xref: /openbsd-src/games/hack/hack.u_init.c (revision d25013f2c0d15d97e2e6c140a80677c921ca98c6)
1 /*	$OpenBSD: hack.u_init.c,v 1.5 2003/03/16 21:22:36 camield Exp $	*/
2 
3 /*
4  * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5  * Amsterdam
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * - Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * - Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * - Neither the name of the Stichting Centrum voor Wiskunde en
20  * Informatica, nor the names of its contributors may be used to endorse or
21  * promote products derived from this software without specific prior
22  * written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28  * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35  */
36 
37 /*
38  * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39  * All rights reserved.
40  *
41  * Redistribution and use in source and binary forms, with or without
42  * modification, are permitted provided that the following conditions
43  * are met:
44  * 1. Redistributions of source code must retain the above copyright
45  *    notice, this list of conditions and the following disclaimer.
46  * 2. Redistributions in binary form must reproduce the above copyright
47  *    notice, this list of conditions and the following disclaimer in the
48  *    documentation and/or other materials provided with the distribution.
49  * 3. The name of the author may not be used to endorse or promote products
50  *    derived from this software without specific prior written permission.
51  *
52  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53  * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54  * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
55  * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62  */
63 
64 #ifndef lint
65 static char rcsid[] = "$OpenBSD: hack.u_init.c,v 1.5 2003/03/16 21:22:36 camield Exp $";
66 #endif /* not lint */
67 
68 #include "hack.h"
69 #include <stdio.h>
70 #include <signal.h>
71 #define Strcpy	(void) strcpy
72 #define	Strcat	(void) strcat
73 #define	UNDEF_TYP	0
74 #define	UNDEF_SPE	'\177'
75 extern struct obj *addinv();
76 extern char *eos();
77 extern char plname[];
78 
79 struct you zerou;
80 char pl_character[PL_CSIZ];
81 char *(roles[]) = {	/* must all have distinct first letter */
82 			/* roles[4] may be changed to -woman */
83 	"Tourist", "Speleologist", "Fighter", "Knight",
84 	"Cave-man", "Wizard"
85 };
86 #define	NR_OF_ROLES	SIZE(roles)
87 char rolesyms[NR_OF_ROLES + 1];		/* filled by u_init() */
88 
89 struct trobj {
90 	uchar trotyp;
91 	schar trspe;
92 	char trolet;
93 	Bitfield(trquan,6);
94 	Bitfield(trknown,1);
95 };
96 
97 #ifdef WIZARD
98 struct trobj Extra_objs[] = {
99 	{ 0, 0, 0, 0, 0 },
100 	{ 0, 0, 0, 0, 0 }
101 };
102 #endif /* WIZARD */
103 
104 struct trobj Cave_man[] = {
105 	{ MACE, 1, WEAPON_SYM, 1, 1 },
106 	{ BOW, 1, WEAPON_SYM, 1, 1 },
107 	{ ARROW, 0, WEAPON_SYM, 25, 1 },	/* quan is variable */
108 	{ LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
109 	{ 0, 0, 0, 0, 0}
110 };
111 
112 struct trobj Fighter[] = {
113 	{ TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
114 	{ RING_MAIL, 0, ARMOR_SYM, 1, 1 },
115 	{ 0, 0, 0, 0, 0 }
116 };
117 
118 struct trobj Knight[] = {
119 	{ LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
120 	{ SPEAR, 2, WEAPON_SYM, 1, 1 },
121 	{ RING_MAIL, 1, ARMOR_SYM, 1, 1 },
122 	{ HELMET, 0, ARMOR_SYM, 1, 1 },
123 	{ SHIELD, 0, ARMOR_SYM, 1, 1 },
124 	{ PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
125 	{ 0, 0, 0, 0, 0 }
126 };
127 
128 struct trobj Speleologist[] = {
129 	{ STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
130 	{ UNDEF_TYP, 0, POTION_SYM, 2, 0 },
131 	{ FOOD_RATION, 0, FOOD_SYM, 3, 1 },
132 	{ PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
133 	{ ICE_BOX, 0, TOOL_SYM, 1, 0 },
134 	{ 0, 0, 0, 0, 0}
135 };
