xref: /openbsd-src/gnu/usr.bin/perl/pod/perlguts.pod (revision 7bfa9f444b545f1bc96a4b2919ed2583bf07c7ea)
1=head1 NAME
2
3perlguts - Introduction to the Perl API
4
5=head1 DESCRIPTION
6
7This document attempts to describe how to use the Perl API, as well as
8to provide some info on the basic workings of the Perl core. It is far
9from complete and probably contains many errors. Please refer any
10questions or comments to the author below.
11
12=head1 Variables
13
14=head2 Datatypes
15
16Perl has three typedefs that handle Perl's three main data types:
17
18    SV  Scalar Value
19    AV  Array Value
20    HV  Hash Value
21
22Each typedef has specific routines that manipulate the various data types.
23
24=head2 What is an "IV"?
25
26Perl uses a special typedef IV which is a simple signed integer type that is
27guaranteed to be large enough to hold a pointer (as well as an integer).
28Additionally, there is the UV, which is simply an unsigned IV.
29
30Perl also uses two special typedefs, I32 and I16, which will always be at
31least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16,
32as well.)  They will usually be exactly 32 and 16 bits long, but on Crays
33they will both be 64 bits.
34
35=head2 Working with SVs
36
37An SV can be created and loaded with one command.  There are five types of
38values that can be loaded: an integer value (IV), an unsigned integer
39value (UV), a double (NV), a string (PV), and another scalar (SV).
40
41The seven routines are:
42
43    SV*  newSViv(IV);
44    SV*  newSVuv(UV);
45    SV*  newSVnv(double);
46    SV*  newSVpv(const char*, STRLEN);
47    SV*  newSVpvn(const char*, STRLEN);
48    SV*  newSVpvf(const char*, ...);
49    SV*  newSVsv(SV*);
50
51C<STRLEN> is an integer type (Size_t, usually defined as size_t in
52F<config.h>) guaranteed to be large enough to represent the size of
53any string that perl can handle.
54
55In the unlikely case of a SV requiring more complex initialisation, you
56can create an empty SV with newSV(len).  If C<len> is 0 an empty SV of
57type NULL is returned, else an SV of type PV is returned with len + 1 (for
58the NUL) bytes of storage allocated, accessible via SvPVX.  In both cases
59the SV has value undef.
60
61    SV *sv = newSV(0);   /* no storage allocated  */
62    SV *sv = newSV(10);  /* 10 (+1) bytes of uninitialised storage allocated  */
63
64To change the value of an I<already-existing> SV, there are eight routines:
65
66    void  sv_setiv(SV*, IV);
67    void  sv_setuv(SV*, UV);
68    void  sv_setnv(SV*, double);
69    void  sv_setpv(SV*, const char*);
70    void  sv_setpvn(SV*, const char*, STRLEN)
71    void  sv_setpvf(SV*, const char*, ...);
72    void  sv_vsetpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool *);
73    void  sv_setsv(SV*, SV*);
74
75Notice that you can choose to specify the length of the string to be
76assigned by using C<sv_setpvn>, C<newSVpvn>, or C<newSVpv>, or you may
77allow Perl to calculate the length by using C<sv_setpv> or by specifying
780 as the second argument to C<newSVpv>.  Be warned, though, that Perl will
79determine the string's length by using C<strlen>, which depends on the
80string terminating with a NUL character.
81
82The arguments of C<sv_setpvf> are processed like C<sprintf>, and the
83formatted output becomes the value.
84
85C<sv_vsetpvfn> is an analogue of C<vsprintf>, but it allows you to specify
86either a pointer to a variable argument list or the address and length of
87an array of SVs.  The last argument points to a boolean; on return, if that
88boolean is true, then locale-specific information has been used to format
89the string, and the string's contents are therefore untrustworthy (see
90L<perlsec>).  This pointer may be NULL if that information is not
91important.  Note that this function requires you to specify the length of
92the format.
93
94The C<sv_set*()> functions are not generic enough to operate on values
95that have "magic".  See L<Magic Virtual Tables> later in this document.
96
97All SVs that contain strings should be terminated with a NUL character.
98If it is not NUL-terminated there is a risk of
99core dumps and corruptions from code which passes the string to C
100functions or system calls which expect a NUL-terminated string.
101Perl's own functions typically add a trailing NUL for this reason.
102Nevertheless, you should be very careful when you pass a string stored
103in an SV to a C function or system call.
104
105To access the actual value that an SV points to, you can use the macros:
106
107    SvIV(SV*)
108    SvUV(SV*)
109    SvNV(SV*)
110    SvPV(SV*, STRLEN len)
111    SvPV_nolen(SV*)
112
113which will automatically coerce the actual scalar type into an IV, UV, double,
114or string.
115
116In the C<SvPV> macro, the length of the string returned is placed into the
117variable C<len> (this is a macro, so you do I<not> use C<&len>).  If you do
118not care what the length of the data is, use the C<SvPV_nolen> macro.
119Historically the C<SvPV> macro with the global variable C<PL_na> has been
120used in this case.  But that can be quite inefficient because C<PL_na> must
121be accessed in thread-local storage in threaded Perl.  In any case, remember
122that Perl allows arbitrary strings of data that may both contain NULs and
123might not be terminated by a NUL.
124
125Also remember that C doesn't allow you to safely say C<foo(SvPV(s, len),
126len);>. It might work with your compiler, but it won't work for everyone.
127Break this sort of statement up into separate assignments:
128
129    SV *s;
130    STRLEN len;
131    char * ptr;
132    ptr = SvPV(s, len);
133    foo(ptr, len);
134
135If you want to know if the scalar value is TRUE, you can use:
136
137    SvTRUE(SV*)
138
139Although Perl will automatically grow strings for you, if you need to force
140Perl to allocate more memory for your SV, you can use the macro
141
142    SvGROW(SV*, STRLEN newlen)
143
144which will determine if more memory needs to be allocated.  If so, it will
145call the function C<sv_grow>.  Note that C<SvGROW> can only increase, not
146decrease, the allocated memory of an SV and that it does not automatically
147add a byte for the a trailing NUL (perl's own string functions typically do
148C<SvGROW(sv, len + 1)>).
149
150If you have an SV and want to know what kind of data Perl thinks is stored
151in it, you can use the following macros to check the type of SV you have.
152
153    SvIOK(SV*)
154    SvNOK(SV*)
155    SvPOK(SV*)
156
157You can get and set the current length of the string stored in an SV with
158the following macros:
159
160    SvCUR(SV*)
161    SvCUR_set(SV*, I32 val)
162
163You can also get a pointer to the end of the string stored in the SV
164with the macro:
165
166    SvEND(SV*)
167
168But note that these last three macros are valid only if C<SvPOK()> is true.
169
170If you want to append something to the end of string stored in an C<SV*>,
171you can use the following functions:
172
173    void  sv_catpv(SV*, const char*);
174    void  sv_catpvn(SV*, const char*, STRLEN);
175    void  sv_catpvf(SV*, const char*, ...);
176    void  sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);
177    void  sv_catsv(SV*, SV*);
178
179The first function calculates the length of the string to be appended by
180using C<strlen>.  In the second, you specify the length of the string
181yourself.  The third function processes its arguments like C<sprintf> and
182appends the formatted output.  The fourth function works like C<vsprintf>.
183You can specify the address and length of an array of SVs instead of the
184va_list argument. The fifth function extends the string stored in the first
185SV with the string stored in the second SV.  It also forces the second SV
186to be interpreted as a string.
187
188The C<sv_cat*()> functions are not generic enough to operate on values that
189have "magic".  See L<Magic Virtual Tables> later in this document.
190
191If you know the name of a scalar variable, you can get a pointer to its SV
192by using the following:
193
194    SV*  get_sv("package::varname", FALSE);
195
196This returns NULL if the variable does not exist.
197
198If you want to know if this variable (or any other SV) is actually C<defined>,
199you can call:
200
201    SvOK(SV*)
202
203The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>.
204
205Its address can be used whenever an C<SV*> is needed. Make sure that
206you don't try to compare a random sv with C<&PL_sv_undef>. For example
207when interfacing Perl code, it'll work correctly for:
208
209  foo(undef);
210
211But won't work when called as:
212
213  $x = undef;
214  foo($x);
215
216So to repeat always use SvOK() to check whether an sv is defined.
217
218Also you have to be careful when using C<&PL_sv_undef> as a value in
219AVs or HVs (see L<AVs, HVs and undefined values>).
220
221There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain
222boolean TRUE and FALSE values, respectively.  Like C<PL_sv_undef>, their
223addresses can be used whenever an C<SV*> is needed.
224
225Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>.
226Take this code:
227
228    SV* sv = (SV*) 0;
229    if (I-am-to-return-a-real-value) {
230            sv = sv_2mortal(newSViv(42));
231    }
232    sv_setsv(ST(0), sv);
233
234This code tries to return a new SV (which contains the value 42) if it should
235return a real value, or undef otherwise.  Instead it has returned a NULL
236pointer which, somewhere down the line, will cause a segmentation violation,
237bus error, or just weird results.  Change the zero to C<&PL_sv_undef> in the
238first line and all will be well.
239
240To free an SV that you've created, call C<SvREFCNT_dec(SV*)>.  Normally this
241call is not necessary (see L<Reference Counts and Mortality>).
242
243=head2 Offsets
244
245Perl provides the function C<sv_chop> to efficiently remove characters
246from the beginning of a string; you give it an SV and a pointer to
247somewhere inside the PV, and it discards everything before the
248pointer. The efficiency comes by means of a little hack: instead of
249actually removing the characters, C<sv_chop> sets the flag C<OOK>
250(offset OK) to signal to other functions that the offset hack is in
251effect, and it puts the number of bytes chopped off into the IV field
252of the SV. It then moves the PV pointer (called C<SvPVX>) forward that
253many bytes, and adjusts C<SvCUR> and C<SvLEN>.
254
255Hence, at this point, the start of the buffer that we allocated lives
256at C<SvPVX(sv) - SvIV(sv)> in memory and the PV pointer is pointing
257into the middle of this allocated storage.
258
259This is best demonstrated by example:
260
261  % ./perl -Ilib -MDevel::Peek -le '$a="12345"; $a=~s/.//; Dump($a)'
262  SV = PVIV(0x8128450) at 0x81340f0
263    REFCNT = 1
264    FLAGS = (POK,OOK,pPOK)
265    IV = 1  (OFFSET)
266    PV = 0x8135781 ( "1" . ) "2345"\0
267    CUR = 4
268    LEN = 5
269
270Here the number of bytes chopped off (1) is put into IV, and
271C<Devel::Peek::Dump> helpfully reminds us that this is an offset. The
272portion of the string between the "real" and the "fake" beginnings is
273shown in parentheses, and the values of C<SvCUR> and C<SvLEN> reflect
274the fake beginning, not the real one.
275
276Something similar to the offset hack is performed on AVs to enable
277efficient shifting and splicing off the beginning of the array; while
278C<AvARRAY> points to the first element in the array that is visible from
279Perl, C<AvALLOC> points to the real start of the C array. These are
280usually the same, but a C<shift> operation can be carried out by
281increasing C<AvARRAY> by one and decreasing C<AvFILL> and C<AvLEN>.
282Again, the location of the real start of the C array only comes into
283play when freeing the array. See C<av_shift> in F<av.c>.
284
285=head2 What's Really Stored in an SV?
286
287Recall that the usual method of determining the type of scalar you have is
288to use C<Sv*OK> macros.  Because a scalar can be both a number and a string,
289usually these macros will always return TRUE and calling the C<Sv*V>
290macros will do the appropriate conversion of string to integer/double or
291integer/double to string.
292
293If you I<really> need to know if you have an integer, double, or string
294pointer in an SV, you can use the following three macros instead:
295
296    SvIOKp(SV*)
297    SvNOKp(SV*)
298    SvPOKp(SV*)
299
300These will tell you if you truly have an integer, double, or string pointer
301stored in your SV.  The "p" stands for private.
302
303The are various ways in which the private and public flags may differ.
304For example, a tied SV may have a valid underlying value in the IV slot
305(so SvIOKp is true), but the data should be accessed via the FETCH
306routine rather than directly, so SvIOK is false. Another is when
307numeric conversion has occurred and precision has been lost: only the
308private flag is set on 'lossy' values. So when an NV is converted to an
309IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be.
310
311In general, though, it's best to use the C<Sv*V> macros.
312
313=head2 Working with AVs
314
315There are two ways to create and load an AV.  The first method creates an
316empty AV:
317
318    AV*  newAV();
319
320The second method both creates the AV and initially populates it with SVs:
321
322    AV*  av_make(I32 num, SV **ptr);
323
324The second argument points to an array containing C<num> C<SV*>'s.  Once the
325AV has been created, the SVs can be destroyed, if so desired.
326
327Once the AV has been created, the following operations are possible on AVs:
328
329    void  av_push(AV*, SV*);
330    SV*   av_pop(AV*);
331    SV*   av_shift(AV*);
332    void  av_unshift(AV*, I32 num);
333
334These should be familiar operations, with the exception of C<av_unshift>.
335This routine adds C<num> elements at the front of the array with the C<undef>
336value.  You must then use C<av_store> (described below) to assign values
337to these new elements.
338
339Here are some other functions:
340
341    I32   av_len(AV*);
342    SV**  av_fetch(AV*, I32 key, I32 lval);
343    SV**  av_store(AV*, I32 key, SV* val);
344
345The C<av_len> function returns the highest index value in array (just
346like $#array in Perl).  If the array is empty, -1 is returned.  The
347C<av_fetch> function returns the value at index C<key>, but if C<lval>
348is non-zero, then C<av_fetch> will store an undef value at that index.
