1 /* $OpenBSD: hack.c,v 1.4 2001/08/06 22:59:13 pjanzen Exp $ */ 2 3 /* 4 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. 5 */ 6 7 #ifndef lint 8 static char rcsid[] = "$OpenBSD: hack.c,v 1.4 2001/08/06 22:59:13 pjanzen Exp $"; 9 #endif /* not lint */ 10 11 #include "hack.h" 12 #include <stdio.h> 13 14 extern char news0(); 15 extern char *nomovemsg; 16 extern char *exclam(); 17 extern struct obj *addinv(); 18 extern boolean hmon(); 19 20 /* called on movement: 21 1. when throwing ball+chain far away 22 2. when teleporting 23 3. when walking out of a lit room 24 */ 25 unsee() { 26 register x,y; 27 register struct rm *lev; 28 29 /* 30 if(u.udispl){ 31 u.udispl = 0; 32 newsym(u.udisx, u.udisy); 33 } 34 */ 35 #ifndef QUEST 36 if(seehx){ 37 seehx = 0; 38 } else 39 #endif /* QUEST */ 40 for(x = u.ux-1; x < u.ux+2; x++) 41 for(y = u.uy-1; y < u.uy+2; y++) { 42 if(!isok(x, y)) continue; 43 lev = &levl[x][y]; 44 if(!lev->lit && lev->scrsym == '.') { 45 lev->scrsym =' '; 46 lev->new = 1; 47 on_scr(x,y); 48 } 49 } 50 } 51 52 /* called: 53 in hack.eat.c: seeoff(0) - blind after eating rotten food 54 in hack.mon.c: seeoff(0) - blinded by a yellow light 55 in hack.mon.c: seeoff(1) - swallowed 56 in hack.do.c: seeoff(0) - blind after drinking potion 57 in hack.do.c: seeoff(1) - go up or down the stairs 58 in hack.trap.c:seeoff(1) - fall through trapdoor 59 */ 60 seeoff(mode) /* 1 to redo @, 0 to leave them */ 61 { /* 1 means misc movement, 0 means blindness */ 62 register x,y; 63 register struct rm *lev; 64 65 if(u.udispl && mode){ 66 u.udispl = 0; 67 levl[u.udisx][u.udisy].scrsym = news0(u.udisx,u.udisy); 68 } 69 #ifndef QUEST 70 if(seehx) { 71 seehx = 0; 72 } else 73 #endif /* QUEST */ 74 if(!mode) { 75 for(x = u.ux-1; x < u.ux+2; x++) 76 for(y = u.uy-1; y < u.uy+2; y++) { 77 if(!isok(x, y)) continue; 78 lev = &levl[x][y]; 79 if(!lev->lit && lev->scrsym == '.') 80 lev->seen = 0; 81 } 82 } 83 } 84 85 domove() 86 { 87 xchar oldx,oldy; 88 register struct monst *mtmp; 89 register struct rm *tmpr,*ust; 90 struct trap *trap; 91 register struct obj *otmp; 92 93 u_wipe_engr(rnd(5)); 94 95 if(inv_weight() > 0){ 96 pline("You collapse under your load."); 97 nomul(0); 98 return; 99 } 100 if(u.uswallow) { 101 u.dx = u.dy = 0; 102 u.ux = u.ustuck->mx; 103 u.uy = u.ustuck->my; 104 } else { 105 if(Confusion) { 106 do { 107 confdir(); 108 } while(!isok(u.ux+u.dx, u.uy+u.dy) || 109 IS_ROCK(levl[u.ux+u.dx][u.uy+u.dy].typ)); 110 } 111 if(!isok(u.ux+u.dx, u.uy+u.dy)){ 112 nomul(0); 113 return; 114 } 115 } 116 117 ust = &levl[u.ux][u.uy]; 118 oldx = u.ux; 119 oldy = u.uy; 120 if(!u.uswallow && (trap = t_at(u.ux+u.dx, u.uy+u.dy)) && trap->tseen) 121 nomul(0); 122 if(u.ustuck && !u.uswallow && (u.ux+u.dx != u.ustuck->mx || 123 u.uy+u.dy != u.ustuck->my)) { 124 if(dist(u.ustuck->mx, u.ustuck->my) > 2){ 125 /* perhaps it fled (or