136 
137 struct trobj Tinopener[] = {
138 	{ CAN_OPENER, 0, TOOL_SYM, 1, 1 },
139 	{ 0, 0, 0, 0, 0 }
140 };
141 
142 struct trobj Tourist[] = {
143 	{ UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
144 	{ POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
145 	{ EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
146 	{ DART, 2, WEAPON_SYM, 25, 1 },	/* quan is variable */
147 	{ 0, 0, 0, 0, 0 }
148 };
149 
150 struct trobj Wizard[] = {
151 	{ ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
152 	{ UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
153 	{ UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
154 	{ UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
155 	{ UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
156 	{ 0, 0, 0, 0, 0 }
157 };
158 
159 u_init(){
160 register int i;
161 char exper = 'y', pc;
162 extern char readchar();
163 	if(flags.female)	/* should have been set in HACKOPTIONS */
164 		roles[4] = "Cave-woman";
165 	for(i = 0; i < NR_OF_ROLES; i++)
166 		rolesyms[i] = roles[i][0];
167 	rolesyms[i] = 0;
168 
169 	if(pc = pl_character[0]) {
170 		if(islower(pc)) pc = toupper(pc);
171 		if((i = role_index(pc)) >= 0)
172 			goto got_suffix;	/* implies experienced */
173 		printf("\nUnknown role: %c\n", pc);
174 		pl_character[0] = pc = 0;
175 	}
176 
177 	printf("\nAre you an experienced player? [ny] ");
178 
179 	while(!strchr("ynYN \n\004", (exper = readchar())))
180 		bell();
181 	if(exper == '\004')		/* Give him an opportunity to get out */
182 		end_of_input();
183 	printf("%c\n", exper);		/* echo */
184 	if(strchr("Nn \n", exper)) {
185 		exper = 0;
186 		goto beginner;
187 	}
188 
189 	printf("\nTell me what kind of character you are:\n");
190 	printf("Are you");
191 	for(i = 0; i < NR_OF_ROLES; i++) {
192 		printf(" a %s", roles[i]);
193 		if(i == 2)			/* %% */
194 			printf(",\n\t");
195 		else if(i < NR_OF_ROLES - 2)
196 			printf(",");
197 		else if(i == NR_OF_ROLES - 2)
198 			printf(" or");
199 	}
200 	printf("? [%s] ", rolesyms);
201 
202 	while(pc = readchar()) {
203 		if(islower(pc)) pc = toupper(pc);
204 		if((i = role_index(pc)) >= 0) {
205 			printf("%c\n", pc);	/* echo */
206 			(void) fflush(stdout);	/* should be seen */
207 			break;
208 		}
209 		if(pc == '\n')
210 			break;
211 		if(pc == '\004')    /* Give him the opportunity to get out */
212 			end_of_input();
213 		bell();
214 	}
215 	if(pc == '\n')
216 		pc = 0;
217 
218 beginner:
219 	if(!pc) {
220 		printf("\nI'll choose a character for you.\n");
221 		i = rn2(NR_OF_ROLES);
222 		pc = rolesyms[i];
223 		printf("This game you will be a%s %s.\n",
224 			exper ? "n experienced" : "",
225 			roles[i]);
226 		getret();
227 		/* give him some feedback in case mklev takes much time */
228 		(void) putchar('\n');
229 		(void) fflush(stdout);
230 	}
231 #if 0
232 	/* Given the above code, I can't see why this would ever change
233 	   anything; it does core pretty well, though.  - cmh 4/20/93 */
234 	if(exper) {
235 		roles[i][0] = pc;
236 	}
237 #endif
238 
239 got_suffix:
240 
241 	(void) strncpy(pl_character, roles[i], PL_CSIZ-1);
242 	pl_character[PL_CSIZ-1] = 0;
243 	flags.beginner = 1;
244 	u = zerou;
245 	u.usym = '@';
246 	u.ulevel = 1;
247 	init_uhunger();
248 #ifdef QUEST
249 	u.uhorizon = 6;
250 #endif /* QUEST */
251 	uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
252 	uleft = uright = 0;
253 
254 	switch(pc) {
255 	case 'c':
256 	case 'C':
257 		Cave_man[2].trquan = 12 + rnd(9)*rnd(9);
258 		u.uhp = u.uhpmax = 16;
259 		u.ustr = u.ustrmax = 18;
260 		ini_inv(Cave_man);
261 		break;
262 	case 't':
263 	case 'T':
264 		Tourist[3].trquan = 20 + rnd(20);
265 		u.ugold = u.ugold0 = rnd(1000);
266 		u.uhp = u.uhpmax = 10;
267 		u.ustr = u.ustrmax = 8;
268 		ini_inv(Tourist);
269 		if(!rn2(25)) ini_inv(Tinopener);
270 		break;
271 	case 'w':
272 	case 'W':
273 		for(i=1; i<=4; i++) if(!rn2(5))
