1=head1 NAME 2 3perlguts - Introduction to the Perl API 4 5=head1 DESCRIPTION 6 7This document attempts to describe how to use the Perl API, as well as 8to provide some info on the basic workings of the Perl core. It is far 9from complete and probably contains many errors. Please refer any 10questions or comments to the author below. 11 12=head1 Variables 13 14=head2 Datatypes 15 16Perl has three typedefs that handle Perl's three main data types: 17 18 SV Scalar Value 19 AV Array Value 20 HV Hash Value 21 22Each typedef has specific routines that manipulate the various data types. 23 24=head2 What is an "IV"? 25 26Perl uses a special typedef IV which is a simple signed integer type that is 27guaranteed to be large enough to hold a pointer (as well as an integer). 28Additionally, there is the UV, which is simply an unsigned IV. 29 30Perl also uses two special typedefs, I32 and I16, which will always be at 31least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16, 32as well.) They will usually be exactly 32 and 16 bits long, but on Crays 33they will both be 64 bits. 34 35=head2 Working with SVs 36 37An SV can be created and loaded with one command. There are five types of 38values that can be loaded: an integer value (IV), an unsigned integer 39value (UV), a double (NV), a string (PV), and another scalar (SV). 40 41The seven routines are: 42 43 SV* newSViv(IV); 44 SV* newSVuv(UV); 45 SV* newSVnv(double); 46 SV* newSVpv(const char*, STRLEN); 47 SV* newSVpvn(const char*, STRLEN); 48 SV* newSVpvf(const char*, ...); 49 SV* newSVsv(SV*); 50 51C<STRLEN> is an integer type (Size_t, usually defined as size_t in 52F<config.h>) guaranteed to be large enough to represent the size of 53any string that perl can handle. 54 55In the unlikely case of a SV requiring more complex initialisation, you 56can create an empty SV with newSV(len). If C<len> is 0 an empty SV of 57type NULL is returned, else an SV of type PV is returned with len + 1 (for 58the NUL) bytes of storage allocated, accessible via SvPVX. In both cases 59the SV has value undef. 60 61 SV *sv = newSV(0); /* no storage allocated */ 62 SV *sv = newSV(10); /* 10 (+1) bytes of uninitialised storage allocated */ 63 64To change the value of an I<already-existing> SV, there are eight routines: 65 66 void sv_setiv(SV*, IV); 67 void sv_setuv(SV*, UV); 68 void sv_setnv(SV*, double); 69 void sv_setpv(SV*, const char*); 70 void sv_setpvn(SV*, const char*, STRLEN) 71 void sv_setpvf(SV*, const char*, ...); 72 void sv_vsetpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool *); 73 void sv_setsv(SV*, SV*); 74 75Notice that you can choose to specify the length of the string to be 76assigned by using C<sv_setpvn>, C<newSVpvn>, or C<newSVpv>, or you may 77allow Perl to calculate the length by using C<sv_setpv> or by specifying 780 as the second argument to C<newSVpv>. Be warned, though, that Perl will 79determine the string's length by using C<strlen>, which depends on the 80string terminating with a NUL character. 81 82The arguments of C<sv_setpvf> are processed like C<sprintf>, and the 83formatted output becomes the value. 84 85C<sv_vsetpvfn> is an analogue of C<vsprintf>, but it allows you to specify 86either a pointer to a variable argument list or the address and length of 87an array of SVs. The last argument points to a boolean; on return, if that 88boolean is true, then locale-specific information has been used to format 89the string, and the string's contents are therefore untrustworthy (see 90L<perlsec>). This pointer may be NULL if that information is not 91important. Note that this function requires you to specify the length of 92the format. 93 94The C<sv_set*()> functions are not generic enough to operate on values 95that have "magic". See L<Magic Virtual Tables> later in this document. 96 97All SVs that contain strings should be terminated with a NUL character. 98If it is not NUL-terminated there is a risk of 99core dumps and corruptions from code which passes the string to C 100functions or system calls which expect a NUL-terminated string. 101Perl's own functions typically add a trailing NUL for this reason. 102Nevertheless, you should be very careful when you pass a string stored 103in an SV to a C function or system call. 104 105To access the actual value that an SV points to, you can use the macros: 106 107 SvIV(SV*) 108 SvUV(SV*) 109 SvNV(SV*) 110 SvPV(SV*, STRLEN len) 111 SvPV_nolen(SV*) 112 113which will automatically coerce the actual scalar type into an IV, UV, double, 114or string. 115 116In the C<SvPV> macro, the length of the string returned is placed into the 117variable C<len> (this is a macro, so you do I<not> use C<&len>). If you do 118not care what the length of the data is, use the C<SvPV_nolen> macro. 119Historically the C<SvPV> macro with the global variable C<PL_na> has been 120used in this case. But that can be quite inefficient because C<PL_na> must 121be accessed in thread-local storage in threaded Perl. In any case, remember 122that Perl allows arbitrary strings of data that may both contain NULs and 123might not be terminated by a NUL. 124 125Also remember that C doesn't allow you to safely say C<foo(SvPV(s, len), 126len);>. It might work with your compiler, but it won't work for everyone. 127Break this sort of statement up into separate assignments: 128 129 SV *s; 130 STRLEN len; 131 char * ptr; 132 ptr = SvPV(s, len); 133 foo(ptr, len); 134 135If you want to know if the scalar value is TRUE, you can use: 136 137 SvTRUE(SV*) 138 139Although Perl will automatically grow strings for you, if you need to force 140Perl to allocate more memory for your SV, you can use the macro 141 142 SvGROW(SV*, STRLEN newlen) 143 144which will determine if more memory needs to be allocated. If so, it will 145call the function C<sv_grow>. Note that C<SvGROW> can only increase, not 146decrease, the allocated memory of an SV and that it does not automatically 147add a byte for the a trailing NUL (perl's own string functions typically do 148C<SvGROW(sv, len + 1)>). 149 150If you have an SV and want to know what kind of data Perl thinks is stored 151in it, you can use the following macros to check the type of SV you have. 152 153 SvIOK(SV*) 154 SvNOK(SV*) 155 SvPOK(SV*) 156 157You can get and set the current length of the string stored in an SV with 158the following macros: 159 160 SvCUR(SV*) 161 SvCUR_set(SV*, I32 val) 162 163You can also get a pointer to the end of the string stored in the SV 164with the macro: 165 166 SvEND(SV*) 167 168But note that these last three macros are valid only if C<SvPOK()> is true. 169 170If you want to append something to the end of string stored in an C<SV*>, 171you can use the following functions: 172 173 void sv_catpv(SV*, const char*); 174 void sv_catpvn(SV*, const char*, STRLEN); 175 void sv_catpvf(SV*, const char*, ...); 176 void sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool); 177 void sv_catsv(SV*, SV*); 178 179The first function calculates the length of the string to be appended by 180using C<strlen>. In the second, you specify the length of the string 181yourself. The third function processes its arguments like C<sprintf> and 182appends the formatted output. The fourth function works like C<vsprintf>. 183You can specify the address and length of an array of SVs instead of the 184va_list argument. The fifth function extends the string stored in the first 185SV with the string stored in the second SV. It also forces the second SV 186to be interpreted as a string. 187 188The C<sv_cat*()> functions are not generic enough to operate on values that 189have "magic". See L<Magic Virtual Tables> later in this document. 190 191If you know the name of a scalar variable, you can get a pointer to its SV 192by using the following: 193 194 SV* get_sv("package::varname", 0); 195 196This returns NULL if the variable does not exist. 197 198If you want to know if this variable (or any other SV) is actually C<defined>, 199you can call: 200 201 SvOK(SV*) 202 203The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>. 204 205Its address can be used whenever an C<SV*> is needed. Make sure that 206you don't try to compare a random sv with C<&PL_sv_undef>. For example 207when interfacing Perl code, it'll work correctly for: 208 209 foo(undef); 210 211But won't work when called as: 212 213 $x = undef; 214 foo($x); 215 216So to repeat always use SvOK() to check whether an sv is defined. 217 218Also you have to be careful when using C<&PL_sv_undef> as a value in 219AVs or HVs (see L<AVs, HVs and undefined values>). 220 221There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain 222boolean TRUE and FALSE values, respectively. Like C<PL_sv_undef>, their 223addresses can be used whenever an C<SV*> is needed. 224 225Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>. 226Take this code: 227 228 SV* sv = (SV*) 0; 229 if (I-am-to-return-a-real-value) { 230 sv = sv_2mortal(newSViv(42)); 231 } 232 sv_setsv(ST(0), sv); 233 234This code tries to return a new SV (which contains the value 42) if it should 235return a real value, or undef otherwise. Instead it has returned a NULL 236pointer which, somewhere down the line, will cause a segmentation violation, 237bus error, or just weird results. Change the zero to C<&PL_sv_undef> in the 238first line and all will be well. 239 240To free an SV that you've created, call C<SvREFCNT_dec(SV*)>. Normally this 241call is not necessary (see L<Reference Counts and Mortality>). 242 243=head2 Offsets 244 245Perl provides the function C<sv_chop> to efficiently remove characters 246from the beginning of a string; you give it an SV and a pointer to 247somewhere inside the PV, and it discards everything before the 248pointer. The efficiency comes by means of a little hack: instead of 249actually removing the characters, C<sv_chop> sets the flag C<OOK> 250(offset OK) to signal to other functions that the offset hack is in 251effect, and it puts the number of bytes chopped off into the IV field 252of the SV. It then moves the PV pointer (called C<SvPVX>) forward that 253many bytes, and adjusts C<SvCUR> and C<SvLEN>. 254 255Hence, at this point, the start of the buffer that we allocated lives 256at C<SvPVX(sv) - SvIV(sv)> in memory and the PV pointer is pointing 257into the middle of this allocated storage. 258 259This is best demonstrated by example: 260 261 % ./perl -Ilib -MDevel::Peek -le '$a="12345"; $a=~s/.//; Dump($a)' 262 SV = PVIV(0x8128450) at 0x81340f0 263 REFCNT = 1 264 FLAGS = (POK,OOK,pPOK) 265 IV = 1 (OFFSET) 266 PV = 0x8135781 ( "1" . ) "2345"\0 267 CUR = 4 268 LEN = 5 269 270Here the number of bytes chopped off (1) is put into IV, and 271C<Devel::Peek::Dump> helpfully reminds us that this is an offset. The 272portion of the string between the "real" and the "fake" beginnings is 273shown in parentheses, and the values of C<SvCUR> and C<SvLEN> reflect 274the fake beginning, not the real one. 275 276Something similar to the offset hack is performed on AVs to enable 277efficient shifting and splicing off the beginning of the array; while 278C<AvARRAY> points to the first element in the array that is visible from 279Perl, C<AvALLOC> points to the real start of the C array. These are 280usually the same, but a C<shift> operation can be carried out by 281increasing C<AvARRAY> by one and decreasing C<AvFILL> and C<AvMAX>. 282Again, the location of the real start of the C array only comes into 283play when freeing the array. See C<av_shift> in F<av.c>. 284 285=head2 What's Really Stored in an SV? 286 287Recall that the usual method of determining the type of scalar you have is 288to use C<Sv*OK> macros. Because a scalar can be both a number and a string, 289usually these macros will always return TRUE and calling the C<Sv*V> 290macros will do the appropriate conversion of string to integer/double or 291integer/double to string. 292 293If you I<really> need to know if you have an integer, double, or string 294pointer in an SV, you can use the following three macros instead: 295 296 SvIOKp(SV*) 297 SvNOKp(SV*) 298 SvPOKp(SV*) 299 300These will tell you if you truly have an integer, double, or string pointer 301stored in your SV. The "p" stands for private. 302 303The are various ways in which the private and public flags may differ. 304For example, a tied SV may have a valid underlying value in the IV slot 305(so SvIOKp is true), but the data should be accessed via the FETCH 306routine rather than directly, so SvIOK is false. Another is when 307numeric conversion has occurred and precision has been lost: only the 308private flag is set on 'lossy' values. So when an NV is converted to an 309IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be. 310 311In general, though, it's best to use the C<Sv*V> macros. 312 313=head2 Working with AVs 314 315There are two ways to create and load an AV. The first method creates an 316empty AV: 317 318 AV* newAV(); 319 320The second method both creates the AV and initially populates it with SVs: 321 322 AV* av_make(I32 num, SV **ptr); 323 324The second argument points to an array containing C<num> C<SV*>'s. Once the 325AV has been created, the SVs can be destroyed, if so desired. 326 327Once the AV has been created, the following operations are possible on AVs: 328 329 void av_push(AV*, SV*); 330 SV* av_pop(AV*); 331 SV* av_shift(AV*); 332 void av_unshift(AV*, I32 num); 333 334These should be familiar operations, with the exception of C<av_unshift>. 335This routine adds C<num> elements at the front of the array with the C<undef> 336value. You must then use C<av_store> (described below) to assign values 337to these new elements. 