349The C<av_store> function stores the value C<val> at index C<key>, and does
350not increment the reference count of C<val>.  Thus the caller is responsible
351for taking care of that, and if C<av_store> returns NULL, the caller will
352have to decrement the reference count to avoid a memory leak.  Note that
353C<av_fetch> and C<av_store> both return C<SV**>'s, not C<SV*>'s as their
354return value.
355
356    void  av_clear(AV*);
357    void  av_undef(AV*);
358    void  av_extend(AV*, I32 key);
359
360The C<av_clear> function deletes all the elements in the AV* array, but
361does not actually delete the array itself.  The C<av_undef> function will
362delete all the elements in the array plus the array itself.  The
363C<av_extend> function extends the array so that it contains at least C<key+1>
364elements.  If C<key+1> is less than the currently allocated length of the array,
365then nothing is done.
366
367If you know the name of an array variable, you can get a pointer to its AV
368by using the following:
369
370    AV*  get_av("package::varname", FALSE);
371
372This returns NULL if the variable does not exist.
373
374See L<Understanding the Magic of Tied Hashes and Arrays> for more
375information on how to use the array access functions on tied arrays.
376
377=head2 Working with HVs
378
379To create an HV, you use the following routine:
380
381    HV*  newHV();
382
383Once the HV has been created, the following operations are possible on HVs:
384
385    SV**  hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
386    SV**  hv_fetch(HV*, const char* key, U32 klen, I32 lval);
387
388The C<klen> parameter is the length of the key being passed in (Note that
389you cannot pass 0 in as a value of C<klen> to tell Perl to measure the
390length of the key).  The C<val> argument contains the SV pointer to the
391scalar being stored, and C<hash> is the precomputed hash value (zero if
392you want C<hv_store> to calculate it for you).  The C<lval> parameter
393indicates whether this fetch is actually a part of a store operation, in
394which case a new undefined value will be added to the HV with the supplied
395key and C<hv_fetch> will return as if the value had already existed.
396
397Remember that C<hv_store> and C<hv_fetch> return C<SV**>'s and not just
398C<SV*>.  To access the scalar value, you must first dereference the return
399value.  However, you should check to make sure that the return value is
400not NULL before dereferencing it.
401
402These two functions check if a hash table entry exists, and deletes it.
403
404    bool  hv_exists(HV*, const char* key, U32 klen);
405    SV*   hv_delete(HV*, const char* key, U32 klen, I32 flags);
406
407If C<flags> does not include the C<G_DISCARD> flag then C<hv_delete> will
408create and return a mortal copy of the deleted value.
409
410And more miscellaneous functions:
411
412    void   hv_clear(HV*);
413    void   hv_undef(HV*);
414
415Like their AV counterparts, C<hv_clear> deletes all the entries in the hash
416table but does not actually delete the hash table.  The C<hv_undef> deletes
417both the entries and the hash table itself.
418
419Perl keeps the actual data in linked list of structures with a typedef of HE.
420These contain the actual key and value pointers (plus extra administrative
421overhead).  The key is a string pointer; the value is an C<SV*>.  However,
422once you have an C<HE*>, to get the actual key and value, use the routines
423specified below.
424
425    I32    hv_iterinit(HV*);
426            /* Prepares starting point to traverse hash table */
427    HE*    hv_iternext(HV*);
428            /* Get the next entry, and return a pointer to a
429               structure that has both the key and value */
430    char*  hv_iterkey(HE* entry, I32* retlen);
431            /* Get the key from an HE structure and also return
432               the length of the key string */
433    SV*    hv_iterval(HV*, HE* entry);
434            /* Return an SV pointer to the value of the HE
435               structure */
436    SV*    hv_iternextsv(HV*, char** key, I32* retlen);
437            /* This convenience routine combines hv_iternext,
438	       hv_iterkey, and hv_iterval.  The key and retlen
439	       arguments are return values for the key and its
440	       length.  The value is returned in the SV* argument */
441
442If you know the name of a hash variable, you can get a pointer to its HV
443by using the following:
444
445    HV*  get_hv("package::varname", FALSE);
446
447This returns NULL if the variable does not exist.
448
449The hash algorithm is defined in the C<PERL_HASH(hash, key, klen)> macro:
450
451    hash = 0;
452    while (klen--)
453	hash = (hash * 33) + *key++;
454    hash = hash + (hash >> 5);			/* after 5.6 */
455
456The last step was added in version 5.6 to improve distribution of
457lower bits in the resulting hash value.
458
459See L<Understanding the Magic of Tied Hashes and Arrays> for more
460information on how to use the hash access functions on tied hashes.
461
462=head2 Hash API Extensions
463
464Beginning with version 5.004, the following functions are also supported:
465
466    HE*     hv_fetch_ent  (HV* tb, SV* key, I32 lval, U32 hash);
467    HE*     hv_store_ent  (HV* tb, SV* key, SV* val, U32 hash);
468
469    bool    hv_exists_ent (HV* tb, SV* key, U32 hash);
470    SV*     hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);
471
472    SV*     hv_iterkeysv  (HE* entry);
473
474Note that these functions take C<SV*> keys, which simplifies writing
475of extension code that deals with hash structures.  These functions
476also allow passing of C<SV*> keys to C<tie> functions without forcing
477you to stringify the keys (unlike the previous set of functions).
478
479They also return and accept whole hash entries (C<HE*>), making their
480use more efficient (since the hash number for a particular string
481doesn't have to be recomputed every time).  See L<perlapi> for detailed
482descriptions.
483
484The following macros must always be used to access the contents of hash
485entries.  Note that the arguments to these macros must be simple
486variables, since they may get evaluated more than once.  See
487L<perlapi> for detailed descriptions of these macros.
488
489    HePV(HE* he, STRLEN len)
490    HeVAL(HE* he)
491    HeHASH(HE* he)
492    HeSVKEY(HE* he)
493    HeSVKEY_force(HE* he)
494    HeSVKEY_set(HE* he, SV* sv)
495
496These two lower level macros are defined, but must only be used when
497dealing with keys that are not C<SV*>s:
498
499    HeKEY(HE* he)
500    HeKLEN(HE* he)
501
502Note that both C<hv_store> and C<hv_store_ent> do not increment the
503reference count of the stored C<val>, which is the caller's responsibility.
504If these functions return a NULL value, the caller will usually have to
505decrement the reference count of C<val> to avoid a memory leak.
506
507=head2 AVs, HVs and undefined values
508
509Sometimes you have to store undefined values in AVs or HVs. Although
510this may be a rare case, it can be tricky. That's because you're
511used to using C<&PL_sv_undef> if you need an undefined SV.
512
513For example, intuition tells you that this XS code:
514
515    AV *av = newAV();
516    av_store( av, 0, &PL_sv_undef );
517
518is equivalent to this Perl code:
519
520    my @av;
521    $av[0] = undef;
522
523Unfortunately, this isn't true. AVs use C<&PL_sv_undef> as a marker
524for indicating that an array element has not yet been initialized.
525Thus, C<exists $av[0]> would be true for the above Perl code, but
526false for the array generated by the XS code.
527
528Other problems can occur when storing C<&PL_sv_undef> in HVs:
529
530    hv_store( hv, "key", 3, &PL_sv_undef, 0 );
531
532This will indeed make the value C<undef>, but if you try to modify
533the value of C<key>, you'll get the following error:
534
535    Modification of non-creatable hash value attempted
536
537In perl 5.8.0, C<&PL_sv_undef> was also used to mark placeholders
538in restricted hashes. This caused such hash entries not to appear
539when iterating over the hash or when checking for the keys
540with the C<hv_exists> function.
541
542You can run into similar problems when you store C<&PL_sv_true> or
543C<&PL_sv_false> into AVs or HVs. Trying to modify such elements
544will give you the following error:
545
546    Modification of a read-only value attempted
547
548To make a long story short, you can use the special variables
549C<&PL_sv_undef>, C<&PL_sv_true> and C<&PL_sv_false> with AVs and
550HVs, but you have to make sure you know what you're doing.
551
552Generally, if you want to store an undefined value in an AV
553or HV, you should not use C<&PL_sv_undef>, but rather create a
554new undefined value using the C<newSV> function, for example:
555
556    av_store( av, 42, newSV(0) );
557    hv_store( hv, "foo", 3, newSV(0), 0 );
558
559=head2 References
560
561References are a special type of scalar that point to other data types
562(including references).
563
564To create a reference, use either of the following functions:
565
566    SV* newRV_inc((SV*) thing);
567    SV* newRV_noinc((SV*) thing);
568
569The C<thing> argument can be any of an C<SV*>, C<AV*>, or C<HV*>.  The
570functions are identical except that C<newRV_inc> increments the reference
571count of the C<thing>, while C<newRV_noinc> does not.  For historical
572reasons, C<newRV> is a synonym for C<newRV_inc>.
573
574Once you have a reference, you can use the following macro to dereference
575the reference:
576
577    SvRV(SV*)
578
579then call the appropriate routines, casting the returned C<SV*> to either an
580C<AV*> or C<HV*>, if required.
581
582To determine if an SV is a reference, you can use the following macro:
583
584    SvROK(SV*)
585
586To discover what type of value the reference refers to, use the following
587macro and then check the return value.
588
589    SvTYPE(SvRV(SV*))
590
591The most useful types that will be returned are:
592
593    SVt_IV    Scalar
594    SVt_NV    Scalar
595    SVt_PV    Scalar
596    SVt_RV    Scalar
597    SVt_PVAV  Array
598    SVt_PVHV  Hash
599    SVt_PVCV  Code
600    SVt_PVGV  Glob (possible a file handle)
601    SVt_PVMG  Blessed or Magical Scalar
602
603    See the sv.h header file for more details.
604
605=head2 Blessed References and Class Objects
606
607References are also used to support object-oriented programming.  In perl's
608OO lexicon, an object is simply a reference that has been blessed into a
609package (or class).  Once blessed, the programmer may now use the reference
610to access the various methods in the class.
611
612A reference can be blessed into a package with the following function:
613
614    SV* sv_bless(SV* sv, HV* stash);
615
616The C<sv> argument must be a reference value.  The C<stash> argument
617specifies which class the reference will belong to.  See
618L<Stashes and Globs> for information on converting class names into stashes.
619
620/* Still under construction */
621
622Upgrades rv to reference if not already one.  Creates new SV for rv to
623point to.  If C<classname> is non-null, the SV is blessed into the specified
624class.  SV is returned.
625
626	SV* newSVrv(SV* rv, const char* classname);
627
628Copies integer, unsigned integer or double into an SV whose reference is C<rv>.  SV is blessed
629if C<classname> is non-null.
630
631	SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
632	SV* sv_setref_uv(SV* rv, const char* classname, UV uv);
633	SV* sv_setref_nv(SV* rv, const char* classname, NV iv);
634
635Copies the pointer value (I<the address, not the string!>) into an SV whose
636reference is rv.  SV is blessed if C<classname> is non-null.
637
638	SV* sv_setref_pv(SV* rv, const char* classname, PV iv);
639
640Copies string into an SV whose reference is C<rv>.  Set length to 0 to let
641Perl calculate the string length.  SV is blessed if C<classname> is non-null.
642
643	SV* sv_setref_pvn(SV* rv, const char* classname, PV iv, STRLEN length);
644
645Tests whether the SV is blessed into the specified class.  It does not
646check inheritance relationships.
647
648	int  sv_isa(SV* sv, const char* name);
649
650Tests whether the SV is a reference to a blessed object.
651
652	int  sv_isobject(SV* sv);
653
654Tests whether the SV is derived from the specified class. SV can be either
655a reference to a blessed object or a string containing a class name. This
656is the function implementing the C<UNIVERSAL::isa> functionality.
657
658	bool sv_derived_from(SV* sv, const char* name);
659
660To check if you've got an object derived from a specific class you have
661to write:
662
663	if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }
664
665=head2 Creating New Variables
666
667To create a new Perl variable with an undef value which can be accessed from
668your Perl script, use the following routines, depending on the variable type.
669
670    SV*  get_sv("package::varname", TRUE);
671    AV*  get_av("package::varname", TRUE);
672    HV*  get_hv("package::varname", TRUE);
673
674Notice the use of TRUE as the second parameter.  The new variable can now
675be set, using the routines appropriate to the data type.
676
677There are additional macros whose values may be bitwise OR'ed with the
678C<TRUE> argument to enable certain extra features.  Those bits are:
679
680=over
681
682=item GV_ADDMULTI
683
684Marks the variable as multiply defined, thus preventing the:
685
686  Name <varname> used only once: possible typo
687
688warning.
689
690=item GV_ADDWARN
691
692Issues the warning:
693
694  Had to create <varname> unexpectedly
695
696if the variable did not exist before the function was called.
697
698=back
699
700If you do not specify a package name, the variable is created in the current
701package.
702
703=head2 Reference Counts and Mortality
704
705Perl uses a reference count-driven garbage collection mechanism. SVs,
706AVs, or HVs (xV for short in the following) start their life with a
707reference count of 1.  If the reference count of an xV ever drops to 0,
708then it will be destroyed and its memory made available for reuse.
709
710This normally doesn't happen at the Perl level unless a variable is
711undef'ed or the last variable holding a reference to it is changed or
712overwritten.  At the internal level, however, reference counts can be
713manipulated with the following macros:
714
715    int SvREFCNT(SV* sv);
716    SV* SvREFCNT_inc(SV* sv);
717    void SvREFCNT_dec(SV* sv);
718
719However, there is one other function which manipulates the reference
720count of its argument.  The C<newRV_inc> function, you will recall,
721creates a reference to the specified argument.  As a side effect,
722it increments the argument's reference count.  If this is not what
723you want, use C<newRV_noinc> instead.
