1=head1 NAME 2 3perlguts - Introduction to the Perl API 4 5=head1 DESCRIPTION 6 7This document attempts to describe how to use the Perl API, as well as 8to provide some info on the basic workings of the Perl core. It is far 9from complete and probably contains many errors. Please refer any 10questions or comments to the author below. 11 12=head1 Variables 13 14=head2 Datatypes 15 16Perl has three typedefs that handle Perl's three main data types: 17 18 SV Scalar Value 19 AV Array Value 20 HV Hash Value 21 22Each typedef has specific routines that manipulate the various data types. 23 24=head2 What is an "IV"? 25 26Perl uses a special typedef IV which is a simple signed integer type that is 27guaranteed to be large enough to hold a pointer (as well as an integer). 28Additionally, there is the UV, which is simply an unsigned IV. 29 30Perl also uses two special typedefs, I32 and I16, which will always be at 31least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16, 32as well.) They will usually be exactly 32 and 16 bits long, but on Crays 33they will both be 64 bits. 34 35=head2 Working with SVs 36 37An SV can be created and loaded with one command. There are five types of 38values that can be loaded: an integer value (IV), an unsigned integer 39value (UV), a double (NV), a string (PV), and another scalar (SV). 40("PV" stands for "Pointer Value". You might think that it is misnamed 41because it is described as pointing only to strings. However, it is 42possible to have it point to other things. For example, inversion 43lists, used in regular expression data structures, are scalars, each 44consisting of an array of UVs which are accessed through PVs. But, 45using it for non-strings requires care, as the underlying assumption of 46much of the internals is that PVs are just for strings. Often, for 47example, a trailing NUL is tacked on automatically. The non-string use 48is documented only in this paragraph.) 49 50The seven routines are: 51 52 SV* newSViv(IV); 53 SV* newSVuv(UV); 54 SV* newSVnv(double); 55 SV* newSVpv(const char*, STRLEN); 56 SV* newSVpvn(const char*, STRLEN); 57 SV* newSVpvf(const char*, ...); 58 SV* newSVsv(SV*); 59 60C<STRLEN> is an integer type (Size_t, usually defined as size_t in 61F<config.h>) guaranteed to be large enough to represent the size of 62any string that perl can handle. 63 64In the unlikely case of a SV requiring more complex initialisation, you 65can create an empty SV with newSV(len). If C<len> is 0 an empty SV of 66type NULL is returned, else an SV of type PV is returned with len + 1 (for 67the NUL) bytes of storage allocated, accessible via SvPVX. In both cases 68the SV has the undef value. 69 70 SV *sv = newSV(0); /* no storage allocated */ 71 SV *sv = newSV(10); /* 10 (+1) bytes of uninitialised storage 72 * allocated */ 73 74To change the value of an I<already-existing> SV, there are eight routines: 75 76 void sv_setiv(SV*, IV); 77 void sv_setuv(SV*, UV); 78 void sv_setnv(SV*, double); 79 void sv_setpv(SV*, const char*); 80 void sv_setpvn(SV*, const char*, STRLEN) 81 void sv_setpvf(SV*, const char*, ...); 82 void sv_vsetpvfn(SV*, const char*, STRLEN, va_list *, 83 SV **, I32, bool *); 84 void sv_setsv(SV*, SV*); 85 86Notice that you can choose to specify the length of the string to be 87assigned by using C<sv_setpvn>, C<newSVpvn>, or C<newSVpv>, or you may 88allow Perl to calculate the length by using C<sv_setpv> or by specifying 890 as the second argument to C<newSVpv>. Be warned, though, that Perl will 90determine the string's length by using C<strlen>, which depends on the 91string terminating with a NUL character, and not otherwise containing 92NULs. 93 94The arguments of C<sv_setpvf> are processed like C<sprintf>, and the 95formatted output becomes the value. 96 97C<sv_vsetpvfn> is an analogue of C<vsprintf>, but it allows you to specify 98either a pointer to a variable argument list or the address and length of 99an array of SVs. The last argument points to a boolean; on return, if that 100boolean is true, then locale-specific information has been used to format 101the string, and the string's contents are therefore untrustworthy (see 102L<perlsec>). This pointer may be NULL if that information is not 103important. Note that this function requires you to specify the length of 104the format. 105 106The C<sv_set*()> functions are not generic enough to operate on values 107that have "magic". See L<Magic Virtual Tables> later in this document. 108 109All SVs that contain strings should be terminated with a NUL character. 110If it is not NUL-terminated there is a risk of 111core dumps and corruptions from code which passes the string to C 112functions or system calls which expect a NUL-terminated string. 113Perl's own functions typically add a trailing NUL for this reason. 114Nevertheless, you should be very careful when you pass a string stored 115in an SV to a C function or system call. 116 117To access the actual value that an SV points to, you can use the macros: 118 119 SvIV(SV*) 120 SvUV(SV*) 121 SvNV(SV*) 122 SvPV(SV*, STRLEN len) 123 SvPV_nolen(SV*) 124 125which will automatically coerce the actual scalar type into an IV, UV, double, 126or string. 127 128In the C<SvPV> macro, the length of the string returned is placed into the 129variable C<len> (this is a macro, so you do I<not> use C<&len>). If you do 130not care what the length of the data is, use the C<SvPV_nolen> macro. 131Historically the C<SvPV> macro with the global variable C<PL_na> has been 132used in this case. But that can be quite inefficient because C<PL_na> must 133be accessed in thread-local storage in threaded Perl. In any case, remember 134that Perl allows arbitrary strings of data that may both contain NULs and 135might not be terminated by a NUL. 136 137Also remember that C doesn't allow you to safely say C<foo(SvPV(s, len), 138len);>. It might work with your compiler, but it won't work for everyone. 139Break this sort of statement up into separate assignments: 140 141 SV *s; 142 STRLEN len; 143 char *ptr; 144 ptr = SvPV(s, len); 145 foo(ptr, len); 146 147If you want to know if the scalar value is TRUE, you can use: 148 149 SvTRUE(SV*) 150 151Although Perl will automatically grow strings for you, if you need to force 152Perl to allocate more memory for your SV, you can use the macro 153 154 SvGROW(SV*, STRLEN newlen) 155 156which will determine if more memory needs to be allocated. If so, it will 157call the function C<sv_grow>. Note that C<SvGROW> can only increase, not 158decrease, the allocated memory of an SV and that it does not automatically 159add space for the trailing NUL byte (perl's own string functions typically do 160C<SvGROW(sv, len + 1)>). 161 162If you have an SV and want to know what kind of data Perl thinks is stored 163in it, you can use the following macros to check the type of SV you have. 164 165 SvIOK(SV*) 166 SvNOK(SV*) 167 SvPOK(SV*) 168 169You can get and set the current length of the string stored in an SV with 170the following macros: 171 172 SvCUR(SV*) 173 SvCUR_set(SV*, I32 val) 174 175You can also get a pointer to the end of the string stored in the SV 176with the macro: 177 178 SvEND(SV*) 179 180But note that these last three macros are valid only if C<SvPOK()> is true. 181 182If you want to append something to the end of string stored in an C<SV*>, 183you can use the following functions: 184 185 void sv_catpv(SV*, const char*); 186 void sv_catpvn(SV*, const char*, STRLEN); 187 void sv_catpvf(SV*, const char*, ...); 188 void sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **, 189 I32, bool); 190 void sv_catsv(SV*, SV*); 191 192The first function calculates the length of the string to be appended by 193using C<strlen>. In the second, you specify the length of the string 194yourself. The third function processes its arguments like C<sprintf> and 195appends the formatted output. The fourth function works like C<vsprintf>. 196You can specify the address and length of an array of SVs instead of the 197va_list argument. The fifth function extends the string stored in the first 198SV with the string stored in the second SV. It also forces the second SV 199to be interpreted as a string. 200 201The C<sv_cat*()> functions are not generic enough to operate on values that 202have "magic". See L<Magic Virtual Tables> later in this document. 203 204If you know the name of a scalar variable, you can get a pointer to its SV 205by using the following: 206 207 SV* get_sv("package::varname", 0); 208 209This returns NULL if the variable does not exist. 210 211If you want to know if this variable (or any other SV) is actually C<defined>, 212you can call: 213 214 SvOK(SV*) 215 216The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>. 217 218Its address can be used whenever an C<SV*> is needed. Make sure that 219you don't try to compare a random sv with C<&PL_sv_undef>. For example 220when interfacing Perl code, it'll work correctly for: 221 222 foo(undef); 223 224But won't work when called as: 225 226 $x = undef; 227 foo($x); 228 229So to repeat always use SvOK() to check whether an sv is defined. 230 231Also you have to be careful when using C<&PL_sv_undef> as a value in 232AVs or HVs (see L<AVs, HVs and undefined values>). 233 234There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain 235boolean TRUE and FALSE values, respectively. Like C<PL_sv_undef>, their 236addresses can be used whenever an C<SV*> is needed. 237 238Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>. 239Take this code: 240 241 SV* sv = (SV*) 0; 242 if (I-am-to-return-a-real-value) { 243 sv = sv_2mortal(newSViv(42)); 244 } 245 sv_setsv(ST(0), sv); 246 247This code tries to return a new SV (which contains the value 42) if it should 248return a real value, or undef otherwise. Instead it has returned a NULL 249pointer which, somewhere down the line, will cause a segmentation violation, 250bus error, or just weird results. Change the zero to C<&PL_sv_undef> in the 251first line and all will be well. 252 253To free an SV that you've created, call C<SvREFCNT_dec(SV*)>. Normally this 254call is not necessary (see L<Reference Counts and Mortality>). 255 256=head2 Offsets 257 258Perl provides the function C<sv_chop> to efficiently remove characters 259from the beginning of a string; you give it an SV and a pointer to 260somewhere inside the PV, and it discards everything before the 261pointer. The efficiency comes by means of a little hack: instead of 262actually removing the characters, C<sv_chop> sets the flag C<OOK> 263(offset OK) to signal to other functions that the offset hack is in 264effect, and it puts the number of bytes chopped off into the IV field 265of the SV. It then moves the PV pointer (called C<SvPVX>) forward that 266many bytes, and adjusts C<SvCUR> and C<SvLEN>. 267 268Hence, at this point, the start of the buffer that we allocated lives 269at C<SvPVX(sv) - SvIV(sv)> in memory and the PV pointer is pointing 270into the middle of this allocated storage. 271 272This is best demonstrated by example: 273 274 % ./perl -Ilib -MDevel::Peek -le '$a="12345"; $a=~s/.//; Dump($a)' 275 SV = PVIV(0x8128450) at 0x81340f0 276 REFCNT = 1 277 FLAGS = (POK,OOK,pPOK) 278 IV = 1 (OFFSET) 279 PV = 0x8135781 ( "1" . ) "2345"\0 280 CUR = 4 281 LEN = 5 282 283Here the number of bytes chopped off (1) is put into IV, and 284C<Devel::Peek::Dump> helpfully reminds us that this is an offset. The 285portion of the string between the "real" and the "fake" beginnings is 286shown in parentheses, and the values of C<SvCUR> and C<SvLEN> reflect 287the fake beginning, not the real one. 288 289Something similar to the offset hack is performed on AVs to enable 290efficient shifting and splicing off the beginning of the array; while 291C<AvARRAY> points to the first element in the array that is visible from 292Perl, C<AvALLOC> points to the real start of the C array. These are 293usually the same, but a C<shift> operation can be carried out by 294increasing C<AvARRAY> by one and decreasing C<AvFILL> and C<AvMAX>. 295Again, the location of the real start of the C array only comes into 296play when freeing the array. See C<av_shift> in F<av.c>. 297 298=head2 What's Really Stored in an SV? 299 300Recall that the usual method of determining the type of scalar you have is 301to use C<Sv*OK> macros. Because a scalar can be both a number and a string, 302usually these macros will always return TRUE and calling the C<Sv*V> 303macros will do the appropriate conversion of string to integer/double or 304integer/double to string. 305 306If you I<really> need to know if you have an integer, double, or string 307pointer in an SV, you can use the following three macros instead: 308 309 SvIOKp(SV*) 310 SvNOKp(SV*) 311 SvPOKp(SV*) 312 313These will tell you if you truly have an integer, double, or string pointer 314stored in your SV. The "p" stands for private. 315 316There are various ways in which the private and public flags may differ. 317For example, a tied SV may have a valid underlying value in the IV slot 318(so SvIOKp is true), but the data should be accessed via the FETCH 319routine rather than directly, so SvIOK is false. Another is when 320numeric conversion has occurred and precision has been lost: only the 321private flag is set on 'lossy' values. So when an NV is converted to an 322IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be. 323 324In general, though, it's best to use the C<Sv*V> macros. 325 326=head2 Working with AVs 327 328There are two ways to create and load an AV. The first method creates an 329empty AV: 330 331 AV* newAV(); 332 333The second method both creates the AV and initially populates it with SVs: 334 335 AV* av_make(I32 num, SV **ptr); 336 337The second argument points to an array containing C<num> C<SV*>'s. Once the 338AV has been created, the SVs can be destroyed, if so desired. 339 340Once the AV has been created, the following operations are possible on it: 341 342 void av_push(AV*, SV*); 343 SV* av_pop(AV*); 344 SV* av_shift(AV*); 345 void av_unshift(AV*, I32 num); 346 347These should be familiar operations, with the exception of C<av_unshift>. 348This routine adds C<num> elements at the front of the array with the C<undef> 349value. You must then use C<av_store> (described below) to assign values 350to these new elements. 351 352Here are some other functions: 353 354 I32 av_top_index(AV*); 355 SV** av_fetch(AV*, I32 key, I32 lval); 356 SV** av_store(AV*, I32 key, SV* val); 357 358The C<av_top_index> function returns the highest index value in an array (just 359like $#array in Perl). If the array is empty, -1 is returned. The 360C<av_fetch> function returns the value at index C<key>, but if C<lval> 361is non-zero, then C<av_fetch> will store an undef value at that index. 362The C<av_store> function stores the value C<val> at index C<key>, and does 363not increment the reference count of C<val>. Thus the caller is responsible 364for taking care of that, and if C<av_store> returns NULL, the caller will 365have to decrement the reference count to avoid a memory leak. Note that 366C<av_fetch> and C<av_store> both return C<SV**>'s, not C<SV*>'s as their 367return value. 