xref: /openbsd-src/games/hack/hack.zap.c (revision 2b0358df1d88d06ef4139321dd05bd5e05d91eaf)
1 /*	$OpenBSD: hack.zap.c,v 1.9 2004/09/17 21:07:26 mickey Exp $	*/
2 
3 /*
4  * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5  * Amsterdam
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * - Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * - Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * - Neither the name of the Stichting Centrum voor Wiskunde en
20  * Informatica, nor the names of its contributors may be used to endorse or
21  * promote products derived from this software without specific prior
22  * written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28  * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35  */
36 
37 /*
38  * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39  * All rights reserved.
40  *
41  * Redistribution and use in source and binary forms, with or without
42  * modification, are permitted provided that the following conditions
43  * are met:
44  * 1. Redistributions of source code must retain the above copyright
45  *    notice, this list of conditions and the following disclaimer.
46  * 2. Redistributions in binary form must reproduce the above copyright
47  *    notice, this list of conditions and the following disclaimer in the
48  *    documentation and/or other materials provided with the distribution.
49  * 3. The name of the author may not be used to endorse or promote products
50  *    derived from this software without specific prior written permission.
51  *
52  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53  * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54  * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
55  * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62  */
63 
64 #ifndef lint
65 static const char rcsid[] = "$OpenBSD: hack.zap.c,v 1.9 2004/09/17 21:07:26 mickey Exp $";
66 #endif /* not lint */
67 
68 #include <stdlib.h>
69 #include "hack.h"
70 
71 extern struct monst youmonst;
72 
73 char *fl[]= {
74 	"magic missile",
75 	"bolt of fire",
76 	"sleep ray",
77 	"bolt of cold",
78 	"death ray"
79 };
80 
81 static char dirlet(int, int);
82 static int  zhit(struct monst *, int);
83 static boolean revive(struct obj *);
84 static void rloco(struct obj *);
85 static void burn_scrolls(void);
86 
87 /* Routines for IMMEDIATE wands. */
88 /* bhitm: monster mtmp was hit by the effect of wand otmp */
89 void
90 bhitm(struct monst *mtmp, struct obj *otmp)
91 {
92 	wakeup(mtmp);
93 	switch(otmp->otyp) {
94 	case WAN_STRIKING:
95 		if(u.uswallow || rnd(20) < 10+mtmp->data->ac) {
96 			int tmp = d(2,12);
97 			hit("wand", mtmp, exclam(tmp));
98 			mtmp->mhp -= tmp;
99 			if(mtmp->mhp < 1) killed(mtmp);
100 		} else miss("wand", mtmp);
101 		break;
102 	case WAN_SLOW_MONSTER:
103 		mtmp->mspeed = MSLOW;
104 		break;
105 	case WAN_SPEED_MONSTER:
106 		mtmp->mspeed = MFAST;
107 		break;
108 	case WAN_UNDEAD_TURNING:
109 		if(strchr(UNDEAD,mtmp->data->mlet)) {
110 			mtmp->mhp -= rnd(8);
111 			if(mtmp->mhp < 1) killed(mtmp);
112 			else mtmp->mflee = 1;
113 		}
114 		break;
115 	case WAN_POLYMORPH:
116 		if( newcham(mtmp,&mons[rn2(CMNUM)]) )
117 			objects[otmp->otyp].oc_name_known = 1;
118 		break;
119 	case WAN_CANCELLATION:
120 		mtmp->mcan = 1;
121 		break;
122 	case WAN_TELEPORTATION:
123 		rloc(mtmp);
124 		break;
125 	case WAN_MAKE_INVISIBLE:
126 		mtmp->minvis = 1;
127 		break;
128 #ifdef WAN_PROBING