338 339Here are some other functions: 340 341 I32 av_len(AV*); 342 SV** av_fetch(AV*, I32 key, I32 lval); 343 SV** av_store(AV*, I32 key, SV* val); 344 345The C<av_len> function returns the highest index value in array (just 346like $#array in Perl). If the array is empty, -1 is returned. The 347C<av_fetch> function returns the value at index C<key>, but if C<lval> 348is non-zero, then C<av_fetch> will store an undef value at that index. 349The C<av_store> function stores the value C<val> at index C<key>, and does 350not increment the reference count of C<val>. Thus the caller is responsible 351for taking care of that, and if C<av_store> returns NULL, the caller will 352have to decrement the reference count to avoid a memory leak. Note that 353C<av_fetch> and C<av_store> both return C<SV**>'s, not C<SV*>'s as their 354return value. 355 356 void av_clear(AV*); 357 void av_undef(AV*); 358 void av_extend(AV*, I32 key); 359 360The C<av_clear> function deletes all the elements in the AV* array, but 361does not actually delete the array itself. The C<av_undef> function will 362delete all the elements in the array plus the array itself. The 363C<av_extend> function extends the array so that it contains at least C<key+1> 364elements. If C<key+1> is less than the currently allocated length of the array, 365then nothing is done. 366 367If you know the name of an array variable, you can get a pointer to its AV 368by using the following: 369 370 AV* get_av("package::varname", 0); 371 372This returns NULL if the variable does not exist. 373 374See L<Understanding the Magic of Tied Hashes and Arrays> for more 375information on how to use the array access functions on tied arrays. 376 377=head2 Working with HVs 378 379To create an HV, you use the following routine: 380 381 HV* newHV(); 382 383Once the HV has been created, the following operations are possible on HVs: 384 385 SV** hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash); 386 SV** hv_fetch(HV*, const char* key, U32 klen, I32 lval); 387 388The C<klen> parameter is the length of the key being passed in (Note that 389you cannot pass 0 in as a value of C<klen> to tell Perl to measure the 390length of the key). The C<val> argument contains the SV pointer to the 391scalar being stored, and C<hash> is the precomputed hash value (zero if 392you want C<hv_store> to calculate it for you). The C<lval> parameter 393indicates whether this fetch is actually a part of a store operation, in 394which case a new undefined value will be added to the HV with the supplied 395key and C<hv_fetch> will return as if the value had already existed. 396 397Remember that C<hv_store> and C<hv_fetch> return C<SV**>'s and not just 398C<SV*>. To access the scalar value, you must first dereference the return 399value. However, you should check to make sure that the return value is 400not NULL before dereferencing it. 401 402These two functions check if a hash table entry exists, and deletes it. 403 404 bool hv_exists(HV*, const char* key, U32 klen); 405 SV* hv_delete(HV*, const char* key, U32 klen, I32 flags); 406 407If C<flags> does not include the C<G_DISCARD> flag then C<hv_delete> will 408create and return a mortal copy of the deleted value. 409 410And more miscellaneous functions: 411 412 void hv_clear(HV*); 413 void hv_undef(HV*); 414 415Like their AV counterparts, C<hv_clear> deletes all the entries in the hash 416table but does not actually delete the hash table. The C<hv_undef> deletes 417both the entries and the hash table itself. 418 419Perl keeps the actual data in linked list of structures with a typedef of HE. 420These contain the actual key and value pointers (plus extra administrative 421overhead). The key is a string pointer; the value is an C<SV*>. However, 422once you have an C<HE*>, to get the actual key and value, use the routines 423specified below. 424 425 I32 hv_iterinit(HV*); 426 /* Prepares starting point to traverse hash table */ 427 HE* hv_iternext(HV*); 428 /* Get the next entry, and return a pointer to a 429 structure that has both the key and value */ 430 char* hv_iterkey(HE* entry, I32* retlen); 431 /* Get the key from an HE structure and also return 432 the length of the key string */ 433 SV* hv_iterval(HV*, HE* entry); 434 /* Return an SV pointer to the value of the HE 435 structure */ 436 SV* hv_iternextsv(HV*, char** key, I32* retlen); 437 /* This convenience routine combines hv_iternext, 438 hv_iterkey, and hv_iterval. The key and retlen 439 arguments are return values for the key and its 440 length. The value is returned in the SV* argument */ 441 442If you know the name of a hash variable, you can get a pointer to its HV 443by using the following: 444 445 HV* get_hv("package::varname", 0); 446 447This returns NULL if the variable does not exist. 448 449The hash algorithm is defined in the C<PERL_HASH(hash, key, klen)> macro: 450 451 hash = 0; 452 while (klen--) 453 hash = (hash * 33) + *key++; 454 hash = hash + (hash >> 5); /* after 5.6 */ 455 456The last step was added in version 5.6 to improve distribution of 457lower bits in the resulting hash value. 458 459See L<Understanding the Magic of Tied Hashes and Arrays> for more 460information on how to use the hash access functions on tied hashes. 461 462=head2 Hash API Extensions 463 464Beginning with version 5.004, the following functions are also supported: 465 466 HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash); 467 HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash); 468 469 bool hv_exists_ent (HV* tb, SV* key, U32 hash); 470 SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash); 471 472 SV* hv_iterkeysv (HE* entry); 473 474Note that these functions take C<SV*> keys, which simplifies writing 475of extension code that deals with hash structures. These functions 476also allow passing of C<SV*> keys to C<tie> functions without forcing 477you to stringify the keys (unlike the previous set of functions). 478 479They also return and accept whole hash entries (C<HE*>), making their 480use more efficient (since the hash number for a particular string 481doesn't have to be recomputed every time). See L<perlapi> for detailed 482descriptions. 483 484The following macros must always be used to access the contents of hash 485entries. Note that the arguments to these macros must be simple 486variables, since they may get evaluated more than once. See 487L<perlapi> for detailed descriptions of these macros. 488 489 HePV(HE* he, STRLEN len) 490 HeVAL(HE* he) 491 HeHASH(HE* he) 492 HeSVKEY(HE* he) 493 HeSVKEY_force(HE* he) 494 HeSVKEY_set(HE* he, SV* sv) 495 496These two lower level macros are defined, but must only be used when 497dealing with keys that are not C<SV*>s: 498 499 HeKEY(HE* he) 500 HeKLEN(HE* he) 501 502Note that both C<hv_store> and C<hv_store_ent> do not increment the 503reference count of the stored C<val>, which is the caller's responsibility. 504If these functions return a NULL value, the caller will usually have to 505decrement the reference count of C<val> to avoid a memory leak. 506 507=head2 AVs, HVs and undefined values 508 509Sometimes you have to store undefined values in AVs or HVs. Although 510this may be a rare case, it can be tricky. That's because you're 511used to using C<&PL_sv_undef> if you need an undefined SV. 512 513For example, intuition tells you that this XS code: 514 515 AV *av = newAV(); 516 av_store( av, 0, &PL_sv_undef ); 517 518is equivalent to this Perl code: 519 520 my @av; 521 $av[0] = undef; 522 523Unfortunately, this isn't true. AVs use C<&PL_sv_undef> as a marker 524for indicating that an array element has not yet been initialized. 525Thus, C<exists $av[0]> would be true for the above Perl code, but 526false for the array generated by the XS code. 527 528Other problems can occur when storing C<&PL_sv_undef> in HVs: 529 530 hv_store( hv, "key", 3, &PL_sv_undef, 0 ); 531 532This will indeed make the value C<undef>, but if you try to modify 533the value of C<key>, you'll get the following error: 534 535 Modification of non-creatable hash value attempted 536 537In perl 5.8.0, C<&PL_sv_undef> was also used to mark placeholders 538in restricted hashes. This caused such hash entries not to appear 539when iterating over the hash or when checking for the keys 540with the C<hv_exists> function. 541 542You can run into similar problems when you store C<&PL_sv_true> or 543C<&PL_sv_false> into AVs or HVs. Trying to modify such elements 544will give you the following error: 545 546 Modification of a read-only value attempted 547 548To make a long story short, you can use the special variables 549C<&PL_sv_undef>, C<&PL_sv_true> and C<&PL_sv_false> with AVs and 550HVs, but you have to make sure you know what you're doing. 551 552Generally, if you want to store an undefined value in an AV 553or HV, you should not use C<&PL_sv_undef>, but rather create a 554new undefined value using the C<newSV> function, for example: 555 556 av_store( av, 42, newSV(0) ); 557 hv_store( hv, "foo", 3, newSV(0), 0 ); 558 559=head2 References 560 561References are a special type of scalar that point to other data types 562(including references). 563 564To create a reference, use either of the following functions: 565 566 SV* newRV_inc((SV*) thing); 567 SV* newRV_noinc((SV*) thing); 568 569The C<thing> argument can be any of an C<SV*>, C<AV*>, or C<HV*>. The 570functions are identical except that C<newRV_inc> increments the reference 571count of the C<thing>, while C<newRV_noinc> does not. For historical 572reasons, C<newRV> is a synonym for C<newRV_inc>. 573 574Once you have a reference, you can use the following macro to dereference 575the reference: 576 577 SvRV(SV*) 578 579then call the appropriate routines, casting the returned C<SV*> to either an 580C<AV*> or C<HV*>, if required. 581 582To determine if an SV is a reference, you can use the following macro: 583 584 SvROK(SV*) 585 586To discover what type of value the reference refers to, use the following 587macro and then check the return value. 588 589 SvTYPE(SvRV(SV*)) 590 591The most useful types that will be returned are: 592 593 SVt_IV Scalar 594 SVt_NV Scalar 595 SVt_PV Scalar 596 SVt_RV Scalar 597 SVt_PVAV Array 598 SVt_PVHV Hash 599 SVt_PVCV Code 600 SVt_PVGV Glob (possible a file handle) 601 SVt_PVMG Blessed or Magical Scalar 602 603See the F<sv.h> header file for more details. 604 605=head2 Blessed References and Class Objects 606 607References are also used to support object-oriented programming. In perl's 608OO lexicon, an object is simply a reference that has been blessed into a 609package (or class). Once blessed, the programmer may now use the reference 610to access the various methods in the class. 611 612A reference can be blessed into a package with the following function: 613 614 SV* sv_bless(SV* sv, HV* stash); 615 616The C<sv> argument must be a reference value. The C<stash> argument 617specifies which class the reference will belong to. See 618L<Stashes and Globs> for information on converting class names into stashes. 619 620/* Still under construction */ 621 622Upgrades rv to reference if not already one. Creates new SV for rv to 623point to. If C<classname> is non-null, the SV is blessed into the specified 624class. SV is returned. 625 626 SV* newSVrv(SV* rv, const char* classname); 627 628Copies integer, unsigned integer or double into an SV whose reference is C<rv>. SV is blessed 629if C<classname> is non-null. 630 631 SV* sv_setref_iv(SV* rv, const char* classname, IV iv); 632 SV* sv_setref_uv(SV* rv, const char* classname, UV uv); 633 SV* sv_setref_nv(SV* rv, const char* classname, NV iv); 634 635Copies the pointer value (I<the address, not the string!>) into an SV whose 636reference is rv. SV is blessed if C<classname> is non-null. 637 638 SV* sv_setref_pv(SV* rv, const char* classname, PV iv); 639 640Copies string into an SV whose reference is C<rv>. Set length to 0 to let 641Perl calculate the string length. SV is blessed if C<classname> is non-null. 642 643 SV* sv_setref_pvn(SV* rv, const char* classname, PV iv, STRLEN length); 644 645Tests whether the SV is blessed into the specified class. It does not 646check inheritance relationships. 647 648 int sv_isa(SV* sv, const char* name); 649 650Tests whether the SV is a reference to a blessed object. 651 652 int sv_isobject(SV* sv); 653 654Tests whether the SV is derived from the specified class. SV can be either 655a reference to a blessed object or a string containing a class name. This 656is the function implementing the C<UNIVERSAL::isa> functionality. 657 658 bool sv_derived_from(SV* sv, const char* name); 659 660To check if you've got an object derived from a specific class you have 661to write: 662 663 if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... } 664 665=head2 Creating New Variables 666 667To create a new Perl variable with an undef value which can be accessed from 668your Perl script, use the following routines, depending on the variable type. 669 670 SV* get_sv("package::varname", GV_ADD); 671 AV* get_av("package::varname", GV_ADD); 672 HV* get_hv("package::varname", GV_ADD); 673 674Notice the use of TRUE as the second parameter. The new variable can now 675be set, using the routines appropriate to the data type. 676 677There are additional macros whose values may be bitwise OR'ed with the 678C<TRUE> argument to enable certain extra features. Those bits are: 679 680=over 681 682=item GV_ADDMULTI 683 684Marks the variable as multiply defined, thus preventing the: 685 686 Name <varname> used only once: possible typo 687 688warning. 689 690=item GV_ADDWARN 691 692Issues the warning: 693 694 Had to create <varname> unexpectedly 695 696if the variable did not exist before the function was called. 697 698=back 699 700If you do not specify a package name, the variable is created in the current 701package. 702 703=head2 Reference Counts and Mortality 704 705Perl uses a reference count-driven garbage collection mechanism. SVs, 706AVs, or HVs (xV for short in the following) start their life with a 707reference count of 1. If the reference count of an xV ever drops to 0, 708then it will be destroyed and its memory made available for reuse. 