1=head1 NAME 2 3perlguts - Introduction to the Perl API 4 5=head1 DESCRIPTION 6 7This document attempts to describe how to use the Perl API, as well as 8to provide some info on the basic workings of the Perl core. It is far 9from complete and probably contains many errors. Please refer any 10questions or comments to the author below. 11 12=head1 Variables 13 14=head2 Datatypes 15 16Perl has three typedefs that handle Perl's three main data types: 17 18 SV Scalar Value 19 AV Array Value 20 HV Hash Value 21 22Each typedef has specific routines that manipulate the various data types. 23 24=head2 What is an "IV"? 25 26Perl uses a special typedef IV which is a simple signed integer type that is 27guaranteed to be large enough to hold a pointer (as well as an integer). 28Additionally, there is the UV, which is simply an unsigned IV. 29 30Perl also uses two special typedefs, I32 and I16, which will always be at 31least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16, 32as well.) They will usually be exactly 32 and 16 bits long, but on Crays 33they will both be 64 bits. 34 35=head2 Working with SVs 36 37An SV can be created and loaded with one command. There are five types of 38values that can be loaded: an integer value (IV), an unsigned integer 39value (UV), a double (NV), a string (PV), and another scalar (SV). 40 41The seven routines are: 42 43 SV* newSViv(IV); 44 SV* newSVuv(UV); 45 SV* newSVnv(double); 46 SV* newSVpv(const char*, STRLEN); 47 SV* newSVpvn(const char*, STRLEN); 48 SV* newSVpvf(const char*, ...); 49 SV* newSVsv(SV*); 50 51C<STRLEN> is an integer type (Size_t, usually defined as size_t in 52F<config.h>) guaranteed to be large enough to represent the size of 53any string that perl can handle. 54 55In the unlikely case of a SV requiring more complex initialisation, you 56can create an empty SV with newSV(len). If C<len> is 0 an empty SV of 57type NULL is returned, else an SV of type PV is returned with len + 1 (for 58the NUL) bytes of storage allocated, accessible via SvPVX. In both cases 59the SV has value undef. 60 61 SV *sv = newSV(0); /* no storage allocated */ 62 SV *sv = newSV(10); /* 10 (+1) bytes of uninitialised storage allocated */ 63 64To change the value of an I<already-existing> SV, there are eight routines: 65 66 void sv_setiv(SV*, IV); 67 void sv_setuv(SV*, UV); 68 void sv_setnv(SV*, double); 69 void sv_setpv(SV*, const char*); 70 void sv_setpvn(SV*, const char*, STRLEN) 71 void sv_setpvf(SV*, const char*, ...); 72 void sv_vsetpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool *); 73 void sv_setsv(SV*, SV*); 74 75Notice that you can choose to specify the length of the string to be 76assigned by using C<sv_setpvn>, C<newSVpvn>, or C<newSVpv>, or you may 77allow Perl to calculate the length by using C<sv_setpv> or by specifying 780 as the second argument to C<newSVpv>. Be warned, though, that Perl will 79determine the string's length by using C<strlen>, which depends on the 80string terminating with a NUL character. 81 82The arguments of C<sv_setpvf> are processed like C<sprintf>, and the 83formatted output becomes the value. 84 85C<sv_vsetpvfn> is an analogue of C<vsprintf>, but it allows you to specify 86either a pointer to a variable argument list or the address and length of 87an array of SVs. The last argument points to a boolean; on return, if that 88boolean is true, then locale-specific information has been used to format 89the string, and the string's contents are therefore untrustworthy (see 90L<perlsec>). This pointer may be NULL if that information is not 91important. Note that this function requires you to specify the length of 92the format. 93 94The C<sv_set*()> functions are not generic enough to operate on values 95that have "magic". See L<Magic Virtual Tables> later in this document. 96 97All SVs that contain strings should be terminated with a NUL character. 98If it is not NUL-terminated there is a risk of 99core dumps and corruptions from code which passes the string to C 100functions or system calls which expect a NUL-terminated string. 101Perl's own functions typically add a trailing NUL for this reason. 102Nevertheless, you should be very careful when you pass a string stored 103in an SV to a C function or system call. 104 105To access the actual value that an SV points to, you can use the macros: 106 107 SvIV(SV*) 108 SvUV(SV*) 109 SvNV(SV*) 110 SvPV(SV*, STRLEN len) 111 SvPV_nolen(SV*) 112 113which will automatically coerce the actual scalar type into an IV, UV, double, 114or string. 115 116In the C<SvPV> macro, the length of the string returned is placed into the 117variable C<len> (this is a macro, so you do I<not> use C<&len>). If you do 118not care what the length of the data is, use the C<SvPV_nolen> macro. 119Historically the C<SvPV> macro with the global variable C<PL_na> has been 120used in this case. But that can be quite inefficient because C<PL_na> must 121be accessed in thread-local storage in threaded Perl. In any case, remember 122that Perl allows arbitrary strings of data that may both contain NULs and 123might not be terminated by a NUL. 124 125Also remember that C doesn't allow you to safely say C<foo(SvPV(s, len), 126len);>. It might work with your compiler, but it won't work for everyone. 127Break this sort of statement up into separate assignments: 128 129 SV *s; 130 STRLEN len; 131 char * ptr; 132 ptr = SvPV(s, len); 133 foo(ptr, len); 134 135If you want to know if the scalar value is TRUE, you can use: 136 137 SvTRUE(SV*) 138 139Although Perl will automatically grow strings for you, if you need to force 140Perl to allocate more memory for your SV, you can use the macro 141 142 SvGROW(SV*, STRLEN newlen) 143 144which will determine if more memory needs to be allocated. If so, it will 145call the function C<sv_grow>. Note that C<SvGROW> can only increase, not 146decrease, the allocated memory of an SV and that it does not automatically 147add a byte for the a trailing NUL (perl's own string functions typically do 148C<SvGROW(sv, len + 1)>). 149 150If you have an SV and want to know what kind of data Perl thinks is stored 151in it, you can use the following macros to check the type of SV you have. 152 153 SvIOK(SV*) 154 SvNOK(SV*) 155 SvPOK(SV*) 156 157You can get and set the current length of the string stored in an SV with 158the following macros: 159 160 SvCUR(SV*) 161 SvCUR_set(SV*, I32 val) 162 163You can also get a pointer to the end of the string stored in the SV 164with the macro: 165 166 SvEND(SV*) 167 168But note that these last three macros are valid only if C<SvPOK()> is true. 169 170If you want to append something to the end of string stored in an C<SV*>, 171you can use the following functions: 172 173 void sv_catpv(SV*, const char*); 174 void sv_catpvn(SV*, const char*, STRLEN); 175 void sv_catpvf(SV*, const char*, ...); 176 void sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool); 177 void sv_catsv(SV*, SV*); 178 179The first function calculates the length of the string to be appended by 180using C<strlen>. In the second, you specify the length of the string 181yourself. The third function processes its arguments like C<sprintf> and 182appends the formatted output. The fourth function works like C<vsprintf>. 183You can specify the address and length of an array of SVs instead of the 184va_list argument. The fifth function extends the string stored in the first 185SV with the string stored in the second SV. It also forces the second SV 186to be interpreted as a string. 187 188The C<sv_cat*()> functions are not generic enough to operate on values that 189have "magic". See L<Magic Virtual Tables> later in this document. 190 191If you know the name of a scalar variable, you can get a pointer to its SV 192by using the following: 193 194 SV* get_sv("package::varname", FALSE); 195 196This returns NULL if the variable does not exist. 197 198If you want to know if this variable (or any other SV) is actually C<defined>, 199you can call: 200 201 SvOK(SV*) 202 203The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>. 204 205Its address can be used whenever an C<SV*> is needed. Make sure that 206you don't try to compare a random sv with C<&PL_sv_undef>. For example 207when interfacing Perl code, it'll work correctly for: 208 209 foo(undef); 210 211But won't work when called as: 212 213 $x = undef; 214 foo($x); 215 216So to repeat always use SvOK() to check whether an sv is defined. 217 218Also you have to be careful when using C<&PL_sv_undef> as a value in 219AVs or HVs (see L<AVs, HVs and undefined values>). 220 221There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain 222boolean TRUE and FALSE values, respectively. Like C<PL_sv_undef>, their 223addresses can be used whenever an C<SV*> is needed. 224 225Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>. 226Take this code: 227 228 SV* sv = (SV*) 0; 229 if (I-am-to-return-a-real-value) { 230 sv = sv_2mortal(newSViv(42)); 231 } 232 sv_setsv(ST(0), sv); 233 234This code tries to return a new SV (which contains the value 42) if it should 235return a real value, or undef otherwise. Instead it has returned a NULL 236pointer which, somewhere down the line, will cause a segmentation violation, 237bus error, or just weird results. Change the zero to C<&PL_sv_undef> in the 238first line and all will be well. 239 240To free an SV that you've created, call C<SvREFCNT_dec(SV*)>. Normally this 241call is not necessary (see L<Reference Counts and Mortality>). 242 243=head2 Offsets 244 245Perl provides the function C<sv_chop> to efficiently remove characters 246from the beginning of a string; you give it an SV and a pointer to 247somewhere inside the PV, and it discards everything before the 248pointer. The efficiency comes by means of a little hack: instead of 249actually removing the characters, C<sv_chop> sets the flag C<OOK> 250(offset OK) to signal to other functions that the offset hack is in 251effect, and it puts the number of bytes chopped off into the IV field 252of the SV. It then moves the PV pointer (called C<SvPVX>) forward that 253many bytes, and adjusts C<SvCUR> and C<SvLEN>. 254 255Hence, at this point, the start of the buffer that we allocated lives 256at C<SvPVX(sv) - SvIV(sv)> in memory and the PV pointer is pointing 257into the middle of this allocated storage. 258 259This is best demonstrated by example: 260 261 % ./perl -Ilib -MDevel::Peek -le '$a="12345"; $a=~s/.//; Dump($a)' 262 SV = PVIV(0x8128450) at 0x81340f0 263 REFCNT = 1 264 FLAGS = (POK,OOK,pPOK) 265 IV = 1 (OFFSET) 266 PV = 0x8135781 ( "1" . ) "2345"\0 267 CUR = 4 268 LEN = 5 269 270Here the number of bytes chopped off (1) is put into IV, and 271C<Devel::Peek::Dump> helpfully reminds us that this is an offset. The 272portion of the string between the "real" and the "fake" beginnings is 273shown in parentheses, and the values of C<SvCUR> and C<SvLEN> reflect 274the fake beginning, not the real one. 275 276Something similar to the offset hack is performed on AVs to enable 277efficient shifting and splicing off the beginning of the array; while 278C<AvARRAY> points to the first element in the array that is visible from 279Perl, C<AvALLOC> points to the real start of the C array. These are 280usually the same, but a C<shift> operation can be carried out by 281increasing C<AvARRAY> by one and decreasing C<AvFILL> and C<AvLEN>. 282Again, the location of the real start of the C array only comes into 283play when freeing the array. See C<av_shift> in F<av.c>. 284 285=head2 What's Really Stored in an SV? 286 287Recall that the usual method of determining the type of scalar you have is 288to use C<Sv*OK> macros. Because a scalar can be both a number and a string, 289usually these macros will always return TRUE and calling the C<Sv*V> 290macros will do the appropriate conversion of string to integer/double or 291integer/double to string. 292 293If you I<really> need to know if you have an integer, double, or string 294pointer in an SV, you can use the following three macros instead: 295 296 SvIOKp(SV*) 297 SvNOKp(SV*) 298 SvPOKp(SV*) 299 300These will tell you if you truly have an integer, double, or string pointer 301stored in your SV. The "p" stands for private. 302 303The are various ways in which the private and public flags may differ. 304For example, a tied SV may have a valid underlying value in the IV slot 305(so SvIOKp is true), but the data should be accessed via the FETCH 306routine rather than directly, so SvIOK is false. Another is when 307numeric conversion has occured and precision has been lost: only the 308private flag is set on 'lossy' values. So when an NV is converted to an 309IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be. 310 311In general, though, it's best to use the C<Sv*V> macros. 312 313=head2 Working with AVs 314 315There are two ways to create and load an AV. The first method creates an 316empty AV: 317 318 AV* newAV(); 319 320The second method both creates the AV and initially populates it with SVs: 321 322 AV* av_make(I32 num, SV **ptr); 323 324The second argument points to an array containing C<num> C<SV*>'s. Once the 325AV has been created, the SVs can be destroyed, if so desired. 