hash Value 21 22Each typedef has specific routines that manipulate the various data types. 23 24=head2 What is an "IV"? 25 26Perl uses a special typedef IV which is a simple signed integer type that is 27guaranteed to be large enough to hold a pointer (as well as an integer). 28Additionally, there is the UV, which is simply an unsigned IV. 29 30Perl also uses two special typedefs, I32 and I16, which will always be at 31least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16, 32as well.) They will usually be exactly 32 and 16 bits long, but on Crays 33they will both be 64 bits. 34 35=head2 Working with SVs 36 37An SV can be created and loaded with one command. There are five types of 38values that can be loaded: an integer value (IV), an unsigned integer 39value (UV), a double (NV), a string (PV), and another scalar (SV). 40 41The seven routines are: 42 43 SV* newSViv(IV); 44 SV* newSVuv(UV); 45 SV* newSVnv(double); 46 SV* newSVpv(const char*, STRLEN); 47 SV* newSVpvn(const char*, STRLEN); 48 SV* newSVpvf(const char*, ...); 49 SV* newSVsv(SV*); 50 51C<STRLEN> is an integer type (Size_t, usually defined as size_t in 52F<config.h>) guaranteed to be large enough to represent the size of 53any string that perl can handle. 54 55In the unlikely case of a SV requiring more complex initialisation, you 56can create an empty SV with newSV(len). If C<len> is 0 an empty SV of 57type NULL is returned, else an SV of type PV is returned with len + 1 (for 58the NUL) bytes of storage allocated, accessible via SvPVX. In both cases 59the SV has value undef. 60 61 SV *sv = newSV(0); /* no storage allocated */ 62 SV *sv = newSV(10); /* 10 (+1) bytes of uninitialised storage allocated */ 63 64To change the value of an I<already-existing> SV, there are eight routines: 65 66 void sv_setiv(SV*, IV); 67 void sv_setuv(SV*, UV); 68 void sv_setnv(SV*, double); 69 void sv_setpv(SV*, const char*); 70 void sv_setpvn(SV*, const char*, STRLEN) 71 void sv_setpvf(SV*, const char*, ...); 72 void sv_vsetpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool *); 73 void sv_setsv(SV*, SV*); 74 75Notice that you can choose to specify the length of the string to be 76assigned by using C<sv_setpvn>, C<newSVpvn>, or C<newSVpv>, or you may 77allow Perl to calculate the length by using C<sv_setpv> or by specifying 780 as the second argument to C<newSVpv>. Be warned, though, that Perl will 79determine the string's length by using C<strlen>, which depends on the 80string terminating with a NUL character. 81 82The arguments of C<sv_setpvf> are processed like C<sprintf>, and the 83formatted output becomes the value. 84 85C<sv_vsetpvfn> is an analogue of C<vsprintf>, but it allows you to specify 86either a pointer to a variable argument list or the address and length of 87an array of SVs. The last argument points to a boolean; on return, if that 88boolean is true, then locale-specific information has been used to format 89the string, and the string's contents are therefore untrustworthy (see 90L<perlsec>). This pointer may be NULL if that information is not 91important. Note that this function requires you to specify the length of 92the format. 93 94The C<sv_set*()> functions are not generic enough to operate on values 95that have "magic". See L<Magic Virtual Tables> later in this document. 96 97All SVs that contain strings should be terminated with a NUL character. 98If it is not NUL-terminated there is a risk of 99core dumps and corruptions from code which passes the string to C 100functions or system calls which expect a NUL-terminated string. 101Perl's own functions typically add a trailing NUL for this reason. 102Nevertheless, you should be very careful when you pass a string stored 103in an SV to a C function or system call. 104 105To access the actual value that an SV points to, you can use the macros: 106 107 SvIV(SV*) 108 SvUV(SV*) 109 SvNV(SV*) 110 SvPV(SV*, STRLEN len) 111 SvPV_nolen(SV*) 112 113which will automatically coerce the actual scalar type into an IV, UV, double, 114or string. 115 116In the C<SvPV> macro, the length of the string returned is placed into the 117variable C<len> (this is a macro, so you do I<not> use C<&len>). If you do 118not care what the length of the data is, use the C<SvPV_nolen> macro. 119Historically the C<SvPV> macro with the global variable C<PL_na> has been 120used in this case. But that can be quite inefficient because C<PL_na> must 121be accessed in thread-local storage in threaded Perl. In any case, remember 122that Perl allows arbitrary strings of data that may both contain NULs and 123might not be terminated by a NUL. 124 125Also remember that C doesn't allow you to safely say C<foo(SvPV(s, len), 126len);>. It might work with your compiler, but it won't work for everyone. 127Break this sort of statement up into separate assignments: 128 129 SV *s; 130 STRLEN len; 131 char * ptr; 132 ptr = SvPV(s, len); 133 foo(ptr, len); 134 135If you want to know if the scalar value is TRUE, you can use: 136 137 SvTRUE(SV*) 138 139Although Perl will automatically grow strings for you, if you need to force 140Perl to allocate more memory for your SV, you can use the macro 141 142 SvGROW(SV*, STRLEN newlen) 143 144which will determine if more memory needs to be allocated. If so, it will 145call the function C<sv_grow>. Note that C<SvGROW> can only increase, not 146decrease, the allocated memory of an SV and that it does not automatically 147add a byte for the a trailing NUL (perl's own string functions typically do 148C<SvGROW(sv, len + 1)>). 149 150If you have an SV and want to know what kind of data Perl thinks is stored 151in it, you can use the following macros to check the type of SV you have. 152 153 SvIOK(SV*) 154 SvNOK(SV*) 155 SvPOK(SV*) 156 157You can get and set the current length of the string stored in an SV with 158the following macros: 159 160 SvCUR(SV*) 161 SvCUR_set(SV*, I32 val) 162 163You can also get a pointer to the end of the string stored in the SV 164with the macro: 165 166 SvEND(SV*) 167 168But note that these last three macros are valid only if C<SvPOK()> is true. 169 170If you want to append something to the end of string stored in an C<SV*>, 171you can use the following functions: 172 173 void sv_catpv(SV*, const char*); 174 void sv_catpvn(SV*, const char*, STRLEN); 175 void sv_catpvf(SV*, const char*, ...); 176 void sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool); 177 void sv_catsv(SV*, SV*); 178 179The first function calculates the length of the string to be appended by 180using C<strlen>. In the second, you specify the length of the string 181yourself. The third function processes its arguments like C<sprintf> and 182appends the formatted output. The fourth function works like C<vsprintf>. 183You can specify the address and length of an array of SVs instead of the 184va_list argument. The fifth function extends the string stored in the first 185SV with the string stored in the second SV. It also forces the second SV 186to be interpreted as a string. 187 188The C<sv_cat*()> functions are not generic enough to operate on values that 189have "magic". See L<Magic Virtual Tables> later in this document. 190 191If you know the name of a scalar variable, you can get a pointer to its SV 192by using the following: 193 194 SV* get_sv("package::varname", FALSE); 195 196This returns NULL if the variable does not exist. 197 198If you want to know if this variable (or any other SV) is actually C<defined>, 199you can call: 200 201 SvOK(SV*) 202 203The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>. 204 205Its address can be used whenever an C<SV*> is needed. Make sure that 206you don't try to compare a random sv with C<&PL_sv_undef>. For example 207when interfacing Perl code, it'll work correctly for: 208 209 foo(undef); 210 211But won't work when called as: 212 213 $x = undef; 214 foo($x); 215 216So to repeat always use SvOK() to check whether an sv is defined. 217 218Also you have to be careful when using C<&PL_sv_undef> as a value in 219AVs or HVs (see L<AVs, HVs and undefined values>). 220 221There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain 222boolean TRUE and FALSE values, respectively. Like C<PL_sv_undef>, their 223addresses can be used whenever an C<SV*> is needed. 224 225Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>. 226Take this code: 227 228 SV* sv = (SV*) 0; 229 if (I-am-to-return-a-real-value) { 230 sv = sv_2mortal(newSViv(42)); 231 } 232 sv_setsv(ST(0), sv); 233 234This code tries to return a new SV (which contains the value 42) if it should 235return a real value, or undef otherwise. Instead it has returned a NULL 236pointer which, somewhere down the line, will cause a segmentation violation, 237bus error, or just weird results. Change the zero to C<&PL_sv_undef> in the 238first line and all will be well. 239 240To free an SV that you've created, call C<SvREFCNT_dec(SV*)>. Normally this 241call is not necessary (see L<Reference Counts and Mortality>). 242 243=head2 Offsets 244 245Perl provides the function C<sv_chop> to efficiently remove characters 246from the beginning of a string; you give it an SV and a pointer to 247somewhere inside the PV, and it discards everything before the 248pointer. The efficiency comes by means of a little hack: instead of 249actually removing the characters, C<sv_chop> sets the flag C<OOK> 250(offset OK) to signal to other functions that the offset hack is in 251effect, and it puts the number of bytes chopped off into the IV field 252of the SV. It then moves the PV pointer (called C<SvPVX>) forward that 253many bytes, and adjusts C<SvCUR> and C<SvLEN>. 254 255Hence, at this point, the start of the buffer that we allocated lives 256at C<SvPVX(sv) - SvIV(sv)> in memory and the PV pointer is pointing 257into the middle of this allocated storage. 258 259This is best demonstrated by example: 260 261 % ./perl -Ilib -MDevel::Peek -le '$a="12345"; $a=~s/.//; Dump($a)' 262 SV = PVIV(0x8128450) at 0x81340f0 263 REFCNT = 1 264 FLAGS = (POK,OOK,pPOK) 265 IV = 1 (OFFSET) 266 PV = 0x8135781 ( "1" . ) "2345"\0 267 CUR = 4 268 LEN = 5 269 270Here the number of bytes chopped off (1) is put into IV, and 271C<Devel::Peek::Dump> helpfully reminds us that this is an offset. The 272portion of the string between the "real" and the "fake" beginnings is 273shown in parentheses, and the values of C<SvCUR> and C<SvLEN> reflect 274the fake beginning, not the real one. 275 276Something similar to the offset hack is performed on AVs to enable 277efficient shifting and splicing off the beginning of the array; while 278C<AvARRAY> points to the first element in the array that is visible from 279Perl, C<AvALLOC> points to the real start of the C array. These are 280usually the same, but a C<shift> operation can be carried out by 281increasing C<AvARRAY> by one and decreasing C<AvFILL> and C<AvLEN>. 282Again, the location of the real start of the C array only comes into 283play when freeing the array. See C<av_shift> in F<av.c>. 284 285=head2 What's Really Stored in an SV? 286 287Recall that the usual method of determining the type of scalar you have is 288to use C<Sv*OK> macros. Because a scalar can be both a number and a string, 289usually these macros will always return TRUE and calling the C<Sv*V> 290macros will do the appropriate conversion of string to integer/double or 291integer/double to string. 292 293If you I<really> need to know if you have an integer, double, or string 294pointer in an SV, you can use the following three macros instead: 295 296 SvIOKp(SV*) 297 SvNOKp(SV*) 298 SvPOKp(SV*) 299 300These will tell you if you truly have an integer, double, or string pointer 301stored in your SV. The "p" stands for private. 302 303The are various ways in which the private and public flags may differ. 304For example, a tied SV may have a valid underlying value in the IV slot 305(so SvIOKp is true), but the data should be accessed via the FETCH 306routine rather than directly, so SvIOK is false. Another is when 307numeric conversion has occurred and precision has been lost: only the 308private flag is set on 'lossy' values. So when an NV is converted to an 309IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be. 310 311In general, though, it's best to use the C<Sv*V> macros. 312 313=head2 Working with AVs 314 315There are two ways to create and load an AV. The first method creates an 316empty AV: 317 318 AV* newAV(); 319 320The second method both creates the AV and initially populates it with SVs: 321 322 AV* av_make(I32 num, SV **ptr); 323 324The second argument points to an array containing C<num> C<SV*>'s. Once the 325AV has been created, the SVs can be destroyed, if so desired. 326 327Once the AV has been created, the following operations are possible on AVs: 328 329 void av_push(AV*, SV*); 330 SV* av_pop(AV*); 331 SV* av_shift(AV*); 332 void av_unshift(AV*, I32 num); 333 334These should be familiar operations, with the exception of C<av_unshift>. 335This routine adds C<num> elements at the front of the array with the C<undef> 336value. You must then use C<av_store> (described below) to assign values 337to these new elements. 