xref: /openbsd-src/games/hack/hack.c (revision 50b7afb2c2c0993b0894d4e34bf857cb13ed9c80)
1 /*	$OpenBSD: hack.c,v 1.9 2014/03/11 07:41:10 guenther Exp $	*/
2 
3 /*
4  * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5  * Amsterdam
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * - Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * - Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * - Neither the name of the Stichting Centrum voor Wiskunde en
20  * Informatica, nor the names of its contributors may be used to endorse or
21  * promote products derived from this software without specific prior
22  * written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28  * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35  */
36 
37 /*
38  * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39  * All rights reserved.
40  *
41  * Redistribution and use in source and binary forms, with or without
42  * modification, are permitted provided that the following conditions
43  * are met:
44  * 1. Redistributions of source code must retain the above copyright
45  *    notice, this list of conditions and the following disclaimer.
46  * 2. Redistributions in binary form must reproduce the above copyright
47  *    notice, this list of conditions and the following disclaimer in the
48  *    documentation and/or other materials provided with the distribution.
49  * 3. The name of the author may not be used to endorse or promote products
50  *    derived from this software without specific prior written permission.
51  *
52  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53  * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54  * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
55  * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62  */
63 
64 #include "hack.h"
65 #include <stdio.h>
66 
67 extern char *nomovemsg;
68 extern char *exclam();
69 
70 static void movobj(struct obj *, int, int);
71 #ifdef QUEST
72 static int rroom(int, int);
73 #endif
74 static int inv_cnt(void);
75 
76 /* called on movement:
77  *	1. when throwing ball+chain far away
78  *	2. when teleporting
79  *	3. when walking out of a lit room
80  */
81 void
82 unsee()
83 {
84 	int x,y;
85 	struct rm *lev;
86 
87 /*
88 	if(u.udispl){
89 		u.udispl = 0;
90 		newsym(u.udisx, u.udisy);
91 	}
92 */
93 #ifndef QUEST
94 	if(seehx){
95 		seehx = 0;
96 	} else
97 #endif /* QUEST */
98 	for(x = u.ux-1; x < u.ux+2; x++)
99 	  for(y = u.uy-1; y < u.uy+2; y++) {
100 		if(!isok(x, y)) continue;
101 		lev = &levl[x][y];
102 		if(!lev->lit && lev->scrsym == '.') {
103 			lev->scrsym =' ';
104 			lev->new = 1;
105 			on_scr(x,y);
106 		}
107 	}
108 }
109 
110 /* called:
111  *	in hack.eat.c: seeoff(0) - blind after eating rotten food
112  *	in hack.mon.c: seeoff(0) - blinded by a yellow light
113  *	in hack.mon.c: seeoff(1) - swallowed
114  *	in hack.do.c:  seeoff(0) - blind after drinking potion
115  *	in hack.do.c:  seeoff(1) - go up or down the stairs
116  *	in hack.trap.c:seeoff(1) - fall through trapdoor
117  */
118 void
119 seeoff(int mode)	/* 1 to redo @, 0 to leave them */
120 {	/* 1 means misc movement, 0 means blindness */
121 	int x,y;
122 	struct rm *lev;
123 
124 	if(u.udispl && mode){
125 		u.udispl = 0;
126 		levl[(int)u.udisx][(int)u.udisy].scrsym = news0(u.udisx,u.udisy);
127 	}
128 #ifndef QUEST
129 	if(seehx) {
130 		seehx = 0;
131 	} else
132 #endif /* QUEST */
133 	if(!mode) {
134 		for(x = u.ux-1; x < u.ux+2; x++)
135 			for(y = u.uy-1; y < u.uy+2; y++) {
136 				if(!isok(x, y)) continue;
137 				lev = &levl[x][y];
138 				if(!lev->lit && lev->scrsym == '.')