368 369A few more: 370 371 void av_clear(AV*); 372 void av_undef(AV*); 373 void av_extend(AV*, I32 key); 374 375The C<av_clear> function deletes all the elements in the AV* array, but 376does not actually delete the array itself. The C<av_undef> function will 377delete all the elements in the array plus the array itself. The 378C<av_extend> function extends the array so that it contains at least C<key+1> 379elements. If C<key+1> is less than the currently allocated length of the array, 380then nothing is done. 381 382If you know the name of an array variable, you can get a pointer to its AV 383by using the following: 384 385 AV* get_av("package::varname", 0); 386 387This returns NULL if the variable does not exist. 388 389See L<Understanding the Magic of Tied Hashes and Arrays> for more 390information on how to use the array access functions on tied arrays. 391 392=head2 Working with HVs 393 394To create an HV, you use the following routine: 395 396 HV* newHV(); 397 398Once the HV has been created, the following operations are possible on it: 399 400 SV** hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash); 401 SV** hv_fetch(HV*, const char* key, U32 klen, I32 lval); 402 403The C<klen> parameter is the length of the key being passed in (Note that 404you cannot pass 0 in as a value of C<klen> to tell Perl to measure the 405length of the key). The C<val> argument contains the SV pointer to the 406scalar being stored, and C<hash> is the precomputed hash value (zero if 407you want C<hv_store> to calculate it for you). The C<lval> parameter 408indicates whether this fetch is actually a part of a store operation, in 409which case a new undefined value will be added to the HV with the supplied 410key and C<hv_fetch> will return as if the value had already existed. 411 412Remember that C<hv_store> and C<hv_fetch> return C<SV**>'s and not just 413C<SV*>. To access the scalar value, you must first dereference the return 414value. However, you should check to make sure that the return value is 415not NULL before dereferencing it. 416 417The first of these two functions checks if a hash table entry exists, and the 418second deletes it. 419 420 bool hv_exists(HV*, const char* key, U32 klen); 421 SV* hv_delete(HV*, const char* key, U32 klen, I32 flags); 422 423If C<flags> does not include the C<G_DISCARD> flag then C<hv_delete> will 424create and return a mortal copy of the deleted value. 425 426And more miscellaneous functions: 427 428 void hv_clear(HV*); 429 void hv_undef(HV*); 430 431Like their AV counterparts, C<hv_clear> deletes all the entries in the hash 432table but does not actually delete the hash table. The C<hv_undef> deletes 433both the entries and the hash table itself. 434 435Perl keeps the actual data in a linked list of structures with a typedef of HE. 436These contain the actual key and value pointers (plus extra administrative 437overhead). The key is a string pointer; the value is an C<SV*>. However, 438once you have an C<HE*>, to get the actual key and value, use the routines 439specified below. 440 441 I32 hv_iterinit(HV*); 442 /* Prepares starting point to traverse hash table */ 443 HE* hv_iternext(HV*); 444 /* Get the next entry, and return a pointer to a 445 structure that has both the key and value */ 446 char* hv_iterkey(HE* entry, I32* retlen); 447 /* Get the key from an HE structure and also return 448 the length of the key string */ 449 SV* hv_iterval(HV*, HE* entry); 450 /* Return an SV pointer to the value of the HE 451 structure */ 452 SV* hv_iternextsv(HV*, char** key, I32* retlen); 453 /* This convenience routine combines hv_iternext, 454 hv_iterkey, and hv_iterval. The key and retlen 455 arguments are return values for the key and its 456 length. The value is returned in the SV* argument */ 457 458If you know the name of a hash variable, you can get a pointer to its HV 459by using the following: 460 461 HV* get_hv("package::varname", 0); 462 463This returns NULL if the variable does not exist. 464 465The hash algorithm is defined in the C<PERL_HASH> macro: 466 467 PERL_HASH(hash, key, klen) 468 469The exact implementation of this macro varies by architecture and version 470of perl, and the return value may change per invocation, so the value 471is only valid for the duration of a single perl process. 472 473See L<Understanding the Magic of Tied Hashes and Arrays> for more 474information on how to use the hash access functions on tied hashes. 475 476=head2 Hash API Extensions 477 478Beginning with version 5.004, the following functions are also supported: 479 480 HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash); 481 HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash); 482 483 bool hv_exists_ent (HV* tb, SV* key, U32 hash); 484 SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash); 485 486 SV* hv_iterkeysv (HE* entry); 487 488Note that these functions take C<SV*> keys, which simplifies writing 489of extension code that deals with hash structures. These functions 490also allow passing of C<SV*> keys to C<tie> functions without forcing 491you to stringify the keys (unlike the previous set of functions). 492 493They also return and accept whole hash entries (C<HE*>), making their 494use more efficient (since the hash number for a particular string 495doesn't have to be recomputed every time). See L<perlapi> for detailed 496descriptions. 497 498The following macros must always be used to access the contents of hash 499entries. Note that the arguments to these macros must be simple 500variables, since they may get evaluated more than once. See 501L<perlapi> for detailed descriptions of these macros. 502 503 HePV(HE* he, STRLEN len) 504 HeVAL(HE* he) 505 HeHASH(HE* he) 506 HeSVKEY(HE* he) 507 HeSVKEY_force(HE* he) 508 HeSVKEY_set(HE* he, SV* sv) 509 510These two lower level macros are defined, but must only be used when 511dealing with keys that are not C<SV*>s: 512 513 HeKEY(HE* he) 514 HeKLEN(HE* he) 515 516Note that both C<hv_store> and C<hv_store_ent> do not increment the 517reference count of the stored C<val>, which is the caller's responsibility. 518If these functions return a NULL value, the caller will usually have to 519decrement the reference count of C<val> to avoid a memory leak. 520 521=head2 AVs, HVs and undefined values 522 523Sometimes you have to store undefined values in AVs or HVs. Although 524this may be a rare case, it can be tricky. That's because you're 525used to using C<&PL_sv_undef> if you need an undefined SV. 526 527For example, intuition tells you that this XS code: 528 529 AV *av = newAV(); 530 av_store( av, 0, &PL_sv_undef ); 531 532is equivalent to this Perl code: 533 534 my @av; 535 $av[0] = undef; 536 537Unfortunately, this isn't true. AVs use C<&PL_sv_undef> as a marker 538for indicating that an array element has not yet been initialized. 539Thus, C<exists $av[0]> would be true for the above Perl code, but 540false for the array generated by the XS code. 541 542Other problems can occur when storing C<&PL_sv_undef> in HVs: 543 544 hv_store( hv, "key", 3, &PL_sv_undef, 0 ); 545 546This will indeed make the value C<undef>, but if you try to modify 547the value of C<key>, you'll get the following error: 548 549 Modification of non-creatable hash value attempted 550 551In perl 5.8.0, C<&PL_sv_undef> was also used to mark placeholders 552in restricted hashes. This caused such hash entries not to appear 553when iterating over the hash or when checking for the keys 554with the C<hv_exists> function. 555 556You can run into similar problems when you store C<&PL_sv_yes> or 557C<&PL_sv_no> into AVs or HVs. Trying to modify such elements 558will give you the following error: 559 560 Modification of a read-only value attempted 561 562To make a long story short, you can use the special variables 563C<&PL_sv_undef>, C<&PL_sv_yes> and C<&PL_sv_no> with AVs and 564HVs, but you have to make sure you know what you're doing. 565 566Generally, if you want to store an undefined value in an AV 567or HV, you should not use C<&PL_sv_undef>, but rather create a 568new undefined value using the C<newSV> function, for example: 569 570 av_store( av, 42, newSV(0) ); 571 hv_store( hv, "foo", 3, newSV(0), 0 ); 572 573=head2 References 574 575References are a special type of scalar that point to other data types 576(including other references). 577 578To create a reference, use either of the following functions: 579 580 SV* newRV_inc((SV*) thing); 581 SV* newRV_noinc((SV*) thing); 582 583The C<thing> argument can be any of an C<SV*>, C<AV*>, or C<HV*>. The 584functions are identical except that C<newRV_inc> increments the reference 585count of the C<thing>, while C<newRV_noinc> does not. For historical 586reasons, C<newRV> is a synonym for C<newRV_inc>. 587 588Once you have a reference, you can use the following macro to dereference 589the reference: 590 591 SvRV(SV*) 592 593then call the appropriate routines, casting the returned C<SV*> to either an 594C<AV*> or C<HV*>, if required. 595 596To determine if an SV is a reference, you can use the following macro: 597 598 SvROK(SV*) 599 600To discover what type of value the reference refers to, use the following 601macro and then check the return value. 602 603 SvTYPE(SvRV(SV*)) 604 605The most useful types that will be returned are: 606 607 < SVt_PVAV Scalar 608 SVt_PVAV Array 609 SVt_PVHV Hash 610 SVt_PVCV Code 611 SVt_PVGV Glob (possibly a file handle) 612 613See L<perlapi/svtype> for more details. 614 615=head2 Blessed References and Class Objects 616 617References are also used to support object-oriented programming. In perl's 618OO lexicon, an object is simply a reference that has been blessed into a 619package (or class). Once blessed, the programmer may now use the reference 620to access the various methods in the class. 621 622A reference can be blessed into a package with the following function: 623 624 SV* sv_bless(SV* sv, HV* stash); 625 626The C<sv> argument must be a reference value. The C<stash> argument 627specifies which class the reference will belong to. See 628L<Stashes and Globs> for information on converting class names into stashes. 629 630/* Still under construction */ 631 632The following function upgrades rv to reference if not already one. 633Creates a new SV for rv to point to. If C<classname> is non-null, the SV 634is blessed into the specified class. SV is returned. 635 636 SV* newSVrv(SV* rv, const char* classname); 637 638The following three functions copy integer, unsigned integer or double 639into an SV whose reference is C<rv>. SV is blessed if C<classname> is 640non-null. 641 642 SV* sv_setref_iv(SV* rv, const char* classname, IV iv); 643 SV* sv_setref_uv(SV* rv, const char* classname, UV uv); 644 SV* sv_setref_nv(SV* rv, const char* classname, NV iv); 645 646The following function copies the pointer value (I<the address, not the 647string!>) into an SV whose reference is rv. SV is blessed if C<classname> 648is non-null. 649 650 SV* sv_setref_pv(SV* rv, const char* classname, void* pv); 651 652The following function copies a string into an SV whose reference is C<rv>. 653Set length to 0 to let Perl calculate the string length. SV is blessed if 654C<classname> is non-null. 655 656 SV* sv_setref_pvn(SV* rv, const char* classname, char* pv, 657 STRLEN length); 658 659The following function tests whether the SV is blessed into the specified 660class. It does not check inheritance relationships. 661 662 int sv_isa(SV* sv, const char* name); 663 664The following function tests whether the SV is a reference to a blessed object. 665 666 int sv_isobject(SV* sv); 667 668The following function tests whether the SV is derived from the specified 669class. SV can be either a reference to a blessed object or a string 670containing a class name. This is the function implementing the 671C<UNIVERSAL::isa> functionality. 672 673 bool sv_derived_from(SV* sv, const char* name); 674 675To check if you've got an object derived from a specific class you have 676to write: 677 678 if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... } 679 680=head2 Creating New Variables 681 682To create a new Perl variable with an undef value which can be accessed from 683your Perl script, use the following routines, depending on the variable type. 684 685 SV* get_sv("package::varname", GV_ADD); 686 AV* get_av("package::varname", GV_ADD); 687 HV* get_hv("package::varname", GV_ADD); 688 689Notice the use of GV_ADD as the second parameter. The new variable can now 690be set, using the routines appropriate to the data type. 691 692There are additional macros whose values may be bitwise OR'ed with the 693C<GV_ADD> argument to enable certain extra features. Those bits are: 694 695=over 696 697=item GV_ADDMULTI 698 699Marks the variable as multiply defined, thus preventing the: 700 701 Name <varname> used only once: possible typo 702 703warning. 704 705=item GV_ADDWARN 706 707Issues the warning: 708 709 Had to create <varname> unexpectedly 710 711if the variable did not exist before the function was called. 712 713=back 714 715If you do not specify a package name, the variable is created in the current 716package. 717 718=head2 Reference Counts and Mortality 719 720Perl uses a reference count-driven garbage collection mechanism. SVs, 721AVs, or HVs (xV for short in the following) start their life with a 722reference count of 1. If the reference count of an xV ever drops to 0, 723then it will be destroyed and its memory made available for reuse. 724 725This normally doesn't happen at the Perl level unless a variable is 726undef'ed or the last variable holding a reference to it is changed or 727overwritten. At the internal level, however, reference counts can be 728manipulated with the following macros: 729 730 int SvREFCNT(SV* sv); 731 SV* SvREFCNT_inc(SV* sv); 732 void SvREFCNT_dec(SV* sv); 733 734However, there is one other function which manipulates the reference 735count of its argument. The C<newRV_inc> function, you will recall, 736creates a reference to the specified argument. As a side effect, 737it increments the argument's reference count. If this is not what 738you want, use C<newRV_noinc> instead. 739 740For example, imagine you want to return a reference from an XSUB function. 741Inside the XSUB routine, you create an SV which initially has a reference 742count of one. Then you call C<newRV_inc>, passing it the just-created SV. 743This returns the reference as a new SV, but the reference count of the 744SV you passed to C<newRV_inc> has been incremented to two. Now you 745return the reference from the XSUB routine and forget about the SV. 746But Perl hasn't! Whenever the returned reference is destroyed, the 747reference count of the original SV is decreased to one and nothing happens. 