1 /* $OpenBSD: hack.wizard.c,v 1.2 2001/01/28 23:41:46 niklas Exp $ */ 2 3 /* 4 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. 5 */ 6 7 #ifndef lint 8 static char rcsid[] = "$OpenBSD: hack.wizard.c,v 1.2 2001/01/28 23:41:46 niklas Exp $"; 9 #endif /* not lint */ 10 11 /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */ 12 13 #include "hack.h" 14 extern struct permonst pm_wizard; 15 extern struct monst *makemon(); 16 17 #define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try magic */ 18 #define BOLT_LIM 8 /* from this distance D and 1 will try to hit you */ 19 20 char wizapp[] = "@DNPTUVXcemntx"; 21 22 /* If he has found the Amulet, make the wizard appear after some time */ 23 amulet(){ 24 register struct obj *otmp; 25 register struct monst *mtmp; 26 27 if(!flags.made_amulet || !flags.no_of_wizards) 28 return; 29 /* find wizard, and wake him if necessary */ 30 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 31 if(mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40)) 32 for(otmp = invent; otmp; otmp = otmp->nobj) 33 if(otmp->olet == AMULET_SYM && !otmp->spe) { 34 mtmp->msleep = 0; 35 if(dist(mtmp->mx,mtmp->my) > 2) 36 pline( 37 "You get the creepy feeling that somebody noticed your taking the Amulet." 38 ); 39 return; 40 } 41 } 42 43 wiz_hit(mtmp) 44 register struct monst *mtmp; 45 { 46 /* if we have stolen or found the amulet, we disappear */ 47 if(mtmp->minvent && mtmp->minvent->olet == AMULET_SYM && 48 mtmp->minvent->spe == 0) { 49 /* vanish -- very primitive */ 50 fall_down(mtmp); 51 return(1); 52 } 53 54 /* if it is lying around someplace, we teleport to it */ 55 if(!carrying(AMULET_OF_YENDOR)) { 56 register struct obj *otmp; 57 58 for(otmp = fobj; otmp; otmp = otmp->nobj) 59 if(otmp->olet == AMULET_SYM && !otmp->spe) { 60 if((u.ux != otmp->ox || u.uy != otmp->oy) && 61 !m_at(otmp->ox, otmp->oy)) { 62 63 /* teleport to it and pick it up */ 64 mtmp->mx = otmp->ox; 65 mtmp->my = otmp->oy; 66 freeobj(otmp); 67 mpickobj(mtmp, otmp); 68 pmon(mtmp); 69 return(0); 70 } 71 goto hithim; 72 } 73 return(0); /* we don't know where it is */ 74 } 75 hithim: 76 if(rn2(2)) { /* hit - perhaps steal */ 77 78 /* if hit 1/20 chance of stealing amulet & vanish 79 - amulet is on level 26 again. */ 80 if(hitu(mtmp, d(mtmp->data->damn,mtmp->data->damd)) 81 && !rn2(20) && stealamulet(mtmp)) 82 ; 83 } 84 else 85 inrange(mtmp); /* try magic */ 86 return(0); 87 } 88 89 inrange(mtmp) 90 register struct monst *mtmp; 91 { 92 register schar tx,ty; 93 94 /* do nothing if cancelled (but make '1' say something) */ 95 if(mtmp->data->mlet != '1' && mtmp->mcan) 96 return; 97 98 /* spit fire only when both in a room or both in a corridor */ 99 if(inroom(u.ux,u.uy) != inroom(mtmp->mx,mtmp->my)) return; 100 tx = u.ux - mtmp->mx; 101 ty = u.uy - mtmp->my; 102 if((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM) 103 || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)){ 104 switch(mtmp->data->mlet) { 105 case 'D': 106 /* spit fire in the direction of @ (not nec. hitting) */ 107 buzz(-1,mtmp->mx,mtmp->my,sgn(tx),sgn(ty)); 108 break; 109 case '1': 110 if(rn2(WIZSHOT)) break; 111 /* if you zapped wizard with wand of cancellation, 112 he has to shake off the effects before he can throw 113 spells successfully. 1/2 the time they fail anyway */ 114 if(mtmp->mcan || rn2(2)) { 115 if(canseemon(mtmp)) 116 pline("%s makes a gesture, then curses.", 117 Monnam(mtmp)); 118 else 119 pline("You hear mumbled cursing."); 120 if(!rn2(3)) { 121 mtmp->mspeed = 0; 122 mtmp->minvis = 0; 123 } 124 if(!rn2(3)) 125 mtmp->mcan = 0; 126 } else { 127 if(canseemon(mtmp)){ 128 if(!rn2(6) && !Invis) { 129 pline("%s hypnotizes you.", Monnam(mtmp)); 130 nomul(rn2(3) + 3); 131 break; 132 } else 133 pline("%s chants an incantation.", 134 Monnam(mtmp)); 135 } else 136 pline("You hear a mumbled incantation."); 137 switch(rn2(Invis ? 5 : 6)) { 138 case 0: 139 /* create a nasty monster from a deep level */ 140 /* (for the moment, 'nasty' is not implemented) */ 141 (void) makemon((struct permonst *)0, u.ux, u.uy); 142 break; 143 case 1: 144 pline("\"Destroy the thief, my pets!\""); 145 aggravate(); /* aggravate all the monsters */ 146 /* fall into next case */ 147 case 2: 148 if (flags.no_of_wizards == 1 && rnd(5) == 0) 149 /* if only 1 wizard, clone himself */ 150 clonewiz(mtmp); 151 break; 152 case 3: 153 if(mtmp->mspeed == MSLOW) 154 mtmp->mspeed = 0; 155 else 156 mtmp->mspeed = MFAST; 157 break; 158 case 4: 159 mtmp->minvis = 1; 160 break; 161 case 5: 162 /* Only if not Invisible */ 163 pline("You hear a clap of thunder!"); 164 /* shoot a bolt of fire or cold, or a sleep ray */ 165 buzz(-rnd(3),mtmp->mx,mtmp->my,sgn(tx),sgn(ty)); 166 break; 167 } 168 } 169 } 170 if(u.uhp < 1) done_in_by(mtmp); 171 } 172 } 173 174 aggravate() 175 { 176 register struct monst *mtmp; 177 178 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) { 179 mtmp->msleep = 0; 180 if(mtmp->mfroz && !rn2(5)) 181 mtmp->mfroz = 0; 182 } 183 } 184 185 clonewiz(mtmp) 186 register struct monst *mtmp; 187 { 188 register struct monst *mtmp2; 189 190 if(mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) { 191 flags.no_of_wizards = 2; 192 unpmon(mtmp2); 193 mtmp2->mappearance = wizapp[rn2(sizeof(wizapp)-1)]; 194 pmon(mtmp); 195 } 196 } 197