xref: /openbsd-src/gnu/usr.bin/perl/pod/perlguts.pod (revision 04bf48b9e2bc58227ac0da17f40089433d4f734e)
1=head1 NAME
2
3perlguts - Introduction to the Perl API
4
5=head1 DESCRIPTION
6
7This document attempts to describe how to use the Perl API, as well as
8to provide some info on the basic workings of the Perl core. It is far
9from complete and probably contains many errors. Please refer any
10questions or comments to the author below.
11
12=head1 Variables
13
14=head2 Datatypes
15
16Perl has three typedefs that handle Perl's three main data types:
17
18    SV  Scalar Value
19    AV  Array Value
20    HV  Hash Value
21
22Each typedef has specific routines that manipulate the various data types.
23
24=head2 What is an "IV"?
25
26Perl uses a special typedef IV which is a simple signed integer type that is
27guaranteed to be large enough to hold a pointer (as well as an integer).
28Additionally, there is the UV, which is simply an unsigned IV.
29
30Perl also uses two special typedefs, I32 and I16, which will always be at
31least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16,
32as well.)  They will usually be exactly 32 and 16 bits long, but on Crays
33they will both be 64 bits.
34
35=head2 Working with SVs
36
37An SV can be created and loaded with one command.  There are five types of
38values that can be loaded: an integer value (IV), an unsigned integer
39value (UV), a double (NV), a string (PV), and another scalar (SV).
40
41The seven routines are:
42
43    SV*  newSViv(IV);
44    SV*  newSVuv(UV);
45    SV*  newSVnv(double);
46    SV*  newSVpv(const char*, STRLEN);
47    SV*  newSVpvn(const char*, STRLEN);
48    SV*  newSVpvf(const char*, ...);
49    SV*  newSVsv(SV*);
50
51C<STRLEN> is an integer type (Size_t, usually defined as size_t in
52F<config.h>) guaranteed to be large enough to represent the size of
53any string that perl can handle.
54
55In the unlikely case of a SV requiring more complex initialisation, you
56can create an empty SV with newSV(len).  If C<len> is 0 an empty SV of
57type NULL is returned, else an SV of type PV is returned with len + 1 (for
58the NUL) bytes of storage allocated, accessible via SvPVX.  In both cases
59the SV has value undef.
60
61    SV *sv = newSV(0);   /* no storage allocated  */
62    SV *sv = newSV(10);  /* 10 (+1) bytes of uninitialised storage allocated  */
63
64To change the value of an I<already-existing> SV, there are eight routines:
65
66    void  sv_setiv(SV*, IV);
67    void  sv_setuv(SV*, UV);
68    void  sv_setnv(SV*, double);
69    void  sv_setpv(SV*, const char*);
70    void  sv_setpvn(SV*, const char*, STRLEN)
71    void  sv_setpvf(SV*, const char*, ...);
72    void  sv_vsetpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool *);
73    void  sv_setsv(SV*, SV*);
74
75Notice that you can choose to specify the length of the string to be
76assigned by using C<sv_setpvn>, C<newSVpvn>, or C<newSVpv>, or you may
77allow Perl to calculate the length by using C<sv_setpv> or by specifying
780 as the second argument to C<newSVpv>.  Be warned, though, that Perl will
79determine the string's length by using C<strlen>, which depends on the
80string terminating with a NUL character.
81
82The arguments of C<sv_setpvf> are processed like C<sprintf>, and the
83formatted output becomes the value.
84
85C<sv_vsetpvfn> is an analogue of C<vsprintf>, but it allows you to specify
86either a pointer to a variable argument list or the address and length of
87an array of SVs.  The last argument points to a boolean; on return, if that
88boolean is true, then locale-specific information has been used to format
89the string, and the string's contents are therefore untrustworthy (see
90L<perlsec>).  This pointer may be NULL if that information is not
91important.  Note that this function requires you to specify the length of
92the format.
93
94The C<sv_set*()> functions are not generic enough to operate on values
95that have "magic".  See L<Magic Virtual Tables> later in this document.
96
97All SVs that contain strings should be terminated with a NUL character.
98If it is not NUL-terminated there is a risk of
99core dumps and corruptions from code which passes the string to C
100functions or system calls which expect a NUL-terminated string.
101Perl's own functions typically add a trailing NUL for this reason.
102Nevertheless, you should be very careful when you pass a string stored
103in an SV to a C function or system call.
104
105To access the actual value that an SV points to, you can use the macros:
106
107    SvIV(SV*)
108    SvUV(SV*)
109    SvNV(SV*)
110    SvPV(SV*, STRLEN len)
111    SvPV_nolen(SV*)
112
113which will automatically coerce the actual scalar type into an IV, UV, double,
114or string.
115
116In the C<SvPV> macro, the length of the string returned is placed into the
117variable C<len> (this is a macro, so you do I<not> use C<&len>).  If you do
118not care what the length of the data is, use the C<SvPV_nolen> macro.
119Historically the C<SvPV> macro with the global variable C<PL_na> has been
120used in this case.  But that can be quite inefficient because C<PL_na> must
121be accessed in thread-local storage in threaded Perl.  In any case, remember
122that Perl allows arbitrary strings of data that may both contain NULs and
123might not be terminated by a NUL.
124
125Also remember that C doesn't allow you to safely say C<foo(SvPV(s, len),
126len);>. It might work with your compiler, but it won't work for everyone.
127Break this sort of statement up into separate assignments:
128
129	SV *s;
130	STRLEN len;
131	char * ptr;
132	ptr = SvPV(s, len);
133	foo(ptr, len);
134
135If you want to know if the scalar value is TRUE, you can use:
136
137    SvTRUE(SV*)
138
139Although Perl will automatically grow strings for you, if you need to force
140Perl to allocate more memory for your SV, you can use the macro
141
142    SvGROW(SV*, STRLEN newlen)
143
144which will determine if more memory needs to be allocated.  If so, it will
145call the function C<sv_grow>.  Note that C<SvGROW> can only increase, not
146decrease, the allocated memory of an SV and that it does not automatically
147add a byte for the a trailing NUL (perl's own string functions typically do
148C<SvGROW(sv, len + 1)>).
149
150If you have an SV and want to know what kind of data Perl thinks is stored
151in it, you can use the following macros to check the type of SV you have.
152
153    SvIOK(SV*)
154    SvNOK(SV*)
155    SvPOK(SV*)
156
157You can get and set the current length of the string stored in an SV with
158the following macros:
159
160    SvCUR(SV*)
161    SvCUR_set(SV*, I32 val)
162
163You can also get a pointer to the end of the string stored in the SV
164with the macro:
165
166    SvEND(SV*)
167
168But note that these last three macros are valid only if C<SvPOK()> is true.
169
170If you want to append something to the end of string stored in an C<SV*>,
171you can use the following functions:
172
173    void  sv_catpv(SV*, const char*);
174    void  sv_catpvn(SV*, const char*, STRLEN);
175    void  sv_catpvf(SV*, const char*, ...);
176    void  sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);
177    void  sv_catsv(SV*, SV*);
178
179The first function calculates the length of the string to be appended by
180using C<strlen>.  In the second, you specify the length of the string
181yourself.  The third function processes its arguments like C<sprintf> and
182appends the formatted output.  The fourth function works like C<vsprintf>.
183You can specify the address and length of an array of SVs instead of the
184va_list argument. The fifth function extends the string stored in the first
185SV with the string stored in the second SV.  It also forces the second SV
186to be interpreted as a string.
187
188The C<sv_cat*()> functions are not generic enough to operate on values that
189have "magic".  See L<Magic Virtual Tables> later in this document.
190
191If you know the name of a scalar variable, you can get a pointer to its SV
192by using the following:
193
194    SV*  get_sv("package::varname", FALSE);
195
196This returns NULL if the variable does not exist.
197
198If you want to know if this variable (or any other SV) is actually C<defined>,
199you can call:
200
201    SvOK(SV*)
202
203The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>.
204
205Its address can be used whenever an C<SV*> is needed. Make sure that
206you don't try to compare a random sv with C<&PL_sv_undef>. For example
207when interfacing Perl code, it'll work correctly for:
208
209  foo(undef);
210
211But won't work when called as:
212
213  $x = undef;
214  foo($x);
215
216So to repeat always use SvOK() to check whether an sv is defined.
217
218Also you have to be careful when using C<&PL_sv_undef> as a value in
219AVs or HVs (see L<AVs, HVs and undefined values>).
220
221There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain
222boolean TRUE and FALSE values, respectively.  Like C<PL_sv_undef>, their
223addresses can be used whenever an C<SV*> is needed.
224
225Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>.
226Take this code:
227
228    SV* sv = (SV*) 0;
229    if (I-am-to-return-a-real-value) {
230            sv = sv_2mortal(newSViv(42));
231    }
232    sv_setsv(ST(0), sv);
233
234This code tries to return a new SV (which contains the value 42) if it should
235return a real value, or undef otherwise.  Instead it has returned a NULL
236pointer which, somewhere down the line, will cause a segmentation violation,
237bus error, or just weird results.  Change the zero to C<&PL_sv_undef> in the
238first line and all will be well.
239
240To free an SV that you've created, call C<SvREFCNT_dec(SV*)>.  Normally this
241call is not necessary (see L<Reference Counts and Mortality>).
242
243=head2 Offsets
244
245Perl provides the function C<sv_chop> to efficiently remove characters
246from the beginning of a string; you give it an SV and a pointer to
247somewhere inside the PV, and it discards everything before the
248pointer. The efficiency comes by means of a little hack: instead of
249actually removing the characters, C<sv_chop> sets the flag C<OOK>
250(offset OK) to signal to other functions that the offset hack is in
251effect, and it puts the number of bytes chopped off into the IV field
252of the SV. It then moves the PV pointer (called C<SvPVX>) forward that
253many bytes, and adjusts C<SvCUR> and C<SvLEN>.
254
255Hence, at this point, the start of the buffer that we allocated lives
256at C<SvPVX(sv) - SvIV(sv)> in memory and the PV pointer is pointing
257into the middle of this allocated storage.
258
259This is best demonstrated by example:
260
261  % ./perl -Ilib -MDevel::Peek -le '$a="12345"; $a=~s/.//; Dump($a)'
262  SV = PVIV(0x8128450) at 0x81340f0
263    REFCNT = 1
264    FLAGS = (POK,OOK,pPOK)
265    IV = 1  (OFFSET)
266    PV = 0x8135781 ( "1" . ) "2345"\0
267    CUR = 4
268    LEN = 5
269
270Here the number of bytes chopped off (1) is put into IV, and
271C<Devel::Peek::Dump> helpfully reminds us that this is an offset. The
272portion of the string between the "real" and the "fake" beginnings is
273shown in parentheses, and the values of C<SvCUR> and C<SvLEN> reflect
274the fake beginning, not the real one.
275
276Something similar to the offset hack is performed on AVs to enable
277efficient shifting and splicing off the beginning of the array; while
278C<AvARRAY> points to the first element in the array that is visible from
279Perl, C<AvALLOC> points to the real start of the C array. These are
280usually the same, but a C<shift> operation can be carried out by
281increasing C<AvARRAY> by one and decreasing C<AvFILL> and C<AvLEN>.
282Again, the location of the real start of the C array only comes into
283play when freeing the array. See C<av_shift> in F<av.c>.
284
285=head2 What's Really Stored in an SV?
286
287Recall that the usual method of determining the type of scalar you have is
288to use C<Sv*OK> macros.  Because a scalar can be both a number and a string,
289usually these macros will always return TRUE and calling the C<Sv*V>
290macros will do the appropriate conversion of string to integer/double or
291integer/double to string.
292
293If you I<really> need to know if you have an integer, double, or string
294pointer in an SV, you can use the following three macros instead:
295
296    SvIOKp(SV*)
297    SvNOKp(SV*)
298    SvPOKp(SV*)
299
300These will tell you if you truly have an integer, double, or string pointer
301stored in your SV.  The "p" stands for private.
302
303The are various ways in which the private and public flags may differ.
304For example, a tied SV may have a valid underlying value in the IV slot
305(so SvIOKp is true), but the data should be accessed via the FETCH
306routine rather than directly, so SvIOK is false. Another is when
307numeric conversion has occured and precision has been lost: only the
308private flag is set on 'lossy' values. So when an NV is converted to an
309IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be.
310
311In general, though, it's best to use the C<Sv*V> macros.
312
313=head2 Working with AVs
314
315There are two ways to create and load an AV.  The first method creates an
316empty AV:
317
318    AV*  newAV();
319
320The second method both creates the AV and initially populates it with SVs:
321
322    AV*  av_make(I32 num, SV **ptr);
323
324The second argument points to an array containing C<num> C<SV*>'s.  Once the
325AV has been created, the SVs can be destroyed, if so desired.