709 710This normally doesn't happen at the Perl level unless a variable is 711undef'ed or the last variable holding a reference to it is changed or 712overwritten. At the internal level, however, reference counts can be 713manipulated with the following macros: 714 715 int SvREFCNT(SV* sv); 716 SV* SvREFCNT_inc(SV* sv); 717 void SvREFCNT_dec(SV* sv); 718 719However, there is one other function which manipulates the reference 720count of its argument. The C<newRV_inc> function, you will recall, 721creates a reference to the specified argument. As a side effect, 722it increments the argument's reference count. If this is not what 723you want, use C<newRV_noinc> instead. 724 725For example, imagine you want to return a reference from an XSUB function. 726Inside the XSUB routine, you create an SV which initially has a reference 727count of one. Then you call C<newRV_inc>, passing it the just-created SV. 728This returns the reference as a new SV, but the reference count of the 729SV you passed to C<newRV_inc> has been incremented to two. Now you 730return the reference from the XSUB routine and forget about the SV. 731But Perl hasn't! Whenever the returned reference is destroyed, the 732reference count of the original SV is decreased to one and nothing happens. 733The SV will hang around without any way to access it until Perl itself 734terminates. This is a memory leak. 735 736The correct procedure, then, is to use C<newRV_noinc> instead of 737C<newRV_inc>. Then, if and when the last reference is destroyed, 738the reference count of the SV will go to zero and it will be destroyed, 739stopping any memory leak. 740 741There are some convenience functions available that can help with the 742destruction of xVs. These functions introduce the concept of "mortality". 743An xV that is mortal has had its reference count marked to be decremented, 744but not actually decremented, until "a short time later". Generally the 745term "short time later" means a single Perl statement, such as a call to 746an XSUB function. The actual determinant for when mortal xVs have their 747reference count decremented depends on two macros, SAVETMPS and FREETMPS. 748See L<perlcall> and L<perlxs> for more details on these macros. 749 750"Mortalization" then is at its simplest a deferred C<SvREFCNT_dec>. 751However, if you mortalize a variable twice, the reference count will 752later be decremented twice. 753 754"Mortal" SVs are mainly used for SVs that are placed on perl's stack. 755For example an SV which is created just to pass a number to a called sub 756is made mortal to have it cleaned up automatically when it's popped off 757the stack. Similarly, results returned by XSUBs (which are pushed on the 758stack) are often made mortal. 759 760To create a mortal variable, use the functions: 761 762 SV* sv_newmortal() 763 SV* sv_2mortal(SV*) 764 SV* sv_mortalcopy(SV*) 765 766The first call creates a mortal SV (with no value), the second converts an existing 767SV to a mortal SV (and thus defers a call to C<SvREFCNT_dec>), and the 768third creates a mortal copy of an existing SV. 769Because C<sv_newmortal> gives the new SV no value,it must normally be given one 770via C<sv_setpv>, C<sv_setiv>, etc. : 771 772 SV *tmp = sv_newmortal(); 773 sv_setiv(tmp, an_integer); 774 775As that is multiple C statements it is quite common so see this idiom instead: 776 777 SV *tmp = sv_2mortal(newSViv(an_integer)); 778 779 780You should be careful about creating mortal variables. Strange things 781can happen if you make the same value mortal within multiple contexts, 782or if you make a variable mortal multiple times. Thinking of "Mortalization" 783as deferred C<SvREFCNT_dec> should help to minimize such problems. 784For example if you are passing an SV which you I<know> has high enough REFCNT 785to survive its use on the stack you need not do any mortalization. 786If you are not sure then doing an C<SvREFCNT_inc> and C<sv_2mortal>, or 787making a C<sv_mortalcopy> is safer. 788 789The mortal routines are not just for SVs; AVs and HVs can be 790made mortal by passing their address (type-casted to C<SV*>) to the 791C<sv_2mortal> or C<sv_mortalcopy> routines. 792 793=head2 Stashes and Globs 794 795A B<stash> is a hash that contains all variables that are defined 796within a package. Each key of the stash is a symbol 797name (shared by all the different types of objects that have the same 798name), and each value in the hash table is a GV (Glob Value). This GV 799in turn contains references to the various objects of that name, 800including (but not limited to) the following: 801 802 Scalar Value 803 Array Value 804 Hash Value 805 I/O Handle 806 Format 807 Subroutine 808 809There is a single stash called C<PL_defstash> that holds the items that exist 810in the C<main> package. To get at the items in other packages, append the 811string "::" to the package name. The items in the C<Foo> package are in 812the stash C<Foo::> in PL_defstash. The items in the C<Bar::Baz> package are 813in the stash C<Baz::> in C<Bar::>'s stash. 814 815To get the stash pointer for a particular package, use the function: 816 817 HV* gv_stashpv(const char* name, I32 flags) 818 HV* gv_stashsv(SV*, I32 flags) 819 820The first function takes a literal string, the second uses the string stored 821in the SV. Remember that a stash is just a hash table, so you get back an 822C<HV*>. The C<flags> flag will create a new package if it is set to GV_ADD. 823 824The name that C<gv_stash*v> wants is the name of the package whose symbol table 825you want. The default package is called C<main>. If you have multiply nested 826packages, pass their names to C<gv_stash*v>, separated by C<::> as in the Perl 827language itself. 828 829Alternately, if you have an SV that is a blessed reference, you can find 830out the stash pointer by using: 831 832 HV* SvSTASH(SvRV(SV*)); 833 834then use the following to get the package name itself: 835 836 char* HvNAME(HV* stash); 837 838If you need to bless or re-bless an object you can use the following 839function: 840 841 SV* sv_bless(SV*, HV* stash) 842 843where the first argument, an C<SV*>, must be a reference, and the second 844argument is a stash. The returned C<SV*> can now be used in the same way 845as any other SV. 846 847For more information on references and blessings, consult L<perlref>. 848 849=head2 Double-Typed SVs 850 851Scalar variables normally contain only one type of value, an integer, 852double, pointer, or reference. Perl will automatically convert the 853actual scalar data from the stored type into the requested type. 854 855Some scalar variables contain more than one type of scalar data. For 856example, the variable C<$!> contains either the numeric value of C<errno> 857or its string equivalent from either C<strerror> or C<sys_errlist[]>. 858 859To force multiple data values into an SV, you must do two things: use the 860C<sv_set*v> routines to add the additional scalar type, then set a flag 861so that Perl will believe it contains more than one type of data. The 862four macros to set the flags are: 863 864 SvIOK_on 865 SvNOK_on 866 SvPOK_on 867 SvROK_on 868 869The particular macro you must use depends on which C<sv_set*v> routine 870you called first. This is because every C<sv_set*v> routine turns on 871only the bit for the particular type of data being set, and turns off 872all the rest. 873 874For example, to create a new Perl variable called "dberror" that contains 875both the numeric and descriptive string error values, you could use the 876following code: 877 878 extern int dberror; 879 extern char *dberror_list; 880 881 SV* sv = get_sv("dberror", GV_ADD); 882 sv_setiv(sv, (IV) dberror); 883 sv_setpv(sv, dberror_list[dberror]); 884 SvIOK_on(sv); 885 886If the order of C<sv_setiv> and C<sv_setpv> had been reversed, then the 887macro C<SvPOK_on> would need to be called instead of C<SvIOK_on>. 888 889=head2 Magic Variables 890 891[This section still under construction. Ignore everything here. Post no 892bills. Everything not permitted is forbidden.] 893 894Any SV may be magical, that is, it has special features that a normal 895SV does not have. These features are stored in the SV structure in a 896linked list of C<struct magic>'s, typedef'ed to C<MAGIC>. 897 898 struct magic { 899 MAGIC* mg_moremagic; 900 MGVTBL* mg_virtual; 901 U16 mg_private; 902 char mg_type; 903 U8 mg_flags; 904 I32 mg_len; 905 SV* mg_obj; 906 char* mg_ptr; 907 }; 908 909Note this is current as of patchlevel 0, and could change at any time. 910 911=head2 Assigning Magic 912 913Perl adds magic to an SV using the sv_magic function: 914 915 void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen); 916 917The C<sv> argument is a pointer to the SV that is to acquire a new magical 918feature. 919 920If C<sv> is not already magical, Perl uses the C<SvUPGRADE> macro to 921convert C<sv> to type C<SVt_PVMG>. Perl then continues by adding new magic 922to the beginning of the linked list of magical features. Any prior entry 923of the same type of magic is deleted. Note that this can be overridden, 924and multiple instances of the same type of magic can be associated with an 925SV. 926 927The C<name> and C<namlen> arguments are used to associate a string with 928the magic, typically the name of a variable. C<namlen> is stored in the 929C<mg_len> field and if C<name> is non-null then either a C<savepvn> copy of 930C<name> or C<name> itself is stored in the C<mg_ptr> field, depending on 931whether C<namlen> is greater than zero or equal to zero respectively. As a 932special case, if C<(name && namlen == HEf_SVKEY)> then C<name> is assumed 933to contain an C<SV*> and is stored as-is with its REFCNT incremented. 934 935The sv_magic function uses C<how> to determine which, if any, predefined 936"Magic Virtual Table" should be assigned to the C<mg_virtual> field. 937See the L<Magic Virtual Tables> section below. The C<how> argument is also 938stored in the C<mg_type> field. The value of C<how> should be chosen 939from the set of macros C<PERL_MAGIC_foo> found in F<perl.h>. Note that before 940these macros were added, Perl internals used to directly use character 941literals, so you may occasionally come across old code or documentation 942referring to 'U' magic rather than C<PERL_MAGIC_uvar> for example. 943 944The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC> 945structure. If it is not the same as the C<sv> argument, the reference 946count of the C<obj> object is incremented. If it is the same, or if 947the C<how> argument is C<PERL_MAGIC_arylen>, or if it is a NULL pointer, 948then C<obj> is merely stored, without the reference count being incremented. 949 950See also C<sv_magicext> in L<perlapi> for a more flexible way to add magic 951to an SV. 952 953There is also a function to add magic to an C<HV>: 954 955 void hv_magic(HV *hv, GV *gv, int how); 956 957This simply calls C<sv_magic> and coerces the C<gv> argument into an C<SV>. 958 959To remove the magic from an SV, call the function sv_unmagic: 960 961 void sv_unmagic(SV *sv, int type); 962 963The C<type> argument should be equal to the C<how> value when the C<SV> 964was initially made magical. 965 966=head2 Magic Virtual Tables 967 968The C<mg_virtual> field in the C<MAGIC> structure is a pointer to an 969C<MGVTBL>, which is a structure of function pointers and stands for 970"Magic Virtual Table" to handle the various operations that might be 971applied to that variable. 972 973The C<MGVTBL> has five (or sometimes eight) pointers to the following 974routine types: 975 976 int (*svt_get)(SV* sv, MAGIC* mg); 977 int (*svt_set)(SV* sv, MAGIC* mg); 978 U32 (*svt_len)(SV* sv, MAGIC* mg); 979 int (*svt_clear)(SV* sv, MAGIC* mg); 980 int (*svt_free)(SV* sv, MAGIC* mg); 981 982 int (*svt_copy)(SV *sv, MAGIC* mg, SV *nsv, const char *name, I32 namlen); 983 int (*svt_dup)(MAGIC *mg, CLONE_PARAMS *param); 984 int (*svt_local)(SV *nsv, MAGIC *mg); 985 986 987This MGVTBL structure is set at compile-time in F<perl.h> and there are 988currently 32 types. These different structures contain pointers to various 989routines that perform additional actions depending on which function is 990being called. 991 992 Function pointer Action taken 993 ---------------- ------------ 994 svt_get Do something before the value of the SV is retrieved. 995 svt_set Do something after the SV is assigned a value. 996 svt_len Report on the SV's length. 997 svt_clear Clear something the SV represents. 998 svt_free Free any extra storage associated with the SV. 999 1000 svt_copy copy tied variable magic to a tied element 1001 svt_dup duplicate a magic structure during thread cloning 1002 svt_local copy magic to local value during 'local' 1003 1004For instance, the MGVTBL structure called C<vtbl_sv> (which corresponds 1005to an C<mg_type> of C<PERL_MAGIC_sv>) contains: 1006 1007 { magic_get, magic_set, magic_len, 0, 0 } 1008 1009Thus, when an SV is determined to be magical and of type C<PERL_MAGIC_sv>, 1010if a get operation is being performed, the routine C<magic_get> is 1011called. All the various routines for the various magical types begin 1012with C<magic_>. NOTE: the magic routines are not considered part of 1013the Perl API, and may not be exported by the Perl library. 1014 1015The last three slots are a recent addition, and for source code 1016compatibility they are only checked for if one of the three flags 1017MGf_COPY, MGf_DUP or MGf_LOCAL is set in mg_flags. This means that most 1018code can continue declaring a vtable as a 5-element value. These three are 1019currently used exclusively by the threading code, and are highly subject 1020to change. 