139 					lev->seen = 0;
140 			}
141 	}
142 }
143 
144 void
145 domove()
146 {
147 	xchar oldx,oldy;
148 	struct monst *mtmp;
149 	struct rm *tmpr,*ust;
150 	struct trap *trap;
151 	struct obj *otmp;
152 
153 	u_wipe_engr(rnd(5));
154 
155 	if(inv_weight() > 0){
156 		pline("You collapse under your load.");
157 		nomul(0);
158 		return;
159 	}
160 	if(u.uswallow) {
161 		u.dx = u.dy = 0;
162 		u.ux = u.ustuck->mx;
163 		u.uy = u.ustuck->my;
164 	} else {
165 		if(Confusion) {
166 			do {
167 				confdir();
168 			} while(!isok(u.ux+u.dx, u.uy+u.dy) ||
169 			    IS_ROCK(levl[u.ux+u.dx][u.uy+u.dy].typ));
170 		}
171 		if(!isok(u.ux+u.dx, u.uy+u.dy)){
172 			nomul(0);
173 			return;
174 		}
175 	}
176 
177 	ust = &levl[(int)u.ux][(int)u.uy];
178 	oldx = u.ux;
179 	oldy = u.uy;
180 	if(!u.uswallow && (trap = t_at(u.ux+u.dx, u.uy+u.dy)) && trap->tseen)
181 		nomul(0);
182 	if(u.ustuck && !u.uswallow && (u.ux+u.dx != u.ustuck->mx ||
183 		u.uy+u.dy != u.ustuck->my)) {
184 		if(dist(u.ustuck->mx, u.ustuck->my) > 2){
185 			/* perhaps it fled (or was teleported or ... ) */
186 			u.ustuck = 0;
187 		} else {
188 			if(Blind) pline("You cannot escape from it!");
189 			else pline("You cannot escape from %s!",
190 				monnam(u.ustuck));
191 			nomul(0);
192 			return;
193 		}
194 	}
195 	if(u.uswallow || (mtmp = m_at(u.ux+u.dx,u.uy+u.dy))) {
196 	/* attack monster */
197 
198 		nomul(0);
199 		gethungry();
200 		if(multi < 0) return;	/* we just fainted */
201 
202 		/* try to attack; note that it might evade */
203 		if(attack(u.uswallow ? u.ustuck : mtmp))
204 			return;
205 	}
206 	/* not attacking an animal, so we try to move */
207 	if(u.utrap) {
208 		if(u.utraptype == TT_PIT) {
209 			pline("You are still in a pit.");
210 			u.utrap--;
211 		} else {
212 			pline("You are caught in a beartrap.");
213 			if((u.dx && u.dy) || !rn2(5)) u.utrap--;
214 		}
215 		return;
216 	}
217 	tmpr = &levl[u.ux+u.dx][u.uy+u.dy];
218 	if(IS_ROCK(tmpr->typ) ||
219 	   (u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))){
220 		flags.move = 0;
221 		nomul(0);
222 		return;
223 	}
224 	while ((otmp = sobj_at(ENORMOUS_ROCK, u.ux+u.dx, u.uy+u.dy))) {
225 		xchar rx = u.ux+2*u.dx, ry = u.uy+2*u.dy;
226 		struct trap *ttmp;
227 		nomul(0);
228 		if (isok(rx,ry) && !IS_ROCK(levl[(int)rx][(int)ry].typ) &&
229 		    (levl[(int)rx][(int)ry].typ != DOOR || !(u.dx && u.dy)) &&
230 		    !sobj_at(ENORMOUS_ROCK, rx, ry)) {
231 			if(m_at(rx,ry)) {
232 			    pline("You hear a monster behind the rock.");
233 			    pline("Perhaps that's why you cannot move it.");
234 			    goto cannot_push;
235 			}
236 			if ((ttmp = t_at(rx,ry)))
237 			    switch(ttmp->ttyp) {
238 			    case PIT:
239 				pline("You push the rock into a pit!");
240 				deltrap(ttmp);
241 				delobj(otmp);
242 				pline("It completely fills the pit!");
243 				continue;
244 			    case TELEP_TRAP:
245 				pline("You push the rock and suddenly it disappears!");
246 				delobj(otmp);
247 				continue;
248 			    }
249 			if (levl[(int)rx][(int)ry].typ == POOL) {
250 				levl[(int)rx][(int)ry].typ = ROOM;
251 				mnewsym(rx,ry);
252 				prl(rx,ry);
253 				pline("You push the rock into the water.");
254 				pline("Now you can cross the water!");
255 				delobj(otmp);
256 				continue;
257 			}
258 			otmp->ox = rx;
259 			otmp->oy = ry;
260 			/* pobj(otmp); */
261 			if(cansee(rx,ry)) atl(rx,ry,otmp->olet);
262 			if(Invisible) newsym(u.ux+u.dx, u.uy+u.dy);
263 
264 			{ static long lastmovetime;
265 			/* note: this var contains garbage initially and