129 	case WAN_PROBING:
130 		mstatusline(mtmp);
131 		break;
132 #endif /* WAN_PROBING */
133 	default:
134 		impossible("What an interesting wand (%u)", otmp->otyp);
135 	}
136 }
137 
138 /* returns TRUE if sth was done */
139 /* object obj was hit by the effect of wand otmp */
140 boolean
141 bhito(struct obj *obj, struct obj *otmp)
142 {
143 	int res = TRUE;
144 
145 	if(obj == uball || obj == uchain)
146 		res = FALSE;
147 	else
148 	switch(otmp->otyp) {
149 	case WAN_POLYMORPH:
150 		/* preserve symbol and quantity, but turn rocks into gems */
151 		mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)
152 			? GEM_SYM : obj->olet,
153 			obj->ox, obj->oy) -> quan = obj->quan;
154 		delobj(obj);
155 		break;
156 	case WAN_STRIKING:
157 		if(obj->otyp == ENORMOUS_ROCK)
158 			fracture_rock(obj);
159 		else
160 			res = FALSE;
161 		break;
162 	case WAN_CANCELLATION:
163 		if(obj->spe && obj->olet != AMULET_SYM) {
164 			obj->known = 0;
165 			obj->spe = 0;
166 		}
167 		break;
168 	case WAN_TELEPORTATION:
169 		rloco(obj);
170 		break;
171 	case WAN_MAKE_INVISIBLE:
172 		obj->oinvis = 1;
173 		break;
174 	case WAN_UNDEAD_TURNING:
175 		res = revive(obj);
176 		break;
177 	case WAN_SLOW_MONSTER:		/* no effect on objects */
178 	case WAN_SPEED_MONSTER:
179 #ifdef WAN_PROBING
180 	case WAN_PROBING:
181 #endif /* WAN_PROBING */
182 		res = FALSE;
183 		break;
184 	default:
185 		impossible("What an interesting wand (%u)", otmp->otyp);
186 	}
187 	return(res);
188 }
189 
190 int
191 dozap()
192 {
193 	struct obj *obj;
194 	xchar zx,zy;
195 
196 	obj = getobj("/", "zap");
197 	if(!obj) return(0);
198 	if(obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
199 		pline("Nothing Happens.");
200 		return(1);
201 	}
202 	if(obj->spe == 0)
203 		pline("You wrest one more spell from the worn-out wand.");
204 	if(!(objects[obj->otyp].bits & NODIR) && !getdir(1))
205 		return(1);	/* make him pay for knowing !NODIR */
206 	obj->spe--;
207 	if(objects[obj->otyp].bits & IMMEDIATE) {
208 		if(u.uswallow)
209 			bhitm(u.ustuck, obj);
210 		else if(u.dz) {
211 			if(u.dz > 0) {
212 				struct obj *otmp = o_at(u.ux, u.uy);
213 				if(otmp)
214 					(void) bhito(otmp, obj);
215 			}
216 		} else
217 			(void) bhit(u.dx,u.dy,rn1(8,6),0,bhitm,bhito,obj);
218 	} else {
219 	    switch(obj->otyp){
220 		case WAN_LIGHT:
221 			litroom(TRUE);
222 			break;
223 		case WAN_SECRET_DOOR_DETECTION:
224 			if(!findit()) return(1);
225 			break;
226 		case WAN_CREATE_MONSTER:
227 			{ int cnt = 1;
228 			if(!rn2(23)) cnt += rn2(7) + 1;
229 			while(cnt--)
230 			    (void) makemon((struct permonst *) 0, u.ux, u.uy);
231 			}
232 			break;
233 		case WAN_WISHING:
234 			{ char buf[BUFSZ];
235 			  struct obj *otmp;
236 		      if(u.uluck + rn2(5) < 0) {
237 			pline("Unfortunately, nothing happens.");
238 			break;
239 		      }
240 		      pline("You may wish for an object. What do you want? ");
241 		      getlin(buf);
242 		      if(buf[0] == '\033') buf[0] = 0;
243 		      otmp = readobjnam(buf, sizeof buf);
244 		      otmp = addinv(otmp);
245 		      prinv(otmp);
246 		      break;
247 			}
248 		case WAN_DIGGING:
249 			/* Original effect (approximately):
250 			 * from CORR: dig until we pierce a wall
251 			 * from ROOM: piece wall and dig until we reach
252 			 * an ACCESSIBLE place.
253 			 * Currently: dig for digdepth positions;
254 			 * also down on request of Lennart Augustsson.