338 339Here are some other functions: 340 341 I32 av_len(AV*); 342 SV** av_fetch(AV*, I32 key, I32 lval); 343 SV** av_store(AV*, I32 key, SV* val); 344 345The C<av_len> function returns the highest index value in array (just 346like $#array in Perl). If the array is empty, -1 is returned. The 347C<av_fetch> function returns the value at index C<key>, but if C<lval> 348is non-zero, then C<av_fetch> will store an undef value at that index. 349The C<av_store> function stores the value C<val> at index C<key>, and does 350not increment the reference count of C<val>. Thus the caller is responsible 351for taking care of that, and if C<av_store> returns NULL, the caller will 352have to decrement the reference count to avoid a memory leak. Note that 353C<av_fetch> and C<av_store> both return C<SV**>'s, not C<SV*>'s as their 354return value. 355 356 void av_clear(AV*); 357 void av_undef(AV*); 358 void av_extend(AV*, I32 key); 359 360The C<av_clear> function deletes all the elements in the AV* array, but 361does not actually delete the array itself. The C<av_undef> function will 362delete all the elements in the array plus the array itself. The 363C<av_extend> function extends the array so that it contains at least C<key+1> 364elements. If C<key+1> is less than the currently allocated length of the array, 365then nothing is done. 366 367If you know the name of an array variable, you can get a pointer to its AV 368by using the following: 369 370 AV* get_av("package::varname", FALSE); 371 372This returns NULL if the variable does not exist. 373 374See L<Understanding the Magic of Tied Hashes and Arrays> for more 375information on how to use the array access functions on tied arrays. 376 377=head2 Working with HVs 378 379To create an HV, you use the following routine: 380 381 HV* newHV(); 382 383Once the HV has been created, the following operations are possible on HVs: 384 385 SV** hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash); 386 SV** hv_fetch(HV*, const char* key, U32 klen, I32 lval); 387 388The C<klen> parameter is the length of the key being passed in (Note that 389you cannot pass 0 in as a value of C<klen> to tell Perl to measure the 390length of the key). The C<val> argument contains the SV pointer to the 391scalar being stored, and C<hash> is the precomputed hash value (zero if 392you want C<hv_store> to calculate it for you). The C<lval> parameter 393indicates whether this fetch is actually a part of a store operation, in 394which case a new undefined value will be added to the HV with the supplied 395key and C<hv_fetch> will return as if the value had already existed. 396 397Remember that C<hv_store> and C<hv_fetch> return C<SV**>'s and not just 398C<SV*>. To access the scalar value, you must first dereference the return 399value. However, you should check to make sure that the return value is 400not NULL before dereferencing it. 401 402These two functions check if a hash table entry exists, and deletes it. 403 404 bool hv_exists(HV*, const char* key, U32 klen); 405 SV* hv_delete(HV*, const char* key, U32 klen, I32 flags); 406 407If C<flags> does not include the C<G_DISCARD> flag then C<hv_delete> will 408create and return a mortal copy of the deleted value. 409 410And more miscellaneous functions: 411 412 void hv_clear(HV*); 413 void hv_undef(HV*); 414 415Like their AV counterparts, C<hv_clear> deletes all the entries in the hash 416table but does not actually delete the hash table. The C<hv_undef> deletes 417both the entries and the hash table itself. 418 419Perl keeps the actual data in linked list of structures with a typedef of HE. 420These contain the actual key and value pointers (plus extra administrative 421overhead). The key is a string pointer; the value is an C<SV*>. However, 422once you have an C<HE*>, to get the actual key and value, use the routines 423specified below. 424 425 I32 hv_iterinit(HV*); 426 /* Prepares starting point to traverse hash table */ 427 HE* hv_iternext(HV*); 428 /* Get the next entry, and return a pointer to a 429 structure that has both the key and value */ 430 char* hv_iterkey(HE* entry, I32* retlen); 431 /* Get the key from an HE structure and also return 432 the length of the key string */ 433 SV* hv_iterval(HV*, HE* entry); 434 /* Return an SV pointer to the value of the HE 435 structure */ 436 SV* hv_iternextsv(HV*, char** key, I32* retlen); 437 /* This convenience routine combines hv_iternext, 438 hv_iterkey, and hv_iterval. The key and retlen 439 arguments are return values for the key and its 440 length. The value is returned in the SV* argument */ 441 442If you know the name of a hash variable, you can get a pointer to its HV 443by using the following: 444 445 HV* get_hv("package::varname", FALSE); 446 447This returns NULL if the variable does not exist. 448 449The hash algorithm is defined in the C<PERL_HASH(hash, key, klen)> macro: 450 451 hash = 0; 452 while (klen--) 453 hash = (hash * 33) + *key++; 454 hash = hash + (hash >> 5); /* after 5.6 */ 455 456The last step was added in version 5.6 to improve distribution of 457lower bits in the resulting hash value. 458 459See L<Understanding the Magic of Tied Hashes and Arrays> for more 460information on how to use the hash access functions on tied hashes. 461 462=head2 Hash API Extensions 463 464Beginning with version 5.004, the following functions are also supported: 465 466 HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash); 467 HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash); 468 469 bool hv_exists_ent (HV* tb, SV* key, U32 hash); 470 SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash); 471 472 SV* hv_iterkeysv (HE* entry); 473 474Note that these functions take C<SV*> keys, which simplifies writing 475of extension code that deals with hash structures. These functions 476also allow passing of C<SV*> keys to C<tie> functions without forcing 477you to stringify the keys (unlike the previous set of functions). 478 479They also return and accept whole hash entries (C<HE*>), making their 480use more efficient (since the hash number for a particular string 481doesn't have to be recomputed every time). See L<perlapi> for detailed 482descriptions. 483 484The following macros must always be used to access the contents of hash 485entries. Note that the arguments to these macros must be simple 486variables, since they may get evaluated more than once. See 487L<perlapi> for detailed descriptions of these macros. 488 489 HePV(HE* he, STRLEN len) 490 HeVAL(HE* he) 491 HeHASH(HE* he) 492 HeSVKEY(HE* he) 493 HeSVKEY_force(HE* he) 494 HeSVKEY_set(HE* he, SV* sv) 495 496These two lower level macros are defined, but must only be used when 497dealing with keys that are not C<SV*>s: 498 499 HeKEY(HE* he) 500 HeKLEN(HE* he) 501 502Note that both C<hv_store> and C<hv_store_ent> do not increment the 503reference count of the stored C<val>, which is the caller's responsibility. 504If these functions return a NULL value, the caller will usually have to 505decrement the reference count of C<val> to avoid a memory leak. 506 507=head2 AVs, HVs and undefined values 508 509Sometimes you have to store undefined values in AVs or HVs. Although 510this may be a rare case, it can be tricky. That's because you're 511used to using C<&PL_sv_undef> if you need an undefined SV. 512 513For example, intuition tells you that this XS code: 514 515 AV *av = newAV(); 516 av_store( av, 0, &PL_sv_undef ); 517 518is equivalent to this Perl code: 519 520 my @av; 521 $av[0] = undef; 522 523Unfortunately, this isn't true. AVs use C<&PL_sv_undef> as a marker 524for indicating that an array element has not yet been initialized. 525Thus, C<exists $av[0]> would be true for the above Perl code, but 526false for the array generated by the XS code. 527 528Other problems can occur when storing C<&PL_sv_undef> in HVs: 529 530 hv_store( hv, "key", 3, &PL_sv_undef, 0 ); 531 532This will indeed make the value C<undef>, but if you try to modify 533the value of C<key>, you'll get the following error: 534 535 Modification of non-creatable hash value attempted 536 537In perl 5.8.0, C<&PL_sv_undef> was also used to mark placeholders 538in restricted hashes. This caused such hash entries not to appear 539when iterating over the hash or when checking for the keys 540with the C<hv_exists> function. 541 542You can run into similar problems when you store C<&PL_sv_true> or 543C<&PL_sv_false> into AVs or HVs. Trying to modify such elements 544will give you the following error: 545 546 Modification of a read-only value attempted 547 548To make a long story short, you can use the special variables 549C<&PL_sv_undef>, C<&PL_sv_true> and C<&PL_sv_false> with AVs and 550HVs, but you have to make sure you know what you're doing. 551 552Generally, if you want to store an undefined value in an AV 553or HV, you should not use C<&PL_sv_undef>, but rather create a 554new undefined value using the C<newSV> function, for example: 555 556 av_store( av, 42, newSV(0) ); 557 hv_store( hv, "foo", 3, newSV(0), 0 ); 558 559=head2 References 560 561References are a special type of scalar that point to other data types 562(including references). 563 564To create a reference, use either of the following functions: 565 566 SV* newRV_inc((SV*) thing); 567 SV* newRV_noinc((SV*) thing); 568 569The C<thing> argument can be any of an C<SV*>, C<AV*>, or C<HV*>. The 570functions are identical except that C<newRV_inc> increments the reference 571count of the C<thing>, while C<newRV_noinc> does not. For historical 572reasons, C<newRV> is a synonym for C<newRV_inc>. 573 574Once you have a reference, you can use the following macro to dereference 575the reference: 576 577 SvRV(SV*) 578 579then call the appropriate routines, casting the returned C<SV*> to either an 580C<AV*> or C<HV*>, if required. 581 582To determine if an SV is a reference, you can use the following macro: 583 584 SvROK(SV*) 585 586To discover what type of value the reference refers to, use the following 587macro and then check the return value. 588 589 SvTYPE(SvRV(SV*)) 590 591The most useful types that will be returned are: 592 593 SVt_IV Scalar 594 SVt_NV Scalar 595 SVt_PV Scalar 596 SVt_RV Scalar 597 SVt_PVAV Array 598 SVt_PVHV Hash 599 SVt_PVCV Code 600 SVt_PVGV Glob (possible a file handle) 601 SVt_PVMG Blessed or Magical Scalar 602 603 See the sv.h header file for more details. 604 605=head2 Blessed References and Class Objects 606 607References are also used to support object-oriented programming. In perl's 608OO lexicon, an object is simply a reference that has been blessed into a 609package (or class). Once blessed, the programmer may now use the reference 610to access the various methods in the class. 611 612A reference can be blessed into a package with the following function: 613 614 SV* sv_bless(SV* sv, HV* stash); 615 616The C<sv> argument must be a reference value. The C<stash> argument 617specifies which class the reference will belong to. See 618L<Stashes and Globs> for information on converting class names into stashes. 619 620/* Still under construction */ 621 622Upgrades rv to reference if not already one. Creates new SV for rv to 623point to. If C<classname> is non-null, the SV is blessed into the specified 624class. SV is returned. 625 626 SV* newSVrv(SV* rv, const char* classname); 627 628Copies integer, unsigned integer or double into an SV whose reference is C<rv>. SV is blessed 629if C<classname> is non-null. 630 631 SV* sv_setref_iv(SV* rv, const char* classname, IV iv); 632 SV* sv_setref_uv(SV* rv, const char* classname, UV uv); 633 SV* sv_setref_nv(SV* rv, const char* classname, NV iv); 634 635Copies the pointer value (I<the address, not the string!>) into an SV whose 636reference is rv. SV is blessed if C<classname> is non-null. 637 638 SV* sv_setref_pv(SV* rv, const char* classname, PV iv); 639 640Copies string into an SV whose reference is C<rv>. Set length to 0 to let 641Perl calculate the string length. SV is blessed if C<classname> is non-null. 642 643 SV* sv_setref_pvn(SV* rv, const char* classname, PV iv, STRLEN length); 644 645Tests whether the SV is blessed into the specified class. It does not 646check inheritance relationships. 647 648 int sv_isa(SV* sv, const char* name); 649 650Tests whether the SV is a reference to a blessed object. 651 652 int sv_isobject(SV* sv); 653 654Tests whether the SV is derived from the specified class. SV can be either 655a reference to a blessed object or a string containing a class name. This 656is the function implementing the C<UNIVERSAL::isa> functionality. 657 658 bool sv_derived_from(SV* sv, const char* name); 659 660To check if you've got an object derived from a specific class you have 661to write: 662 663 if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... } 664 665=head2 Creating New Variables 666 667To create a new Perl variable with an undef value which can be accessed from 668your Perl script, use the following routines, depending on the variable type. 669 670 SV* get_sv("package::varname", TRUE); 671 AV* get_av("package::varname", TRUE); 672 HV* get_hv("package::varname", TRUE); 673 674Notice the use of TRUE as the second parameter. The new variable can now 675be set, using the routines appropriate to the data type. 676 677There are additional macros whose values may be bitwise OR'ed with the 678C<TRUE> argument to enable certain extra features. Those bits are: 679 680=over 681 682=item GV_ADDMULTI 683 684Marks the variable as multiply defined, thus preventing the: 685 686 Name <varname> used only once: possible typo 687 688warning. 