266 			   after a restore */
267 			if(moves > lastmovetime+2 || moves < lastmovetime)
268 			pline("With great effort you move the enormous rock.");
269 			lastmovetime = moves;
270 			}
271 		} else {
272 		    pline("You try to move the enormous rock, but in vain.");
273 	    cannot_push:
274 		    if((!invent || inv_weight()+90 <= 0) &&
275 			(!u.dx || !u.dy || (IS_ROCK(levl[(int)u.ux][u.uy+u.dy].typ)
276 					&& IS_ROCK(levl[u.ux+u.dx][(int)u.uy].typ)))){
277 			pline("However, you can squeeze yourself into a small opening.");
278 			break;
279 		    } else
280 			return;
281 		}
282 	    }
283 	if(u.dx && u.dy && IS_ROCK(levl[(int)u.ux][u.uy+u.dy].typ) &&
284 	    IS_ROCK(levl[u.ux+u.dx][(int)u.uy].typ) &&
285 		invent && inv_weight()+40 > 0) {
286 		pline("You are carrying too much to get through.");
287 		nomul(0);
288 		return;
289 	}
290 	if(Punished &&
291 	   DIST(u.ux+u.dx, u.uy+u.dy, uchain->ox, uchain->oy) > 2){
292 		if(carried(uball)) {
293 			movobj(uchain, u.ux, u.uy);
294 			goto nodrag;
295 		}
296 
297 		if(DIST(u.ux+u.dx, u.uy+u.dy, uball->ox, uball->oy) < 3){
298 			/* leave ball, move chain under/over ball */
299 			movobj(uchain, uball->ox, uball->oy);
300 			goto nodrag;
301 		}
302 
303 		if(inv_weight() + (int) uball->owt/2 > 0) {
304 			pline("You cannot %sdrag the heavy iron ball.",
305 			invent ? "carry all that and also " : "");
306 			nomul(0);
307 			return;
308 		}
309 
310 		movobj(uball, uchain->ox, uchain->oy);
311 		unpobj(uball);		/* BAH %% */
312 		uchain->ox = u.ux;
313 		uchain->oy = u.uy;
314 		nomul(-2);
315 		nomovemsg = "";
316 	nodrag:	;
317 	}
318 	u.ux += u.dx;
319 	u.uy += u.dy;
320 	if(flags.run) {
321 		if(tmpr->typ == DOOR ||
322 		(xupstair == u.ux && yupstair == u.uy) ||
323 		(xdnstair == u.ux && ydnstair == u.uy))
324 			nomul(0);
325 	}
326 
327 	if(tmpr->typ == POOL && !Levitation)
328 		drown();	/* not necessarily fatal */
329 
330 /*
331 	if(u.udispl) {
332 		u.udispl = 0;
333 		newsym(oldx,oldy);
334 	}
335 */
336 	if(!Blind) {
337 #ifdef QUEST
338 		setsee();
339 #else
340 		if(ust->lit) {
341 			if(tmpr->lit) {
342 				if(tmpr->typ == DOOR)
343 					prl1(u.ux+u.dx,u.uy+u.dy);
344 				else if(ust->typ == DOOR)
345 					nose1(oldx-u.dx,oldy-u.dy);
346 			} else {
347 				unsee();
348 				prl1(u.ux+u.dx,u.uy+u.dy);
349 			}
350 		} else {
351 			if(tmpr->lit) setsee();
352 			else {
353 				prl1(u.ux+u.dx,u.uy+u.dy);
354 				if(tmpr->typ == DOOR) {
355 					if(u.dy) {
356 						prl(u.ux-1,u.uy);
357 						prl(u.ux+1,u.uy);
358 					} else {
359 						prl(u.ux,u.uy-1);
360 						prl(u.ux,u.uy+1);
361 					}
362 				}
363 			}
364 			nose1(oldx-u.dx,oldy-u.dy);
365 		}
366 #endif /* QUEST */
367 	} else {
368 		pru();
369 	}
370 	if(!flags.nopick) pickup(1);
371 	if(trap) dotrap(trap);		/* fall into pit, arrow trap, etc. */
372 	(void) inshop();
373 	if(!Blind) read_engr_at(u.ux,u.uy);
374 }
375 
376 static void
377 movobj(struct obj *obj, int ox, int oy)
378 {
379 	/* Some dirty programming to get display right */
380 	freeobj(obj);
381 	unpobj(obj);
382 	obj->nobj = fobj;
383 	fobj = obj;
384 	obj->ox = ox;
385 	obj->oy = oy;
386 }
387 
388 int
389 dopickup()
390 {
391 	if(!g_at(u.ux,u.uy) && !o_at(u.ux,u.uy)) {
392 		pline("There is nothing here to pick up.");
393 		return(0);
394 	}
395 	if(Levitation) {
396 		pline("You cannot reach the floor.");
397 		return(1);
398 	}
399 	pickup(0);
400 	return(1);
401 }
402 
403 void
404 pickup(int all)
405 {
406 	struct gold *gold;