255 			 */
256 			{ struct rm *room;
257 			  int digdepth;
258 			if(u.uswallow) {
259 				struct monst *mtmp = u.ustuck;
260 
261 				pline("You pierce %s's stomach wall!",
262 					monnam(mtmp));
263 				mtmp->mhp = 1;	/* almost dead */
264 				unstuck(mtmp);
265 				mnexto(mtmp);
266 				break;
267 			}
268 			if(u.dz) {
269 			    if(u.dz < 0) {
270 				pline("You loosen a rock from the ceiling.");
271 				pline("It falls on your head!");
272 				losehp(1, "falling rock");
273 				mksobj_at(ROCK, u.ux, u.uy);
274 				fobj->quan = 1;
275 				stackobj(fobj);
276 				if(Invisible) newsym(u.ux, u.uy);
277 			    } else {
278 				dighole();
279 			    }
280 			    break;
281 			}
282 			zx = u.ux+u.dx;
283 			zy = u.uy+u.dy;
284 			digdepth = 8 + rn2(18);
285 			Tmp_at(-1, '*');	/* open call */
286 			while(--digdepth >= 0) {
287 				if(!isok(zx,zy)) break;
288 				room = &levl[(int)zx][(int)zy];
289 				Tmp_at(zx,zy);
290 				if(!xdnstair){
291 					if(zx < 3 || zx > COLNO-3 ||
292 					    zy < 3 || zy > ROWNO-3)
293 						break;
294 					if(room->typ == HWALL ||
295 					    room->typ == VWALL){
296 						room->typ = ROOM;
297 						break;
298 					}
299 				} else
300 				if(room->typ == HWALL || room->typ == VWALL ||
301 				   room->typ == SDOOR || room->typ == LDOOR){
302 					room->typ = DOOR;
303 					digdepth -= 2;
304 				} else
305 				if(room->typ == SCORR || !room->typ) {
306 					room->typ = CORR;
307 					digdepth--;
308 				}
309 				mnewsym(zx,zy);
310 				zx += u.dx;
311 				zy += u.dy;
312 			}
313 			mnewsym(zx,zy);	/* not always necessary */
314 			Tmp_at(-1,-1);	/* closing call */
315 			break;
316 			}
317 		default:
318 			buzz((int) obj->otyp - WAN_MAGIC_MISSILE,
319 				u.ux, u.uy, u.dx, u.dy);
320 			break;
321 		}
322 		if(!objects[obj->otyp].oc_name_known) {
323 			objects[obj->otyp].oc_name_known = 1;
324 			more_experienced(0,10);
325 		}
326 	}
327 	return(1);
328 }
329 
330 char *
331 exclam(int force)
332 {
333 	/* force == 0 occurs e.g. with sleep ray */
334 	/* note that large force is usual with wands so that !! would
335 	 *	require information about hand/weapon/wand
336 	 */
337 	return( (force < 0) ? "?" : (force <= 4) ? "." : "!" );
338 }
339 
340 /* force is usually either "." or "!" */
341 void
342 hit(char *str, struct monst *mtmp, char *force)
343 {
344 	if(!cansee(mtmp->mx,mtmp->my)) pline("The %s hits it.", str);
345 	else pline("The %s hits %s%s", str, monnam(mtmp), force);
346 }
347 
348 void
349 miss(char *str, struct monst *mtmp)
350 {
351 	if(!cansee(mtmp->mx,mtmp->my)) pline("The %s misses it.",str);
352 	else pline("The %s misses %s.",str,monnam(mtmp));
353 }
354 
355 /* bhit: called when a weapon is thrown (sym = obj->olet) or when an
356  * IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of
357  * range or when a monster is hit; the monster is returned, and bhitpos
358  * is set to the final position of the weapon thrown; the ray of a wand
359  * may affect several objects and monsters on its path - for each of