326 327Once the AV has been created, the following operations are possible on AVs: 328 329 void av_push(AV*, SV*); 330 SV* av_pop(AV*); 331 SV* av_shift(AV*); 332 void av_unshift(AV*, I32 num); 333 334These should be familiar operations, with the exception of C<av_unshift>. 335This routine adds C<num> elements at the front of the array with the C<undef> 336value. You must then use C<av_store> (described below) to assign values 337to these new elements. 338 339Here are some other functions: 340 341 I32 av_len(AV*); 342 SV** av_fetch(AV*, I32 key, I32 lval); 343 SV** av_store(AV*, I32 key, SV* val); 344 345The C<av_len> function returns the highest index value in array (just 346like $#array in Perl). If the array is empty, -1 is returned. The 347C<av_fetch> function returns the value at index C<key>, but if C<lval> 348is non-zero, then C<av_fetch> will store an undef value at that index. 349The C<av_store> function stores the value C<val> at index C<key>, and does 350not increment the reference count of C<val>. Thus the caller is responsible 351for taking care of that, and if C<av_store> returns NULL, the caller will 352have to decrement the reference count to avoid a memory leak. Note that 353C<av_fetch> and C<av_store> both return C<SV**>'s, not C<SV*>'s as their 354return value. 355 356 void av_clear(AV*); 357 void av_undef(AV*); 358 void av_extend(AV*, I32 key); 359 360The C<av_clear> function deletes all the elements in the AV* array, but 361does not actually delete the array itself. The C<av_undef> function will 362delete all the elements in the array plus the array itself. The 363C<av_extend> function extends the array so that it contains at least C<key+1> 364elements. If C<key+1> is less than the currently allocated length of the array, 365then nothing is done. 366 367If you know the name of an array variable, you can get a pointer to its AV 368by using the following: 369 370 AV* get_av("package::varname", FALSE); 371 372This returns NULL if the variable does not exist. 373 374See L<Understanding the Magic of Tied Hashes and Arrays> for more 375information on how to use the array access functions on tied arrays. 376 377=head2 Working with HVs 378 379To create an HV, you use the following routine: 380 381 HV* newHV(); 382 383Once the HV has been created, the following operations are possible on HVs: 384 385 SV** hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash); 386 SV** hv_fetch(HV*, const char* key, U32 klen, I32 lval); 387 388The C<klen> parameter is the length of the key being passed in (Note that 389you cannot pass 0 in as a value of C<klen> to tell Perl to measure the 390length of the key). The C<val> argument contains the SV pointer to the 391scalar being stored, and C<hash> is the precomputed hash value (zero if 392you want C<hv_store> to calculate it for you). The C<lval> parameter 393indicates whether this fetch is actually a part of a store operation, in 394which case a new undefined value will be added to the HV with the supplied 395key and C<hv_fetch> will return as if the value had already existed. 396 397Remember that C<hv_store> and C<hv_fetch> return C<SV**>'s and not just 398C<SV*>. To access the scalar value, you must first dereference the return 399value. However, you should check to make sure that the return value is 400not NULL before dereferencing it. 401 402These two functions check if a hash table entry exists, and deletes it. 403 404 bool hv_exists(HV*, const char* key, U32 klen); 405 SV* hv_delete(HV*, const char* key, U32 klen, I32 flags); 406 407If C<flags> does not include the C<G_DISCARD> flag then C<hv_delete> will 408create and return a mortal copy of the deleted value. 409 410And more miscellaneous functions: 411 412 void hv_clear(HV*); 413 void hv_undef(HV*); 414 415Like their AV counterparts, C<hv_clear> deletes all the entries in the hash 416table but does not actually delete the hash table. The C<hv_undef> deletes 417both the entries and the hash table itself. 418 419Perl keeps the actual data in linked list of structures with a typedef of HE. 420These contain the actual key and value pointers (plus extra administrative 421overhead). The key is a string pointer; the value is an C<SV*>. However, 422once you have an C<HE*>, to get the actual key and value, use the routines 423specified below. 424 425 I32 hv_iterinit(HV*); 426 /* Prepares starting point to traverse hash table */ 427 HE* hv_iternext(HV*); 428 /* Get the next entry, and return a pointer to a 429 structure that has both the key and value */ 430 char* hv_iterkey(HE* entry, I32* retlen); 431 /* Get the key from an HE structure and also return 432 the length of the key string */ 433 SV* hv_iterval(HV*, HE* entry); 434 /* Return an SV pointer to the value of the HE 435 structure */ 436 SV* hv_iternextsv(HV*, char** key, I32* retlen); 437 /* This convenience routine combines hv_iternext, 438 hv_iterkey, and hv_iterval. The key and retlen 439 arguments are return values for the key and its 440 length. The value is returned in the SV* argument */ 441 442If you know the name of a hash variable, you can get a pointer to its HV 443by using the following: 444 445 HV* get_hv("package::varname", FALSE); 446 447This returns NULL if the variable does not exist. 448 449The hash algorithm is defined in the C<PERL_HASH(hash, key, klen)> macro: 450 451 hash = 0; 452 while (klen--) 453 hash = (hash * 33) + *key++; 454 hash = hash + (hash >> 5); /* after 5.6 */ 455 456The last step was added in version 5.6 to improve distribution of 457lower bits in the resulting hash value. 458 459See L<Understanding the Magic of Tied Hashes and Arrays> for more 460information on how to use the hash access functions on tied hashes. 461 462=head2 Hash API Extensions 463 464Beginning with version 5.004, the following functions are also supported: 465 466 HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash); 467 HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash); 468 469 bool hv_exists_ent (HV* tb, SV* key, U32 hash); 470 SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash); 471 472 SV* hv_iterkeysv (HE* entry); 473 474Note that these functions take C<SV*> keys, which simplifies writing 475of extension code that deals with hash structures. These functions 476also allow passing of C<SV*> keys to C<tie> functions without forcing 477you to stringify the keys (unlike the previous set of functions). 478 479They also return and accept whole hash entries (C<HE*>), making their 480use more efficient (since the hash number for a particular string 481doesn't have to be recomputed every time). See L<perlapi> for detailed 482descriptions. 483 484The following macros must always be used to access the contents of hash 485entries. Note that the arguments to these macros must be simple 486variables, since they may get evaluated more than once. See 487L<perlapi> for detailed descriptions of these macros. 488 489 HePV(HE* he, STRLEN len) 490 HeVAL(HE* he) 491 HeHASH(HE* he) 492 HeSVKEY(HE* he) 493 HeSVKEY_force(HE* he) 494 HeSVKEY_set(HE* he, SV* sv) 495 496These two lower level macros are defined, but must only be used when 497dealing with keys that are not C<SV*>s: 498 499 HeKEY(HE* he) 500 HeKLEN(HE* he) 501 502Note that both C<hv_store> and C<hv_store_ent> do not increment the 503reference count of the stored C<val>, which is the caller's responsibility. 504If these functions return a NULL value, the caller will usually have to 505decrement the reference count of C<val> to avoid a memory leak. 506 507=head2 AVs, HVs and undefined values 508 509Sometimes you have to store undefined values in AVs or HVs. Although 510this may be a rare case, it can be tricky. That's because you're 511used to using C<&PL_sv_undef> if you need an undefined SV. 512 513For example, intuition tells you that this XS code: 514 515 AV *av = newAV(); 516 av_store( av, 0, &PL_sv_undef ); 517 518is equivalent to this Perl code: 519 520 my @av; 521 $av[0] = undef; 522 523Unfortunately, this isn't true. AVs use C<&PL_sv_undef> as a marker 524for indicating that an array element has not yet been initialized. 525Thus, C<exists $av[0]> would be true for the above Perl code, but 526false for the array generated by the XS code. 527 528Other problems can occur when storing C<&PL_sv_undef> in HVs: 529 530 hv_store( hv, "key", 3, &PL_sv_undef, 0 ); 531 532This will indeed make the value C<undef>, but if you try to modify 533the value of C<key>, you'll get the following error: 534 535 Modification of non-creatable hash value attempted 536 537In perl 5.8.0, C<&PL_sv_undef> was also used to mark placeholders 538in restricted hashes. This caused such hash entries not to appear 539when iterating over the hash or when checking for the keys 540with the C<hv_exists> function. 541 542You can run into similar problems when you store C<&PL_sv_true> or 543C<&PL_sv_false> into AVs or HVs. Trying to modify such elements 544will give you the following error: 545 546 Modification of a read-only value attempted 547 548To make a long story short, you can use the special variables 549C<&PL_sv_undef>, C<&PL_sv_true> and C<&PL_sv_false> with AVs and 550HVs, but you have to make sure you know what you're doing. 551 552Generally, if you want to store an undefined value in an AV 553or HV, you should not use C<&PL_sv_undef>, but rather create a 554new undefined value using the C<newSV> function, for example: 555 556 av_store( av, 42, newSV(0) ); 557 hv_store( hv, "foo", 3, newSV(0), 0 ); 558 559=head2 References 560 561References are a special type of scalar that point to other data types 562(including references). 563 564To create a reference, use either of the following functions: 565 566 SV* newRV_inc((SV*) thing); 567 SV* newRV_noinc((SV*) thing); 568 569The C<thing> argument can be any of an C<SV*>, C<AV*>, or C<HV*>. The 570functions are identical except that C<newRV_inc> increments the reference 571count of the C<thing>, while C<newRV_noinc> does not. For historical 572reasons, C<newRV> is a synonym for C<newRV_inc>. 573 574Once you have a reference, you can use the following macro to dereference 575the reference: 576 577 SvRV(SV*) 578 579then call the appropriate routines, casting the returned C<SV*> to either an 580C<AV*> or C<HV*>, if required. 581 582To determine if an SV is a reference, you can use the following macro: 583 584 SvROK(SV*) 585 586To discover what type of value the reference refers to, use the following 587macro and then check the return value. 588 589 SvTYPE(SvRV(SV*)) 590 591The most useful types that will be returned are: 592 593 SVt_IV Scalar 594 SVt_NV Scalar 595 SVt_PV Scalar 596 SVt_RV Scalar 597 SVt_PVAV Array 598 SVt_PVHV Hash 599 SVt_PVCV Code 600 SVt_PVGV Glob (possible a file handle) 601 SVt_PVMG Blessed or Magical Scalar 602 603 See the sv.h header file for more details. 604 605=head2 Blessed References and Class Objects 606 607References are also used to support object-oriented programming. In perl's 608OO lexicon, an object is simply a reference that has been blessed into a 609package (or class). Once blessed, the programmer may now use the reference 610to access the various methods in the class. 611 612A reference can be blessed into a package with the following function: 613 614 SV* sv_bless(SV* sv, HV* stash); 615 616The C<sv> argument must be a reference value. The C<stash> argument 617specifies which class the reference will belong to. See 618L<Stashes and Globs> for information on converting class names into stashes. 619 620/* Still under construction */ 621 622Upgrades rv to reference if not already one. Creates new SV for rv to 623point to. If C<classname> is non-null, the SV is blessed into the specified 624class. SV is returned. 625 626 SV* newSVrv(SV* rv, const char* classname); 627 628Copies integer, unsigned integer or double into an SV whose reference is C<rv>. SV is blessed 629if C<classname> is non-null. 630 631 SV* sv_setref_iv(SV* rv, const char* classname, IV iv); 632 SV* sv_setref_uv(SV* rv, const char* classname, UV uv); 633 SV* sv_setref_nv(SV* rv, const char* classname, NV iv); 634 635Copies the pointer value (I<the address, not the string!>) into an SV whose 636reference is rv. SV is blessed if C<classname> is non-null. 637 638 SV* sv_setref_pv(SV* rv, const char* classname, PV iv); 639 640Copies string into an SV whose reference is C<rv>. Set length to 0 to let 641Perl calculate the string length. SV is blessed if C<classname> is non-null. 642 643 SV* sv_setref_pvn(SV* rv, const char* classname, PV iv, STRLEN length); 644 645Tests whether the SV is blessed into the specified class. It does not 646check inheritance relationships. 647 648 int sv_isa(SV* sv, const char* name); 649 650Tests whether the SV is a reference to a blessed object. 651 652 int sv_isobject(SV* sv); 653 654Tests whether the SV is derived from the specified class. SV can be either 655a reference to a blessed object or a string containing a class name. This 656is the function implementing the C<UNIVERSAL::isa> functionality. 