326
327Once the AV has been created, the following operations are possible on AVs:
328
329    void  av_push(AV*, SV*);
330    SV*   av_pop(AV*);
331    SV*   av_shift(AV*);
332    void  av_unshift(AV*, I32 num);
333
334These should be familiar operations, with the exception of C<av_unshift>.
335This routine adds C<num> elements at the front of the array with the C<undef>
336value.  You must then use C<av_store> (described below) to assign values
337to these new elements.
338
339Here are some other functions:
340
341    I32   av_len(AV*);
342    SV**  av_fetch(AV*, I32 key, I32 lval);
343    SV**  av_store(AV*, I32 key, SV* val);
344
345The C<av_len> function returns the highest index value in array (just
346like $#array in Perl).  If the array is empty, -1 is returned.  The
347C<av_fetch> function returns the value at index C<key>, but if C<lval>
348is non-zero, then C<av_fetch> will store an undef value at that index.
349The C<av_store> function stores the value C<val> at index C<key>, and does
350not increment the reference count of C<val>.  Thus the caller is responsible
351for taking care of that, and if C<av_store> returns NULL, the caller will
352have to decrement the reference count to avoid a memory leak.  Note that
353C<av_fetch> and C<av_store> both return C<SV**>'s, not C<SV*>'s as their
354return value.
355
356    void  av_clear(AV*);
357    void  av_undef(AV*);
358    void  av_extend(AV*, I32 key);
359
360The C<av_clear> function deletes all the elements in the AV* array, but
361does not actually delete the array itself.  The C<av_undef> function will
362delete all the elements in the array plus the array itself.  The
363C<av_extend> function extends the array so that it contains at least C<key+1>
364elements.  If C<key+1> is less than the currently allocated length of the array,
365then nothing is done.
366
367If you know the name of an array variable, you can get a pointer to its AV
368by using the following:
369
370    AV*  get_av("package::varname", FALSE);
371
372This returns NULL if the variable does not exist.
373
374See L<Understanding the Magic of Tied Hashes and Arrays> for more
375information on how to use the array access functions on tied arrays.
376
377=head2 Working with HVs
378
379To create an HV, you use the following routine:
380
381    HV*  newHV();
382
383Once the HV has been created, the following operations are possible on HVs:
384
385    SV**  hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
386    SV**  hv_fetch(HV*, const char* key, U32 klen, I32 lval);
387
388The C<klen> parameter is the length of the key being passed in (Note that
389you cannot pass 0 in as a value of C<klen> to tell Perl to measure the
390length of the key).  The C<val> argument contains the SV pointer to the
391scalar being stored, and C<hash> is the precomputed hash value (zero if
392you want C<hv_store> to calculate it for you).  The C<lval> parameter
393indicates whether this fetch is actually a part of a store operation, in
394which case a new undefined value will be added to the HV with the supplied
395key and C<hv_fetch> will return as if the value had already existed.
396
397Remember that C<hv_store> and C<hv_fetch> return C<SV**>'s and not just
398C<SV*>.  To access the scalar value, you must first dereference the return
399value.  However, you should check to make sure that the return value is
400not NULL before dereferencing it.
401
402These two functions check if a hash table entry exists, and deletes it.
403
404    bool  hv_exists(HV*, const char* key, U32 klen);
405    SV*   hv_delete(HV*, const char* key, U32 klen, I32 flags);
406
407If C<flags> does not include the C<G_DISCARD> flag then C<hv_delete> will
408create and return a mortal copy of the deleted value.
409
410And more miscellaneous functions:
411
412    void   hv_clear(HV*);
413    void   hv_undef(HV*);
414
415Like their AV counterparts, C<hv_clear> deletes all the entries in the hash
416table but does not actually delete the hash table.  The C<hv_undef> deletes
417both the entries and the hash table itself.
418
419Perl keeps the actual data in linked list of structures with a typedef of HE.
420These contain the actual key and value pointers (plus extra administrative
421overhead).  The key is a string pointer; the value is an C<SV*>.  However,
422once you have an C<HE*>, to get the actual key and value, use the routines
423specified below.
424
425    I32    hv_iterinit(HV*);
426            /* Prepares starting point to traverse hash table */
427    HE*    hv_iternext(HV*);
428            /* Get the next entry, and return a pointer to a
429               structure that has both the key and value */
430    char*  hv_iterkey(HE* entry, I32* retlen);
431            /* Get the key from an HE structure and also return
432               the length of the key string */
433    SV*    hv_iterval(HV*, HE* entry);
434            /* Return an SV pointer to the value of the HE
435               structure */
436    SV*    hv_iternextsv(HV*, char** key, I32* retlen);
437            /* This convenience routine combines hv_iternext,
438	       hv_iterkey, and hv_iterval.  The key and retlen
439	       arguments are return values for the key and its
440	       length.  The value is returned in the SV* argument */
441
442If you know the name of a hash variable, you can get a pointer to its HV
443by using the following:
444
445    HV*  get_hv("package::varname", FALSE);
446
447This returns NULL if the variable does not exist.
448
449The hash algorithm is defined in the C<PERL_HASH(hash, key, klen)> macro:
450
451    hash = 0;
452    while (klen--)
453	hash = (hash * 33) + *key++;
454    hash = hash + (hash >> 5);			/* after 5.6 */
455
456The last step was added in version 5.6 to improve distribution of
457lower bits in the resulting hash value.
458
459See L<Understanding the Magic of Tied Hashes and Arrays> for more
460information on how to use the hash access functions on tied hashes.
461
462=head2 Hash API Extensions
463
464Beginning with version 5.004, the following functions are also supported:
465
466    HE*     hv_fetch_ent  (HV* tb, SV* key, I32 lval, U32 hash);
467    HE*     hv_store_ent  (HV* tb, SV* key, SV* val, U32 hash);
468
469    bool    hv_exists_ent (HV* tb, SV* key, U32 hash);
470    SV*     hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);
471
472    SV*     hv_iterkeysv  (HE* entry);
473
474Note that these functions take C<SV*> keys, which simplifies writing
475of extension code that deals with hash structures.  These functions
476also allow passing of C<SV*> keys to C<tie> functions without forcing
477you to stringify the keys (unlike the previous set of functions).
478
479They also return and accept whole hash entries (C<HE*>), making their
480use more efficient (since the hash number for a particular string
481doesn't have to be recomputed every time).  See L<perlapi> for detailed
482descriptions.
483
484The following macros must always be used to access the contents of hash
485entries.  Note that the arguments to these macros must be simple
486variables, since they may get evaluated more than once.  See
487L<perlapi> for detailed descriptions of these macros.
488
489    HePV(HE* he, STRLEN len)
490    HeVAL(HE* he)
491    HeHASH(HE* he)
492    HeSVKEY(HE* he)
493    HeSVKEY_force(HE* he)
494    HeSVKEY_set(HE* he, SV* sv)
495
496These two lower level macros are defined, but must only be used when
497dealing with keys that are not C<SV*>s:
498
499    HeKEY(HE* he)
500    HeKLEN(HE* he)
501
502Note that both C<hv_store> and C<hv_store_ent> do not increment the
503reference count of the stored C<val>, which is the caller's responsibility.
504If these functions return a NULL value, the caller will usually have to
505decrement the reference count of C<val> to avoid a memory leak.
506
507=head2 AVs, HVs and undefined values
508
509Sometimes you have to store undefined values in AVs or HVs. Although
510this may be a rare case, it can be tricky. That's because you're
511used to using C<&PL_sv_undef> if you need an undefined SV.
512
513For example, intuition tells you that this XS code:
514
515    AV *av = newAV();
516    av_store( av, 0, &PL_sv_undef );
517
518is equivalent to this Perl code:
519
520    my @av;
521    $av[0] = undef;
522
523Unfortunately, this isn't true. AVs use C<&PL_sv_undef> as a marker
524for indicating that an array element has not yet been initialized.
525Thus, C<exists $av[0]> would be true for the above Perl code, but
526false for the array generated by the XS code.
527
528Other problems can occur when storing C<&PL_sv_undef> in HVs:
529
530    hv_store( hv, "key", 3, &PL_sv_undef, 0 );
531
532This will indeed make the value C<undef>, but if you try to modify
533the value of C<key>, you'll get the following error:
534
535    Modification of non-creatable hash value attempted
536
537In perl 5.8.0, C<&PL_sv_undef> was also used to mark placeholders
538in restricted hashes. This caused such hash entries not to appear
539when iterating over the hash or when checking for the keys
540with the C<hv_exists> function.
541
542You can run into similar problems when you store C<&PL_sv_true> or
543C<&PL_sv_false> into AVs or HVs. Trying to modify such elements
544will give you the following error:
545
546    Modification of a read-only value attempted
547
548To make a long story short, you can use the special variables
549C<&PL_sv_undef>, C<&PL_sv_true> and C<&PL_sv_false> with AVs and
550HVs, but you have to make sure you know what you're doing.
551
552Generally, if you want to store an undefined value in an AV
553or HV, you should not use C<&PL_sv_undef>, but rather create a
554new undefined value using the C<newSV> function, for example:
555
556    av_store( av, 42, newSV(0) );
557    hv_store( hv, "foo", 3, newSV(0), 0 );
558
559=head2 References
560
561References are a special type of scalar that point to other data types
562(including references).
563
564To create a reference, use either of the following functions:
565
566    SV* newRV_inc((SV*) thing);
567    SV* newRV_noinc((SV*) thing);
568
569The C<thing> argument can be any of an C<SV*>, C<AV*>, or C<HV*>.  The
570functions are identical except that C<newRV_inc> increments the reference
571count of the C<thing>, while C<newRV_noinc> does not.  For historical
572reasons, C<newRV> is a synonym for C<newRV_inc>.
573
574Once you have a reference, you can use the following macro to dereference
575the reference:
576
577    SvRV(SV*)
578
579then call the appropriate routines, casting the returned C<SV*> to either an
580C<AV*> or C<HV*>, if required.
581
582To determine if an SV is a reference, you can use the following macro:
583
584    SvROK(SV*)
585
586To discover what type of value the reference refers to, use the following
587macro and then check the return value.
588
589    SvTYPE(SvRV(SV*))
590
591The most useful types that will be returned are:
592
593    SVt_IV    Scalar
594    SVt_NV    Scalar
595    SVt_PV    Scalar
596    SVt_RV    Scalar
597    SVt_PVAV  Array
598    SVt_PVHV  Hash
599    SVt_PVCV  Code
600    SVt_PVGV  Glob (possible a file handle)
601    SVt_PVMG  Blessed or Magical Scalar
602
603    See the sv.h header file for more details.
604
605=head2 Blessed References and Class Objects
606
607References are also used to support object-oriented programming.  In perl's
608OO lexicon, an object is simply a reference that has been blessed into a
609package (or class).  Once blessed, the programmer may now use the reference
610to access the various methods in the class.
611
612A reference can be blessed into a package with the following function:
613
614    SV* sv_bless(SV* sv, HV* stash);
615
616The C<sv> argument must be a reference value.  The C<stash> argument
617specifies which class the reference will belong to.  See
618L<Stashes and Globs> for information on converting class names into stashes.
619
620/* Still under construction */
621
622Upgrades rv to reference if not already one.  Creates new SV for rv to
623point to.  If C<classname> is non-null, the SV is blessed into the specified
624class.  SV is returned.
625
626	SV* newSVrv(SV* rv, const char* classname);
627
628Copies integer, unsigned integer or double into an SV whose reference is C<rv>.  SV is blessed
629if C<classname> is non-null.
630
631	SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
632	SV* sv_setref_uv(SV* rv, const char* classname, UV uv);
633	SV* sv_setref_nv(SV* rv, const char* classname, NV iv);
634
635Copies the pointer value (I<the address, not the string!>) into an SV whose
636reference is rv.  SV is blessed if C<classname> is non-null.
637
638	SV* sv_setref_pv(SV* rv, const char* classname, PV iv);
639
640Copies string into an SV whose reference is C<rv>.  Set length to 0 to let
641Perl calculate the string length.  SV is blessed if C<classname> is non-null.
642
643	SV* sv_setref_pvn(SV* rv, const char* classname, PV iv, STRLEN length);
644
645Tests whether the SV is blessed into the specified class.  It does not
646check inheritance relationships.
647
648	int  sv_isa(SV* sv, const char* name);
649
650Tests whether the SV is a reference to a blessed object.
651
652	int  sv_isobject(SV* sv);
653
654Tests whether the SV is derived from the specified class. SV can be either
655a reference to a blessed object or a string containing a class name. This
656is the function implementing the C<UNIVERSAL::isa> functionality.
657
658	bool sv_derived_from(SV* sv, const char* name);
659
660To check if you've got an object derived from a specific class you have
661to write:
662
663	if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }
664
665=head2 Creating New Variables
666
667To create a new Perl variable with an undef value which can be accessed from
668your Perl script, use the following routines, depending on the variable type.