1021 1022The current kinds of Magic Virtual Tables are: 1023 1024 mg_type 1025 (old-style char and macro) MGVTBL Type of magic 1026 -------------------------- ------ ------------- 1027 \0 PERL_MAGIC_sv vtbl_sv Special scalar variable 1028 A PERL_MAGIC_overload vtbl_amagic %OVERLOAD hash 1029 a PERL_MAGIC_overload_elem vtbl_amagicelem %OVERLOAD hash element 1030 c PERL_MAGIC_overload_table (none) Holds overload table (AMT) 1031 on stash 1032 B PERL_MAGIC_bm vtbl_bm Boyer-Moore (fast string search) 1033 D PERL_MAGIC_regdata vtbl_regdata Regex match position data 1034 (@+ and @- vars) 1035 d PERL_MAGIC_regdatum vtbl_regdatum Regex match position data 1036 element 1037 E PERL_MAGIC_env vtbl_env %ENV hash 1038 e PERL_MAGIC_envelem vtbl_envelem %ENV hash element 1039 f PERL_MAGIC_fm vtbl_fm Formline ('compiled' format) 1040 g PERL_MAGIC_regex_global vtbl_mglob m//g target / study()ed string 1041 H PERL_MAGIC_hints vtbl_hints %^H hash 1042 h PERL_MAGIC_hintselem vtbl_hintselem %^H hash element 1043 I PERL_MAGIC_isa vtbl_isa @ISA array 1044 i PERL_MAGIC_isaelem vtbl_isaelem @ISA array element 1045 k PERL_MAGIC_nkeys vtbl_nkeys scalar(keys()) lvalue 1046 L PERL_MAGIC_dbfile (none) Debugger %_<filename 1047 l PERL_MAGIC_dbline vtbl_dbline Debugger %_<filename element 1048 o PERL_MAGIC_collxfrm vtbl_collxfrm Locale collate transformation 1049 P PERL_MAGIC_tied vtbl_pack Tied array or hash 1050 p PERL_MAGIC_tiedelem vtbl_packelem Tied array or hash element 1051 q PERL_MAGIC_tiedscalar vtbl_packelem Tied scalar or handle 1052 r PERL_MAGIC_qr vtbl_qr precompiled qr// regex 1053 S PERL_MAGIC_sig vtbl_sig %SIG hash 1054 s PERL_MAGIC_sigelem vtbl_sigelem %SIG hash element 1055 t PERL_MAGIC_taint vtbl_taint Taintedness 1056 U PERL_MAGIC_uvar vtbl_uvar Available for use by extensions 1057 v PERL_MAGIC_vec vtbl_vec vec() lvalue 1058 V PERL_MAGIC_vstring (none) v-string scalars 1059 w PERL_MAGIC_utf8 vtbl_utf8 UTF-8 length+offset cache 1060 x PERL_MAGIC_substr vtbl_substr substr() lvalue 1061 y PERL_MAGIC_defelem vtbl_defelem Shadow "foreach" iterator 1062 variable / smart parameter 1063 vivification 1064 # PERL_MAGIC_arylen vtbl_arylen Array length ($#ary) 1065 . PERL_MAGIC_pos vtbl_pos pos() lvalue 1066 < PERL_MAGIC_backref vtbl_backref back pointer to a weak ref 1067 ~ PERL_MAGIC_ext (none) Available for use by extensions 1068 : PERL_MAGIC_symtab (none) hash used as symbol table 1069 % PERL_MAGIC_rhash (none) hash used as restricted hash 1070 @ PERL_MAGIC_arylen_p vtbl_arylen_p pointer to $#a from @a 1071 1072 1073When an uppercase and lowercase letter both exist in the table, then the 1074uppercase letter is typically used to represent some kind of composite type 1075(a list or a hash), and the lowercase letter is used to represent an element 1076of that composite type. Some internals code makes use of this case 1077relationship. However, 'v' and 'V' (vec and v-string) are in no way related. 1078 1079The C<PERL_MAGIC_ext> and C<PERL_MAGIC_uvar> magic types are defined 1080specifically for use by extensions and will not be used by perl itself. 1081Extensions can use C<PERL_MAGIC_ext> magic to 'attach' private information 1082to variables (typically objects). This is especially useful because 1083there is no way for normal perl code to corrupt this private information 1084(unlike using extra elements of a hash object). 1085 1086Similarly, C<PERL_MAGIC_uvar> magic can be used much like tie() to call a 1087C function any time a scalar's value is used or changed. The C<MAGIC>'s 1088C<mg_ptr> field points to a C<ufuncs> structure: 1089 1090 struct ufuncs { 1091 I32 (*uf_val)(pTHX_ IV, SV*); 1092 I32 (*uf_set)(pTHX_ IV, SV*); 1093 IV uf_index; 1094 }; 1095 1096When the SV is read from or written to, the C<uf_val> or C<uf_set> 1097function will be called with C<uf_index> as the first arg and a pointer to 1098the SV as the second. A simple example of how to add C<PERL_MAGIC_uvar> 1099magic is shown below. Note that the ufuncs structure is copied by 1100sv_magic, so you can safely allocate it on the stack. 1101 1102 void 1103 Umagic(sv) 1104 SV *sv; 1105 PREINIT: 1106 struct ufuncs uf; 1107 CODE: 1108 uf.uf_val = &my_get_fn; 1109 uf.uf_set = &my_set_fn; 1110 uf.uf_index = 0; 1111 sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf)); 1112 1113Attaching C<PERL_MAGIC_uvar> to arrays is permissible but has no effect. 1114 1115For hashes there is a specialized hook that gives control over hash 1116keys (but not values). This hook calls C<PERL_MAGIC_uvar> 'get' magic 1117if the "set" function in the C<ufuncs> structure is NULL. The hook 1118is activated whenever the hash is accessed with a key specified as 1119an C<SV> through the functions C<hv_store_ent>, C<hv_fetch_ent>, 1120C<hv_delete_ent>, and C<hv_exists_ent>. Accessing the key as a string 1121through the functions without the C<..._ent> suffix circumvents the 1122hook. See L<Hash::Util::Fieldhash/Guts> for a detailed description. 1123 1124Note that because multiple extensions may be using C<PERL_MAGIC_ext> 1125or C<PERL_MAGIC_uvar> magic, it is important for extensions to take 1126extra care to avoid conflict. Typically only using the magic on 1127objects blessed into the same class as the extension is sufficient. 1128For C<PERL_MAGIC_ext> magic, it may also be appropriate to add an I32 1129'signature' at the top of the private data area and check that. 1130 1131Also note that the C<sv_set*()> and C<sv_cat*()> functions described 1132earlier do B<not> invoke 'set' magic on their targets. This must 1133be done by the user either by calling the C<SvSETMAGIC()> macro after 1134calling these functions, or by using one of the C<sv_set*_mg()> or 1135C<sv_cat*_mg()> functions. Similarly, generic C code must call the 1136C<SvGETMAGIC()> macro to invoke any 'get' magic if they use an SV 1137obtained from external sources in functions that don't handle magic. 1138See L<perlapi> for a description of these functions. 1139For example, calls to the C<sv_cat*()> functions typically need to be 1140followed by C<SvSETMAGIC()>, but they don't need a prior C<SvGETMAGIC()> 1141since their implementation handles 'get' magic. 1142 1143=head2 Finding Magic 1144 1145 MAGIC* mg_find(SV*, int type); /* Finds the magic pointer of that type */ 1146 1147This routine returns a pointer to the C<MAGIC> structure stored in the SV. 1148If the SV does not have that magical feature, C<NULL> is returned. Also, 1149if the SV is not of type SVt_PVMG, Perl may core dump. 1150 1151 int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen); 1152 1153This routine checks to see what types of magic C<sv> has. If the mg_type 1154field is an uppercase letter, then the mg_obj is copied to C<nsv>, but 1155the mg_type field is changed to be the lowercase letter. 1156 1157=head2 Understanding the Magic of Tied Hashes and Arrays 1158 1159Tied hashes and arrays are magical beasts of the C<PERL_MAGIC_tied> 1160magic type. 1161 1162WARNING: As of the 5.004 release, proper usage of the array and hash 1163access functions requires understanding a few caveats. Some 1164of these caveats are actually considered bugs in the API, to be fixed 1165in later releases, and are bracketed with [MAYCHANGE] below. If 1166you find yourself actually applying such information in this section, be 1167aware that the behavior may change in the future, umm, without warning. 1168 1169The perl tie function associates a variable with an object that implements 1170the various GET, SET, etc methods. To perform the equivalent of the perl 1171tie function from an XSUB, you must mimic this behaviour. The code below 1172carries out the necessary steps - firstly it creates a new hash, and then 1173creates a second hash which it blesses into the class which will implement 1174the tie methods. Lastly it ties the two hashes together, and returns a 1175reference to the new tied hash. Note that the code below does NOT call the 1176TIEHASH method in the MyTie class - 1177see L<Calling Perl Routines from within C Programs> for details on how 1178to do this. 1179 1180 SV* 1181 mytie() 1182 PREINIT: 1183 HV *hash; 1184 HV *stash; 1185 SV *tie; 1186 CODE: 1187 hash = newHV(); 1188 tie = newRV_noinc((SV*)newHV()); 1189 stash = gv_stashpv("MyTie", GV_ADD); 1190 sv_bless(tie, stash); 1191 hv_magic(hash, (GV*)tie, PERL_MAGIC_tied); 1192 RETVAL = newRV_noinc(hash); 1193 OUTPUT: 1194 RETVAL 1195 1196The C<av_store> function, when given a tied array argument, merely 1197copies the magic of the array onto the value to be "stored", using 1198C<mg_copy>. It may also return NULL, indicating that the value did not 1199actually need to be stored in the array. [MAYCHANGE] After a call to 1200C<av_store> on a tied array, the caller will usually need to call 1201C<mg_set(val)> to actually invoke the perl level "STORE" method on the 1202TIEARRAY object. If C<av_store> did return NULL, a call to 1203C<SvREFCNT_dec(val)> will also be usually necessary to avoid a memory 1204leak. [/MAYCHANGE] 1205 1206The previous paragraph is applicable verbatim to tied hash access using the 1207C<hv_store> and C<hv_store_ent> functions as well. 1208 1209C<av_fetch> and the corresponding hash functions C<hv_fetch> and 1210C<hv_fetch_ent> actually return an undefined mortal value whose magic 1211has been initialized using C<mg_copy>. Note the value so returned does not 1212need to be deallocated, as it is already mortal. [MAYCHANGE] But you will 1213need to call C<mg_get()> on the returned value in order to actually invoke 1214the perl level "FETCH" method on the underlying TIE object. Similarly, 1215you may also call C<mg_set()> on the return value after possibly assigning 1216a suitable value to it using C<sv_setsv>, which will invoke the "STORE" 1217method on the TIE object. [/MAYCHANGE] 1218 1219[MAYCHANGE] 1220In other words, the array or hash fetch/store functions don't really 1221fetch and store actual values in the case of tied arrays and hashes. They 1222merely call C<mg_copy> to attach magic to the values that were meant to be 1223"stored" or "fetched". Later calls to C<mg_get> and C<mg_set> actually 1224do the job of invoking the TIE methods on the underlying objects. Thus 1225the magic mechanism currently implements a kind of lazy access to arrays 1226and hashes. 1227 1228Currently (as of perl version 5.004), use of the hash and array access 1229functions requires the user to be aware of whether they are operating on 1230"normal" hashes and arrays, or on their tied variants. The API may be 1231changed to provide more transparent access to both tied and normal data 1232types in future versions. 1233[/MAYCHANGE] 1234 1235You would do well to understand that the TIEARRAY and TIEHASH interfaces 1236are mere sugar to invoke some perl method calls while using the uniform hash 1237and array syntax. The use of this sugar imposes some overhead (typically 1238about two to four extra opcodes per FETCH/STORE operation, in addition to 1239the creation of all the mortal variables required to invoke the methods). 1240This overhead will be comparatively small if the TIE methods are themselves 1241substantial, but if they are only a few statements long, the overhead 1242will not be insignificant. 1243 1244=head2 Localizing changes 1245 1246Perl has a very handy construction 1247 1248 { 1249 local $var = 2; 1250 ... 1251 } 1252 1253This construction is I<approximately> equivalent to 1254 1255 { 1256 my $oldvar = $var; 1257 $var = 2; 1258 ... 1259 $var = $oldvar; 1260 } 1261 1262The biggest difference is that the first construction would 1263reinstate the initial value of $var, irrespective of how control exits 1264the block: C<goto>, C<return>, C<die>/C<eval>, etc. It is a little bit 1265more efficient as well. 1266 1267There is a way to achieve a similar task from C via Perl API: create a 1268I<pseudo-block>, and arrange for some changes to be automatically 1269undone at the end of it, either explicit, or via a non-local exit (via 1270die()). A I<block>-like construct is created by a pair of 1271C<ENTER>/C<LEAVE> macros (see L<perlcall/"Returning a Scalar">). 1272Such a construct may be created specially for some important localized 1273task, or an existing one (like boundaries of enclosing Perl 1274subroutine/block, or an existing pair for freeing TMPs) may be 1275used. (In the second case the overhead of additional localization must 1276be almost negligible.) Note that any XSUB is automatically enclosed in 1277an C<ENTER>/C<LEAVE> pair. 1278 1279Inside such a I<pseudo-block> the following service is available: 1280 1281=over 4 1282 1283=item C<SAVEINT(int i)> 1284 1285=item C<SAVEIV(IV i)> 1286 1287=item C<SAVEI32(I32 i)> 1288 1289=item C<SAVELONG(long i)> 1290 1291These macros arrange things to restore the value of integer variable 1292C<i> at the end of enclosing I<pseudo-block>. 1293 1294=item C<SAVESPTR(s)> 1295 1296=item C<SAVEPPTR(p)> 1297 1298These macros arrange things to restore the value of pointers C<s> and 1299C<p>. C<s> must be a pointer of a type which survives conversion to 1300C<SV*> and back, C<p> should be able to survive conversion to C<char*> 1301and back. 1302 1303=item C<SAVEFREESV(SV *sv)> 1304 1305The refcount of C<sv> would be decremented at the end of 1306I<pseudo-block>. This is similar to C<sv_2mortal> in that it is also a 1307mechanism for doing a delayed C<SvREFCNT_dec>. However, while C<sv_2mortal> 1308extends the lifetime of C<sv> until the beginning of the next statement, 1309C<SAVEFREESV> extends it until the end of the enclosing scope. These 1310lifetimes can be wildly different. 1311 1312Also compare C<SAVEMORTALIZESV>. 1313 1314=item C<SAVEMORTALIZESV(SV *sv)> 1315 1316Just like C<SAVEFREESV>, but mortalizes C<sv> at the end of the current 1317scope instead of decrementing its reference count. This usually has the 1318effect of keeping C<sv> alive until the statement that called the currently 1319live scope has finished executing. 