724
725For example, imagine you want to return a reference from an XSUB function.
726Inside the XSUB routine, you create an SV which initially has a reference
727count of one.  Then you call C<newRV_inc>, passing it the just-created SV.
728This returns the reference as a new SV, but the reference count of the
729SV you passed to C<newRV_inc> has been incremented to two.  Now you
730return the reference from the XSUB routine and forget about the SV.
731But Perl hasn't!  Whenever the returned reference is destroyed, the
732reference count of the original SV is decreased to one and nothing happens.
733The SV will hang around without any way to access it until Perl itself
734terminates.  This is a memory leak.
735
736The correct procedure, then, is to use C<newRV_noinc> instead of
737C<newRV_inc>.  Then, if and when the last reference is destroyed,
738the reference count of the SV will go to zero and it will be destroyed,
739stopping any memory leak.
740
741There are some convenience functions available that can help with the
742destruction of xVs.  These functions introduce the concept of "mortality".
743An xV that is mortal has had its reference count marked to be decremented,
744but not actually decremented, until "a short time later".  Generally the
745term "short time later" means a single Perl statement, such as a call to
746an XSUB function.  The actual determinant for when mortal xVs have their
747reference count decremented depends on two macros, SAVETMPS and FREETMPS.
748See L<perlcall> and L<perlxs> for more details on these macros.
749
750"Mortalization" then is at its simplest a deferred C<SvREFCNT_dec>.
751However, if you mortalize a variable twice, the reference count will
752later be decremented twice.
753
754"Mortal" SVs are mainly used for SVs that are placed on perl's stack.
755For example an SV which is created just to pass a number to a called sub
756is made mortal to have it cleaned up automatically when it's popped off
757the stack. Similarly, results returned by XSUBs (which are pushed on the
758stack) are often made mortal.
759
760To create a mortal variable, use the functions:
761
762    SV*  sv_newmortal()
763    SV*  sv_2mortal(SV*)
764    SV*  sv_mortalcopy(SV*)
765
766The first call creates a mortal SV (with no value), the second converts an existing
767SV to a mortal SV (and thus defers a call to C<SvREFCNT_dec>), and the
768third creates a mortal copy of an existing SV.
769Because C<sv_newmortal> gives the new SV no value,it must normally be given one
770via C<sv_setpv>, C<sv_setiv>, etc. :
771
772    SV *tmp = sv_newmortal();
773    sv_setiv(tmp, an_integer);
774
775As that is multiple C statements it is quite common so see this idiom instead:
776
777    SV *tmp = sv_2mortal(newSViv(an_integer));
778
779
780You should be careful about creating mortal variables.  Strange things
781can happen if you make the same value mortal within multiple contexts,
782or if you make a variable mortal multiple times. Thinking of "Mortalization"
783as deferred C<SvREFCNT_dec> should help to minimize such problems.
784For example if you are passing an SV which you I<know> has high enough REFCNT
785to survive its use on the stack you need not do any mortalization.
786If you are not sure then doing an C<SvREFCNT_inc> and C<sv_2mortal>, or
787making a C<sv_mortalcopy> is safer.
788
789The mortal routines are not just for SVs -- AVs and HVs can be
790made mortal by passing their address (type-casted to C<SV*>) to the
791C<sv_2mortal> or C<sv_mortalcopy> routines.
792
793=head2 Stashes and Globs
794
795A B<stash> is a hash that contains all variables that are defined
796within a package.  Each key of the stash is a symbol
797name (shared by all the different types of objects that have the same
798name), and each value in the hash table is a GV (Glob Value).  This GV
799in turn contains references to the various objects of that name,
800including (but not limited to) the following:
801
802    Scalar Value
803    Array Value
804    Hash Value
805    I/O Handle
806    Format
807    Subroutine
808
809There is a single stash called C<PL_defstash> that holds the items that exist
810in the C<main> package.  To get at the items in other packages, append the
811string "::" to the package name.  The items in the C<Foo> package are in
812the stash C<Foo::> in PL_defstash.  The items in the C<Bar::Baz> package are
813in the stash C<Baz::> in C<Bar::>'s stash.
814
815To get the stash pointer for a particular package, use the function:
816
817    HV*  gv_stashpv(const char* name, I32 flags)
818    HV*  gv_stashsv(SV*, I32 flags)
819
820The first function takes a literal string, the second uses the string stored
821in the SV.  Remember that a stash is just a hash table, so you get back an
822C<HV*>.  The C<flags> flag will create a new package if it is set to GV_ADD.
823
824The name that C<gv_stash*v> wants is the name of the package whose symbol table
825you want.  The default package is called C<main>.  If you have multiply nested
826packages, pass their names to C<gv_stash*v>, separated by C<::> as in the Perl
827language itself.
828
829Alternately, if you have an SV that is a blessed reference, you can find
830out the stash pointer by using:
831
832    HV*  SvSTASH(SvRV(SV*));
833
834then use the following to get the package name itself:
835
836    char*  HvNAME(HV* stash);
837
838If you need to bless or re-bless an object you can use the following
839function:
840
841    SV*  sv_bless(SV*, HV* stash)
842
843where the first argument, an C<SV*>, must be a reference, and the second
844argument is a stash.  The returned C<SV*> can now be used in the same way
845as any other SV.
846
847For more information on references and blessings, consult L<perlref>.
848
849=head2 Double-Typed SVs
850
851Scalar variables normally contain only one type of value, an integer,
852double, pointer, or reference.  Perl will automatically convert the
853actual scalar data from the stored type into the requested type.
854
855Some scalar variables contain more than one type of scalar data.  For
856example, the variable C<$!> contains either the numeric value of C<errno>
857or its string equivalent from either C<strerror> or C<sys_errlist[]>.
858
859To force multiple data values into an SV, you must do two things: use the
860C<sv_set*v> routines to add the additional scalar type, then set a flag
861so that Perl will believe it contains more than one type of data.  The
862four macros to set the flags are:
863
864	SvIOK_on
865	SvNOK_on
866	SvPOK_on
867	SvROK_on
868
869The particular macro you must use depends on which C<sv_set*v> routine
870you called first.  This is because every C<sv_set*v> routine turns on
871only the bit for the particular type of data being set, and turns off
872all the rest.
873
874For example, to create a new Perl variable called "dberror" that contains
875both the numeric and descriptive string error values, you could use the
876following code:
877
878    extern int  dberror;
879    extern char *dberror_list;
880
881    SV* sv = get_sv("dberror", TRUE);
882    sv_setiv(sv, (IV) dberror);
883    sv_setpv(sv, dberror_list[dberror]);
884    SvIOK_on(sv);
885
886If the order of C<sv_setiv> and C<sv_setpv> had been reversed, then the
887macro C<SvPOK_on> would need to be called instead of C<SvIOK_on>.
888
889=head2 Magic Variables
890
891[This section still under construction.  Ignore everything here.  Post no
892bills.  Everything not permitted is forbidden.]
893
894Any SV may be magical, that is, it has special features that a normal
895SV does not have.  These features are stored in the SV structure in a
896linked list of C<struct magic>'s, typedef'ed to C<MAGIC>.
897
898    struct magic {
899        MAGIC*      mg_moremagic;
900        MGVTBL*     mg_virtual;
901        U16         mg_private;
902        char        mg_type;
903        U8          mg_flags;
904        I32         mg_len;
905        SV*         mg_obj;
906        char*       mg_ptr;
907    };
908
909Note this is current as of patchlevel 0, and could change at any time.
910
911=head2 Assigning Magic
912
913Perl adds magic to an SV using the sv_magic function:
914
915    void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);
916
917The C<sv> argument is a pointer to the SV that is to acquire a new magical
918feature.
919
920If C<sv> is not already magical, Perl uses the C<SvUPGRADE> macro to
921convert C<sv> to type C<SVt_PVMG>. Perl then continues by adding new magic
922to the beginning of the linked list of magical features.  Any prior entry
923of the same type of magic is deleted.  Note that this can be overridden,
924and multiple instances of the same type of magic can be associated with an
925SV.
926
927The C<name> and C<namlen> arguments are used to associate a string with
928the magic, typically the name of a variable. C<namlen> is stored in the
929C<mg_len> field and if C<name> is non-null then either a C<savepvn> copy of
930C<name> or C<name> itself is stored in the C<mg_ptr> field, depending on
931whether C<namlen> is greater than zero or equal to zero respectively.  As a
932special case, if C<(name && namlen == HEf_SVKEY)> then C<name> is assumed
933to contain an C<SV*> and is stored as-is with its REFCNT incremented.
934
935The sv_magic function uses C<how> to determine which, if any, predefined
936"Magic Virtual Table" should be assigned to the C<mg_virtual> field.
937See the L<Magic Virtual Tables> section below.  The C<how> argument is also
938stored in the C<mg_type> field. The value of C<how> should be chosen
939from the set of macros C<PERL_MAGIC_foo> found in F<perl.h>. Note that before
940these macros were added, Perl internals used to directly use character
941literals, so you may occasionally come across old code or documentation
942referring to 'U' magic rather than C<PERL_MAGIC_uvar> for example.
943
944The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC>
945structure.  If it is not the same as the C<sv> argument, the reference
946count of the C<obj> object is incremented.  If it is the same, or if
947the C<how> argument is C<PERL_MAGIC_arylen>, or if it is a NULL pointer,
948then C<obj> is merely stored, without the reference count being incremented.
949
950See also C<sv_magicext> in L<perlapi> for a more flexible way to add magic
951to an SV.
952
953There is also a function to add magic to an C<HV>:
954
955    void hv_magic(HV *hv, GV *gv, int how);
956
957This simply calls C<sv_magic> and coerces the C<gv> argument into an C<SV>.
958
959To remove the magic from an SV, call the function sv_unmagic:
960
961    void sv_unmagic(SV *sv, int type);
962
963The C<type> argument should be equal to the C<how> value when the C<SV>
964was initially made magical.
965
966=head2 Magic Virtual Tables
967
968The C<mg_virtual> field in the C<MAGIC> structure is a pointer to an
969C<MGVTBL>, which is a structure of function pointers and stands for
970"Magic Virtual Table" to handle the various operations that might be
971applied to that variable.
972
973The C<MGVTBL> has five (or sometimes eight) pointers to the following
974routine types:
975
976    int  (*svt_get)(SV* sv, MAGIC* mg);
977    int  (*svt_set)(SV* sv, MAGIC* mg);
978    U32  (*svt_len)(SV* sv, MAGIC* mg);
979    int  (*svt_clear)(SV* sv, MAGIC* mg);
980    int  (*svt_free)(SV* sv, MAGIC* mg);
981
982    int  (*svt_copy)(SV *sv, MAGIC* mg, SV *nsv, const char *name, int namlen);
983    int  (*svt_dup)(MAGIC *mg, CLONE_PARAMS *param);
984    int  (*svt_local)(SV *nsv, MAGIC *mg);
985
986
987This MGVTBL structure is set at compile-time in F<perl.h> and there are
988currently 19 types (or 21 with overloading turned on).  These different
989structures contain pointers to various routines that perform additional
990actions depending on which function is being called.
991
992    Function pointer    Action taken
993    ----------------    ------------
994    svt_get             Do something before the value of the SV is retrieved.
995    svt_set             Do something after the SV is assigned a value.
996    svt_len             Report on the SV's length.
997    svt_clear           Clear something the SV represents.
998    svt_free            Free any extra storage associated with the SV.
999
1000    svt_copy            copy tied variable magic to a tied element
1001    svt_dup             duplicate a magic structure during thread cloning
1002    svt_local           copy magic to local value during 'local'
1003
1004For instance, the MGVTBL structure called C<vtbl_sv> (which corresponds
1005to an C<mg_type> of C<PERL_MAGIC_sv>) contains:
1006
1007    { magic_get, magic_set, magic_len, 0, 0 }
1008
1009Thus, when an SV is determined to be magical and of type C<PERL_MAGIC_sv>,
1010if a get operation is being performed, the routine C<magic_get> is
1011called.  All the various routines for the various magical types begin
1012with C<magic_>.  NOTE: the magic routines are not considered part of
1013the Perl API, and may not be exported by the Perl library.
1014
1015The last three slots are a recent addition, and for source code
1016compatibility they are only checked for if one of the three flags
1017MGf_COPY, MGf_DUP or MGf_LOCAL is set in mg_flags. This means that most
1018code can continue declaring a vtable as a 5-element value. These three are
1019currently used exclusively by the threading code, and are highly subject
1020to change.