669
670    SV*  get_sv("package::varname", TRUE);
671    AV*  get_av("package::varname", TRUE);
672    HV*  get_hv("package::varname", TRUE);
673
674Notice the use of TRUE as the second parameter.  The new variable can now
675be set, using the routines appropriate to the data type.
676
677There are additional macros whose values may be bitwise OR'ed with the
678C<TRUE> argument to enable certain extra features.  Those bits are:
679
680=over
681
682=item GV_ADDMULTI
683
684Marks the variable as multiply defined, thus preventing the:
685
686  Name <varname> used only once: possible typo
687
688warning.
689
690=item GV_ADDWARN
691
692Issues the warning:
693
694  Had to create <varname> unexpectedly
695
696if the variable did not exist before the function was called.
697
698=back
699
700If you do not specify a package name, the variable is created in the current
701package.
702
703=head2 Reference Counts and Mortality
704
705Perl uses a reference count-driven garbage collection mechanism. SVs,
706AVs, or HVs (xV for short in the following) start their life with a
707reference count of 1.  If the reference count of an xV ever drops to 0,
708then it will be destroyed and its memory made available for reuse.
709
710This normally doesn't happen at the Perl level unless a variable is
711undef'ed or the last variable holding a reference to it is changed or
712overwritten.  At the internal level, however, reference counts can be
713manipulated with the following macros:
714
715    int SvREFCNT(SV* sv);
716    SV* SvREFCNT_inc(SV* sv);
717    void SvREFCNT_dec(SV* sv);
718
719However, there is one other function which manipulates the reference
720count of its argument.  The C<newRV_inc> function, you will recall,
721creates a reference to the specified argument.  As a side effect,
722it increments the argument's reference count.  If this is not what
723you want, use C<newRV_noinc> instead.
724
725For example, imagine you want to return a reference from an XSUB function.
726Inside the XSUB routine, you create an SV which initially has a reference
727count of one.  Then you call C<newRV_inc>, passing it the just-created SV.
728This returns the reference as a new SV, but the reference count of the
729SV you passed to C<newRV_inc> has been incremented to two.  Now you
730return the reference from the XSUB routine and forget about the SV.
731But Perl hasn't!  Whenever the returned reference is destroyed, the
732reference count of the original SV is decreased to one and nothing happens.
733The SV will hang around without any way to access it until Perl itself
734terminates.  This is a memory leak.
735
736The correct procedure, then, is to use C<newRV_noinc> instead of
737C<newRV_inc>.  Then, if and when the last reference is destroyed,
738the reference count of the SV will go to zero and it will be destroyed,
739stopping any memory leak.
740
741There are some convenience functions available that can help with the
742destruction of xVs.  These functions introduce the concept of "mortality".
743An xV that is mortal has had its reference count marked to be decremented,
744but not actually decremented, until "a short time later".  Generally the
745term "short time later" means a single Perl statement, such as a call to
746an XSUB function.  The actual determinant for when mortal xVs have their
747reference count decremented depends on two macros, SAVETMPS and FREETMPS.
748See L<perlcall> and L<perlxs> for more details on these macros.
749
750"Mortalization" then is at its simplest a deferred C<SvREFCNT_dec>.
751However, if you mortalize a variable twice, the reference count will
752later be decremented twice.
753
754"Mortal" SVs are mainly used for SVs that are placed on perl's stack.
755For example an SV which is created just to pass a number to a called sub
756is made mortal to have it cleaned up automatically when it's popped off
757the stack. Similarly, results returned by XSUBs (which are pushed on the
758stack) are often made mortal.
759
760To create a mortal variable, use the functions:
761
762    SV*  sv_newmortal()
763    SV*  sv_2mortal(SV*)
764    SV*  sv_mortalcopy(SV*)
765
766The first call creates a mortal SV (with no value), the second converts an existing
767SV to a mortal SV (and thus defers a call to C<SvREFCNT_dec>), and the
768third creates a mortal copy of an existing SV.
769Because C<sv_newmortal> gives the new SV no value,it must normally be given one
770via C<sv_setpv>, C<sv_setiv>, etc. :
771
772    SV *tmp = sv_newmortal();
773    sv_setiv(tmp, an_integer);
774
775As that is multiple C statements it is quite common so see this idiom instead:
776
777    SV *tmp = sv_2mortal(newSViv(an_integer));
778
779
780You should be careful about creating mortal variables.  Strange things
781can happen if you make the same value mortal within multiple contexts,
782or if you make a variable mortal multiple times. Thinking of "Mortalization"
783as deferred C<SvREFCNT_dec> should help to minimize such problems.
784For example if you are passing an SV which you I<know> has high enough REFCNT
785to survive its use on the stack you need not do any mortalization.
786If you are not sure then doing an C<SvREFCNT_inc> and C<sv_2mortal>, or
787making a C<sv_mortalcopy> is safer.
788
789The mortal routines are not just for SVs -- AVs and HVs can be
790made mortal by passing their address (type-casted to C<SV*>) to the
791C<sv_2mortal> or C<sv_mortalcopy> routines.
792
793=head2 Stashes and Globs
794
795A B<stash> is a hash that contains all variables that are defined
796within a package.  Each key of the stash is a symbol
797name (shared by all the different types of objects that have the same
798name), and each value in the hash table is a GV (Glob Value).  This GV
799in turn contains references to the various objects of that name,
800including (but not limited to) the following:
801
802    Scalar Value
803    Array Value
804    Hash Value
805    I/O Handle
806    Format
807    Subroutine
808
809There is a single stash called C<PL_defstash> that holds the items that exist
810in the C<main> package.  To get at the items in other packages, append the
811string "::" to the package name.  The items in the C<Foo> package are in
812the stash C<Foo::> in PL_defstash.  The items in the C<Bar::Baz> package are
813in the stash C<Baz::> in C<Bar::>'s stash.
814
815To get the stash pointer for a particular package, use the function:
816
817    HV*  gv_stashpv(const char* name, I32 create)
818    HV*  gv_stashsv(SV*, I32 create)
819
820The first function takes a literal string, the second uses the string stored
821in the SV.  Remember that a stash is just a hash table, so you get back an
822C<HV*>.  The C<create> flag will create a new package if it is set.
823
824The name that C<gv_stash*v> wants is the name of the package whose symbol table
825you want.  The default package is called C<main>.  If you have multiply nested
826packages, pass their names to C<gv_stash*v>, separated by C<::> as in the Perl
827language itself.
828
829Alternately, if you have an SV that is a blessed reference, you can find
830out the stash pointer by using:
831
832    HV*  SvSTASH(SvRV(SV*));
833
834then use the following to get the package name itself:
835
836    char*  HvNAME(HV* stash);
837
838If you need to bless or re-bless an object you can use the following
839function:
840
841    SV*  sv_bless(SV*, HV* stash)
842
843where the first argument, an C<SV*>, must be a reference, and the second
844argument is a stash.  The returned C<SV*> can now be used in the same way
845as any other SV.
846
847For more information on references and blessings, consult L<perlref>.
848
849=head2 Double-Typed SVs
850
851Scalar variables normally contain only one type of value, an integer,
852double, pointer, or reference.  Perl will automatically convert the
853actual scalar data from the stored type into the requested type.
854
855Some scalar variables contain more than one type of scalar data.  For
856example, the variable C<$!> contains either the numeric value of C<errno>
857or its string equivalent from either C<strerror> or C<sys_errlist[]>.
858
859To force multiple data values into an SV, you must do two things: use the
860C<sv_set*v> routines to add the additional scalar type, then set a flag
861so that Perl will believe it contains more than one type of data.  The
862four macros to set the flags are:
863
864	SvIOK_on
865	SvNOK_on
866	SvPOK_on
867	SvROK_on
868
869The particular macro you must use depends on which C<sv_set*v> routine
870you called first.  This is because every C<sv_set*v> routine turns on
871only the bit for the particular type of data being set, and turns off
872all the rest.
873
874For example, to create a new Perl variable called "dberror" that contains
875both the numeric and descriptive string error values, you could use the
876following code:
877
878    extern int  dberror;
879    extern char *dberror_list;
880
881    SV* sv = get_sv("dberror", TRUE);
882    sv_setiv(sv, (IV) dberror);
883    sv_setpv(sv, dberror_list[dberror]);
884    SvIOK_on(sv);
885
886If the order of C<sv_setiv> and C<sv_setpv> had been reversed, then the
887macro C<SvPOK_on> would need to be called instead of C<SvIOK_on>.
888
889=head2 Magic Variables
890
891[This section still under construction.  Ignore everything here.  Post no
892bills.  Everything not permitted is forbidden.]
893
894Any SV may be magical, that is, it has special features that a normal
895SV does not have.  These features are stored in the SV structure in a
896linked list of C<struct magic>'s, typedef'ed to C<MAGIC>.
897
898    struct magic {
899        MAGIC*      mg_moremagic;
900        MGVTBL*     mg_virtual;
901        U16         mg_private;
902        char        mg_type;
903        U8          mg_flags;
904        SV*         mg_obj;
905        char*       mg_ptr;
906        I32         mg_len;
907    };
908
909Note this is current as of patchlevel 0, and could change at any time.
910
911=head2 Assigning Magic
912
913Perl adds magic to an SV using the sv_magic function:
914
915    void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);
916
917The C<sv> argument is a pointer to the SV that is to acquire a new magical
918feature.
919
920If C<sv> is not already magical, Perl uses the C<SvUPGRADE> macro to
921convert C<sv> to type C<SVt_PVMG>. Perl then continues by adding new magic
922to the beginning of the linked list of magical features.  Any prior entry
923of the same type of magic is deleted.  Note that this can be overridden,
924and multiple instances of the same type of magic can be associated with an
925SV.
926
927The C<name> and C<namlen> arguments are used to associate a string with
928the magic, typically the name of a variable. C<namlen> is stored in the
929C<mg_len> field and if C<name> is non-null and C<namlen> E<gt>= 0 a malloc'd
930copy of the name is stored in C<mg_ptr> field.
931
932The sv_magic function uses C<how> to determine which, if any, predefined
933"Magic Virtual Table" should be assigned to the C<mg_virtual> field.
934See the L<Magic Virtual Tables> section below.  The C<how> argument is also
935stored in the C<mg_type> field. The value of C<how> should be chosen
936from the set of macros C<PERL_MAGIC_foo> found in F<perl.h>. Note that before
937these macros were added, Perl internals used to directly use character
938literals, so you may occasionally come across old code or documentation
939referring to 'U' magic rather than C<PERL_MAGIC_uvar> for example.
940
941The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC>
942structure.  If it is not the same as the C<sv> argument, the reference
943count of the C<obj> object is incremented.  If it is the same, or if
944the C<how> argument is C<PERL_MAGIC_arylen>, or if it is a NULL pointer,
945then C<obj> is merely stored, without the reference count being incremented.
946
947There is also a function to add magic to an C<HV>:
948
949    void hv_magic(HV *hv, GV *gv, int how);
950
951This simply calls C<sv_magic> and coerces the C<gv> argument into an C<SV>.
952
953To remove the magic from an SV, call the function sv_unmagic:
954
955    void sv_unmagic(SV *sv, int type);
956
957The C<type> argument should be equal to the C<how> value when the C<SV>
958was initially made magical.
959
960=head2 Magic Virtual Tables
961
962The C<mg_virtual> field in the C<MAGIC> structure is a pointer to an
963C<MGVTBL>, which is a structure of function pointers and stands for
964"Magic Virtual Table" to handle the various operations that might be
965applied to that variable.
966
967The C<MGVTBL> has five pointers to the following routine types:
968
969    int  (*svt_get)(SV* sv, MAGIC* mg);
970    int  (*svt_set)(SV* sv, MAGIC* mg);
971    U32  (*svt_len)(SV* sv, MAGIC* mg);
972    int  (*svt_clear)(SV* sv, MAGIC* mg);
973    int  (*svt_free)(SV* sv, MAGIC* mg);
974
975This MGVTBL structure is set at compile-time in F<perl.h> and there are
976currently 19 types (or 21 with overloading turned on).  These different
977structures contain pointers to various routines that perform additional
978actions depending on which function is being called.
979
980    Function pointer    Action taken
981    ----------------    ------------
982    svt_get             Do something before the value of the SV is retrieved.
983    svt_set             Do something after the SV is assigned a value.
984    svt_len             Report on the SV's length.
985    svt_clear		Clear something the SV represents.
986    svt_free            Free any extra storage associated with the SV.
987
988For instance, the MGVTBL structure called C<vtbl_sv> (which corresponds
989to an C<mg_type> of C<PERL_MAGIC_sv>) contains:
990
991    { magic_get, magic_set, magic_len, 0, 0 }
992
993Thus, when an SV is determined to be magical and of type C<PERL_MAGIC_sv>,
994if a get operation is being performed, the routine C<magic_get> is
995called.  All the various routines for the various magical types begin
996with C<magic_>.  NOTE: the magic routines are not considered part of
997the Perl API, and may not be exported by the Perl library.
