xref: /openbsd-src/gnu/llvm/llvm/lib/CodeGen/SafeStackLayout.cpp (revision 09467b48e8bc8b4905716062da846024139afbf2)
1*09467b48Spatrick //===- SafeStackLayout.cpp - SafeStack frame layout -----------------------===//
2*09467b48Spatrick //
3*09467b48Spatrick // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4*09467b48Spatrick // See https://llvm.org/LICENSE.txt for license information.
5*09467b48Spatrick // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6*09467b48Spatrick //
7*09467b48Spatrick //===----------------------------------------------------------------------===//
8*09467b48Spatrick 
9*09467b48Spatrick #include "SafeStackLayout.h"
10*09467b48Spatrick #include "SafeStackColoring.h"
11*09467b48Spatrick #include "llvm/IR/Value.h"
12*09467b48Spatrick #include "llvm/Support/CommandLine.h"
13*09467b48Spatrick #include "llvm/Support/Compiler.h"
14*09467b48Spatrick #include "llvm/Support/Debug.h"
15*09467b48Spatrick #include "llvm/Support/MathExtras.h"
16*09467b48Spatrick #include "llvm/Support/raw_ostream.h"
17*09467b48Spatrick #include <algorithm>
18*09467b48Spatrick #include <cassert>
19*09467b48Spatrick 
20*09467b48Spatrick using namespace llvm;
21*09467b48Spatrick using namespace llvm::safestack;
22*09467b48Spatrick 
23*09467b48Spatrick #define DEBUG_TYPE "safestacklayout"
24*09467b48Spatrick 
25*09467b48Spatrick static cl::opt<bool> ClLayout("safe-stack-layout",
26*09467b48Spatrick                               cl::desc("enable safe stack layout"), cl::Hidden,
27*09467b48Spatrick                               cl::init(true));
28*09467b48Spatrick 
29*09467b48Spatrick LLVM_DUMP_METHOD void StackLayout::print(raw_ostream &OS) {
30*09467b48Spatrick   OS << "Stack regions:\n";
31*09467b48Spatrick   for (unsigned i = 0; i < Regions.size(); ++i) {
32*09467b48Spatrick     OS << "  " << i << ": [" << Regions[i].Start << ", " << Regions[i].End
33*09467b48Spatrick        << "), range " << Regions[i].Range << "\n";
34*09467b48Spatrick   }
35*09467b48Spatrick   OS << "Stack objects:\n";
36*09467b48Spatrick   for (auto &IT : ObjectOffsets) {
37*09467b48Spatrick     OS << "  at " << IT.getSecond() << ": " << *IT.getFirst() << "\n";
38*09467b48Spatrick   }
39*09467b48Spatrick }
40*09467b48Spatrick 
41*09467b48Spatrick void StackLayout::addObject(const Value *V, unsigned Size, unsigned Alignment,
42*09467b48Spatrick                             const StackColoring::LiveRange &Range) {
43*09467b48Spatrick   StackObjects.push_back({V, Size, Alignment, Range});
44*09467b48Spatrick   ObjectAlignments[V] = Alignment;
45*09467b48Spatrick   MaxAlignment = std::max(MaxAlignment, Alignment);
46*09467b48Spatrick }
47*09467b48Spatrick 
48*09467b48Spatrick static unsigned AdjustStackOffset(unsigned Offset, unsigned Size,
49*09467b48Spatrick                                   unsigned Alignment) {
50*09467b48Spatrick   return alignTo(Offset + Size, Alignment) - Size;
51*09467b48Spatrick }
52*09467b48Spatrick 
53*09467b48Spatrick void StackLayout::layoutObject(StackObject &Obj) {
54*09467b48Spatrick   if (!ClLayout) {
55*09467b48Spatrick     // If layout is disabled, just grab the next aligned address.
56*09467b48Spatrick     // This effectively disables stack coloring as well.
57*09467b48Spatrick     unsigned LastRegionEnd = Regions.empty() ? 0 : Regions.back().End;
58*09467b48Spatrick     unsigned Start = AdjustStackOffset(LastRegionEnd, Obj.Size, Obj.Alignment);
59*09467b48Spatrick     unsigned End = Start + Obj.Size;
60*09467b48Spatrick     Regions.emplace_back(Start, End, Obj.Range);
61*09467b48Spatrick     ObjectOffsets[Obj.Handle] = End;
62*09467b48Spatrick     return;
63*09467b48Spatrick   }
64*09467b48Spatrick 
65*09467b48Spatrick   LLVM_DEBUG(dbgs() << "Layout: size " << Obj.Size << ", align "
66*09467b48Spatrick                     << Obj.Alignment << ", range " << Obj.Range << "\n");
67*09467b48Spatrick   assert(Obj.Alignment <= MaxAlignment);
68*09467b48Spatrick   unsigned Start = AdjustStackOffset(0, Obj.Size, Obj.Alignment);
69*09467b48Spatrick   unsigned End = Start + Obj.Size;
70*09467b48Spatrick   LLVM_DEBUG(dbgs() << "  First candidate: " << Start << " .. " << End << "\n");
71*09467b48Spatrick   for (const StackRegion &R : Regions) {
72*09467b48Spatrick     LLVM_DEBUG(dbgs() << "  Examining region: " << R.Start << " .. " << R.End
73*09467b48Spatrick                       << ", range " << R.Range << "\n");
74*09467b48Spatrick     assert(End >= R.Start);
75*09467b48Spatrick     if (Start >= R.End) {
76*09467b48Spatrick       LLVM_DEBUG(dbgs() << "  Does not intersect, skip.\n");
77*09467b48Spatrick       continue;
78*09467b48Spatrick     }
79*09467b48Spatrick     if (Obj.Range.Overlaps(R.Range)) {
80*09467b48Spatrick       // Find the next appropriate location.