748The SV will hang around without any way to access it until Perl itself 749terminates. This is a memory leak. 750 751The correct procedure, then, is to use C<newRV_noinc> instead of 752C<newRV_inc>. Then, if and when the last reference is destroyed, 753the reference count of the SV will go to zero and it will be destroyed, 754stopping any memory leak. 755 756There are some convenience functions available that can help with the 757destruction of xVs. These functions introduce the concept of "mortality". 758An xV that is mortal has had its reference count marked to be decremented, 759but not actually decremented, until "a short time later". Generally the 760term "short time later" means a single Perl statement, such as a call to 761an XSUB function. The actual determinant for when mortal xVs have their 762reference count decremented depends on two macros, SAVETMPS and FREETMPS. 763See L<perlcall> and L<perlxs> for more details on these macros. 764 765"Mortalization" then is at its simplest a deferred C<SvREFCNT_dec>. 766However, if you mortalize a variable twice, the reference count will 767later be decremented twice. 768 769"Mortal" SVs are mainly used for SVs that are placed on perl's stack. 770For example an SV which is created just to pass a number to a called sub 771is made mortal to have it cleaned up automatically when it's popped off 772the stack. Similarly, results returned by XSUBs (which are pushed on the 773stack) are often made mortal. 774 775To create a mortal variable, use the functions: 776 777 SV* sv_newmortal() 778 SV* sv_2mortal(SV*) 779 SV* sv_mortalcopy(SV*) 780 781The first call creates a mortal SV (with no value), the second converts an existing 782SV to a mortal SV (and thus defers a call to C<SvREFCNT_dec>), and the 783third creates a mortal copy of an existing SV. 784Because C<sv_newmortal> gives the new SV no value, it must normally be given one 785via C<sv_setpv>, C<sv_setiv>, etc. : 786 787 SV *tmp = sv_newmortal(); 788 sv_setiv(tmp, an_integer); 789 790As that is multiple C statements it is quite common so see this idiom instead: 791 792 SV *tmp = sv_2mortal(newSViv(an_integer)); 793 794 795You should be careful about creating mortal variables. Strange things 796can happen if you make the same value mortal within multiple contexts, 797or if you make a variable mortal multiple times. Thinking of "Mortalization" 798as deferred C<SvREFCNT_dec> should help to minimize such problems. 799For example if you are passing an SV which you I<know> has a high enough REFCNT 800to survive its use on the stack you need not do any mortalization. 801If you are not sure then doing an C<SvREFCNT_inc> and C<sv_2mortal>, or 802making a C<sv_mortalcopy> is safer. 803 804The mortal routines are not just for SVs; AVs and HVs can be 805made mortal by passing their address (type-casted to C<SV*>) to the 806C<sv_2mortal> or C<sv_mortalcopy> routines. 807 808=head2 Stashes and Globs 809 810A B<stash> is a hash that contains all variables that are defined 811within a package. Each key of the stash is a symbol 812name (shared by all the different types of objects that have the same 813name), and each value in the hash table is a GV (Glob Value). This GV 814in turn contains references to the various objects of that name, 815including (but not limited to) the following: 816 817 Scalar Value 818 Array Value 819 Hash Value 820 I/O Handle 821 Format 822 Subroutine 823 824There is a single stash called C<PL_defstash> that holds the items that exist 825in the C<main> package. To get at the items in other packages, append the 826string "::" to the package name. The items in the C<Foo> package are in 827the stash C<Foo::> in PL_defstash. The items in the C<Bar::Baz> package are 828in the stash C<Baz::> in C<Bar::>'s stash. 829 830To get the stash pointer for a particular package, use the function: 831 832 HV* gv_stashpv(const char* name, I32 flags) 833 HV* gv_stashsv(SV*, I32 flags) 834 835The first function takes a literal string, the second uses the string stored 836in the SV. Remember that a stash is just a hash table, so you get back an 837C<HV*>. The C<flags> flag will create a new package if it is set to GV_ADD. 838 839The name that C<gv_stash*v> wants is the name of the package whose symbol table 840you want. The default package is called C<main>. If you have multiply nested 841packages, pass their names to C<gv_stash*v>, separated by C<::> as in the Perl 842language itself. 843 844Alternately, if you have an SV that is a blessed reference, you can find 845out the stash pointer by using: 846 847 HV* SvSTASH(SvRV(SV*)); 848 849then use the following to get the package name itself: 850 851 char* HvNAME(HV* stash); 852 853If you need to bless or re-bless an object you can use the following 854function: 855 856 SV* sv_bless(SV*, HV* stash) 857 858where the first argument, an C<SV*>, must be a reference, and the second 859argument is a stash. The returned C<SV*> can now be used in the same way 860as any other SV. 861 862For more information on references and blessings, consult L<perlref>. 863 864=head2 Double-Typed SVs 865 866Scalar variables normally contain only one type of value, an integer, 867double, pointer, or reference. Perl will automatically convert the 868actual scalar data from the stored type into the requested type. 869 870Some scalar variables contain more than one type of scalar data. For 871example, the variable C<$!> contains either the numeric value of C<errno> 872or its string equivalent from either C<strerror> or C<sys_errlist[]>. 873 874To force multiple data values into an SV, you must do two things: use the 875C<sv_set*v> routines to add the additional scalar type, then set a flag 876so that Perl will believe it contains more than one type of data. The 877four macros to set the flags are: 878 879 SvIOK_on 880 SvNOK_on 881 SvPOK_on 882 SvROK_on 883 884The particular macro you must use depends on which C<sv_set*v> routine 885you called first. This is because every C<sv_set*v> routine turns on 886only the bit for the particular type of data being set, and turns off 887all the rest. 888 889For example, to create a new Perl variable called "dberror" that contains 890both the numeric and descriptive string error values, you could use the 891following code: 892 893 extern int dberror; 894 extern char *dberror_list; 895 896 SV* sv = get_sv("dberror", GV_ADD); 897 sv_setiv(sv, (IV) dberror); 898 sv_setpv(sv, dberror_list[dberror]); 899 SvIOK_on(sv); 900 901If the order of C<sv_setiv> and C<sv_setpv> had been reversed, then the 902macro C<SvPOK_on> would need to be called instead of C<SvIOK_on>. 903 904=head2 Magic Variables 905 906[This section still under construction. Ignore everything here. Post no 907bills. Everything not permitted is forbidden.] 908 909Any SV may be magical, that is, it has special features that a normal 910SV does not have. These features are stored in the SV structure in a 911linked list of C<struct magic>'s, typedef'ed to C<MAGIC>. 912 913 struct magic { 914 MAGIC* mg_moremagic; 915 MGVTBL* mg_virtual; 916 U16 mg_private; 917 char mg_type; 918 U8 mg_flags; 919 I32 mg_len; 920 SV* mg_obj; 921 char* mg_ptr; 922 }; 923 924Note this is current as of patchlevel 0, and could change at any time. 925 926=head2 Assigning Magic 927 928Perl adds magic to an SV using the sv_magic function: 929 930 void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen); 931 932The C<sv> argument is a pointer to the SV that is to acquire a new magical 933feature. 934 935If C<sv> is not already magical, Perl uses the C<SvUPGRADE> macro to 936convert C<sv> to type C<SVt_PVMG>. Perl then continues by adding new magic 937to the beginning of the linked list of magical features. Any prior entry 938of the same type of magic is deleted. Note that this can be overridden, 939and multiple instances of the same type of magic can be associated with an 940SV. 941 942The C<name> and C<namlen> arguments are used to associate a string with 943the magic, typically the name of a variable. C<namlen> is stored in the 944C<mg_len> field and if C<name> is non-null then either a C<savepvn> copy of 945C<name> or C<name> itself is stored in the C<mg_ptr> field, depending on 946whether C<namlen> is greater than zero or equal to zero respectively. As a 947special case, if C<(name && namlen == HEf_SVKEY)> then C<name> is assumed 948to contain an C<SV*> and is stored as-is with its REFCNT incremented. 949 950The sv_magic function uses C<how> to determine which, if any, predefined 951"Magic Virtual Table" should be assigned to the C<mg_virtual> field. 952See the L<Magic Virtual Tables> section below. The C<how> argument is also 953stored in the C<mg_type> field. The value of C<how> should be chosen 954from the set of macros C<PERL_MAGIC_foo> found in F<perl.h>. Note that before 955these macros were added, Perl internals used to directly use character 956literals, so you may occasionally come across old code or documentation 957referring to 'U' magic rather than C<PERL_MAGIC_uvar> for example. 958 959The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC> 960structure. If it is not the same as the C<sv> argument, the reference 961count of the C<obj> object is incremented. If it is the same, or if 962the C<how> argument is C<PERL_MAGIC_arylen>, or if it is a NULL pointer, 963then C<obj> is merely stored, without the reference count being incremented. 964 965See also C<sv_magicext> in L<perlapi> for a more flexible way to add magic 966to an SV. 967 968There is also a function to add magic to an C<HV>: 969 970 void hv_magic(HV *hv, GV *gv, int how); 971 972This simply calls C<sv_magic> and coerces the C<gv> argument into an C<SV>. 973 974To remove the magic from an SV, call the function sv_unmagic: 975 976 int sv_unmagic(SV *sv, int type); 977 978The C<type> argument should be equal to the C<how> value when the C<SV> 979was initially made magical. 980 981However, note that C<sv_unmagic> removes all magic of a certain C<type> from the 982C<SV>. If you want to remove only certain magic of a C<type> based on the magic 983virtual table, use C<sv_unmagicext> instead: 984 985 int sv_unmagicext(SV *sv, int type, MGVTBL *vtbl); 986 987=head2 Magic Virtual Tables 988 989The C<mg_virtual> field in the C<MAGIC> structure is a pointer to an 990C<MGVTBL>, which is a structure of function pointers and stands for 991"Magic Virtual Table" to handle the various operations that might be 992applied to that variable. 993 994The C<MGVTBL> has five (or sometimes eight) pointers to the following 995routine types: 996 997 int (*svt_get)(SV* sv, MAGIC* mg); 998 int (*svt_set)(SV* sv, MAGIC* mg); 999 U32 (*svt_len)(SV* sv, MAGIC* mg); 1000 int (*svt_clear)(SV* sv, MAGIC* mg); 1001 int (*svt_free)(SV* sv, MAGIC* mg); 1002 1003 int (*svt_copy)(SV *sv, MAGIC* mg, SV *nsv, 1004 const char *name, I32 namlen); 1005 int (*svt_dup)(MAGIC *mg, CLONE_PARAMS *param); 1006 int (*svt_local)(SV *nsv, MAGIC *mg); 1007 1008 1009This MGVTBL structure is set at compile-time in F<perl.h> and there are 1010currently 32 types. These different structures contain pointers to various 1011routines that perform additional actions depending on which function is 1012being called. 1013 1014 Function pointer Action taken 1015 ---------------- ------------ 1016 svt_get Do something before the value of the SV is 1017 retrieved. 1018 svt_set Do something after the SV is assigned a value. 1019 svt_len Report on the SV's length. 1020 svt_clear Clear something the SV represents. 1021 svt_free Free any extra storage associated with the SV. 1022 1023 svt_copy copy tied variable magic to a tied element 1024 svt_dup duplicate a magic structure during thread cloning 1025 svt_local copy magic to local value during 'local' 1026 1027For instance, the MGVTBL structure called C<vtbl_sv> (which corresponds 1028to an C<mg_type> of C<PERL_MAGIC_sv>) contains: 1029 1030 { magic_get, magic_set, magic_len, 0, 0 } 1031 1032Thus, when an SV is determined to be magical and of type C<PERL_MAGIC_sv>, 1033if a get operation is being performed, the routine C<magic_get> is 1034called. All the various routines for the various magical types begin 1035with C<magic_>. NOTE: the magic routines are not considered part of 1036the Perl API, and may not be exported by the Perl library. 1037 1038The last three slots are a recent addition, and for source code 1039compatibility they are only checked for if one of the three flags 1040MGf_COPY, MGf_DUP or MGf_LOCAL is set in mg_flags. This means that most 1041code can continue declaring a vtable as a 5-element value. These three are 1042currently used exclusively by the threading code, and are highly subject 1043to change. 1044 1045The current kinds of Magic Virtual Tables are: 1046 1047=for comment 1048This table is generated by regen/mg_vtable.pl. Any changes made here 1049will be lost. 1050 1051=for mg_vtable.pl begin 1052 1053 mg_type 1054 (old-style char and macro) MGVTBL Type of magic 1055 -------------------------- ------ ------------- 1056 \0 PERL_MAGIC_sv vtbl_sv Special scalar variable 1057 # PERL_MAGIC_arylen vtbl_arylen Array length ($#ary) 1058 % PERL_MAGIC_rhash (none) extra data for restricted 1059 hashes 1060 & PERL_MAGIC_proto (none) my sub prototype CV 1061 . PERL_MAGIC_pos vtbl_pos pos() lvalue 1062 : PERL_MAGIC_symtab (none) extra data for symbol 1063 tables 1064 < PERL_MAGIC_backref vtbl_backref for weak ref data 1065 @ PERL_MAGIC_arylen_p (none) to move arylen out of XPVAV 1066 B PERL_MAGIC_bm vtbl_regexp Boyer-Moore 1067 (fast string search) 1068 c PERL_MAGIC_overload_table vtbl_ovrld Holds overload table 1069 (AMT) on stash 1070 D PERL_MAGIC_regdata vtbl_regdata Regex match position data 1071 (@+ and @- vars) 1072 d PERL_MAGIC_regdatum vtbl_regdatum Regex match position data 1073 element 1074 E PERL_MAGIC_env vtbl_env %ENV hash 1075 e PERL_MAGIC_envelem vtbl_envelem %ENV hash element 1076 f PERL_MAGIC_fm vtbl_regexp Formline 1077 ('compiled' format) 1078 g PERL_MAGIC_regex_global vtbl_mglob m//g target 1079 H PERL_MAGIC_hints vtbl_hints %^H hash 1080 h PERL_MAGIC_hintselem vtbl_hintselem %^H hash element 1081 I PERL_MAGIC_isa vtbl_isa @ISA array 1082 i PERL_MAGIC_isaelem vtbl_isaelem @ISA array element 1083 k PERL_MAGIC_nkeys vtbl_nkeys scalar(keys()) lvalue 1084 L PERL_MAGIC_dbfile (none) Debugger %_<filename 1085 l PERL_MAGIC_dbline vtbl_dbline Debugger %_<filename 1086 element 1087 N PERL_MAGIC_shared (none) Shared between threads 1088 n PERL_MAGIC_shared_scalar (none) Shared between threads 1089 o PERL_MAGIC_collxfrm vtbl_collxfrm Locale transformation 1090 P PERL_MAGIC_tied vtbl_pack Tied array or hash 1091 p PERL_MAGIC_tiedelem vtbl_packelem Tied array or hash element 1092 q PERL_MAGIC_tiedscalar vtbl_packelem Tied scalar or handle 1093 r PERL_MAGIC_qr vtbl_regexp precompiled qr// regex 1094 S PERL_MAGIC_sig (none) %SIG hash 1095 s PERL_MAGIC_sigelem vtbl_sigelem %SIG hash element 1096 t PERL_MAGIC_taint vtbl_taint Taintedness 1097 U PERL_MAGIC_uvar vtbl_uvar Available for use by 1098 extensions 1099 u PERL_MAGIC_uvar_elem (none) Reserved for use by 1100 extensions 1101 V PERL_MAGIC_vstring (none) SV was vstring literal 1102 v PERL_MAGIC_vec vtbl_vec vec() lvalue 1103 w PERL_MAGIC_utf8 vtbl_utf8 Cached UTF-8 information 1104 x PERL_MAGIC_substr vtbl_substr substr() lvalue 1105 y PERL_MAGIC_defelem vtbl_defelem Shadow "foreach" iterator 1106 variable / smart parameter 1107 vivification 1108 ] PERL_MAGIC_checkcall vtbl_checkcall inlining/mutation of call 1109 to this CV 1110 ~ PERL_MAGIC_ext (none) Available for use by 1111 extensions 1112 1113=for mg_vtable.pl end 1114 1115When an uppercase and lowercase letter both exist in the table, then the 1116uppercase letter is typically used to represent some kind of composite type 1117(a list or a hash), and the lowercase letter is used to represent an element 1118of that composite type. Some internals code makes use of this case 1119relationship. However, 'v' and 'V' (vec and v-string) are in no way related. 