998
999The current kinds of Magic Virtual Tables are:
1000
1001    mg_type
1002    (old-style char and macro)   MGVTBL         Type of magic
1003    --------------------------   ------         ----------------------------
1004    \0 PERL_MAGIC_sv             vtbl_sv        Special scalar variable
1005    A  PERL_MAGIC_overload       vtbl_amagic    %OVERLOAD hash
1006    a  PERL_MAGIC_overload_elem  vtbl_amagicelem %OVERLOAD hash element
1007    c  PERL_MAGIC_overload_table (none)         Holds overload table (AMT)
1008						on stash
1009    B  PERL_MAGIC_bm             vtbl_bm        Boyer-Moore (fast string search)
1010    D  PERL_MAGIC_regdata        vtbl_regdata   Regex match position data
1011						(@+ and @- vars)
1012    d  PERL_MAGIC_regdatum       vtbl_regdatum  Regex match position data
1013						element
1014    E  PERL_MAGIC_env            vtbl_env       %ENV hash
1015    e  PERL_MAGIC_envelem        vtbl_envelem   %ENV hash element
1016    f  PERL_MAGIC_fm             vtbl_fm        Formline ('compiled' format)
1017    g  PERL_MAGIC_regex_global   vtbl_mglob     m//g target / study()ed string
1018    I  PERL_MAGIC_isa            vtbl_isa       @ISA array
1019    i  PERL_MAGIC_isaelem        vtbl_isaelem   @ISA array element
1020    k  PERL_MAGIC_nkeys          vtbl_nkeys     scalar(keys()) lvalue
1021    L  PERL_MAGIC_dbfile         (none)         Debugger %_<filename
1022    l  PERL_MAGIC_dbline         vtbl_dbline    Debugger %_<filename element
1023    m  PERL_MAGIC_mutex          vtbl_mutex     ???
1024    o  PERL_MAGIC_collxfrm       vtbl_collxfrm  Locale collate transformation
1025    P  PERL_MAGIC_tied           vtbl_pack      Tied array or hash
1026    p  PERL_MAGIC_tiedelem       vtbl_packelem  Tied array or hash element
1027    q  PERL_MAGIC_tiedscalar     vtbl_packelem  Tied scalar or handle
1028    r  PERL_MAGIC_qr             vtbl_qr        precompiled qr// regex
1029    S  PERL_MAGIC_sig            vtbl_sig       %SIG hash
1030    s  PERL_MAGIC_sigelem        vtbl_sigelem   %SIG hash element
1031    t  PERL_MAGIC_taint          vtbl_taint     Taintedness
1032    U  PERL_MAGIC_uvar           vtbl_uvar      Available for use by extensions
1033    v  PERL_MAGIC_vec            vtbl_vec       vec() lvalue
1034    V  PERL_MAGIC_vstring        (none)         v-string scalars
1035    w  PERL_MAGIC_utf8           vtbl_utf8      UTF-8 length+offset cache
1036    x  PERL_MAGIC_substr         vtbl_substr    substr() lvalue
1037    y  PERL_MAGIC_defelem        vtbl_defelem   Shadow "foreach" iterator
1038						variable / smart parameter
1039						vivification
1040    *  PERL_MAGIC_glob           vtbl_glob      GV (typeglob)
1041    #  PERL_MAGIC_arylen         vtbl_arylen    Array length ($#ary)
1042    .  PERL_MAGIC_pos            vtbl_pos       pos() lvalue
1043    <  PERL_MAGIC_backref        vtbl_backref   ???
1044    ~  PERL_MAGIC_ext            (none)         Available for use by extensions
1045
1046When an uppercase and lowercase letter both exist in the table, then the
1047uppercase letter is typically used to represent some kind of composite type
1048(a list or a hash), and the lowercase letter is used to represent an element
1049of that composite type. Some internals code makes use of this case
1050relationship.  However, 'v' and 'V' (vec and v-string) are in no way related.
1051
1052The C<PERL_MAGIC_ext> and C<PERL_MAGIC_uvar> magic types are defined
1053specifically for use by extensions and will not be used by perl itself.
1054Extensions can use C<PERL_MAGIC_ext> magic to 'attach' private information
1055to variables (typically objects).  This is especially useful because
1056there is no way for normal perl code to corrupt this private information
1057(unlike using extra elements of a hash object).
1058
1059Similarly, C<PERL_MAGIC_uvar> magic can be used much like tie() to call a
1060C function any time a scalar's value is used or changed.  The C<MAGIC>'s
1061C<mg_ptr> field points to a C<ufuncs> structure:
1062
1063    struct ufuncs {
1064        I32 (*uf_val)(pTHX_ IV, SV*);
1065        I32 (*uf_set)(pTHX_ IV, SV*);
1066        IV uf_index;
1067    };
1068
1069When the SV is read from or written to, the C<uf_val> or C<uf_set>
1070function will be called with C<uf_index> as the first arg and a pointer to
1071the SV as the second.  A simple example of how to add C<PERL_MAGIC_uvar>
1072magic is shown below.  Note that the ufuncs structure is copied by
1073sv_magic, so you can safely allocate it on the stack.
1074
1075    void
1076    Umagic(sv)
1077        SV *sv;
1078    PREINIT:
1079        struct ufuncs uf;
1080    CODE:
1081        uf.uf_val   = &my_get_fn;
1082        uf.uf_set   = &my_set_fn;
1083        uf.uf_index = 0;
1084        sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf));
1085
1086Note that because multiple extensions may be using C<PERL_MAGIC_ext>
1087or C<PERL_MAGIC_uvar> magic, it is important for extensions to take
1088extra care to avoid conflict.  Typically only using the magic on
1089objects blessed into the same class as the extension is sufficient.
1090For C<PERL_MAGIC_ext> magic, it may also be appropriate to add an I32
1091'signature' at the top of the private data area and check that.
1092
1093Also note that the C<sv_set*()> and C<sv_cat*()> functions described
1094earlier do B<not> invoke 'set' magic on their targets.  This must
1095be done by the user either by calling the C<SvSETMAGIC()> macro after
1096calling these functions, or by using one of the C<sv_set*_mg()> or
1097C<sv_cat*_mg()> functions.  Similarly, generic C code must call the
1098C<SvGETMAGIC()> macro to invoke any 'get' magic if they use an SV
1099obtained from external sources in functions that don't handle magic.
1100See L<perlapi> for a description of these functions.
1101For example, calls to the C<sv_cat*()> functions typically need to be
1102followed by C<SvSETMAGIC()>, but they don't need a prior C<SvGETMAGIC()>
1103since their implementation handles 'get' magic.
1104
1105=head2 Finding Magic
1106
1107    MAGIC* mg_find(SV*, int type); /* Finds the magic pointer of that type */
1108
1109This routine returns a pointer to the C<MAGIC> structure stored in the SV.
1110If the SV does not have that magical feature, C<NULL> is returned.  Also,
1111if the SV is not of type SVt_PVMG, Perl may core dump.
1112
1113    int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);
1114
1115This routine checks to see what types of magic C<sv> has.  If the mg_type
1116field is an uppercase letter, then the mg_obj is copied to C<nsv>, but
1117the mg_type field is changed to be the lowercase letter.
1118
1119=head2 Understanding the Magic of Tied Hashes and Arrays
1120
1121Tied hashes and arrays are magical beasts of the C<PERL_MAGIC_tied>
1122magic type.
1123
1124WARNING: As of the 5.004 release, proper usage of the array and hash
1125access functions requires understanding a few caveats.  Some
1126of these caveats are actually considered bugs in the API, to be fixed
1127in later releases, and are bracketed with [MAYCHANGE] below. If
1128you find yourself actually applying such information in this section, be
1129aware that the behavior may change in the future, umm, without warning.
1130
1131The perl tie function associates a variable with an object that implements
1132the various GET, SET, etc methods.  To perform the equivalent of the perl
1133tie function from an XSUB, you must mimic this behaviour.  The code below
1134carries out the necessary steps - firstly it creates a new hash, and then
1135creates a second hash which it blesses into the class which will implement
1136the tie methods. Lastly it ties the two hashes together, and returns a
1137reference to the new tied hash.  Note that the code below does NOT call the
1138TIEHASH method in the MyTie class -
1139see L<Calling Perl Routines from within C Programs> for details on how
1140to do this.
1141
1142    SV*
1143    mytie()
1144    PREINIT:
1145        HV *hash;
1146        HV *stash;
1147        SV *tie;
1148    CODE:
1149        hash = newHV();
1150        tie = newRV_noinc((SV*)newHV());
1151        stash = gv_stashpv("MyTie", TRUE);
1152        sv_bless(tie, stash);
1153        hv_magic(hash, (GV*)tie, PERL_MAGIC_tied);
1154        RETVAL = newRV_noinc(hash);
1155    OUTPUT:
1156        RETVAL
1157
1158The C<av_store> function, when given a tied array argument, merely
1159copies the magic of the array onto the value to be "stored", using
1160C<mg_copy>.  It may also return NULL, indicating that the value did not
1161actually need to be stored in the array.  [MAYCHANGE] After a call to
1162C<av_store> on a tied array, the caller will usually need to call
1163C<mg_set(val)> to actually invoke the perl level "STORE" method on the
1164TIEARRAY object.  If C<av_store> did return NULL, a call to
1165C<SvREFCNT_dec(val)> will also be usually necessary to avoid a memory
1166leak. [/MAYCHANGE]
1167
1168The previous paragraph is applicable verbatim to tied hash access using the
1169C<hv_store> and C<hv_store_ent> functions as well.
1170
1171C<av_fetch> and the corresponding hash functions C<hv_fetch> and
1172C<hv_fetch_ent> actually return an undefined mortal value whose magic
1173has been initialized using C<mg_copy>.  Note the value so returned does not
1174need to be deallocated, as it is already mortal.  [MAYCHANGE] But you will
1175need to call C<mg_get()> on the returned value in order to actually invoke
1176the perl level "FETCH" method on the underlying TIE object.  Similarly,
1177you may also call C<mg_set()> on the return value after possibly assigning
1178a suitable value to it using C<sv_setsv>,  which will invoke the "STORE"
1179method on the TIE object. [/MAYCHANGE]
1180
1181[MAYCHANGE]
1182In other words, the array or hash fetch/store functions don't really
1183fetch and store actual values in the case of tied arrays and hashes.  They
1184merely call C<mg_copy> to attach magic to the values that were meant to be
1185"stored" or "fetched".  Later calls to C<mg_get> and C<mg_set> actually
1186do the job of invoking the TIE methods on the underlying objects.  Thus
1187the magic mechanism currently implements a kind of lazy access to arrays
1188and hashes.
1189
1190Currently (as of perl version 5.004), use of the hash and array access
1191functions requires the user to be aware of whether they are operating on
1192"normal" hashes and arrays, or on their tied variants.  The API may be
1193changed to provide more transparent access to both tied and normal data
1194types in future versions.
1195[/MAYCHANGE]
1196
1197You would do well to understand that the TIEARRAY and TIEHASH interfaces
1198are mere sugar to invoke some perl method calls while using the uniform hash
1199and array syntax.  The use of this sugar imposes some overhead (typically
1200about two to four extra opcodes per FETCH/STORE operation, in addition to
1201the creation of all the mortal variables required to invoke the methods).
1202This overhead will be comparatively small if the TIE methods are themselves
1203substantial, but if they are only a few statements long, the overhead
1204will not be insignificant.
1205
1206=head2 Localizing changes
1207
1208Perl has a very handy construction
1209
1210  {
1211    local $var = 2;
1212    ...
1213  }
1214
1215This construction is I<approximately> equivalent to
1216
1217  {
1218    my $oldvar = $var;
1219    $var = 2;
1220    ...
1221    $var = $oldvar;
1222  }
1223
1224The biggest difference is that the first construction would
1225reinstate the initial value of $var, irrespective of how control exits
1226the block: C<goto>, C<return>, C<die>/C<eval>, etc. It is a little bit
1227more efficient as well.
1228
1229There is a way to achieve a similar task from C via Perl API: create a
1230I<pseudo-block>, and arrange for some changes to be automatically
1231undone at the end of it, either explicit, or via a non-local exit (via
1232die()). A I<block>-like construct is created by a pair of
1233C<ENTER>/C<LEAVE> macros (see L<perlcall/"Returning a Scalar">).
1234Such a construct may be created specially for some important localized
1235task, or an existing one (like boundaries of enclosing Perl
1236subroutine/block, or an existing pair for freeing TMPs) may be
1237used. (In the second case the overhead of additional localization must
1238be almost negligible.) Note that any XSUB is automatically enclosed in
1239an C<ENTER>/C<LEAVE> pair.