1320 1321=item C<SAVEFREEOP(OP *op)> 1322 1323The C<OP *> is op_free()ed at the end of I<pseudo-block>. 1324 1325=item C<SAVEFREEPV(p)> 1326 1327The chunk of memory which is pointed to by C<p> is Safefree()ed at the 1328end of I<pseudo-block>. 1329 1330=item C<SAVECLEARSV(SV *sv)> 1331 1332Clears a slot in the current scratchpad which corresponds to C<sv> at 1333the end of I<pseudo-block>. 1334 1335=item C<SAVEDELETE(HV *hv, char *key, I32 length)> 1336 1337The key C<key> of C<hv> is deleted at the end of I<pseudo-block>. The 1338string pointed to by C<key> is Safefree()ed. If one has a I<key> in 1339short-lived storage, the corresponding string may be reallocated like 1340this: 1341 1342 SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf)); 1343 1344=item C<SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)> 1345 1346At the end of I<pseudo-block> the function C<f> is called with the 1347only argument C<p>. 1348 1349=item C<SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)> 1350 1351At the end of I<pseudo-block> the function C<f> is called with the 1352implicit context argument (if any), and C<p>. 1353 1354=item C<SAVESTACK_POS()> 1355 1356The current offset on the Perl internal stack (cf. C<SP>) is restored 1357at the end of I<pseudo-block>. 1358 1359=back 1360 1361The following API list contains functions, thus one needs to 1362provide pointers to the modifiable data explicitly (either C pointers, 1363or Perlish C<GV *>s). Where the above macros take C<int>, a similar 1364function takes C<int *>. 1365 1366=over 4 1367 1368=item C<SV* save_scalar(GV *gv)> 1369 1370Equivalent to Perl code C<local $gv>. 1371 1372=item C<AV* save_ary(GV *gv)> 1373 1374=item C<HV* save_hash(GV *gv)> 1375 1376Similar to C<save_scalar>, but localize C<@gv> and C<%gv>. 1377 1378=item C<void save_item(SV *item)> 1379 1380Duplicates the current value of C<SV>, on the exit from the current 1381C<ENTER>/C<LEAVE> I<pseudo-block> will restore the value of C<SV> 1382using the stored value. It doesn't handle magic. Use C<save_scalar> if 1383magic is affected. 1384 1385=item C<void save_list(SV **sarg, I32 maxsarg)> 1386 1387A variant of C<save_item> which takes multiple arguments via an array 1388C<sarg> of C<SV*> of length C<maxsarg>. 1389 1390=item C<SV* save_svref(SV **sptr)> 1391 1392Similar to C<save_scalar>, but will reinstate an C<SV *>. 1393 1394=item C<void save_aptr(AV **aptr)> 1395 1396=item C<void save_hptr(HV **hptr)> 1397 1398Similar to C<save_svref>, but localize C<AV *> and C<HV *>. 1399 1400=back 1401 1402The C<Alias> module implements localization of the basic types within the 1403I<caller's scope>. People who are interested in how to localize things in 1404the containing scope should take a look there too. 1405 1406=head1 Subroutines 1407 1408=head2 XSUBs and the Argument Stack 1409 1410The XSUB mechanism is a simple way for Perl programs to access C subroutines. 1411An XSUB routine will have a stack that contains the arguments from the Perl 1412program, and a way to map from the Perl data structures to a C equivalent. 1413 1414The stack arguments are accessible through the C<ST(n)> macro, which returns 1415the C<n>'th stack argument. Argument 0 is the first argument passed in the 1416Perl subroutine call. These arguments are C<SV*>, and can be used anywhere 1417an C<SV*> is used. 1418 1419Most of the time, output from the C routine can be handled through use of 1420the RETVAL and OUTPUT directives. However, there are some cases where the 1421argument stack is not already long enough to handle all the return values. 1422An example is the POSIX tzname() call, which takes no arguments, but returns 1423two, the local time zone's standard and summer time abbreviations. 1424 1425To handle this situation, the PPCODE directive is used and the stack is 1426extended using the macro: 1427 1428 EXTEND(SP, num); 1429 1430where C<SP> is the macro that represents the local copy of the stack pointer, 1431and C<num> is the number of elements the stack should be extended by. 1432 1433Now that there is room on the stack, values can be pushed on it using C<PUSHs> 1434macro. The pushed values will often need to be "mortal" (See 1435L</Reference Counts and Mortality>): 1436 1437 PUSHs(sv_2mortal(newSViv(an_integer))) 1438 PUSHs(sv_2mortal(newSVuv(an_unsigned_integer))) 1439 PUSHs(sv_2mortal(newSVnv(a_double))) 1440 PUSHs(sv_2mortal(newSVpv("Some String",0))) 1441 1442And now the Perl program calling C<tzname>, the two values will be assigned 1443as in: 1444 1445 ($standard_abbrev, $summer_abbrev) = POSIX::tzname; 1446 1447An alternate (and possibly simpler) method to pushing values on the stack is 1448to use the macro: 1449 1450 XPUSHs(SV*) 1451 1452This macro automatically adjust the stack for you, if needed. Thus, you 1453do not need to call C<EXTEND> to extend the stack. 1454 1455Despite their suggestions in earlier versions of this document the macros 1456C<(X)PUSH[iunp]> are I<not> suited to XSUBs which return multiple results. 1457For that, either stick to the C<(X)PUSHs> macros shown above, or use the new 1458C<m(X)PUSH[iunp]> macros instead; see L</Putting a C value on Perl stack>. 1459 1460For more information, consult L<perlxs> and L<perlxstut>. 1461 1462=head2 Calling Perl Routines from within C Programs 1463 1464There are four routines that can be used to call a Perl subroutine from 1465within a C program. These four are: 1466 1467 I32 call_sv(SV*, I32); 1468 I32 call_pv(const char*, I32); 1469 I32 call_method(const char*, I32); 1470 I32 call_argv(const char*, I32, register char**); 1471 1472The routine most often used is C<call_sv>. The C<SV*> argument 1473contains either the name of the Perl subroutine to be called, or a 1474reference to the subroutine. The second argument consists of flags 1475that control the context in which the subroutine is called, whether 1476or not the subroutine is being passed arguments, how errors should be 1477trapped, and how to treat return values. 1478 1479All four routines return the number of arguments that the subroutine returned 1480on the Perl stack. 1481 1482These routines used to be called C<perl_call_sv>, etc., before Perl v5.6.0, 1483but those names are now deprecated; macros of the same name are provided for 1484compatibility. 1485 1486When using any of these routines (except C<call_argv>), the programmer 1487must manipulate the Perl stack. These include the following macros and 1488functions: 1489 1490 dSP 1491 SP 1492 PUSHMARK() 1493 PUTBACK 1494 SPAGAIN 1495 ENTER 1496 SAVETMPS 1497 FREETMPS 1498 LEAVE 1499 XPUSH*() 1500 POP*() 1501 1502For a detailed description of calling conventions from C to Perl, 1503consult L<perlcall>. 1504 1505=head2 Memory Allocation 1506 1507=head3 Allocation 1508 1509All memory meant to be used with the Perl API functions should be manipulated 1510using the macros described in this section. The macros provide the necessary 1511transparency between differences in the actual malloc implementation that is 1512used within perl. 1513 1514It is suggested that you enable the version of malloc that is distributed 1515with Perl. It keeps pools of various sizes of unallocated memory in 1516order to satisfy allocation requests more quickly. However, on some 1517platforms, it may cause spurious malloc or free errors. 1518 1519The following three macros are used to initially allocate memory : 1520 1521 Newx(pointer, number, type); 1522 Newxc(pointer, number, type, cast); 1523 Newxz(pointer, number, type); 1524 1525The first argument C<pointer> should be the name of a variable that will 1526point to the newly allocated memory. 1527 1528The second and third arguments C<number> and C<type> specify how many of 1529the specified type of data structure should be allocated. The argument 1530C<type> is passed to C<sizeof>. The final argument to C<Newxc>, C<cast>, 1531should be used if the C<pointer> argument is different from the C<type> 1532argument. 1533 1534Unlike the C<Newx> and C<Newxc> macros, the C<Newxz> macro calls C<memzero> 1535to zero out all the newly allocated memory. 1536 1537=head3 Reallocation 1538 1539 Renew(pointer, number, type); 1540 Renewc(pointer, number, type, cast); 1541 Safefree(pointer) 1542 1543These three macros are used to change a memory buffer size or to free a 1544piece of memory no longer needed. The arguments to C<Renew> and C<Renewc> 1545match those of C<New> and C<Newc> with the exception of not needing the 1546"magic cookie" argument. 1547 1548=head3 Moving 1549 1550 Move(source, dest, number, type); 1551 Copy(source, dest, number, type); 1552 Zero(dest, number, type); 1553 1554These three macros are used to move, copy, or zero out previously allocated 1555memory. The C<source> and C<dest> arguments point to the source and 1556destination starting points. Perl will move, copy, or zero out C<number> 1557instances of the size of the C<type> data structure (using the C<sizeof> 1558function). 1559 1560=head2 PerlIO 1561 1562The most recent development releases of Perl has been experimenting with 1563removing Perl's dependency on the "normal" standard I/O suite and allowing 1564other stdio implementations to be used. This involves creating a new 1565abstraction layer that then calls whichever implementation of stdio Perl 1566was compiled with. All XSUBs should now use the functions in the PerlIO 1567abstraction layer and not make any assumptions about what kind of stdio 1568is being used. 1569 1570For a complete description of the PerlIO abstraction, consult L<perlapio>. 1571 1572=head2 Putting a C value on Perl stack 1573 1574A lot of opcodes (this is an elementary operation in the internal perl 1575stack machine) put an SV* on the stack. However, as an optimization 1576the corresponding SV is (usually) not recreated each time. The opcodes 1577reuse specially assigned SVs (I<target>s) which are (as a corollary) 1578not constantly freed/created. 1579 1580Each of the targets is created only once (but see 1581L<Scratchpads and recursion> below), and when an opcode needs to put 1582an integer, a double, or a string on stack, it just sets the 1583corresponding parts of its I<target> and puts the I<target> on stack. 1584 1585The macro to put this target on stack is C<PUSHTARG>, and it is 1586directly used in some opcodes, as well as indirectly in zillions of 1587others, which use it via C<(X)PUSH[iunp]>. 1588 1589Because the target is reused, you must be careful when pushing multiple 1590values on the stack. The following code will not do what you think: 1591 1592 XPUSHi(10); 1593 XPUSHi(20); 1594 1595This translates as "set C<TARG> to 10, push a pointer to C<TARG> onto 1596the stack; set C<TARG> to 20, push a pointer to C<TARG> onto the stack". 1597At the end of the operation, the stack does not contain the values 10 1598and 20, but actually contains two pointers to C<TARG>, which we have set 1599to 20. 1600 1601If you need to push multiple different values then you should either use 1602the C<(X)PUSHs> macros, or else use the new C<m(X)PUSH[iunp]> macros, 1603none of which make use of C<TARG>. The C<(X)PUSHs> macros simply push an 1604SV* on the stack, which, as noted under L</XSUBs and the Argument Stack>, 1605will often need to be "mortal". The new C<m(X)PUSH[iunp]> macros make 1606this a little easier to achieve by creating a new mortal for you (via 1607C<(X)PUSHmortal>), pushing that onto the stack (extending it if necessary 1608in the case of the C<mXPUSH[iunp]> macros), and then setting its value. 1609Thus, instead of writing this to "fix" the example above: 1610 1611 XPUSHs(sv_2mortal(newSViv(10))) 1612 XPUSHs(sv_2mortal(newSViv(20))) 1613 1614you can simply write: 1615 1616 mXPUSHi(10) 1617 mXPUSHi(20) 1618 1619On a related note, if you do use C<(X)PUSH[iunp]>, then you're going to 1620need a C<dTARG> in your variable declarations so that the C<*PUSH*> 1621macros can make use of the local variable C<TARG>. See also C<dTARGET> 1622and C<dXSTARG>. 1623 1624=head2 Scratchpads 1625 1626The question remains on when the SVs which are I<target>s for opcodes 1627are created. The answer is that they are created when the current 1628unit--a subroutine or a file (for opcodes for statements outside of 1629subroutines)--is compiled. During this time a special anonymous Perl 1630array is created, which is called a scratchpad for the current unit. 1631 1632A scratchpad keeps SVs which are lexicals for the current unit and are 1633targets for opcodes. One can deduce that an SV lives on a scratchpad 1634by looking on its flags: lexicals have C<SVs_PADMY> set, and 1635I<target>s have C<SVs_PADTMP> set. 1636 1637The correspondence between OPs and I<target>s is not 1-to-1. Different 1638OPs in the compile tree of the unit can use the same target, if this 1639would not conflict with the expected life of the temporary. 1640 1641=head2 Scratchpads and recursion 1642 1643In fact it is not 100% true that a compiled unit contains a pointer to 1644the scratchpad AV. In fact it contains a pointer to an AV of 1645(initially) one element, and this element is the scratchpad AV. Why do 1646we need an extra level of indirection? 1647 1648The answer is B<recursion>, and maybe B<threads>. Both 1649these can create several execution pointers going into the same 1650subroutine. For the subroutine-child not write over the temporaries 1651for the subroutine-parent (lifespan of which covers the call to the 1652child), the parent and the child should have different 1653scratchpads. (I<And> the lexicals should be separate anyway!) 1654 1655So each subroutine is born with an array of scratchpads (of length 1). 1656On each entry to the subroutine it is checked that the current 1657depth of the recursion is not more than the length of this array, and 1658if it is, new scratchpad is created and pushed into the array. 