1120 1121The C<PERL_MAGIC_ext> and C<PERL_MAGIC_uvar> magic types are defined 1122specifically for use by extensions and will not be used by perl itself. 1123Extensions can use C<PERL_MAGIC_ext> magic to 'attach' private information 1124to variables (typically objects). This is especially useful because 1125there is no way for normal perl code to corrupt this private information 1126(unlike using extra elements of a hash object). 1127 1128Similarly, C<PERL_MAGIC_uvar> magic can be used much like tie() to call a 1129C function any time a scalar's value is used or changed. The C<MAGIC>'s 1130C<mg_ptr> field points to a C<ufuncs> structure: 1131 1132 struct ufuncs { 1133 I32 (*uf_val)(pTHX_ IV, SV*); 1134 I32 (*uf_set)(pTHX_ IV, SV*); 1135 IV uf_index; 1136 }; 1137 1138When the SV is read from or written to, the C<uf_val> or C<uf_set> 1139function will be called with C<uf_index> as the first arg and a pointer to 1140the SV as the second. A simple example of how to add C<PERL_MAGIC_uvar> 1141magic is shown below. Note that the ufuncs structure is copied by 1142sv_magic, so you can safely allocate it on the stack. 1143 1144 void 1145 Umagic(sv) 1146 SV *sv; 1147 PREINIT: 1148 struct ufuncs uf; 1149 CODE: 1150 uf.uf_val = &my_get_fn; 1151 uf.uf_set = &my_set_fn; 1152 uf.uf_index = 0; 1153 sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf)); 1154 1155Attaching C<PERL_MAGIC_uvar> to arrays is permissible but has no effect. 1156 1157For hashes there is a specialized hook that gives control over hash 1158keys (but not values). This hook calls C<PERL_MAGIC_uvar> 'get' magic 1159if the "set" function in the C<ufuncs> structure is NULL. The hook 1160is activated whenever the hash is accessed with a key specified as 1161an C<SV> through the functions C<hv_store_ent>, C<hv_fetch_ent>, 1162C<hv_delete_ent>, and C<hv_exists_ent>. Accessing the key as a string 1163through the functions without the C<..._ent> suffix circumvents the 1164hook. See L<Hash::Util::FieldHash/GUTS> for a detailed description. 1165 1166Note that because multiple extensions may be using C<PERL_MAGIC_ext> 1167or C<PERL_MAGIC_uvar> magic, it is important for extensions to take 1168extra care to avoid conflict. Typically only using the magic on 1169objects blessed into the same class as the extension is sufficient. 1170For C<PERL_MAGIC_ext> magic, it is usually a good idea to define an 1171C<MGVTBL>, even if all its fields will be C<0>, so that individual 1172C<MAGIC> pointers can be identified as a particular kind of magic 1173using their magic virtual table. C<mg_findext> provides an easy way 1174to do that: 1175 1176 STATIC MGVTBL my_vtbl = { 0, 0, 0, 0, 0, 0, 0, 0 }; 1177 1178 MAGIC *mg; 1179 if ((mg = mg_findext(sv, PERL_MAGIC_ext, &my_vtbl))) { 1180 /* this is really ours, not another module's PERL_MAGIC_ext */ 1181 my_priv_data_t *priv = (my_priv_data_t *)mg->mg_ptr; 1182 ... 1183 } 1184 1185Also note that the C<sv_set*()> and C<sv_cat*()> functions described 1186earlier do B<not> invoke 'set' magic on their targets. This must 1187be done by the user either by calling the C<SvSETMAGIC()> macro after 1188calling these functions, or by using one of the C<sv_set*_mg()> or 1189C<sv_cat*_mg()> functions. Similarly, generic C code must call the 1190C<SvGETMAGIC()> macro to invoke any 'get' magic if they use an SV 1191obtained from external sources in functions that don't handle magic. 1192See L<perlapi> for a description of these functions. 1193For example, calls to the C<sv_cat*()> functions typically need to be 1194followed by C<SvSETMAGIC()>, but they don't need a prior C<SvGETMAGIC()> 1195since their implementation handles 'get' magic. 1196 1197=head2 Finding Magic 1198 1199 MAGIC *mg_find(SV *sv, int type); /* Finds the magic pointer of that 1200 * type */ 1201 1202This routine returns a pointer to a C<MAGIC> structure stored in the SV. 1203If the SV does not have that magical feature, C<NULL> is returned. If the 1204SV has multiple instances of that magical feature, the first one will be 1205returned. C<mg_findext> can be used to find a C<MAGIC> structure of an SV 1206based on both its magic type and its magic virtual table: 1207 1208 MAGIC *mg_findext(SV *sv, int type, MGVTBL *vtbl); 1209 1210Also, if the SV passed to C<mg_find> or C<mg_findext> is not of type 1211SVt_PVMG, Perl may core dump. 1212 1213 int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen); 1214 1215This routine checks to see what types of magic C<sv> has. If the mg_type 1216field is an uppercase letter, then the mg_obj is copied to C<nsv>, but 1217the mg_type field is changed to be the lowercase letter. 1218 1219=head2 Understanding the Magic of Tied Hashes and Arrays 1220 1221Tied hashes and arrays are magical beasts of the C<PERL_MAGIC_tied> 1222magic type. 1223 1224WARNING: As of the 5.004 release, proper usage of the array and hash 1225access functions requires understanding a few caveats. Some 1226of these caveats are actually considered bugs in the API, to be fixed 1227in later releases, and are bracketed with [MAYCHANGE] below. If 1228you find yourself actually applying such information in this section, be 1229aware that the behavior may change in the future, umm, without warning. 1230 1231The perl tie function associates a variable with an object that implements 1232the various GET, SET, etc methods. To perform the equivalent of the perl 1233tie function from an XSUB, you must mimic this behaviour. The code below 1234carries out the necessary steps - firstly it creates a new hash, and then 1235creates a second hash which it blesses into the class which will implement 1236the tie methods. Lastly it ties the two hashes together, and returns a 1237reference to the new tied hash. Note that the code below does NOT call the 1238TIEHASH method in the MyTie class - 1239see L<Calling Perl Routines from within C Programs> for details on how 1240to do this. 1241 1242 SV* 1243 mytie() 1244 PREINIT: 1245 HV *hash; 1246 HV *stash; 1247 SV *tie; 1248 CODE: 1249 hash = newHV(); 1250 tie = newRV_noinc((SV*)newHV()); 1251 stash = gv_stashpv("MyTie", GV_ADD); 1252 sv_bless(tie, stash); 1253 hv_magic(hash, (GV*)tie, PERL_MAGIC_tied); 1254 RETVAL = newRV_noinc(hash); 1255 OUTPUT: 1256 RETVAL 1257 1258The C<av_store> function, when given a tied array argument, merely 1259copies the magic of the array onto the value to be "stored", using 1260C<mg_copy>. It may also return NULL, indicating that the value did not 1261actually need to be stored in the array. [MAYCHANGE] After a call to 1262C<av_store> on a tied array, the caller will usually need to call 1263C<mg_set(val)> to actually invoke the perl level "STORE" method on the 1264TIEARRAY object. If C<av_store> did return NULL, a call to 1265C<SvREFCNT_dec(val)> will also be usually necessary to avoid a memory 1266leak. [/MAYCHANGE] 1267 1268The previous paragraph is applicable verbatim to tied hash access using the 1269C<hv_store> and C<hv_store_ent> functions as well. 1270 1271C<av_fetch> and the corresponding hash functions C<hv_fetch> and 1272C<hv_fetch_ent> actually return an undefined mortal value whose magic 1273has been initialized using C<mg_copy>. Note the value so returned does not 1274need to be deallocated, as it is already mortal. [MAYCHANGE] But you will 1275need to call C<mg_get()> on the returned value in order to actually invoke 1276the perl level "FETCH" method on the underlying TIE object. Similarly, 1277you may also call C<mg_set()> on the return value after possibly assigning 1278a suitable value to it using C<sv_setsv>, which will invoke the "STORE" 1279method on the TIE object. [/MAYCHANGE] 1280 1281[MAYCHANGE] 1282In other words, the array or hash fetch/store functions don't really 1283fetch and store actual values in the case of tied arrays and hashes. They 1284merely call C<mg_copy> to attach magic to the values that were meant to be 1285"stored" or "fetched". Later calls to C<mg_get> and C<mg_set> actually 1286do the job of invoking the TIE methods on the underlying objects. Thus 1287the magic mechanism currently implements a kind of lazy access to arrays 1288and hashes. 1289 1290Currently (as of perl version 5.004), use of the hash and array access 1291functions requires the user to be aware of whether they are operating on 1292"normal" hashes and arrays, or on their tied variants. The API may be 1293changed to provide more transparent access to both tied and normal data 1294types in future versions. 1295[/MAYCHANGE] 1296 1297You would do well to understand that the TIEARRAY and TIEHASH interfaces 1298are mere sugar to invoke some perl method calls while using the uniform hash 1299and array syntax. The use of this sugar imposes some overhead (typically 1300about two to four extra opcodes per FETCH/STORE operation, in addition to 1301the creation of all the mortal variables required to invoke the methods). 1302This overhead will be comparatively small if the TIE methods are themselves 1303substantial, but if they are only a few statements long, the overhead 1304will not be insignificant. 1305 1306=head2 Localizing changes 1307 1308Perl has a very handy construction 1309 1310 { 1311 local $var = 2; 1312 ... 1313 } 1314 1315This construction is I<approximately> equivalent to 1316 1317 { 1318 my $oldvar = $var; 1319 $var = 2; 1320 ... 1321 $var = $oldvar; 1322 } 1323 1324The biggest difference is that the first construction would 1325reinstate the initial value of $var, irrespective of how control exits 1326the block: C<goto>, C<return>, C<die>/C<eval>, etc. It is a little bit 1327more efficient as well. 1328 1329There is a way to achieve a similar task from C via Perl API: create a 1330I<pseudo-block>, and arrange for some changes to be automatically 1331undone at the end of it, either explicit, or via a non-local exit (via 1332die()). A I<block>-like construct is created by a pair of 1333C<ENTER>/C<LEAVE> macros (see L<perlcall/"Returning a Scalar">). 1334Such a construct may be created specially for some important localized 1335task, or an existing one (like boundaries of enclosing Perl 1336subroutine/block, or an existing pair for freeing TMPs) may be 1337used. (In the second case the overhead of additional localization must 1338be almost negligible.) Note that any XSUB is automatically enclosed in 1339an C<ENTER>/C<LEAVE> pair. 1340 1341Inside such a I<pseudo-block> the following service is available: 1342 1343=over 4 1344 1345=item C<SAVEINT(int i)> 1346 1347=item C<SAVEIV(IV i)> 1348 1349=item C<SAVEI32(I32 i)> 1350 1351=item C<SAVELONG(long i)> 1352 1353These macros arrange things to restore the value of integer variable 1354C<i> at the end of enclosing I<pseudo-block>. 1355 1356=item C<SAVESPTR(s)> 1357 1358=item C<SAVEPPTR(p)> 1359 1360These macros arrange things to restore the value of pointers C<s> and 1361C<p>. C<s> must be a pointer of a type which survives conversion to 1362C<SV*> and back, C<p> should be able to survive conversion to C<char*> 1363and back. 1364 1365=item C<SAVEFREESV(SV *sv)> 1366 1367The refcount of C<sv> would be decremented at the end of 1368I<pseudo-block>. This is similar to C<sv_2mortal> in that it is also a 1369mechanism for doing a delayed C<SvREFCNT_dec>. However, while C<sv_2mortal> 1370extends the lifetime of C<sv> until the beginning of the next statement, 1371C<SAVEFREESV> extends it until the end of the enclosing scope. These 1372lifetimes can be wildly different. 1373 1374Also compare C<SAVEMORTALIZESV>. 1375 1376=item C<SAVEMORTALIZESV(SV *sv)> 1377 1378Just like C<SAVEFREESV>, but mortalizes C<sv> at the end of the current 1379scope instead of decrementing its reference count. This usually has the 1380effect of keeping C<sv> alive until the statement that called the currently 1381live scope has finished executing. 1382 1383=item C<SAVEFREEOP(OP *op)> 1384 1385The C<OP *> is op_free()ed at the end of I<pseudo-block>. 1386 1387=item C<SAVEFREEPV(p)> 1388 1389The chunk of memory which is pointed to by C<p> is Safefree()ed at the 1390end of I<pseudo-block>. 1391 1392=item C<SAVECLEARSV(SV *sv)> 1393 1394Clears a slot in the current scratchpad which corresponds to C<sv> at 1395the end of I<pseudo-block>. 1396 1397=item C<SAVEDELETE(HV *hv, char *key, I32 length)> 1398 1399The key C<key> of C<hv> is deleted at the end of I<pseudo-block>. The 1400string pointed to by C<key> is Safefree()ed. If one has a I<key> in 1401short-lived storage, the corresponding string may be reallocated like 1402this: 1403 1404 SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf)); 1405 1406=item C<SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)> 1407 1408At the end of I<pseudo-block> the function C<f> is called with the 1409only argument C<p>. 1410 1411=item C<SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)> 1412 1413At the end of I<pseudo-block> the function C<f> is called with the 1414implicit context argument (if any), and C<p>. 1415 1416=item C<SAVESTACK_POS()> 1417 1418The current offset on the Perl internal stack (cf. C<SP>) is restored 1419at the end of I<pseudo-block>. 1420 1421=back 1422 1423The following API list contains functions, thus one needs to 1424provide pointers to the modifiable data explicitly (either C pointers, 1425or Perlish C<GV *>s). Where the above macros take C<int>, a similar 1426function takes C<int *>. 1427 1428=over 4 1429 1430=item C<SV* save_scalar(GV *gv)> 1431 1432Equivalent to Perl code C<local $gv>. 1433 1434=item C<AV* save_ary(GV *gv)> 1435 1436=item C<HV* save_hash(GV *gv)> 1437 1438Similar to C<save_scalar>, but localize C<@gv> and C<%gv>. 1439 1440=item C<void save_item(SV *item)> 1441 1442Duplicates the current value of C<SV>, on the exit from the current 1443C<ENTER>/C<LEAVE> I<pseudo-block> will restore the value of C<SV> 1444using the stored value. It doesn't handle magic. Use C<save_scalar> if 1445magic is affected. 1446 1447=item C<void save_list(SV **sarg, I32 maxsarg)> 1448 1449A variant of C<save_item> which takes multiple arguments via an array 1450C<sarg> of C<SV*> of length C<maxsarg>. 1451 1452=item C<SV* save_svref(SV **sptr)> 1453 1454Similar to C<save_scalar>, but will reinstate an C<SV *>. 