1 /* $OpenBSD: play_level.c,v 1.10 2016/01/04 17:33:24 mestre Exp $ */ 2 /* $NetBSD: play_level.c,v 1.3 1995/04/22 10:09:03 cgd Exp $ */ 3 4 /* 5 * Copyright (c) 1980, 1993 6 * The Regents of the University of California. All rights reserved. 7 * 8 * Redistribution and use in source and binary forms, with or without 9 * modification, are permitted provided that the following conditions 10 * are met: 11 * 1. Redistributions of source code must retain the above copyright 12 * notice, this list of conditions and the following disclaimer. 13 * 2. Redistributions in binary form must reproduce the above copyright 14 * notice, this list of conditions and the following disclaimer in the 15 * documentation and/or other materials provided with the distribution. 16 * 3. Neither the name of the University nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 30 * SUCH DAMAGE. 31 */ 32 33 #include "robots.h" 34 35 /* 36 * play_level: 37 * Let the player play the current level 38 */ 39 void 40 play_level(void) 41 { 42 COORD *cp; 43 44 move(My_pos.y, My_pos.x); 45 addch(PLAYER); 46 refresh(); 47 for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) { 48 if (cp->y < 0) 49 continue; 50 move(cp->y, cp->x); 51 addch(ROBOT); 52 } 53 refresh(); 54 #ifdef DEBUG 55 standout(); 56 move(Min.y, Min.x); 57 addch(inch()); 58 move(Max.y, Max.x); 59 addch(inch()); 60 standend(); 61 #endif /* DEBUG */ 62 flushinp(); 63 while (!Dead && Num_robots > 0) { 64 move(My_pos.y, My_pos.x); 65 if (!jumping()) 66 refresh(); 67 get_move(); 68 if (Field[My_pos.y][My_pos.x] != 0) 69 Dead = TRUE; 70 if (!Dead) 71 move_robots(); 72 if (Was_bonus) { 73 move(Y_PROMPT, X_PROMPT); 74 clrtoeol(); 75 move(Y_PROMPT + 1, X_PROMPT); 76 clrtoeol(); 77 Was_bonus = FALSE; 78 } 79 } 80 81 /* 82 * if the player didn't die, add on the possible bonuses 83 */ 84 85 if (!Dead) { 86 Was_bonus = FALSE; 87 88 if (Level == Start_level && Start_level > 1) { 89 move(Y_PROMPT, X_PROMPT); 90 printw("Advance bonus: %d", S_BONUS); 91 refresh(); 92 add_score(S_BONUS); 93 Was_bonus = TRUE; 94 } 95 96 if (Wait_bonus != 0) { 97 if (!Was_bonus) 98 move(Y_PROMPT, X_PROMPT); 99 else 100 move(Y_PROMPT + 1, X_PROMPT); 101 printw("Wait bonus: %d", Wait_bonus); 102 refresh(); 103 add_score(Wait_bonus); 104 Was_bonus = TRUE; 105 } 106 } 107 } 108