360  * these an argument function is called. */
361 /* check !u.uswallow before calling bhit() */
362 
363 /*
364  * int ddx,ddy,range;		direction and range
365  * char sym;				symbol displayed on path
366  * int (*fhitm)(), (*fhito)();		fns called when mon/obj hit
367  * struct obj *obj;			2nd arg to fhitm/fhito
368  * struct monst *
369  */
370 struct monst *
371 bhit(int ddx, int ddy, int range, char sym,
372     void (*fhitm)(struct monst *, struct obj *),
373     boolean (*fhito)(struct obj *, struct obj *),
374     struct obj *obj)
375 {
376 	struct monst *mtmp;
377 	struct obj *otmp;
378 	int typ;
379 
380 	bhitpos.x = u.ux;
381 	bhitpos.y = u.uy;
382 
383 	if(sym) tmp_at(-1, sym);	/* open call */
384 	while(range-- > 0) {
385 		bhitpos.x += ddx;
386 		bhitpos.y += ddy;
387 		typ = levl[(int)bhitpos.x][(int)bhitpos.y].typ;
388 		if ((mtmp = m_at(bhitpos.x,bhitpos.y))) {
389 			if(sym) {
390 				tmp_at(-1, -1);	/* close call */
391 				return(mtmp);
392 			}
393 			if (fhitm)
394 				(*fhitm)(mtmp, obj);
395 			range -= 3;
396 		}
397 		if ((otmp = o_at(bhitpos.x,bhitpos.y))){
398 			if(fhito && (*fhito)(otmp, obj))
399 				range--;
400 		}
401 		if (!ZAP_POS(typ)) {
402 			bhitpos.x -= ddx;
403 			bhitpos.y -= ddy;
404 			break;
405 		}
406 		if(sym) tmp_at(bhitpos.x, bhitpos.y);
407 	}
408 
409 	/* leave last symbol unless in a pool */
410 	if(sym)
411 	   tmp_at(-1, (levl[(int)bhitpos.x][(int)bhitpos.y].typ == POOL) ? -1 : 0);
412 	return(NULL);
413 }
414 
415 struct monst *
416 boomhit(int dx, int dy)
417 {
418 	int i, ct;
419 	struct monst *mtmp;
420 	char sym = ')';
421 	extern schar xdir[], ydir[];
422 
423 	bhitpos.x = u.ux;
424 	bhitpos.y = u.uy;
425 
426 	for(i=0; i<8; i++) if(xdir[i] == dx && ydir[i] == dy) break;
427 	tmp_at(-1, sym);	/* open call */
428 	for(ct=0; ct<10; ct++) {
429 		if(i == 8) i = 0;
430 		sym = ')' + '(' - sym;
431 		tmp_at(-2, sym);	/* change let call */
432 		dx = xdir[i];
433 		dy = ydir[i];
434 		bhitpos.x += dx;
435 		bhitpos.y += dy;
436 		if ((mtmp = m_at(bhitpos.x, bhitpos.y))) {
437 			tmp_at(-1,-1);
438 			return(mtmp);
439 		}
440 		if (!ZAP_POS(levl[(int)bhitpos.x][(int)bhitpos.y].typ)) {
441 			bhitpos.x -= dx;
442 			bhitpos.y -= dy;
443 			break;
444 		}
445 		if (bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */
446 			if(rn2(20) >= 10+u.ulevel){	/* we hit ourselves */
447 				(void) thitu(10, rnd(10), "boomerang");
448 				break;
449 			} else {	/* we catch it */
450 				tmp_at(-1,-1);
451 				pline("Skillfully, you catch the boomerang.");
452 				return(&youmonst);
453 			}
454 		}
455 		tmp_at(bhitpos.x, bhitpos.y);
456 		if(ct % 5 != 0) i++;
457 	}
458 	tmp_at(-1, -1);	/* do not leave last symbol */
459 	return(0);
460 }
461 
462 static char
463 dirlet(int dx, int dy)
464 {
465 	return (dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|';
466 }
467 
468 /* type == -1: monster spitting fire at you */
469 /* type == -1,-2,-3: bolts sent out by wizard */
470 /* called with dx = dy = 0 with vertical bolts */
471 void