was teleported or ... ) */ 126 u.ustuck = 0; 127 } else { 128 if(Blind) pline("You cannot escape from it!"); 129 else pline("You cannot escape from %s!", 130 monnam(u.ustuck)); 131 nomul(0); 132 return; 133 } 134 } 135 if(u.uswallow || (mtmp = m_at(u.ux+u.dx,u.uy+u.dy))) { 136 /* attack monster */ 137 138 nomul(0); 139 gethungry(); 140 if(multi < 0) return; /* we just fainted */ 141 142 /* try to attack; note that it might evade */ 143 if(attack(u.uswallow ? u.ustuck : mtmp)) 144 return; 145 } 146 /* not attacking an animal, so we try to move */ 147 if(u.utrap) { 148 if(u.utraptype == TT_PIT) { 149 pline("You are still in a pit."); 150 u.utrap--; 151 } else { 152 pline("You are caught in a beartrap."); 153 if((u.dx && u.dy) || !rn2(5)) u.utrap--; 154 } 155 return; 156 } 157 tmpr = &levl[u.ux+u.dx][u.uy+u.dy]; 158 if(IS_ROCK(tmpr->typ) || 159 (u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))){ 160 flags.move = 0; 161 nomul(0); 162 return; 163 } 164 while(otmp = sobj_at(ENORMOUS_ROCK, u.ux+u.dx, u.uy+u.dy)) { 165 register xchar rx = u.ux+2*u.dx, ry = u.uy+2*u.dy; 166 register struct trap *ttmp; 167 nomul(0); 168 if(isok(rx,ry) && !IS_ROCK(levl[rx][ry].typ) && 169 (levl[rx][ry].typ != DOOR || !(u.dx && u.dy)) && 170 !sobj_at(ENORMOUS_ROCK, rx, ry)) { 171 if(m_at(rx,ry)) { 172 pline("You hear a monster behind the rock."); 173 pline("Perhaps that's why you cannot move it."); 174 goto cannot_push; 175 } 176 if(ttmp = t_at(rx,ry)) 177 switch(ttmp->ttyp) { 178 case PIT: 179 pline("You push the rock into a pit!"); 180 deltrap(ttmp); 181 delobj(otmp); 182 pline("It completely fills the pit!"); 183 continue; 184 case TELEP_TRAP: 185 pline("You push the rock and suddenly it disappears!"); 186 delobj(otmp); 187 continue; 188 } 189 if(levl[rx][ry].typ == POOL) { 190 levl[rx][ry].typ = ROOM; 191 mnewsym(rx,ry); 192 prl(rx,ry); 193 pline("You push the rock into the water."); 194 pline("Now you can cross the water!"); 195 delobj(otmp); 196 continue; 197 } 198 otmp->ox = rx; 199 otmp->oy = ry; 200 /* pobj(otmp); */ 201 if(cansee(rx,ry)) atl(rx,ry,otmp->olet); 202 if(Invisible) newsym(u.ux+u.dx, u.uy+u.dy); 203 204 { static long lastmovetime; 205 /* note: this var contains garbage initially and 206 after a restore */ 207 if(moves > lastmovetime+2 || moves < lastmovetime) 208 pline("With great effort you move the enormous rock."); 209 lastmovetime = moves; 210 } 211 } else { 212 pline("You try to move the enormous rock, but in vain."); 213 cannot_push: 214 if((!invent || inv_weight()+90 <= 0) && 215 (!u.dx || !u.dy || (IS_ROCK(levl[u.ux][u.uy+u.dy].typ) 216 && IS_ROCK(levl[u.ux+u.dx][u.uy].typ)))){ 217 pline("However, you can squeeze yourself into a small opening."); 218 break; 219 } else 220 return; 221 } 222 } 223 if(u.dx && u.dy && IS_ROCK(levl[u.ux][u.uy+u.dy].typ) && 224 IS_ROCK(levl[u.ux+u.dx][u.uy].typ) && 