1455 1456=item C<void save_aptr(AV **aptr)> 1457 1458=item C<void save_hptr(HV **hptr)> 1459 1460Similar to C<save_svref>, but localize C<AV *> and C<HV *>. 1461 1462=back 1463 1464The C<Alias> module implements localization of the basic types within the 1465I<caller's scope>. People who are interested in how to localize things in 1466the containing scope should take a look there too. 1467 1468=head1 Subroutines 1469 1470=head2 XSUBs and the Argument Stack 1471 1472The XSUB mechanism is a simple way for Perl programs to access C subroutines. 1473An XSUB routine will have a stack that contains the arguments from the Perl 1474program, and a way to map from the Perl data structures to a C equivalent. 1475 1476The stack arguments are accessible through the C<ST(n)> macro, which returns 1477the C<n>'th stack argument. Argument 0 is the first argument passed in the 1478Perl subroutine call. These arguments are C<SV*>, and can be used anywhere 1479an C<SV*> is used. 1480 1481Most of the time, output from the C routine can be handled through use of 1482the RETVAL and OUTPUT directives. However, there are some cases where the 1483argument stack is not already long enough to handle all the return values. 1484An example is the POSIX tzname() call, which takes no arguments, but returns 1485two, the local time zone's standard and summer time abbreviations. 1486 1487To handle this situation, the PPCODE directive is used and the stack is 1488extended using the macro: 1489 1490 EXTEND(SP, num); 1491 1492where C<SP> is the macro that represents the local copy of the stack pointer, 1493and C<num> is the number of elements the stack should be extended by. 1494 1495Now that there is room on the stack, values can be pushed on it using C<PUSHs> 1496macro. The pushed values will often need to be "mortal" (See 1497L</Reference Counts and Mortality>): 1498 1499 PUSHs(sv_2mortal(newSViv(an_integer))) 1500 PUSHs(sv_2mortal(newSVuv(an_unsigned_integer))) 1501 PUSHs(sv_2mortal(newSVnv(a_double))) 1502 PUSHs(sv_2mortal(newSVpv("Some String",0))) 1503 /* Although the last example is better written as the more 1504 * efficient: */ 1505 PUSHs(newSVpvs_flags("Some String", SVs_TEMP)) 1506 1507And now the Perl program calling C<tzname>, the two values will be assigned 1508as in: 1509 1510 ($standard_abbrev, $summer_abbrev) = POSIX::tzname; 1511 1512An alternate (and possibly simpler) method to pushing values on the stack is 1513to use the macro: 1514 1515 XPUSHs(SV*) 1516 1517This macro automatically adjusts the stack for you, if needed. Thus, you 1518do not need to call C<EXTEND> to extend the stack. 1519 1520Despite their suggestions in earlier versions of this document the macros 1521C<(X)PUSH[iunp]> are I<not> suited to XSUBs which return multiple results. 1522For that, either stick to the C<(X)PUSHs> macros shown above, or use the new 1523C<m(X)PUSH[iunp]> macros instead; see L</Putting a C value on Perl stack>. 1524 1525For more information, consult L<perlxs> and L<perlxstut>. 1526 1527=head2 Autoloading with XSUBs 1528 1529If an AUTOLOAD routine is an XSUB, as with Perl subroutines, Perl puts the 1530fully-qualified name of the autoloaded subroutine in the $AUTOLOAD variable 1531of the XSUB's package. 1532 1533But it also puts the same information in certain fields of the XSUB itself: 1534 1535 HV *stash = CvSTASH(cv); 1536 const char *subname = SvPVX(cv); 1537 STRLEN name_length = SvCUR(cv); /* in bytes */ 1538 U32 is_utf8 = SvUTF8(cv); 1539 1540C<SvPVX(cv)> contains just the sub name itself, not including the package. 1541For an AUTOLOAD routine in UNIVERSAL or one of its superclasses, 1542C<CvSTASH(cv)> returns NULL during a method call on a nonexistent package. 1543 1544B<Note>: Setting $AUTOLOAD stopped working in 5.6.1, which did not support 1545XS AUTOLOAD subs at all. Perl 5.8.0 introduced the use of fields in the 1546XSUB itself. Perl 5.16.0 restored the setting of $AUTOLOAD. If you need 1547to support 5.8-5.14, use the XSUB's fields. 1548 1549=head2 Calling Perl Routines from within C Programs 1550 1551There are four routines that can be used to call a Perl subroutine from 1552within a C program. These four are: 1553 1554 I32 call_sv(SV*, I32); 1555 I32 call_pv(const char*, I32); 1556 I32 call_method(const char*, I32); 1557 I32 call_argv(const char*, I32, char**); 1558 1559The routine most often used is C<call_sv>. The C<SV*> argument 1560contains either the name of the Perl subroutine to be called, or a 1561reference to the subroutine. The second argument consists of flags 1562that control the context in which the subroutine is called, whether 1563or not the subroutine is being passed arguments, how errors should be 1564trapped, and how to treat return values. 1565 1566All four routines return the number of arguments that the subroutine returned 1567on the Perl stack. 1568 1569These routines used to be called C<perl_call_sv>, etc., before Perl v5.6.0, 1570but those names are now deprecated; macros of the same name are provided for 1571compatibility. 1572 1573When using any of these routines (except C<call_argv>), the programmer 1574must manipulate the Perl stack. These include the following macros and 1575functions: 1576 1577 dSP 1578 SP 1579 PUSHMARK() 1580 PUTBACK 1581 SPAGAIN 1582 ENTER 1583 SAVETMPS 1584 FREETMPS 1585 LEAVE 1586 XPUSH*() 1587 POP*() 1588 1589For a detailed description of calling conventions from C to Perl, 1590consult L<perlcall>. 1591 1592=head2 Memory Allocation 1593 1594=head3 Allocation 1595 1596All memory meant to be used with the Perl API functions should be manipulated 1597using the macros described in this section. The macros provide the necessary 1598transparency between differences in the actual malloc implementation that is 1599used within perl. 1600 1601It is suggested that you enable the version of malloc that is distributed 1602with Perl. It keeps pools of various sizes of unallocated memory in 1603order to satisfy allocation requests more quickly. However, on some 1604platforms, it may cause spurious malloc or free errors. 1605 1606The following three macros are used to initially allocate memory : 1607 1608 Newx(pointer, number, type); 1609 Newxc(pointer, number, type, cast); 1610 Newxz(pointer, number, type); 1611 1612The first argument C<pointer> should be the name of a variable that will 1613point to the newly allocated memory. 1614 1615The second and third arguments C<number> and C<type> specify how many of 1616the specified type of data structure should be allocated. The argument 1617C<type> is passed to C<sizeof>. The final argument to C<Newxc>, C<cast>, 1618should be used if the C<pointer> argument is different from the C<type> 1619argument. 1620 1621Unlike the C<Newx> and C<Newxc> macros, the C<Newxz> macro calls C<memzero> 1622to zero out all the newly allocated memory. 1623 1624=head3 Reallocation 1625 1626 Renew(pointer, number, type); 1627 Renewc(pointer, number, type, cast); 1628 Safefree(pointer) 1629 1630These three macros are used to change a memory buffer size or to free a 1631piece of memory no longer needed. The arguments to C<Renew> and C<Renewc> 1632match those of C<New> and C<Newc> with the exception of not needing the 1633"magic cookie" argument. 1634 1635=head3 Moving 1636 1637 Move(source, dest, number, type); 1638 Copy(source, dest, number, type); 1639 Zero(dest, number, type); 1640 1641These three macros are used to move, copy, or zero out previously allocated 1642memory. The C<source> and C<dest> arguments point to the source and 1643destination starting points. Perl will move, copy, or zero out C<number> 1644instances of the size of the C<type> data structure (using the C<sizeof> 1645function). 1646 1647=head2 PerlIO 1648 1649The most recent development releases of Perl have been experimenting with 1650removing Perl's dependency on the "normal" standard I/O suite and allowing 1651other stdio implementations to be used. This involves creating a new 1652abstraction layer that then calls whichever implementation of stdio Perl 1653was compiled with. All XSUBs should now use the functions in the PerlIO 1654abstraction layer and not make any assumptions about what kind of stdio 1655is being used. 1656 1657For a complete description of the PerlIO abstraction, consult L<perlapio>. 1658 1659=head2 Putting a C value on Perl stack 1660 1661A lot of opcodes (this is an elementary operation in the internal perl 1662stack machine) put an SV* on the stack. However, as an optimization 1663the corresponding SV is (usually) not recreated each time. The opcodes 1664reuse specially assigned SVs (I<target>s) which are (as a corollary) 1665not constantly freed/created. 1666 1667Each of the targets is created only once (but see 1668L<Scratchpads and recursion> below), and when an opcode needs to put 1669an integer, a double, or a string on stack, it just sets the 1670corresponding parts of its I<target> and puts the I<target> on stack. 1671 1672The macro to put this target on stack is C<PUSHTARG>, and it is 1673directly used in some opcodes, as well as indirectly in zillions of 1674others, which use it via C<(X)PUSH[iunp]>. 1675 1676Because the target is reused, you must be careful when pushing multiple 1677values on the stack. The following code will not do what you think: 1678 1679 XPUSHi(10); 1680 XPUSHi(20); 1681 1682This translates as "set C<TARG> to 10, push a pointer to C<TARG> onto 1683the stack; set C<TARG> to 20, push a pointer to C<TARG> onto the stack". 1684At the end of the operation, the stack does not contain the values 10 1685and 20, but actually contains two pointers to C<TARG>, which we have set 1686to 20. 1687 1688If you need to push multiple different values then you should either use 1689the C<(X)PUSHs> macros, or else use the new C<m(X)PUSH[iunp]> macros, 1690none of which make use of C<TARG>. The C<(X)PUSHs> macros simply push an 1691SV* on the stack, which, as noted under L</XSUBs and the Argument Stack>, 1692will often need to be "mortal". The new C<m(X)PUSH[iunp]> macros make 1693this a little easier to achieve by creating a new mortal for you (via 1694C<(X)PUSHmortal>), pushing that onto the stack (extending it if necessary 1695in the case of the C<mXPUSH[iunp]> macros), and then setting its value. 1696Thus, instead of writing this to "fix" the example above: 1697 1698 XPUSHs(sv_2mortal(newSViv(10))) 1699 XPUSHs(sv_2mortal(newSViv(20))) 1700 1701you can simply write: 1702 1703 mXPUSHi(10) 1704 mXPUSHi(20) 1705 1706On a related note, if you do use C<(X)PUSH[iunp]>, then you're going to 1707need a C<dTARG> in your variable declarations so that the C<*PUSH*> 1708macros can make use of the local variable C<TARG>. See also C<dTARGET> 1709and C<dXSTARG>. 1710 1711=head2 Scratchpads 1712 1713The question remains on when the SVs which are I<target>s for opcodes 1714are created. The answer is that they are created when the current 1715unit--a subroutine or a file (for opcodes for statements outside of 1716subroutines)--is compiled. During this time a special anonymous Perl 1717array is created, which is called a scratchpad for the current unit. 1718 1719A scratchpad keeps SVs which are lexicals for the current unit and are 1720targets for opcodes. One can deduce that an SV lives on a scratchpad 1721by looking on its flags: lexicals have C<SVs_PADMY> set, and 1722I<target>s have C<SVs_PADTMP> set. 1723 1724The correspondence between OPs and I<target>s is not 1-to-1. Different 1725OPs in the compile tree of the unit can use the same target, if this 1726would not conflict with the expected life of the temporary. 1727 1728=head2 Scratchpads and recursion 1729 1730In fact it is not 100% true that a compiled unit contains a pointer to 1731the scratchpad AV. In fact it contains a pointer to an AV of 1732(initially) one element, and this element is the scratchpad AV. Why do 1733we need an extra level of indirection? 1734 1735The answer is B<recursion>, and maybe B<threads>. Both 1736these can create several execution pointers going into the same 1737subroutine. For the subroutine-child not write over the temporaries 1738for the subroutine-parent (lifespan of which covers the call to the 1739child), the parent and the child should have different 1740scratchpads. (I<And> the lexicals should be separate anyway!) 1741 1742So each subroutine is born with an array of scratchpads (of length 1). 1743On each entry to the subroutine it is checked that the current 1744depth of the recursion is not more than the length of this array, and 1745if it is, new scratchpad is created and pushed into the array. 1746 1747The I<target>s on this scratchpad are C<undef>s, but they are already 1748marked with correct flags. 1749 1750=head1 Compiled code 1751 1752=head2 Code tree 1753 1754Here we describe the internal form your code is converted to by 1755Perl. Start with a simple example: 1756 1757 $a = $b + $c; 1758 1759This is converted to a tree similar to this one: 1760 1761 assign-to 1762 / \ 1763 + $a 1764 / \ 1765 $b $c 1766 1767(but slightly more complicated). This tree reflects the way Perl 1768parsed your code, but has nothing to do with the execution order. 1769There is an additional "thread" going through the nodes of the tree 1770which shows the order of execution of the nodes. In our simplified 1771example above it looks like: 1772 1773 $b ---> $c ---> + ---> $a ---> assign-to 1774 1775But with the actual compile tree for C<$a = $b + $c> it is different: 1776some nodes I<optimized away>. As a corollary, though the actual tree 1777contains more nodes than our simplified example, the execution order 1778is the same as in our example. 1779 1780=head2 Examining the tree 1781 1782If you have your perl compiled for debugging (usually done with 1783C<-DDEBUGGING> on the C<Configure> command line), you may examine the 1784compiled tree by specifying C<-Dx> on the Perl command line. The 1785output takes several lines per node, and for C<$b+$c> it looks like 1786this: 1787 1788 5 TYPE = add ===> 6 1789 TARG = 1 1790 FLAGS = (SCALAR,KIDS) 1791 { 1792 TYPE = null ===> (4) 1793 (was rv2sv) 1794 FLAGS = (SCALAR,KIDS) 1795 { 1796 3 TYPE = gvsv ===> 4 1797 FLAGS = (SCALAR) 1798 GV = main::b 1799 } 1800 } 1801 { 1802 TYPE = null ===> (5) 1803 (was rv2sv) 1804 FLAGS = (SCALAR,KIDS) 1805 { 1806 4 TYPE = gvsv ===> 5 1807 FLAGS = (SCALAR) 1808 GV = main::c 1809 } 1810 } 1811 1812This tree has 5 nodes (one per C<TYPE> specifier), only 3 of them are 1813not optimized away (one per number in the left column). The immediate 1814children of the given node correspond to C<{}> pairs on the same level 1815of indentation, thus this listing corresponds to the tree: 1816 1817 add 1818 / \ 1819 null null 1820 | | 1821 gvsv gvsv 1822 1823The execution order is indicated by C<===E<gt>> marks, thus it is C<3 18244 5 6> (node C<6> is not included into above listing), i.e., 1825C<gvsv gvsv add whatever>. 