472 buzz(int type, xchar sx, xchar sy, int dx, int dy)
473 {
474 	int abstype = abs(type);
475 	char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
476 	struct rm *lev;
477 	xchar range;
478 	struct monst *mon;
479 
480 	if(u.uswallow) {
481 		int tmp;
482 
483 		if(type < 0) return;
484 		tmp = zhit(u.ustuck, type);
485 		pline("The %s rips into %s%s",
486 			fltxt, monnam(u.ustuck), exclam(tmp));
487 		return;
488 	}
489 	if(type < 0) pru();
490 	range = rn1(7,7);
491 	Tmp_at(-1, dirlet(dx,dy));	/* open call */
492 	while(range-- > 0) {
493 		sx += dx;
494 		sy += dy;
495 		if ((lev = &levl[(int)sx][(int)sy])->typ)
496 			Tmp_at(sx,sy);
497 		else {
498 			int bounce = 0;
499 			if (cansee(sx-dx,sy-dy))
500 				pline("The %s bounces!", fltxt);
501 			if (ZAP_POS(levl[(int)sx][sy-dy].typ))
502 				bounce = 1;
503 			if (ZAP_POS(levl[sx-dx][(int)sy].typ)) {
504 				if(!bounce || rn2(2))
505 					bounce = 2;
506 			}
507 			switch(bounce){
508 			case 0:
509 				dx = -dx;
510 				dy = -dy;
511 				continue;
512 			case 1:
513 				dy = -dy;
514 				sx -= dx;
515 				break;
516 			case 2:
517 				dx = -dx;
518 				sy -= dy;
519 				break;
520 			}
521 			Tmp_at(-2,dirlet(dx,dy));
522 			continue;
523 		}
524 		if(lev->typ == POOL && abstype == 1 /* fire */) {
525 			range -= 3;
526 			lev->typ = ROOM;
527 			if(cansee(sx,sy)) {
528 				mnewsym(sx,sy);
529 				pline("The water evaporates.");
530 			} else
531 				pline("You hear a hissing sound.");
532 		}
533 		if((mon = m_at(sx,sy)) &&
534 		   (type != -1 || mon->data->mlet != 'D')) {
535 			wakeup(mon);
536 			if(rnd(20) < 18 + mon->data->ac) {
537 				int tmp = zhit(mon,abstype);
538 				if(mon->mhp < 1) {
539 					if(type < 0) {
540 					    if(cansee(mon->mx,mon->my))
541 					      pline("%s is killed by the %s!",
542 						Monnam(mon), fltxt);
543 					    mondied(mon);
544 					} else
545 					    killed(mon);
546 				} else
547 					hit(fltxt, mon, exclam(tmp));
548 				range -= 2;
549 			} else
550 				miss(fltxt,mon);
551 		} else if(sx == u.ux && sy == u.uy) {
552 			nomul(0);
553 			if(rnd(20) < 18+u.uac) {
554 				int dam = 0;
555 				range -= 2;
556 				pline("The %s hits you!",fltxt);
557 				switch(abstype) {
558 				case 0:
559 					dam = d(2,6);
560 					break;
561 				case 1:
562 					if(Fire_resistance)
563 						pline("You don't feel hot!");
564 					else dam = d(6,6);
565 					if(!rn2(3))
566 						burn_scrolls();
567 					break;
568 				case 2:
569 					nomul(-rnd(25)); /* sleep ray */
570 					break;
571 				case 3:
572 					if(Cold_resistance)
573 						pline("You don't feel cold!");
574 					else dam = d(6,6);
575 					break;
576 				case 4:
577 					u.uhp = -1;
578 				}
579 				losehp(dam,fltxt);
580 			} else pline("The %s whizzes by you!",fltxt);
581 			stop_occupation();
582 		}
583 		if(!ZAP_POS(lev->typ)) {
584 			int bounce = 0, rmn;
585 			if(cansee(sx,sy)) pline("The %s bounces!",fltxt);
586 			range--;
587 			if(!dx || !dy || !rn2(20)){
588 				dx = -dx;
589 				dy = -dy;
590 			} else {
591 			  if(ZAP_POS(rmn = levl[(int)sx][sy-dy].typ) &&