274 			Wizard[i].trquan += rn2(3) - 1;
275 		u.uhp = u.uhpmax = 15;
276 		u.ustr = u.ustrmax = 16;
277 		ini_inv(Wizard);
278 		break;
279 	case 's':
280 	case 'S':
281 		Fast = INTRINSIC;
282 		Stealth = INTRINSIC;
283 		u.uhp = u.uhpmax = 12;
284 		u.ustr = u.ustrmax = 10;
285 		ini_inv(Speleologist);
286 		if(!rn2(10)) ini_inv(Tinopener);
287 		break;
288 	case 'k':
289 	case 'K':
290 		u.uhp = u.uhpmax = 12;
291 		u.ustr = u.ustrmax = 10;
292 		ini_inv(Knight);
293 		break;
294 	case 'f':
295 	case 'F':
296 		u.uhp = u.uhpmax = 14;
297 		u.ustr = u.ustrmax = 17;
298 		ini_inv(Fighter);
299 		break;
300 	default:	/* impossible */
301 		u.uhp = u.uhpmax = 12;
302 		u.ustr = u.ustrmax = 16;
303 	}
304 	find_ac();
305 	if(!rn2(20)) {
306 		register int d = rn2(7) - 2;	/* biased variation */
307 		u.ustr += d;
308 		u.ustrmax += d;
309 	}
310 
311 #ifdef WIZARD
312 	if(wizard) wiz_inv();
313 #endif /* WIZARD */
314 
315 	/* make sure he can carry all he has - especially for T's */
316 	while(inv_weight() > 0 && u.ustr < 118)
317 		u.ustr++, u.ustrmax++;
318 }
319 
320 ini_inv(trop) register struct trobj *trop; {
321 register struct obj *obj;
322 extern struct obj *mkobj();
323 	while(trop->trolet) {
324 		obj = mkobj(trop->trolet);
325 		obj->known = trop->trknown;
326 		/* not obj->dknown = 1; - let him look at it at least once */
327 		obj->cursed = 0;
328 		if(obj->olet == WEAPON_SYM){
329 			obj->quan = trop->trquan;
330 			trop->trquan = 1;
331 		}
332 		if(trop->trspe != UNDEF_SPE)
333 			obj->spe = trop->trspe;
334 		if(trop->trotyp != UNDEF_TYP)
335 			obj->otyp = trop->trotyp;
336 		else
337 			if(obj->otyp == WAN_WISHING)	/* gitpyr!robert */
338 				obj->otyp = WAN_DEATH;
339 		obj->owt = weight(obj);	/* defined after setting otyp+quan */
340 		obj = addinv(obj);
341 		if(obj->olet == ARMOR_SYM){
342 			switch(obj->otyp){
343 			case SHIELD:
344 				if(!uarms) setworn(obj, W_ARMS);
345 				break;
346 			case HELMET:
347 				if(!uarmh) setworn(obj, W_ARMH);
348 				break;
349 			case PAIR_OF_GLOVES:
350 				if(!uarmg) setworn(obj, W_ARMG);
351 				break;
352 			case ELVEN_CLOAK:
353 				if(!uarm2)
354 					setworn(obj, W_ARM);
355 				break;
356 			default:
357 				if(!uarm) setworn(obj, W_ARM);
358 			}
359 		}
360 		if(obj->olet == WEAPON_SYM)
361 			if(!uwep) setuwep(obj);
362 #ifndef PYRAMID_BUG
363 		if(--trop->trquan) continue;	/* make a similar object */
364 #else
365 		if(trop->trquan) {		/* check if zero first */
366 			--trop->trquan;
367 			if(trop->trquan)
368 				continue;	/* make a similar object */
369 		}
370 #endif /* PYRAMID_BUG */
371 		trop++;
372 	}
373 }
374 
375 #ifdef WIZARD
376 wiz_inv(){
377 register struct trobj *trop = &Extra_objs[0];
378 extern char *getenv();
379 register char *ep = getenv("INVENT");
380 register int type;
381 	while(ep && *ep) {
382 		type = atoi(ep);
383 		ep = strchr(ep, ',');
384 		if(ep) while(*ep == ',' || *ep == ' ') ep++;
385 		if(type <= 0 || type > NROFOBJECTS) continue;
386 		trop->trotyp = type;
387 		trop->trolet = objects[type].oc_olet;
388 		trop->trspe = 4;
389 		trop->trknown = 1;
390 		trop->trquan = 1;
391 		ini_inv(trop);
392 	}
393 	/* give him a wand of wishing by default */
394 	trop->trotyp = WAN_WISHING;
395 	trop->trolet = WAND_SYM;
396 	trop->trspe = 20;
397 	trop->trknown = 1;
398 	trop->trquan = 1;
399 	ini_inv(trop);
400 }
401 #endif /* WIZARD */
402 
403 plnamesuffix() {
404 register char *p;
405 	if(p = strrchr(plname, '-')) {
406 		*p = 0;
407 		pl_character[0] = p[1];
408 		pl_character[1] = 0;
409 		if(!plname[0]) {
410 			askname();
411 			plnamesuffix();
412 		}
413 	}
414 }
415 
416 role_index(pc)
417 char pc;
418 {		/* must be called only from u_init() */
419 		/* so that rolesyms[] is defined */
420 	register char *cp;
421 
422 	if(cp = strchr(rolesyms, pc))
423 		return(cp - rolesyms);
424 	return(-1);
425 }
426