225 invent && inv_weight()+40 > 0) { 226 pline("You are carrying too much to get through."); 227 nomul(0); 228 return; 229 } 230 if(Punished && 231 DIST(u.ux+u.dx, u.uy+u.dy, uchain->ox, uchain->oy) > 2){ 232 if(carried(uball)) { 233 movobj(uchain, u.ux, u.uy); 234 goto nodrag; 235 } 236 237 if(DIST(u.ux+u.dx, u.uy+u.dy, uball->ox, uball->oy) < 3){ 238 /* leave ball, move chain under/over ball */ 239 movobj(uchain, uball->ox, uball->oy); 240 goto nodrag; 241 } 242 243 if(inv_weight() + (int) uball->owt/2 > 0) { 244 pline("You cannot %sdrag the heavy iron ball.", 245 invent ? "carry all that and also " : ""); 246 nomul(0); 247 return; 248 } 249 250 movobj(uball, uchain->ox, uchain->oy); 251 unpobj(uball); /* BAH %% */ 252 uchain->ox = u.ux; 253 uchain->oy = u.uy; 254 nomul(-2); 255 nomovemsg = ""; 256 nodrag: ; 257 } 258 u.ux += u.dx; 259 u.uy += u.dy; 260 if(flags.run) { 261 if(tmpr->typ == DOOR || 262 (xupstair == u.ux && yupstair == u.uy) || 263 (xdnstair == u.ux && ydnstair == u.uy)) 264 nomul(0); 265 } 266 267 if(tmpr->typ == POOL && !Levitation) 268 drown(); /* not necessarily fatal */ 269 270 /* 271 if(u.udispl) { 272 u.udispl = 0; 273 newsym(oldx,oldy); 274 } 275 */ 276 if(!Blind) { 277 #ifdef QUEST 278 setsee(); 279 #else 280 if(ust->lit) { 281 if(tmpr->lit) { 282 if(tmpr->typ == DOOR) 283 prl1(u.ux+u.dx,u.uy+u.dy); 284 else if(ust->typ == DOOR) 285 nose1(oldx-u.dx,oldy-u.dy); 286 } else { 287 unsee(); 288 prl1(u.ux+u.dx,u.uy+u.dy); 289 } 290 } else { 291 if(tmpr->lit) setsee(); 292 else { 293 prl1(u.ux+u.dx,u.uy+u.dy); 294 if(tmpr->typ == DOOR) { 295 if(u.dy) { 296 prl(u.ux-1,u.uy); 297 prl(u.ux+1,u.uy); 298 } else { 299 prl(u.ux,u.uy-1); 300 prl(u.ux,u.uy+1); 301 } 302 } 303 } 304 nose1(oldx-u.dx,oldy-u.dy); 305 } 306 #endif /* QUEST */ 307 } else { 308 pru(); 309 } 310 if(!flags.nopick) pickup(1); 311 if(trap) dotrap(trap); /* fall into pit, arrow trap, etc. */ 312 (void) inshop(); 313 if(!Blind) read_engr_at(u.ux,u.uy); 314 } 315 316 movobj(obj, ox, oy) 317 register struct obj *obj; 318 register int ox, oy; 319 { 320 /* Some dirty programming to get display right */ 321 freeobj(obj); 322 unpobj(obj); 323 obj->nobj = fobj; 324 fobj = obj; 325 obj->ox = ox; 326 obj->oy = oy; 327 } 328 329 dopickup(){ 330 if(!g_at(u.ux,u.uy) && !o_at(u.ux,u.uy)) { 331 pline("There is nothing here to pick up."); 332 return(0); 333 } 334 if(Levitation) { 335 pline("You cannot reach the floor."); 336 return(1); 337 } 338 pickup(0); 339 return(1); 340 } 341 342 pickup(all) 343 { 344 register struct gold *gold; 345 register struct obj *obj, *obj2; 346 register int wt; 347 348 if(Levitation) return; 349 while(gold = g_at(u.ux,u.uy)) { 350 pline("%ld gold piece%s.", gold->amount, plur(gold->amount)); 351 u.ugold += gold->amount; 352 flags.botl = 1; 353 freegold(gold); 354 if(flags.run) nomul(0); 355 