1659 1660The I<target>s on this scratchpad are C<undef>s, but they are already 1661marked with correct flags. 1662 1663=head1 Compiled code 1664 1665=head2 Code tree 1666 1667Here we describe the internal form your code is converted to by 1668Perl. Start with a simple example: 1669 1670 $a = $b + $c; 1671 1672This is converted to a tree similar to this one: 1673 1674 assign-to 1675 / \ 1676 + $a 1677 / \ 1678 $b $c 1679 1680(but slightly more complicated). This tree reflects the way Perl 1681parsed your code, but has nothing to do with the execution order. 1682There is an additional "thread" going through the nodes of the tree 1683which shows the order of execution of the nodes. In our simplified 1684example above it looks like: 1685 1686 $b ---> $c ---> + ---> $a ---> assign-to 1687 1688But with the actual compile tree for C<$a = $b + $c> it is different: 1689some nodes I<optimized away>. As a corollary, though the actual tree 1690contains more nodes than our simplified example, the execution order 1691is the same as in our example. 1692 1693=head2 Examining the tree 1694 1695If you have your perl compiled for debugging (usually done with 1696C<-DDEBUGGING> on the C<Configure> command line), you may examine the 1697compiled tree by specifying C<-Dx> on the Perl command line. The 1698output takes several lines per node, and for C<$b+$c> it looks like 1699this: 1700 1701 5 TYPE = add ===> 6 1702 TARG = 1 1703 FLAGS = (SCALAR,KIDS) 1704 { 1705 TYPE = null ===> (4) 1706 (was rv2sv) 1707 FLAGS = (SCALAR,KIDS) 1708 { 1709 3 TYPE = gvsv ===> 4 1710 FLAGS = (SCALAR) 1711 GV = main::b 1712 } 1713 } 1714 { 1715 TYPE = null ===> (5) 1716 (was rv2sv) 1717 FLAGS = (SCALAR,KIDS) 1718 { 1719 4 TYPE = gvsv ===> 5 1720 FLAGS = (SCALAR) 1721 GV = main::c 1722 } 1723 } 1724 1725This tree has 5 nodes (one per C<TYPE> specifier), only 3 of them are 1726not optimized away (one per number in the left column). The immediate 1727children of the given node correspond to C<{}> pairs on the same level 1728of indentation, thus this listing corresponds to the tree: 1729 1730 add 1731 / \ 1732 null null 1733 | | 1734 gvsv gvsv 1735 1736The execution order is indicated by C<===E<gt>> marks, thus it is C<3 17374 5 6> (node C<6> is not included into above listing), i.e., 1738C<gvsv gvsv add whatever>. 1739 1740Each of these nodes represents an op, a fundamental operation inside the 1741Perl core. The code which implements each operation can be found in the 1742F<pp*.c> files; the function which implements the op with type C<gvsv> 1743is C<pp_gvsv>, and so on. As the tree above shows, different ops have 1744different numbers of children: C<add> is a binary operator, as one would 1745expect, and so has two children. To accommodate the various different 1746numbers of children, there are various types of op data structure, and 1747they link together in different ways. 1748 1749The simplest type of op structure is C<OP>: this has no children. Unary 1750operators, C<UNOP>s, have one child, and this is pointed to by the 1751C<op_first> field. Binary operators (C<BINOP>s) have not only an 1752C<op_first> field but also an C<op_last> field. The most complex type of 1753op is a C<LISTOP>, which has any number of children. In this case, the 1754first child is pointed to by C<op_first> and the last child by 1755C<op_last>. The children in between can be found by iteratively 1756following the C<op_sibling> pointer from the first child to the last. 1757 1758There are also two other op types: a C<PMOP> holds a regular expression, 1759and has no children, and a C<LOOP> may or may not have children. If the 1760C<op_children> field is non-zero, it behaves like a C<LISTOP>. To 1761complicate matters, if a C<UNOP> is actually a C<null> op after 1762optimization (see L</Compile pass 2: context propagation>) it will still 1763have children in accordance with its former type. 1764 1765Another way to examine the tree is to use a compiler back-end module, such 1766as L<B::Concise>. 1767 1768=head2 Compile pass 1: check routines 1769 1770The tree is created by the compiler while I<yacc> code feeds it 1771the constructions it recognizes. Since I<yacc> works bottom-up, so does 1772the first pass of perl compilation. 1773 1774What makes this pass interesting for perl developers is that some 1775optimization may be performed on this pass. This is optimization by 1776so-called "check routines". The correspondence between node names 1777and corresponding check routines is described in F<opcode.pl> (do not 1778forget to run C<make regen_headers> if you modify this file). 1779 1780A check routine is called when the node is fully constructed except 1781for the execution-order thread. Since at this time there are no 1782back-links to the currently constructed node, one can do most any 1783operation to the top-level node, including freeing it and/or creating 1784new nodes above/below it. 1785 1786The check routine returns the node which should be inserted into the 1787tree (if the top-level node was not modified, check routine returns 1788its argument). 1789 1790By convention, check routines have names C<ck_*>. They are usually 1791called from C<new*OP> subroutines (or C<convert>) (which in turn are 1792called from F<perly.y>). 1793 1794=head2 Compile pass 1a: constant folding 1795 1796Immediately after the check routine is called the returned node is 1797checked for being compile-time executable. If it is (the value is 1798judged to be constant) it is immediately executed, and a I<constant> 1799node with the "return value" of the corresponding subtree is 1800substituted instead. The subtree is deleted. 1801 1802If constant folding was not performed, the execution-order thread is 1803created. 1804 1805=head2 Compile pass 2: context propagation 1806 1807When a context for a part of compile tree is known, it is propagated 1808down through the tree. At this time the context can have 5 values 1809(instead of 2 for runtime context): void, boolean, scalar, list, and 1810lvalue. In contrast with the pass 1 this pass is processed from top 1811to bottom: a node's context determines the context for its children. 1812 1813Additional context-dependent optimizations are performed at this time. 1814Since at this moment the compile tree contains back-references (via 1815"thread" pointers), nodes cannot be free()d now. To allow 1816optimized-away nodes at this stage, such nodes are null()ified instead 1817of free()ing (i.e. their type is changed to OP_NULL). 1818 1819=head2 Compile pass 3: peephole optimization 1820 1821After the compile tree for a subroutine (or for an C<eval> or a file) 1822is created, an additional pass over the code is performed. This pass 1823is neither top-down or bottom-up, but in the execution order (with 1824additional complications for conditionals). These optimizations are 1825done in the subroutine peep(). Optimizations performed at this stage 1826are subject to the same restrictions as in the pass 2. 1827 1828=head2 Pluggable runops 1829 1830The compile tree is executed in a runops function. There are two runops 1831functions, in F<run.c> and in F<dump.c>. C<Perl_runops_debug> is used 1832with DEBUGGING and C<Perl_runops_standard> is used otherwise. For fine 1833control over the execution of the compile tree it is possible to provide 1834your own runops function. 1835 1836It's probably best to copy one of the existing runops functions and 1837change it to suit your needs. Then, in the BOOT section of your XS 1838file, add the line: 1839 1840 PL_runops = my_runops; 1841 1842This function should be as efficient as possible to keep your programs 1843running as fast as possible. 1844 1845=head1 Examining internal data structures with the C<dump> functions 1846 1847To aid debugging, the source file F<dump.c> contains a number of 1848functions which produce formatted output of internal data structures. 1849 1850The most commonly used of these functions is C<Perl_sv_dump>; it's used 1851for dumping SVs, AVs, HVs, and CVs. The C<Devel::Peek> module calls 1852C<sv_dump> to produce debugging output from Perl-space, so users of that 1853module should already be familiar with its format. 1854 1855C<Perl_op_dump> can be used to dump an C<OP> structure or any of its 1856derivatives, and produces output similar to C<perl -Dx>; in fact, 1857C<Perl_dump_eval> will dump the main root of the code being evaluated, 1858exactly like C<-Dx>. 1859 1860Other useful functions are C<Perl_dump_sub>, which turns a C<GV> into an 1861op tree, C<Perl_dump_packsubs> which calls C<Perl_dump_sub> on all the 1862subroutines in a package like so: (Thankfully, these are all xsubs, so 1863there is no op tree) 1864 1865 (gdb) print Perl_dump_packsubs(PL_defstash) 1866 1867 SUB attributes::bootstrap = (xsub 0x811fedc 0) 1868 1869 SUB UNIVERSAL::can = (xsub 0x811f50c 0) 1870 1871 SUB UNIVERSAL::isa = (xsub 0x811f304 0) 1872 1873 SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0) 1874 1875 SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0) 1876 1877and C<Perl_dump_all>, which dumps all the subroutines in the stash and 1878the op tree of the main root. 1879 1880=head1 How multiple interpreters and concurrency are supported 1881 1882=head2 Background and PERL_IMPLICIT_CONTEXT 1883 1884The Perl interpreter can be regarded as a closed box: it has an API 1885for feeding it code or otherwise making it do things, but it also has 1886functions for its own use. This smells a lot like an object, and 1887there are ways for you to build Perl so that you can have multiple 1888interpreters, with one interpreter represented either as a C structure, 1889or inside a thread-specific structure. These structures contain all 1890the context, the state of that interpreter. 1891 1892One macro controls the major Perl build flavor: MULTIPLICITY. The 1893MULTIPLICITY build has a C structure that packages all the interpreter 1894state. With multiplicity-enabled perls, PERL_IMPLICIT_CONTEXT is also 1895normally defined, and enables the support for passing in a "hidden" first 1896argument that represents all three data structures. MULTIPLICITY makes 1897multi-threaded perls possible (with the ithreads threading model, related 1898to the macro USE_ITHREADS.) 1899 1900Two other "encapsulation" macros are the PERL_GLOBAL_STRUCT and 1901PERL_GLOBAL_STRUCT_PRIVATE (the latter turns on the former, and the 1902former turns on MULTIPLICITY.) The PERL_GLOBAL_STRUCT causes all the 1903internal variables of Perl to be wrapped inside a single global struct, 1904struct perl_vars, accessible as (globals) &PL_Vars or PL_VarsPtr or 1905the function Perl_GetVars(). The PERL_GLOBAL_STRUCT_PRIVATE goes 1906one step further, there is still a single struct (allocated in main() 1907either from heap or from stack) but there are no global data symbols 1908pointing to it. In either case the global struct should be initialised 1909as the very first thing in main() using Perl_init_global_struct() and 1910correspondingly tear it down after perl_free() using Perl_free_global_struct(), 1911please see F<miniperlmain.c> for usage details. You may also need 1912to use C<dVAR> in your coding to "declare the global variables" 1913when you are using them. dTHX does this for you automatically. 1914 1915To see whether you have non-const data you can use a BSD-compatible C<nm>: 1916 1917 nm libperl.a | grep -v ' [TURtr] ' 1918 1919If this displays any C<D> or C<d> symbols, you have non-const data. 1920 1921For backward compatibility reasons defining just PERL_GLOBAL_STRUCT 1922doesn't actually hide all symbols inside a big global struct: some 1923PerlIO_xxx vtables are left visible. The PERL_GLOBAL_STRUCT_PRIVATE 1924then hides everything (see how the PERLIO_FUNCS_DECL is used). 1925 1926All this obviously requires a way for the Perl internal functions to be 1927either subroutines taking some kind of structure as the first 1928argument, or subroutines taking nothing as the first argument. To 1929enable these two very different ways of building the interpreter, 1930the Perl source (as it does in so many other situations) makes heavy 1931use of macros and subroutine naming conventions. 1932 1933First problem: deciding which functions will be public API functions and 1934which will be private. All functions whose names begin C<S_> are private 1935(think "S" for "secret" or "static"). All other functions begin with 1936"Perl_", but just because a function begins with "Perl_" does not mean it is 1937part of the API. (See L</Internal Functions>.) The easiest way to be B<sure> a 1938function is part of the API is to find its entry in L<perlapi>. 1939If it exists in L<perlapi>, it's part of the API. If it doesn't, and you 1940think it should be (i.e., you need it for your extension), send mail via 1941L<perlbug> explaining why you think it should be. 1942 1943Second problem: there must be a syntax so that the same subroutine 1944declarations and calls can pass a structure as their first argument, 1945or pass nothing. To solve this, the subroutines are named and 1946declared in a particular way. Here's a typical start of a static 1947function used within the Perl guts: 1948 1949 STATIC void 1950 S_incline(pTHX_ char *s) 1951 1952STATIC becomes "static" in C, and may be #define'd to nothing in some 1953configurations in future. 1954 1955A public function (i.e. part of the internal API, but not necessarily 1956sanctioned for use in extensions) begins like this: 1957 1958 void 1959 Perl_sv_setiv(pTHX_ SV* dsv, IV num) 1960 1961C<pTHX_> is one of a number of macros (in F<perl.h>) that hide the 1962details of the interpreter's context. THX stands for "thread", "this", 1963or "thingy", as the case may be. (And no, George Lucas is not involved. :-) 1964The first character could be 'p' for a B<p>rototype, 'a' for B<a>rgument, 1965or 'd' for B<d>eclaration, so we have C<pTHX>, C<aTHX> and C<dTHX>, and 1966their variants. 