1240
1241Inside such a I<pseudo-block> the following service is available:
1242
1243=over 4
1244
1245=item C<SAVEINT(int i)>
1246
1247=item C<SAVEIV(IV i)>
1248
1249=item C<SAVEI32(I32 i)>
1250
1251=item C<SAVELONG(long i)>
1252
1253These macros arrange things to restore the value of integer variable
1254C<i> at the end of enclosing I<pseudo-block>.
1255
1256=item C<SAVESPTR(s)>
1257
1258=item C<SAVEPPTR(p)>
1259
1260These macros arrange things to restore the value of pointers C<s> and
1261C<p>. C<s> must be a pointer of a type which survives conversion to
1262C<SV*> and back, C<p> should be able to survive conversion to C<char*>
1263and back.
1264
1265=item C<SAVEFREESV(SV *sv)>
1266
1267The refcount of C<sv> would be decremented at the end of
1268I<pseudo-block>.  This is similar to C<sv_2mortal> in that it is also a
1269mechanism for doing a delayed C<SvREFCNT_dec>.  However, while C<sv_2mortal>
1270extends the lifetime of C<sv> until the beginning of the next statement,
1271C<SAVEFREESV> extends it until the end of the enclosing scope.  These
1272lifetimes can be wildly different.
1273
1274Also compare C<SAVEMORTALIZESV>.
1275
1276=item C<SAVEMORTALIZESV(SV *sv)>
1277
1278Just like C<SAVEFREESV>, but mortalizes C<sv> at the end of the current
1279scope instead of decrementing its reference count.  This usually has the
1280effect of keeping C<sv> alive until the statement that called the currently
1281live scope has finished executing.
1282
1283=item C<SAVEFREEOP(OP *op)>
1284
1285The C<OP *> is op_free()ed at the end of I<pseudo-block>.
1286
1287=item C<SAVEFREEPV(p)>
1288
1289The chunk of memory which is pointed to by C<p> is Safefree()ed at the
1290end of I<pseudo-block>.
1291
1292=item C<SAVECLEARSV(SV *sv)>
1293
1294Clears a slot in the current scratchpad which corresponds to C<sv> at
1295the end of I<pseudo-block>.
1296
1297=item C<SAVEDELETE(HV *hv, char *key, I32 length)>
1298
1299The key C<key> of C<hv> is deleted at the end of I<pseudo-block>. The
1300string pointed to by C<key> is Safefree()ed.  If one has a I<key> in
1301short-lived storage, the corresponding string may be reallocated like
1302this:
1303
1304  SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));
1305
1306=item C<SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)>
1307
1308At the end of I<pseudo-block> the function C<f> is called with the
1309only argument C<p>.
1310
1311=item C<SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)>
1312
1313At the end of I<pseudo-block> the function C<f> is called with the
1314implicit context argument (if any), and C<p>.
1315
1316=item C<SAVESTACK_POS()>
1317
1318The current offset on the Perl internal stack (cf. C<SP>) is restored
1319at the end of I<pseudo-block>.
1320
1321=back
1322
1323The following API list contains functions, thus one needs to
1324provide pointers to the modifiable data explicitly (either C pointers,
1325or Perlish C<GV *>s).  Where the above macros take C<int>, a similar
1326function takes C<int *>.
1327
1328=over 4
1329
1330=item C<SV* save_scalar(GV *gv)>
1331
1332Equivalent to Perl code C<local $gv>.
1333
1334=item C<AV* save_ary(GV *gv)>
1335
1336=item C<HV* save_hash(GV *gv)>
1337
1338Similar to C<save_scalar>, but localize C<@gv> and C<%gv>.
1339
1340=item C<void save_item(SV *item)>
1341
1342Duplicates the current value of C<SV>, on the exit from the current
1343C<ENTER>/C<LEAVE> I<pseudo-block> will restore the value of C<SV>
1344using the stored value.
1345
1346=item C<void save_list(SV **sarg, I32 maxsarg)>
1347
1348A variant of C<save_item> which takes multiple arguments via an array
1349C<sarg> of C<SV*> of length C<maxsarg>.
1350
1351=item C<SV* save_svref(SV **sptr)>
1352
1353Similar to C<save_scalar>, but will reinstate an C<SV *>.
1354
1355=item C<void save_aptr(AV **aptr)>
1356
1357=item C<void save_hptr(HV **hptr)>
1358
1359Similar to C<save_svref>, but localize C<AV *> and C<HV *>.
1360
1361=back
1362
1363The C<Alias> module implements localization of the basic types within the
1364I<caller's scope>.  People who are interested in how to localize things in
1365the containing scope should take a look there too.
1366
1367=head1 Subroutines
1368
1369=head2 XSUBs and the Argument Stack
1370
1371The XSUB mechanism is a simple way for Perl programs to access C subroutines.
1372An XSUB routine will have a stack that contains the arguments from the Perl
1373program, and a way to map from the Perl data structures to a C equivalent.
1374
1375The stack arguments are accessible through the C<ST(n)> macro, which returns
1376the C<n>'th stack argument.  Argument 0 is the first argument passed in the
1377Perl subroutine call.  These arguments are C<SV*>, and can be used anywhere
1378an C<SV*> is used.
1379
1380Most of the time, output from the C routine can be handled through use of
1381the RETVAL and OUTPUT directives.  However, there are some cases where the
1382argument stack is not already long enough to handle all the return values.
1383An example is the POSIX tzname() call, which takes no arguments, but returns
1384two, the local time zone's standard and summer time abbreviations.
1385
1386To handle this situation, the PPCODE directive is used and the stack is
1387extended using the macro:
1388
1389    EXTEND(SP, num);
1390
1391where C<SP> is the macro that represents the local copy of the stack pointer,
1392and C<num> is the number of elements the stack should be extended by.
1393
1394Now that there is room on the stack, values can be pushed on it using C<PUSHs>
1395macro. The pushed values will often need to be "mortal" (See
1396L</Reference Counts and Mortality>):
1397
1398    PUSHs(sv_2mortal(newSViv(an_integer)))
1399    PUSHs(sv_2mortal(newSVuv(an_unsigned_integer)))
1400    PUSHs(sv_2mortal(newSVnv(a_double)))
1401    PUSHs(sv_2mortal(newSVpv("Some String",0)))
1402
1403And now the Perl program calling C<tzname>, the two values will be assigned
1404as in:
1405
1406    ($standard_abbrev, $summer_abbrev) = POSIX::tzname;
1407
1408An alternate (and possibly simpler) method to pushing values on the stack is
1409to use the macro:
1410
1411    XPUSHs(SV*)
1412
1413This macro automatically adjust the stack for you, if needed.  Thus, you
1414do not need to call C<EXTEND> to extend the stack.
1415
1416Despite their suggestions in earlier versions of this document the macros
1417C<(X)PUSH[iunp]> are I<not> suited to XSUBs which return multiple results.
1418For that, either stick to the C<(X)PUSHs> macros shown above, or use the new
1419C<m(X)PUSH[iunp]> macros instead; see L</Putting a C value on Perl stack>.
1420
1421For more information, consult L<perlxs> and L<perlxstut>.
1422
1423=head2 Calling Perl Routines from within C Programs
1424
1425There are four routines that can be used to call a Perl subroutine from
1426within a C program.  These four are:
1427
1428    I32  call_sv(SV*, I32);
1429    I32  call_pv(const char*, I32);
1430    I32  call_method(const char*, I32);
1431    I32  call_argv(const char*, I32, register char**);
1432
1433The routine most often used is C<call_sv>.  The C<SV*> argument
1434contains either the name of the Perl subroutine to be called, or a
1435reference to the subroutine.  The second argument consists of flags
1436that control the context in which the subroutine is called, whether
1437or not the subroutine is being passed arguments, how errors should be
1438trapped, and how to treat return values.
1439
1440All four routines return the number of arguments that the subroutine returned
1441on the Perl stack.
1442
1443These routines used to be called C<perl_call_sv>, etc., before Perl v5.6.0,
1444but those names are now deprecated; macros of the same name are provided for
1445compatibility.
1446
1447When using any of these routines (except C<call_argv>), the programmer
1448must manipulate the Perl stack.  These include the following macros and
1449functions:
1450
1451    dSP
1452    SP
1453    PUSHMARK()
1454    PUTBACK
1455    SPAGAIN
1456    ENTER
1457    SAVETMPS
1458    FREETMPS
1459    LEAVE
1460    XPUSH*()
1461    POP*()
1462
1463For a detailed description of calling conventions from C to Perl,
1464consult L<perlcall>.
1465
1466=head2 Memory Allocation
1467
1468=head3 Allocation
1469
1470All memory meant to be used with the Perl API functions should be manipulated
1471using the macros described in this section.  The macros provide the necessary
1472transparency between differences in the actual malloc implementation that is
1473used within perl.
1474
1475It is suggested that you enable the version of malloc that is distributed
1476with Perl.  It keeps pools of various sizes of unallocated memory in
1477order to satisfy allocation requests more quickly.  However, on some
1478platforms, it may cause spurious malloc or free errors.
1479
1480The following three macros are used to initially allocate memory :
1481
1482    New(x, pointer, number, type);
1483    Newc(x, pointer, number, type, cast);
1484    Newz(x, pointer, number, type);
1485
1486The first argument C<x> was a "magic cookie" that was used to keep track
1487of who called the macro, to help when debugging memory problems.  However,
1488the current code makes no use of this feature (most Perl developers now
1489use run-time memory checkers), so this argument can be any number.
1490
1491The second argument C<pointer> should be the name of a variable that will
1492point to the newly allocated memory.
1493
1494The third and fourth arguments C<number> and C<type> specify how many of
1495the specified type of data structure should be allocated.  The argument
1496C<type> is passed to C<sizeof>.  The final argument to C<Newc>, C<cast>,
1497should be used if the C<pointer> argument is different from the C<type>
1498argument.
1499
1500Unlike the C<New> and C<Newc> macros, the C<Newz> macro calls C<memzero>
1501to zero out all the newly allocated memory.
1502
1503=head3 Reallocation
1504
1505    Renew(pointer, number, type);
1506    Renewc(pointer, number, type, cast);
1507    Safefree(pointer)
1508
1509These three macros are used to change a memory buffer size or to free a
1510piece of memory no longer needed.  The arguments to C<Renew> and C<Renewc>
1511match those of C<New> and C<Newc> with the exception of not needing the
1512"magic cookie" argument.
1513
1514=head3 Moving
1515
1516    Move(source, dest, number, type);
1517    Copy(source, dest, number, type);
1518    Zero(dest, number, type);
1519
1520These three macros are used to move, copy, or zero out previously allocated
1521memory.  The C<source> and C<dest> arguments point to the source and
1522destination starting points.  Perl will move, copy, or zero out C<number>
1523instances of the size of the C<type> data structure (using the C<sizeof>
1524function).
1525
1526=head2 PerlIO
1527
1528The most recent development releases of Perl has been experimenting with
1529removing Perl's dependency on the "normal" standard I/O suite and allowing
1530other stdio implementations to be used.  This involves creating a new
1531abstraction layer that then calls whichever implementation of stdio Perl
1532was compiled with.  All XSUBs should now use the functions in the PerlIO
1533abstraction layer and not make any assumptions about what kind of stdio
1534is being used.
1535
1536For a complete description of the PerlIO abstraction, consult L<perlapio>.
1537
1538=head2 Putting a C value on Perl stack
1539
1540A lot of opcodes (this is an elementary operation in the internal perl
1541stack machine) put an SV* on the stack. However, as an optimization
1542the corresponding SV is (usually) not recreated each time. The opcodes
1543reuse specially assigned SVs (I<target>s) which are (as a corollary)
1544not constantly freed/created.
1545
1546Each of the targets is created only once (but see
1547L<Scratchpads and recursion> below), and when an opcode needs to put
1548an integer, a double, or a string on stack, it just sets the
1549corresponding parts of its I<target> and puts the I<target> on stack.
1550
1551The macro to put this target on stack is C<PUSHTARG>, and it is
1552directly used in some opcodes, as well as indirectly in zillions of
1553others, which use it via C<(X)PUSH[iunp]>.
1554
1555Because the target is reused, you must be careful when pushing multiple
1556values on the stack. The following code will not do what you think:
1557
1558    XPUSHi(10);
1559    XPUSHi(20);
1560
1561This translates as "set C<TARG> to 10, push a pointer to C<TARG> onto
1562the stack; set C<TARG> to 20, push a pointer to C<TARG> onto the stack".
1563At the end of the operation, the stack does not contain the values 10
1564and 20, but actually contains two pointers to C<TARG>, which we have set
1565to 20.
1566
1567If you need to push multiple different values then you should either use
1568the C<(X)PUSHs> macros, or else use the new C<m(X)PUSH[iunp]> macros,
1569none of which make use of C<TARG>.  The C<(X)PUSHs> macros simply push an
1570SV* on the stack, which, as noted under L</XSUBs and the Argument Stack>,
1571will often need to be "mortal".  The new C<m(X)PUSH[iunp]> macros make
1572this a little easier to achieve by creating a new mortal for you (via
1573C<(X)PUSHmortal>), pushing that onto the stack (extending it if necessary
1574in the case of the C<mXPUSH[iunp]> macros), and then setting its value.
