xref: /openbsd-src/games/trek/help.c (revision a28daedfc357b214be5c701aa8ba8adb29a7f1c2)
1 /*	$OpenBSD: help.c,v 1.5 2003/06/03 03:01:41 millert Exp $	*/
2 /*	$NetBSD: help.c,v 1.3 1995/04/22 10:59:01 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1980, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)help.c	8.1 (Berkeley) 5/31/93";
36 #else
37 static char rcsid[] = "$OpenBSD: help.c,v 1.5 2003/06/03 03:01:41 millert Exp $";
38 #endif
39 #endif /* not lint */
40 
41 #include <stdio.h>
42 #include <math.h>
43 #include <unistd.h>
44 #include "trek.h"
45 
46 /*
47 **  call starbase for help
48 **
49 **	First, the closest starbase is selected.  If there is a
50 **	a starbase in your own quadrant, you are in good shape.
51 **	This distance takes quadrant distances into account only.
52 **
53 **	A magic number is computed based on the distance which acts
54 **	as the probability that you will be rematerialized.  You
55 **	get three tries.
56 **
57 **	When it is determined that you should be able to be remater-
58 **	ialized (i.e., when the probability thing mentioned above
59 **	comes up positive), you are put into that quadrant (anywhere).
60 **	Then, we try to see if there is a spot adjacent to the star-
61 **	base.  If not, you can't be rematerialized!!!  Otherwise,
62 **	it drops you there.  It only tries five times to find a spot
63 **	to drop you.  After that, it's your problem.
64 */
65 
66 const char	*const Cntvect[3] =
67 {"first", "second", "third"};
68 
69 void
70 help(v)
71 	int v;
72 {
73 	double		dist, x;
74 	int		dx = 0, dy = 0;
75 	int		i, j, l = 0;
76 
77 	/* check to see if calling for help is reasonable ... */
78 	if (Ship.cond == DOCKED)
79 	{
80 		printf("Uhura: But Captain, we're already docked\n");
81 		return;
82 	}
83 
84 	/* or possible */
85 	if (damaged(SSRADIO))
86 	{
87 		out(SSRADIO);
88 		return;
89 	}
90 	if (Now.bases <= 0)
91 	{
92 		printf("Uhura: I'm not getting any response from starbase\n");
93 		return;
94 	}
95 
96 	/* tut tut, there goes the score */
97 	Game.helps += 1;
98 
99 	/* find the closest base */
100 	dist = 1e50;
101 	if (Quad[Ship.quadx][Ship.quady].bases <= 0)
102 	{
103 		/* there isn't one in this quadrant */
104 		for (i = 0; i < Now.bases; i++)
105 		{
106 			/* compute distance */
107 			dx = Now.base[i].x - Ship.quadx;
108 			dy = Now.base[i].y - Ship.quady;
109 			x = dx * dx + dy * dy;
110 			x = sqrt(x);
111 
112 			/* see if better than what we already have */
113 			if (x < dist)
114 			{
115 				dist = x;
116 				l = i;
117 			}
118 		}
119 
120 		/* go to that quadrant */
121 		Ship.quadx = Now.base[l].x;
122 		Ship.quady = Now.base[l].y;
123 		initquad(1);
124 	}
125 	else
126 	{
127 		dist = 0.0;
128 	}
129 
130 	/* dematerialize the Enterprise */
131 	Sect[Ship.sectx][Ship.secty] = EMPTY;
132 	printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
133 
134 	/* this next thing acts as a probability that it will work */
135 	x = pow(1.0 - pow(0.94, dist), 0.3333333);
136 
137 	/* attempt to rematerialize */
138 	for (i = 0; i < 3; i++)
139 	{
140 		sleep(2);
141 		printf("%s attempt to rematerialize ", Cntvect[i]);
142 		if (franf() > x)
143 		{
144 			/* ok, that's good.  let's see if we can set her down */
145 			for (j = 0; j < 5; j++)
146 			{
147 				dx = Etc.starbase.x + ranf(3) - 1;
148 				if (dx < 0 || dx >= NSECTS)
149 					continue;
150 				dy = Etc.starbase.y + ranf(3) - 1;
151 				if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
152 					continue;
153 				break;
154 			}
155 			if (j < 5)
156 			{
157 				/* found an empty spot */
158 				printf("succeeds\n");
159 				Ship.sectx = dx;
160 				Ship.secty = dy;
161 				Sect[dx][dy] = Ship.ship;
162 				dock(0);
163 				compkldist(0);
164 				return;
165 			}
166 			/* the starbase must have been surrounded */
167 		}
168 		printf("fails\n");
169 	}
170 
171 	/* one, two, three strikes, you're out */
172 	lose(L_NOHELP);
173 }
174