689 690=item GV_ADDWARN 691 692Issues the warning: 693 694 Had to create <varname> unexpectedly 695 696if the variable did not exist before the function was called. 697 698=back 699 700If you do not specify a package name, the variable is created in the current 701package. 702 703=head2 Reference Counts and Mortality 704 705Perl uses a reference count-driven garbage collection mechanism. SVs, 706AVs, or HVs (xV for short in the following) start their life with a 707reference count of 1. If the reference count of an xV ever drops to 0, 708then it will be destroyed and its memory made available for reuse. 709 710This normally doesn't happen at the Perl level unless a variable is 711undef'ed or the last variable holding a reference to it is changed or 712overwritten. At the internal level, however, reference counts can be 713manipulated with the following macros: 714 715 int SvREFCNT(SV* sv); 716 SV* SvREFCNT_inc(SV* sv); 717 void SvREFCNT_dec(SV* sv); 718 719However, there is one other function which manipulates the reference 720count of its argument. The C<newRV_inc> function, you will recall, 721creates a reference to the specified argument. As a side effect, 722it increments the argument's reference count. If this is not what 723you want, use C<newRV_noinc> instead. 724 725For example, imagine you want to return a reference from an XSUB function. 726Inside the XSUB routine, you create an SV which initially has a reference 727count of one. Then you call C<newRV_inc>, passing it the just-created SV. 728This returns the reference as a new SV, but the reference count of the 729SV you passed to C<newRV_inc> has been incremented to two. Now you 730return the reference from the XSUB routine and forget about the SV. 731But Perl hasn't! Whenever the returned reference is destroyed, the 732reference count of the original SV is decreased to one and nothing happens. 733The SV will hang around without any way to access it until Perl itself 734terminates. This is a memory leak. 735 736The correct procedure, then, is to use C<newRV_noinc> instead of 737C<newRV_inc>. Then, if and when the last reference is destroyed, 738the reference count of the SV will go to zero and it will be destroyed, 739stopping any memory leak. 740 741There are some convenience functions available that can help with the 742destruction of xVs. These functions introduce the concept of "mortality". 743An xV that is mortal has had its reference count marked to be decremented, 744but not actually decremented, until "a short time later". Generally the 745term "short time later" means a single Perl statement, such as a call to 746an XSUB function. The actual determinant for when mortal xVs have their 747reference count decremented depends on two macros, SAVETMPS and FREETMPS. 748See L<perlcall> and L<perlxs> for more details on these macros. 749 750"Mortalization" then is at its simplest a deferred C<SvREFCNT_dec>. 751However, if you mortalize a variable twice, the reference count will 752later be decremented twice. 753 754"Mortal" SVs are mainly used for SVs that are placed on perl's stack. 755For example an SV which is created just to pass a number to a called sub 756is made mortal to have it cleaned up automatically when it's popped off 757the stack. Similarly, results returned by XSUBs (which are pushed on the 758stack) are often made mortal. 759 760To create a mortal variable, use the functions: 761 762 SV* sv_newmortal() 763 SV* sv_2mortal(SV*) 764 SV* sv_mortalcopy(SV*) 765 766The first call creates a mortal SV (with no value), the second converts an existing 767SV to a mortal SV (and thus defers a call to C<SvREFCNT_dec>), and the 768third creates a mortal copy of an existing SV. 769Because C<sv_newmortal> gives the new SV no value,it must normally be given one 770via C<sv_setpv>, C<sv_setiv>, etc. : 771 772 SV *tmp = sv_newmortal(); 773 sv_setiv(tmp, an_integer); 774 775As that is multiple C statements it is quite common so see this idiom instead: 776 777 SV *tmp = sv_2mortal(newSViv(an_integer)); 778 779 780You should be careful about creating mortal variables. Strange things 781can happen if you make the same value mortal within multiple contexts, 782or if you make a variable mortal multiple times. Thinking of "Mortalization" 783as deferred C<SvREFCNT_dec> should help to minimize such problems. 784For example if you are passing an SV which you I<know> has high enough REFCNT 785to survive its use on the stack you need not do any mortalization. 786If you are not sure then doing an C<SvREFCNT_inc> and C<sv_2mortal>, or 787making a C<sv_mortalcopy> is safer. 788 789The mortal routines are not just for SVs -- AVs and HVs can be 790made mortal by passing their address (type-casted to C<SV*>) to the 791C<sv_2mortal> or C<sv_mortalcopy> routines. 792 793=head2 Stashes and Globs 794 795A B<stash> is a hash that contains all variables that are defined 796within a package. Each key of the stash is a symbol 797name (shared by all the different types of objects that have the same 798name), and each value in the hash table is a GV (Glob Value). This GV 799in turn contains references to the various objects of that name, 800including (but not limited to) the following: 801 802 Scalar Value 803 Array Value 804 Hash Value 805 I/O Handle 806 Format 807 Subroutine 808 809There is a single stash called C<PL_defstash> that holds the items that exist 810in the C<main> package. To get at the items in other packages, append the 811string "::" to the package name. The items in the C<Foo> package are in 812the stash C<Foo::> in PL_defstash. The items in the C<Bar::Baz> package are 813in the stash C<Baz::> in C<Bar::>'s stash. 814 815To get the stash pointer for a particular package, use the function: 816 817 HV* gv_stashpv(const char* name, I32 create) 818 HV* gv_stashsv(SV*, I32 create) 819 820The first function takes a literal string, the second uses the string stored 821in the SV. Remember that a stash is just a hash table, so you get back an 822C<HV*>. The C<create> flag will create a new package if it is set. 823 824The name that C<gv_stash*v> wants is the name of the package whose symbol table 825you want. The default package is called C<main>. If you have multiply nested 826packages, pass their names to C<gv_stash*v>, separated by C<::> as in the Perl 827language itself. 828 829Alternately, if you have an SV that is a blessed reference, you can find 830out the stash pointer by using: 831 832 HV* SvSTASH(SvRV(SV*)); 833 834then use the following to get the package name itself: 835 836 char* HvNAME(HV* stash); 837 838If you need to bless or re-bless an object you can use the following 839function: 840 841 SV* sv_bless(SV*, HV* stash) 842 843where the first argument, an C<SV*>, must be a reference, and the second 844argument is a stash. The returned C<SV*> can now be used in the same way 845as any other SV. 846 847For more information on references and blessings, consult L<perlref>. 848 849=head2 Double-Typed SVs 850 851Scalar variables normally contain only one type of value, an integer, 852double, pointer, or reference. Perl will automatically convert the 853actual scalar data from the stored type into the requested type. 854 855Some scalar variables contain more than one type of scalar data. For 856example, the variable C<$!> contains either the numeric value of C<errno> 857or its string equivalent from either C<strerror> or C<sys_errlist[]>. 858 859To force multiple data values into an SV, you must do two things: use the 860C<sv_set*v> routines to add the additional scalar type, then set a flag 861so that Perl will believe it contains more than one type of data. The 862four macros to set the flags are: 863 864 SvIOK_on 865 SvNOK_on 866 SvPOK_on 867 SvROK_on 868 869The particular macro you must use depends on which C<sv_set*v> routine 870you called first. This is because every C<sv_set*v> routine turns on 871only the bit for the particular type of data being set, and turns off 872all the rest. 873 874For example, to create a new Perl variable called "dberror" that contains 875both the numeric and descriptive string error values, you could use the 876following code: 877 878 extern int dberror; 879 extern char *dberror_list; 880 881 SV* sv = get_sv("dberror", TRUE); 882 sv_setiv(sv, (IV) dberror); 883 sv_setpv(sv, dberror_list[dberror]); 884 SvIOK_on(sv); 885 886If the order of C<sv_setiv> and C<sv_setpv> had been reversed, then the 887macro C<SvPOK_on> would need to be called instead of C<SvIOK_on>. 888 889=head2 Magic Variables 890 891[This section still under construction. Ignore everything here. Post no 892bills. Everything not permitted is forbidden.] 893 894Any SV may be magical, that is, it has special features that a normal 895SV does not have. These features are stored in the SV structure in a 896linked list of C<struct magic>'s, typedef'ed to C<MAGIC>. 897 898 struct magic { 899 MAGIC* mg_moremagic; 900 MGVTBL* mg_virtual; 901 U16 mg_private; 902 char mg_type; 903 U8 mg_flags; 904 SV* mg_obj; 905 char* mg_ptr; 906 I32 mg_len; 907 }; 908 909Note this is current as of patchlevel 0, and could change at any time. 910 911=head2 Assigning Magic 912 913Perl adds magic to an SV using the sv_magic function: 914 915 void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen); 916 917The C<sv> argument is a pointer to the SV that is to acquire a new magical 918feature. 919 920If C<sv> is not already magical, Perl uses the C<SvUPGRADE> macro to 921convert C<sv> to type C<SVt_PVMG>. Perl then continues by adding new magic 922to the beginning of the linked list of magical features. Any prior entry 923of the same type of magic is deleted. Note that this can be overridden, 924and multiple instances of the same type of magic can be associated with an 925SV. 926 927The C<name> and C<namlen> arguments are used to associate a string with 928the magic, typically the name of a variable. C<namlen> is stored in the 929C<mg_len> field and if C<name> is non-null then either a C<savepvn> copy of 930C<name> or C<name> itself is stored in the C<mg_ptr> field, depending on 931whether C<namlen> is greater than zero or equal to zero respectively. As a 932special case, if C<(name && namlen == HEf_SVKEY)> then C<name> is assumed 933to contain an C<SV*> and is stored as-is with its REFCNT incremented. 934 935The sv_magic function uses C<how> to determine which, if any, predefined 936"Magic Virtual Table" should be assigned to the C<mg_virtual> field. 937See the L<Magic Virtual Tables> section below. The C<how> argument is also 938stored in the C<mg_type> field. The value of C<how> should be chosen 939from the set of macros C<PERL_MAGIC_foo> found in F<perl.h>. Note that before 940these macros were added, Perl internals used to directly use character 941literals, so you may occasionally come across old code or documentation 942referring to 'U' magic rather than C<PERL_MAGIC_uvar> for example. 943 944The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC> 945structure. If it is not the same as the C<sv> argument, the reference 946count of the C<obj> object is incremented. If it is the same, or if 947the C<how> argument is C<PERL_MAGIC_arylen>, or if it is a NULL pointer, 948then C<obj> is merely stored, without the reference count being incremented. 949 950See also C<sv_magicext> in L<perlapi> for a more flexible way to add magic 951to an SV. 952 953There is also a function to add magic to an C<HV>: 954 955 void hv_magic(HV *hv, GV *gv, int how); 956 957This simply calls C<sv_magic> and coerces the C<gv> argument into an C<SV>. 958 959To remove the magic from an SV, call the function sv_unmagic: 960 961 void sv_unmagic(SV *sv, int type); 962 963The C<type> argument should be equal to the C<how> value when the C<SV> 964was initially made magical. 965 966=head2 Magic Virtual Tables 967 968The C<mg_virtual> field in the C<MAGIC> structure is a pointer to an 969C<MGVTBL>, which is a structure of function pointers and stands for 970"Magic Virtual Table" to handle the various operations that might be 971applied to that variable. 972 973The C<MGVTBL> has five pointers to the following routine types: 974 975 int (*svt_get)(SV* sv, MAGIC* mg); 976 int (*svt_set)(SV* sv, MAGIC* mg); 977 U32 (*svt_len)(SV* sv, MAGIC* mg); 978 int (*svt_clear)(SV* sv, MAGIC* mg); 979 int (*svt_free)(SV* sv, MAGIC* mg); 980 981This MGVTBL structure is set at compile-time in F<perl.h> and there are 982currently 19 types (or 21 with overloading turned on). These different 983structures contain pointers to various routines that perform additional 984actions depending on which function is being called. 985 986 Function pointer Action taken 987 ---------------- ------------ 988 svt_get Do something before the value of the SV is retrieved. 