1021
1022The current kinds of Magic Virtual Tables are:
1023
1024    mg_type
1025    (old-style char and macro)   MGVTBL          Type of magic
1026    --------------------------   ------          -------------
1027    \0 PERL_MAGIC_sv             vtbl_sv         Special scalar variable
1028    A  PERL_MAGIC_overload       vtbl_amagic     %OVERLOAD hash
1029    a  PERL_MAGIC_overload_elem  vtbl_amagicelem %OVERLOAD hash element
1030    c  PERL_MAGIC_overload_table (none)          Holds overload table (AMT)
1031                                                 on stash
1032    B  PERL_MAGIC_bm             vtbl_bm         Boyer-Moore (fast string search)
1033    D  PERL_MAGIC_regdata        vtbl_regdata    Regex match position data
1034                                                 (@+ and @- vars)
1035    d  PERL_MAGIC_regdatum       vtbl_regdatum   Regex match position data
1036                                                 element
1037    E  PERL_MAGIC_env            vtbl_env        %ENV hash
1038    e  PERL_MAGIC_envelem        vtbl_envelem    %ENV hash element
1039    f  PERL_MAGIC_fm             vtbl_fm         Formline ('compiled' format)
1040    g  PERL_MAGIC_regex_global   vtbl_mglob      m//g target / study()ed string
1041    H  PERL_MAGIC_hints          vtbl_sig        %^H hash
1042    h  PERL_MAGIC_hintselem      vtbl_hintselem  %^H hash element
1043    I  PERL_MAGIC_isa            vtbl_isa        @ISA array
1044    i  PERL_MAGIC_isaelem        vtbl_isaelem    @ISA array element
1045    k  PERL_MAGIC_nkeys          vtbl_nkeys      scalar(keys()) lvalue
1046    L  PERL_MAGIC_dbfile         (none)          Debugger %_<filename
1047    l  PERL_MAGIC_dbline         vtbl_dbline     Debugger %_<filename element
1048    o  PERL_MAGIC_collxfrm       vtbl_collxfrm   Locale collate transformation
1049    P  PERL_MAGIC_tied           vtbl_pack       Tied array or hash
1050    p  PERL_MAGIC_tiedelem       vtbl_packelem   Tied array or hash element
1051    q  PERL_MAGIC_tiedscalar     vtbl_packelem   Tied scalar or handle
1052    r  PERL_MAGIC_qr             vtbl_qr         precompiled qr// regex
1053    S  PERL_MAGIC_sig            vtbl_sig        %SIG hash
1054    s  PERL_MAGIC_sigelem        vtbl_sigelem    %SIG hash element
1055    t  PERL_MAGIC_taint          vtbl_taint      Taintedness
1056    U  PERL_MAGIC_uvar           vtbl_uvar       Available for use by extensions
1057    v  PERL_MAGIC_vec            vtbl_vec        vec() lvalue
1058    V  PERL_MAGIC_vstring        (none)          v-string scalars
1059    w  PERL_MAGIC_utf8           vtbl_utf8       UTF-8 length+offset cache
1060    x  PERL_MAGIC_substr         vtbl_substr     substr() lvalue
1061    y  PERL_MAGIC_defelem        vtbl_defelem    Shadow "foreach" iterator
1062                                                 variable / smart parameter
1063                                                 vivification
1064    #  PERL_MAGIC_arylen         vtbl_arylen     Array length ($#ary)
1065    .  PERL_MAGIC_pos            vtbl_pos        pos() lvalue
1066    <  PERL_MAGIC_backref        vtbl_backref    back pointer to a weak ref
1067    ~  PERL_MAGIC_ext            (none)          Available for use by extensions
1068    :  PERL_MAGIC_symtab         (none)          hash used as symbol table
1069    %  PERL_MAGIC_rhash          (none)          hash used as restricted hash
1070    @  PERL_MAGIC_arylen_p       vtbl_arylen_p   pointer to $#a from @a
1071
1072
1073When an uppercase and lowercase letter both exist in the table, then the
1074uppercase letter is typically used to represent some kind of composite type
1075(a list or a hash), and the lowercase letter is used to represent an element
1076of that composite type. Some internals code makes use of this case
1077relationship.  However, 'v' and 'V' (vec and v-string) are in no way related.
1078
1079The C<PERL_MAGIC_ext> and C<PERL_MAGIC_uvar> magic types are defined
1080specifically for use by extensions and will not be used by perl itself.
1081Extensions can use C<PERL_MAGIC_ext> magic to 'attach' private information
1082to variables (typically objects).  This is especially useful because
1083there is no way for normal perl code to corrupt this private information
1084(unlike using extra elements of a hash object).
1085
1086Similarly, C<PERL_MAGIC_uvar> magic can be used much like tie() to call a
1087C function any time a scalar's value is used or changed.  The C<MAGIC>'s
1088C<mg_ptr> field points to a C<ufuncs> structure:
1089
1090    struct ufuncs {
1091        I32 (*uf_val)(pTHX_ IV, SV*);
1092        I32 (*uf_set)(pTHX_ IV, SV*);
1093        IV uf_index;
1094    };
1095
1096When the SV is read from or written to, the C<uf_val> or C<uf_set>
1097function will be called with C<uf_index> as the first arg and a pointer to
1098the SV as the second.  A simple example of how to add C<PERL_MAGIC_uvar>
1099magic is shown below.  Note that the ufuncs structure is copied by
1100sv_magic, so you can safely allocate it on the stack.
1101
1102    void
1103    Umagic(sv)
1104        SV *sv;
1105    PREINIT:
1106        struct ufuncs uf;
1107    CODE:
1108        uf.uf_val   = &my_get_fn;
1109        uf.uf_set   = &my_set_fn;
1110        uf.uf_index = 0;
1111        sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf));
1112
1113Attaching C<PERL_MAGIC_uvar> to arrays is permissible but has no effect.
1114
1115For hashes there is a specialized hook that gives control over hash
1116keys (but not values).  This hook calls C<PERL_MAGIC_uvar> 'get' magic
1117if the "set" function in the C<ufuncs> structure is NULL.  The hook
1118is activated whenever the hash is accessed with a key specified as
1119an C<SV> through the functions C<hv_store_ent>, C<hv_fetch_ent>,
1120C<hv_delete_ent>, and C<hv_exists_ent>.  Accessing the key as a string
1121through the functions without the C<..._ent> suffix circumvents the
1122hook.  See L<Hash::Util::Fieldhash/Guts> for a detailed description.
1123
1124Note that because multiple extensions may be using C<PERL_MAGIC_ext>
1125or C<PERL_MAGIC_uvar> magic, it is important for extensions to take
1126extra care to avoid conflict.  Typically only using the magic on
1127objects blessed into the same class as the extension is sufficient.
1128For C<PERL_MAGIC_ext> magic, it may also be appropriate to add an I32
1129'signature' at the top of the private data area and check that.
1130
1131Also note that the C<sv_set*()> and C<sv_cat*()> functions described
1132earlier do B<not> invoke 'set' magic on their targets.  This must
1133be done by the user either by calling the C<SvSETMAGIC()> macro after
1134calling these functions, or by using one of the C<sv_set*_mg()> or
1135C<sv_cat*_mg()> functions.  Similarly, generic C code must call the
1136C<SvGETMAGIC()> macro to invoke any 'get' magic if they use an SV
1137obtained from external sources in functions that don't handle magic.
1138See L<perlapi> for a description of these functions.
1139For example, calls to the C<sv_cat*()> functions typically need to be
1140followed by C<SvSETMAGIC()>, but they don't need a prior C<SvGETMAGIC()>
1141since their implementation handles 'get' magic.
1142
1143=head2 Finding Magic
1144
1145    MAGIC* mg_find(SV*, int type); /* Finds the magic pointer of that type */
1146
1147This routine returns a pointer to the C<MAGIC> structure stored in the SV.
1148If the SV does not have that magical feature, C<NULL> is returned.  Also,
1149if the SV is not of type SVt_PVMG, Perl may core dump.
1150
1151    int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);
1152
1153This routine checks to see what types of magic C<sv> has.  If the mg_type
1154field is an uppercase letter, then the mg_obj is copied to C<nsv>, but
1155the mg_type field is changed to be the lowercase letter.
1156
1157=head2 Understanding the Magic of Tied Hashes and Arrays
1158
1159Tied hashes and arrays are magical beasts of the C<PERL_MAGIC_tied>
1160magic type.
1161
1162WARNING: As of the 5.004 release, proper usage of the array and hash
1163access functions requires understanding a few caveats.  Some
1164of these caveats are actually considered bugs in the API, to be fixed
1165in later releases, and are bracketed with [MAYCHANGE] below. If
1166you find yourself actually applying such information in this section, be
1167aware that the behavior may change in the future, umm, without warning.
1168
1169The perl tie function associates a variable with an object that implements
1170the various GET, SET, etc methods.  To perform the equivalent of the perl
1171tie function from an XSUB, you must mimic this behaviour.  The code below
1172carries out the necessary steps - firstly it creates a new hash, and then
1173creates a second hash which it blesses into the class which will implement
1174the tie methods. Lastly it ties the two hashes together, and returns a
1175reference to the new tied hash.  Note that the code below does NOT call the
1176TIEHASH method in the MyTie class -
1177see L<Calling Perl Routines from within C Programs> for details on how
1178to do this.
1179
1180    SV*
1181    mytie()
1182    PREINIT:
1183        HV *hash;
1184        HV *stash;
1185        SV *tie;
1186    CODE:
1187        hash = newHV();
1188        tie = newRV_noinc((SV*)newHV());
1189        stash = gv_stashpv("MyTie", GV_ADD);
1190        sv_bless(tie, stash);
1191        hv_magic(hash, (GV*)tie, PERL_MAGIC_tied);
1192        RETVAL = newRV_noinc(hash);
1193    OUTPUT:
1194        RETVAL
1195
1196The C<av_store> function, when given a tied array argument, merely
1197copies the magic of the array onto the value to be "stored", using
1198C<mg_copy>.  It may also return NULL, indicating that the value did not
1199actually need to be stored in the array.  [MAYCHANGE] After a call to
1200C<av_store> on a tied array, the caller will usually need to call
1201C<mg_set(val)> to actually invoke the perl level "STORE" method on the
1202TIEARRAY object.  If C<av_store> did return NULL, a call to
1203C<SvREFCNT_dec(val)> will also be usually necessary to avoid a memory
1204leak. [/MAYCHANGE]
1205
1206The previous paragraph is applicable verbatim to tied hash access using the
1207C<hv_store> and C<hv_store_ent> functions as well.
1208
1209C<av_fetch> and the corresponding hash functions C<hv_fetch> and
1210C<hv_fetch_ent> actually return an undefined mortal value whose magic
1211has been initialized using C<mg_copy>.  Note the value so returned does not
1212need to be deallocated, as it is already mortal.  [MAYCHANGE] But you will
1213need to call C<mg_get()> on the returned value in order to actually invoke
1214the perl level "FETCH" method on the underlying TIE object.  Similarly,
1215you may also call C<mg_set()> on the return value after possibly assigning
1216a suitable value to it using C<sv_setsv>,  which will invoke the "STORE"
1217method on the TIE object. [/MAYCHANGE]
1218
1219[MAYCHANGE]
1220In other words, the array or hash fetch/store functions don't really
1221fetch and store actual values in the case of tied arrays and hashes.  They
1222merely call C<mg_copy> to attach magic to the values that were meant to be
1223"stored" or "fetched".  Later calls to C<mg_get> and C<mg_set> actually
1224do the job of invoking the TIE methods on the underlying objects.  Thus
1225the magic mechanism currently implements a kind of lazy access to arrays
1226and hashes.
1227
1228Currently (as of perl version 5.004), use of the hash and array access
1229functions requires the user to be aware of whether they are operating on
1230"normal" hashes and arrays, or on their tied variants.  The API may be
1231changed to provide more transparent access to both tied and normal data
1232types in future versions.
1233[/MAYCHANGE]
1234
1235You would do well to understand that the TIEARRAY and TIEHASH interfaces
1236are mere sugar to invoke some perl method calls while using the uniform hash
1237and array syntax.  The use of this sugar imposes some overhead (typically
1238about two to four extra opcodes per FETCH/STORE operation, in addition to
1239the creation of all the mortal variables required to invoke the methods).
1240This overhead will be comparatively small if the TIE methods are themselves
1241substantial, but if they are only a few statements long, the overhead
1242will not be insignificant.
1243
1244=head2 Localizing changes
1245
1246Perl has a very handy construction
1247
1248  {
1249    local $var = 2;
1250    ...
1251  }
1252
1253This construction is I<approximately> equivalent to
1254
1255  {
1256    my $oldvar = $var;
1257    $var = 2;
1258    ...
1259    $var = $oldvar;
1260  }
1261
1262The biggest difference is that the first construction would
1263reinstate the initial value of $var, irrespective of how control exits
1264the block: C<goto>, C<return>, C<die>/C<eval>, etc. It is a little bit
1265more efficient as well.
1266
1267There is a way to achieve a similar task from C via Perl API: create a
1268I<pseudo-block>, and arrange for some changes to be automatically
1269undone at the end of it, either explicit, or via a non-local exit (via
1270die()). A I<block>-like construct is created by a pair of
1271C<ENTER>/C<LEAVE> macros (see L<perlcall/"Returning a Scalar">).
1272Such a construct may be created specially for some important localized
1273task, or an existing one (like boundaries of enclosing Perl
1274subroutine/block, or an existing pair for freeing TMPs) may be
1275used. (In the second case the overhead of additional localization must
1276be almost negligible.) Note that any XSUB is automatically enclosed in
1277an C<ENTER>/C<LEAVE> pair.
1278
1279Inside such a I<pseudo-block> the following service is available:
1280
1281=over 4
1282
1283=item C<SAVEINT(int i)>
1284
1285=item C<SAVEIV(IV i)>
1286
1287=item C<SAVEI32(I32 i)>
1288
1289=item C<SAVELONG(long i)>
1290
1291These macros arrange things to restore the value of integer variable
1292C<i> at the end of enclosing I<pseudo-block>.
1293
1294=item C<SAVESPTR(s)>
1295
1296=item C<SAVEPPTR(p)>
1297
1298These macros arrange things to restore the value of pointers C<s> and
1299C<p>. C<s> must be a pointer of a type which survives conversion to
1300C<SV*> and back, C<p> should be able to survive conversion to C<char*>
1301and back.
1302
1303=item C<SAVEFREESV(SV *sv)>
1304
1305The refcount of C<sv> would be decremented at the end of
1306I<pseudo-block>.  This is similar to C<sv_2mortal> in that it is also a
1307mechanism for doing a delayed C<SvREFCNT_dec>.  However, while C<sv_2mortal>
1308extends the lifetime of C<sv> until the beginning of the next statement,
1309C<SAVEFREESV> extends it until the end of the enclosing scope.  These
1310lifetimes can be wildly different.