657 658 bool sv_derived_from(SV* sv, const char* name); 659 660To check if you've got an object derived from a specific class you have 661to write: 662 663 if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... } 664 665=head2 Creating New Variables 666 667To create a new Perl variable with an undef value which can be accessed from 668your Perl script, use the following routines, depending on the variable type. 669 670 SV* get_sv("package::varname", TRUE); 671 AV* get_av("package::varname", TRUE); 672 HV* get_hv("package::varname", TRUE); 673 674Notice the use of TRUE as the second parameter. The new variable can now 675be set, using the routines appropriate to the data type. 676 677There are additional macros whose values may be bitwise OR'ed with the 678C<TRUE> argument to enable certain extra features. Those bits are: 679 680=over 681 682=item GV_ADDMULTI 683 684Marks the variable as multiply defined, thus preventing the: 685 686 Name <varname> used only once: possible typo 687 688warning. 689 690=item GV_ADDWARN 691 692Issues the warning: 693 694 Had to create <varname> unexpectedly 695 696if the variable did not exist before the function was called. 697 698=back 699 700If you do not specify a package name, the variable is created in the current 701package. 702 703=head2 Reference Counts and Mortality 704 705Perl uses a reference count-driven garbage collection mechanism. SVs, 706AVs, or HVs (xV for short in the following) start their life with a 707reference count of 1. If the reference count of an xV ever drops to 0, 708then it will be destroyed and its memory made available for reuse. 709 710This normally doesn't happen at the Perl level unless a variable is 711undef'ed or the last variable holding a reference to it is changed or 712overwritten. At the internal level, however, reference counts can be 713manipulated with the following macros: 714 715 int SvREFCNT(SV* sv); 716 SV* SvREFCNT_inc(SV* sv); 717 void SvREFCNT_dec(SV* sv); 718 719However, there is one other function which manipulates the reference 720count of its argument. The C<newRV_inc> function, you will recall, 721creates a reference to the specified argument. As a side effect, 722it increments the argument's reference count. If this is not what 723you want, use C<newRV_noinc> instead. 724 725For example, imagine you want to return a reference from an XSUB function. 726Inside the XSUB routine, you create an SV which initially has a reference 727count of one. Then you call C<newRV_inc>, passing it the just-created SV. 728This returns the reference as a new SV, but the reference count of the 729SV you passed to C<newRV_inc> has been incremented to two. Now you 730return the reference from the XSUB routine and forget about the SV. 731But Perl hasn't! Whenever the returned reference is destroyed, the 732reference count of the original SV is decreased to one and nothing happens. 733The SV will hang around without any way to access it until Perl itself 734terminates. This is a memory leak. 735 736The correct procedure, then, is to use C<newRV_noinc> instead of 737C<newRV_inc>. Then, if and when the last reference is destroyed, 738the reference count of the SV will go to zero and it will be destroyed, 739stopping any memory leak. 740 741There are some convenience functions available that can help with the 742destruction of xVs. These functions introduce the concept of "mortality". 743An xV that is mortal has had its reference count marked to be decremented, 744but not actually decremented, until "a short time later". Generally the 745term "short time later" means a single Perl statement, such as a call to 746an XSUB function. The actual determinant for when mortal xVs have their 747reference count decremented depends on two macros, SAVETMPS and FREETMPS. 748See L<perlcall> and L<perlxs> for more details on these macros. 749 750"Mortalization" then is at its simplest a deferred C<SvREFCNT_dec>. 751However, if you mortalize a variable twice, the reference count will 752later be decremented twice. 753 754"Mortal" SVs are mainly used for SVs that are placed on perl's stack. 755For example an SV which is created just to pass a number to a called sub 756is made mortal to have it cleaned up automatically when it's popped off 757the stack. Similarly, results returned by XSUBs (which are pushed on the 758stack) are often made mortal. 759 760To create a mortal variable, use the functions: 761 762 SV* sv_newmortal() 763 SV* sv_2mortal(SV*) 764 SV* sv_mortalcopy(SV*) 765 766The first call creates a mortal SV (with no value), the second converts an existing 767SV to a mortal SV (and thus defers a call to C<SvREFCNT_dec>), and the 768third creates a mortal copy of an existing SV. 769Because C<sv_newmortal> gives the new SV no value,it must normally be given one 770via C<sv_setpv>, C<sv_setiv>, etc. : 771 772 SV *tmp = sv_newmortal(); 773 sv_setiv(tmp, an_integer); 774 775As that is multiple C statements it is quite common so see this idiom instead: 776 777 SV *tmp = sv_2mortal(newSViv(an_integer)); 778 779 780You should be careful about creating mortal variables. Strange things 781can happen if you make the same value mortal within multiple contexts, 782or if you make a variable mortal multiple times. Thinking of "Mortalization" 783as deferred C<SvREFCNT_dec> should help to minimize such problems. 784For example if you are passing an SV which you I<know> has high enough REFCNT 785to survive its use on the stack you need not do any mortalization. 786If you are not sure then doing an C<SvREFCNT_inc> and C<sv_2mortal>, or 787making a C<sv_mortalcopy> is safer. 788 789The mortal routines are not just for SVs -- AVs and HVs can be 790made mortal by passing their address (type-casted to C<SV*>) to the 791C<sv_2mortal> or C<sv_mortalcopy> routines. 792 793=head2 Stashes and Globs 794 795A B<stash> is a hash that contains all variables that are defined 796within a package. Each key of the stash is a symbol 797name (shared by all the different types of objects that have the same 798name), and each value in the hash table is a GV (Glob Value). This GV 799in turn contains references to the various objects of that name, 800including (but not limited to) the following: 801 802 Scalar Value 803 Array Value 804 Hash Value 805 I/O Handle 806 Format 807 Subroutine 808 809There is a single stash called C<PL_defstash> that holds the items that exist 810in the C<main> package. To get at the items in other packages, append the 811string "::" to the package name. The items in the C<Foo> package are in 812the stash C<Foo::> in PL_defstash. The items in the C<Bar::Baz> package are 813in the stash C<Baz::> in C<Bar::>'s stash. 814 815To get the stash pointer for a particular package, use the function: 816 817 HV* gv_stashpv(const char* name, I32 create) 818 HV* gv_stashsv(SV*, I32 create) 819 820The first function takes a literal string, the second uses the string stored 821in the SV. Remember that a stash is just a hash table, so you get back an 822C<HV*>. The C<create> flag will create a new package if it is set. 823 824The name that C<gv_stash*v> wants is the name of the package whose symbol table 825you want. The default package is called C<main>. If you have multiply nested 826packages, pass their names to C<gv_stash*v>, separated by C<::> as in the Perl 827language itself. 828 829Alternately, if you have an SV that is a blessed reference, you can find 830out the stash pointer by using: 831 832 HV* SvSTASH(SvRV(SV*)); 833 834then use the following to get the package name itself: 835 836 char* HvNAME(HV* stash); 837 838If you need to bless or re-bless an object you can use the following 839function: 840 841 SV* sv_bless(SV*, HV* stash) 842 843where the first argument, an C<SV*>, must be a reference, and the second 844argument is a stash. The returned C<SV*> can now be used in the same way 845as any other SV. 846 847For more information on references and blessings, consult L<perlref>. 848 849=head2 Double-Typed SVs 850 851Scalar variables normally contain only one type of value, an integer, 852double, pointer, or reference. Perl will automatically convert the 853actual scalar data from the stored type into the requested type. 854 855Some scalar variables contain more than one type of scalar data. For 856example, the variable C<$!> contains either the numeric value of C<errno> 857or its string equivalent from either C<strerror> or C<sys_errlist[]>. 858 859To force multiple data values into an SV, you must do two things: use the 860C<sv_set*v> routines to add the additional scalar type, then set a flag 861so that Perl will believe it contains more than one type of data. The 862four macros to set the flags are: 863 864 SvIOK_on 865 SvNOK_on 866 SvPOK_on 867 SvROK_on 868 869The particular macro you must use depends on which C<sv_set*v> routine 870you called first. This is because every C<sv_set*v> routine turns on 871only the bit for the particular type of data being set, and turns off 872all the rest. 873 874For example, to create a new Perl variable called "dberror" that contains 875both the numeric and descriptive string error values, you could use the 876following code: 877 878 extern int dberror; 879 extern char *dberror_list; 880 881 SV* sv = get_sv("dberror", TRUE); 882 sv_setiv(sv, (IV) dberror); 883 sv_setpv(sv, dberror_list[dberror]); 884 SvIOK_on(sv); 885 886If the order of C<sv_setiv> and C<sv_setpv> had been reversed, then the 887macro C<SvPOK_on> would need to be called instead of C<SvIOK_on>. 888 889=head2 Magic Variables 890 891[This section still under construction. Ignore everything here. Post no 892bills. Everything not permitted is forbidden.] 893 894Any SV may be magical, that is, it has special features that a normal 895SV does not have. These features are stored in the SV structure in a 896linked list of C<struct magic>'s, typedef'ed to C<MAGIC>. 897 898 struct magic { 899 MAGIC* mg_moremagic; 900 MGVTBL* mg_virtual; 901 U16 mg_private; 902 char mg_type; 903 U8 mg_flags; 904 SV* mg_obj; 905 char* mg_ptr; 906 I32 mg_len; 907 }; 908 909Note this is current as of patchlevel 0, and could change at any time. 910 911=head2 Assigning Magic 912 913Perl adds magic to an SV using the sv_magic function: 914 915 void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen); 916 917The C<sv> argument is a pointer to the SV that is to acquire a new magical 918feature. 919 920If C<sv> is not already magical, Perl uses the C<SvUPGRADE> macro to 921convert C<sv> to type C<SVt_PVMG>. Perl then continues by adding new magic 922to the beginning of the linked list of magical features. Any prior entry 923of the same type of magic is deleted. Note that this can be overridden, 924and multiple instances of the same type of magic can be associated with an 925SV. 926 927The C<name> and C<namlen> arguments are used to associate a string with 928the magic, typically the name of a variable. C<namlen> is stored in the 929C<mg_len> field and if C<name> is non-null and C<namlen> E<gt>= 0 a malloc'd 930copy of the name is stored in C<mg_ptr> field. 931 932The sv_magic function uses C<how> to determine which, if any, predefined 933"Magic Virtual Table" should be assigned to the C<mg_virtual> field. 934See the L<Magic Virtual Tables> section below. The C<how> argument is also 935stored in the C<mg_type> field. The value of C<how> should be chosen 936from the set of macros C<PERL_MAGIC_foo> found in F<perl.h>. Note that before 937these macros were added, Perl internals used to directly use character 938literals, so you may occasionally come across old code or documentation 939referring to 'U' magic rather than C<PERL_MAGIC_uvar> for example. 940 941The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC> 942structure. If it is not the same as the C<sv> argument, the reference 943count of the C<obj> object is incremented. If it is the same, or if 944the C<how> argument is C<PERL_MAGIC_arylen>, or if it is a NULL pointer, 945then C<obj> is merely stored, without the reference count being incremented. 946 947There is also a function to add magic to an C<HV>: 948 949 void hv_magic(HV *hv, GV *gv, int how); 950 951This simply calls C<sv_magic> and coerces the C<gv> argument into an C<SV>. 952 953To remove the magic from an SV, call the function sv_unmagic: 954 955 void sv_unmagic(SV *sv, int type); 956 957The C<type> argument should be equal to the C<how> value when the C<SV> 958was initially made magical. 959 960=head2 Magic Virtual Tables 961 962The C<mg_virtual> field in the C<MAGIC> structure is a pointer to an 963C<MGVTBL>, which is a structure of function pointers and stands for 964"Magic Virtual Table" to handle the various operations that might be 965applied to that variable. 966 967The C<MGVTBL> has five pointers to the following routine types: 968 969 int (*svt_get)(SV* sv, MAGIC* mg); 970 int (*svt_set)(SV* sv, MAGIC* mg); 971 U32 (*svt_len)(SV* sv, MAGIC* mg); 972 int (*svt_clear)(SV* sv, MAGIC* mg); 973 int (*svt_free)(SV* sv, MAGIC* mg); 974 975This MGVTBL structure is set at compile-time in F<perl.h> and there are 976currently 19 types (or 21 with overloading turned on). These different 977structures contain pointers to various routines that perform additional 978actions depending on which function is being called. 