989 svt_set Do something after the SV is assigned a value. 990 svt_len Report on the SV's length. 991 svt_clear Clear something the SV represents. 992 svt_free Free any extra storage associated with the SV. 993 994For instance, the MGVTBL structure called C<vtbl_sv> (which corresponds 995to an C<mg_type> of C<PERL_MAGIC_sv>) contains: 996 997 { magic_get, magic_set, magic_len, 0, 0 } 998 999Thus, when an SV is determined to be magical and of type C<PERL_MAGIC_sv>, 1000if a get operation is being performed, the routine C<magic_get> is 1001called. All the various routines for the various magical types begin 1002with C<magic_>. NOTE: the magic routines are not considered part of 1003the Perl API, and may not be exported by the Perl library. 1004 1005The current kinds of Magic Virtual Tables are: 1006 1007 mg_type 1008 (old-style char and macro) MGVTBL Type of magic 1009 -------------------------- ------ ---------------------------- 1010 \0 PERL_MAGIC_sv vtbl_sv Special scalar variable 1011 A PERL_MAGIC_overload vtbl_amagic %OVERLOAD hash 1012 a PERL_MAGIC_overload_elem vtbl_amagicelem %OVERLOAD hash element 1013 c PERL_MAGIC_overload_table (none) Holds overload table (AMT) 1014 on stash 1015 B PERL_MAGIC_bm vtbl_bm Boyer-Moore (fast string search) 1016 D PERL_MAGIC_regdata vtbl_regdata Regex match position data 1017 (@+ and @- vars) 1018 d PERL_MAGIC_regdatum vtbl_regdatum Regex match position data 1019 element 1020 E PERL_MAGIC_env vtbl_env %ENV hash 1021 e PERL_MAGIC_envelem vtbl_envelem %ENV hash element 1022 f PERL_MAGIC_fm vtbl_fm Formline ('compiled' format) 1023 g PERL_MAGIC_regex_global vtbl_mglob m//g target / study()ed string 1024 I PERL_MAGIC_isa vtbl_isa @ISA array 1025 i PERL_MAGIC_isaelem vtbl_isaelem @ISA array element 1026 k PERL_MAGIC_nkeys vtbl_nkeys scalar(keys()) lvalue 1027 L PERL_MAGIC_dbfile (none) Debugger %_<filename 1028 l PERL_MAGIC_dbline vtbl_dbline Debugger %_<filename element 1029 m PERL_MAGIC_mutex vtbl_mutex ??? 1030 o PERL_MAGIC_collxfrm vtbl_collxfrm Locale collate transformation 1031 P PERL_MAGIC_tied vtbl_pack Tied array or hash 1032 p PERL_MAGIC_tiedelem vtbl_packelem Tied array or hash element 1033 q PERL_MAGIC_tiedscalar vtbl_packelem Tied scalar or handle 1034 r PERL_MAGIC_qr vtbl_qr precompiled qr// regex 1035 S PERL_MAGIC_sig vtbl_sig %SIG hash 1036 s PERL_MAGIC_sigelem vtbl_sigelem %SIG hash element 1037 t PERL_MAGIC_taint vtbl_taint Taintedness 1038 U PERL_MAGIC_uvar vtbl_uvar Available for use by extensions 1039 v PERL_MAGIC_vec vtbl_vec vec() lvalue 1040 V PERL_MAGIC_vstring (none) v-string scalars 1041 w PERL_MAGIC_utf8 vtbl_utf8 UTF-8 length+offset cache 1042 x PERL_MAGIC_substr vtbl_substr substr() lvalue 1043 y PERL_MAGIC_defelem vtbl_defelem Shadow "foreach" iterator 1044 variable / smart parameter 1045 vivification 1046 * PERL_MAGIC_glob vtbl_glob GV (typeglob) 1047 # PERL_MAGIC_arylen vtbl_arylen Array length ($#ary) 1048 . PERL_MAGIC_pos vtbl_pos pos() lvalue 1049 < PERL_MAGIC_backref vtbl_backref ??? 1050 ~ PERL_MAGIC_ext (none) Available for use by extensions 1051 1052When an uppercase and lowercase letter both exist in the table, then the 1053uppercase letter is typically used to represent some kind of composite type 1054(a list or a hash), and the lowercase letter is used to represent an element 1055of that composite type. Some internals code makes use of this case 1056relationship. However, 'v' and 'V' (vec and v-string) are in no way related. 1057 1058The C<PERL_MAGIC_ext> and C<PERL_MAGIC_uvar> magic types are defined 1059specifically for use by extensions and will not be used by perl itself. 1060Extensions can use C<PERL_MAGIC_ext> magic to 'attach' private information 1061to variables (typically objects). This is especially useful because 1062there is no way for normal perl code to corrupt this private information 1063(unlike using extra elements of a hash object). 1064 1065Similarly, C<PERL_MAGIC_uvar> magic can be used much like tie() to call a 1066C function any time a scalar's value is used or changed. The C<MAGIC>'s 1067C<mg_ptr> field points to a C<ufuncs> structure: 1068 1069 struct ufuncs { 1070 I32 (*uf_val)(pTHX_ IV, SV*); 1071 I32 (*uf_set)(pTHX_ IV, SV*); 1072 IV uf_index; 1073 }; 1074 1075When the SV is read from or written to, the C<uf_val> or C<uf_set> 1076function will be called with C<uf_index> as the first arg and a pointer to 1077the SV as the second. A simple example of how to add C<PERL_MAGIC_uvar> 1078magic is shown below. Note that the ufuncs structure is copied by 1079sv_magic, so you can safely allocate it on the stack. 1080 1081 void 1082 Umagic(sv) 1083 SV *sv; 1084 PREINIT: 1085 struct ufuncs uf; 1086 CODE: 1087 uf.uf_val = &my_get_fn; 1088 uf.uf_set = &my_set_fn; 1089 uf.uf_index = 0; 1090 sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf)); 1091 1092Note that because multiple extensions may be using C<PERL_MAGIC_ext> 1093or C<PERL_MAGIC_uvar> magic, it is important for extensions to take 1094extra care to avoid conflict. Typically only using the magic on 1095objects blessed into the same class as the extension is sufficient. 1096For C<PERL_MAGIC_ext> magic, it may also be appropriate to add an I32 1097'signature' at the top of the private data area and check that. 1098 1099Also note that the C<sv_set*()> and C<sv_cat*()> functions described 1100earlier do B<not> invoke 'set' magic on their targets. This must 1101be done by the user either by calling the C<SvSETMAGIC()> macro after 1102calling these functions, or by using one of the C<sv_set*_mg()> or 1103C<sv_cat*_mg()> functions. Similarly, generic C code must call the 1104C<SvGETMAGIC()> macro to invoke any 'get' magic if they use an SV 1105obtained from external sources in functions that don't handle magic. 1106See L<perlapi> for a description of these functions. 1107For example, calls to the C<sv_cat*()> functions typically need to be 1108followed by C<SvSETMAGIC()>, but they don't need a prior C<SvGETMAGIC()> 1109since their implementation handles 'get' magic. 1110 1111=head2 Finding Magic 1112 1113 MAGIC* mg_find(SV*, int type); /* Finds the magic pointer of that type */ 1114 1115This routine returns a pointer to the C<MAGIC> structure stored in the SV. 1116If the SV does not have that magical feature, C<NULL> is returned. Also, 1117if the SV is not of type SVt_PVMG, Perl may core dump. 1118 1119 int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen); 1120 1121This routine checks to see what types of magic C<sv> has. If the mg_type 1122field is an uppercase letter, then the mg_obj is copied to C<nsv>, but 1123the mg_type field is changed to be the lowercase letter. 1124 1125=head2 Understanding the Magic of Tied Hashes and Arrays 1126 1127Tied hashes and arrays are magical beasts of the C<PERL_MAGIC_tied> 1128magic type. 1129 1130WARNING: As of the 5.004 release, proper usage of the array and hash 1131access functions requires understanding a few caveats. Some 1132of these caveats are actually considered bugs in the API, to be fixed 1133in later releases, and are bracketed with [MAYCHANGE] below. If 1134you find yourself actually applying such information in this section, be 1135aware that the behavior may change in the future, umm, without warning. 1136 1137The perl tie function associates a variable with an object that implements 1138the various GET, SET, etc methods. To perform the equivalent of the perl 1139tie function from an XSUB, you must mimic this behaviour. The code below 1140carries out the necessary steps - firstly it creates a new hash, and then 1141creates a second hash which it blesses into the class which will implement 1142the tie methods. Lastly it ties the two hashes together, and returns a 1143reference to the new tied hash. Note that the code below does NOT call the 1144TIEHASH method in the MyTie class - 1145see L<Calling Perl Routines from within C Programs> for details on how 1146to do this. 1147 1148 SV* 1149 mytie() 1150 PREINIT: 1151 HV *hash; 1152 HV *stash; 1153 SV *tie; 1154 CODE: 1155 hash = newHV(); 1156 tie = newRV_noinc((SV*)newHV()); 1157 stash = gv_stashpv("MyTie", TRUE); 1158 sv_bless(tie, stash); 1159 hv_magic(hash, (GV*)tie, PERL_MAGIC_tied); 1160 RETVAL = newRV_noinc(hash); 1161 OUTPUT: 1162 RETVAL 1163 1164The C<av_store> function, when given a tied array argument, merely 1165copies the magic of the array onto the value to be "stored", using 1166C<mg_copy>. It may also return NULL, indicating that the value did not 1167actually need to be stored in the array. [MAYCHANGE] After a call to 1168C<av_store> on a tied array, the caller will usually need to call 1169C<mg_set(val)> to actually invoke the perl level "STORE" method on the 1170TIEARRAY object. If C<av_store> did return NULL, a call to 1171C<SvREFCNT_dec(val)> will also be usually necessary to avoid a memory 1172leak. [/MAYCHANGE] 1173 1174The previous paragraph is applicable verbatim to tied hash access using the 1175C<hv_store> and C<hv_store_ent> functions as well. 1176 1177C<av_fetch> and the corresponding hash functions C<hv_fetch> and 1178C<hv_fetch_ent> actually return an undefined mortal value whose magic 1179has been initialized using C<mg_copy>. Note the value so returned does not 1180need to be deallocated, as it is already mortal. [MAYCHANGE] But you will 1181need to call C<mg_get()> on the returned value in order to actually invoke 1182the perl level "FETCH" method on the underlying TIE object. Similarly, 1183you may also call C<mg_set()> on the return value after possibly assigning 1184a suitable value to it using C<sv_setsv>, which will invoke the "STORE" 1185method on the TIE object. [/MAYCHANGE] 1186 1187[MAYCHANGE] 1188In other words, the array or hash fetch/store functions don't really 1189fetch and store actual values in the case of tied arrays and hashes. They 1190merely call C<mg_copy> to attach magic to the values that were meant to be 1191"stored" or "fetched". Later calls to C<mg_get> and C<mg_set> actually 1192do the job of invoking the TIE methods on the underlying objects. Thus 1193the magic mechanism currently implements a kind of lazy access to arrays 1194and hashes. 1195 1196Currently (as of perl version 5.004), use of the hash and array access 1197functions requires the user to be aware of whether they are operating on 1198"normal" hashes and arrays, or on their tied variants. The API may be 1199changed to provide more transparent access to both tied and normal data 1200types in future versions. 1201[/MAYCHANGE] 1202 1203You would do well to understand that the TIEARRAY and TIEHASH interfaces 1204are mere sugar to invoke some perl method calls while using the uniform hash 1205and array syntax. The use of this sugar imposes some overhead (typically 1206about two to four extra opcodes per FETCH/STORE operation, in addition to 1207the creation of all the mortal variables required to invoke the methods). 1208This overhead will be comparatively small if the TIE methods are themselves 1209substantial, but if they are only a few statements long, the overhead 1210will not be insignificant. 1211 1212=head2 Localizing changes 1213 1214Perl has a very handy construction 1215 1216 { 1217 local $var = 2; 1218 ... 1219 } 1220 1221This construction is I<approximately> equivalent to 1222 1223 { 1224 my $oldvar = $var; 1225 $var = 2; 1226 ... 1227 $var = $oldvar; 1228 } 1229 1230The biggest difference is that the first construction would 1231reinstate the initial value of $var, irrespective of how control exits 1232the block: C<goto>, C<return>, C<die>/C<eval>, etc. It is a little bit 1233more efficient as well. 1234 1235There is a way to achieve a similar task from C via Perl API: create a 1236I<pseudo-block>, and arrange for some changes to be automatically 1237undone at the end of it, either explicit, or via a non-local exit (via 1238die()). A I<block>-like construct is created by a pair of 1239C<ENTER>/C<LEAVE> macros (see L<perlcall/"Returning a Scalar">). 1240Such a construct may be created specially for some important localized 1241task, or an existing one (like boundaries of enclosing Perl 1242subroutine/block, or an existing pair for freeing TMPs) may be 1243used. (In the second case the overhead of additional localization must 1244be almost negligible.) Note that any XSUB is automatically enclosed in 1245an C<ENTER>/C<LEAVE> pair. 1246 1247Inside such a I<pseudo-block> the following service is available: 1248 1249=over 4 1250 1251=item C<SAVEINT(int i)> 1252 1253=item C<SAVEIV(IV i)> 1254 1255=item C<SAVEI32(I32 i)> 1256 1257=item C<SAVELONG(long i)> 1258 1259These macros arrange things to restore the value of integer variable 1260C<i> at the end of enclosing I<pseudo-block>. 1261 1262=item C<SAVESPTR(s)> 1263 1264=item C<SAVEPPTR(p)> 1265 1266These macros arrange things to restore the value of pointers C<s> and 1267C<p>. C<s> must be a pointer of a type which survives conversion to 1268C<SV*> and back, C<p> should be able to survive conversion to C<char*> 1269and back. 1270 1271=item C<SAVEFREESV(SV *sv)> 1272 1273The refcount of C<sv> would be decremented at the end of 1274I<pseudo-block>. This is similar to C<sv_2mortal> in that it is also a 1275mechanism for doing a delayed C<SvREFCNT_dec>. However, while C<sv_2mortal> 1276extends the lifetime of C<sv> until the beginning of the next statement, 1277C<SAVEFREESV> extends it until the end of the enclosing scope. These 1278lifetimes can be wildly different. 