407 	struct obj *obj, *obj2;
408 	int wt;
409 
410 	if (Levitation)
411 		return;
412 	while ((gold = g_at(u.ux,u.uy))) {
413 		pline("%ld gold piece%s.", gold->amount, plur(gold->amount));
414 		u.ugold += gold->amount;
415 		flags.botl = 1;
416 		freegold(gold);
417 		if(flags.run) nomul(0);
418 		if(Invisible) newsym(u.ux,u.uy);
419 	}
420 
421 	/* check for more than one object */
422 	if(!all) {
423 		int ct = 0;
424 
425 		for(obj = fobj; obj; obj = obj->nobj)
426 			if(obj->ox == u.ux && obj->oy == u.uy)
427 				if(!Punished || obj != uchain)
428 					ct++;
429 		if(ct < 2)
430 			all++;
431 		else
432 			pline("There are several objects here.");
433 	}
434 
435 	for(obj = fobj; obj; obj = obj2) {
436 	    obj2 = obj->nobj;	/* perhaps obj will be picked up */
437 	    if(obj->ox == u.ux && obj->oy == u.uy) {
438 		if(flags.run) nomul(0);
439 
440 		/* do not pick up uchain */
441 		if(Punished && obj == uchain)
442 			continue;
443 
444 		if(!all) {
445 			char c;
446 
447 			pline("Pick up %s ? [ynaq]", doname(obj));
448 			while(!strchr("ynaq ", (c = readchar())))
449 				hackbell();
450 			if(c == 'q') return;
451 			if(c == 'n') continue;
452 			if(c == 'a') all = 1;
453 		}
454 
455 		if(obj->otyp == DEAD_COCKATRICE && !uarmg){
456 		    pline("Touching the dead cockatrice is a fatal mistake.");
457 		    pline("You turn to stone.");
458 		    killer = "cockatrice cadaver";
459 		    done("died");
460 		}
461 
462 		if(obj->otyp == SCR_SCARE_MONSTER){
463 		  if(!obj->spe) obj->spe = 1;
464 		  else {
465 		    /* Note: perhaps the 1st pickup failed: you cannot
466 			carry anymore, and so we never dropped it -
467 			let's assume that treading on it twice also
468 			destroys the scroll */
469 		    pline("The scroll turns to dust as you pick it up.");
470 		    delobj(obj);
471 		    continue;
472 		  }
473 		}
474 
475 		wt = inv_weight() + obj->owt;
476 		if(wt > 0) {
477 			if(obj->quan > 1) {
478 				/* see how many we can lift */
479 				int savequan = obj->quan;
480 				int iw = inv_weight();
481 				int qq;
482 				for(qq = 1; qq < savequan; qq++){
483 					obj->quan = qq;
484 					if(iw + weight(obj) > 0)
485 						break;
486 				}
487 				obj->quan = savequan;
488 				qq--;
489 				/* we can carry qq of them */
490 				if(!qq) goto too_heavy;
491 			pline("You can only carry %s of the %s lying here.",
492 					(qq == 1) ? "one" : "some",
493 					doname(obj));
494 				(void) splitobj(obj, qq);
495 				/* note: obj2 is set already, so we'll never
496 				 * encounter the other half; if it should be
497 				 * otherwise then write
498 				 *	obj2 = splitobj(obj,qq);
499 				 */
500 				goto lift_some;
501 			}
502 		too_heavy:
503 			pline("There %s %s here, but %s.",
504 				(obj->quan == 1) ? "is" : "are",
505 				doname(obj),
506 				!invent ? "it is too heavy for you to lift"
507 					: "you cannot carry anymore");
508 			break;
509 		}
510 	lift_some:
511 		if(inv_cnt() >= 52) {
512 		    pline("Your knapsack cannot accommodate anymore items.");
513 		    break;
514 		}
515 		if(wt > -5) pline("You have a little trouble lifting");
516 		freeobj(obj);
517 		if(Invisible) newsym(u.ux,u.uy);
518 		addtobill(obj);       /* sets obj->unpaid if necessary */
519 		{ int pickquan = obj->quan;
520 		  int mergquan;
521 		if(!Blind) obj->dknown = 1;	/* this is done by prinv(),
522 				 but addinv() needs it already for merging */
523 		obj = addinv(obj);    /* might merge it with other objects */
524 		  mergquan = obj->quan;
525 		  obj->quan = pickquan;	/* to fool prinv() */