1311
1312Also compare C<SAVEMORTALIZESV>.
1313
1314=item C<SAVEMORTALIZESV(SV *sv)>
1315
1316Just like C<SAVEFREESV>, but mortalizes C<sv> at the end of the current
1317scope instead of decrementing its reference count.  This usually has the
1318effect of keeping C<sv> alive until the statement that called the currently
1319live scope has finished executing.
1320
1321=item C<SAVEFREEOP(OP *op)>
1322
1323The C<OP *> is op_free()ed at the end of I<pseudo-block>.
1324
1325=item C<SAVEFREEPV(p)>
1326
1327The chunk of memory which is pointed to by C<p> is Safefree()ed at the
1328end of I<pseudo-block>.
1329
1330=item C<SAVECLEARSV(SV *sv)>
1331
1332Clears a slot in the current scratchpad which corresponds to C<sv> at
1333the end of I<pseudo-block>.
1334
1335=item C<SAVEDELETE(HV *hv, char *key, I32 length)>
1336
1337The key C<key> of C<hv> is deleted at the end of I<pseudo-block>. The
1338string pointed to by C<key> is Safefree()ed.  If one has a I<key> in
1339short-lived storage, the corresponding string may be reallocated like
1340this:
1341
1342  SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));
1343
1344=item C<SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)>
1345
1346At the end of I<pseudo-block> the function C<f> is called with the
1347only argument C<p>.
1348
1349=item C<SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)>
1350
1351At the end of I<pseudo-block> the function C<f> is called with the
1352implicit context argument (if any), and C<p>.
1353
1354=item C<SAVESTACK_POS()>
1355
1356The current offset on the Perl internal stack (cf. C<SP>) is restored
1357at the end of I<pseudo-block>.
1358
1359=back
1360
1361The following API list contains functions, thus one needs to
1362provide pointers to the modifiable data explicitly (either C pointers,
1363or Perlish C<GV *>s).  Where the above macros take C<int>, a similar
1364function takes C<int *>.
1365
1366=over 4
1367
1368=item C<SV* save_scalar(GV *gv)>
1369
1370Equivalent to Perl code C<local $gv>.
1371
1372=item C<AV* save_ary(GV *gv)>
1373
1374=item C<HV* save_hash(GV *gv)>
1375
1376Similar to C<save_scalar>, but localize C<@gv> and C<%gv>.
1377
1378=item C<void save_item(SV *item)>
1379
1380Duplicates the current value of C<SV>, on the exit from the current
1381C<ENTER>/C<LEAVE> I<pseudo-block> will restore the value of C<SV>
1382using the stored value. It doesn't handle magic. Use C<save_scalar> if
1383magic is affected.
1384
1385=item C<void save_list(SV **sarg, I32 maxsarg)>
1386
1387A variant of C<save_item> which takes multiple arguments via an array
1388C<sarg> of C<SV*> of length C<maxsarg>.
1389
1390=item C<SV* save_svref(SV **sptr)>
1391
1392Similar to C<save_scalar>, but will reinstate an C<SV *>.
1393
1394=item C<void save_aptr(AV **aptr)>
1395
1396=item C<void save_hptr(HV **hptr)>
1397
1398Similar to C<save_svref>, but localize C<AV *> and C<HV *>.
1399
1400=back
1401
1402The C<Alias> module implements localization of the basic types within the
1403I<caller's scope>.  People who are interested in how to localize things in
1404the containing scope should take a look there too.
1405
1406=head1 Subroutines
1407
1408=head2 XSUBs and the Argument Stack
1409
1410The XSUB mechanism is a simple way for Perl programs to access C subroutines.
1411An XSUB routine will have a stack that contains the arguments from the Perl
1412program, and a way to map from the Perl data structures to a C equivalent.
1413
1414The stack arguments are accessible through the C<ST(n)> macro, which returns
1415the C<n>'th stack argument.  Argument 0 is the first argument passed in the
1416Perl subroutine call.  These arguments are C<SV*>, and can be used anywhere
1417an C<SV*> is used.
1418
1419Most of the time, output from the C routine can be handled through use of
1420the RETVAL and OUTPUT directives.  However, there are some cases where the
1421argument stack is not already long enough to handle all the return values.
1422An example is the POSIX tzname() call, which takes no arguments, but returns
1423two, the local time zone's standard and summer time abbreviations.
1424
1425To handle this situation, the PPCODE directive is used and the stack is
1426extended using the macro:
1427
1428    EXTEND(SP, num);
1429
1430where C<SP> is the macro that represents the local copy of the stack pointer,
1431and C<num> is the number of elements the stack should be extended by.
1432
1433Now that there is room on the stack, values can be pushed on it using C<PUSHs>
1434macro. The pushed values will often need to be "mortal" (See
1435L</Reference Counts and Mortality>):
1436
1437    PUSHs(sv_2mortal(newSViv(an_integer)))
1438    PUSHs(sv_2mortal(newSVuv(an_unsigned_integer)))
1439    PUSHs(sv_2mortal(newSVnv(a_double)))
1440    PUSHs(sv_2mortal(newSVpv("Some String",0)))
1441
1442And now the Perl program calling C<tzname>, the two values will be assigned
1443as in:
1444
1445    ($standard_abbrev, $summer_abbrev) = POSIX::tzname;
1446
1447An alternate (and possibly simpler) method to pushing values on the stack is
1448to use the macro:
1449
1450    XPUSHs(SV*)
1451
1452This macro automatically adjust the stack for you, if needed.  Thus, you
1453do not need to call C<EXTEND> to extend the stack.
1454
1455Despite their suggestions in earlier versions of this document the macros
1456C<(X)PUSH[iunp]> are I<not> suited to XSUBs which return multiple results.
1457For that, either stick to the C<(X)PUSHs> macros shown above, or use the new
1458C<m(X)PUSH[iunp]> macros instead; see L</Putting a C value on Perl stack>.
1459
1460For more information, consult L<perlxs> and L<perlxstut>.
1461
1462=head2 Calling Perl Routines from within C Programs
1463
1464There are four routines that can be used to call a Perl subroutine from
1465within a C program.  These four are:
1466
1467    I32  call_sv(SV*, I32);
1468    I32  call_pv(const char*, I32);
1469    I32  call_method(const char*, I32);
1470    I32  call_argv(const char*, I32, register char**);
1471
1472The routine most often used is C<call_sv>.  The C<SV*> argument
1473contains either the name of the Perl subroutine to be called, or a
1474reference to the subroutine.  The second argument consists of flags
1475that control the context in which the subroutine is called, whether
1476or not the subroutine is being passed arguments, how errors should be
1477trapped, and how to treat return values.
1478
1479All four routines return the number of arguments that the subroutine returned
1480on the Perl stack.
1481
1482These routines used to be called C<perl_call_sv>, etc., before Perl v5.6.0,
1483but those names are now deprecated; macros of the same name are provided for
1484compatibility.
1485
1486When using any of these routines (except C<call_argv>), the programmer
1487must manipulate the Perl stack.  These include the following macros and
1488functions:
1489
1490    dSP
1491    SP
1492    PUSHMARK()
1493    PUTBACK
1494    SPAGAIN
1495    ENTER
1496    SAVETMPS
1497    FREETMPS
1498    LEAVE
1499    XPUSH*()
1500    POP*()
1501
1502For a detailed description of calling conventions from C to Perl,
1503consult L<perlcall>.
1504
1505=head2 Memory Allocation
1506
1507=head3 Allocation
1508
1509All memory meant to be used with the Perl API functions should be manipulated
1510using the macros described in this section.  The macros provide the necessary
1511transparency between differences in the actual malloc implementation that is
1512used within perl.
1513
1514It is suggested that you enable the version of malloc that is distributed
1515with Perl.  It keeps pools of various sizes of unallocated memory in
1516order to satisfy allocation requests more quickly.  However, on some
1517platforms, it may cause spurious malloc or free errors.
1518
1519The following three macros are used to initially allocate memory :
1520
1521    Newx(pointer, number, type);
1522    Newxc(pointer, number, type, cast);
1523    Newxz(pointer, number, type);
1524
1525The first argument C<pointer> should be the name of a variable that will
1526point to the newly allocated memory.
1527
1528The second and third arguments C<number> and C<type> specify how many of
1529the specified type of data structure should be allocated.  The argument
1530C<type> is passed to C<sizeof>.  The final argument to C<Newxc>, C<cast>,
1531should be used if the C<pointer> argument is different from the C<type>
1532argument.
1533
1534Unlike the C<Newx> and C<Newxc> macros, the C<Newxz> macro calls C<memzero>
1535to zero out all the newly allocated memory.
1536
1537=head3 Reallocation
1538
1539    Renew(pointer, number, type);
1540    Renewc(pointer, number, type, cast);
1541    Safefree(pointer)
1542
1543These three macros are used to change a memory buffer size or to free a
1544piece of memory no longer needed.  The arguments to C<Renew> and C<Renewc>
1545match those of C<New> and C<Newc> with the exception of not needing the
1546"magic cookie" argument.
1547
1548=head3 Moving
1549
1550    Move(source, dest, number, type);
1551    Copy(source, dest, number, type);
1552    Zero(dest, number, type);
1553
1554These three macros are used to move, copy, or zero out previously allocated
1555memory.  The C<source> and C<dest> arguments point to the source and
1556destination starting points.  Perl will move, copy, or zero out C<number>
1557instances of the size of the C<type> data structure (using the C<sizeof>
1558function).
1559
1560=head2 PerlIO
1561
1562The most recent development releases of Perl has been experimenting with
1563removing Perl's dependency on the "normal" standard I/O suite and allowing
1564other stdio implementations to be used.  This involves creating a new
1565abstraction layer that then calls whichever implementation of stdio Perl
1566was compiled with.  All XSUBs should now use the functions in the PerlIO
1567abstraction layer and not make any assumptions about what kind of stdio
1568is being used.
1569
1570For a complete description of the PerlIO abstraction, consult L<perlapio>.
1571
1572=head2 Putting a C value on Perl stack
1573
1574A lot of opcodes (this is an elementary operation in the internal perl
1575stack machine) put an SV* on the stack. However, as an optimization
1576the corresponding SV is (usually) not recreated each time. The opcodes
1577reuse specially assigned SVs (I<target>s) which are (as a corollary)
1578not constantly freed/created.
1579
1580Each of the targets is created only once (but see
1581L<Scratchpads and recursion> below), and when an opcode needs to put
1582an integer, a double, or a string on stack, it just sets the
1583corresponding parts of its I<target> and puts the I<target> on stack.
1584
1585The macro to put this target on stack is C<PUSHTARG>, and it is
1586directly used in some opcodes, as well as indirectly in zillions of
1587others, which use it via C<(X)PUSH[iunp]>.
1588
1589Because the target is reused, you must be careful when pushing multiple
1590values on the stack. The following code will not do what you think:
1591
1592    XPUSHi(10);
1593    XPUSHi(20);
1594
1595This translates as "set C<TARG> to 10, push a pointer to C<TARG> onto
1596the stack; set C<TARG> to 20, push a pointer to C<TARG> onto the stack".
1597At the end of the operation, the stack does not contain the values 10
1598and 20, but actually contains two pointers to C<TARG>, which we have set
1599to 20.
1600
1601If you need to push multiple different values then you should either use
1602the C<(X)PUSHs> macros, or else use the new C<m(X)PUSH[iunp]> macros,
1603none of which make use of C<TARG>.  The C<(X)PUSHs> macros simply push an
1604SV* on the stack, which, as noted under L</XSUBs and the Argument Stack>,
1605will often need to be "mortal".  The new C<m(X)PUSH[iunp]> macros make
1606this a little easier to achieve by creating a new mortal for you (via
1607C<(X)PUSHmortal>), pushing that onto the stack (extending it if necessary
1608in the case of the C<mXPUSH[iunp]> macros), and then setting its value.
1609Thus, instead of writing this to "fix" the example above:
1610
1611    XPUSHs(sv_2mortal(newSViv(10)))
1612    XPUSHs(sv_2mortal(newSViv(20)))
1613
1614you can simply write:
1615
1616    mXPUSHi(10)
1617    mXPUSHi(20)
1618
1619On a related note, if you do use C<(X)PUSH[iunp]>, then you're going to
1620need a C<dTARG> in your variable declarations so that the C<*PUSH*>
1621macros can make use of the local variable C<TARG>.  See also C<dTARGET>
1622and C<dXSTARG>.
1623
1624=head2 Scratchpads
1625
1626The question remains on when the SVs which are I<target>s for opcodes
1627are created. The answer is that they are created when the current unit --
1628a subroutine or a file (for opcodes for statements outside of
1629subroutines) -- is compiled. During this time a special anonymous Perl
1630array is created, which is called a scratchpad for the current
1631unit.
1632
1633A scratchpad keeps SVs which are lexicals for the current unit and are
1634targets for opcodes. One can deduce that an SV lives on a scratchpad
1635by looking on its flags: lexicals have C<SVs_PADMY> set, and
1636I<target>s have C<SVs_PADTMP> set.
1637
1638The correspondence between OPs and I<target>s is not 1-to-1. Different
1639OPs in the compile tree of the unit can use the same target, if this
1640would not conflict with the expected life of the temporary.
1641
1642=head2 Scratchpads and recursion
1643
1644In fact it is not 100% true that a compiled unit contains a pointer to
1645the scratchpad AV. In fact it contains a pointer to an AV of
1646(initially) one element, and this element is the scratchpad AV. Why do
1647we need an extra level of indirection?