1279 1280Also compare C<SAVEMORTALIZESV>. 1281 1282=item C<SAVEMORTALIZESV(SV *sv)> 1283 1284Just like C<SAVEFREESV>, but mortalizes C<sv> at the end of the current 1285scope instead of decrementing its reference count. This usually has the 1286effect of keeping C<sv> alive until the statement that called the currently 1287live scope has finished executing. 1288 1289=item C<SAVEFREEOP(OP *op)> 1290 1291The C<OP *> is op_free()ed at the end of I<pseudo-block>. 1292 1293=item C<SAVEFREEPV(p)> 1294 1295The chunk of memory which is pointed to by C<p> is Safefree()ed at the 1296end of I<pseudo-block>. 1297 1298=item C<SAVECLEARSV(SV *sv)> 1299 1300Clears a slot in the current scratchpad which corresponds to C<sv> at 1301the end of I<pseudo-block>. 1302 1303=item C<SAVEDELETE(HV *hv, char *key, I32 length)> 1304 1305The key C<key> of C<hv> is deleted at the end of I<pseudo-block>. The 1306string pointed to by C<key> is Safefree()ed. If one has a I<key> in 1307short-lived storage, the corresponding string may be reallocated like 1308this: 1309 1310 SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf)); 1311 1312=item C<SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)> 1313 1314At the end of I<pseudo-block> the function C<f> is called with the 1315only argument C<p>. 1316 1317=item C<SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)> 1318 1319At the end of I<pseudo-block> the function C<f> is called with the 1320implicit context argument (if any), and C<p>. 1321 1322=item C<SAVESTACK_POS()> 1323 1324The current offset on the Perl internal stack (cf. C<SP>) is restored 1325at the end of I<pseudo-block>. 1326 1327=back 1328 1329The following API list contains functions, thus one needs to 1330provide pointers to the modifiable data explicitly (either C pointers, 1331or Perlish C<GV *>s). Where the above macros take C<int>, a similar 1332function takes C<int *>. 1333 1334=over 4 1335 1336=item C<SV* save_scalar(GV *gv)> 1337 1338Equivalent to Perl code C<local $gv>. 1339 1340=item C<AV* save_ary(GV *gv)> 1341 1342=item C<HV* save_hash(GV *gv)> 1343 1344Similar to C<save_scalar>, but localize C<@gv> and C<%gv>. 1345 1346=item C<void save_item(SV *item)> 1347 1348Duplicates the current value of C<SV>, on the exit from the current 1349C<ENTER>/C<LEAVE> I<pseudo-block> will restore the value of C<SV> 1350using the stored value. 1351 1352=item C<void save_list(SV **sarg, I32 maxsarg)> 1353 1354A variant of C<save_item> which takes multiple arguments via an array 1355C<sarg> of C<SV*> of length C<maxsarg>. 1356 1357=item C<SV* save_svref(SV **sptr)> 1358 1359Similar to C<save_scalar>, but will reinstate an C<SV *>. 1360 1361=item C<void save_aptr(AV **aptr)> 1362 1363=item C<void save_hptr(HV **hptr)> 1364 1365Similar to C<save_svref>, but localize C<AV *> and C<HV *>. 1366 1367=back 1368 1369The C<Alias> module implements localization of the basic types within the 1370I<caller's scope>. People who are interested in how to localize things in 1371the containing scope should take a look there too. 1372 1373=head1 Subroutines 1374 1375=head2 XSUBs and the Argument Stack 1376 1377The XSUB mechanism is a simple way for Perl programs to access C subroutines. 1378An XSUB routine will have a stack that contains the arguments from the Perl 1379program, and a way to map from the Perl data structures to a C equivalent. 1380 1381The stack arguments are accessible through the C<ST(n)> macro, which returns 1382the C<n>'th stack argument. Argument 0 is the first argument passed in the 1383Perl subroutine call. These arguments are C<SV*>, and can be used anywhere 1384an C<SV*> is used. 1385 1386Most of the time, output from the C routine can be handled through use of 1387the RETVAL and OUTPUT directives. However, there are some cases where the 1388argument stack is not already long enough to handle all the return values. 1389An example is the POSIX tzname() call, which takes no arguments, but returns 1390two, the local time zone's standard and summer time abbreviations. 1391 1392To handle this situation, the PPCODE directive is used and the stack is 1393extended using the macro: 1394 1395 EXTEND(SP, num); 1396 1397where C<SP> is the macro that represents the local copy of the stack pointer, 1398and C<num> is the number of elements the stack should be extended by. 1399 1400Now that there is room on the stack, values can be pushed on it using C<PUSHs> 1401macro. The pushed values will often need to be "mortal" (See 1402L</Reference Counts and Mortality>): 1403 1404 PUSHs(sv_2mortal(newSViv(an_integer))) 1405 PUSHs(sv_2mortal(newSVuv(an_unsigned_integer))) 1406 PUSHs(sv_2mortal(newSVnv(a_double))) 1407 PUSHs(sv_2mortal(newSVpv("Some String",0))) 1408 1409And now the Perl program calling C<tzname>, the two values will be assigned 1410as in: 1411 1412 ($standard_abbrev, $summer_abbrev) = POSIX::tzname; 1413 1414An alternate (and possibly simpler) method to pushing values on the stack is 1415to use the macro: 1416 1417 XPUSHs(SV*) 1418 1419This macro automatically adjust the stack for you, if needed. Thus, you 1420do not need to call C<EXTEND> to extend the stack. 1421 1422Despite their suggestions in earlier versions of this document the macros 1423C<(X)PUSH[iunp]> are I<not> suited to XSUBs which return multiple results. 1424For that, either stick to the C<(X)PUSHs> macros shown above, or use the new 1425C<m(X)PUSH[iunp]> macros instead; see L</Putting a C value on Perl stack>. 1426 1427For more information, consult L<perlxs> and L<perlxstut>. 1428 1429=head2 Calling Perl Routines from within C Programs 1430 1431There are four routines that can be used to call a Perl subroutine from 1432within a C program. These four are: 1433 1434 I32 call_sv(SV*, I32); 1435 I32 call_pv(const char*, I32); 1436 I32 call_method(const char*, I32); 1437 I32 call_argv(const char*, I32, register char**); 1438 1439The routine most often used is C<call_sv>. The C<SV*> argument 1440contains either the name of the Perl subroutine to be called, or a 1441reference to the subroutine. The second argument consists of flags 1442that control the context in which the subroutine is called, whether 1443or not the subroutine is being passed arguments, how errors should be 1444trapped, and how to treat return values. 1445 1446All four routines return the number of arguments that the subroutine returned 1447on the Perl stack. 1448 1449These routines used to be called C<perl_call_sv>, etc., before Perl v5.6.0, 1450but those names are now deprecated; macros of the same name are provided for 1451compatibility. 1452 1453When using any of these routines (except C<call_argv>), the programmer 1454must manipulate the Perl stack. These include the following macros and 1455functions: 1456 1457 dSP 1458 SP 1459 PUSHMARK() 1460 PUTBACK 1461 SPAGAIN 1462 ENTER 1463 SAVETMPS 1464 FREETMPS 1465 LEAVE 1466 XPUSH*() 1467 POP*() 1468 1469For a detailed description of calling conventions from C to Perl, 1470consult L<perlcall>. 1471 1472=head2 Memory Allocation 1473 1474=head3 Allocation 1475 1476All memory meant to be used with the Perl API functions should be manipulated 1477using the macros described in this section. The macros provide the necessary 1478transparency between differences in the actual malloc implementation that is 1479used within perl. 1480 1481It is suggested that you enable the version of malloc that is distributed 1482with Perl. It keeps pools of various sizes of unallocated memory in 1483order to satisfy allocation requests more quickly. However, on some 1484platforms, it may cause spurious malloc or free errors. 1485 1486The following three macros are used to initially allocate memory : 1487 1488 Newx(pointer, number, type); 1489 Newxc(pointer, number, type, cast); 1490 Newxz(pointer, number, type); 1491 1492The first argument C<pointer> should be the name of a variable that will 1493point to the newly allocated memory. 1494 1495The second and third arguments C<number> and C<type> specify how many of 1496the specified type of data structure should be allocated. The argument 1497C<type> is passed to C<sizeof>. The final argument to C<Newxc>, C<cast>, 1498should be used if the C<pointer> argument is different from the C<type> 1499argument. 1500 1501Unlike the C<Newx> and C<Newxc> macros, the C<Newxz> macro calls C<memzero> 1502to zero out all the newly allocated memory. 1503 1504=head3 Reallocation 1505 1506 Renew(pointer, number, type); 1507 Renewc(pointer, number, type, cast); 1508 Safefree(pointer) 1509 1510These three macros are used to change a memory buffer size or to free a 1511piece of memory no longer needed. The arguments to C<Renew> and C<Renewc> 1512match those of C<New> and C<Newc> with the exception of not needing the 1513"magic cookie" argument. 1514 1515=head3 Moving 1516 1517 Move(source, dest, number, type); 1518 Copy(source, dest, number, type); 1519 Zero(dest, number, type); 1520 1521These three macros are used to move, copy, or zero out previously allocated 1522memory. The C<source> and C<dest> arguments point to the source and 1523destination starting points. Perl will move, copy, or zero out C<number> 1524instances of the size of the C<type> data structure (using the C<sizeof> 1525function). 1526 1527=head2 PerlIO 1528 1529The most recent development releases of Perl has been experimenting with 1530removing Perl's dependency on the "normal" standard I/O suite and allowing 1531other stdio implementations to be used. This involves creating a new 1532abstraction layer that then calls whichever implementation of stdio Perl 1533was compiled with. All XSUBs should now use the functions in the PerlIO 1534abstraction layer and not make any assumptions about what kind of stdio 1535is being used. 1536 1537For a complete description of the PerlIO abstraction, consult L<perlapio>. 1538 1539=head2 Putting a C value on Perl stack 1540 1541A lot of opcodes (this is an elementary operation in the internal perl 1542stack machine) put an SV* on the stack. However, as an optimization 1543the corresponding SV is (usually) not recreated each time. The opcodes 1544reuse specially assigned SVs (I<target>s) which are (as a corollary) 1545not constantly freed/created. 1546 1547Each of the targets is created only once (but see 1548L<Scratchpads and recursion> below), and when an opcode needs to put 1549an integer, a double, or a string on stack, it just sets the 1550corresponding parts of its I<target> and puts the I<target> on stack. 1551 1552The macro to put this target on stack is C<PUSHTARG>, and it is 1553directly used in some opcodes, as well as indirectly in zillions of 1554others, which use it via C<(X)PUSH[iunp]>. 1555 1556Because the target is reused, you must be careful when pushing multiple 1557values on the stack. The following code will not do what you think: 1558 1559 XPUSHi(10); 1560 XPUSHi(20); 1561 1562This translates as "set C<TARG> to 10, push a pointer to C<TARG> onto 1563the stack; set C<TARG> to 20, push a pointer to C<TARG> onto the stack". 1564At the end of the operation, the stack does not contain the values 10 1565and 20, but actually contains two pointers to C<TARG>, which we have set 1566to 20. 1567 1568If you need to push multiple different values then you should either use 1569the C<(X)PUSHs> macros, or else use the new C<m(X)PUSH[iunp]> macros, 1570none of which make use of C<TARG>. The C<(X)PUSHs> macros simply push an 1571SV* on the stack, which, as noted under L</XSUBs and the Argument Stack>, 1572will often need to be "mortal". The new C<m(X)PUSH[iunp]> macros make 1573this a little easier to achieve by creating a new mortal for you (via 1574C<(X)PUSHmortal>), pushing that onto the stack (extending it if necessary 1575in the case of the C<mXPUSH[iunp]> macros), and then setting its value. 1576Thus, instead of writing this to "fix" the example above: 1577 1578 XPUSHs(sv_2mortal(newSViv(10))) 1579 XPUSHs(sv_2mortal(newSViv(20))) 1580 1581you can simply write: 1582 1583 mXPUSHi(10) 1584 mXPUSHi(20) 1585 1586On a related note, if you do use C<(X)PUSH[iunp]>, then you're going to 1587need a C<dTARG> in your variable declarations so that the C<*PUSH*> 1588macros can make use of the local variable C<TARG>. See also C<dTARGET> 1589and C<dXSTARG>. 1590 1591=head2 Scratchpads 1592 1593The question remains on when the SVs which are I<target>s for opcodes 1594are created. The answer is that they are created when the current unit -- 1595a subroutine or a file (for opcodes for statements outside of 1596subroutines) -- is compiled. During this time a special anonymous Perl 1597array is created, which is called a scratchpad for the current 1598unit. 1599 1600A scratchpad keeps SVs which are lexicals for the current unit and are 1601targets for opcodes. One can deduce that an SV lives on a scratchpad 1602by looking on its flags: lexicals have C<SVs_PADMY> set, and 1603I<target>s have C<SVs_PADTMP> set. 1604 1605The correspondence between OPs and I<target>s is not 1-to-1. Different 1606OPs in the compile tree of the unit can use the same target, if this 1607would not conflict with the expected life of the temporary. 