979 980 Function pointer Action taken 981 ---------------- ------------ 982 svt_get Do something before the value of the SV is retrieved. 983 svt_set Do something after the SV is assigned a value. 984 svt_len Report on the SV's length. 985 svt_clear Clear something the SV represents. 986 svt_free Free any extra storage associated with the SV. 987 988For instance, the MGVTBL structure called C<vtbl_sv> (which corresponds 989to an C<mg_type> of C<PERL_MAGIC_sv>) contains: 990 991 { magic_get, magic_set, magic_len, 0, 0 } 992 993Thus, when an SV is determined to be magical and of type C<PERL_MAGIC_sv>, 994if a get operation is being performed, the routine C<magic_get> is 995called. All the various routines for the various magical types begin 996with C<magic_>. NOTE: the magic routines are not considered part of 997the Perl API, and may not be exported by the Perl library. 998 999The current kinds of Magic Virtual Tables are: 1000 1001 mg_type 1002 (old-style char and macro) MGVTBL Type of magic 1003 -------------------------- ------ ---------------------------- 1004 \0 PERL_MAGIC_sv vtbl_sv Special scalar variable 1005 A PERL_MAGIC_overload vtbl_amagic %OVERLOAD hash 1006 a PERL_MAGIC_overload_elem vtbl_amagicelem %OVERLOAD hash element 1007 c PERL_MAGIC_overload_table (none) Holds overload table (AMT) 1008 on stash 1009 B PERL_MAGIC_bm vtbl_bm Boyer-Moore (fast string search) 1010 D PERL_MAGIC_regdata vtbl_regdata Regex match position data 1011 (@+ and @- vars) 1012 d PERL_MAGIC_regdatum vtbl_regdatum Regex match position data 1013 element 1014 E PERL_MAGIC_env vtbl_env %ENV hash 1015 e PERL_MAGIC_envelem vtbl_envelem %ENV hash element 1016 f PERL_MAGIC_fm vtbl_fm Formline ('compiled' format) 1017 g PERL_MAGIC_regex_global vtbl_mglob m//g target / study()ed string 1018 I PERL_MAGIC_isa vtbl_isa @ISA array 1019 i PERL_MAGIC_isaelem vtbl_isaelem @ISA array element 1020 k PERL_MAGIC_nkeys vtbl_nkeys scalar(keys()) lvalue 1021 L PERL_MAGIC_dbfile (none) Debugger %_<filename 1022 l PERL_MAGIC_dbline vtbl_dbline Debugger %_<filename element 1023 m PERL_MAGIC_mutex vtbl_mutex ??? 1024 o PERL_MAGIC_collxfrm vtbl_collxfrm Locale collate transformation 1025 P PERL_MAGIC_tied vtbl_pack Tied array or hash 1026 p PERL_MAGIC_tiedelem vtbl_packelem Tied array or hash element 1027 q PERL_MAGIC_tiedscalar vtbl_packelem Tied scalar or handle 1028 r PERL_MAGIC_qr vtbl_qr precompiled qr// regex 1029 S PERL_MAGIC_sig vtbl_sig %SIG hash 1030 s PERL_MAGIC_sigelem vtbl_sigelem %SIG hash element 1031 t PERL_MAGIC_taint vtbl_taint Taintedness 1032 U PERL_MAGIC_uvar vtbl_uvar Available for use by extensions 1033 v PERL_MAGIC_vec vtbl_vec vec() lvalue 1034 V PERL_MAGIC_vstring (none) v-string scalars 1035 w PERL_MAGIC_utf8 vtbl_utf8 UTF-8 length+offset cache 1036 x PERL_MAGIC_substr vtbl_substr substr() lvalue 1037 y PERL_MAGIC_defelem vtbl_defelem Shadow "foreach" iterator 1038 variable / smart parameter 1039 vivification 1040 * PERL_MAGIC_glob vtbl_glob GV (typeglob) 1041 # PERL_MAGIC_arylen vtbl_arylen Array length ($#ary) 1042 . PERL_MAGIC_pos vtbl_pos pos() lvalue 1043 < PERL_MAGIC_backref vtbl_backref ??? 1044 ~ PERL_MAGIC_ext (none) Available for use by extensions 1045 1046When an uppercase and lowercase letter both exist in the table, then the 1047uppercase letter is typically used to represent some kind of composite type 1048(a list or a hash), and the lowercase letter is used to represent an element 1049of that composite type. Some internals code makes use of this case 1050relationship. However, 'v' and 'V' (vec and v-string) are in no way related. 1051 1052The C<PERL_MAGIC_ext> and C<PERL_MAGIC_uvar> magic types are defined 1053specifically for use by extensions and will not be used by perl itself. 1054Extensions can use C<PERL_MAGIC_ext> magic to 'attach' private information 1055to variables (typically objects). This is especially useful because 1056there is no way for normal perl code to corrupt this private information 1057(unlike using extra elements of a hash object). 1058 1059Similarly, C<PERL_MAGIC_uvar> magic can be used much like tie() to call a 1060C function any time a scalar's value is used or changed. The C<MAGIC>'s 1061C<mg_ptr> field points to a C<ufuncs> structure: 1062 1063 struct ufuncs { 1064 I32 (*uf_val)(pTHX_ IV, SV*); 1065 I32 (*uf_set)(pTHX_ IV, SV*); 1066 IV uf_index; 1067 }; 1068 1069When the SV is read from or written to, the C<uf_val> or C<uf_set> 1070function will be called with C<uf_index> as the first arg and a pointer to 1071the SV as the second. A simple example of how to add C<PERL_MAGIC_uvar> 1072magic is shown below. Note that the ufuncs structure is copied by 1073sv_magic, so you can safely allocate it on the stack. 1074 1075 void 1076 Umagic(sv) 1077 SV *sv; 1078 PREINIT: 1079 struct ufuncs uf; 1080 CODE: 1081 uf.uf_val = &my_get_fn; 1082 uf.uf_set = &my_set_fn; 1083 uf.uf_index = 0; 1084 sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf)); 1085 1086Note that because multiple extensions may be using C<PERL_MAGIC_ext> 1087or C<PERL_MAGIC_uvar> magic, it is important for extensions to take 1088extra care to avoid conflict. Typically only using the magic on 1089objects blessed into the same class as the extension is sufficient. 1090For C<PERL_MAGIC_ext> magic, it may also be appropriate to add an I32 1091'signature' at the top of the private data area and check that. 1092 1093Also note that the C<sv_set*()> and C<sv_cat*()> functions described 1094earlier do B<not> invoke 'set' magic on their targets. This must 1095be done by the user either by calling the C<SvSETMAGIC()> macro after 1096calling these functions, or by using one of the C<sv_set*_mg()> or 1097C<sv_cat*_mg()> functions. Similarly, generic C code must call the 1098C<SvGETMAGIC()> macro to invoke any 'get' magic if they use an SV 1099obtained from external sources in functions that don't handle magic. 1100See L<perlapi> for a description of these functions. 1101For example, calls to the C<sv_cat*()> functions typically need to be 1102followed by C<SvSETMAGIC()>, but they don't need a prior C<SvGETMAGIC()> 1103since their implementation handles 'get' magic. 1104 1105=head2 Finding Magic 1106 1107 MAGIC* mg_find(SV*, int type); /* Finds the magic pointer of that type */ 1108 1109This routine returns a pointer to the C<MAGIC> structure stored in the SV. 1110If the SV does not have that magical feature, C<NULL> is returned. Also, 1111if the SV is not of type SVt_PVMG, Perl may core dump. 1112 1113 int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen); 1114 1115This routine checks to see what types of magic C<sv> has. If the mg_type 1116field is an uppercase letter, then the mg_obj is copied to C<nsv>, but 1117the mg_type field is changed to be the lowercase letter. 1118 1119=head2 Understanding the Magic of Tied Hashes and Arrays 1120 1121Tied hashes and arrays are magical beasts of the C<PERL_MAGIC_tied> 1122magic type. 1123 1124WARNING: As of the 5.004 release, proper usage of the array and hash 1125access functions requires understanding a few caveats. Some 1126of these caveats are actually considered bugs in the API, to be fixed 1127in later releases, and are bracketed with [MAYCHANGE] below. If 1128you find yourself actually applying such information in this section, be 1129aware that the behavior may change in the future, umm, without warning. 1130 1131The perl tie function associates a variable with an object that implements 1132the various GET, SET, etc methods. To perform the equivalent of the perl 1133tie function from an XSUB, you must mimic this behaviour. The code below 1134carries out the necessary steps - firstly it creates a new hash, and then 1135creates a second hash which it blesses into the class which will implement 1136the tie methods. Lastly it ties the two hashes together, and returns a 1137reference to the new tied hash. Note that the code below does NOT call the 1138TIEHASH method in the MyTie class - 1139see L<Calling Perl Routines from within C Programs> for details on how 1140to do this. 1141 1142 SV* 1143 mytie() 1144 PREINIT: 1145 HV *hash; 1146 HV *stash; 1147 SV *tie; 1148 CODE: 1149 hash = newHV(); 1150 tie = newRV_noinc((SV*)newHV()); 1151 stash = gv_stashpv("MyTie", TRUE); 1152 sv_bless(tie, stash); 1153 hv_magic(hash, (GV*)tie, PERL_MAGIC_tied); 1154 RETVAL = newRV_noinc(hash); 1155 OUTPUT: 1156 RETVAL 1157 1158The C<av_store> function, when given a tied array argument, merely 1159copies the magic of the array onto the value to be "stored", using 1160C<mg_copy>. It may also return NULL, indicating that the value did not 1161actually need to be stored in the array. [MAYCHANGE] After a call to 1162C<av_store> on a tied array, the caller will usually need to call 1163C<mg_set(val)> to actually invoke the perl level "STORE" method on the 1164TIEARRAY object. If C<av_store> did return NULL, a call to 1165C<SvREFCNT_dec(val)> will also be usually necessary to avoid a memory 1166leak. [/MAYCHANGE] 1167 1168The previous paragraph is applicable verbatim to tied hash access using the 1169C<hv_store> and C<hv_store_ent> functions as well. 1170 1171C<av_fetch> and the corresponding hash functions C<hv_fetch> and 1172C<hv_fetch_ent> actually return an undefined mortal value whose magic 1173has been initialized using C<mg_copy>. Note the value so returned does not 1174need to be deallocated, as it is already mortal. [MAYCHANGE] But you will 1175need to call C<mg_get()> on the returned value in order to actually invoke 1176the perl level "FETCH" method on the underlying TIE object. Similarly, 1177you may also call C<mg_set()> on the return value after possibly assigning 1178a suitable value to it using C<sv_setsv>, which will invoke the "STORE" 1179method on the TIE object. [/MAYCHANGE] 1180 1181[MAYCHANGE] 1182In other words, the array or hash fetch/store functions don't really 1183fetch and store actual values in the case of tied arrays and hashes. They 1184merely call C<mg_copy> to attach magic to the values that were meant to be 1185"stored" or "fetched". Later calls to C<mg_get> and C<mg_set> actually 1186do the job of invoking the TIE methods on the underlying objects. Thus 1187the magic mechanism currently implements a kind of lazy access to arrays 1188and hashes. 1189 1190Currently (as of perl version 5.004), use of the hash and array access 1191functions requires the user to be aware of whether they are operating on 1192"normal" hashes and arrays, or on their tied variants. The API may be 1193changed to provide more transparent access to both tied and normal data 1194types in future versions. 1195[/MAYCHANGE] 1196 1197You would do well to understand that the TIEARRAY and TIEHASH interfaces 1198are mere sugar to invoke some perl method calls while using the uniform hash 1199and array syntax. The use of this sugar imposes some overhead (typically 1200about two to four extra opcodes per FETCH/STORE operation, in addition to 1201the creation of all the mortal variables required to invoke the methods). 1202This overhead will be comparatively small if the TIE methods are themselves 1203substantial, but if they are only a few statements long, the overhead 1204will not be insignificant. 1205 1206=head2 Localizing changes 1207 1208Perl has a very handy construction 1209 1210 { 1211 local $var = 2; 1212 ... 1213 } 1214 1215This construction is I<approximately> equivalent to 1216 1217 { 1218 my $oldvar = $var; 1219 $var = 2; 1220 ... 1221 $var = $oldvar; 1222 } 1223 1224The biggest difference is that the first construction would 1225reinstate the initial value of $var, irrespective of how control exits 1226the block: C<goto>, C<return>, C<die>/C<eval>, etc. It is a little bit 1227more efficient as well. 1228 1229There is a way to achieve a similar task from C via Perl API: create a 1230I<pseudo-block>, and arrange for some changes to be automatically 1231undone at the end of it, either explicit, or via a non-local exit (via 1232die()). A I<block>-like construct is created by a pair of 1233C<ENTER>/C<LEAVE> macros (see L<perlcall/"Returning a Scalar">). 1234Such a construct may be created specially for some important localized 1235task, or an existing one (like boundaries of enclosing Perl 1236subroutine/block, or an existing pair for freeing TMPs) may be 1237used. (In the second case the overhead of additional localization must 1238be almost negligible.) Note that any XSUB is automatically enclosed in 1239an C<ENTER>/C<LEAVE> pair. 1240 1241Inside such a I<pseudo-block> the following service is available: 1242 1243=over 4 1244 1245=item C<SAVEINT(int i)> 1246 1247=item C<SAVEIV(IV i)> 1248 1249=item C<SAVEI32(I32 i)> 1250 1251=item C<SAVELONG(long i)> 1252 1253These macros arrange things to restore the value of integer variable 1254C<i> at the end of enclosing I<pseudo-block>. 