if(Invisible) newsym(u.ux,u.uy); 356 } 357 358 /* check for more than one object */ 359 if(!all) { 360 register int ct = 0; 361 362 for(obj = fobj; obj; obj = obj->nobj) 363 if(obj->ox == u.ux && obj->oy == u.uy) 364 if(!Punished || obj != uchain) 365 ct++; 366 if(ct < 2) 367 all++; 368 else 369 pline("There are several objects here."); 370 } 371 372 for(obj = fobj; obj; obj = obj2) { 373 obj2 = obj->nobj; /* perhaps obj will be picked up */ 374 if(obj->ox == u.ux && obj->oy == u.uy) { 375 if(flags.run) nomul(0); 376 377 /* do not pick up uchain */ 378 if(Punished && obj == uchain) 379 continue; 380 381 if(!all) { 382 char c; 383 384 pline("Pick up %s ? [ynaq]", doname(obj)); 385 while(!strchr("ynaq ", (c = readchar()))) 386 bell(); 387 if(c == 'q') return; 388 if(c == 'n') continue; 389 if(c == 'a') all = 1; 390 } 391 392 if(obj->otyp == DEAD_COCKATRICE && !uarmg){ 393 pline("Touching the dead cockatrice is a fatal mistake."); 394 pline("You turn to stone."); 395 killer = "cockatrice cadaver"; 396 done("died"); 397 } 398 399 if(obj->otyp == SCR_SCARE_MONSTER){ 400 if(!obj->spe) obj->spe = 1; 401 else { 402 /* Note: perhaps the 1st pickup failed: you cannot 403 carry anymore, and so we never dropped it - 404 let's assume that treading on it twice also 405 destroys the scroll */ 406 pline("The scroll turns to dust as you pick it up."); 407 delobj(obj); 408 continue; 409 } 410 } 411 412 wt = inv_weight() + obj->owt; 413 if(wt > 0) { 414 if(obj->quan > 1) { 415 /* see how many we can lift */ 416 extern struct obj *splitobj(); 417 int savequan = obj->quan; 418 int iw = inv_weight(); 419 int qq; 420 for(qq = 1; qq < savequan; qq++){ 421 obj->quan = qq; 422 if(iw + weight(obj) > 0) 423 break; 424 } 425 obj->quan = savequan; 426 qq--; 427 /* we can carry qq of them */ 428 if(!qq) goto too_heavy; 429 pline("You can only carry %s of the %s lying here.", 430 (qq == 1) ? "one" : "some", 431 doname(obj)); 432 (void) splitobj(obj, qq); 433 /* note: obj2 is set already, so we'll never 434 * encounter the other half; if it should be 435 * otherwise then write 436 * obj2 = splitobj(obj,qq); 437 */ 438 goto lift_some; 439 } 440 too_heavy: 441 pline("There %s %s here, but %s.", 442 (obj->quan == 1) ? "is" : "are", 443 doname(obj), 444 !invent ? "it is too heavy for you to lift" 445 : "you cannot carry anymore"); 446 break; 447 } 448 lift_some: 449 if(inv_cnt() >= 52) { 450 pline("Your knapsack cannot accomodate anymore items."); 451 break; 452 } 453 if(wt > -5) pline("You have a little trouble lifting"); 454 freeobj(obj); 455 if(Invisible) newsym(u.ux,u.uy); 456 addtobill(obj); /* sets obj->unpaid if necessary */ 457 { int pickquan = obj->quan; 458 int mergquan; 459 if(!Blind) obj->dknown = 1; /* this is done by prinv(), 460 but addinv() needs it already for merging */ 461 obj = addinv(obj); /* might merge it with other objects */ 462 