1608 1609=head2 Scratchpads and recursion 1610 1611In fact it is not 100% true that a compiled unit contains a pointer to 1612the scratchpad AV. In fact it contains a pointer to an AV of 1613(initially) one element, and this element is the scratchpad AV. Why do 1614we need an extra level of indirection? 1615 1616The answer is B<recursion>, and maybe B<threads>. Both 1617these can create several execution pointers going into the same 1618subroutine. For the subroutine-child not write over the temporaries 1619for the subroutine-parent (lifespan of which covers the call to the 1620child), the parent and the child should have different 1621scratchpads. (I<And> the lexicals should be separate anyway!) 1622 1623So each subroutine is born with an array of scratchpads (of length 1). 1624On each entry to the subroutine it is checked that the current 1625depth of the recursion is not more than the length of this array, and 1626if it is, new scratchpad is created and pushed into the array. 1627 1628The I<target>s on this scratchpad are C<undef>s, but they are already 1629marked with correct flags. 1630 1631=head1 Compiled code 1632 1633=head2 Code tree 1634 1635Here we describe the internal form your code is converted to by 1636Perl. Start with a simple example: 1637 1638 $a = $b + $c; 1639 1640This is converted to a tree similar to this one: 1641 1642 assign-to 1643 / \ 1644 + $a 1645 / \ 1646 $b $c 1647 1648(but slightly more complicated). This tree reflects the way Perl 1649parsed your code, but has nothing to do with the execution order. 1650There is an additional "thread" going through the nodes of the tree 1651which shows the order of execution of the nodes. In our simplified 1652example above it looks like: 1653 1654 $b ---> $c ---> + ---> $a ---> assign-to 1655 1656But with the actual compile tree for C<$a = $b + $c> it is different: 1657some nodes I<optimized away>. As a corollary, though the actual tree 1658contains more nodes than our simplified example, the execution order 1659is the same as in our example. 1660 1661=head2 Examining the tree 1662 1663If you have your perl compiled for debugging (usually done with 1664C<-DDEBUGGING> on the C<Configure> command line), you may examine the 1665compiled tree by specifying C<-Dx> on the Perl command line. The 1666output takes several lines per node, and for C<$b+$c> it looks like 1667this: 1668 1669 5 TYPE = add ===> 6 1670 TARG = 1 1671 FLAGS = (SCALAR,KIDS) 1672 { 1673 TYPE = null ===> (4) 1674 (was rv2sv) 1675 FLAGS = (SCALAR,KIDS) 1676 { 1677 3 TYPE = gvsv ===> 4 1678 FLAGS = (SCALAR) 1679 GV = main::b 1680 } 1681 } 1682 { 1683 TYPE = null ===> (5) 1684 (was rv2sv) 1685 FLAGS = (SCALAR,KIDS) 1686 { 1687 4 TYPE = gvsv ===> 5 1688 FLAGS = (SCALAR) 1689 GV = main::c 1690 } 1691 } 1692 1693This tree has 5 nodes (one per C<TYPE> specifier), only 3 of them are 1694not optimized away (one per number in the left column). The immediate 1695children of the given node correspond to C<{}> pairs on the same level 1696of indentation, thus this listing corresponds to the tree: 1697 1698 add 1699 / \ 1700 null null 1701 | | 1702 gvsv gvsv 1703 1704The execution order is indicated by C<===E<gt>> marks, thus it is C<3 17054 5 6> (node C<6> is not included into above listing), i.e., 1706C<gvsv gvsv add whatever>. 1707 1708Each of these nodes represents an op, a fundamental operation inside the 1709Perl core. The code which implements each operation can be found in the 1710F<pp*.c> files; the function which implements the op with type C<gvsv> 1711is C<pp_gvsv>, and so on. As the tree above shows, different ops have 1712different numbers of children: C<add> is a binary operator, as one would 1713expect, and so has two children. To accommodate the various different 1714numbers of children, there are various types of op data structure, and 1715they link together in different ways. 1716 1717The simplest type of op structure is C<OP>: this has no children. Unary 1718operators, C<UNOP>s, have one child, and this is pointed to by the 1719C<op_first> field. Binary operators (C<BINOP>s) have not only an 1720C<op_first> field but also an C<op_last> field. The most complex type of 1721op is a C<LISTOP>, which has any number of children. In this case, the 1722first child is pointed to by C<op_first> and the last child by 1723C<op_last>. The children in between can be found by iteratively 1724following the C<op_sibling> pointer from the first child to the last. 1725 1726There are also two other op types: a C<PMOP> holds a regular expression, 1727and has no children, and a C<LOOP> may or may not have children. If the 1728C<op_children> field is non-zero, it behaves like a C<LISTOP>. To 1729complicate matters, if a C<UNOP> is actually a C<null> op after 1730optimization (see L</Compile pass 2: context propagation>) it will still 1731have children in accordance with its former type. 1732 1733Another way to examine the tree is to use a compiler back-end module, such 1734as L<B::Concise>. 1735 1736=head2 Compile pass 1: check routines 1737 1738The tree is created by the compiler while I<yacc> code feeds it 1739the constructions it recognizes. Since I<yacc> works bottom-up, so does 1740the first pass of perl compilation. 1741 1742What makes this pass interesting for perl developers is that some 1743optimization may be performed on this pass. This is optimization by 1744so-called "check routines". The correspondence between node names 1745and corresponding check routines is described in F<opcode.pl> (do not 1746forget to run C<make regen_headers> if you modify this file). 1747 1748A check routine is called when the node is fully constructed except 1749for the execution-order thread. Since at this time there are no 1750back-links to the currently constructed node, one can do most any 1751operation to the top-level node, including freeing it and/or creating 1752new nodes above/below it. 1753 1754The check routine returns the node which should be inserted into the 1755tree (if the top-level node was not modified, check routine returns 1756its argument). 1757 1758By convention, check routines have names C<ck_*>. They are usually 1759called from C<new*OP> subroutines (or C<convert>) (which in turn are 1760called from F<perly.y>). 1761 1762=head2 Compile pass 1a: constant folding 1763 1764Immediately after the check routine is called the returned node is 1765checked for being compile-time executable. If it is (the value is 1766judged to be constant) it is immediately executed, and a I<constant> 1767node with the "return value" of the corresponding subtree is 1768substituted instead. The subtree is deleted. 1769 1770If constant folding was not performed, the execution-order thread is 1771created. 1772 1773=head2 Compile pass 2: context propagation 1774 1775When a context for a part of compile tree is known, it is propagated 1776down through the tree. At this time the context can have 5 values 1777(instead of 2 for runtime context): void, boolean, scalar, list, and 1778lvalue. In contrast with the pass 1 this pass is processed from top 1779to bottom: a node's context determines the context for its children. 1780 1781Additional context-dependent optimizations are performed at this time. 1782Since at this moment the compile tree contains back-references (via 1783"thread" pointers), nodes cannot be free()d now. To allow 1784optimized-away nodes at this stage, such nodes are null()ified instead 1785of free()ing (i.e. their type is changed to OP_NULL). 1786 1787=head2 Compile pass 3: peephole optimization 1788 1789After the compile tree for a subroutine (or for an C<eval> or a file) 1790is created, an additional pass over the code is performed. This pass 1791is neither top-down or bottom-up, but in the execution order (with 1792additional complications for conditionals). These optimizations are 1793done in the subroutine peep(). Optimizations performed at this stage 1794are subject to the same restrictions as in the pass 2. 1795 1796=head2 Pluggable runops 1797 1798The compile tree is executed in a runops function. There are two runops 1799functions, in F<run.c> and in F<dump.c>. C<Perl_runops_debug> is used 1800with DEBUGGING and C<Perl_runops_standard> is used otherwise. For fine 1801control over the execution of the compile tree it is possible to provide 1802your own runops function. 1803 1804It's probably best to copy one of the existing runops functions and 1805change it to suit your needs. Then, in the BOOT section of your XS 1806file, add the line: 1807 1808 PL_runops = my_runops; 1809 1810This function should be as efficient as possible to keep your programs 1811running as fast as possible. 1812 1813=head1 Examining internal data structures with the C<dump> functions 1814 1815To aid debugging, the source file F<dump.c> contains a number of 1816functions which produce formatted output of internal data structures. 1817 1818The most commonly used of these functions is C<Perl_sv_dump>; it's used 1819for dumping SVs, AVs, HVs, and CVs. The C<Devel::Peek> module calls 1820C<sv_dump> to produce debugging output from Perl-space, so users of that 1821module should already be familiar with its format. 1822 1823C<Perl_op_dump> can be used to dump an C<OP> structure or any of its 1824derivatives, and produces output similar to C<perl -Dx>; in fact, 1825C<Perl_dump_eval> will dump the main root of the code being evaluated, 1826exactly like C<-Dx>. 1827 1828Other useful functions are C<Perl_dump_sub>, which turns a C<GV> into an 1829op tree, C<Perl_dump_packsubs> which calls C<Perl_dump_sub> on all the 1830subroutines in a package like so: (Thankfully, these are all xsubs, so 1831there is no op tree) 1832 1833 (gdb) print Perl_dump_packsubs(PL_defstash) 1834 1835 SUB attributes::bootstrap = (xsub 0x811fedc 0) 1836 1837 SUB UNIVERSAL::can = (xsub 0x811f50c 0) 1838 1839 SUB UNIVERSAL::isa = (xsub 0x811f304 0) 1840 1841 SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0) 1842 1843 SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0) 1844 1845and C<Perl_dump_all>, which dumps all the subroutines in the stash and 1846the op tree of the main root. 1847 1848=head1 How multiple interpreters and concurrency are supported 1849 1850=head2 Background and PERL_IMPLICIT_CONTEXT 1851 1852The Perl interpreter can be regarded as a closed box: it has an API 1853for feeding it code or otherwise making it do things, but it also has 1854functions for its own use. This smells a lot like an object, and 1855there are ways for you to build Perl so that you can have multiple 1856interpreters, with one interpreter represented either as a C structure, 1857or inside a thread-specific structure. These structures contain all 1858the context, the state of that interpreter. 1859 1860Two macros control the major Perl build flavors: MULTIPLICITY and 1861USE_5005THREADS. The MULTIPLICITY build has a C structure 1862that packages all the interpreter state, and there is a similar thread-specific 1863data structure under USE_5005THREADS. In both cases, 1864PERL_IMPLICIT_CONTEXT is also normally defined, and enables the 1865support for passing in a "hidden" first argument that represents all three 1866data structures. 1867 1868All this obviously requires a way for the Perl internal functions to be 1869either subroutines taking some kind of structure as the first 1870argument, or subroutines taking nothing as the first argument. To 1871enable these two very different ways of building the interpreter, 1872the Perl source (as it does in so many other situations) makes heavy 1873use of macros and subroutine naming conventions. 1874 1875First problem: deciding which functions will be public API functions and 1876which will be private. All functions whose names begin C<S_> are private 1877(think "S" for "secret" or "static"). All other functions begin with 1878"Perl_", but just because a function begins with "Perl_" does not mean it is 1879part of the API. (See L</Internal Functions>.) The easiest way to be B<sure> a 1880function is part of the API is to find its entry in L<perlapi>. 1881If it exists in L<perlapi>, it's part of the API. If it doesn't, and you 1882think it should be (i.e., you need it for your extension), send mail via 1883L<perlbug> explaining why you think it should be. 1884 1885Second problem: there must be a syntax so that the same subroutine 1886declarations and calls can pass a structure as their first argument, 1887or pass nothing. To solve this, the subroutines are named and 1888declared in a particular way. Here's a typical start of a static 1889function used within the Perl guts: 1890 1891 STATIC void 1892 S_incline(pTHX_ char *s) 1893 1894STATIC becomes "static" in C, and may be #define'd to nothing in some 1895configurations in future. 