xref: /openbsd-src/games/trek/help.c (revision b2ea75c1b17e1a9a339660e7ed45cd24946b230e)
1 /*	$OpenBSD: help.c,v 1.3 1999/07/31 18:48:59 pjanzen Exp $	*/
2 /*	$NetBSD: help.c,v 1.3 1995/04/22 10:59:01 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1980, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. All advertising materials mentioning features or use of this software
17  *    must display the following acknowledgement:
18  *	This product includes software developed by the University of
19  *	California, Berkeley and its contributors.
20  * 4. Neither the name of the University nor the names of its contributors
21  *    may be used to endorse or promote products derived from this software
22  *    without specific prior written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34  * SUCH DAMAGE.
35  */
36 
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)help.c	8.1 (Berkeley) 5/31/93";
40 #else
41 static char rcsid[] = "$OpenBSD: help.c,v 1.3 1999/07/31 18:48:59 pjanzen Exp $";
42 #endif
43 #endif /* not lint */
44 
45 #include <stdio.h>
46 #include <math.h>
47 #include <unistd.h>
48 #include "trek.h"
49 
50 /*
51 **  call starbase for help
52 **
53 **	First, the closest starbase is selected.  If there is a
54 **	a starbase in your own quadrant, you are in good shape.
55 **	This distance takes quadrant distances into account only.
56 **
57 **	A magic number is computed based on the distance which acts
58 **	as the probability that you will be rematerialized.  You
59 **	get three tries.
60 **
61 **	When it is determined that you should be able to be remater-
62 **	ialized (i.e., when the probability thing mentioned above
63 **	comes up positive), you are put into that quadrant (anywhere).
64 **	Then, we try to see if there is a spot adjacent to the star-
65 **	base.  If not, you can't be rematerialized!!!  Otherwise,
66 **	it drops you there.  It only tries five times to find a spot
67 **	to drop you.  After that, it's your problem.
68 */
69 
70 const char	*const Cntvect[3] =
71 {"first", "second", "third"};
72 
73 void
74 help(v)
75 	int v;
76 {
77 	register int		i;
78 	double			dist, x;
79 	register int		dx = 0, dy = 0;
80 	int			j, l = 0;
81 
82 	/* check to see if calling for help is reasonable ... */
83 	if (Ship.cond == DOCKED)
84 	{
85 		printf("Uhura: But Captain, we're already docked\n");
86 		return;
87 	}
88 
89 	/* or possible */
90 	if (damaged(SSRADIO))
91 	{
92 		out(SSRADIO);
93 		return;
94 	}
95 	if (Now.bases <= 0)
96 	{
97 		printf("Uhura: I'm not getting any response from starbase\n");
98 		return;
99 	}
100 
101 	/* tut tut, there goes the score */
102 	Game.helps += 1;
103 
104 	/* find the closest base */
105 	dist = 1e50;
106 	if (Quad[Ship.quadx][Ship.quady].bases <= 0)
107 	{
108 		/* there isn't one in this quadrant */
109 		for (i = 0; i < Now.bases; i++)
110 		{
111 			/* compute distance */
112 			dx = Now.base[i].x - Ship.quadx;
113 			dy = Now.base[i].y - Ship.quady;
114 			x = dx * dx + dy * dy;
115 			x = sqrt(x);
116 
117 			/* see if better than what we already have */
118 			if (x < dist)
119 			{
120 				dist = x;
121 				l = i;
122 			}
123 		}
124 
125 		/* go to that quadrant */
126 		Ship.quadx = Now.base[l].x;
127 		Ship.quady = Now.base[l].y;
128 		initquad(1);
129 	}
130 	else
131 	{
132 		dist = 0.0;
133 	}
134 
135 	/* dematerialize the Enterprise */
136 	Sect[Ship.sectx][Ship.secty] = EMPTY;
137 	printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
138 
139 	/* this next thing acts as a probability that it will work */
140 	x = pow(1.0 - pow(0.94, dist), 0.3333333);
141 
142 	/* attempt to rematerialize */
143 	for (i = 0; i < 3; i++)
144 	{
145 		sleep(2);
146 		printf("%s attempt to rematerialize ", Cntvect[i]);
147 		if (franf() > x)
148 		{
149 			/* ok, that's good.  let's see if we can set her down */
150 			for (j = 0; j < 5; j++)
151 			{
152 				dx = Etc.starbase.x + ranf(3) - 1;
153 				if (dx < 0 || dx >= NSECTS)
154 					continue;
155 				dy = Etc.starbase.y + ranf(3) - 1;
156 				if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
157 					continue;
158 				break;
159 			}
160 			if (j < 5)
161 			{
162 				/* found an empty spot */
163 				printf("succeeds\n");
164 				Ship.sectx = dx;
165 				Ship.secty = dy;
166 				Sect[dx][dy] = Ship.ship;
167 				dock(0);
168 				compkldist(0);
169 				return;
170 			}
171 			/* the starbase must have been surrounded */
172 		}
173 		printf("fails\n");
174 	}
175 
176 	/* one, two, three strikes, you're out */
177 	lose(L_NOHELP);
178 }
179