mergquan = obj->quan; 463 obj->quan = pickquan; /* to fool prinv() */ 464 prinv(obj); 465 obj->quan = mergquan; 466 } 467 } 468 } 469 } 470 471 /* stop running if we see something interesting */ 472 /* turn around a corner if that is the only way we can proceed */ 473 /* do not turn left or right twice */ 474 lookaround(){ 475 register x,y,i,x0,y0,m0,i0 = 9; 476 register int corrct = 0, noturn = 0; 477 register struct monst *mtmp; 478 #ifdef lint 479 /* suppress "used before set" message */ 480 x0 = y0 = 0; 481 #endif /* lint */ 482 if(Blind || flags.run == 0) return; 483 if(flags.run == 1 && levl[u.ux][u.uy].typ == ROOM) return; 484 #ifdef QUEST 485 if(u.ux0 == u.ux+u.dx && u.uy0 == u.uy+u.dy) goto stop; 486 #endif /* QUEST */ 487 for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){ 488 if(x == u.ux && y == u.uy) continue; 489 if(!levl[x][y].typ) continue; 490 if((mtmp = m_at(x,y)) && !mtmp->mimic && 491 (!mtmp->minvis || See_invisible)){ 492 if(!mtmp->mtame || (x == u.ux+u.dx && y == u.uy+u.dy)) 493 goto stop; 494 } else mtmp = 0; /* invisible M cannot influence us */ 495 if(x == u.ux-u.dx && y == u.uy-u.dy) continue; 496 switch(levl[x][y].scrsym){ 497 case '|': 498 case '-': 499 case '.': 500 case ' ': 501 break; 502 case '+': 503 if(x != u.ux && y != u.uy) break; 504 if(flags.run != 1) goto stop; 505 /* fall into next case */ 506 case CORR_SYM: 507 corr: 508 if(flags.run == 1 || flags.run == 3) { 509 i = DIST(x,y,u.ux+u.dx,u.uy+u.dy); 510 if(i > 2) break; 511 if(corrct == 1 && DIST(x,y,x0,y0) != 1) 512 noturn = 1; 513 if(i < i0) { 514 i0 = i; 515 x0 = x; 516 y0 = y; 517 m0 = mtmp ? 1 : 0; 518 } 519 } 520 corrct++; 521 break; 522 case '^': 523 if(flags.run == 1) goto corr; /* if you must */ 524 if(x == u.ux+u.dx && y == u.uy+u.dy) goto stop; 525 break; 526 default: /* e.g. objects or trap or stairs */ 527 if(flags.run == 1) goto corr; 528 if(mtmp) break; /* d */ 529 stop: 530 nomul(0); 531 return; 532 } 533 } 534 #ifdef QUEST 535 if(corrct > 0 && (flags.run == 4 || flags.run == 5)) goto stop; 536 #endif /* QUEST */ 537 if(corrct > 1 && flags.run == 2) goto stop; 538 if((flags.run == 1 || flags.run == 3) && !noturn && !m0 && i0 && 539 (corrct == 1 || (corrct == 2 && i0 == 1))) { 540 /* make sure that we do not turn too far */ 541 if(i0 == 2) { 542 if(u.dx == y0-u.uy && u.dy == u.ux-x0) 543 i = 2; /* straight turn right */ 544 else 545 i = -2; /* straight turn left */ 546 } else if(u.dx && u.dy) { 547 if((u.dx == u.dy && y0 == u.uy) || 548 (u.dx != u.dy && y0 != u.uy)) 549 i = -1; /* half turn left */ 550 else 551 i = 1; /* half turn right */ 552 } else { 553 if((x0-u.ux == y0-u.uy && !u.dy) || 554 (x0-u.ux != y0-u.uy && u.dy)) 555 i = 1; /* half turn right */ 556 else 557 i = -1; /* half turn left */ 558 } 559 i += u.last_str_turn; 560 if(i <= 2 && i >= -2) { 561 u.last_str_turn = i; 562 u.dx = x0-u.ux, u.dy = y0-u.uy; 563 } 564 } 565 } 566 567 /* something like lookaround, but we are not running */ 568 /* react only to monsters that might hit us */ 569 monster_nearby() { 570 register int x,y; 571 register struct monst *mtmp; 572 if(!Blind) 573 for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){ 574 if(x == u.ux && y == u.uy) continue; 575 if((mtmp = m_at(x,y)) && !mtmp->mimic && !mtmp->mtame && 576 !mtmp->mpeaceful && !strchr("Ea", mtmp->data->mlet) && 577 !mtmp->mfroz && !mtmp->msleep && /* aplvax!jcn */ 578 (!mtmp->minvis || See_invisible)) 579 return(1); 580 } 581 return(0); 582 } 583 584 #ifdef QUEST 585 cansee(x,y) xchar x,y; { 586 register int dx,dy,adx,ady,sdx,sdy,dmax,d; 587 if(Blind) return(0); 588 if(!isok(x,y)) return(0); 589 d = dist(x,y); 590 if(d < 3) return(1); 591 if(d > u.uhorizon*u.uhorizon) return(0); 592 if(!levl[x][y].lit) 593 return(0); 594 dx = x - u.ux; adx = abs(dx); sdx = sgn(dx); 595 dy = y - u.uy; ady = abs(dy); sdy = sgn(dy); 596 if(dx == 0 || dy == 0 || adx == ady){ 597 dmax = (dx == 0) ? ady : adx; 598 for(d = 1; d <= dmax; d++) 599 if(!rroom(sdx*d,sdy*d)) 600 return(0); 601 return(1); 602 } else if(ady > adx){ 603 for(d = 1; d <= ady; d++){ 604 if(!rroom(sdx*( (d*adx)/ady ), sdy*d) || 605 !rroom(sdx*( (d*adx-1)/ady+1 ), sdy*d)) 606 return(0); 607 } 608 return(1); 609 } else { 610 for(d = 1; d <= adx; d++){ 611 if(!rroom(sdx*d, sdy*( (d*ady)/adx )) || 612 !rroom(sdx*d, sdy*( (d*ady-1)/adx+1 ))) 613 return(0); 614 } 615 return(1); 616 } 617 } 618 619 rroom(x,y) register int x,y; { 620 return(IS_ROOM(levl[u.ux+x][u.uy+y].typ)); 621 } 622 623 #else 624 625 cansee(x,y) xchar x,y; { 626 if(Blind || u.uswallow) return(0); 627 if(dist(x,y) < 3) return(1); 628 if(levl[x][y].lit && seelx <= x && x <= seehx && seely <= y && 629 y <= seehy) return(1); 630 return(0); 631 } 632 #endif /* QUEST */ 633 634 sgn(a) register int a; { 635 return((a > 0) ? 1 : (a == 0) ? 0 : -1); 636 } 637 638 #ifdef QUEST 639 setsee() 640 { 641 register x,y; 642 643 if(Blind) { 644 pru(); 645 return; 646 } 647 for(y = u.uy-u.uhorizon; y <= u.uy+u.uhorizon; y++) 648 for(x = u.ux-u.uhorizon; x <= u.ux+u.uhorizon; x++) { 649 if(cansee(x,y)) 650 prl(x,y); 651 } 652 } 653 654 #else 655 656 setsee() 657 { 658 register x,y; 659 660 if(Blind) { 661 pru(); 662 return; 663 } 664 if(!levl[u.ux][u.uy].lit) { 665 seelx = u.ux-1; 666 seehx = u.ux+1; 667 seely = u.uy-1; 668 seehy = u.uy+1; 669 } else { 670 for(seelx = u.ux; levl[seelx-1][u.uy].lit; seelx--); 671 for(seehx = u.ux; levl[seehx+1][u.uy].lit; seehx++); 672 for(seely = u.uy; levl[u.ux][seely-1].lit; seely--); 673 for(seehy = u.uy; levl[u.ux][seehy+1].lit; seehy++); 674 } 675 for(y = seely; y <= seehy; y++) 676 for(x = seelx; x <= seehx; x++) { 677 prl(x,y); 678 } 679 if(!levl[u.ux][u.uy].lit) seehx = 0; /* seems necessary elsewhere */ 680 