1896 1897A public function (i.e. part of the internal API, but not necessarily 1898sanctioned for use in extensions) begins like this: 1899 1900 void 1901 Perl_sv_setiv(pTHX_ SV* dsv, IV num) 1902 1903C<pTHX_> is one of a number of macros (in perl.h) that hide the 1904details of the interpreter's context. THX stands for "thread", "this", 1905or "thingy", as the case may be. (And no, George Lucas is not involved. :-) 1906The first character could be 'p' for a B<p>rototype, 'a' for B<a>rgument, 1907or 'd' for B<d>eclaration, so we have C<pTHX>, C<aTHX> and C<dTHX>, and 1908their variants. 1909 1910When Perl is built without options that set PERL_IMPLICIT_CONTEXT, there is no 1911first argument containing the interpreter's context. The trailing underscore 1912in the pTHX_ macro indicates that the macro expansion needs a comma 1913after the context argument because other arguments follow it. If 1914PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the 1915subroutine is not prototyped to take the extra argument. The form of the 1916macro without the trailing underscore is used when there are no additional 1917explicit arguments. 1918 1919When a core function calls another, it must pass the context. This 1920is normally hidden via macros. Consider C<sv_setiv>. It expands into 1921something like this: 1922 1923 #ifdef PERL_IMPLICIT_CONTEXT 1924 #define sv_setiv(a,b) Perl_sv_setiv(aTHX_ a, b) 1925 /* can't do this for vararg functions, see below */ 1926 #else 1927 #define sv_setiv Perl_sv_setiv 1928 #endif 1929 1930This works well, and means that XS authors can gleefully write: 1931 1932 sv_setiv(foo, bar); 1933 1934and still have it work under all the modes Perl could have been 1935compiled with. 1936 1937This doesn't work so cleanly for varargs functions, though, as macros 1938imply that the number of arguments is known in advance. Instead we 1939either need to spell them out fully, passing C<aTHX_> as the first 1940argument (the Perl core tends to do this with functions like 1941Perl_warner), or use a context-free version. 1942 1943The context-free version of Perl_warner is called 1944Perl_warner_nocontext, and does not take the extra argument. Instead 1945it does dTHX; to get the context from thread-local storage. We 1946C<#define warner Perl_warner_nocontext> so that extensions get source 1947compatibility at the expense of performance. (Passing an arg is 1948cheaper than grabbing it from thread-local storage.) 1949 1950You can ignore [pad]THXx when browsing the Perl headers/sources. 1951Those are strictly for use within the core. Extensions and embedders 1952need only be aware of [pad]THX. 1953 1954=head2 So what happened to dTHR? 1955 1956C<dTHR> was introduced in perl 5.005 to support the older thread model. 1957The older thread model now uses the C<THX> mechanism to pass context 1958pointers around, so C<dTHR> is not useful any more. Perl 5.6.0 and 1959later still have it for backward source compatibility, but it is defined 1960to be a no-op. 1961 1962=head2 How do I use all this in extensions? 1963 1964When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call 1965any functions in the Perl API will need to pass the initial context 1966argument somehow. The kicker is that you will need to write it in 1967such a way that the extension still compiles when Perl hasn't been 1968built with PERL_IMPLICIT_CONTEXT enabled. 1969 1970There are three ways to do this. First, the easy but inefficient way, 1971which is also the default, in order to maintain source compatibility 1972with extensions: whenever XSUB.h is #included, it redefines the aTHX 1973and aTHX_ macros to call a function that will return the context. 1974Thus, something like: 1975 1976 sv_setiv(sv, num); 1977 1978in your extension will translate to this when PERL_IMPLICIT_CONTEXT is 1979in effect: 1980 1981 Perl_sv_setiv(Perl_get_context(), sv, num); 1982 1983or to this otherwise: 1984 1985 Perl_sv_setiv(sv, num); 1986 1987You have to do nothing new in your extension to get this; since 1988the Perl library provides Perl_get_context(), it will all just 1989work. 1990 1991The second, more efficient way is to use the following template for 1992your Foo.xs: 1993 1994 #define PERL_NO_GET_CONTEXT /* we want efficiency */ 1995 #include "EXTERN.h" 1996 #include "perl.h" 1997 #include "XSUB.h" 1998 1999 static my_private_function(int arg1, int arg2); 2000 2001 static SV * 2002 my_private_function(int arg1, int arg2) 2003 { 2004 dTHX; /* fetch context */ 2005 ... call many Perl API functions ... 2006 } 2007 2008 [... etc ...] 2009 2010 MODULE = Foo PACKAGE = Foo 2011 2012 /* typical XSUB */ 2013 2014 void 2015 my_xsub(arg) 2016 int arg 2017 CODE: 2018 my_private_function(arg, 10); 2019 2020Note that the only two changes from the normal way of writing an 2021extension is the addition of a C<#define PERL_NO_GET_CONTEXT> before 2022including the Perl headers, followed by a C<dTHX;> declaration at 2023the start of every function that will call the Perl API. (You'll 2024know which functions need this, because the C compiler will complain 2025that there's an undeclared identifier in those functions.) No changes 2026are needed for the XSUBs themselves, because the XS() macro is 2027correctly defined to pass in the implicit context if needed. 2028 2029The third, even more efficient way is to ape how it is done within 2030the Perl guts: 2031 2032 2033 #define PERL_NO_GET_CONTEXT /* we want efficiency */ 2034 #include "EXTERN.h" 2035 #include "perl.h" 2036 #include "XSUB.h" 2037 2038 /* pTHX_ only needed for functions that call Perl API */ 2039 static my_private_function(pTHX_ int arg1, int arg2); 2040 2041 static SV * 2042 my_private_function(pTHX_ int arg1, int arg2) 2043 { 2044 /* dTHX; not needed here, because THX is an argument */ 2045 ... call Perl API functions ... 2046 } 2047 2048 [... etc ...] 2049 2050 MODULE = Foo PACKAGE = Foo 2051 2052 /* typical XSUB */ 2053 2054 void 2055 my_xsub(arg) 2056 int arg 2057 CODE: 2058 my_private_function(aTHX_ arg, 10); 2059 2060This implementation never has to fetch the context using a function 2061call, since it is always passed as an extra argument. Depending on 2062your needs for simplicity or efficiency, you may mix the previous 2063two approaches freely. 2064 2065Never add a comma after C<pTHX> yourself--always use the form of the 2066macro with the underscore for functions that take explicit arguments, 2067or the form without the argument for functions with no explicit arguments. 2068 2069=head2 Should I do anything special if I call perl from multiple threads? 2070 2071If you create interpreters in one thread and then proceed to call them in 2072another, you need to make sure perl's own Thread Local Storage (TLS) slot is 2073initialized correctly in each of those threads. 2074 2075The C<perl_alloc> and C<perl_clone> API functions will automatically set 2076the TLS slot to the interpreter they created, so that there is no need to do 2077anything special if the interpreter is always accessed in the same thread that 2078created it, and that thread did not create or call any other interpreters 2079afterwards. If that is not the case, you have to set the TLS slot of the 2080thread before calling any functions in the Perl API on that particular 2081interpreter. This is done by calling the C<PERL_SET_CONTEXT> macro in that 2082thread as the first thing you do: 2083 2084 /* do this before doing anything else with some_perl */ 2085 PERL_SET_CONTEXT(some_perl); 2086 2087 ... other Perl API calls on some_perl go here ... 2088 2089=head2 Future Plans and PERL_IMPLICIT_SYS 2090 2091Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything 2092that the interpreter knows about itself and pass it around, so too are 2093there plans to allow the interpreter to bundle up everything it knows 2094about the environment it's running on. This is enabled with the 2095PERL_IMPLICIT_SYS macro. Currently it only works with USE_ITHREADS 2096and USE_5005THREADS on Windows (see inside iperlsys.h). 2097 2098This allows the ability to provide an extra pointer (called the "host" 2099environment) for all the system calls. This makes it possible for 2100all the system stuff to maintain their own state, broken down into 2101seven C structures. These are thin wrappers around the usual system 2102calls (see win32/perllib.c) for the default perl executable, but for a 2103more ambitious host (like the one that would do fork() emulation) all 2104the extra work needed to pretend that different interpreters are 2105actually different "processes", would be done here. 2106 2107The Perl engine/interpreter and the host are orthogonal entities. 2108There could be one or more interpreters in a process, and one or 2109more "hosts", with free association between them. 2110 2111=head1 Internal Functions 2112 2113All of Perl's internal functions which will be exposed to the outside 2114world are prefixed by C<Perl_> so that they will not conflict with XS 2115functions or functions used in a program in which Perl is embedded. 2116Similarly, all global variables begin with C<PL_>. (By convention, 2117static functions start with C<S_>.) 2118 2119Inside the Perl core, you can get at the functions either with or 2120without the C<Perl_> prefix, thanks to a bunch of defines that live in 2121F<embed.h>. This header file is generated automatically from 2122F<embed.pl> and F<embed.fnc>. F<embed.pl> also creates the prototyping 2123header files for the internal functions, generates the documentation 2124and a lot of other bits and pieces. It's important that when you add 2125a new function to the core or change an existing one, you change the 2126data in the table in F<embed.fnc> as well. Here's a sample entry from 2127that table: 2128 2129 Apd |SV** |av_fetch |AV* ar|I32 key|I32 lval 2130 2131The second column is the return type, the third column the name. Columns 2132after that are the arguments. The first column is a set of flags: 2133 2134=over 3 2135 2136=item A 2137 2138This function is a part of the public API. All such functions should also 2139have 'd', very few do not. 2140 2141=item p 2142 2143This function has a C<Perl_> prefix; i.e. it is defined as 2144C<Perl_av_fetch>. 2145 2146=item d 2147 2148This function has documentation using the C<apidoc> feature which we'll 2149look at in a second. Some functions have 'd' but not 'A'; docs are good. 2150 2151=back 2152 2153Other available flags are: 2154 2155=over 3 2156 2157=item s 2158 2159This is a static function and is defined as C<STATIC S_whatever>, and 2160usually called within the sources as C<whatever(...)>. 2161 2162=item n 2163 2164This does not need a interpreter context, so the definition has no 2165C<pTHX>, and it follows that callers don't use C<aTHX>. (See 2166L<perlguts/Background and PERL_IMPLICIT_CONTEXT>.) 2167 2168=item r 2169 2170This function never returns; C<croak>, C<exit> and friends. 2171 2172=item f 2173 2174This function takes a variable number of arguments, C<printf> style. 2175The argument list should end with C<...>, like this: 2176 2177 Afprd |void |croak |const char* pat|... 2178 2179=item M 2180 2181This function is part of the experimental development API, and may change 2182or disappear without notice. 2183 2184=item o 2185 2186This function should not have a compatibility macro to define, say, 2187C<Perl_parse> to C<parse>. It must be called as C<Perl_parse>. 2188 2189=item x 2190 2191This function isn't exported out of the Perl core. 2192 2193=item m 2194 2195This is implemented as a macro. 2196 2197=item X 2198 2199This function is explicitly exported. 2200 2201=item E 2202 2203This function is visible to extensions included in the Perl core. 2204 2205=item b 2206 2207Binary backward compatibility; this function is a macro but also has 2208a C<Perl_> implementation (which is exported). 2209 2210=item others 2211 2212See the comments at the top of C<embed.fnc> for others. 2213 2214=back 2215 2216If you edit F<embed.pl> or F<embed.fnc>, you will need to run 2217C<make regen_headers> to force a rebuild of F<embed.h> and other 2218auto-generated files. 2219 2220=head2 Formatted Printing of IVs, UVs, and NVs 2221 2222If you are printing IVs, UVs, or NVS instead of the stdio(3) style 2223formatting codes like C<%d>, C<%ld>, C<%f>, you should use the 2224following macros for portability 2225 2226 IVdf IV in decimal 2227 UVuf UV in decimal 2228 UVof UV in octal 2229 UVxf UV in hexadecimal 2230 NVef NV %e-like 2231 NVff NV %f-like 2232 NVgf NV %g-like 2233 2234These will take care of 64-bit integers and long doubles. 2235For example: 2236 2237 printf("IV is %"IVdf"\n", iv); 2238 2239The IVdf will expand to whatever is the correct format for the IVs. 2240 2241If you are printing addresses of pointers, use UVxf combined 2242with PTR2UV(), do not use %lx or %p. 2243 2244=head2 Pointer-To-Integer and Integer-To-Pointer 2245 2246Because pointer size does not necessarily equal integer size, 2247use the follow macros to do it right. 