1255 1256=item C<SAVESPTR(s)> 1257 1258=item C<SAVEPPTR(p)> 1259 1260These macros arrange things to restore the value of pointers C<s> and 1261C<p>. C<s> must be a pointer of a type which survives conversion to 1262C<SV*> and back, C<p> should be able to survive conversion to C<char*> 1263and back. 1264 1265=item C<SAVEFREESV(SV *sv)> 1266 1267The refcount of C<sv> would be decremented at the end of 1268I<pseudo-block>. This is similar to C<sv_2mortal> in that it is also a 1269mechanism for doing a delayed C<SvREFCNT_dec>. However, while C<sv_2mortal> 1270extends the lifetime of C<sv> until the beginning of the next statement, 1271C<SAVEFREESV> extends it until the end of the enclosing scope. These 1272lifetimes can be wildly different. 1273 1274Also compare C<SAVEMORTALIZESV>. 1275 1276=item C<SAVEMORTALIZESV(SV *sv)> 1277 1278Just like C<SAVEFREESV>, but mortalizes C<sv> at the end of the current 1279scope instead of decrementing its reference count. This usually has the 1280effect of keeping C<sv> alive until the statement that called the currently 1281live scope has finished executing. 1282 1283=item C<SAVEFREEOP(OP *op)> 1284 1285The C<OP *> is op_free()ed at the end of I<pseudo-block>. 1286 1287=item C<SAVEFREEPV(p)> 1288 1289The chunk of memory which is pointed to by C<p> is Safefree()ed at the 1290end of I<pseudo-block>. 1291 1292=item C<SAVECLEARSV(SV *sv)> 1293 1294Clears a slot in the current scratchpad which corresponds to C<sv> at 1295the end of I<pseudo-block>. 1296 1297=item C<SAVEDELETE(HV *hv, char *key, I32 length)> 1298 1299The key C<key> of C<hv> is deleted at the end of I<pseudo-block>. The 1300string pointed to by C<key> is Safefree()ed. If one has a I<key> in 1301short-lived storage, the corresponding string may be reallocated like 1302this: 1303 1304 SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf)); 1305 1306=item C<SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)> 1307 1308At the end of I<pseudo-block> the function C<f> is called with the 1309only argument C<p>. 1310 1311=item C<SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)> 1312 1313At the end of I<pseudo-block> the function C<f> is called with the 1314implicit context argument (if any), and C<p>. 1315 1316=item C<SAVESTACK_POS()> 1317 1318The current offset on the Perl internal stack (cf. C<SP>) is restored 1319at the end of I<pseudo-block>. 1320 1321=back 1322 1323The following API list contains functions, thus one needs to 1324provide pointers to the modifiable data explicitly (either C pointers, 1325or Perlish C<GV *>s). Where the above macros take C<int>, a similar 1326function takes C<int *>. 1327 1328=over 4 1329 1330=item C<SV* save_scalar(GV *gv)> 1331 1332Equivalent to Perl code C<local $gv>. 1333 1334=item C<AV* save_ary(GV *gv)> 1335 1336=item C<HV* save_hash(GV *gv)> 1337 1338Similar to C<save_scalar>, but localize C<@gv> and C<%gv>. 1339 1340=item C<void save_item(SV *item)> 1341 1342Duplicates the current value of C<SV>, on the exit from the current 1343C<ENTER>/C<LEAVE> I<pseudo-block> will restore the value of C<SV> 1344using the stored value. 1345 1346=item C<void save_list(SV **sarg, I32 maxsarg)> 1347 1348A variant of C<save_item> which takes multiple arguments via an array 1349C<sarg> of C<SV*> of length C<maxsarg>. 1350 1351=item C<SV* save_svref(SV **sptr)> 1352 1353Similar to C<save_scalar>, but will reinstate an C<SV *>. 1354 1355=item C<void save_aptr(AV **aptr)> 1356 1357=item C<void save_hptr(HV **hptr)> 1358 1359Similar to C<save_svref>, but localize C<AV *> and C<HV *>. 1360 1361=back 1362 1363The C<Alias> module implements localization of the basic types within the 1364I<caller's scope>. People who are interested in how to localize things in 1365the containing scope should take a look there too. 1366 1367=head1 Subroutines 1368 1369=head2 XSUBs and the Argument Stack 1370 1371The XSUB mechanism is a simple way for Perl programs to access C subroutines. 1372An XSUB routine will have a stack that contains the arguments from the Perl 1373program, and a way to map from the Perl data structures to a C equivalent. 1374 1375The stack arguments are accessible through the C<ST(n)> macro, which returns 1376the C<n>'th stack argument. Argument 0 is the first argument passed in the 1377Perl subroutine call. These arguments are C<SV*>, and can be used anywhere 1378an C<SV*> is used. 1379 1380Most of the time, output from the C routine can be handled through use of 1381the RETVAL and OUTPUT directives. However, there are some cases where the 1382argument stack is not already long enough to handle all the return values. 1383An example is the POSIX tzname() call, which takes no arguments, but returns 1384two, the local time zone's standard and summer time abbreviations. 1385 1386To handle this situation, the PPCODE directive is used and the stack is 1387extended using the macro: 1388 1389 EXTEND(SP, num); 1390 1391where C<SP> is the macro that represents the local copy of the stack pointer, 1392and C<num> is the number of elements the stack should be extended by. 1393 1394Now that there is room on the stack, values can be pushed on it using C<PUSHs> 1395macro. The pushed values will often need to be "mortal" (See 1396L</Reference Counts and Mortality>): 1397 1398 PUSHs(sv_2mortal(newSViv(an_integer))) 1399 PUSHs(sv_2mortal(newSVuv(an_unsigned_integer))) 1400 PUSHs(sv_2mortal(newSVnv(a_double))) 1401 PUSHs(sv_2mortal(newSVpv("Some String",0))) 1402 1403And now the Perl program calling C<tzname>, the two values will be assigned 1404as in: 1405 1406 ($standard_abbrev, $summer_abbrev) = POSIX::tzname; 1407 1408An alternate (and possibly simpler) method to pushing values on the stack is 1409to use the macro: 1410 1411 XPUSHs(SV*) 1412 1413This macro automatically adjust the stack for you, if needed. Thus, you 1414do not need to call C<EXTEND> to extend the stack. 1415 1416Despite their suggestions in earlier versions of this document the macros 1417C<(X)PUSH[iunp]> are I<not> suited to XSUBs which return multiple results. 1418For that, either stick to the C<(X)PUSHs> macros shown above, or use the new 1419C<m(X)PUSH[iunp]> macros instead; see L</Putting a C value on Perl stack>. 1420 1421For more information, consult L<perlxs> and L<perlxstut>. 1422 1423=head2 Calling Perl Routines from within C Programs 1424 1425There are four routines that can be used to call a Perl subroutine from 1426within a C program. These four are: 1427 1428 I32 call_sv(SV*, I32); 1429 I32 call_pv(const char*, I32); 1430 I32 call_method(const char*, I32); 1431 I32 call_argv(const char*, I32, register char**); 1432 1433The routine most often used is C<call_sv>. The C<SV*> argument 1434contains either the name of the Perl subroutine to be called, or a 1435reference to the subroutine. The second argument consists of flags 1436that control the context in which the subroutine is called, whether 1437or not the subroutine is being passed arguments, how errors should be 1438trapped, and how to treat return values. 1439 1440All four routines return the number of arguments that the subroutine returned 1441on the Perl stack. 1442 1443These routines used to be called C<perl_call_sv>, etc., before Perl v5.6.0, 1444but those names are now deprecated; macros of the same name are provided for 1445compatibility. 1446 1447When using any of these routines (except C<call_argv>), the programmer 1448must manipulate the Perl stack. These include the following macros and 1449functions: 1450 1451 dSP 1452 SP 1453 PUSHMARK() 1454 PUTBACK 1455 SPAGAIN 1456 ENTER 1457 SAVETMPS 1458 FREETMPS 1459 LEAVE 1460 XPUSH*() 1461 POP*() 1462 1463For a detailed description of calling conventions from C to Perl, 1464consult L<perlcall>. 1465 1466=head2 Memory Allocation 1467 1468=head3 Allocation 1469 1470All memory meant to be used with the Perl API functions should be manipulated 1471using the macros described in this section. The macros provide the necessary 1472transparency between differences in the actual malloc implementation that is 1473used within perl. 1474 1475It is suggested that you enable the version of malloc that is distributed 1476with Perl. It keeps pools of various sizes of unallocated memory in 1477order to satisfy allocation requests more quickly. However, on some 1478platforms, it may cause spurious malloc or free errors. 1479 1480The following three macros are used to initially allocate memory : 1481 1482 New(x, pointer, number, type); 1483 Newc(x, pointer, number, type, cast); 1484 Newz(x, pointer, number, type); 1485 1486The first argument C<x> was a "magic cookie" that was used to keep track 1487of who called the macro, to help when debugging memory problems. However, 1488the current code makes no use of this feature (most Perl developers now 1489use run-time memory checkers), so this argument can be any number. 1490 1491The second argument C<pointer> should be the name of a variable that will 1492point to the newly allocated memory. 1493 1494The third and fourth arguments C<number> and C<type> specify how many of 1495the specified type of data structure should be allocated. The argument 1496C<type> is passed to C<sizeof>. The final argument to C<Newc>, C<cast>, 1497should be used if the C<pointer> argument is different from the C<type> 1498argument. 1499 1500Unlike the C<New> and C<Newc> macros, the C<Newz> macro calls C<memzero> 1501to zero out all the newly allocated memory. 1502 1503=head3 Reallocation 1504 1505 Renew(pointer, number, type); 1506 Renewc(pointer, number, type, cast); 1507 Safefree(pointer) 1508 1509These three macros are used to change a memory buffer size or to free a 1510piece of memory no longer needed. The arguments to C<Renew> and C<Renewc> 1511match those of C<New> and C<Newc> with the exception of not needing the 1512"magic cookie" argument. 1513 1514=head3 Moving 1515 1516 Move(source, dest, number, type); 1517 Copy(source, dest, number, type); 1518 Zero(dest, number, type); 1519 1520These three macros are used to move, copy, or zero out previously allocated 1521memory. The C<source> and C<dest> arguments point to the source and 1522destination starting points. Perl will move, copy, or zero out C<number> 1523instances of the size of the C<type> data structure (using the C<sizeof> 1524function). 1525 1526=head2 PerlIO 1527 1528The most recent development releases of Perl has been experimenting with 1529removing Perl's dependency on the "normal" standard I/O suite and allowing 1530other stdio implementations to be used. This involves creating a new 1531abstraction layer that then calls whichever implementation of stdio Perl 1532was compiled with. All XSUBs should now use the functions in the PerlIO 1533abstraction layer and not make any assumptions about what kind of stdio 1534is being used. 1535 1536For a complete description of the PerlIO abstraction, consult L<perlapio>. 1537 1538=head2 Putting a C value on Perl stack 1539 1540A lot of opcodes (this is an elementary operation in the internal perl 1541stack machine) put an SV* on the stack. However, as an optimization 1542the corresponding SV is (usually) not recreated each time. The opcodes 1543reuse specially assigned SVs (I<target>s) which are (as a corollary) 1544not constantly freed/created. 1545 1546Each of the targets is created only once (but see 1547L<Scratchpads and recursion> below), and when an opcode needs to put 1548an integer, a double, or a string on stack, it just sets the 1549corresponding parts of its I<target> and puts the I<target> on stack. 1550 1551The macro to put this target on stack is C<PUSHTARG>, and it is 1552directly used in some opcodes, as well as indirectly in zillions of 1553others, which use it via C<(X)PUSH[iunp]>. 1554 1555Because the target is reused, you must be careful when pushing multiple 1556values on the stack. The following code will not do what you think: 1557 1558 XPUSHi(10); 1559 XPUSHi(20); 1560 1561This translates as "set C<TARG> to 10, push a pointer to C<TARG> onto 1562the stack; set C<TARG> to 20, push a pointer to C<TARG> onto the stack". 1563At the end of the operation, the stack does not contain the values 10 1564and 20, but actually contains two pointers to C<TARG>, which we have set 1565to 20. 1566 1567If you need to push multiple different values then you should either use 1568the C<(X)PUSHs> macros, or else use the new C<m(X)PUSH[iunp]> macros, 1569none of which make use of C<TARG>. The C<(X)PUSHs> macros simply push an 1570SV* on the stack, which, as noted under L</XSUBs and the Argument Stack>, 1571will often need to be "mortal". The new C<m(X)PUSH[iunp]> macros make 1572this a little easier to achieve by creating a new mortal for you (via 1573C<(X)PUSHmortal>), pushing that onto the stack (extending it if necessary 1574in the case of the C<mXPUSH[iunp]> macros), and then setting its value. 1575Thus, instead of writing this to "fix" the example above: 1576 1577 XPUSHs(sv_2mortal(newSViv(10))) 1578 XPUSHs(sv_2mortal(newSViv(20))) 1579 1580you can simply write: 1581 1582 mXPUSHi(10) 1583 mXPUSHi(20) 1584 1585On a related note, if you do use C<(X)PUSH[iunp]>, then you're going to 1586need a C<dTARG> in your variable declarations so that the C<*PUSH*> 1587macros can make use of the local variable C<TARG>. See also C<dTARGET> 1588and C<dXSTARG>. 