1575Thus, instead of writing this to "fix" the example above:
1576
1577    XPUSHs(sv_2mortal(newSViv(10)))
1578    XPUSHs(sv_2mortal(newSViv(20)))
1579
1580you can simply write:
1581
1582    mXPUSHi(10)
1583    mXPUSHi(20)
1584
1585On a related note, if you do use C<(X)PUSH[iunp]>, then you're going to
1586need a C<dTARG> in your variable declarations so that the C<*PUSH*>
1587macros can make use of the local variable C<TARG>.  See also C<dTARGET>
1588and C<dXSTARG>.
1589
1590=head2 Scratchpads
1591
1592The question remains on when the SVs which are I<target>s for opcodes
1593are created. The answer is that they are created when the current unit --
1594a subroutine or a file (for opcodes for statements outside of
1595subroutines) -- is compiled. During this time a special anonymous Perl
1596array is created, which is called a scratchpad for the current
1597unit.
1598
1599A scratchpad keeps SVs which are lexicals for the current unit and are
1600targets for opcodes. One can deduce that an SV lives on a scratchpad
1601by looking on its flags: lexicals have C<SVs_PADMY> set, and
1602I<target>s have C<SVs_PADTMP> set.
1603
1604The correspondence between OPs and I<target>s is not 1-to-1. Different
1605OPs in the compile tree of the unit can use the same target, if this
1606would not conflict with the expected life of the temporary.
1607
1608=head2 Scratchpads and recursion
1609
1610In fact it is not 100% true that a compiled unit contains a pointer to
1611the scratchpad AV. In fact it contains a pointer to an AV of
1612(initially) one element, and this element is the scratchpad AV. Why do
1613we need an extra level of indirection?
1614
1615The answer is B<recursion>, and maybe B<threads>. Both
1616these can create several execution pointers going into the same
1617subroutine. For the subroutine-child not write over the temporaries
1618for the subroutine-parent (lifespan of which covers the call to the
1619child), the parent and the child should have different
1620scratchpads. (I<And> the lexicals should be separate anyway!)
1621
1622So each subroutine is born with an array of scratchpads (of length 1).
1623On each entry to the subroutine it is checked that the current
1624depth of the recursion is not more than the length of this array, and
1625if it is, new scratchpad is created and pushed into the array.
1626
1627The I<target>s on this scratchpad are C<undef>s, but they are already
1628marked with correct flags.
1629
1630=head1 Compiled code
1631
1632=head2 Code tree
1633
1634Here we describe the internal form your code is converted to by
1635Perl. Start with a simple example:
1636
1637  $a = $b + $c;
1638
1639This is converted to a tree similar to this one:
1640
1641             assign-to
1642           /           \
1643          +             $a
1644        /   \
1645      $b     $c
1646
1647(but slightly more complicated).  This tree reflects the way Perl
1648parsed your code, but has nothing to do with the execution order.
1649There is an additional "thread" going through the nodes of the tree
1650which shows the order of execution of the nodes.  In our simplified
1651example above it looks like:
1652
1653     $b ---> $c ---> + ---> $a ---> assign-to
1654
1655But with the actual compile tree for C<$a = $b + $c> it is different:
1656some nodes I<optimized away>.  As a corollary, though the actual tree
1657contains more nodes than our simplified example, the execution order
1658is the same as in our example.
1659
1660=head2 Examining the tree
1661
1662If you have your perl compiled for debugging (usually done with
1663C<-DDEBUGGING> on the C<Configure> command line), you may examine the
1664compiled tree by specifying C<-Dx> on the Perl command line.  The
1665output takes several lines per node, and for C<$b+$c> it looks like
1666this:
1667
1668    5           TYPE = add  ===> 6
1669                TARG = 1
1670                FLAGS = (SCALAR,KIDS)
1671                {
1672                    TYPE = null  ===> (4)
1673                      (was rv2sv)
1674                    FLAGS = (SCALAR,KIDS)
1675                    {
1676    3                   TYPE = gvsv  ===> 4
1677                        FLAGS = (SCALAR)
1678                        GV = main::b
1679                    }
1680                }
1681                {
1682                    TYPE = null  ===> (5)
1683                      (was rv2sv)
1684                    FLAGS = (SCALAR,KIDS)
1685                    {
1686    4                   TYPE = gvsv  ===> 5
1687                        FLAGS = (SCALAR)
1688                        GV = main::c
1689                    }
1690                }
1691
1692This tree has 5 nodes (one per C<TYPE> specifier), only 3 of them are
1693not optimized away (one per number in the left column).  The immediate
1694children of the given node correspond to C<{}> pairs on the same level
1695of indentation, thus this listing corresponds to the tree:
1696
1697                   add
1698                 /     \
1699               null    null
1700                |       |
1701               gvsv    gvsv
1702
1703The execution order is indicated by C<===E<gt>> marks, thus it is C<3
17044 5 6> (node C<6> is not included into above listing), i.e.,
1705C<gvsv gvsv add whatever>.
1706
1707Each of these nodes represents an op, a fundamental operation inside the
1708Perl core. The code which implements each operation can be found in the
1709F<pp*.c> files; the function which implements the op with type C<gvsv>
1710is C<pp_gvsv>, and so on. As the tree above shows, different ops have
1711different numbers of children: C<add> is a binary operator, as one would
1712expect, and so has two children. To accommodate the various different
1713numbers of children, there are various types of op data structure, and
1714they link together in different ways.
1715
1716The simplest type of op structure is C<OP>: this has no children. Unary
1717operators, C<UNOP>s, have one child, and this is pointed to by the
1718C<op_first> field. Binary operators (C<BINOP>s) have not only an
1719C<op_first> field but also an C<op_last> field. The most complex type of
1720op is a C<LISTOP>, which has any number of children. In this case, the
1721first child is pointed to by C<op_first> and the last child by
1722C<op_last>. The children in between can be found by iteratively
1723following the C<op_sibling> pointer from the first child to the last.
1724
1725There are also two other op types: a C<PMOP> holds a regular expression,
1726and has no children, and a C<LOOP> may or may not have children. If the
1727C<op_children> field is non-zero, it behaves like a C<LISTOP>. To
1728complicate matters, if a C<UNOP> is actually a C<null> op after
1729optimization (see L</Compile pass 2: context propagation>) it will still
1730have children in accordance with its former type.
1731
1732Another way to examine the tree is to use a compiler back-end module, such
1733as L<B::Concise>.
1734
1735=head2 Compile pass 1: check routines
1736
1737The tree is created by the compiler while I<yacc> code feeds it
1738the constructions it recognizes. Since I<yacc> works bottom-up, so does
1739the first pass of perl compilation.
1740
1741What makes this pass interesting for perl developers is that some
1742optimization may be performed on this pass.  This is optimization by
1743so-called "check routines".  The correspondence between node names
1744and corresponding check routines is described in F<opcode.pl> (do not
1745forget to run C<make regen_headers> if you modify this file).
1746
1747A check routine is called when the node is fully constructed except
1748for the execution-order thread.  Since at this time there are no
1749back-links to the currently constructed node, one can do most any
1750operation to the top-level node, including freeing it and/or creating
1751new nodes above/below it.
1752
1753The check routine returns the node which should be inserted into the
1754tree (if the top-level node was not modified, check routine returns
1755its argument).
1756
1757By convention, check routines have names C<ck_*>. They are usually
1758called from C<new*OP> subroutines (or C<convert>) (which in turn are
1759called from F<perly.y>).
1760
1761=head2 Compile pass 1a: constant folding
1762
1763Immediately after the check routine is called the returned node is
1764checked for being compile-time executable.  If it is (the value is
1765judged to be constant) it is immediately executed, and a I<constant>
1766node with the "return value" of the corresponding subtree is
1767substituted instead.  The subtree is deleted.
1768
1769If constant folding was not performed, the execution-order thread is
1770created.
1771
1772=head2 Compile pass 2: context propagation
1773
1774When a context for a part of compile tree is known, it is propagated
1775down through the tree.  At this time the context can have 5 values
1776(instead of 2 for runtime context): void, boolean, scalar, list, and
1777lvalue.  In contrast with the pass 1 this pass is processed from top
1778to bottom: a node's context determines the context for its children.
1779
1780Additional context-dependent optimizations are performed at this time.
1781Since at this moment the compile tree contains back-references (via
1782"thread" pointers), nodes cannot be free()d now.  To allow
1783optimized-away nodes at this stage, such nodes are null()ified instead
1784of free()ing (i.e. their type is changed to OP_NULL).
1785
1786=head2 Compile pass 3: peephole optimization
1787
1788After the compile tree for a subroutine (or for an C<eval> or a file)
1789is created, an additional pass over the code is performed. This pass
1790is neither top-down or bottom-up, but in the execution order (with
1791additional complications for conditionals).  These optimizations are
1792done in the subroutine peep().  Optimizations performed at this stage
1793are subject to the same restrictions as in the pass 2.
1794
1795=head2 Pluggable runops
1796
1797The compile tree is executed in a runops function.  There are two runops
1798functions, in F<run.c> and in F<dump.c>.  C<Perl_runops_debug> is used
1799with DEBUGGING and C<Perl_runops_standard> is used otherwise.  For fine
1800control over the execution of the compile tree it is possible to provide
1801your own runops function.
1802
1803It's probably best to copy one of the existing runops functions and
1804change it to suit your needs.  Then, in the BOOT section of your XS
1805file, add the line:
1806
1807  PL_runops = my_runops;
1808
1809This function should be as efficient as possible to keep your programs
1810running as fast as possible.
1811
1812=head1 Examining internal data structures with the C<dump> functions
1813
1814To aid debugging, the source file F<dump.c> contains a number of
1815functions which produce formatted output of internal data structures.
1816
1817The most commonly used of these functions is C<Perl_sv_dump>; it's used
1818for dumping SVs, AVs, HVs, and CVs. The C<Devel::Peek> module calls
1819C<sv_dump> to produce debugging output from Perl-space, so users of that
1820module should already be familiar with its format.
1821
1822C<Perl_op_dump> can be used to dump an C<OP> structure or any of its
1823derivatives, and produces output similar to C<perl -Dx>; in fact,
1824C<Perl_dump_eval> will dump the main root of the code being evaluated,
1825exactly like C<-Dx>.
1826
1827Other useful functions are C<Perl_dump_sub>, which turns a C<GV> into an
1828op tree, C<Perl_dump_packsubs> which calls C<Perl_dump_sub> on all the
1829subroutines in a package like so: (Thankfully, these are all xsubs, so
1830there is no op tree)
1831
1832    (gdb) print Perl_dump_packsubs(PL_defstash)
1833
1834    SUB attributes::bootstrap = (xsub 0x811fedc 0)
1835
1836    SUB UNIVERSAL::can = (xsub 0x811f50c 0)
1837
1838    SUB UNIVERSAL::isa = (xsub 0x811f304 0)
1839
1840    SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0)
1841
1842    SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0)
1843
1844and C<Perl_dump_all>, which dumps all the subroutines in the stash and
1845the op tree of the main root.
1846
1847=head1 How multiple interpreters and concurrency are supported
1848
1849=head2 Background and PERL_IMPLICIT_CONTEXT
1850
1851The Perl interpreter can be regarded as a closed box: it has an API
1852for feeding it code or otherwise making it do things, but it also has
1853functions for its own use.  This smells a lot like an object, and
1854there are ways for you to build Perl so that you can have multiple
1855interpreters, with one interpreter represented either as a C structure,
1856or inside a thread-specific structure.  These structures contain all
1857the context, the state of that interpreter.
1858
1859Two macros control the major Perl build flavors: MULTIPLICITY and
1860USE_5005THREADS.  The MULTIPLICITY build has a C structure
1861that packages all the interpreter state, and there is a similar thread-specific
1862data structure under USE_5005THREADS.  In both cases,
1863PERL_IMPLICIT_CONTEXT is also normally defined, and enables the
1864support for passing in a "hidden" first argument that represents all three
1865data structures.
1866
1867All this obviously requires a way for the Perl internal functions to be
1868either subroutines taking some kind of structure as the first
1869argument, or subroutines taking nothing as the first argument.  To
1870enable these two very different ways of building the interpreter,
1871the Perl source (as it does in so many other situations) makes heavy
1872use of macros and subroutine naming conventions.
1873
1874First problem: deciding which functions will be public API functions and
1875which will be private.  All functions whose names begin C<S_> are private
1876(think "S" for "secret" or "static").  All other functions begin with
1877"Perl_", but just because a function begins with "Perl_" does not mean it is
1878part of the API. (See L</Internal Functions>.) The easiest way to be B<sure> a
1879function is part of the API is to find its entry in L<perlapi>.