1648
1649The answer is B<recursion>, and maybe B<threads>. Both
1650these can create several execution pointers going into the same
1651subroutine. For the subroutine-child not write over the temporaries
1652for the subroutine-parent (lifespan of which covers the call to the
1653child), the parent and the child should have different
1654scratchpads. (I<And> the lexicals should be separate anyway!)
1655
1656So each subroutine is born with an array of scratchpads (of length 1).
1657On each entry to the subroutine it is checked that the current
1658depth of the recursion is not more than the length of this array, and
1659if it is, new scratchpad is created and pushed into the array.
1660
1661The I<target>s on this scratchpad are C<undef>s, but they are already
1662marked with correct flags.
1663
1664=head1 Compiled code
1665
1666=head2 Code tree
1667
1668Here we describe the internal form your code is converted to by
1669Perl. Start with a simple example:
1670
1671  $a = $b + $c;
1672
1673This is converted to a tree similar to this one:
1674
1675             assign-to
1676           /           \
1677          +             $a
1678        /   \
1679      $b     $c
1680
1681(but slightly more complicated).  This tree reflects the way Perl
1682parsed your code, but has nothing to do with the execution order.
1683There is an additional "thread" going through the nodes of the tree
1684which shows the order of execution of the nodes.  In our simplified
1685example above it looks like:
1686
1687     $b ---> $c ---> + ---> $a ---> assign-to
1688
1689But with the actual compile tree for C<$a = $b + $c> it is different:
1690some nodes I<optimized away>.  As a corollary, though the actual tree
1691contains more nodes than our simplified example, the execution order
1692is the same as in our example.
1693
1694=head2 Examining the tree
1695
1696If you have your perl compiled for debugging (usually done with
1697C<-DDEBUGGING> on the C<Configure> command line), you may examine the
1698compiled tree by specifying C<-Dx> on the Perl command line.  The
1699output takes several lines per node, and for C<$b+$c> it looks like
1700this:
1701
1702    5           TYPE = add  ===> 6
1703                TARG = 1
1704                FLAGS = (SCALAR,KIDS)
1705                {
1706                    TYPE = null  ===> (4)
1707                      (was rv2sv)
1708                    FLAGS = (SCALAR,KIDS)
1709                    {
1710    3                   TYPE = gvsv  ===> 4
1711                        FLAGS = (SCALAR)
1712                        GV = main::b
1713                    }
1714                }
1715                {
1716                    TYPE = null  ===> (5)
1717                      (was rv2sv)
1718                    FLAGS = (SCALAR,KIDS)
1719                    {
1720    4                   TYPE = gvsv  ===> 5
1721                        FLAGS = (SCALAR)
1722                        GV = main::c
1723                    }
1724                }
1725
1726This tree has 5 nodes (one per C<TYPE> specifier), only 3 of them are
1727not optimized away (one per number in the left column).  The immediate
1728children of the given node correspond to C<{}> pairs on the same level
1729of indentation, thus this listing corresponds to the tree:
1730
1731                   add
1732                 /     \
1733               null    null
1734                |       |
1735               gvsv    gvsv
1736
1737The execution order is indicated by C<===E<gt>> marks, thus it is C<3
17384 5 6> (node C<6> is not included into above listing), i.e.,
1739C<gvsv gvsv add whatever>.
1740
1741Each of these nodes represents an op, a fundamental operation inside the
1742Perl core. The code which implements each operation can be found in the
1743F<pp*.c> files; the function which implements the op with type C<gvsv>
1744is C<pp_gvsv>, and so on. As the tree above shows, different ops have
1745different numbers of children: C<add> is a binary operator, as one would
1746expect, and so has two children. To accommodate the various different
1747numbers of children, there are various types of op data structure, and
1748they link together in different ways.
1749
1750The simplest type of op structure is C<OP>: this has no children. Unary
1751operators, C<UNOP>s, have one child, and this is pointed to by the
1752C<op_first> field. Binary operators (C<BINOP>s) have not only an
1753C<op_first> field but also an C<op_last> field. The most complex type of
1754op is a C<LISTOP>, which has any number of children. In this case, the
1755first child is pointed to by C<op_first> and the last child by
1756C<op_last>. The children in between can be found by iteratively
1757following the C<op_sibling> pointer from the first child to the last.
1758
1759There are also two other op types: a C<PMOP> holds a regular expression,
1760and has no children, and a C<LOOP> may or may not have children. If the
1761C<op_children> field is non-zero, it behaves like a C<LISTOP>. To
1762complicate matters, if a C<UNOP> is actually a C<null> op after
1763optimization (see L</Compile pass 2: context propagation>) it will still
1764have children in accordance with its former type.
1765
1766Another way to examine the tree is to use a compiler back-end module, such
1767as L<B::Concise>.
1768
1769=head2 Compile pass 1: check routines
1770
1771The tree is created by the compiler while I<yacc> code feeds it
1772the constructions it recognizes. Since I<yacc> works bottom-up, so does
1773the first pass of perl compilation.
1774
1775What makes this pass interesting for perl developers is that some
1776optimization may be performed on this pass.  This is optimization by
1777so-called "check routines".  The correspondence between node names
1778and corresponding check routines is described in F<opcode.pl> (do not
1779forget to run C<make regen_headers> if you modify this file).
1780
1781A check routine is called when the node is fully constructed except
1782for the execution-order thread.  Since at this time there are no
1783back-links to the currently constructed node, one can do most any
1784operation to the top-level node, including freeing it and/or creating
1785new nodes above/below it.
1786
1787The check routine returns the node which should be inserted into the
1788tree (if the top-level node was not modified, check routine returns
1789its argument).
1790
1791By convention, check routines have names C<ck_*>. They are usually
1792called from C<new*OP> subroutines (or C<convert>) (which in turn are
1793called from F<perly.y>).
1794
1795=head2 Compile pass 1a: constant folding
1796
1797Immediately after the check routine is called the returned node is
1798checked for being compile-time executable.  If it is (the value is
1799judged to be constant) it is immediately executed, and a I<constant>
1800node with the "return value" of the corresponding subtree is
1801substituted instead.  The subtree is deleted.
1802
1803If constant folding was not performed, the execution-order thread is
1804created.
1805
1806=head2 Compile pass 2: context propagation
1807
1808When a context for a part of compile tree is known, it is propagated
1809down through the tree.  At this time the context can have 5 values
1810(instead of 2 for runtime context): void, boolean, scalar, list, and
1811lvalue.  In contrast with the pass 1 this pass is processed from top
1812to bottom: a node's context determines the context for its children.
1813
1814Additional context-dependent optimizations are performed at this time.
1815Since at this moment the compile tree contains back-references (via
1816"thread" pointers), nodes cannot be free()d now.  To allow
1817optimized-away nodes at this stage, such nodes are null()ified instead
1818of free()ing (i.e. their type is changed to OP_NULL).
1819
1820=head2 Compile pass 3: peephole optimization
1821
1822After the compile tree for a subroutine (or for an C<eval> or a file)
1823is created, an additional pass over the code is performed. This pass
1824is neither top-down or bottom-up, but in the execution order (with
1825additional complications for conditionals).  These optimizations are
1826done in the subroutine peep().  Optimizations performed at this stage
1827are subject to the same restrictions as in the pass 2.
1828
1829=head2 Pluggable runops
1830
1831The compile tree is executed in a runops function.  There are two runops
1832functions, in F<run.c> and in F<dump.c>.  C<Perl_runops_debug> is used
1833with DEBUGGING and C<Perl_runops_standard> is used otherwise.  For fine
1834control over the execution of the compile tree it is possible to provide
1835your own runops function.
1836
1837It's probably best to copy one of the existing runops functions and
1838change it to suit your needs.  Then, in the BOOT section of your XS
1839file, add the line:
1840
1841  PL_runops = my_runops;
1842
1843This function should be as efficient as possible to keep your programs
1844running as fast as possible.
1845
1846=head1 Examining internal data structures with the C<dump> functions
1847
1848To aid debugging, the source file F<dump.c> contains a number of
1849functions which produce formatted output of internal data structures.
1850
1851The most commonly used of these functions is C<Perl_sv_dump>; it's used
1852for dumping SVs, AVs, HVs, and CVs. The C<Devel::Peek> module calls
1853C<sv_dump> to produce debugging output from Perl-space, so users of that
1854module should already be familiar with its format.
1855
1856C<Perl_op_dump> can be used to dump an C<OP> structure or any of its
1857derivatives, and produces output similar to C<perl -Dx>; in fact,
1858C<Perl_dump_eval> will dump the main root of the code being evaluated,
1859exactly like C<-Dx>.
1860
1861Other useful functions are C<Perl_dump_sub>, which turns a C<GV> into an
1862op tree, C<Perl_dump_packsubs> which calls C<Perl_dump_sub> on all the
1863subroutines in a package like so: (Thankfully, these are all xsubs, so
1864there is no op tree)
1865
1866    (gdb) print Perl_dump_packsubs(PL_defstash)
1867
1868    SUB attributes::bootstrap = (xsub 0x811fedc 0)
1869
1870    SUB UNIVERSAL::can = (xsub 0x811f50c 0)
1871
1872    SUB UNIVERSAL::isa = (xsub 0x811f304 0)
1873
1874    SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0)
1875
1876    SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0)
1877
1878and C<Perl_dump_all>, which dumps all the subroutines in the stash and
1879the op tree of the main root.
1880
1881=head1 How multiple interpreters and concurrency are supported
1882
1883=head2 Background and PERL_IMPLICIT_CONTEXT
1884
1885The Perl interpreter can be regarded as a closed box: it has an API
1886for feeding it code or otherwise making it do things, but it also has
1887functions for its own use.  This smells a lot like an object, and
1888there are ways for you to build Perl so that you can have multiple
1889interpreters, with one interpreter represented either as a C structure,
1890or inside a thread-specific structure.  These structures contain all
1891the context, the state of that interpreter.
1892
1893One macro controls the major Perl build flavor: MULTIPLICITY. The
1894MULTIPLICITY build has a C structure that packages all the interpreter
1895state. With multiplicity-enabled perls, PERL_IMPLICIT_CONTEXT is also
1896normally defined, and enables the support for passing in a "hidden" first
1897argument that represents all three data structures. MULTIPLICITY makes
1898mutli-threaded perls possible (with the ithreads threading model, related
1899to the macro USE_ITHREADS.)
1900
1901Two other "encapsulation" macros are the PERL_GLOBAL_STRUCT and
1902PERL_GLOBAL_STRUCT_PRIVATE (the latter turns on the former, and the
1903former turns on MULTIPLICITY.)  The PERL_GLOBAL_STRUCT causes all the
1904internal variables of Perl to be wrapped inside a single global struct,
1905struct perl_vars, accessible as (globals) &PL_Vars or PL_VarsPtr or
1906the function  Perl_GetVars().  The PERL_GLOBAL_STRUCT_PRIVATE goes
1907one step further, there is still a single struct (allocated in main()
1908either from heap or from stack) but there are no global data symbols
1909pointing to it.  In either case the global struct should be initialised
1910as the very first thing in main() using Perl_init_global_struct() and
1911correspondingly tear it down after perl_free() using Perl_free_global_struct(),
1912please see F<miniperlmain.c> for usage details.  You may also need
1913to use C<dVAR> in your coding to "declare the global variables"
1914when you are using them.  dTHX does this for you automatically.
1915
1916To see whether you have non-const data you can use a BSD-compatible C<nm>:
1917
1918  nm libperl.a | grep -v ' [TURtr] '
1919
1920If this displays any C<D> or C<d> symbols, you have non-const data.
1921
1922For backward compatibility reasons defining just PERL_GLOBAL_STRUCT
1923doesn't actually hide all symbols inside a big global struct: some
1924PerlIO_xxx vtables are left visible.  The PERL_GLOBAL_STRUCT_PRIVATE
1925then hides everything (see how the PERLIO_FUNCS_DECL is used).
1926
1927All this obviously requires a way for the Perl internal functions to be
1928either subroutines taking some kind of structure as the first
1929argument, or subroutines taking nothing as the first argument.  To
1930enable these two very different ways of building the interpreter,
1931the Perl source (as it does in so many other situations) makes heavy
1932use of macros and subroutine naming conventions.
1933
1934First problem: deciding which functions will be public API functions and
1935which will be private.  All functions whose names begin C<S_> are private
1936(think "S" for "secret" or "static").  All other functions begin with
1937"Perl_", but just because a function begins with "Perl_" does not mean it is
1938part of the API. (See L</Internal Functions>.) The easiest way to be B<sure> a
1939function is part of the API is to find its entry in L<perlapi>.
1940If it exists in L<perlapi>, it's part of the API.  If it doesn't, and you
1941think it should be (i.e., you need it for your extension), send mail via
1942L<perlbug> explaining why you think it should be.
1943
1944Second problem: there must be a syntax so that the same subroutine
1945declarations and calls can pass a structure as their first argument,
1946or pass nothing.  To solve this, the subroutines are named and
1947declared in a particular way.  Here's a typical start of a static
1948function used within the Perl guts:
1949
1950  STATIC void
1951  S_incline(pTHX_ char *s)
1952
1953STATIC becomes "static" in C, and may be #define'd to nothing in some
1954configurations in future.
1955
1956A public function (i.e. part of the internal API, but not necessarily
1957sanctioned for use in extensions) begins like this:
1958
1959  void
1960  Perl_sv_setiv(pTHX_ SV* dsv, IV num)
1961
1962C<pTHX_> is one of a number of macros (in perl.h) that hide the
1963details of the interpreter's context.  THX stands for "thread", "this",
1964or "thingy", as the case may be.  (And no, George Lucas is not involved. :-)
1965The first character could be 'p' for a B<p>rototype, 'a' for B<a>rgument,
1966or 'd' for B<d>eclaration, so we have C<pTHX>, C<aTHX> and C<dTHX>, and
1967their variants.