else { 681 if(seely == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seely-1); 682 if(seehy == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seehy+1); 683 if(seelx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seelx-1,y); 684 if(seehx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seehx+1,y); 685 } 686 } 687 #endif /* QUEST */ 688 689 nomul(nval) 690 register nval; 691 { 692 if(multi < 0) return; 693 multi = nval; 694 flags.mv = flags.run = 0; 695 } 696 697 abon() 698 { 699 if(u.ustr == 3) return(-3); 700 else if(u.ustr < 6) return(-2); 701 else if(u.ustr < 8) return(-1); 702 else if(u.ustr < 17) return(0); 703 else if(u.ustr < 69) return(1); /* up to 18/50 */ 704 else if(u.ustr < 118) return(2); 705 else return(3); 706 } 707 708 dbon() 709 { 710 if(u.ustr < 6) return(-1); 711 else if(u.ustr < 16) return(0); 712 else if(u.ustr < 18) return(1); 713 else if(u.ustr == 18) return(2); /* up to 18 */ 714 else if(u.ustr < 94) return(3); /* up to 18/75 */ 715 else if(u.ustr < 109) return(4); /* up to 18/90 */ 716 else if(u.ustr < 118) return(5); /* up to 18/99 */ 717 else return(6); 718 } 719 720 losestr(num) /* may kill you; cause may be poison or monster like 'A' */ 721 register num; 722 { 723 u.ustr -= num; 724 while(u.ustr < 3) { 725 u.ustr++; 726 u.uhp -= 6; 727 u.uhpmax -= 6; 728 } 729 flags.botl = 1; 730 } 731 732 losehp(n,knam) 733 register n; 734 register char *knam; 735 { 736 u.uhp -= n; 737 if(u.uhp > u.uhpmax) 738 u.uhpmax = u.uhp; /* perhaps n was negative */ 739 flags.botl = 1; 740 if(u.uhp < 1) { 741 killer = knam; /* the thing that killed you */ 742 done("died"); 743 } 744 } 745 746 losehp_m(n,mtmp) 747 register n; 748 register struct monst *mtmp; 749 { 750 u.uhp -= n; 751 flags.botl = 1; 752 if(u.uhp < 1) 753 done_in_by(mtmp); 754 } 755 756 losexp() /* hit by V or W */ 757 { 758 register num; 759 extern long newuexp(); 760 761 if(u.ulevel > 1) 762 pline("Goodbye level %u.", u.ulevel--); 763 else 764 u.uhp = -1; 765 num = rnd(10); 766 u.uhp -= num; 767 u.uhpmax -= num; 768 u.uexp = newuexp(); 769 flags.botl = 1; 770 } 771 772 inv_weight(){ 773 register struct obj *otmp = invent; 774 register int wt = (u.ugold + 500)/1000; 775 register int carrcap; 776 if(Levitation) /* pugh@cornell */ 777 carrcap = MAX_CARR_CAP; 778 else { 779 carrcap = 5*(((u.ustr > 18) ? 20 : u.ustr) + u.ulevel); 780 if(carrcap > MAX_CARR_CAP) carrcap = MAX_CARR_CAP; 781 if(Wounded_legs & LEFT_SIDE) carrcap -= 10; 782 if(Wounded_legs & RIGHT_SIDE) carrcap -= 10; 783 } 784 while(otmp){ 785 wt += otmp->owt; 786 otmp = otmp->nobj; 787 } 788 return(wt - carrcap); 789 } 790 791 inv_cnt(){ 792 register struct obj *otmp = invent; 793 register int ct = 0; 794 while(otmp){ 795 ct++; 796 otmp = otmp->nobj; 797 } 798 return(ct); 799 } 800 801 long 802 newuexp() 803 { 804 return(10*(1L << (u.ulevel-1))); 805 } 806