1880If it exists in L<perlapi>, it's part of the API.  If it doesn't, and you
1881think it should be (i.e., you need it for your extension), send mail via
1882L<perlbug> explaining why you think it should be.
1883
1884Second problem: there must be a syntax so that the same subroutine
1885declarations and calls can pass a structure as their first argument,
1886or pass nothing.  To solve this, the subroutines are named and
1887declared in a particular way.  Here's a typical start of a static
1888function used within the Perl guts:
1889
1890  STATIC void
1891  S_incline(pTHX_ char *s)
1892
1893STATIC becomes "static" in C, and may be #define'd to nothing in some
1894configurations in future.
1895
1896A public function (i.e. part of the internal API, but not necessarily
1897sanctioned for use in extensions) begins like this:
1898
1899  void
1900  Perl_sv_setiv(pTHX_ SV* dsv, IV num)
1901
1902C<pTHX_> is one of a number of macros (in perl.h) that hide the
1903details of the interpreter's context.  THX stands for "thread", "this",
1904or "thingy", as the case may be.  (And no, George Lucas is not involved. :-)
1905The first character could be 'p' for a B<p>rototype, 'a' for B<a>rgument,
1906or 'd' for B<d>eclaration, so we have C<pTHX>, C<aTHX> and C<dTHX>, and
1907their variants.
1908
1909When Perl is built without options that set PERL_IMPLICIT_CONTEXT, there is no
1910first argument containing the interpreter's context.  The trailing underscore
1911in the pTHX_ macro indicates that the macro expansion needs a comma
1912after the context argument because other arguments follow it.  If
1913PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the
1914subroutine is not prototyped to take the extra argument.  The form of the
1915macro without the trailing underscore is used when there are no additional
1916explicit arguments.
1917
1918When a core function calls another, it must pass the context.  This
1919is normally hidden via macros.  Consider C<sv_setiv>.  It expands into
1920something like this:
1921
1922    #ifdef PERL_IMPLICIT_CONTEXT
1923      #define sv_setiv(a,b)      Perl_sv_setiv(aTHX_ a, b)
1924      /* can't do this for vararg functions, see below */
1925    #else
1926      #define sv_setiv           Perl_sv_setiv
1927    #endif
1928
1929This works well, and means that XS authors can gleefully write:
1930
1931    sv_setiv(foo, bar);
1932
1933and still have it work under all the modes Perl could have been
1934compiled with.
1935
1936This doesn't work so cleanly for varargs functions, though, as macros
1937imply that the number of arguments is known in advance.  Instead we
1938either need to spell them out fully, passing C<aTHX_> as the first
1939argument (the Perl core tends to do this with functions like
1940Perl_warner), or use a context-free version.
1941
1942The context-free version of Perl_warner is called
1943Perl_warner_nocontext, and does not take the extra argument.  Instead
1944it does dTHX; to get the context from thread-local storage.  We
1945C<#define warner Perl_warner_nocontext> so that extensions get source
1946compatibility at the expense of performance.  (Passing an arg is
1947cheaper than grabbing it from thread-local storage.)
1948
1949You can ignore [pad]THXx when browsing the Perl headers/sources.
1950Those are strictly for use within the core.  Extensions and embedders
1951need only be aware of [pad]THX.
1952
1953=head2 So what happened to dTHR?
1954
1955C<dTHR> was introduced in perl 5.005 to support the older thread model.
1956The older thread model now uses the C<THX> mechanism to pass context
1957pointers around, so C<dTHR> is not useful any more.  Perl 5.6.0 and
1958later still have it for backward source compatibility, but it is defined
1959to be a no-op.
1960
1961=head2 How do I use all this in extensions?
1962
1963When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call
1964any functions in the Perl API will need to pass the initial context
1965argument somehow.  The kicker is that you will need to write it in
1966such a way that the extension still compiles when Perl hasn't been
1967built with PERL_IMPLICIT_CONTEXT enabled.
1968
1969There are three ways to do this.  First, the easy but inefficient way,
1970which is also the default, in order to maintain source compatibility
1971with extensions: whenever XSUB.h is #included, it redefines the aTHX
1972and aTHX_ macros to call a function that will return the context.
1973Thus, something like:
1974
1975        sv_setiv(sv, num);
1976
1977in your extension will translate to this when PERL_IMPLICIT_CONTEXT is
1978in effect:
1979
1980        Perl_sv_setiv(Perl_get_context(), sv, num);
1981
1982or to this otherwise:
1983
1984        Perl_sv_setiv(sv, num);
1985
1986You have to do nothing new in your extension to get this; since
1987the Perl library provides Perl_get_context(), it will all just
1988work.
1989
1990The second, more efficient way is to use the following template for
1991your Foo.xs:
1992
1993        #define PERL_NO_GET_CONTEXT     /* we want efficiency */
1994        #include "EXTERN.h"
1995        #include "perl.h"
1996        #include "XSUB.h"
1997
1998        static my_private_function(int arg1, int arg2);
1999
2000        static SV *
2001        my_private_function(int arg1, int arg2)
2002        {
2003            dTHX;       /* fetch context */
2004            ... call many Perl API functions ...
2005        }
2006
2007        [... etc ...]
2008
2009        MODULE = Foo            PACKAGE = Foo
2010
2011        /* typical XSUB */
2012
2013        void
2014        my_xsub(arg)
2015                int arg
2016            CODE:
2017                my_private_function(arg, 10);
2018
2019Note that the only two changes from the normal way of writing an
2020extension is the addition of a C<#define PERL_NO_GET_CONTEXT> before
2021including the Perl headers, followed by a C<dTHX;> declaration at
2022the start of every function that will call the Perl API.  (You'll
2023know which functions need this, because the C compiler will complain
2024that there's an undeclared identifier in those functions.)  No changes
2025are needed for the XSUBs themselves, because the XS() macro is
2026correctly defined to pass in the implicit context if needed.
2027
2028The third, even more efficient way is to ape how it is done within
2029the Perl guts:
2030
2031
2032        #define PERL_NO_GET_CONTEXT     /* we want efficiency */
2033        #include "EXTERN.h"
2034        #include "perl.h"
2035        #include "XSUB.h"
2036
2037        /* pTHX_ only needed for functions that call Perl API */
2038        static my_private_function(pTHX_ int arg1, int arg2);
2039
2040        static SV *
2041        my_private_function(pTHX_ int arg1, int arg2)
2042        {
2043            /* dTHX; not needed here, because THX is an argument */
2044            ... call Perl API functions ...
2045        }
2046
2047        [... etc ...]
2048
2049        MODULE = Foo            PACKAGE = Foo
2050
2051        /* typical XSUB */
2052
2053        void
2054        my_xsub(arg)
2055                int arg
2056            CODE:
2057                my_private_function(aTHX_ arg, 10);
2058
2059This implementation never has to fetch the context using a function
2060call, since it is always passed as an extra argument.  Depending on
2061your needs for simplicity or efficiency, you may mix the previous
2062two approaches freely.
2063
2064Never add a comma after C<pTHX> yourself--always use the form of the
2065macro with the underscore for functions that take explicit arguments,
2066or the form without the argument for functions with no explicit arguments.
2067
2068=head2 Should I do anything special if I call perl from multiple threads?
2069
2070If you create interpreters in one thread and then proceed to call them in
2071another, you need to make sure perl's own Thread Local Storage (TLS) slot is
2072initialized correctly in each of those threads.
2073
2074The C<perl_alloc> and C<perl_clone> API functions will automatically set
2075the TLS slot to the interpreter they created, so that there is no need to do
2076anything special if the interpreter is always accessed in the same thread that
2077created it, and that thread did not create or call any other interpreters
2078afterwards.  If that is not the case, you have to set the TLS slot of the
2079thread before calling any functions in the Perl API on that particular
2080interpreter.  This is done by calling the C<PERL_SET_CONTEXT> macro in that
2081thread as the first thing you do:
2082
2083	/* do this before doing anything else with some_perl */
2084	PERL_SET_CONTEXT(some_perl);
2085
2086	... other Perl API calls on some_perl go here ...
2087
2088=head2 Future Plans and PERL_IMPLICIT_SYS
2089
2090Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything
2091that the interpreter knows about itself and pass it around, so too are
2092there plans to allow the interpreter to bundle up everything it knows
2093about the environment it's running on.  This is enabled with the
2094PERL_IMPLICIT_SYS macro.  Currently it only works with USE_ITHREADS
2095and USE_5005THREADS on Windows (see inside iperlsys.h).
2096
2097This allows the ability to provide an extra pointer (called the "host"
2098environment) for all the system calls.  This makes it possible for
2099all the system stuff to maintain their own state, broken down into
2100seven C structures.  These are thin wrappers around the usual system
2101calls (see win32/perllib.c) for the default perl executable, but for a
2102more ambitious host (like the one that would do fork() emulation) all
2103the extra work needed to pretend that different interpreters are
2104actually different "processes", would be done here.
2105
2106The Perl engine/interpreter and the host are orthogonal entities.
2107There could be one or more interpreters in a process, and one or
2108more "hosts", with free association between them.
2109
2110=head1 Internal Functions
2111
2112All of Perl's internal functions which will be exposed to the outside
2113world are prefixed by C<Perl_> so that they will not conflict with XS
2114functions or functions used in a program in which Perl is embedded.
2115Similarly, all global variables begin with C<PL_>. (By convention,
2116static functions start with C<S_>.)
2117
2118Inside the Perl core, you can get at the functions either with or
2119without the C<Perl_> prefix, thanks to a bunch of defines that live in
2120F<embed.h>. This header file is generated automatically from
2121F<embed.pl> and F<embed.fnc>. F<embed.pl> also creates the prototyping
2122header files for the internal functions, generates the documentation
2123and a lot of other bits and pieces. It's important that when you add
2124a new function to the core or change an existing one, you change the
2125data in the table in F<embed.fnc> as well. Here's a sample entry from
2126that table:
2127
2128    Apd |SV**   |av_fetch   |AV* ar|I32 key|I32 lval
2129
2130The second column is the return type, the third column the name. Columns
2131after that are the arguments. The first column is a set of flags:
2132
2133=over 3
2134
2135=item A
2136
2137This function is a part of the public API.
2138
2139=item p
2140
2141This function has a C<Perl_> prefix; ie, it is defined as C<Perl_av_fetch>
2142
2143=item d
2144
2145This function has documentation using the C<apidoc> feature which we'll
2146look at in a second.
2147
2148=back
2149
2150Other available flags are:
2151
2152=over 3
2153
2154=item s
2155
2156This is a static function and is defined as C<S_whatever>, and usually
2157called within the sources as C<whatever(...)>.
2158
2159=item n
2160
2161This does not use C<aTHX_> and C<pTHX> to pass interpreter context. (See
2162L<perlguts/Background and PERL_IMPLICIT_CONTEXT>.)
2163
2164=item r
2165
2166This function never returns; C<croak>, C<exit> and friends.
2167
2168=item f
2169
2170This function takes a variable number of arguments, C<printf> style.
2171The argument list should end with C<...>, like this:
2172
2173    Afprd   |void   |croak          |const char* pat|...
2174
2175=item M
2176
2177This function is part of the experimental development API, and may change
2178or disappear without notice.
2179
2180=item o
2181
2182This function should not have a compatibility macro to define, say,
2183C<Perl_parse> to C<parse>. It must be called as C<Perl_parse>.
2184
2185=item x
2186
2187This function isn't exported out of the Perl core.
2188
2189=item m
2190
2191This is implemented as a macro.
2192
2193=item X
2194
2195This function is explicitly exported.
2196
2197=item E
2198
2199This function is visible to extensions included in the Perl core.
2200
2201=item b
2202
2203Binary backward compatibility; this function is a macro but also has
2204a C<Perl_> implementation (which is exported).
2205
2206=back
2207
2208If you edit F<embed.pl> or F<embed.fnc>, you will need to run
2209C<make regen_headers> to force a rebuild of F<embed.h> and other
2210auto-generated files.
2211
2212=head2 Formatted Printing of IVs, UVs, and NVs
2213
2214If you are printing IVs, UVs, or NVS instead of the stdio(3) style
2215formatting codes like C<%d>, C<%ld>, C<%f>, you should use the
2216following macros for portability
2217
2218        IVdf            IV in decimal
2219        UVuf            UV in decimal
2220        UVof            UV in octal
2221        UVxf            UV in hexadecimal
2222        NVef            NV %e-like
2223        NVff            NV %f-like
2224        NVgf            NV %g-like
2225
2226These will take care of 64-bit integers and long doubles.
2227For example:
2228
2229        printf("IV is %"IVdf"\n", iv);
2230
2231The IVdf will expand to whatever is the correct format for the IVs.
2232
2233If you are printing addresses of pointers, use UVxf combined
2234with PTR2UV(), do not use %lx or %p.