1589 1590=head2 Scratchpads 1591 1592The question remains on when the SVs which are I<target>s for opcodes 1593are created. The answer is that they are created when the current unit -- 1594a subroutine or a file (for opcodes for statements outside of 1595subroutines) -- is compiled. During this time a special anonymous Perl 1596array is created, which is called a scratchpad for the current 1597unit. 1598 1599A scratchpad keeps SVs which are lexicals for the current unit and are 1600targets for opcodes. One can deduce that an SV lives on a scratchpad 1601by looking on its flags: lexicals have C<SVs_PADMY> set, and 1602I<target>s have C<SVs_PADTMP> set. 1603 1604The correspondence between OPs and I<target>s is not 1-to-1. Different 1605OPs in the compile tree of the unit can use the same target, if this 1606would not conflict with the expected life of the temporary. 1607 1608=head2 Scratchpads and recursion 1609 1610In fact it is not 100% true that a compiled unit contains a pointer to 1611the scratchpad AV. In fact it contains a pointer to an AV of 1612(initially) one element, and this element is the scratchpad AV. Why do 1613we need an extra level of indirection? 1614 1615The answer is B<recursion>, and maybe B<threads>. Both 1616these can create several execution pointers going into the same 1617subroutine. For the subroutine-child not write over the temporaries 1618for the subroutine-parent (lifespan of which covers the call to the 1619child), the parent and the child should have different 1620scratchpads. (I<And> the lexicals should be separate anyway!) 1621 1622So each subroutine is born with an array of scratchpads (of length 1). 1623On each entry to the subroutine it is checked that the current 1624depth of the recursion is not more than the length of this array, and 1625if it is, new scratchpad is created and pushed into the array. 1626 1627The I<target>s on this scratchpad are C<undef>s, but they are already 1628marked with correct flags. 1629 1630=head1 Compiled code 1631 1632=head2 Code tree 1633 1634Here we describe the internal form your code is converted to by 1635Perl. Start with a simple example: 1636 1637 $a = $b + $c; 1638 1639This is converted to a tree similar to this one: 1640 1641 assign-to 1642 / \ 1643 + $a 1644 / \ 1645 $b $c 1646 1647(but slightly more complicated). This tree reflects the way Perl 1648parsed your code, but has nothing to do with the execution order. 1649There is an additional "thread" going through the nodes of the tree 1650which shows the order of execution of the nodes. In our simplified 1651example above it looks like: 1652 1653 $b ---> $c ---> + ---> $a ---> assign-to 1654 1655But with the actual compile tree for C<$a = $b + $c> it is different: 1656some nodes I<optimized away>. As a corollary, though the actual tree 1657contains more nodes than our simplified example, the execution order 1658is the same as in our example. 1659 1660=head2 Examining the tree 1661 1662If you have your perl compiled for debugging (usually done with 1663C<-DDEBUGGING> on the C<Configure> command line), you may examine the 1664compiled tree by specifying C<-Dx> on the Perl command line. The 1665output takes several lines per node, and for C<$b+$c> it looks like 1666this: 1667 1668 5 TYPE = add ===> 6 1669 TARG = 1 1670 FLAGS = (SCALAR,KIDS) 1671 { 1672 TYPE = null ===> (4) 1673 (was rv2sv) 1674 FLAGS = (SCALAR,KIDS) 1675 { 1676 3 TYPE = gvsv ===> 4 1677 FLAGS = (SCALAR) 1678 GV = main::b 1679 } 1680 } 1681 { 1682 TYPE = null ===> (5) 1683 (was rv2sv) 1684 FLAGS = (SCALAR,KIDS) 1685 { 1686 4 TYPE = gvsv ===> 5 1687 FLAGS = (SCALAR) 1688 GV = main::c 1689 } 1690 } 1691 1692This tree has 5 nodes (one per C<TYPE> specifier), only 3 of them are 1693not optimized away (one per number in the left column). The immediate 1694children of the given node correspond to C<{}> pairs on the same level 1695of indentation, thus this listing corresponds to the tree: 1696 1697 add 1698 / \ 1699 null null 1700 | | 1701 gvsv gvsv 1702 1703The execution order is indicated by C<===E<gt>> marks, thus it is C<3 17044 5 6> (node C<6> is not included into above listing), i.e., 1705C<gvsv gvsv add whatever>. 1706 1707Each of these nodes represents an op, a fundamental operation inside the 1708Perl core. The code which implements each operation can be found in the 1709F<pp*.c> files; the function which implements the op with type C<gvsv> 1710is C<pp_gvsv>, and so on. As the tree above shows, different ops have 1711different numbers of children: C<add> is a binary operator, as one would 1712expect, and so has two children. To accommodate the various different 1713numbers of children, there are various types of op data structure, and 1714they link together in different ways. 1715 1716The simplest type of op structure is C<OP>: this has no children. Unary 1717operators, C<UNOP>s, have one child, and this is pointed to by the 1718C<op_first> field. Binary operators (C<BINOP>s) have not only an 1719C<op_first> field but also an C<op_last> field. The most complex type of 1720op is a C<LISTOP>, which has any number of children. In this case, the 1721first child is pointed to by C<op_first> and the last child by 1722C<op_last>. The children in between can be found by iteratively 1723following the C<op_sibling> pointer from the first child to the last. 1724 1725There are also two other op types: a C<PMOP> holds a regular expression, 1726and has no children, and a C<LOOP> may or may not have children. If the 1727C<op_children> field is non-zero, it behaves like a C<LISTOP>. To 1728complicate matters, if a C<UNOP> is actually a C<null> op after 1729optimization (see L</Compile pass 2: context propagation>) it will still 1730have children in accordance with its former type. 1731 1732Another way to examine the tree is to use a compiler back-end module, such 1733as L<B::Concise>. 1734 1735=head2 Compile pass 1: check routines 1736 1737The tree is created by the compiler while I<yacc> code feeds it 1738the constructions it recognizes. Since I<yacc> works bottom-up, so does 1739the first pass of perl compilation. 1740 1741What makes this pass interesting for perl developers is that some 1742optimization may be performed on this pass. This is optimization by 1743so-called "check routines". The correspondence between node names 1744and corresponding check routines is described in F<opcode.pl> (do not 1745forget to run C<make regen_headers> if you modify this file). 1746 1747A check routine is called when the node is fully constructed except 1748for the execution-order thread. Since at this time there are no 1749back-links to the currently constructed node, one can do most any 1750operation to the top-level node, including freeing it and/or creating 1751new nodes above/below it. 1752 1753The check routine returns the node which should be inserted into the 1754tree (if the top-level node was not modified, check routine returns 1755its argument). 1756 1757By convention, check routines have names C<ck_*>. They are usually 1758called from C<new*OP> subroutines (or C<convert>) (which in turn are 1759called from F<perly.y>). 1760 1761=head2 Compile pass 1a: constant folding 1762 1763Immediately after the check routine is called the returned node is 1764checked for being compile-time executable. If it is (the value is 1765judged to be constant) it is immediately executed, and a I<constant> 1766node with the "return value" of the corresponding subtree is 1767substituted instead. The subtree is deleted. 1768 1769If constant folding was not performed, the execution-order thread is 1770created. 1771 1772=head2 Compile pass 2: context propagation 1773 1774When a context for a part of compile tree is known, it is propagated 1775down through the tree. At this time the context can have 5 values 1776(instead of 2 for runtime context): void, boolean, scalar, list, and 1777lvalue. In contrast with the pass 1 this pass is processed from top 1778to bottom: a node's context determines the context for its children. 1779 1780Additional context-dependent optimizations are performed at this time. 1781Since at this moment the compile tree contains back-references (via 1782"thread" pointers), nodes cannot be free()d now. To allow 1783optimized-away nodes at this stage, such nodes are null()ified instead 1784of free()ing (i.e. their type is changed to OP_NULL). 1785 1786=head2 Compile pass 3: peephole optimization 1787 1788After the compile tree for a subroutine (or for an C<eval> or a file) 1789is created, an additional pass over the code is performed. This pass 1790is neither top-down or bottom-up, but in the execution order (with 1791additional complications for conditionals). These optimizations are 1792done in the subroutine peep(). Optimizations performed at this stage 1793are subject to the same restrictions as in the pass 2. 1794 1795=head2 Pluggable runops 1796 1797The compile tree is executed in a runops function. There are two runops 1798functions, in F<run.c> and in F<dump.c>. C<Perl_runops_debug> is used 1799with DEBUGGING and C<Perl_runops_standard> is used otherwise. For fine 1800control over the execution of the compile tree it is possible to provide 1801your own runops function. 1802 1803It's probably best to copy one of the existing runops functions and 1804change it to suit your needs. Then, in the BOOT section of your XS 1805file, add the line: 1806 1807 PL_runops = my_runops; 1808 1809This function should be as efficient as possible to keep your programs 1810running as fast as possible. 1811 1812=head1 Examining internal data structures with the C<dump> functions 1813 1814To aid debugging, the source file F<dump.c> contains a number of 1815functions which produce formatted output of internal data structures. 1816 1817The most commonly used of these functions is C<Perl_sv_dump>; it's used 1818for dumping SVs, AVs, HVs, and CVs. The C<Devel::Peek> module calls 1819C<sv_dump> to produce debugging output from Perl-space, so users of that 1820module should already be familiar with its format. 1821 1822C<Perl_op_dump> can be used to dump an C<OP> structure or any of its 1823derivatives, and produces output similar to C<perl -Dx>; in fact, 1824C<Perl_dump_eval> will dump the main root of the code being evaluated, 1825exactly like C<-Dx>. 1826 1827Other useful functions are C<Perl_dump_sub>, which turns a C<GV> into an 1828op tree, C<Perl_dump_packsubs> which calls C<Perl_dump_sub> on all the 1829subroutines in a package like so: (Thankfully, these are all xsubs, so 1830there is no op tree) 1831 1832 (gdb) print Perl_dump_packsubs(PL_defstash) 1833 1834 SUB attributes::bootstrap = (xsub 0x811fedc 0) 1835 1836 SUB UNIVERSAL::can = (xsub 0x811f50c 0) 1837 1838 SUB UNIVERSAL::isa = (xsub 0x811f304 0) 1839 1840 SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0) 1841 1842 SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0) 1843 1844and C<Perl_dump_all>, which dumps all the subroutines in the stash and 1845the op tree of the main root. 1846 1847=head1 How multiple interpreters and concurrency are supported 1848 1849=head2 Background and PERL_IMPLICIT_CONTEXT 1850 1851The Perl interpreter can be regarded as a closed box: it has an API 1852for feeding it code or otherwise making it do things, but it also has 1853functions for its own use. This smells a lot like an object, and 1854there are ways for you to build Perl so that you can have multiple 1855interpreters, with one interpreter represented either as a C structure, 1856or inside a thread-specific structure. These structures contain all 1857the context, the state of that interpreter. 1858 1859Two macros control the major Perl build flavors: MULTIPLICITY and 1860USE_5005THREADS. The MULTIPLICITY build has a C structure 1861that packages all the interpreter state, and there is a similar thread-specific 1862data structure under USE_5005THREADS. In both cases, 1863PERL_IMPLICIT_CONTEXT is also normally defined, and enables the 1864support for passing in a "hidden" first argument that represents all three 1865data structures. 1866 1867All this obviously requires a way for the Perl internal functions to be 1868either subroutines taking some kind of structure as the first 1869argument, or subroutines taking nothing as the first argument. To 1870enable these two very different ways of building the interpreter, 1871the Perl source (as it does in so many other situations) makes heavy 1872use of macros and subroutine naming conventions. 1873 1874First problem: deciding which functions will be public API functions and 1875which will be private. All functions whose names begin C<S_> are private 1876(think "S" for "secret" or "static"). All other functions begin with 1877"Perl_", but just because a function begins with "Perl_" does not mean it is 1878part of the API. (See L</Internal Functions>.) The easiest way to be B<sure> a 1879function is part of the API is to find its entry in L<perlapi>. 