1967 1968When Perl is built without options that set PERL_IMPLICIT_CONTEXT, there is no 1969first argument containing the interpreter's context. The trailing underscore 1970in the pTHX_ macro indicates that the macro expansion needs a comma 1971after the context argument because other arguments follow it. If 1972PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the 1973subroutine is not prototyped to take the extra argument. The form of the 1974macro without the trailing underscore is used when there are no additional 1975explicit arguments. 1976 1977When a core function calls another, it must pass the context. This 1978is normally hidden via macros. Consider C<sv_setiv>. It expands into 1979something like this: 1980 1981 #ifdef PERL_IMPLICIT_CONTEXT 1982 #define sv_setiv(a,b) Perl_sv_setiv(aTHX_ a, b) 1983 /* can't do this for vararg functions, see below */ 1984 #else 1985 #define sv_setiv Perl_sv_setiv 1986 #endif 1987 1988This works well, and means that XS authors can gleefully write: 1989 1990 sv_setiv(foo, bar); 1991 1992and still have it work under all the modes Perl could have been 1993compiled with. 1994 1995This doesn't work so cleanly for varargs functions, though, as macros 1996imply that the number of arguments is known in advance. Instead we 1997either need to spell them out fully, passing C<aTHX_> as the first 1998argument (the Perl core tends to do this with functions like 1999Perl_warner), or use a context-free version. 2000 2001The context-free version of Perl_warner is called 2002Perl_warner_nocontext, and does not take the extra argument. Instead 2003it does dTHX; to get the context from thread-local storage. We 2004C<#define warner Perl_warner_nocontext> so that extensions get source 2005compatibility at the expense of performance. (Passing an arg is 2006cheaper than grabbing it from thread-local storage.) 2007 2008You can ignore [pad]THXx when browsing the Perl headers/sources. 2009Those are strictly for use within the core. Extensions and embedders 2010need only be aware of [pad]THX. 2011 2012=head2 So what happened to dTHR? 2013 2014C<dTHR> was introduced in perl 5.005 to support the older thread model. 2015The older thread model now uses the C<THX> mechanism to pass context 2016pointers around, so C<dTHR> is not useful any more. Perl 5.6.0 and 2017later still have it for backward source compatibility, but it is defined 2018to be a no-op. 2019 2020=head2 How do I use all this in extensions? 2021 2022When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call 2023any functions in the Perl API will need to pass the initial context 2024argument somehow. The kicker is that you will need to write it in 2025such a way that the extension still compiles when Perl hasn't been 2026built with PERL_IMPLICIT_CONTEXT enabled. 2027 2028There are three ways to do this. First, the easy but inefficient way, 2029which is also the default, in order to maintain source compatibility 2030with extensions: whenever F<XSUB.h> is #included, it redefines the aTHX 2031and aTHX_ macros to call a function that will return the context. 2032Thus, something like: 2033 2034 sv_setiv(sv, num); 2035 2036in your extension will translate to this when PERL_IMPLICIT_CONTEXT is 2037in effect: 2038 2039 Perl_sv_setiv(Perl_get_context(), sv, num); 2040 2041or to this otherwise: 2042 2043 Perl_sv_setiv(sv, num); 2044 2045You have to do nothing new in your extension to get this; since 2046the Perl library provides Perl_get_context(), it will all just 2047work. 2048 2049The second, more efficient way is to use the following template for 2050your Foo.xs: 2051 2052 #define PERL_NO_GET_CONTEXT /* we want efficiency */ 2053 #include "EXTERN.h" 2054 #include "perl.h" 2055 #include "XSUB.h" 2056 2057 STATIC void my_private_function(int arg1, int arg2); 2058 2059 STATIC void 2060 my_private_function(int arg1, int arg2) 2061 { 2062 dTHX; /* fetch context */ 2063 ... call many Perl API functions ... 2064 } 2065 2066 [... etc ...] 2067 2068 MODULE = Foo PACKAGE = Foo 2069 2070 /* typical XSUB */ 2071 2072 void 2073 my_xsub(arg) 2074 int arg 2075 CODE: 2076 my_private_function(arg, 10); 2077 2078Note that the only two changes from the normal way of writing an 2079extension is the addition of a C<#define PERL_NO_GET_CONTEXT> before 2080including the Perl headers, followed by a C<dTHX;> declaration at 2081the start of every function that will call the Perl API. (You'll 2082know which functions need this, because the C compiler will complain 2083that there's an undeclared identifier in those functions.) No changes 2084are needed for the XSUBs themselves, because the XS() macro is 2085correctly defined to pass in the implicit context if needed. 2086 2087The third, even more efficient way is to ape how it is done within 2088the Perl guts: 2089 2090 2091 #define PERL_NO_GET_CONTEXT /* we want efficiency */ 2092 #include "EXTERN.h" 2093 #include "perl.h" 2094 #include "XSUB.h" 2095 2096 /* pTHX_ only needed for functions that call Perl API */ 2097 STATIC void my_private_function(pTHX_ int arg1, int arg2); 2098 2099 STATIC void 2100 my_private_function(pTHX_ int arg1, int arg2) 2101 { 2102 /* dTHX; not needed here, because THX is an argument */ 2103 ... call Perl API functions ... 2104 } 2105 2106 [... etc ...] 2107 2108 MODULE = Foo PACKAGE = Foo 2109 2110 /* typical XSUB */ 2111 2112 void 2113 my_xsub(arg) 2114 int arg 2115 CODE: 2116 my_private_function(aTHX_ arg, 10); 2117 2118This implementation never has to fetch the context using a function 2119call, since it is always passed as an extra argument. Depending on 2120your needs for simplicity or efficiency, you may mix the previous 2121two approaches freely. 2122 2123Never add a comma after C<pTHX> yourself--always use the form of the 2124macro with the underscore for functions that take explicit arguments, 2125or the form without the argument for functions with no explicit arguments. 2126 2127If one is compiling Perl with the C<-DPERL_GLOBAL_STRUCT> the C<dVAR> 2128definition is needed if the Perl global variables (see F<perlvars.h> 2129or F<globvar.sym>) are accessed in the function and C<dTHX> is not 2130used (the C<dTHX> includes the C<dVAR> if necessary). One notices 2131the need for C<dVAR> only with the said compile-time define, because 2132otherwise the Perl global variables are visible as-is. 2133 2134=head2 Should I do anything special if I call perl from multiple threads? 2135 2136If you create interpreters in one thread and then proceed to call them in 2137another, you need to make sure perl's own Thread Local Storage (TLS) slot is 2138initialized correctly in each of those threads. 2139 2140The C<perl_alloc> and C<perl_clone> API functions will automatically set 2141the TLS slot to the interpreter they created, so that there is no need to do 2142anything special if the interpreter is always accessed in the same thread that 2143created it, and that thread did not create or call any other interpreters 2144afterwards. If that is not the case, you have to set the TLS slot of the 2145thread before calling any functions in the Perl API on that particular 2146interpreter. This is done by calling the C<PERL_SET_CONTEXT> macro in that 2147thread as the first thing you do: 2148 2149 /* do this before doing anything else with some_perl */ 2150 PERL_SET_CONTEXT(some_perl); 2151 2152 ... other Perl API calls on some_perl go here ... 2153 2154=head2 Future Plans and PERL_IMPLICIT_SYS 2155 2156Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything 2157that the interpreter knows about itself and pass it around, so too are 2158there plans to allow the interpreter to bundle up everything it knows 2159about the environment it's running on. This is enabled with the 2160PERL_IMPLICIT_SYS macro. Currently it only works with USE_ITHREADS on 2161Windows. 2162 2163This allows the ability to provide an extra pointer (called the "host" 2164environment) for all the system calls. This makes it possible for 2165all the system stuff to maintain their own state, broken down into 2166seven C structures. These are thin wrappers around the usual system 2167calls (see F<win32/perllib.c>) for the default perl executable, but for a 2168more ambitious host (like the one that would do fork() emulation) all 2169the extra work needed to pretend that different interpreters are 2170actually different "processes", would be done here. 2171 2172The Perl engine/interpreter and the host are orthogonal entities. 2173There could be one or more interpreters in a process, and one or 2174more "hosts", with free association between them. 2175 2176=head1 Internal Functions 2177 2178All of Perl's internal functions which will be exposed to the outside 2179world are prefixed by C<Perl_> so that they will not conflict with XS 2180functions or functions used in a program in which Perl is embedded. 2181Similarly, all global variables begin with C<PL_>. (By convention, 2182static functions start with C<S_>.) 2183 2184Inside the Perl core (C<PERL_CORE> defined), you can get at the functions 2185either with or without the C<Perl_> prefix, thanks to a bunch of defines 2186that live in F<embed.h>. Note that extension code should I<not> set 2187C<PERL_CORE>; this exposes the full perl internals, and is likely to cause 2188breakage of the XS in each new perl release. 2189 2190The file F<embed.h> is generated automatically from 2191F<embed.pl> and F<embed.fnc>. F<embed.pl> also creates the prototyping 2192header files for the internal functions, generates the documentation 2193and a lot of other bits and pieces. It's important that when you add 2194a new function to the core or change an existing one, you change the 2195data in the table in F<embed.fnc> as well. Here's a sample entry from 2196that table: 2197 2198 Apd |SV** |av_fetch |AV* ar|I32 key|I32 lval 2199 2200The second column is the return type, the third column the name. Columns 2201after that are the arguments. The first column is a set of flags: 2202 2203=over 3 2204 2205=item A 2206 2207This function is a part of the public API. All such functions should also 2208have 'd', very few do not. 2209 2210=item p 2211 2212This function has a C<Perl_> prefix; i.e. it is defined as 2213C<Perl_av_fetch>. 2214 2215=item d 2216 2217This function has documentation using the C<apidoc> feature which we'll 2218look at in a second. Some functions have 'd' but not 'A'; docs are good. 2219 2220=back 2221 2222Other available flags are: 2223 2224=over 3 2225 2226=item s 2227 2228This is a static function and is defined as C<STATIC S_whatever>, and 2229usually called within the sources as C<whatever(...)>. 2230 2231=item n 2232 2233This does not need a interpreter context, so the definition has no 2234C<pTHX>, and it follows that callers don't use C<aTHX>. (See 2235L<perlguts/Background and PERL_IMPLICIT_CONTEXT>.) 2236 2237=item r 2238 2239This function never returns; C<croak>, C<exit> and friends. 2240 2241=item f 2242 2243This function takes a variable number of arguments, C<printf> style. 2244The argument list should end with C<...>, like this: 2245 2246 Afprd |void |croak |const char* pat|... 2247 2248=item M 2249 2250This function is part of the experimental development API, and may change 2251or disappear without notice. 2252 2253=item o 2254 2255This function should not have a compatibility macro to define, say, 2256C<Perl_parse> to C<parse>. It must be called as C<Perl_parse>. 2257 2258=item x 2259 2260This function isn't exported out of the Perl core. 2261 2262=item m 2263 2264This is implemented as a macro. 2265 2266=item X 2267 2268This function is explicitly exported. 2269 2270=item E 2271 2272This function is visible to extensions included in the Perl core. 2273 2274=item b 2275 2276Binary backward compatibility; this function is a macro but also has 2277a C<Perl_> implementation (which is exported). 2278 2279=item others 2280 2281See the comments at the top of C<embed.fnc> for others. 2282 2283=back 2284 2285If you edit F<embed.pl> or F<embed.fnc>, you will need to run 2286C<make regen_headers> to force a rebuild of F<embed.h> and other 2287auto-generated files. 2288 2289=head2 Formatted Printing of IVs, UVs, and NVs 2290 2291If you are printing IVs, UVs, or NVS instead of the stdio(3) style 2292formatting codes like C<%d>, C<%ld>, C<%f>, you should use the 2293following macros for portability 2294 2295 IVdf IV in decimal 2296 UVuf UV in decimal 2297 UVof UV in octal 2298 UVxf UV in hexadecimal 2299 NVef NV %e-like 2300 NVff NV %f-like 2301 NVgf NV %g-like 2302 2303These will take care of 64-bit integers and long doubles. 2304For example: 2305 2306 printf("IV is %"IVdf"\n", iv); 2307 2308The IVdf will expand to whatever is the correct format for the IVs. 2309 2310If you are printing addresses of pointers, use UVxf combined 2311with PTR2UV(), do not use %lx or %p. 2312 2313=head2 Pointer-To-Integer and Integer-To-Pointer 2314 2315Because pointer size does not necessarily equal integer size, 2316use the follow macros to do it right. 2317 2318 PTR2UV(pointer) 2319 PTR2IV(pointer) 2320 PTR2NV(pointer) 2321 INT2PTR(pointertotype, integer) 2322 2323For example: 2324 2325 IV iv = ...; 2326 SV *sv = INT2PTR(SV*, iv); 2327 2328and 2329 2330 AV *av = ...; 2331 UV uv = PTR2UV(av); 2332 2333=head2 Exception Handling 2334 2335There are a couple of macros to do very basic exception handling in XS 2336modules. You have to define C<NO_XSLOCKS> before including F<XSUB.h> to 2337be able to use these macros: 2338 2339 #define NO_XSLOCKS 2340 #include "XSUB.h" 2341 2342You can use these macros if you call code that may croak, but you need 2343to do some cleanup before giving control back to Perl. For example: 2344 2345 dXCPT; /* set up necessary variables */ 2346 2347 XCPT_TRY_START { 2348 code_that_may_croak(); 2349 } XCPT_TRY_END 2350 2351 XCPT_CATCH 2352 { 2353 /* do cleanup here */ 2354 XCPT_RETHROW; 2355 } 2356 2357Note that you always have to rethrow an exception that has been 2358caught. Using these macros, it is not possible to just catch the 2359exception and ignore it. If you have to ignore the exception, you 2360have to use the C<call_*> function. 