2235
2236=head2 Pointer-To-Integer and Integer-To-Pointer
2237
2238Because pointer size does not necessarily equal integer size,
2239use the follow macros to do it right.
2240
2241        PTR2UV(pointer)
2242        PTR2IV(pointer)
2243        PTR2NV(pointer)
2244        INT2PTR(pointertotype, integer)
2245
2246For example:
2247
2248        IV  iv = ...;
2249        SV *sv = INT2PTR(SV*, iv);
2250
2251and
2252
2253        AV *av = ...;
2254        UV  uv = PTR2UV(av);
2255
2256=head2 Source Documentation
2257
2258There's an effort going on to document the internal functions and
2259automatically produce reference manuals from them - L<perlapi> is one
2260such manual which details all the functions which are available to XS
2261writers. L<perlintern> is the autogenerated manual for the functions
2262which are not part of the API and are supposedly for internal use only.
2263
2264Source documentation is created by putting POD comments into the C
2265source, like this:
2266
2267 /*
2268 =for apidoc sv_setiv
2269
2270 Copies an integer into the given SV.  Does not handle 'set' magic.  See
2271 C<sv_setiv_mg>.
2272
2273 =cut
2274 */
2275
2276Please try and supply some documentation if you add functions to the
2277Perl core.
2278
2279=head1 Unicode Support
2280
2281Perl 5.6.0 introduced Unicode support. It's important for porters and XS
2282writers to understand this support and make sure that the code they
2283write does not corrupt Unicode data.
2284
2285=head2 What B<is> Unicode, anyway?
2286
2287In the olden, less enlightened times, we all used to use ASCII. Most of
2288us did, anyway. The big problem with ASCII is that it's American. Well,
2289no, that's not actually the problem; the problem is that it's not
2290particularly useful for people who don't use the Roman alphabet. What
2291used to happen was that particular languages would stick their own
2292alphabet in the upper range of the sequence, between 128 and 255. Of
2293course, we then ended up with plenty of variants that weren't quite
2294ASCII, and the whole point of it being a standard was lost.
2295
2296Worse still, if you've got a language like Chinese or
2297Japanese that has hundreds or thousands of characters, then you really
2298can't fit them into a mere 256, so they had to forget about ASCII
2299altogether, and build their own systems using pairs of numbers to refer
2300to one character.
2301
2302To fix this, some people formed Unicode, Inc. and
2303produced a new character set containing all the characters you can
2304possibly think of and more. There are several ways of representing these
2305characters, and the one Perl uses is called UTF-8. UTF-8 uses
2306a variable number of bytes to represent a character, instead of just
2307one. You can learn more about Unicode at http://www.unicode.org/
2308
2309=head2 How can I recognise a UTF-8 string?
2310
2311You can't. This is because UTF-8 data is stored in bytes just like
2312non-UTF-8 data. The Unicode character 200, (C<0xC8> for you hex types)
2313capital E with a grave accent, is represented by the two bytes
2314C<v196.172>. Unfortunately, the non-Unicode string C<chr(196).chr(172)>
2315has that byte sequence as well. So you can't tell just by looking - this
2316is what makes Unicode input an interesting problem.
2317
2318The API function C<is_utf8_string> can help; it'll tell you if a string
2319contains only valid UTF-8 characters. However, it can't do the work for
2320you. On a character-by-character basis, C<is_utf8_char> will tell you
2321whether the current character in a string is valid UTF-8.
2322
2323=head2 How does UTF-8 represent Unicode characters?
2324
2325As mentioned above, UTF-8 uses a variable number of bytes to store a
2326character. Characters with values 1...128 are stored in one byte, just
2327like good ol' ASCII. Character 129 is stored as C<v194.129>; this
2328continues up to character 191, which is C<v194.191>. Now we've run out of
2329bits (191 is binary C<10111111>) so we move on; 192 is C<v195.128>. And
2330so it goes on, moving to three bytes at character 2048.
2331
2332Assuming you know you're dealing with a UTF-8 string, you can find out
2333how long the first character in it is with the C<UTF8SKIP> macro:
2334
2335    char *utf = "\305\233\340\240\201";
2336    I32 len;
2337
2338    len = UTF8SKIP(utf); /* len is 2 here */
2339    utf += len;
2340    len = UTF8SKIP(utf); /* len is 3 here */
2341
2342Another way to skip over characters in a UTF-8 string is to use
2343C<utf8_hop>, which takes a string and a number of characters to skip
2344over. You're on your own about bounds checking, though, so don't use it
2345lightly.
2346
2347All bytes in a multi-byte UTF-8 character will have the high bit set,
2348so you can test if you need to do something special with this
2349character like this (the UTF8_IS_INVARIANT() is a macro that tests
2350whether the byte can be encoded as a single byte even in UTF-8):
2351
2352    U8 *utf;
2353    UV uv;	/* Note: a UV, not a U8, not a char */
2354
2355    if (!UTF8_IS_INVARIANT(*utf))
2356        /* Must treat this as UTF-8 */
2357        uv = utf8_to_uv(utf);
2358    else
2359        /* OK to treat this character as a byte */
2360        uv = *utf;
2361
2362You can also see in that example that we use C<utf8_to_uv> to get the
2363value of the character; the inverse function C<uv_to_utf8> is available
2364for putting a UV into UTF-8:
2365
2366    if (!UTF8_IS_INVARIANT(uv))
2367        /* Must treat this as UTF8 */
2368        utf8 = uv_to_utf8(utf8, uv);
2369    else
2370        /* OK to treat this character as a byte */
2371        *utf8++ = uv;
2372
2373You B<must> convert characters to UVs using the above functions if
2374you're ever in a situation where you have to match UTF-8 and non-UTF-8
2375characters. You may not skip over UTF-8 characters in this case. If you
2376do this, you'll lose the ability to match hi-bit non-UTF-8 characters;
2377for instance, if your UTF-8 string contains C<v196.172>, and you skip
2378that character, you can never match a C<chr(200)> in a non-UTF-8 string.
2379So don't do that!
2380
2381=head2 How does Perl store UTF-8 strings?
2382
2383Currently, Perl deals with Unicode strings and non-Unicode strings
2384slightly differently. If a string has been identified as being UTF-8
2385encoded, Perl will set a flag in the SV, C<SVf_UTF8>. You can check and
2386manipulate this flag with the following macros:
2387
2388    SvUTF8(sv)
2389    SvUTF8_on(sv)
2390    SvUTF8_off(sv)
2391
2392This flag has an important effect on Perl's treatment of the string: if
2393Unicode data is not properly distinguished, regular expressions,
2394C<length>, C<substr> and other string handling operations will have
2395undesirable results.
2396
2397The problem comes when you have, for instance, a string that isn't
2398flagged is UTF-8, and contains a byte sequence that could be UTF-8 -
2399especially when combining non-UTF-8 and UTF-8 strings.
2400
2401Never forget that the C<SVf_UTF8> flag is separate to the PV value; you
2402need be sure you don't accidentally knock it off while you're
2403manipulating SVs. More specifically, you cannot expect to do this:
2404
2405    SV *sv;
2406    SV *nsv;
2407    STRLEN len;
2408    char *p;
2409
2410    p = SvPV(sv, len);
2411    frobnicate(p);
2412    nsv = newSVpvn(p, len);
2413
2414The C<char*> string does not tell you the whole story, and you can't
2415copy or reconstruct an SV just by copying the string value. Check if the
2416old SV has the UTF-8 flag set, and act accordingly:
2417
2418    p = SvPV(sv, len);
2419    frobnicate(p);
2420    nsv = newSVpvn(p, len);
2421    if (SvUTF8(sv))
2422        SvUTF8_on(nsv);
2423
2424In fact, your C<frobnicate> function should be made aware of whether or
2425not it's dealing with UTF-8 data, so that it can handle the string
2426appropriately.
2427
2428Since just passing an SV to an XS function and copying the data of
2429the SV is not enough to copy the UTF-8 flags, even less right is just
2430passing a C<char *> to an XS function.
2431
2432=head2 How do I convert a string to UTF-8?
2433
2434If you're mixing UTF-8 and non-UTF-8 strings, you might find it necessary
2435to upgrade one of the strings to UTF-8. If you've got an SV, the easiest
2436way to do this is:
2437
2438    sv_utf8_upgrade(sv);
2439
2440However, you must not do this, for example:
2441
2442    if (!SvUTF8(left))
2443        sv_utf8_upgrade(left);
2444
2445If you do this in a binary operator, you will actually change one of the
2446strings that came into the operator, and, while it shouldn't be noticeable
2447by the end user, it can cause problems.
2448
2449Instead, C<bytes_to_utf8> will give you a UTF-8-encoded B<copy> of its
2450string argument. This is useful for having the data available for
2451comparisons and so on, without harming the original SV. There's also
2452C<utf8_to_bytes> to go the other way, but naturally, this will fail if
2453the string contains any characters above 255 that can't be represented
2454in a single byte.
2455
2456=head2 Is there anything else I need to know?
2457
2458Not really. Just remember these things:
2459
2460=over 3
2461
2462=item *
2463
2464There's no way to tell if a string is UTF-8 or not. You can tell if an SV
2465is UTF-8 by looking at is C<SvUTF8> flag. Don't forget to set the flag if
2466something should be UTF-8. Treat the flag as part of the PV, even though
2467it's not - if you pass on the PV to somewhere, pass on the flag too.
2468
2469=item *
2470
2471If a string is UTF-8, B<always> use C<utf8_to_uv> to get at the value,
2472unless C<UTF8_IS_INVARIANT(*s)> in which case you can use C<*s>.
2473
2474=item *
2475
2476When writing a character C<uv> to a UTF-8 string, B<always> use
2477C<uv_to_utf8>, unless C<UTF8_IS_INVARIANT(uv))> in which case
2478you can use C<*s = uv>.
2479
2480=item *
2481
2482Mixing UTF-8 and non-UTF-8 strings is tricky. Use C<bytes_to_utf8> to get
2483a new string which is UTF-8 encoded. There are tricks you can use to
2484delay deciding whether you need to use a UTF-8 string until you get to a
2485high character - C<HALF_UPGRADE> is one of those.
2486
2487=back
2488
2489=head1 Custom Operators
2490
2491Custom operator support is a new experimental feature that allows you to
2492define your own ops. This is primarily to allow the building of
2493interpreters for other languages in the Perl core, but it also allows
2494optimizations through the creation of "macro-ops" (ops which perform the
2495functions of multiple ops which are usually executed together, such as
2496C<gvsv, gvsv, add>.)
2497
2498This feature is implemented as a new op type, C<OP_CUSTOM>. The Perl
2499core does not "know" anything special about this op type, and so it will
2500not be involved in any optimizations. This also means that you can
2501define your custom ops to be any op structure - unary, binary, list and
2502so on - you like.
2503
2504It's important to know what custom operators won't do for you. They
2505won't let you add new syntax to Perl, directly. They won't even let you
2506add new keywords, directly. In fact, they won't change the way Perl
2507compiles a program at all. You have to do those changes yourself, after
2508Perl has compiled the program. You do this either by manipulating the op
2509tree using a C<CHECK> block and the C<B::Generate> module, or by adding
2510a custom peephole optimizer with the C<optimize> module.
2511
2512When you do this, you replace ordinary Perl ops with custom ops by
2513creating ops with the type C<OP_CUSTOM> and the C<pp_addr> of your own
2514PP function. This should be defined in XS code, and should look like
2515the PP ops in C<pp_*.c>. You are responsible for ensuring that your op
2516takes the appropriate number of values from the stack, and you are
2517responsible for adding stack marks if necessary.
2518
2519You should also "register" your op with the Perl interpreter so that it
2520can produce sensible error and warning messages. Since it is possible to
2521have multiple custom ops within the one "logical" op type C<OP_CUSTOM>,
2522Perl uses the value of C<< o->op_ppaddr >> as a key into the
2523C<PL_custom_op_descs> and C<PL_custom_op_names> hashes. This means you
2524need to enter a name and description for your op at the appropriate
2525place in the C<PL_custom_op_names> and C<PL_custom_op_descs> hashes.
2526
2527Forthcoming versions of C<B::Generate> (version 1.0 and above) should
2528directly support the creation of custom ops by name; C<Opcodes::Custom>
2529will provide functions which make it trivial to "register" custom ops to
2530the Perl interpreter.
2531
2532=head1 AUTHORS
2533
2534Until May 1997, this document was maintained by Jeff Okamoto
2535E<lt>okamoto@corp.hp.comE<gt>.  It is now maintained as part of Perl
2536itself by the Perl 5 Porters E<lt>perl5-porters@perl.orgE<gt>.
2537
2538With lots of help and suggestions from Dean Roehrich, Malcolm Beattie,
2539Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil
2540Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer,
2541Stephen McCamant, and Gurusamy Sarathy.
2542
2543=head1 SEE ALSO
2544
2545perlapi(1), perlintern(1), perlxs(1), perlembed(1)
2546