1880If it exists in L<perlapi>, it's part of the API. If it doesn't, and you 1881think it should be (i.e., you need it for your extension), send mail via 1882L<perlbug> explaining why you think it should be. 1883 1884Second problem: there must be a syntax so that the same subroutine 1885declarations and calls can pass a structure as their first argument, 1886or pass nothing. To solve this, the subroutines are named and 1887declared in a particular way. Here's a typical start of a static 1888function used within the Perl guts: 1889 1890 STATIC void 1891 S_incline(pTHX_ char *s) 1892 1893STATIC becomes "static" in C, and may be #define'd to nothing in some 1894configurations in future. 1895 1896A public function (i.e. part of the internal API, but not necessarily 1897sanctioned for use in extensions) begins like this: 1898 1899 void 1900 Perl_sv_setiv(pTHX_ SV* dsv, IV num) 1901 1902C<pTHX_> is one of a number of macros (in perl.h) that hide the 1903details of the interpreter's context. THX stands for "thread", "this", 1904or "thingy", as the case may be. (And no, George Lucas is not involved. :-) 1905The first character could be 'p' for a B<p>rototype, 'a' for B<a>rgument, 1906or 'd' for B<d>eclaration, so we have C<pTHX>, C<aTHX> and C<dTHX>, and 1907their variants. 1908 1909When Perl is built without options that set PERL_IMPLICIT_CONTEXT, there is no 1910first argument containing the interpreter's context. The trailing underscore 1911in the pTHX_ macro indicates that the macro expansion needs a comma 1912after the context argument because other arguments follow it. If 1913PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the 1914subroutine is not prototyped to take the extra argument. The form of the 1915macro without the trailing underscore is used when there are no additional 1916explicit arguments. 1917 1918When a core function calls another, it must pass the context. This 1919is normally hidden via macros. Consider C<sv_setiv>. It expands into 1920something like this: 1921 1922 #ifdef PERL_IMPLICIT_CONTEXT 1923 #define sv_setiv(a,b) Perl_sv_setiv(aTHX_ a, b) 1924 /* can't do this for vararg functions, see below */ 1925 #else 1926 #define sv_setiv Perl_sv_setiv 1927 #endif 1928 1929This works well, and means that XS authors can gleefully write: 1930 1931 sv_setiv(foo, bar); 1932 1933and still have it work under all the modes Perl could have been 1934compiled with. 1935 1936This doesn't work so cleanly for varargs functions, though, as macros 1937imply that the number of arguments is known in advance. Instead we 1938either need to spell them out fully, passing C<aTHX_> as the first 1939argument (the Perl core tends to do this with functions like 1940Perl_warner), or use a context-free version. 1941 1942The context-free version of Perl_warner is called 1943Perl_warner_nocontext, and does not take the extra argument. Instead 1944it does dTHX; to get the context from thread-local storage. We 1945C<#define warner Perl_warner_nocontext> so that extensions get source 1946compatibility at the expense of performance. (Passing an arg is 1947cheaper than grabbing it from thread-local storage.) 1948 1949You can ignore [pad]THXx when browsing the Perl headers/sources. 1950Those are strictly for use within the core. Extensions and embedders 1951need only be aware of [pad]THX. 1952 1953=head2 So what happened to dTHR? 1954 1955C<dTHR> was introduced in perl 5.005 to support the older thread model. 1956The older thread model now uses the C<THX> mechanism to pass context 1957pointers around, so C<dTHR> is not useful any more. Perl 5.6.0 and 1958later still have it for backward source compatibility, but it is defined 1959to be a no-op. 1960 1961=head2 How do I use all this in extensions? 1962 1963When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call 1964any functions in the Perl API will need to pass the initial context 1965argument somehow. The kicker is that you will need to write it in 1966such a way that the extension still compiles when Perl hasn't been 1967built with PERL_IMPLICIT_CONTEXT enabled. 1968 1969There are three ways to do this. First, the easy but inefficient way, 1970which is also the default, in order to maintain source compatibility 1971with extensions: whenever XSUB.h is #included, it redefines the aTHX 1972and aTHX_ macros to call a function that will return the context. 1973Thus, something like: 1974 1975 sv_setiv(sv, num); 1976 1977in your extension will translate to this when PERL_IMPLICIT_CONTEXT is 1978in effect: 1979 1980 Perl_sv_setiv(Perl_get_context(), sv, num); 1981 1982or to this otherwise: 1983 1984 Perl_sv_setiv(sv, num); 1985 1986You have to do nothing new in your extension to get this; since 1987the Perl library provides Perl_get_context(), it will all just 1988work. 1989 1990The second, more efficient way is to use the following template for 1991your Foo.xs: 1992 1993 #define PERL_NO_GET_CONTEXT /* we want efficiency */ 1994 #include "EXTERN.h" 1995 #include "perl.h" 1996 #include "XSUB.h" 1997 1998 static my_private_function(int arg1, int arg2); 1999 2000 static SV * 2001 my_private_function(int arg1, int arg2) 2002 { 2003 dTHX; /* fetch context */ 2004 ... call many Perl API functions ... 2005 } 2006 2007 [... etc ...] 2008 2009 MODULE = Foo PACKAGE = Foo 2010 2011 /* typical XSUB */ 2012 2013 void 2014 my_xsub(arg) 2015 int arg 2016 CODE: 2017 my_private_function(arg, 10); 2018 2019Note that the only two changes from the normal way of writing an 2020extension is the addition of a C<#define PERL_NO_GET_CONTEXT> before 2021including the Perl headers, followed by a C<dTHX;> declaration at 2022the start of every function that will call the Perl API. (You'll 2023know which functions need this, because the C compiler will complain 2024that there's an undeclared identifier in those functions.) No changes 2025are needed for the XSUBs themselves, because the XS() macro is 2026correctly defined to pass in the implicit context if needed. 2027 2028The third, even more efficient way is to ape how it is done within 2029the Perl guts: 2030 2031 2032 #define PERL_NO_GET_CONTEXT /* we want efficiency */ 2033 #include "EXTERN.h" 2034 #include "perl.h" 2035 #include "XSUB.h" 2036 2037 /* pTHX_ only needed for functions that call Perl API */ 2038 static my_private_function(pTHX_ int arg1, int arg2); 2039 2040 static SV * 2041 my_private_function(pTHX_ int arg1, int arg2) 2042 { 2043 /* dTHX; not needed here, because THX is an argument */ 2044 ... call Perl API functions ... 2045 } 2046 2047 [... etc ...] 2048 2049 MODULE = Foo PACKAGE = Foo 2050 2051 /* typical XSUB */ 2052 2053 void 2054 my_xsub(arg) 2055 int arg 2056 CODE: 2057 my_private_function(aTHX_ arg, 10); 2058 2059This implementation never has to fetch the context using a function 2060call, since it is always passed as an extra argument. Depending on 2061your needs for simplicity or efficiency, you may mix the previous 2062two approaches freely. 2063 2064Never add a comma after C<pTHX> yourself--always use the form of the 2065macro with the underscore for functions that take explicit arguments, 2066or the form without the argument for functions with no explicit arguments. 2067 2068=head2 Should I do anything special if I call perl from multiple threads? 2069 2070If you create interpreters in one thread and then proceed to call them in 2071another, you need to make sure perl's own Thread Local Storage (TLS) slot is 2072initialized correctly in each of those threads. 2073 2074The C<perl_alloc> and C<perl_clone> API functions will automatically set 2075the TLS slot to the interpreter they created, so that there is no need to do 2076anything special if the interpreter is always accessed in the same thread that 2077created it, and that thread did not create or call any other interpreters 2078afterwards. If that is not the case, you have to set the TLS slot of the 2079thread before calling any functions in the Perl API on that particular 2080interpreter. This is done by calling the C<PERL_SET_CONTEXT> macro in that 2081thread as the first thing you do: 2082 2083 /* do this before doing anything else with some_perl */ 2084 PERL_SET_CONTEXT(some_perl); 2085 2086 ... other Perl API calls on some_perl go here ... 2087 2088=head2 Future Plans and PERL_IMPLICIT_SYS 2089 2090Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything 2091that the interpreter knows about itself and pass it around, so too are 2092there plans to allow the interpreter to bundle up everything it knows 2093about the environment it's running on. This is enabled with the 2094PERL_IMPLICIT_SYS macro. Currently it only works with USE_ITHREADS 2095and USE_5005THREADS on Windows (see inside iperlsys.h). 2096 2097This allows the ability to provide an extra pointer (called the "host" 2098environment) for all the system calls. This makes it possible for 2099all the system stuff to maintain their own state, broken down into 2100seven C structures. These are thin wrappers around the usual system 2101calls (see win32/perllib.c) for the default perl executable, but for a 2102more ambitious host (like the one that would do fork() emulation) all 2103the extra work needed to pretend that different interpreters are 2104actually different "processes", would be done here. 2105 2106The Perl engine/interpreter and the host are orthogonal entities. 2107There could be one or more interpreters in a process, and one or 2108more "hosts", with free association between them. 2109 2110=head1 Internal Functions 2111 2112All of Perl's internal functions which will be exposed to the outside 2113world are prefixed by C<Perl_> so that they will not conflict with XS 2114functions or functions used in a program in which Perl is embedded. 2115Similarly, all global variables begin with C<PL_>. (By convention, 2116static functions start with C<S_>.) 2117 2118Inside the Perl core, you can get at the functions either with or 2119without the C<Perl_> prefix, thanks to a bunch of defines that live in 2120F<embed.h>. This header file is generated automatically from 2121F<embed.pl> and F<embed.fnc>. F<embed.pl> also creates the prototyping 2122header files for the internal functions, generates the documentation 2123and a lot of other bits and pieces. It's important that when you add 2124a new function to the core or change an existing one, you change the 2125data in the table in F<embed.fnc> as well. Here's a sample entry from 2126that table: 2127 2128 Apd |SV** |av_fetch |AV* ar|I32 key|I32 lval 2129 2130The second column is the return type, the third column the name. Columns 2131after that are the arguments. The first column is a set of flags: 2132 2133=over 3 2134 2135=item A 2136 2137This function is a part of the public API. 2138 2139=item p 2140 2141This function has a C<Perl_> prefix; ie, it is defined as C<Perl_av_fetch> 2142 2143=item d 2144 2145This function has documentation using the C<apidoc> feature which we'll 2146look at in a second. 2147 2148=back 2149 2150Other available flags are: 2151 2152=over 3 2153 2154=item s 2155 2156This is a static function and is defined as C<S_whatever>, and usually 2157called within the sources as C<whatever(...)>. 2158 2159=item n 2160 2161This does not use C<aTHX_> and C<pTHX> to pass interpreter context. (See 2162L<perlguts/Background and PERL_IMPLICIT_CONTEXT>.) 2163 2164=item r 2165 2166This function never returns; C<croak>, C<exit> and friends. 2167 2168=item f 2169 2170This function takes a variable number of arguments, C<printf> style. 2171The argument list should end with C<...>, like this: 2172 2173 Afprd |void |croak |const char* pat|... 2174 2175=item M 2176 2177This function is part of the experimental development API, and may change 2178or disappear without notice. 2179 2180=item o 2181 2182This function should not have a compatibility macro to define, say, 2183C<Perl_parse> to C<parse>. It must be called as C<Perl_parse>. 2184 2185=item x 2186 2187This function isn't exported out of the Perl core. 2188 2189=item m 2190 2191This is implemented as a macro. 2192 2193=item X 2194 2195This function is explicitly exported. 2196 2197=item E 2198 2199This function is visible to extensions included in the Perl core. 2200 2201=item b 2202 2203Binary backward compatibility; this function is a macro but also has 2204a C<Perl_> implementation (which is exported). 2205 2206=back 2207 2208If you edit F<embed.pl> or F<embed.fnc>, you will need to run 2209C<make regen_headers> to force a rebuild of F<embed.h> and other 2210auto-generated files. 2211 2212=head2 Formatted Printing of IVs, UVs, and NVs 2213 2214If you are printing IVs, UVs, or NVS instead of the stdio(3) style 2215formatting codes like C<%d>, C<%ld>, C<%f>, you should use the 2216following macros for portability 2217 2218 IVdf IV in decimal 2219 UVuf UV in decimal 2220 UVof UV in octal 2221 UVxf UV in hexadecimal 2222 NVef NV %e-like 2223 NVff NV %f-like 2224 NVgf NV %g-like 2225 2226These will take care of 64-bit integers and long doubles. 