1826 1827Each of these nodes represents an op, a fundamental operation inside the 1828Perl core. The code which implements each operation can be found in the 1829F<pp*.c> files; the function which implements the op with type C<gvsv> 1830is C<pp_gvsv>, and so on. As the tree above shows, different ops have 1831different numbers of children: C<add> is a binary operator, as one would 1832expect, and so has two children. To accommodate the various different 1833numbers of children, there are various types of op data structure, and 1834they link together in different ways. 1835 1836The simplest type of op structure is C<OP>: this has no children. Unary 1837operators, C<UNOP>s, have one child, and this is pointed to by the 1838C<op_first> field. Binary operators (C<BINOP>s) have not only an 1839C<op_first> field but also an C<op_last> field. The most complex type of 1840op is a C<LISTOP>, which has any number of children. In this case, the 1841first child is pointed to by C<op_first> and the last child by 1842C<op_last>. The children in between can be found by iteratively 1843following the C<op_sibling> pointer from the first child to the last. 1844 1845There are also two other op types: a C<PMOP> holds a regular expression, 1846and has no children, and a C<LOOP> may or may not have children. If the 1847C<op_children> field is non-zero, it behaves like a C<LISTOP>. To 1848complicate matters, if a C<UNOP> is actually a C<null> op after 1849optimization (see L</Compile pass 2: context propagation>) it will still 1850have children in accordance with its former type. 1851 1852Another way to examine the tree is to use a compiler back-end module, such 1853as L<B::Concise>. 1854 1855=head2 Compile pass 1: check routines 1856 1857The tree is created by the compiler while I<yacc> code feeds it 1858the constructions it recognizes. Since I<yacc> works bottom-up, so does 1859the first pass of perl compilation. 1860 1861What makes this pass interesting for perl developers is that some 1862optimization may be performed on this pass. This is optimization by 1863so-called "check routines". The correspondence between node names 1864and corresponding check routines is described in F<opcode.pl> (do not 1865forget to run C<make regen_headers> if you modify this file). 1866 1867A check routine is called when the node is fully constructed except 1868for the execution-order thread. Since at this time there are no 1869back-links to the currently constructed node, one can do most any 1870operation to the top-level node, including freeing it and/or creating 1871new nodes above/below it. 1872 1873The check routine returns the node which should be inserted into the 1874tree (if the top-level node was not modified, check routine returns 1875its argument). 1876 1877By convention, check routines have names C<ck_*>. They are usually 1878called from C<new*OP> subroutines (or C<convert>) (which in turn are 1879called from F<perly.y>). 1880 1881=head2 Compile pass 1a: constant folding 1882 1883Immediately after the check routine is called the returned node is 1884checked for being compile-time executable. If it is (the value is 1885judged to be constant) it is immediately executed, and a I<constant> 1886node with the "return value" of the corresponding subtree is 1887substituted instead. The subtree is deleted. 1888 1889If constant folding was not performed, the execution-order thread is 1890created. 1891 1892=head2 Compile pass 2: context propagation 1893 1894When a context for a part of compile tree is known, it is propagated 1895down through the tree. At this time the context can have 5 values 1896(instead of 2 for runtime context): void, boolean, scalar, list, and 1897lvalue. In contrast with the pass 1 this pass is processed from top 1898to bottom: a node's context determines the context for its children. 1899 1900Additional context-dependent optimizations are performed at this time. 1901Since at this moment the compile tree contains back-references (via 1902"thread" pointers), nodes cannot be free()d now. To allow 1903optimized-away nodes at this stage, such nodes are null()ified instead 1904of free()ing (i.e. their type is changed to OP_NULL). 1905 1906=head2 Compile pass 3: peephole optimization 1907 1908After the compile tree for a subroutine (or for an C<eval> or a file) 1909is created, an additional pass over the code is performed. This pass 1910is neither top-down or bottom-up, but in the execution order (with 1911additional complications for conditionals). Optimizations performed 1912at this stage are subject to the same restrictions as in the pass 2. 1913 1914Peephole optimizations are done by calling the function pointed to 1915by the global variable C<PL_peepp>. By default, C<PL_peepp> just 1916calls the function pointed to by the global variable C<PL_rpeepp>. 1917By default, that performs some basic op fixups and optimisations along 1918the execution-order op chain, and recursively calls C<PL_rpeepp> for 1919each side chain of ops (resulting from conditionals). Extensions may 1920provide additional optimisations or fixups, hooking into either the 1921per-subroutine or recursive stage, like this: 1922 1923 static peep_t prev_peepp; 1924 static void my_peep(pTHX_ OP *o) 1925 { 1926 /* custom per-subroutine optimisation goes here */ 1927 prev_peepp(aTHX_ o); 1928 /* custom per-subroutine optimisation may also go here */ 1929 } 1930 BOOT: 1931 prev_peepp = PL_peepp; 1932 PL_peepp = my_peep; 1933 1934 static peep_t prev_rpeepp; 1935 static void my_rpeep(pTHX_ OP *o) 1936 { 1937 OP *orig_o = o; 1938 for(; o; o = o->op_next) { 1939 /* custom per-op optimisation goes here */ 1940 } 1941 prev_rpeepp(aTHX_ orig_o); 1942 } 1943 BOOT: 1944 prev_rpeepp = PL_rpeepp; 1945 PL_rpeepp = my_rpeep; 1946 1947=head2 Pluggable runops 1948 1949The compile tree is executed in a runops function. There are two runops 1950functions, in F<run.c> and in F<dump.c>. C<Perl_runops_debug> is used 1951with DEBUGGING and C<Perl_runops_standard> is used otherwise. For fine 1952control over the execution of the compile tree it is possible to provide 1953your own runops function. 1954 1955It's probably best to copy one of the existing runops functions and 1956change it to suit your needs. Then, in the BOOT section of your XS 1957file, add the line: 1958 1959 PL_runops = my_runops; 1960 1961This function should be as efficient as possible to keep your programs 1962running as fast as possible. 1963 1964=head2 Compile-time scope hooks 1965 1966As of perl 5.14 it is possible to hook into the compile-time lexical 1967scope mechanism using C<Perl_blockhook_register>. This is used like 1968this: 1969 1970 STATIC void my_start_hook(pTHX_ int full); 1971 STATIC BHK my_hooks; 1972 1973 BOOT: 1974 BhkENTRY_set(&my_hooks, bhk_start, my_start_hook); 1975 Perl_blockhook_register(aTHX_ &my_hooks); 1976 1977This will arrange to have C<my_start_hook> called at the start of 1978compiling every lexical scope. The available hooks are: 1979 1980=over 4 1981 1982=item C<void bhk_start(pTHX_ int full)> 1983 1984This is called just after starting a new lexical scope. Note that Perl 1985code like 1986 1987 if ($x) { ... } 1988 1989creates two scopes: the first starts at the C<(> and has C<full == 1>, 1990the second starts at the C<{> and has C<full == 0>. Both end at the 1991C<}>, so calls to C<start> and C<pre/post_end> will match. Anything 1992pushed onto the save stack by this hook will be popped just before the 1993scope ends (between the C<pre_> and C<post_end> hooks, in fact). 1994 1995=item C<void bhk_pre_end(pTHX_ OP **o)> 1996 1997This is called at the end of a lexical scope, just before unwinding the 1998stack. I<o> is the root of the optree representing the scope; it is a 1999double pointer so you can replace the OP if you need to. 2000 2001=item C<void bhk_post_end(pTHX_ OP **o)> 2002 2003This is called at the end of a lexical scope, just after unwinding the 2004stack. I<o> is as above. Note that it is possible for calls to C<pre_> 2005and C<post_end> to nest, if there is something on the save stack that 2006calls string eval. 2007 2008=item C<void bhk_eval(pTHX_ OP *const o)> 2009 2010This is called just before starting to compile an C<eval STRING>, C<do 2011FILE>, C<require> or C<use>, after the eval has been set up. I<o> is the 2012OP that requested the eval, and will normally be an C<OP_ENTEREVAL>, 2013C<OP_DOFILE> or C<OP_REQUIRE>. 2014 2015=back 2016 2017Once you have your hook functions, you need a C<BHK> structure to put 2018them in. It's best to allocate it statically, since there is no way to 2019free it once it's registered. The function pointers should be inserted 2020into this structure using the C<BhkENTRY_set> macro, which will also set 2021flags indicating which entries are valid. If you do need to allocate 2022your C<BHK> dynamically for some reason, be sure to zero it before you 2023start. 2024 2025Once registered, there is no mechanism to switch these hooks off, so if 2026that is necessary you will need to do this yourself. An entry in C<%^H> 2027is probably the best way, so the effect is lexically scoped; however it 2028is also possible to use the C<BhkDISABLE> and C<BhkENABLE> macros to 2029temporarily switch entries on and off. You should also be aware that 2030generally speaking at least one scope will have opened before your 2031extension is loaded, so you will see some C<pre/post_end> pairs that 2032didn't have a matching C<start>. 2033 2034=head1 Examining internal data structures with the C<dump> functions 2035 2036To aid debugging, the source file F<dump.c> contains a number of 2037functions which produce formatted output of internal data structures. 2038 2039The most commonly used of these functions is C<Perl_sv_dump>; it's used 2040for dumping SVs, AVs, HVs, and CVs. The C<Devel::Peek> module calls 2041C<sv_dump> to produce debugging output from Perl-space, so users of that 2042module should already be familiar with its format. 2043 2044C<Perl_op_dump> can be used to dump an C<OP> structure or any of its 2045derivatives, and produces output similar to C<perl -Dx>; in fact, 2046C<Perl_dump_eval> will dump the main root of the code being evaluated, 2047exactly like C<-Dx>. 2048 2049Other useful functions are C<Perl_dump_sub>, which turns a C<GV> into an 2050op tree, C<Perl_dump_packsubs> which calls C<Perl_dump_sub> on all the 2051subroutines in a package like so: (Thankfully, these are all xsubs, so 2052there is no op tree) 2053 2054 (gdb) print Perl_dump_packsubs(PL_defstash) 2055 2056 SUB attributes::bootstrap = (xsub 0x811fedc 0) 2057 2058 SUB UNIVERSAL::can = (xsub 0x811f50c 0) 2059 2060 SUB UNIVERSAL::isa = (xsub 0x811f304 0) 2061 2062 SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0) 2063 2064 SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0) 2065 2066and C<Perl_dump_all>, which dumps all the subroutines in the stash and 2067the op tree of the main root. 2068 2069=head1 How multiple interpreters and concurrency are supported 2070 2071=head2 Background and PERL_IMPLICIT_CONTEXT 2072 2073The Perl interpreter can be regarded as a closed box: it has an API 2074for feeding it code or otherwise making it do things, but it also has 2075functions for its own use. This smells a lot like an object, and 2076there are ways for you to build Perl so that you can have multiple 2077interpreters, with one interpreter represented either as a C structure, 2078or inside a thread-specific structure. These structures contain all 2079the context, the state of that interpreter. 2080 2081One macro controls the major Perl build flavor: MULTIPLICITY. The 2082MULTIPLICITY build has a C structure that packages all the interpreter 2083state. With multiplicity-enabled perls, PERL_IMPLICIT_CONTEXT is also 2084normally defined, and enables the support for passing in a "hidden" first 2085argument that represents all three data structures. MULTIPLICITY makes 2086multi-threaded perls possible (with the ithreads threading model, related 2087to the macro USE_ITHREADS.) 2088 2089Two other "encapsulation" macros are the PERL_GLOBAL_STRUCT and 2090PERL_GLOBAL_STRUCT_PRIVATE (the latter turns on the former, and the 2091former turns on MULTIPLICITY.) The PERL_GLOBAL_STRUCT causes all the 2092internal variables of Perl to be wrapped inside a single global struct, 2093struct perl_vars, accessible as (globals) &PL_Vars or PL_VarsPtr or 2094the function Perl_GetVars(). The PERL_GLOBAL_STRUCT_PRIVATE goes 2095one step further, there is still a single struct (allocated in main() 2096either from heap or from stack) but there are no global data symbols 2097pointing to it. In either case the global struct should be initialised 2098as the very first thing in main() using Perl_init_global_struct() and 2099correspondingly tear it down after perl_free() using Perl_free_global_struct(), 2100please see F<miniperlmain.c> for usage details. You may also need 2101to use C<dVAR> in your coding to "declare the global variables" 2102when you are using them. dTHX does this for you automatically. 2103 2104To see whether you have non-const data you can use a BSD-compatible C<nm>: 2105 2106 nm libperl.a | grep -v ' [TURtr] ' 2107 2108If this displays any C<D> or C<d> symbols, you have non-const data. 2109 2110For backward compatibility reasons defining just PERL_GLOBAL_STRUCT 2111doesn't actually hide all symbols inside a big global struct: some 2112PerlIO_xxx vtables are left visible. The PERL_GLOBAL_STRUCT_PRIVATE 2113then hides everything (see how the PERLIO_FUNCS_DECL is used). 2114 2115All this obviously requires a way for the Perl internal functions to be 2116either subroutines taking some kind of structure as the first 2117argument, or subroutines taking nothing as the first argument. To 2118enable these two very different ways of building the interpreter, 2119the Perl source (as it does in so many other situations) makes heavy 2120use of macros and subroutine naming conventions. 2121 2122First problem: deciding which functions will be public API functions and 2123which will be private. All functions whose names begin C<S_> are private 2124(think "S" for "secret" or "static"). All other functions begin with 2125"Perl_", but just because a function begins with "Perl_" does not mean it is 2126part of the API. (See L</Internal Functions>.) The easiest way to be B<sure> a 2127function is part of the API is to find its entry in L<perlapi>. 2128If it exists in L<perlapi>, it's part of the API. If it doesn't, and you 2129think it should be (i.e., you need it for your extension), send mail via 2130L<perlbug> explaining why you think it should be. 2131 2132Second problem: there must be a syntax so that the same subroutine 2133declarations and calls can pass a structure as their first argument, 2134or pass nothing. To solve this, the subroutines are named and 2135declared in a particular way. Here's a typical start of a static 2136function used within the Perl guts: 2137 2138 STATIC void 2139 S_incline(pTHX_ char *s) 2140 2141STATIC becomes "static" in C, and may be #define'd to nothing in some 2142configurations in the future. 