1968
1969When Perl is built without options that set PERL_IMPLICIT_CONTEXT, there is no
1970first argument containing the interpreter's context.  The trailing underscore
1971in the pTHX_ macro indicates that the macro expansion needs a comma
1972after the context argument because other arguments follow it.  If
1973PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the
1974subroutine is not prototyped to take the extra argument.  The form of the
1975macro without the trailing underscore is used when there are no additional
1976explicit arguments.
1977
1978When a core function calls another, it must pass the context.  This
1979is normally hidden via macros.  Consider C<sv_setiv>.  It expands into
1980something like this:
1981
1982    #ifdef PERL_IMPLICIT_CONTEXT
1983      #define sv_setiv(a,b)      Perl_sv_setiv(aTHX_ a, b)
1984      /* can't do this for vararg functions, see below */
1985    #else
1986      #define sv_setiv           Perl_sv_setiv
1987    #endif
1988
1989This works well, and means that XS authors can gleefully write:
1990
1991    sv_setiv(foo, bar);
1992
1993and still have it work under all the modes Perl could have been
1994compiled with.
1995
1996This doesn't work so cleanly for varargs functions, though, as macros
1997imply that the number of arguments is known in advance.  Instead we
1998either need to spell them out fully, passing C<aTHX_> as the first
1999argument (the Perl core tends to do this with functions like
2000Perl_warner), or use a context-free version.
2001
2002The context-free version of Perl_warner is called
2003Perl_warner_nocontext, and does not take the extra argument.  Instead
2004it does dTHX; to get the context from thread-local storage.  We
2005C<#define warner Perl_warner_nocontext> so that extensions get source
2006compatibility at the expense of performance.  (Passing an arg is
2007cheaper than grabbing it from thread-local storage.)
2008
2009You can ignore [pad]THXx when browsing the Perl headers/sources.
2010Those are strictly for use within the core.  Extensions and embedders
2011need only be aware of [pad]THX.
2012
2013=head2 So what happened to dTHR?
2014
2015C<dTHR> was introduced in perl 5.005 to support the older thread model.
2016The older thread model now uses the C<THX> mechanism to pass context
2017pointers around, so C<dTHR> is not useful any more.  Perl 5.6.0 and
2018later still have it for backward source compatibility, but it is defined
2019to be a no-op.
2020
2021=head2 How do I use all this in extensions?
2022
2023When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call
2024any functions in the Perl API will need to pass the initial context
2025argument somehow.  The kicker is that you will need to write it in
2026such a way that the extension still compiles when Perl hasn't been
2027built with PERL_IMPLICIT_CONTEXT enabled.
2028
2029There are three ways to do this.  First, the easy but inefficient way,
2030which is also the default, in order to maintain source compatibility
2031with extensions: whenever XSUB.h is #included, it redefines the aTHX
2032and aTHX_ macros to call a function that will return the context.
2033Thus, something like:
2034
2035        sv_setiv(sv, num);
2036
2037in your extension will translate to this when PERL_IMPLICIT_CONTEXT is
2038in effect:
2039
2040        Perl_sv_setiv(Perl_get_context(), sv, num);
2041
2042or to this otherwise:
2043
2044        Perl_sv_setiv(sv, num);
2045
2046You have to do nothing new in your extension to get this; since
2047the Perl library provides Perl_get_context(), it will all just
2048work.
2049
2050The second, more efficient way is to use the following template for
2051your Foo.xs:
2052
2053        #define PERL_NO_GET_CONTEXT     /* we want efficiency */
2054        #include "EXTERN.h"
2055        #include "perl.h"
2056        #include "XSUB.h"
2057
2058        STATIC void my_private_function(int arg1, int arg2);
2059
2060        STATIC void
2061        my_private_function(int arg1, int arg2)
2062        {
2063            dTHX;       /* fetch context */
2064            ... call many Perl API functions ...
2065        }
2066
2067        [... etc ...]
2068
2069        MODULE = Foo            PACKAGE = Foo
2070
2071        /* typical XSUB */
2072
2073        void
2074        my_xsub(arg)
2075                int arg
2076            CODE:
2077                my_private_function(arg, 10);
2078
2079Note that the only two changes from the normal way of writing an
2080extension is the addition of a C<#define PERL_NO_GET_CONTEXT> before
2081including the Perl headers, followed by a C<dTHX;> declaration at
2082the start of every function that will call the Perl API.  (You'll
2083know which functions need this, because the C compiler will complain
2084that there's an undeclared identifier in those functions.)  No changes
2085are needed for the XSUBs themselves, because the XS() macro is
2086correctly defined to pass in the implicit context if needed.
2087
2088The third, even more efficient way is to ape how it is done within
2089the Perl guts:
2090
2091
2092        #define PERL_NO_GET_CONTEXT     /* we want efficiency */
2093        #include "EXTERN.h"
2094        #include "perl.h"
2095        #include "XSUB.h"
2096
2097        /* pTHX_ only needed for functions that call Perl API */
2098        STATIC void my_private_function(pTHX_ int arg1, int arg2);
2099
2100        STATIC void
2101        my_private_function(pTHX_ int arg1, int arg2)
2102        {
2103            /* dTHX; not needed here, because THX is an argument */
2104            ... call Perl API functions ...
2105        }
2106
2107        [... etc ...]
2108
2109        MODULE = Foo            PACKAGE = Foo
2110
2111        /* typical XSUB */
2112
2113        void
2114        my_xsub(arg)
2115                int arg
2116            CODE:
2117                my_private_function(aTHX_ arg, 10);
2118
2119This implementation never has to fetch the context using a function
2120call, since it is always passed as an extra argument.  Depending on
2121your needs for simplicity or efficiency, you may mix the previous
2122two approaches freely.
2123
2124Never add a comma after C<pTHX> yourself--always use the form of the
2125macro with the underscore for functions that take explicit arguments,
2126or the form without the argument for functions with no explicit arguments.
2127
2128If one is compiling Perl with the C<-DPERL_GLOBAL_STRUCT> the C<dVAR>
2129definition is needed if the Perl global variables (see F<perlvars.h>
2130or F<globvar.sym>) are accessed in the function and C<dTHX> is not
2131used (the C<dTHX> includes the C<dVAR> if necessary).  One notices
2132the need for C<dVAR> only with the said compile-time define, because
2133otherwise the Perl global variables are visible as-is.
2134
2135=head2 Should I do anything special if I call perl from multiple threads?
2136
2137If you create interpreters in one thread and then proceed to call them in
2138another, you need to make sure perl's own Thread Local Storage (TLS) slot is
2139initialized correctly in each of those threads.
2140
2141The C<perl_alloc> and C<perl_clone> API functions will automatically set
2142the TLS slot to the interpreter they created, so that there is no need to do
2143anything special if the interpreter is always accessed in the same thread that
2144created it, and that thread did not create or call any other interpreters
2145afterwards.  If that is not the case, you have to set the TLS slot of the
2146thread before calling any functions in the Perl API on that particular
2147interpreter.  This is done by calling the C<PERL_SET_CONTEXT> macro in that
2148thread as the first thing you do:
2149
2150	/* do this before doing anything else with some_perl */
2151	PERL_SET_CONTEXT(some_perl);
2152
2153	... other Perl API calls on some_perl go here ...
2154
2155=head2 Future Plans and PERL_IMPLICIT_SYS
2156
2157Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything
2158that the interpreter knows about itself and pass it around, so too are
2159there plans to allow the interpreter to bundle up everything it knows
2160about the environment it's running on.  This is enabled with the
2161PERL_IMPLICIT_SYS macro.  Currently it only works with USE_ITHREADS on
2162Windows.
2163
2164This allows the ability to provide an extra pointer (called the "host"
2165environment) for all the system calls.  This makes it possible for
2166all the system stuff to maintain their own state, broken down into
2167seven C structures.  These are thin wrappers around the usual system
2168calls (see win32/perllib.c) for the default perl executable, but for a
2169more ambitious host (like the one that would do fork() emulation) all
2170the extra work needed to pretend that different interpreters are
2171actually different "processes", would be done here.
2172
2173The Perl engine/interpreter and the host are orthogonal entities.
2174There could be one or more interpreters in a process, and one or
2175more "hosts", with free association between them.
2176
2177=head1 Internal Functions
2178
2179All of Perl's internal functions which will be exposed to the outside
2180world are prefixed by C<Perl_> so that they will not conflict with XS
2181functions or functions used in a program in which Perl is embedded.
2182Similarly, all global variables begin with C<PL_>. (By convention,
2183static functions start with C<S_>.)
2184
2185Inside the Perl core, you can get at the functions either with or
2186without the C<Perl_> prefix, thanks to a bunch of defines that live in
2187F<embed.h>. This header file is generated automatically from
2188F<embed.pl> and F<embed.fnc>. F<embed.pl> also creates the prototyping
2189header files for the internal functions, generates the documentation
2190and a lot of other bits and pieces. It's important that when you add
2191a new function to the core or change an existing one, you change the
2192data in the table in F<embed.fnc> as well. Here's a sample entry from
2193that table:
2194
2195    Apd |SV**   |av_fetch   |AV* ar|I32 key|I32 lval
2196
2197The second column is the return type, the third column the name. Columns
2198after that are the arguments. The first column is a set of flags:
2199
2200=over 3
2201
2202=item A
2203
2204This function is a part of the public API. All such functions should also
2205have 'd', very few do not.
2206
2207=item p
2208
2209This function has a C<Perl_> prefix; i.e. it is defined as
2210C<Perl_av_fetch>.
2211
2212=item d
2213
2214This function has documentation using the C<apidoc> feature which we'll
2215look at in a second.  Some functions have 'd' but not 'A'; docs are good.
2216
2217=back
2218
2219Other available flags are:
2220
2221=over 3
2222
2223=item s
2224
2225This is a static function and is defined as C<STATIC S_whatever>, and
2226usually called within the sources as C<whatever(...)>.
2227
2228=item n
2229
2230This does not need a interpreter context, so the definition has no
2231C<pTHX>, and it follows that callers don't use C<aTHX>.  (See
2232L<perlguts/Background and PERL_IMPLICIT_CONTEXT>.)
2233
2234=item r
2235
2236This function never returns; C<croak>, C<exit> and friends.
2237
2238=item f
2239
2240This function takes a variable number of arguments, C<printf> style.
2241The argument list should end with C<...>, like this:
2242
2243    Afprd   |void   |croak          |const char* pat|...
2244
2245=item M
2246
2247This function is part of the experimental development API, and may change
2248or disappear without notice.
2249
2250=item o
2251
2252This function should not have a compatibility macro to define, say,
2253C<Perl_parse> to C<parse>. It must be called as C<Perl_parse>.
2254
2255=item x
2256
2257This function isn't exported out of the Perl core.
2258
2259=item m
2260
2261This is implemented as a macro.
2262
2263=item X
2264
2265This function is explicitly exported.
2266
2267=item E
2268
2269This function is visible to extensions included in the Perl core.
2270
2271=item b
2272
2273Binary backward compatibility; this function is a macro but also has
2274a C<Perl_> implementation (which is exported).
2275
2276=item others
2277
2278See the comments at the top of C<embed.fnc> for others.
2279
2280=back
2281
2282If you edit F<embed.pl> or F<embed.fnc>, you will need to run
2283C<make regen_headers> to force a rebuild of F<embed.h> and other
2284auto-generated files.
2285
2286=head2 Formatted Printing of IVs, UVs, and NVs
2287
2288If you are printing IVs, UVs, or NVS instead of the stdio(3) style
2289formatting codes like C<%d>, C<%ld>, C<%f>, you should use the
2290following macros for portability
2291
2292        IVdf            IV in decimal
2293        UVuf            UV in decimal
2294        UVof            UV in octal
2295        UVxf            UV in hexadecimal
2296        NVef            NV %e-like
2297        NVff            NV %f-like
2298        NVgf            NV %g-like
2299
2300These will take care of 64-bit integers and long doubles.
2301For example:
2302
2303        printf("IV is %"IVdf"\n", iv);
2304
2305The IVdf will expand to whatever is the correct format for the IVs.
2306
2307If you are printing addresses of pointers, use UVxf combined
2308with PTR2UV(), do not use %lx or %p.
2309
2310=head2 Pointer-To-Integer and Integer-To-Pointer
2311
2312Because pointer size does not necessarily equal integer size,
2313use the follow macros to do it right.
2314
2315        PTR2UV(pointer)
2316        PTR2IV(pointer)
2317        PTR2NV(pointer)
2318        INT2PTR(pointertotype, integer)
2319
2320For example:
2321
2322        IV  iv = ...;
2323        SV *sv = INT2PTR(SV*, iv);
2324
2325and
2326
2327        AV *av = ...;
2328        UV  uv = PTR2UV(av);
2329
2330=head2 Exception Handling
2331
2332There are a couple of macros to do very basic exception handling in XS
2333modules. You have to define C<NO_XSLOCKS> before including F<XSUB.h> to
2334be able to use these macros:
2335
2336        #define NO_XSLOCKS
2337        #include "XSUB.h"
2338
2339You can use these macros if you call code that may croak, but you need
2340to do some cleanup before giving control back to Perl. For example:
2341
2342        dXCPT;    /* set up necessary variables */
2343
2344        XCPT_TRY_START {
2345          code_that_may_croak();
2346        } XCPT_TRY_END
2347
2348        XCPT_CATCH
2349        {
2350          /* do cleanup here */
2351          XCPT_RETHROW;
2352        }
2353
2354Note that you always have to rethrow an exception that has been
2355caught. Using these macros, it is not possible to just catch the
2356exception and ignore it. If you have to ignore the exception, you
2357have to use the C<call_*> function.