2248 2249 PTR2UV(pointer) 2250 PTR2IV(pointer) 2251 PTR2NV(pointer) 2252 INT2PTR(pointertotype, integer) 2253 2254For example: 2255 2256 IV iv = ...; 2257 SV *sv = INT2PTR(SV*, iv); 2258 2259and 2260 2261 AV *av = ...; 2262 UV uv = PTR2UV(av); 2263 2264=head2 Source Documentation 2265 2266There's an effort going on to document the internal functions and 2267automatically produce reference manuals from them - L<perlapi> is one 2268such manual which details all the functions which are available to XS 2269writers. L<perlintern> is the autogenerated manual for the functions 2270which are not part of the API and are supposedly for internal use only. 2271 2272Source documentation is created by putting POD comments into the C 2273source, like this: 2274 2275 /* 2276 =for apidoc sv_setiv 2277 2278 Copies an integer into the given SV. Does not handle 'set' magic. See 2279 C<sv_setiv_mg>. 2280 2281 =cut 2282 */ 2283 2284Please try and supply some documentation if you add functions to the 2285Perl core. 2286 2287=head2 Backwards compatibility 2288 2289The Perl API changes over time. New functions are added or the interfaces 2290of existing functions are changed. The C<Devel::PPPort> module tries to 2291provide compatibility code for some of these changes, so XS writers don't 2292have to code it themselves when supporting multiple versions of Perl. 2293 2294C<Devel::PPPort> generates a C header file F<ppport.h> that can also 2295be run as a Perl script. To generate F<ppport.h>, run: 2296 2297 perl -MDevel::PPPort -eDevel::PPPort::WriteFile 2298 2299Besides checking existing XS code, the script can also be used to retrieve 2300compatibility information for various API calls using the C<--api-info> 2301command line switch. For example: 2302 2303 % perl ppport.h --api-info=sv_magicext 2304 2305For details, see C<perldoc ppport.h>. 2306 2307=head1 Unicode Support 2308 2309Perl 5.6.0 introduced Unicode support. It's important for porters and XS 2310writers to understand this support and make sure that the code they 2311write does not corrupt Unicode data. 2312 2313=head2 What B<is> Unicode, anyway? 2314 2315In the olden, less enlightened times, we all used to use ASCII. Most of 2316us did, anyway. The big problem with ASCII is that it's American. Well, 2317no, that's not actually the problem; the problem is that it's not 2318particularly useful for people who don't use the Roman alphabet. What 2319used to happen was that particular languages would stick their own 2320alphabet in the upper range of the sequence, between 128 and 255. Of 2321course, we then ended up with plenty of variants that weren't quite 2322ASCII, and the whole point of it being a standard was lost. 2323 2324Worse still, if you've got a language like Chinese or 2325Japanese that has hundreds or thousands of characters, then you really 2326can't fit them into a mere 256, so they had to forget about ASCII 2327altogether, and build their own systems using pairs of numbers to refer 2328to one character. 2329 2330To fix this, some people formed Unicode, Inc. and 2331produced a new character set containing all the characters you can 2332possibly think of and more. There are several ways of representing these 2333characters, and the one Perl uses is called UTF-8. UTF-8 uses 2334a variable number of bytes to represent a character, instead of just 2335one. You can learn more about Unicode at http://www.unicode.org/ 2336 2337=head2 How can I recognise a UTF-8 string? 2338 2339You can't. This is because UTF-8 data is stored in bytes just like 2340non-UTF-8 data. The Unicode character 200, (C<0xC8> for you hex types) 2341capital E with a grave accent, is represented by the two bytes 2342C<v196.172>. Unfortunately, the non-Unicode string C<chr(196).chr(172)> 2343has that byte sequence as well. So you can't tell just by looking - this 2344is what makes Unicode input an interesting problem. 2345 2346The API function C<is_utf8_string> can help; it'll tell you if a string 2347contains only valid UTF-8 characters. However, it can't do the work for 2348you. On a character-by-character basis, C<is_utf8_char> will tell you 2349whether the current character in a string is valid UTF-8. 2350 2351=head2 How does UTF-8 represent Unicode characters? 2352 2353As mentioned above, UTF-8 uses a variable number of bytes to store a 2354character. Characters with values 1...128 are stored in one byte, just 2355like good ol' ASCII. Character 129 is stored as C<v194.129>; this 2356continues up to character 191, which is C<v194.191>. Now we've run out of 2357bits (191 is binary C<10111111>) so we move on; 192 is C<v195.128>. And 2358so it goes on, moving to three bytes at character 2048. 2359 2360Assuming you know you're dealing with a UTF-8 string, you can find out 2361how long the first character in it is with the C<UTF8SKIP> macro: 2362 2363 char *utf = "\305\233\340\240\201"; 2364 I32 len; 2365 2366 len = UTF8SKIP(utf); /* len is 2 here */ 2367 utf += len; 2368 len = UTF8SKIP(utf); /* len is 3 here */ 2369 2370Another way to skip over characters in a UTF-8 string is to use 2371C<utf8_hop>, which takes a string and a number of characters to skip 2372over. You're on your own about bounds checking, though, so don't use it 2373lightly. 2374 2375All bytes in a multi-byte UTF-8 character will have the high bit set, 2376so you can test if you need to do something special with this 2377character like this (the UTF8_IS_INVARIANT() is a macro that tests 2378whether the byte can be encoded as a single byte even in UTF-8): 2379 2380 U8 *utf; 2381 UV uv; /* Note: a UV, not a U8, not a char */ 2382 2383 if (!UTF8_IS_INVARIANT(*utf)) 2384 /* Must treat this as UTF-8 */ 2385 uv = utf8_to_uv(utf); 2386 else 2387 /* OK to treat this character as a byte */ 2388 uv = *utf; 2389 2390You can also see in that example that we use C<utf8_to_uv> to get the 2391value of the character; the inverse function C<uv_to_utf8> is available 2392for putting a UV into UTF-8: 2393 2394 if (!UTF8_IS_INVARIANT(uv)) 2395 /* Must treat this as UTF8 */ 2396 utf8 = uv_to_utf8(utf8, uv); 2397 else 2398 /* OK to treat this character as a byte */ 2399 *utf8++ = uv; 2400 2401You B<must> convert characters to UVs using the above functions if 2402you're ever in a situation where you have to match UTF-8 and non-UTF-8 2403characters. You may not skip over UTF-8 characters in this case. If you 2404do this, you'll lose the ability to match hi-bit non-UTF-8 characters; 2405for instance, if your UTF-8 string contains C<v196.172>, and you skip 2406that character, you can never match a C<chr(200)> in a non-UTF-8 string. 2407So don't do that! 2408 2409=head2 How does Perl store UTF-8 strings? 2410 2411Currently, Perl deals with Unicode strings and non-Unicode strings 2412slightly differently. If a string has been identified as being UTF-8 2413encoded, Perl will set a flag in the SV, C<SVf_UTF8>. You can check and 2414manipulate this flag with the following macros: 2415 2416 SvUTF8(sv) 2417 SvUTF8_on(sv) 2418 SvUTF8_off(sv) 2419 2420This flag has an important effect on Perl's treatment of the string: if 2421Unicode data is not properly distinguished, regular expressions, 2422C<length>, C<substr> and other string handling operations will have 2423undesirable results. 2424 2425The problem comes when you have, for instance, a string that isn't 2426flagged is UTF-8, and contains a byte sequence that could be UTF-8 - 2427especially when combining non-UTF-8 and UTF-8 strings. 2428 2429Never forget that the C<SVf_UTF8> flag is separate to the PV value; you 2430need be sure you don't accidentally knock it off while you're 2431manipulating SVs. More specifically, you cannot expect to do this: 2432 2433 SV *sv; 2434 SV *nsv; 2435 STRLEN len; 2436 char *p; 2437 2438 p = SvPV(sv, len); 2439 frobnicate(p); 2440 nsv = newSVpvn(p, len); 2441 2442The C<char*> string does not tell you the whole story, and you can't 2443copy or reconstruct an SV just by copying the string value. Check if the 2444old SV has the UTF-8 flag set, and act accordingly: 2445 2446 p = SvPV(sv, len); 2447 frobnicate(p); 2448 nsv = newSVpvn(p, len); 2449 if (SvUTF8(sv)) 2450 SvUTF8_on(nsv); 2451 2452In fact, your C<frobnicate> function should be made aware of whether or 2453not it's dealing with UTF-8 data, so that it can handle the string 2454appropriately. 2455 2456Since just passing an SV to an XS function and copying the data of 2457the SV is not enough to copy the UTF-8 flags, even less right is just 2458passing a C<char *> to an XS function. 2459 2460=head2 How do I convert a string to UTF-8? 2461 2462If you're mixing UTF-8 and non-UTF-8 strings, you might find it necessary 2463to upgrade one of the strings to UTF-8. If you've got an SV, the easiest 2464way to do this is: 2465 2466 sv_utf8_upgrade(sv); 2467 2468However, you must not do this, for example: 2469 2470 if (!SvUTF8(left)) 2471 sv_utf8_upgrade(left); 2472 2473If you do this in a binary operator, you will actually change one of the 2474strings that came into the operator, and, while it shouldn't be noticeable 2475by the end user, it can cause problems. 2476 2477Instead, C<bytes_to_utf8> will give you a UTF-8-encoded B<copy> of its 2478string argument. This is useful for having the data available for 2479comparisons and so on, without harming the original SV. There's also 2480C<utf8_to_bytes> to go the other way, but naturally, this will fail if 2481the string contains any characters above 255 that can't be represented 2482in a single byte. 2483 2484=head2 Is there anything else I need to know? 2485 2486Not really. Just remember these things: 2487 2488=over 3 2489 2490=item * 2491 2492There's no way to tell if a string is UTF-8 or not. You can tell if an SV 2493is UTF-8 by looking at is C<SvUTF8> flag. Don't forget to set the flag if 2494something should be UTF-8. Treat the flag as part of the PV, even though 2495it's not - if you pass on the PV to somewhere, pass on the flag too. 2496 2497=item * 2498 2499If a string is UTF-8, B<always> use C<utf8_to_uv> to get at the value, 2500unless C<UTF8_IS_INVARIANT(*s)> in which case you can use C<*s>. 2501 2502=item * 2503 2504When writing a character C<uv> to a UTF-8 string, B<always> use 2505C<uv_to_utf8>, unless C<UTF8_IS_INVARIANT(uv))> in which case 2506you can use C<*s = uv>. 2507 2508=item * 2509 2510Mixing UTF-8 and non-UTF-8 strings is tricky. Use C<bytes_to_utf8> to get 2511a new string which is UTF-8 encoded. There are tricks you can use to 2512delay deciding whether you need to use a UTF-8 string until you get to a 2513high character - C<HALF_UPGRADE> is one of those. 2514 2515=back 2516 2517=head1 Custom Operators 2518 2519Custom operator support is a new experimental feature that allows you to 2520define your own ops. This is primarily to allow the building of 2521interpreters for other languages in the Perl core, but it also allows 2522optimizations through the creation of "macro-ops" (ops which perform the 2523functions of multiple ops which are usually executed together, such as 2524C<gvsv, gvsv, add>.) 2525 2526This feature is implemented as a new op type, C<OP_CUSTOM>. The Perl 2527core does not "know" anything special about this op type, and so it will 2528not be involved in any optimizations. This also means that you can 2529define your custom ops to be any op structure - unary, binary, list and 2530so on - you like. 2531 2532It's important to know what custom operators won't do for you. They 2533won't let you add new syntax to Perl, directly. They won't even let you 2534add new keywords, directly. In fact, they won't change the way Perl 2535compiles a program at all. You have to do those changes yourself, after 2536Perl has compiled the program. You do this either by manipulating the op 2537tree using a C<CHECK> block and the C<B::Generate> module, or by adding 2538a custom peephole optimizer with the C<optimize> module. 2539 2540When you do this, you replace ordinary Perl ops with custom ops by 2541creating ops with the type C<OP_CUSTOM> and the C<pp_addr> of your own 2542PP function. This should be defined in XS code, and should look like 2543the PP ops in C<pp_*.c>. You are responsible for ensuring that your op 2544takes the appropriate number of values from the stack, and you are 2545responsible for adding stack marks if necessary. 2546 2547You should also "register" your op with the Perl interpreter so that it 2548can produce sensible error and warning messages. Since it is possible to 2549have multiple custom ops within the one "logical" op type C<OP_CUSTOM>, 2550Perl uses the value of C<< o->op_ppaddr >> as a key into the 2551C<PL_custom_op_descs> and C<PL_custom_op_names> hashes. This means you 2552need to enter a name and description for your op at the appropriate 2553place in the C<PL_custom_op_names> and C<PL_custom_op_descs> hashes. 2554 2555Forthcoming versions of C<B::Generate> (version 1.0 and above) should 2556directly support the creation of custom ops by name. 2557 2558=head1 AUTHORS 2559 2560Until May 1997, this document was maintained by Jeff Okamoto 2561E<lt>okamoto@corp.hp.comE<gt>. It is now maintained as part of Perl 2562itself by the Perl 5 Porters E<lt>perl5-porters@perl.orgE<gt>. 2563 2564With lots of help and suggestions from Dean Roehrich, Malcolm Beattie, 2565Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil 2566Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer, 2567Stephen McCamant, and Gurusamy Sarathy. 2568 2569=head1 SEE ALSO 2570 2571perlapi(1), perlintern(1), perlxs(1), perlembed(1) 2572