2143 2144A public function (i.e. part of the internal API, but not necessarily 2145sanctioned for use in extensions) begins like this: 2146 2147 void 2148 Perl_sv_setiv(pTHX_ SV* dsv, IV num) 2149 2150C<pTHX_> is one of a number of macros (in F<perl.h>) that hide the 2151details of the interpreter's context. THX stands for "thread", "this", 2152or "thingy", as the case may be. (And no, George Lucas is not involved. :-) 2153The first character could be 'p' for a B<p>rototype, 'a' for B<a>rgument, 2154or 'd' for B<d>eclaration, so we have C<pTHX>, C<aTHX> and C<dTHX>, and 2155their variants. 2156 2157When Perl is built without options that set PERL_IMPLICIT_CONTEXT, there is no 2158first argument containing the interpreter's context. The trailing underscore 2159in the pTHX_ macro indicates that the macro expansion needs a comma 2160after the context argument because other arguments follow it. If 2161PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the 2162subroutine is not prototyped to take the extra argument. The form of the 2163macro without the trailing underscore is used when there are no additional 2164explicit arguments. 2165 2166When a core function calls another, it must pass the context. This 2167is normally hidden via macros. Consider C<sv_setiv>. It expands into 2168something like this: 2169 2170 #ifdef PERL_IMPLICIT_CONTEXT 2171 #define sv_setiv(a,b) Perl_sv_setiv(aTHX_ a, b) 2172 /* can't do this for vararg functions, see below */ 2173 #else 2174 #define sv_setiv Perl_sv_setiv 2175 #endif 2176 2177This works well, and means that XS authors can gleefully write: 2178 2179 sv_setiv(foo, bar); 2180 2181and still have it work under all the modes Perl could have been 2182compiled with. 2183 2184This doesn't work so cleanly for varargs functions, though, as macros 2185imply that the number of arguments is known in advance. Instead we 2186either need to spell them out fully, passing C<aTHX_> as the first 2187argument (the Perl core tends to do this with functions like 2188Perl_warner), or use a context-free version. 2189 2190The context-free version of Perl_warner is called 2191Perl_warner_nocontext, and does not take the extra argument. Instead 2192it does dTHX; to get the context from thread-local storage. We 2193C<#define warner Perl_warner_nocontext> so that extensions get source 2194compatibility at the expense of performance. (Passing an arg is 2195cheaper than grabbing it from thread-local storage.) 2196 2197You can ignore [pad]THXx when browsing the Perl headers/sources. 2198Those are strictly for use within the core. Extensions and embedders 2199need only be aware of [pad]THX. 2200 2201=head2 So what happened to dTHR? 2202 2203C<dTHR> was introduced in perl 5.005 to support the older thread model. 2204The older thread model now uses the C<THX> mechanism to pass context 2205pointers around, so C<dTHR> is not useful any more. Perl 5.6.0 and 2206later still have it for backward source compatibility, but it is defined 2207to be a no-op. 2208 2209=head2 How do I use all this in extensions? 2210 2211When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call 2212any functions in the Perl API will need to pass the initial context 2213argument somehow. The kicker is that you will need to write it in 2214such a way that the extension still compiles when Perl hasn't been 2215built with PERL_IMPLICIT_CONTEXT enabled. 2216 2217There are three ways to do this. First, the easy but inefficient way, 2218which is also the default, in order to maintain source compatibility 2219with extensions: whenever F<XSUB.h> is #included, it redefines the aTHX 2220and aTHX_ macros to call a function that will return the context. 2221Thus, something like: 2222 2223 sv_setiv(sv, num); 2224 2225in your extension will translate to this when PERL_IMPLICIT_CONTEXT is 2226in effect: 2227 2228 Perl_sv_setiv(Perl_get_context(), sv, num); 2229 2230or to this otherwise: 2231 2232 Perl_sv_setiv(sv, num); 2233 2234You don't have to do anything new in your extension to get this; since 2235the Perl library provides Perl_get_context(), it will all just 2236work. 2237 2238The second, more efficient way is to use the following template for 2239your Foo.xs: 2240 2241 #define PERL_NO_GET_CONTEXT /* we want efficiency */ 2242 #include "EXTERN.h" 2243 #include "perl.h" 2244 #include "XSUB.h" 2245 2246 STATIC void my_private_function(int arg1, int arg2); 2247 2248 STATIC void 2249 my_private_function(int arg1, int arg2) 2250 { 2251 dTHX; /* fetch context */ 2252 ... call many Perl API functions ... 2253 } 2254 2255 [... etc ...] 2256 2257 MODULE = Foo PACKAGE = Foo 2258 2259 /* typical XSUB */ 2260 2261 void 2262 my_xsub(arg) 2263 int arg 2264 CODE: 2265 my_private_function(arg, 10); 2266 2267Note that the only two changes from the normal way of writing an 2268extension is the addition of a C<#define PERL_NO_GET_CONTEXT> before 2269including the Perl headers, followed by a C<dTHX;> declaration at 2270the start of every function that will call the Perl API. (You'll 2271know which functions need this, because the C compiler will complain 2272that there's an undeclared identifier in those functions.) No changes 2273are needed for the XSUBs themselves, because the XS() macro is 2274correctly defined to pass in the implicit context if needed. 2275 2276The third, even more efficient way is to ape how it is done within 2277the Perl guts: 2278 2279 2280 #define PERL_NO_GET_CONTEXT /* we want efficiency */ 2281 #include "EXTERN.h" 2282 #include "perl.h" 2283 #include "XSUB.h" 2284 2285 /* pTHX_ only needed for functions that call Perl API */ 2286 STATIC void my_private_function(pTHX_ int arg1, int arg2); 2287 2288 STATIC void 2289 my_private_function(pTHX_ int arg1, int arg2) 2290 { 2291 /* dTHX; not needed here, because THX is an argument */ 2292 ... call Perl API functions ... 2293 } 2294 2295 [... etc ...] 2296 2297 MODULE = Foo PACKAGE = Foo 2298 2299 /* typical XSUB */ 2300 2301 void 2302 my_xsub(arg) 2303 int arg 2304 CODE: 2305 my_private_function(aTHX_ arg, 10); 2306 2307This implementation never has to fetch the context using a function 2308call, since it is always passed as an extra argument. Depending on 2309your needs for simplicity or efficiency, you may mix the previous 2310two approaches freely. 2311 2312Never add a comma after C<pTHX> yourself--always use the form of the 2313macro with the underscore for functions that take explicit arguments, 2314or the form without the argument for functions with no explicit arguments. 2315 2316If one is compiling Perl with the C<-DPERL_GLOBAL_STRUCT> the C<dVAR> 2317definition is needed if the Perl global variables (see F<perlvars.h> 2318or F<globvar.sym>) are accessed in the function and C<dTHX> is not 2319used (the C<dTHX> includes the C<dVAR> if necessary). One notices 2320the need for C<dVAR> only with the said compile-time define, because 2321otherwise the Perl global variables are visible as-is. 2322 2323=head2 Should I do anything special if I call perl from multiple threads? 2324 2325If you create interpreters in one thread and then proceed to call them in 2326another, you need to make sure perl's own Thread Local Storage (TLS) slot is 2327initialized correctly in each of those threads. 2328 2329The C<perl_alloc> and C<perl_clone> API functions will automatically set 2330the TLS slot to the interpreter they created, so that there is no need to do 2331anything special if the interpreter is always accessed in the same thread that 2332created it, and that thread did not create or call any other interpreters 2333afterwards. If that is not the case, you have to set the TLS slot of the 2334thread before calling any functions in the Perl API on that particular 2335interpreter. This is done by calling the C<PERL_SET_CONTEXT> macro in that 2336thread as the first thing you do: 2337 2338 /* do this before doing anything else with some_perl */ 2339 PERL_SET_CONTEXT(some_perl); 2340 2341 ... other Perl API calls on some_perl go here ... 2342 2343=head2 Future Plans and PERL_IMPLICIT_SYS 2344 2345Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything 2346that the interpreter knows about itself and pass it around, so too are 2347there plans to allow the interpreter to bundle up everything it knows 2348about the environment it's running on. This is enabled with the 2349PERL_IMPLICIT_SYS macro. Currently it only works with USE_ITHREADS on 2350Windows. 2351 2352This allows the ability to provide an extra pointer (called the "host" 2353environment) for all the system calls. This makes it possible for 2354all the system stuff to maintain their own state, broken down into 2355seven C structures. These are thin wrappers around the usual system 2356calls (see F<win32/perllib.c>) for the default perl executable, but for a 2357more ambitious host (like the one that would do fork() emulation) all 2358the extra work needed to pretend that different interpreters are 2359actually different "processes", would be done here. 2360 2361The Perl engine/interpreter and the host are orthogonal entities. 2362There could be one or more interpreters in a process, and one or 2363more "hosts", with free association between them. 2364 2365=head1 Internal Functions 2366 2367All of Perl's internal functions which will be exposed to the outside 2368world are prefixed by C<Perl_> so that they will not conflict with XS 2369functions or functions used in a program in which Perl is embedded. 2370Similarly, all global variables begin with C<PL_>. (By convention, 2371static functions start with C<S_>.) 2372 2373Inside the Perl core (C<PERL_CORE> defined), you can get at the functions 2374either with or without the C<Perl_> prefix, thanks to a bunch of defines 2375that live in F<embed.h>. Note that extension code should I<not> set 2376C<PERL_CORE>; this exposes the full perl internals, and is likely to cause 2377breakage of the XS in each new perl release. 2378 2379The file F<embed.h> is generated automatically from 2380F<embed.pl> and F<embed.fnc>. F<embed.pl> also creates the prototyping 2381header files for the internal functions, generates the documentation 2382and a lot of other bits and pieces. It's important that when you add 2383a new function to the core or change an existing one, you change the 2384data in the table in F<embed.fnc> as well. Here's a sample entry from 2385that table: 2386 2387 Apd |SV** |av_fetch |AV* ar|I32 key|I32 lval 2388 2389The second column is the return type, the third column the name. Columns 2390after that are the arguments. The first column is a set of flags: 2391 2392=over 3 2393 2394=item A 2395 2396This function is a part of the public API. All such functions should also 2397have 'd', very few do not. 2398 2399=item p 2400 2401This function has a C<Perl_> prefix; i.e. it is defined as 2402C<Perl_av_fetch>. 2403 2404=item d 2405 2406This function has documentation using the C<apidoc> feature which we'll 2407look at in a second. Some functions have 'd' but not 'A'; docs are good. 2408 2409=back 2410 2411Other available flags are: 2412 2413=over 3 2414 2415=item s 2416 2417This is a static function and is defined as C<STATIC S_whatever>, and 2418usually called within the sources as C<whatever(...)>. 2419 2420=item n 2421 2422This does not need an interpreter context, so the definition has no 2423C<pTHX>, and it follows that callers don't use C<aTHX>. (See 2424L</Background and PERL_IMPLICIT_CONTEXT>.) 2425 2426=item r 2427 2428This function never returns; C<croak>, C<exit> and friends. 2429 2430=item f 2431 2432This function takes a variable number of arguments, C<printf> style. 2433The argument list should end with C<...>, like this: 2434 2435 Afprd |void |croak |const char* pat|... 2436 2437=item M 2438 2439This function is part of the experimental development API, and may change 2440or disappear without notice. 2441 2442=item o 2443 2444This function should not have a compatibility macro to define, say, 2445C<Perl_parse> to C<parse>. It must be called as C<Perl_parse>. 2446 2447=item x 2448 2449This function isn't exported out of the Perl core. 2450 2451=item m 2452 2453This is implemented as a macro. 2454 2455=item X 2456 2457This function is explicitly exported. 2458 2459=item E 2460 2461This function is visible to extensions included in the Perl core. 2462 2463=item b 2464 2465Binary backward compatibility; this function is a macro but also has 2466a C<Perl_> implementation (which is exported). 2467 2468=item others 2469 2470See the comments at the top of C<embed.fnc> for others. 2471 2472=back 2473 2474If you edit F<embed.pl> or F<embed.fnc>, you will need to run 2475C<make regen_headers> to force a rebuild of F<embed.h> and other 2476auto-generated files. 2477 2478=head2 Formatted Printing of IVs, UVs, and NVs 2479 2480If you are printing IVs, UVs, or NVS instead of the stdio(3) style 2481formatting codes like C<%d>, C<%ld>, C<%f>, you should use the 2482following macros for portability 2483 2484 IVdf IV in decimal 2485 UVuf UV in decimal 2486 UVof UV in octal 2487 UVxf UV in hexadecimal 2488 NVef NV %e-like 2489 NVff NV %f-like 2490 NVgf NV %g-like 2491 2492These will take care of 64-bit integers and long doubles. 2493For example: 2494 2495 printf("IV is %"IVdf"\n", iv); 2496 2497The IVdf will expand to whatever is the correct format for the IVs. 2498 2499If you are printing addresses of pointers, use UVxf combined 2500with PTR2UV(), do not use %lx or %p. 2501 2502=head2 Pointer-To-Integer and Integer-To-Pointer 2503 2504Because pointer size does not necessarily equal integer size, 2505use the follow macros to do it right. 2506 2507 PTR2UV(pointer) 2508 PTR2IV(pointer) 2509 PTR2NV(pointer) 2510 INT2PTR(pointertotype, integer) 2511 2512For example: 2513 2514 IV iv = ...; 2515 SV *sv = INT2PTR(SV*, iv); 2516 2517and 2518 2519 AV *av = ...; 2520 UV uv = PTR2UV(av); 2521 2522=head2 Exception Handling 2523 2524There are a couple of macros to do very basic exception handling in XS 2525modules. You have to define C<NO_XSLOCKS> before including F<XSUB.h> to 2526be able to use these macros: 2527 2528 #define NO_XSLOCKS 2529 #include "XSUB.h" 2530 2531You can use these macros if you call code that may croak, but you need 2532to do some cleanup before giving control back to Perl. For example: 2533 2534 dXCPT; /* set up necessary variables */ 2535 2536 XCPT_TRY_START { 2537 code_that_may_croak(); 2538 } XCPT_TRY_END 2539 2540 XCPT_CATCH 2541 { 2542 /* do cleanup here */ 2543 XCPT_RETHROW; 2544 } 2545 2546Note that you always have to rethrow an exception that has been 2547caught. Using these macros, it is not possible to just catch the 2548exception and ignore it. If you have to ignore the exception, you 2549have to use the C<call_*> function. 2550 2551The advantage of using the above macros is that you don't have 2552to setup an extra function for C<call_*>, and that using these 2553macros is faster than using C<call_*>. 