2227For example: 2228 2229 printf("IV is %"IVdf"\n", iv); 2230 2231The IVdf will expand to whatever is the correct format for the IVs. 2232 2233If you are printing addresses of pointers, use UVxf combined 2234with PTR2UV(), do not use %lx or %p. 2235 2236=head2 Pointer-To-Integer and Integer-To-Pointer 2237 2238Because pointer size does not necessarily equal integer size, 2239use the follow macros to do it right. 2240 2241 PTR2UV(pointer) 2242 PTR2IV(pointer) 2243 PTR2NV(pointer) 2244 INT2PTR(pointertotype, integer) 2245 2246For example: 2247 2248 IV iv = ...; 2249 SV *sv = INT2PTR(SV*, iv); 2250 2251and 2252 2253 AV *av = ...; 2254 UV uv = PTR2UV(av); 2255 2256=head2 Source Documentation 2257 2258There's an effort going on to document the internal functions and 2259automatically produce reference manuals from them - L<perlapi> is one 2260such manual which details all the functions which are available to XS 2261writers. L<perlintern> is the autogenerated manual for the functions 2262which are not part of the API and are supposedly for internal use only. 2263 2264Source documentation is created by putting POD comments into the C 2265source, like this: 2266 2267 /* 2268 =for apidoc sv_setiv 2269 2270 Copies an integer into the given SV. Does not handle 'set' magic. See 2271 C<sv_setiv_mg>. 2272 2273 =cut 2274 */ 2275 2276Please try and supply some documentation if you add functions to the 2277Perl core. 2278 2279=head1 Unicode Support 2280 2281Perl 5.6.0 introduced Unicode support. It's important for porters and XS 2282writers to understand this support and make sure that the code they 2283write does not corrupt Unicode data. 2284 2285=head2 What B<is> Unicode, anyway? 2286 2287In the olden, less enlightened times, we all used to use ASCII. Most of 2288us did, anyway. The big problem with ASCII is that it's American. Well, 2289no, that's not actually the problem; the problem is that it's not 2290particularly useful for people who don't use the Roman alphabet. What 2291used to happen was that particular languages would stick their own 2292alphabet in the upper range of the sequence, between 128 and 255. Of 2293course, we then ended up with plenty of variants that weren't quite 2294ASCII, and the whole point of it being a standard was lost. 2295 2296Worse still, if you've got a language like Chinese or 2297Japanese that has hundreds or thousands of characters, then you really 2298can't fit them into a mere 256, so they had to forget about ASCII 2299altogether, and build their own systems using pairs of numbers to refer 2300to one character. 2301 2302To fix this, some people formed Unicode, Inc. and 2303produced a new character set containing all the characters you can 2304possibly think of and more. There are several ways of representing these 2305characters, and the one Perl uses is called UTF-8. UTF-8 uses 2306a variable number of bytes to represent a character, instead of just 2307one. You can learn more about Unicode at http://www.unicode.org/ 2308 2309=head2 How can I recognise a UTF-8 string? 2310 2311You can't. This is because UTF-8 data is stored in bytes just like 2312non-UTF-8 data. The Unicode character 200, (C<0xC8> for you hex types) 2313capital E with a grave accent, is represented by the two bytes 2314C<v196.172>. Unfortunately, the non-Unicode string C<chr(196).chr(172)> 2315has that byte sequence as well. So you can't tell just by looking - this 2316is what makes Unicode input an interesting problem. 2317 2318The API function C<is_utf8_string> can help; it'll tell you if a string 2319contains only valid UTF-8 characters. However, it can't do the work for 2320you. On a character-by-character basis, C<is_utf8_char> will tell you 2321whether the current character in a string is valid UTF-8. 2322 2323=head2 How does UTF-8 represent Unicode characters? 2324 2325As mentioned above, UTF-8 uses a variable number of bytes to store a 2326character. Characters with values 1...128 are stored in one byte, just 2327like good ol' ASCII. Character 129 is stored as C<v194.129>; this 2328continues up to character 191, which is C<v194.191>. Now we've run out of 2329bits (191 is binary C<10111111>) so we move on; 192 is C<v195.128>. And 2330so it goes on, moving to three bytes at character 2048. 2331 2332Assuming you know you're dealing with a UTF-8 string, you can find out 2333how long the first character in it is with the C<UTF8SKIP> macro: 2334 2335 char *utf = "\305\233\340\240\201"; 2336 I32 len; 2337 2338 len = UTF8SKIP(utf); /* len is 2 here */ 2339 utf += len; 2340 len = UTF8SKIP(utf); /* len is 3 here */ 2341 2342Another way to skip over characters in a UTF-8 string is to use 2343C<utf8_hop>, which takes a string and a number of characters to skip 2344over. You're on your own about bounds checking, though, so don't use it 2345lightly. 2346 2347All bytes in a multi-byte UTF-8 character will have the high bit set, 2348so you can test if you need to do something special with this 2349character like this (the UTF8_IS_INVARIANT() is a macro that tests 2350whether the byte can be encoded as a single byte even in UTF-8): 2351 2352 U8 *utf; 2353 UV uv; /* Note: a UV, not a U8, not a char */ 2354 2355 if (!UTF8_IS_INVARIANT(*utf)) 2356 /* Must treat this as UTF-8 */ 2357 uv = utf8_to_uv(utf); 2358 else 2359 /* OK to treat this character as a byte */ 2360 uv = *utf; 2361 2362You can also see in that example that we use C<utf8_to_uv> to get the 2363value of the character; the inverse function C<uv_to_utf8> is available 2364for putting a UV into UTF-8: 2365 2366 if (!UTF8_IS_INVARIANT(uv)) 2367 /* Must treat this as UTF8 */ 2368 utf8 = uv_to_utf8(utf8, uv); 2369 else 2370 /* OK to treat this character as a byte */ 2371 *utf8++ = uv; 2372 2373You B<must> convert characters to UVs using the above functions if 2374you're ever in a situation where you have to match UTF-8 and non-UTF-8 2375characters. You may not skip over UTF-8 characters in this case. If you 2376do this, you'll lose the ability to match hi-bit non-UTF-8 characters; 2377for instance, if your UTF-8 string contains C<v196.172>, and you skip 2378that character, you can never match a C<chr(200)> in a non-UTF-8 string. 2379So don't do that! 2380 2381=head2 How does Perl store UTF-8 strings? 2382 2383Currently, Perl deals with Unicode strings and non-Unicode strings 2384slightly differently. If a string has been identified as being UTF-8 2385encoded, Perl will set a flag in the SV, C<SVf_UTF8>. You can check and 2386manipulate this flag with the following macros: 2387 2388 SvUTF8(sv) 2389 SvUTF8_on(sv) 2390 SvUTF8_off(sv) 2391 2392This flag has an important effect on Perl's treatment of the string: if 2393Unicode data is not properly distinguished, regular expressions, 2394C<length>, C<substr> and other string handling operations will have 2395undesirable results. 2396 2397The problem comes when you have, for instance, a string that isn't 2398flagged is UTF-8, and contains a byte sequence that could be UTF-8 - 2399especially when combining non-UTF-8 and UTF-8 strings. 2400 2401Never forget that the C<SVf_UTF8> flag is separate to the PV value; you 2402need be sure you don't accidentally knock it off while you're 2403manipulating SVs. More specifically, you cannot expect to do this: 2404 2405 SV *sv; 2406 SV *nsv; 2407 STRLEN len; 2408 char *p; 2409 2410 p = SvPV(sv, len); 2411 frobnicate(p); 2412 nsv = newSVpvn(p, len); 2413 2414The C<char*> string does not tell you the whole story, and you can't 2415copy or reconstruct an SV just by copying the string value. Check if the 2416old SV has the UTF-8 flag set, and act accordingly: 2417 2418 p = SvPV(sv, len); 2419 frobnicate(p); 2420 nsv = newSVpvn(p, len); 2421 if (SvUTF8(sv)) 2422 SvUTF8_on(nsv); 2423 2424In fact, your C<frobnicate> function should be made aware of whether or 2425not it's dealing with UTF-8 data, so that it can handle the string 2426appropriately. 2427 2428Since just passing an SV to an XS function and copying the data of 2429the SV is not enough to copy the UTF-8 flags, even less right is just 2430passing a C<char *> to an XS function. 2431 2432=head2 How do I convert a string to UTF-8? 2433 2434If you're mixing UTF-8 and non-UTF-8 strings, you might find it necessary 2435to upgrade one of the strings to UTF-8. If you've got an SV, the easiest 2436way to do this is: 2437 2438 sv_utf8_upgrade(sv); 2439 2440However, you must not do this, for example: 2441 2442 if (!SvUTF8(left)) 2443 sv_utf8_upgrade(left); 2444 2445If you do this in a binary operator, you will actually change one of the 2446strings that came into the operator, and, while it shouldn't be noticeable 2447by the end user, it can cause problems. 2448 2449Instead, C<bytes_to_utf8> will give you a UTF-8-encoded B<copy> of its 2450string argument. This is useful for having the data available for 2451comparisons and so on, without harming the original SV. There's also 2452C<utf8_to_bytes> to go the other way, but naturally, this will fail if 2453the string contains any characters above 255 that can't be represented 2454in a single byte. 2455 2456=head2 Is there anything else I need to know? 2457 2458Not really. Just remember these things: 2459 2460=over 3 2461 2462=item * 2463 2464There's no way to tell if a string is UTF-8 or not. You can tell if an SV 2465is UTF-8 by looking at is C<SvUTF8> flag. Don't forget to set the flag if 2466something should be UTF-8. Treat the flag as part of the PV, even though 2467it's not - if you pass on the PV to somewhere, pass on the flag too. 2468 2469=item * 2470 2471If a string is UTF-8, B<always> use C<utf8_to_uv> to get at the value, 2472unless C<UTF8_IS_INVARIANT(*s)> in which case you can use C<*s>. 2473 2474=item * 2475 2476When writing a character C<uv> to a UTF-8 string, B<always> use 2477C<uv_to_utf8>, unless C<UTF8_IS_INVARIANT(uv))> in which case 2478you can use C<*s = uv>. 2479 2480=item * 2481 2482Mixing UTF-8 and non-UTF-8 strings is tricky. Use C<bytes_to_utf8> to get 2483a new string which is UTF-8 encoded. There are tricks you can use to 2484delay deciding whether you need to use a UTF-8 string until you get to a 2485high character - C<HALF_UPGRADE> is one of those. 2486 2487=back 2488 2489=head1 Custom Operators 2490 2491Custom operator support is a new experimental feature that allows you to 2492define your own ops. This is primarily to allow the building of 2493interpreters for other languages in the Perl core, but it also allows 2494optimizations through the creation of "macro-ops" (ops which perform the 2495functions of multiple ops which are usually executed together, such as 2496C<gvsv, gvsv, add>.) 2497 2498This feature is implemented as a new op type, C<OP_CUSTOM>. The Perl 2499core does not "know" anything special about this op type, and so it will 2500not be involved in any optimizations. This also means that you can 2501define your custom ops to be any op structure - unary, binary, list and 2502so on - you like. 2503 2504It's important to know what custom operators won't do for you. They 2505won't let you add new syntax to Perl, directly. They won't even let you 2506add new keywords, directly. In fact, they won't change the way Perl 2507compiles a program at all. You have to do those changes yourself, after 2508Perl has compiled the program. You do this either by manipulating the op 2509tree using a C<CHECK> block and the C<B::Generate> module, or by adding 2510a custom peephole optimizer with the C<optimize> module. 2511 2512When you do this, you replace ordinary Perl ops with custom ops by 2513creating ops with the type C<OP_CUSTOM> and the C<pp_addr> of your own 2514PP function. This should be defined in XS code, and should look like 2515the PP ops in C<pp_*.c>. You are responsible for ensuring that your op 2516takes the appropriate number of values from the stack, and you are 2517responsible for adding stack marks if necessary. 2518 2519You should also "register" your op with the Perl interpreter so that it 2520can produce sensible error and warning messages. Since it is possible to 2521have multiple custom ops within the one "logical" op type C<OP_CUSTOM>, 2522Perl uses the value of C<< o->op_ppaddr >> as a key into the 2523C<PL_custom_op_descs> and C<PL_custom_op_names> hashes. This means you 2524need to enter a name and description for your op at the appropriate 2525place in the C<PL_custom_op_names> and C<PL_custom_op_descs> hashes. 2526 2527Forthcoming versions of C<B::Generate> (version 1.0 and above) should 2528directly support the creation of custom ops by name; C<Opcodes::Custom> 2529will provide functions which make it trivial to "register" custom ops to 2530the Perl interpreter. 2531 2532=head1 AUTHORS 2533 2534Until May 1997, this document was maintained by Jeff Okamoto 2535E<lt>okamoto@corp.hp.comE<gt>. It is now maintained as part of Perl 2536itself by the Perl 5 Porters E<lt>perl5-porters@perl.orgE<gt>. 2537 2538With lots of help and suggestions from Dean Roehrich, Malcolm Beattie, 2539Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil 2540Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer, 2541Stephen McCamant, and Gurusamy Sarathy. 2542 2543=head1 SEE ALSO 2544 2545perlapi(1), perlintern(1), perlxs(1), perlembed(1) 2546