2358
2359The advantage of using the above macros is that you don't have
2360to setup an extra function for C<call_*>, and that using these
2361macros is faster than using C<call_*>.
2362
2363=head2 Source Documentation
2364
2365There's an effort going on to document the internal functions and
2366automatically produce reference manuals from them - L<perlapi> is one
2367such manual which details all the functions which are available to XS
2368writers. L<perlintern> is the autogenerated manual for the functions
2369which are not part of the API and are supposedly for internal use only.
2370
2371Source documentation is created by putting POD comments into the C
2372source, like this:
2373
2374 /*
2375 =for apidoc sv_setiv
2376
2377 Copies an integer into the given SV.  Does not handle 'set' magic.  See
2378 C<sv_setiv_mg>.
2379
2380 =cut
2381 */
2382
2383Please try and supply some documentation if you add functions to the
2384Perl core.
2385
2386=head2 Backwards compatibility
2387
2388The Perl API changes over time. New functions are added or the interfaces
2389of existing functions are changed. The C<Devel::PPPort> module tries to
2390provide compatibility code for some of these changes, so XS writers don't
2391have to code it themselves when supporting multiple versions of Perl.
2392
2393C<Devel::PPPort> generates a C header file F<ppport.h> that can also
2394be run as a Perl script. To generate F<ppport.h>, run:
2395
2396    perl -MDevel::PPPort -eDevel::PPPort::WriteFile
2397
2398Besides checking existing XS code, the script can also be used to retrieve
2399compatibility information for various API calls using the C<--api-info>
2400command line switch. For example:
2401
2402  % perl ppport.h --api-info=sv_magicext
2403
2404For details, see C<perldoc ppport.h>.
2405
2406=head1 Unicode Support
2407
2408Perl 5.6.0 introduced Unicode support. It's important for porters and XS
2409writers to understand this support and make sure that the code they
2410write does not corrupt Unicode data.
2411
2412=head2 What B<is> Unicode, anyway?
2413
2414In the olden, less enlightened times, we all used to use ASCII. Most of
2415us did, anyway. The big problem with ASCII is that it's American. Well,
2416no, that's not actually the problem; the problem is that it's not
2417particularly useful for people who don't use the Roman alphabet. What
2418used to happen was that particular languages would stick their own
2419alphabet in the upper range of the sequence, between 128 and 255. Of
2420course, we then ended up with plenty of variants that weren't quite
2421ASCII, and the whole point of it being a standard was lost.
2422
2423Worse still, if you've got a language like Chinese or
2424Japanese that has hundreds or thousands of characters, then you really
2425can't fit them into a mere 256, so they had to forget about ASCII
2426altogether, and build their own systems using pairs of numbers to refer
2427to one character.
2428
2429To fix this, some people formed Unicode, Inc. and
2430produced a new character set containing all the characters you can
2431possibly think of and more. There are several ways of representing these
2432characters, and the one Perl uses is called UTF-8. UTF-8 uses
2433a variable number of bytes to represent a character. You can learn more
2434about Unicode and Perl's Unicode model in L<perlunicode>.
2435
2436=head2 How can I recognise a UTF-8 string?
2437
2438You can't. This is because UTF-8 data is stored in bytes just like
2439non-UTF-8 data. The Unicode character 200, (C<0xC8> for you hex types)
2440capital E with a grave accent, is represented by the two bytes
2441C<v196.172>. Unfortunately, the non-Unicode string C<chr(196).chr(172)>
2442has that byte sequence as well. So you can't tell just by looking - this
2443is what makes Unicode input an interesting problem.
2444
2445In general, you either have to know what you're dealing with, or you
2446have to guess.  The API function C<is_utf8_string> can help; it'll tell
2447you if a string contains only valid UTF-8 characters. However, it can't
2448do the work for you. On a character-by-character basis, C<is_utf8_char>
2449will tell you whether the current character in a string is valid UTF-8.
2450
2451=head2 How does UTF-8 represent Unicode characters?
2452
2453As mentioned above, UTF-8 uses a variable number of bytes to store a
2454character. Characters with values 0...127 are stored in one byte, just
2455like good ol' ASCII. Character 128 is stored as C<v194.128>; this
2456continues up to character 191, which is C<v194.191>. Now we've run out of
2457bits (191 is binary C<10111111>) so we move on; 192 is C<v195.128>. And
2458so it goes on, moving to three bytes at character 2048.
2459
2460Assuming you know you're dealing with a UTF-8 string, you can find out
2461how long the first character in it is with the C<UTF8SKIP> macro:
2462
2463    char *utf = "\305\233\340\240\201";
2464    I32 len;
2465
2466    len = UTF8SKIP(utf); /* len is 2 here */
2467    utf += len;
2468    len = UTF8SKIP(utf); /* len is 3 here */
2469
2470Another way to skip over characters in a UTF-8 string is to use
2471C<utf8_hop>, which takes a string and a number of characters to skip
2472over. You're on your own about bounds checking, though, so don't use it
2473lightly.
2474
2475All bytes in a multi-byte UTF-8 character will have the high bit set,
2476so you can test if you need to do something special with this
2477character like this (the UTF8_IS_INVARIANT() is a macro that tests
2478whether the byte can be encoded as a single byte even in UTF-8):
2479
2480    U8 *utf;
2481    UV uv;	/* Note: a UV, not a U8, not a char */
2482
2483    if (!UTF8_IS_INVARIANT(*utf))
2484        /* Must treat this as UTF-8 */
2485        uv = utf8_to_uv(utf);
2486    else
2487        /* OK to treat this character as a byte */
2488        uv = *utf;
2489
2490You can also see in that example that we use C<utf8_to_uv> to get the
2491value of the character; the inverse function C<uv_to_utf8> is available
2492for putting a UV into UTF-8:
2493
2494    if (!UTF8_IS_INVARIANT(uv))
2495        /* Must treat this as UTF8 */
2496        utf8 = uv_to_utf8(utf8, uv);
2497    else
2498        /* OK to treat this character as a byte */
2499        *utf8++ = uv;
2500
2501You B<must> convert characters to UVs using the above functions if
2502you're ever in a situation where you have to match UTF-8 and non-UTF-8
2503characters. You may not skip over UTF-8 characters in this case. If you
2504do this, you'll lose the ability to match hi-bit non-UTF-8 characters;
2505for instance, if your UTF-8 string contains C<v196.172>, and you skip
2506that character, you can never match a C<chr(200)> in a non-UTF-8 string.
2507So don't do that!
2508
2509=head2 How does Perl store UTF-8 strings?
2510
2511Currently, Perl deals with Unicode strings and non-Unicode strings
2512slightly differently. A flag in the SV, C<SVf_UTF8>, indicates that the
2513string is internally encoded as UTF-8. Without it, the byte value is the
2514codepoint number and vice versa (in other words, the string is encoded
2515as iso-8859-1). You can check and manipulate this flag with the
2516following macros:
2517
2518    SvUTF8(sv)
2519    SvUTF8_on(sv)
2520    SvUTF8_off(sv)
2521
2522This flag has an important effect on Perl's treatment of the string: if
2523Unicode data is not properly distinguished, regular expressions,
2524C<length>, C<substr> and other string handling operations will have
2525undesirable results.
2526
2527The problem comes when you have, for instance, a string that isn't
2528flagged as UTF-8, and contains a byte sequence that could be UTF-8 -
2529especially when combining non-UTF-8 and UTF-8 strings.
2530
2531Never forget that the C<SVf_UTF8> flag is separate to the PV value; you
2532need be sure you don't accidentally knock it off while you're
2533manipulating SVs. More specifically, you cannot expect to do this:
2534
2535    SV *sv;
2536    SV *nsv;
2537    STRLEN len;
2538    char *p;
2539
2540    p = SvPV(sv, len);
2541    frobnicate(p);
2542    nsv = newSVpvn(p, len);
2543
2544The C<char*> string does not tell you the whole story, and you can't
2545copy or reconstruct an SV just by copying the string value. Check if the
2546old SV has the UTF8 flag set, and act accordingly:
2547
2548    p = SvPV(sv, len);
2549    frobnicate(p);
2550    nsv = newSVpvn(p, len);
2551    if (SvUTF8(sv))
2552        SvUTF8_on(nsv);
2553
2554In fact, your C<frobnicate> function should be made aware of whether or
2555not it's dealing with UTF-8 data, so that it can handle the string
2556appropriately.
2557
2558Since just passing an SV to an XS function and copying the data of
2559the SV is not enough to copy the UTF8 flags, even less right is just
2560passing a C<char *> to an XS function.
2561
2562=head2 How do I convert a string to UTF-8?
2563
2564If you're mixing UTF-8 and non-UTF-8 strings, it is necessary to upgrade
2565one of the strings to UTF-8. If you've got an SV, the easiest way to do
2566this is:
2567
2568    sv_utf8_upgrade(sv);
2569
2570However, you must not do this, for example:
2571
2572    if (!SvUTF8(left))
2573        sv_utf8_upgrade(left);
2574
2575If you do this in a binary operator, you will actually change one of the
2576strings that came into the operator, and, while it shouldn't be noticeable
2577by the end user, it can cause problems in deficient code.
2578
2579Instead, C<bytes_to_utf8> will give you a UTF-8-encoded B<copy> of its
2580string argument. This is useful for having the data available for
2581comparisons and so on, without harming the original SV. There's also
2582C<utf8_to_bytes> to go the other way, but naturally, this will fail if
2583the string contains any characters above 255 that can't be represented
2584in a single byte.
2585
2586=head2 Is there anything else I need to know?
2587
2588Not really. Just remember these things:
2589
2590=over 3
2591
2592=item *
2593
2594There's no way to tell if a string is UTF-8 or not. You can tell if an SV
2595is UTF-8 by looking at is C<SvUTF8> flag. Don't forget to set the flag if
2596something should be UTF-8. Treat the flag as part of the PV, even though
2597it's not - if you pass on the PV to somewhere, pass on the flag too.
2598
2599=item *
2600
2601If a string is UTF-8, B<always> use C<utf8_to_uv> to get at the value,
2602unless C<UTF8_IS_INVARIANT(*s)> in which case you can use C<*s>.
2603
2604=item *
2605
2606When writing a character C<uv> to a UTF-8 string, B<always> use
2607C<uv_to_utf8>, unless C<UTF8_IS_INVARIANT(uv))> in which case
2608you can use C<*s = uv>.
2609
2610=item *
2611
2612Mixing UTF-8 and non-UTF-8 strings is tricky. Use C<bytes_to_utf8> to get
2613a new string which is UTF-8 encoded. There are tricks you can use to
2614delay deciding whether you need to use a UTF-8 string until you get to a
2615high character - C<HALF_UPGRADE> is one of those.
2616
2617=back
2618
2619=head1 Custom Operators
2620
2621Custom operator support is a new experimental feature that allows you to
2622define your own ops. This is primarily to allow the building of
2623interpreters for other languages in the Perl core, but it also allows
2624optimizations through the creation of "macro-ops" (ops which perform the
2625functions of multiple ops which are usually executed together, such as
2626C<gvsv, gvsv, add>.)
2627
2628This feature is implemented as a new op type, C<OP_CUSTOM>. The Perl
2629core does not "know" anything special about this op type, and so it will
2630not be involved in any optimizations. This also means that you can
2631define your custom ops to be any op structure - unary, binary, list and
2632so on - you like.
2633
2634It's important to know what custom operators won't do for you. They
2635won't let you add new syntax to Perl, directly. They won't even let you
2636add new keywords, directly. In fact, they won't change the way Perl
2637compiles a program at all. You have to do those changes yourself, after
2638Perl has compiled the program. You do this either by manipulating the op
2639tree using a C<CHECK> block and the C<B::Generate> module, or by adding
2640a custom peephole optimizer with the C<optimize> module.
2641
2642When you do this, you replace ordinary Perl ops with custom ops by
2643creating ops with the type C<OP_CUSTOM> and the C<pp_addr> of your own
2644PP function. This should be defined in XS code, and should look like
2645the PP ops in C<pp_*.c>. You are responsible for ensuring that your op
2646takes the appropriate number of values from the stack, and you are
2647responsible for adding stack marks if necessary.
2648
2649You should also "register" your op with the Perl interpreter so that it
2650can produce sensible error and warning messages. Since it is possible to
2651have multiple custom ops within the one "logical" op type C<OP_CUSTOM>,
2652Perl uses the value of C<< o->op_ppaddr >> as a key into the
2653C<PL_custom_op_descs> and C<PL_custom_op_names> hashes. This means you
2654need to enter a name and description for your op at the appropriate
2655place in the C<PL_custom_op_names> and C<PL_custom_op_descs> hashes.
2656
2657Forthcoming versions of C<B::Generate> (version 1.0 and above) should
2658directly support the creation of custom ops by name.
2659
2660=head1 AUTHORS
2661
2662Until May 1997, this document was maintained by Jeff Okamoto
2663E<lt>okamoto@corp.hp.comE<gt>.  It is now maintained as part of Perl
2664itself by the Perl 5 Porters E<lt>perl5-porters@perl.orgE<gt>.
2665
2666With lots of help and suggestions from Dean Roehrich, Malcolm Beattie,
2667Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil
2668Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer,
2669Stephen McCamant, and Gurusamy Sarathy.
2670
2671=head1 SEE ALSO
2672
2673perlapi(1), perlintern(1), perlxs(1), perlembed(1)
2674