2554 2555=head2 Source Documentation 2556 2557There's an effort going on to document the internal functions and 2558automatically produce reference manuals from them - L<perlapi> is one 2559such manual which details all the functions which are available to XS 2560writers. L<perlintern> is the autogenerated manual for the functions 2561which are not part of the API and are supposedly for internal use only. 2562 2563Source documentation is created by putting POD comments into the C 2564source, like this: 2565 2566 /* 2567 =for apidoc sv_setiv 2568 2569 Copies an integer into the given SV. Does not handle 'set' magic. See 2570 C<sv_setiv_mg>. 2571 2572 =cut 2573 */ 2574 2575Please try and supply some documentation if you add functions to the 2576Perl core. 2577 2578=head2 Backwards compatibility 2579 2580The Perl API changes over time. New functions are added or the interfaces 2581of existing functions are changed. The C<Devel::PPPort> module tries to 2582provide compatibility code for some of these changes, so XS writers don't 2583have to code it themselves when supporting multiple versions of Perl. 2584 2585C<Devel::PPPort> generates a C header file F<ppport.h> that can also 2586be run as a Perl script. To generate F<ppport.h>, run: 2587 2588 perl -MDevel::PPPort -eDevel::PPPort::WriteFile 2589 2590Besides checking existing XS code, the script can also be used to retrieve 2591compatibility information for various API calls using the C<--api-info> 2592command line switch. For example: 2593 2594 % perl ppport.h --api-info=sv_magicext 2595 2596For details, see C<perldoc ppport.h>. 2597 2598=head1 Unicode Support 2599 2600Perl 5.6.0 introduced Unicode support. It's important for porters and XS 2601writers to understand this support and make sure that the code they 2602write does not corrupt Unicode data. 2603 2604=head2 What B<is> Unicode, anyway? 2605 2606In the olden, less enlightened times, we all used to use ASCII. Most of 2607us did, anyway. The big problem with ASCII is that it's American. Well, 2608no, that's not actually the problem; the problem is that it's not 2609particularly useful for people who don't use the Roman alphabet. What 2610used to happen was that particular languages would stick their own 2611alphabet in the upper range of the sequence, between 128 and 255. Of 2612course, we then ended up with plenty of variants that weren't quite 2613ASCII, and the whole point of it being a standard was lost. 2614 2615Worse still, if you've got a language like Chinese or 2616Japanese that has hundreds or thousands of characters, then you really 2617can't fit them into a mere 256, so they had to forget about ASCII 2618altogether, and build their own systems using pairs of numbers to refer 2619to one character. 2620 2621To fix this, some people formed Unicode, Inc. and 2622produced a new character set containing all the characters you can 2623possibly think of and more. There are several ways of representing these 2624characters, and the one Perl uses is called UTF-8. UTF-8 uses 2625a variable number of bytes to represent a character. You can learn more 2626about Unicode and Perl's Unicode model in L<perlunicode>. 2627 2628=head2 How can I recognise a UTF-8 string? 2629 2630You can't. This is because UTF-8 data is stored in bytes just like 2631non-UTF-8 data. The Unicode character 200, (C<0xC8> for you hex types) 2632capital E with a grave accent, is represented by the two bytes 2633C<v196.172>. Unfortunately, the non-Unicode string C<chr(196).chr(172)> 2634has that byte sequence as well. So you can't tell just by looking - this 2635is what makes Unicode input an interesting problem. 2636 2637In general, you either have to know what you're dealing with, or you 2638have to guess. The API function C<is_utf8_string> can help; it'll tell 2639you if a string contains only valid UTF-8 characters. However, it can't 2640do the work for you. On a character-by-character basis, 2641C<is_utf8_char_buf> 2642will tell you whether the current character in a string is valid UTF-8. 2643 2644=head2 How does UTF-8 represent Unicode characters? 2645 2646As mentioned above, UTF-8 uses a variable number of bytes to store a 2647character. Characters with values 0...127 are stored in one byte, just 2648like good ol' ASCII. Character 128 is stored as C<v194.128>; this 2649continues up to character 191, which is C<v194.191>. Now we've run out of 2650bits (191 is binary C<10111111>) so we move on; 192 is C<v195.128>. And 2651so it goes on, moving to three bytes at character 2048. 2652 2653Assuming you know you're dealing with a UTF-8 string, you can find out 2654how long the first character in it is with the C<UTF8SKIP> macro: 2655 2656 char *utf = "\305\233\340\240\201"; 2657 I32 len; 2658 2659 len = UTF8SKIP(utf); /* len is 2 here */ 2660 utf += len; 2661 len = UTF8SKIP(utf); /* len is 3 here */ 2662 2663Another way to skip over characters in a UTF-8 string is to use 2664C<utf8_hop>, which takes a string and a number of characters to skip 2665over. You're on your own about bounds checking, though, so don't use it 2666lightly. 2667 2668All bytes in a multi-byte UTF-8 character will have the high bit set, 2669so you can test if you need to do something special with this 2670character like this (the UTF8_IS_INVARIANT() is a macro that tests 2671whether the byte can be encoded as a single byte even in UTF-8): 2672 2673 U8 *utf; 2674 U8 *utf_end; /* 1 beyond buffer pointed to by utf */ 2675 UV uv; /* Note: a UV, not a U8, not a char */ 2676 STRLEN len; /* length of character in bytes */ 2677 2678 if (!UTF8_IS_INVARIANT(*utf)) 2679 /* Must treat this as UTF-8 */ 2680 uv = utf8_to_uvchr_buf(utf, utf_end, &len); 2681 else 2682 /* OK to treat this character as a byte */ 2683 uv = *utf; 2684 2685You can also see in that example that we use C<utf8_to_uvchr_buf> to get the 2686value of the character; the inverse function C<uvchr_to_utf8> is available 2687for putting a UV into UTF-8: 2688 2689 if (!UTF8_IS_INVARIANT(uv)) 2690 /* Must treat this as UTF8 */ 2691 utf8 = uvchr_to_utf8(utf8, uv); 2692 else 2693 /* OK to treat this character as a byte */ 2694 *utf8++ = uv; 2695 2696You B<must> convert characters to UVs using the above functions if 2697you're ever in a situation where you have to match UTF-8 and non-UTF-8 2698characters. You may not skip over UTF-8 characters in this case. If you 2699do this, you'll lose the ability to match hi-bit non-UTF-8 characters; 2700for instance, if your UTF-8 string contains C<v196.172>, and you skip 2701that character, you can never match a C<chr(200)> in a non-UTF-8 string. 2702So don't do that! 2703 2704=head2 How does Perl store UTF-8 strings? 2705 2706Currently, Perl deals with Unicode strings and non-Unicode strings 2707slightly differently. A flag in the SV, C<SVf_UTF8>, indicates that the 2708string is internally encoded as UTF-8. Without it, the byte value is the 2709codepoint number and vice versa (in other words, the string is encoded 2710as iso-8859-1, but C<use feature 'unicode_strings'> is needed to get iso-8859-1 2711semantics). You can check and manipulate this flag with the 2712following macros: 2713 2714 SvUTF8(sv) 2715 SvUTF8_on(sv) 2716 SvUTF8_off(sv) 2717 2718This flag has an important effect on Perl's treatment of the string: if 2719Unicode data is not properly distinguished, regular expressions, 2720C<length>, C<substr> and other string handling operations will have 2721undesirable results. 2722 2723The problem comes when you have, for instance, a string that isn't 2724flagged as UTF-8, and contains a byte sequence that could be UTF-8 - 2725especially when combining non-UTF-8 and UTF-8 strings. 2726 2727Never forget that the C<SVf_UTF8> flag is separate to the PV value; you 2728need be sure you don't accidentally knock it off while you're 2729manipulating SVs. More specifically, you cannot expect to do this: 2730 2731 SV *sv; 2732 SV *nsv; 2733 STRLEN len; 2734 char *p; 2735 2736 p = SvPV(sv, len); 2737 frobnicate(p); 2738 nsv = newSVpvn(p, len); 2739 2740The C<char*> string does not tell you the whole story, and you can't 2741copy or reconstruct an SV just by copying the string value. Check if the 2742old SV has the UTF8 flag set, and act accordingly: 2743 2744 p = SvPV(sv, len); 2745 frobnicate(p); 2746 nsv = newSVpvn(p, len); 2747 if (SvUTF8(sv)) 2748 SvUTF8_on(nsv); 2749 2750In fact, your C<frobnicate> function should be made aware of whether or 2751not it's dealing with UTF-8 data, so that it can handle the string 2752appropriately. 2753 2754Since just passing an SV to an XS function and copying the data of 2755the SV is not enough to copy the UTF8 flags, even less right is just 2756passing a C<char *> to an XS function. 2757 2758=head2 How do I convert a string to UTF-8? 2759 2760If you're mixing UTF-8 and non-UTF-8 strings, it is necessary to upgrade 2761one of the strings to UTF-8. If you've got an SV, the easiest way to do 2762this is: 2763 2764 sv_utf8_upgrade(sv); 2765 2766However, you must not do this, for example: 2767 2768 if (!SvUTF8(left)) 2769 sv_utf8_upgrade(left); 2770 2771If you do this in a binary operator, you will actually change one of the 2772strings that came into the operator, and, while it shouldn't be noticeable 2773by the end user, it can cause problems in deficient code. 2774 2775Instead, C<bytes_to_utf8> will give you a UTF-8-encoded B<copy> of its 2776string argument. This is useful for having the data available for 2777comparisons and so on, without harming the original SV. There's also 2778C<utf8_to_bytes> to go the other way, but naturally, this will fail if 2779the string contains any characters above 255 that can't be represented 2780in a single byte. 2781 2782=head2 Is there anything else I need to know? 2783 2784Not really. Just remember these things: 2785 2786=over 3 2787 2788=item * 2789 2790There's no way to tell if a string is UTF-8 or not. You can tell if an SV 2791is UTF-8 by looking at its C<SvUTF8> flag. Don't forget to set the flag if 2792something should be UTF-8. Treat the flag as part of the PV, even though 2793it's not - if you pass on the PV to somewhere, pass on the flag too. 2794 2795=item * 2796 2797If a string is UTF-8, B<always> use C<utf8_to_uvchr_buf> to get at the value, 2798unless C<UTF8_IS_INVARIANT(*s)> in which case you can use C<*s>. 2799 2800=item * 2801 2802When writing a character C<uv> to a UTF-8 string, B<always> use 2803C<uvchr_to_utf8>, unless C<UTF8_IS_INVARIANT(uv))> in which case 2804you can use C<*s = uv>. 2805 2806=item * 2807 2808Mixing UTF-8 and non-UTF-8 strings is tricky. Use C<bytes_to_utf8> to get 2809a new string which is UTF-8 encoded, and then combine them. 2810 2811=back 2812 2813=head1 Custom Operators 2814 2815Custom operator support is an experimental feature that allows you to 2816define your own ops. This is primarily to allow the building of 2817interpreters for other languages in the Perl core, but it also allows 2818optimizations through the creation of "macro-ops" (ops which perform the 2819functions of multiple ops which are usually executed together, such as 2820C<gvsv, gvsv, add>.) 2821 2822This feature is implemented as a new op type, C<OP_CUSTOM>. The Perl 2823core does not "know" anything special about this op type, and so it will 2824not be involved in any optimizations. This also means that you can 2825define your custom ops to be any op structure - unary, binary, list and 2826so on - you like. 2827 2828It's important to know what custom operators won't do for you. They 2829won't let you add new syntax to Perl, directly. They won't even let you 2830add new keywords, directly. In fact, they won't change the way Perl 2831compiles a program at all. You have to do those changes yourself, after 2832Perl has compiled the program. You do this either by manipulating the op 2833tree using a C<CHECK> block and the C<B::Generate> module, or by adding 2834a custom peephole optimizer with the C<optimize> module. 2835 2836When you do this, you replace ordinary Perl ops with custom ops by 2837creating ops with the type C<OP_CUSTOM> and the C<op_ppaddr> of your own 2838PP function. This should be defined in XS code, and should look like 2839the PP ops in C<pp_*.c>. You are responsible for ensuring that your op 2840takes the appropriate number of values from the stack, and you are 2841responsible for adding stack marks if necessary. 2842 2843You should also "register" your op with the Perl interpreter so that it 2844can produce sensible error and warning messages. Since it is possible to 2845have multiple custom ops within the one "logical" op type C<OP_CUSTOM>, 2846Perl uses the value of C<< o->op_ppaddr >> to determine which custom op 2847it is dealing with. You should create an C<XOP> structure for each 2848ppaddr you use, set the properties of the custom op with 2849C<XopENTRY_set>, and register the structure against the ppaddr using 2850C<Perl_custom_op_register>. A trivial example might look like: 2851 2852 static XOP my_xop; 2853 static OP *my_pp(pTHX); 2854 2855 BOOT: 2856 XopENTRY_set(&my_xop, xop_name, "myxop"); 2857 XopENTRY_set(&my_xop, xop_desc, "Useless custom op"); 2858 Perl_custom_op_register(aTHX_ my_pp, &my_xop); 2859 2860The available fields in the structure are: 2861 2862=over 4 2863 2864=item xop_name 2865 2866A short name for your op. This will be included in some error messages, 2867and will also be returned as C<< $op->name >> by the L<B|B> module, so 2868it will appear in the output of module like L<B::Concise|B::Concise>. 2869 2870=item xop_desc 2871 2872A short description of the function of the op. 2873 2874=item xop_class 2875 2876Which of the various C<*OP> structures this op uses. This should be one of 2877the C<OA_*> constants from F<op.h>, namely 2878 2879=over 4 2880 2881=item OA_BASEOP 2882 2883=item OA_UNOP 2884 2885=item OA_BINOP 2886 2887=item OA_LOGOP 2888 2889=item OA_LISTOP 2890 2891=item OA_PMOP 2892 2893=item OA_SVOP 2894 2895=item OA_PADOP 2896 2897=item OA_PVOP_OR_SVOP 2898 2899This should be interpreted as 'C<PVOP>' only. The C<_OR_SVOP> is because 2900the only core C<PVOP>, C<OP_TRANS>, can sometimes be a C<SVOP> instead. 2901 2902=item OA_LOOP 2903 2904=item OA_COP 2905 2906=back 2907 2908The other C<OA_*> constants should not be used. 2909 2910=item xop_peep 2911 2912This member is of type C<Perl_cpeep_t>, which expands to C<void 2913(*Perl_cpeep_t)(aTHX_ OP *o, OP *oldop)>. If it is set, this function 2914will be called from C<Perl_rpeep> when ops of this type are encountered 2915by the peephole optimizer. I<o> is the OP that needs optimizing; 2916I<oldop> is the previous OP optimized, whose C<op_next> points to I<o>. 2917 2918=back 2919 2920C<B::Generate> directly supports the creation of custom ops by name. 2921 2922=head1 AUTHORS 2923 2924Until May 1997, this document was maintained by Jeff Okamoto 2925E<lt>okamoto@corp.hp.comE<gt>. It is now maintained as part of Perl 2926itself by the Perl 5 Porters E<lt>perl5-porters@perl.orgE<gt>. 2927 2928With lots of help and suggestions from Dean Roehrich, Malcolm Beattie, 2929Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil 2930Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer, 2931Stephen McCamant, and Gurusamy Sarathy. 2932 2933=head1 SEE ALSO 2934 2935L<perlapi>, L<perlintern>, L<perlxs>, L<perlembed> 2936