81*09467b48Spatrick       Start = AdjustStackOffset(R.End, Obj.Size, Obj.Alignment);
82*09467b48Spatrick       End = Start + Obj.Size;
83*09467b48Spatrick       LLVM_DEBUG(dbgs() << "  Overlaps. Next candidate: " << Start << " .. "
84*09467b48Spatrick                         << End << "\n");
85*09467b48Spatrick       continue;
86*09467b48Spatrick     }
87*09467b48Spatrick     if (End <= R.End) {
88*09467b48Spatrick       LLVM_DEBUG(dbgs() << "  Reusing region(s).\n");
89*09467b48Spatrick       break;
90*09467b48Spatrick     }
91*09467b48Spatrick   }
92*09467b48Spatrick 
93*09467b48Spatrick   unsigned LastRegionEnd = Regions.empty() ? 0 : Regions.back().End;
94*09467b48Spatrick   if (End > LastRegionEnd) {
95*09467b48Spatrick     // Insert a new region at the end. Maybe two.
96*09467b48Spatrick     if (Start > LastRegionEnd) {
97*09467b48Spatrick       LLVM_DEBUG(dbgs() << "  Creating gap region: " << LastRegionEnd << " .. "
98*09467b48Spatrick                         << Start << "\n");
99*09467b48Spatrick       Regions.emplace_back(LastRegionEnd, Start, StackColoring::LiveRange());
100*09467b48Spatrick       LastRegionEnd = Start;
101*09467b48Spatrick     }
102*09467b48Spatrick     LLVM_DEBUG(dbgs() << "  Creating new region: " << LastRegionEnd << " .. "
103*09467b48Spatrick                       << End << ", range " << Obj.Range << "\n");
104*09467b48Spatrick     Regions.emplace_back(LastRegionEnd, End, Obj.Range);
105*09467b48Spatrick     LastRegionEnd = End;
106*09467b48Spatrick   }
107*09467b48Spatrick 
108*09467b48Spatrick   // Split starting and ending regions if necessary.
109*09467b48Spatrick   for (unsigned i = 0; i < Regions.size(); ++i) {
110*09467b48Spatrick     StackRegion &R = Regions[i];
111*09467b48Spatrick     if (Start > R.Start && Start < R.End) {
112*09467b48Spatrick       StackRegion R0 = R;
113*09467b48Spatrick       R.Start = R0.End = Start;
114*09467b48Spatrick       Regions.insert(&R, R0);
115*09467b48Spatrick       continue;
116*09467b48Spatrick     }
117*09467b48Spatrick     if (End > R.Start && End < R.End) {
118*09467b48Spatrick       StackRegion R0 = R;
119*09467b48Spatrick       R0.End = R.Start = End;
120*09467b48Spatrick       Regions.insert(&R, R0);
121*09467b48Spatrick       break;
122*09467b48Spatrick     }
123*09467b48Spatrick   }
124*09467b48Spatrick 
125*09467b48Spatrick   // Update live ranges for all affected regions.
126*09467b48Spatrick   for (StackRegion &R : Regions) {
127*09467b48Spatrick     if (Start < R.End && End > R.Start)
128*09467b48Spatrick       R.Range.Join(Obj.Range);
129*09467b48Spatrick     if (End <= R.End)
130*09467b48Spatrick       break;
131*09467b48Spatrick   }
132*09467b48Spatrick 
133*09467b48Spatrick   ObjectOffsets[Obj.Handle] = End;
134*09467b48Spatrick }
135*09467b48Spatrick 
136*09467b48Spatrick void StackLayout::computeLayout() {
137*09467b48Spatrick   // Simple greedy algorithm.
138*09467b48Spatrick   // If this is replaced with something smarter, it must preserve the property
139*09467b48Spatrick   // that the first object is always at the offset 0 in the stack frame (for
140*09467b48Spatrick   // StackProtectorSlot), or handle stack protector in some other way.
141*09467b48Spatrick 
142*09467b48Spatrick   // Sort objects by size (largest first) to reduce fragmentation.
143*09467b48Spatrick   if (StackObjects.size() > 2)
144*09467b48Spatrick     std::stable_sort(StackObjects.begin() + 1, StackObjects.end(),
145*09467b48Spatrick                      [](const StackObject &a, const StackObject &b) {
146*09467b48Spatrick                        return a.Size > b.Size;
147*09467b48Spatrick                      });
148*09467b48Spatrick 
149*09467b48Spatrick   for (auto &Obj : StackObjects)
150*09467b48Spatrick     layoutObject(Obj);
151*09467b48Spatrick 
152*09467b48Spatrick   LLVM_DEBUG(print(dbgs()));
153*09467b48Spatrick }
154