2361 2362The advantage of using the above macros is that you don't have 2363to setup an extra function for C<call_*>, and that using these 2364macros is faster than using C<call_*>. 2365 2366=head2 Source Documentation 2367 2368There's an effort going on to document the internal functions and 2369automatically produce reference manuals from them - L<perlapi> is one 2370such manual which details all the functions which are available to XS 2371writers. L<perlintern> is the autogenerated manual for the functions 2372which are not part of the API and are supposedly for internal use only. 2373 2374Source documentation is created by putting POD comments into the C 2375source, like this: 2376 2377 /* 2378 =for apidoc sv_setiv 2379 2380 Copies an integer into the given SV. Does not handle 'set' magic. See 2381 C<sv_setiv_mg>. 2382 2383 =cut 2384 */ 2385 2386Please try and supply some documentation if you add functions to the 2387Perl core. 2388 2389=head2 Backwards compatibility 2390 2391The Perl API changes over time. New functions are added or the interfaces 2392of existing functions are changed. The C<Devel::PPPort> module tries to 2393provide compatibility code for some of these changes, so XS writers don't 2394have to code it themselves when supporting multiple versions of Perl. 2395 2396C<Devel::PPPort> generates a C header file F<ppport.h> that can also 2397be run as a Perl script. To generate F<ppport.h>, run: 2398 2399 perl -MDevel::PPPort -eDevel::PPPort::WriteFile 2400 2401Besides checking existing XS code, the script can also be used to retrieve 2402compatibility information for various API calls using the C<--api-info> 2403command line switch. For example: 2404 2405 % perl ppport.h --api-info=sv_magicext 2406 2407For details, see C<perldoc ppport.h>. 2408 2409=head1 Unicode Support 2410 2411Perl 5.6.0 introduced Unicode support. It's important for porters and XS 2412writers to understand this support and make sure that the code they 2413write does not corrupt Unicode data. 2414 2415=head2 What B<is> Unicode, anyway? 2416 2417In the olden, less enlightened times, we all used to use ASCII. Most of 2418us did, anyway. The big problem with ASCII is that it's American. Well, 2419no, that's not actually the problem; the problem is that it's not 2420particularly useful for people who don't use the Roman alphabet. What 2421used to happen was that particular languages would stick their own 2422alphabet in the upper range of the sequence, between 128 and 255. Of 2423course, we then ended up with plenty of variants that weren't quite 2424ASCII, and the whole point of it being a standard was lost. 2425 2426Worse still, if you've got a language like Chinese or 2427Japanese that has hundreds or thousands of characters, then you really 2428can't fit them into a mere 256, so they had to forget about ASCII 2429altogether, and build their own systems using pairs of numbers to refer 2430to one character. 2431 2432To fix this, some people formed Unicode, Inc. and 2433produced a new character set containing all the characters you can 2434possibly think of and more. There are several ways of representing these 2435characters, and the one Perl uses is called UTF-8. UTF-8 uses 2436a variable number of bytes to represent a character. You can learn more 2437about Unicode and Perl's Unicode model in L<perlunicode>. 2438 2439=head2 How can I recognise a UTF-8 string? 2440 2441You can't. This is because UTF-8 data is stored in bytes just like 2442non-UTF-8 data. The Unicode character 200, (C<0xC8> for you hex types) 2443capital E with a grave accent, is represented by the two bytes 2444C<v196.172>. Unfortunately, the non-Unicode string C<chr(196).chr(172)> 2445has that byte sequence as well. So you can't tell just by looking - this 2446is what makes Unicode input an interesting problem. 2447 2448In general, you either have to know what you're dealing with, or you 2449have to guess. The API function C<is_utf8_string> can help; it'll tell 2450you if a string contains only valid UTF-8 characters. However, it can't 2451do the work for you. On a character-by-character basis, C<is_utf8_char> 2452will tell you whether the current character in a string is valid UTF-8. 2453 2454=head2 How does UTF-8 represent Unicode characters? 2455 2456As mentioned above, UTF-8 uses a variable number of bytes to store a 2457character. Characters with values 0...127 are stored in one byte, just 2458like good ol' ASCII. Character 128 is stored as C<v194.128>; this 2459continues up to character 191, which is C<v194.191>. Now we've run out of 2460bits (191 is binary C<10111111>) so we move on; 192 is C<v195.128>. And 2461so it goes on, moving to three bytes at character 2048. 2462 2463Assuming you know you're dealing with a UTF-8 string, you can find out 2464how long the first character in it is with the C<UTF8SKIP> macro: 2465 2466 char *utf = "\305\233\340\240\201"; 2467 I32 len; 2468 2469 len = UTF8SKIP(utf); /* len is 2 here */ 2470 utf += len; 2471 len = UTF8SKIP(utf); /* len is 3 here */ 2472 2473Another way to skip over characters in a UTF-8 string is to use 2474C<utf8_hop>, which takes a string and a number of characters to skip 2475over. You're on your own about bounds checking, though, so don't use it 2476lightly. 2477 2478All bytes in a multi-byte UTF-8 character will have the high bit set, 2479so you can test if you need to do something special with this 2480character like this (the UTF8_IS_INVARIANT() is a macro that tests 2481whether the byte can be encoded as a single byte even in UTF-8): 2482 2483 U8 *utf; 2484 UV uv; /* Note: a UV, not a U8, not a char */ 2485 2486 if (!UTF8_IS_INVARIANT(*utf)) 2487 /* Must treat this as UTF-8 */ 2488 uv = utf8_to_uv(utf); 2489 else 2490 /* OK to treat this character as a byte */ 2491 uv = *utf; 2492 2493You can also see in that example that we use C<utf8_to_uv> to get the 2494value of the character; the inverse function C<uv_to_utf8> is available 2495for putting a UV into UTF-8: 2496 2497 if (!UTF8_IS_INVARIANT(uv)) 2498 /* Must treat this as UTF8 */ 2499 utf8 = uv_to_utf8(utf8, uv); 2500 else 2501 /* OK to treat this character as a byte */ 2502 *utf8++ = uv; 2503 2504You B<must> convert characters to UVs using the above functions if 2505you're ever in a situation where you have to match UTF-8 and non-UTF-8 2506characters. You may not skip over UTF-8 characters in this case. If you 2507do this, you'll lose the ability to match hi-bit non-UTF-8 characters; 2508for instance, if your UTF-8 string contains C<v196.172>, and you skip 2509that character, you can never match a C<chr(200)> in a non-UTF-8 string. 2510So don't do that! 2511 2512=head2 How does Perl store UTF-8 strings? 2513 2514Currently, Perl deals with Unicode strings and non-Unicode strings 2515slightly differently. A flag in the SV, C<SVf_UTF8>, indicates that the 2516string is internally encoded as UTF-8. Without it, the byte value is the 2517codepoint number and vice versa (in other words, the string is encoded 2518as iso-8859-1, but C<use feature 'unicode_strings'> is needed to get iso-8859-1 2519semantics). You can check and manipulate this flag with the 2520following macros: 2521 2522 SvUTF8(sv) 2523 SvUTF8_on(sv) 2524 SvUTF8_off(sv) 2525 2526This flag has an important effect on Perl's treatment of the string: if 2527Unicode data is not properly distinguished, regular expressions, 2528C<length>, C<substr> and other string handling operations will have 2529undesirable results. 2530 2531The problem comes when you have, for instance, a string that isn't 2532flagged as UTF-8, and contains a byte sequence that could be UTF-8 - 2533especially when combining non-UTF-8 and UTF-8 strings. 2534 2535Never forget that the C<SVf_UTF8> flag is separate to the PV value; you 2536need be sure you don't accidentally knock it off while you're 2537manipulating SVs. More specifically, you cannot expect to do this: 2538 2539 SV *sv; 2540 SV *nsv; 2541 STRLEN len; 2542 char *p; 2543 2544 p = SvPV(sv, len); 2545 frobnicate(p); 2546 nsv = newSVpvn(p, len); 2547 2548The C<char*> string does not tell you the whole story, and you can't 2549copy or reconstruct an SV just by copying the string value. Check if the 2550old SV has the UTF8 flag set, and act accordingly: 2551 2552 p = SvPV(sv, len); 2553 frobnicate(p); 2554 nsv = newSVpvn(p, len); 2555 if (SvUTF8(sv)) 2556 SvUTF8_on(nsv); 2557 2558In fact, your C<frobnicate> function should be made aware of whether or 2559not it's dealing with UTF-8 data, so that it can handle the string 2560appropriately. 2561 2562Since just passing an SV to an XS function and copying the data of 2563the SV is not enough to copy the UTF8 flags, even less right is just 2564passing a C<char *> to an XS function. 2565 2566=head2 How do I convert a string to UTF-8? 2567 2568If you're mixing UTF-8 and non-UTF-8 strings, it is necessary to upgrade 2569one of the strings to UTF-8. If you've got an SV, the easiest way to do 2570this is: 2571 2572 sv_utf8_upgrade(sv); 2573 2574However, you must not do this, for example: 2575 2576 if (!SvUTF8(left)) 2577 sv_utf8_upgrade(left); 2578 2579If you do this in a binary operator, you will actually change one of the 2580strings that came into the operator, and, while it shouldn't be noticeable 2581by the end user, it can cause problems in deficient code. 2582 2583Instead, C<bytes_to_utf8> will give you a UTF-8-encoded B<copy> of its 2584string argument. This is useful for having the data available for 2585comparisons and so on, without harming the original SV. There's also 2586C<utf8_to_bytes> to go the other way, but naturally, this will fail if 2587the string contains any characters above 255 that can't be represented 2588in a single byte. 2589 2590=head2 Is there anything else I need to know? 2591 2592Not really. Just remember these things: 2593 2594=over 3 2595 2596=item * 2597 2598There's no way to tell if a string is UTF-8 or not. You can tell if an SV 2599is UTF-8 by looking at is C<SvUTF8> flag. Don't forget to set the flag if 2600something should be UTF-8. Treat the flag as part of the PV, even though 2601it's not - if you pass on the PV to somewhere, pass on the flag too. 2602 2603=item * 2604 2605If a string is UTF-8, B<always> use C<utf8_to_uv> to get at the value, 2606unless C<UTF8_IS_INVARIANT(*s)> in which case you can use C<*s>. 2607 2608=item * 2609 2610When writing a character C<uv> to a UTF-8 string, B<always> use 2611C<uv_to_utf8>, unless C<UTF8_IS_INVARIANT(uv))> in which case 2612you can use C<*s = uv>. 2613 2614=item * 2615 2616Mixing UTF-8 and non-UTF-8 strings is tricky. Use C<bytes_to_utf8> to get 2617a new string which is UTF-8 encoded, and then combine them. 2618 2619=back 2620 2621=head1 Custom Operators 2622 2623Custom operator support is a new experimental feature that allows you to 2624define your own ops. This is primarily to allow the building of 2625interpreters for other languages in the Perl core, but it also allows 2626optimizations through the creation of "macro-ops" (ops which perform the 2627functions of multiple ops which are usually executed together, such as 2628C<gvsv, gvsv, add>.) 2629 2630This feature is implemented as a new op type, C<OP_CUSTOM>. The Perl 2631core does not "know" anything special about this op type, and so it will 2632not be involved in any optimizations. This also means that you can 2633define your custom ops to be any op structure - unary, binary, list and 2634so on - you like. 2635 2636It's important to know what custom operators won't do for you. They 2637won't let you add new syntax to Perl, directly. They won't even let you 2638add new keywords, directly. In fact, they won't change the way Perl 2639compiles a program at all. You have to do those changes yourself, after 2640Perl has compiled the program. You do this either by manipulating the op 2641tree using a C<CHECK> block and the C<B::Generate> module, or by adding 2642a custom peephole optimizer with the C<optimize> module. 2643 2644When you do this, you replace ordinary Perl ops with custom ops by 2645creating ops with the type C<OP_CUSTOM> and the C<pp_addr> of your own 2646PP function. This should be defined in XS code, and should look like 2647the PP ops in C<pp_*.c>. You are responsible for ensuring that your op 2648takes the appropriate number of values from the stack, and you are 2649responsible for adding stack marks if necessary. 2650 2651You should also "register" your op with the Perl interpreter so that it 2652can produce sensible error and warning messages. Since it is possible to 2653have multiple custom ops within the one "logical" op type C<OP_CUSTOM>, 2654Perl uses the value of C<< o->op_ppaddr >> as a key into the 2655C<PL_custom_op_descs> and C<PL_custom_op_names> hashes. This means you 2656need to enter a name and description for your op at the appropriate 2657place in the C<PL_custom_op_names> and C<PL_custom_op_descs> hashes. 2658 2659C<B::Generate> directly supports the creation of custom ops by name. 2660 2661=head1 AUTHORS 2662 2663Until May 1997, this document was maintained by Jeff Okamoto 2664E<lt>okamoto@corp.hp.comE<gt>. It is now maintained as part of Perl 2665itself by the Perl 5 Porters E<lt>perl5-porters@perl.orgE<gt>. 2666 2667With lots of help and suggestions from Dean Roehrich, Malcolm Beattie, 2668Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil 2669Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer, 2670Stephen McCamant, and Gurusamy Sarathy. 2671 2672=head1 SEE ALSO 2673 2674L<perlapi>, L<perlintern>, L<perlxs>, L<perlembed> 2675