592 			    (IS_ROOM(rmn) || ZAP_POS(levl[sx+dx][sy-dy].typ)))
593 				bounce = 1;
594 			  if(ZAP_POS(rmn = levl[sx-dx][(int)sy].typ) &&
595 			    (IS_ROOM(rmn) || ZAP_POS(levl[sx-dx][sy+dy].typ)))
596 				if(!bounce || rn2(2))
597 					bounce = 2;
598 
599 			  switch(bounce){
600 			  case 0:
601 				dy = -dy;
602 				dx = -dx;
603 				break;
604 			  case 1:
605 				dy = -dy;
606 				break;
607 			  case 2:
608 				dx = -dx;
609 				break;
610 			  }
611 			  Tmp_at(-2, dirlet(dx,dy));
612 			}
613 		}
614 	}
615 	Tmp_at(-1,-1);
616 }
617 
618 /* returns damage to mon */
619 static int
620 zhit(struct monst *mon, int type)
621 {
622 	int tmp = 0;
623 
624 	switch(type) {
625 	case 0:			/* magic missile */
626 		tmp = d(2,6);
627 		break;
628 	case -1:		/* Dragon blazing fire */
629 	case 1:			/* fire */
630 		if(strchr("Dg", mon->data->mlet)) break;
631 		tmp = d(6,6);
632 		if(strchr("YF", mon->data->mlet)) tmp += 7;
633 		break;
634 	case 2:			/* sleep*/
635 		mon->mfroz = 1;
636 		break;
637 	case 3:			/* cold */
638 		if(strchr("YFgf", mon->data->mlet)) break;
639 		tmp = d(6,6);
640 		if(mon->data->mlet == 'D') tmp += 7;
641 		break;
642 	case 4:			/* death*/
643 		if(strchr(UNDEAD, mon->data->mlet)) break;
644 		tmp = mon->mhp+1;
645 		break;
646 	}
647 	mon->mhp -= tmp;
648 	return(tmp);
649 }
650 
651 #define	CORPSE_I_TO_C(otyp)	(char) ((otyp >= DEAD_ACID_BLOB)\
652 		     ?  'a' + (otyp - DEAD_ACID_BLOB)\
653 		     :	'@' + (otyp - DEAD_HUMAN))
654 
655 static boolean
656 revive(struct obj *obj)
657 {
658 	struct monst *mtmp;
659 
660 	if(obj->olet == FOOD_SYM && obj->otyp > CORPSE) {
661 		/* do not (yet) revive shopkeepers */
662 		/* Note: this might conceivably produce two monsters
663 			at the same position - strange, but harmless */
664 		mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp),obj->ox,obj->oy);
665 		delobj(obj);
666 	}
667 	return(!!mtmp);		/* TRUE if some monster created */
668 }
669 
670 static void
671 rloco(struct obj *obj)
672 {
673 	int tx,ty,otx,oty;
674 
675 	otx = obj->ox;
676 	oty = obj->oy;
677 	do {
678 		tx = rn1(COLNO-3,2);
679 		ty = rn2(ROWNO);
680 	} while(!goodpos(tx,ty));
681 	obj->ox = tx;
682 	obj->oy = ty;
683 	if(cansee(otx,oty))
684 		newsym(otx,oty);
685 }
686 
687 /* fractured by pick-axe or wand of striking */
688 void
689 fracture_rock(struct obj *obj)
690 {
691 	/* unpobj(obj); */
692 	obj->otyp = ROCK;
693 	obj->quan = 7 + rn2(60);
694 	obj->owt = weight(obj);
695 	obj->olet = WEAPON_SYM;
696 	if(cansee(obj->ox,obj->oy))
697 		prl(obj->ox,obj->oy);
698 }
699 
700 static void
701 burn_scrolls()
702 {
703 	struct obj *obj, *obj2;
704 	int cnt = 0;
705 
706 	for(obj = invent; obj; obj = obj2) {
707 		obj2 = obj->nobj;
708 		if(obj->olet == SCROLL_SYM) {
709 			cnt++;
710 			useup(obj);
711 		}
712 	}
713 	if(cnt > 1) {
714 		pline("Your scrolls catch fire!");
715 		losehp(cnt, "burning scrolls");
716 	} else if(cnt) {
717 		pline("Your scroll catches fire!");
718 		losehp(1, "burning scroll");
719 	}
720 }
721