1 /* 2 Data structures for encoding transformations. 3 4 Perl works internally in either a native 'byte' encoding or 5 in UTF-8 encoded Unicode. We have no immediate need for a "wchar_t" 6 representation. When we do we can use utf8_to_uv(). 7 8 Most character encodings are either simple byte mappings or 9 variable length multi-byte encodings. UTF-8 can be viewed as a 10 rather extreme case of the latter. 11 12 So to solve an important part of perl's encode needs we need to solve the 13 "multi-byte -> multi-byte" case. The simple byte forms are then just degenerate 14 case. (Where one of multi-bytes will usually be UTF-8.) 15 16 The other type of encoding is a shift encoding where a prefix sequence 17 determines what subsequent bytes mean. Such encodings have state. 18 19 We also need to handle case where a character in one encoding has to be 20 represented as multiple characters in the other. e.g. letter+diacritic. 21 22 The process can be considered as pseudo perl: 23 24 my $dst = ''; 25 while (length($src)) 26 { 27 my $size = $count($src); 28 my $in_seq = substr($src,0,$size,''); 29 my $out_seq = $s2d_hash{$in_seq}; 30 if (defined $out_seq) 31 { 32 $dst .= $out_seq; 33 } 34 else 35 { 36 # an error condition 37 } 38 } 39 return $dst; 40 41 That has the following components: 42 &src_count - a "rule" for how many bytes make up the next character in the 43 source. 44 %s2d_hash - a mapping from input sequences to output sequences 45 46 The problem with that scheme is that it does not allow the output 47 character repertoire to affect the characters considered from the 48 input. 49 50 So we use a "trie" representation which can also be considered 51 a state machine: 52 53 my $dst = ''; 54 my $seq = \@s2d_seq; 55 my $next = \@s2d_next; 56 while (length($src)) 57 { 58 my $byte = $substr($src,0,1,''); 59 my $out_seq = $seq->[$byte]; 60 if (defined $out_seq) 61 { 62 $dst .= $out_seq; 63 } 64 else 65 { 66 # an error condition 67 } 68 ($next,$seq) = @$next->[$byte] if $next; 69 } 70 return $dst; 71 72 There is now a pair of data structures to represent everything. 73 It is valid for output sequence at a particular point to 74 be defined but zero length, that just means "don't know yet". 75 For the single byte case there is no 'next' so new tables will be the same as 76 the original tables. For a multi-byte case a prefix byte will flip to the tables 77 for the next page (adding nothing to the output), then the tables for the page 78 will provide the actual output and set tables back to original base page. 79 80 This scheme can also handle shift encodings. 81 82 A slight enhancement to the scheme also allows for look-ahead - if 83 we add a flag to re-add the removed byte to the source we could handle 84 a" -> � 85 ab -> a (and take b back please) 86 87 */ 88 89 #include <EXTERN.h> 90 #include <perl.h> 91 #define U8 U8 92 #include "encode.h" 93 94 int 95 do_encode(const encpage_t * enc, const U8 * src, STRLEN * slen, U8 * dst, 96 STRLEN dlen, STRLEN * dout, int approx, const U8 *term, STRLEN tlen) 97 { 98 const U8 *s = src; 99 const U8 *send = s + *slen; 100 const U8 *last = s; 101 U8 *d = dst; 102 U8 *dend = d + dlen, *dlast = d; 103 int code = 0; 104 while (s < send) { 105 const encpage_t *e = enc; 106 U8 byte = *s; 107 while (byte > e->max) 108 e++; 109 if (byte >= e->min && e->slen && (approx || !(e->slen & 0x80))) { 110 const U8 *cend = s + (e->slen & 0x7f); 111 if (cend <= send) { 112 STRLEN n; 113 if ((n = e->dlen)) { 114 const U8 *out = e->seq + n * (byte - e->min); 115 U8 *oend = d + n; 116 if (dst) { 117 if (oend <= dend) { 118 while (d < oend) 119 *d++ = *out++; 120 } 121 else { 122 /* Out of space */ 123 code = ENCODE_NOSPACE; 124 break; 125 } 126 } 127 else 128 d = oend; 129 } 130 enc = e->next; 131 s++; 132 if (s == cend) { 133 if (approx && (e->slen & 0x80)) 134 code = ENCODE_FALLBACK; 135 last = s; 136 if (term && (STRLEN)(d-dlast) == tlen && memEQ(dlast, term, tlen)) { 137 code = ENCODE_FOUND_TERM; 138 break; 139 } 140 dlast = d; 141 } 142 } 143 else { 144 /* partial source character */ 145 code = ENCODE_PARTIAL; 146 break; 147 } 148 } 149 else { 150 /* Cannot represent */ 151 code = ENCODE_NOREP; 152 break; 153 } 154 } 155 *slen = last - src; 156 *dout = d - dst; 157 return code; 158 } 159