526 		prinv(obj);
527 		  obj->quan = mergquan;
528 		}
529 	    }
530 	}
531 }
532 
533 /* stop running if we see something interesting */
534 /* turn around a corner if that is the only way we can proceed */
535 /* do not turn left or right twice */
536 void
537 lookaround()
538 {
539 	int x, y, i, x0, y0, m0, i0 = 9;
540 	int corrct = 0, noturn = 0;
541 	struct monst *mtmp;
542 
543 	if (Blind || flags.run == 0) return;
544 	if (flags.run == 1 && levl[(int)u.ux][(int)u.uy].typ == ROOM)
545 		return;
546 #ifdef QUEST
547 	if(u.ux0 == u.ux+u.dx && u.uy0 == u.uy+u.dy) goto stop;
548 #endif /* QUEST */
549 	for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
550 		if(x == u.ux && y == u.uy) continue;
551 		if(!levl[x][y].typ) continue;
552 		if((mtmp = m_at(x,y)) && !mtmp->mimic &&
553 		    (!mtmp->minvis || See_invisible)){
554 			if(!mtmp->mtame || (x == u.ux+u.dx && y == u.uy+u.dy))
555 				goto stop;
556 		} else mtmp = 0; /* invisible M cannot influence us */
557 		if(x == u.ux-u.dx && y == u.uy-u.dy) continue;
558 		switch(levl[x][y].scrsym){
559 		case '|':
560 		case '-':
561 		case '.':
562 		case ' ':
563 			break;
564 		case '+':
565 			if(x != u.ux && y != u.uy) break;
566 			if(flags.run != 1) goto stop;
567 			/* fall into next case */
568 		case CORR_SYM:
569 		corr:
570 			if(flags.run == 1 || flags.run == 3) {
571 				i = DIST(x,y,u.ux+u.dx,u.uy+u.dy);
572 				if(i > 2) break;
573 				if(corrct == 1 && DIST(x,y,x0,y0) != 1)
574 					noturn = 1;
575 				if(i < i0) {
576 					i0 = i;
577 					x0 = x;
578 					y0 = y;
579 					m0 = mtmp ? 1 : 0;
580 				}
581 			}
582 			corrct++;
583 			break;
584 		case '^':
585 			if(flags.run == 1) goto corr;	/* if you must */
586 			if(x == u.ux+u.dx && y == u.uy+u.dy) goto stop;
587 			break;
588 		default:	/* e.g. objects or trap or stairs */
589 			if(flags.run == 1) goto corr;
590 			if(mtmp) break;		/* d */
591 		stop:
592 			nomul(0);
593 			return;
594 		}
595 	}
596 #ifdef QUEST
597 	if(corrct > 0 && (flags.run == 4 || flags.run == 5)) goto stop;
598 #endif /* QUEST */
599 	if(corrct > 1 && flags.run == 2) goto stop;
600 	if((flags.run == 1 || flags.run == 3) && !noturn && !m0 && i0 &&
601 		(corrct == 1 || (corrct == 2 && i0 == 1))) {
602 		/* make sure that we do not turn too far */
603 		if(i0 == 2) {
604 		    if(u.dx == y0-u.uy && u.dy == u.ux-x0)
605 			i = 2;		/* straight turn right */
606 		    else
607 			i = -2;		/* straight turn left */
608 		} else if(u.dx && u.dy) {
609 		    if((u.dx == u.dy && y0 == u.uy) ||
610 			(u.dx != u.dy && y0 != u.uy))
611 			i = -1;		/* half turn left */
612 		    else
613 			i = 1;		/* half turn right */
614 		} else {
615 		    if((x0-u.ux == y0-u.uy && !u.dy) ||
616 			(x0-u.ux != y0-u.uy && u.dy))
617 			i = 1;		/* half turn right */
618 		    else
619 			i = -1;		/* half turn left */
620 		}
621 		i += u.last_str_turn;
622 		if(i <= 2 && i >= -2) {
623 			u.last_str_turn = i;
624 			u.dx = x0-u.ux, u.dy = y0-u.uy;
625 		}
626 	}
627 }
628 
629 /* something like lookaround, but we are not running */
630 /* react only to monsters that might hit us */
631 int
632 monster_nearby()
633 {
634 	int x,y;
635 	struct monst *mtmp;
636 
637 	if(!Blind)
638 	for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
639 		if(x == u.ux && y == u.uy) continue;
640 		if((mtmp = m_at(x,y)) && !mtmp->mimic && !mtmp->mtame &&
641 			!mtmp->mpeaceful && !strchr("Ea", mtmp->data->mlet) &&
642 			!mtmp->mfroz && !mtmp->msleep &&  /* aplvax!jcn */
643 			(!mtmp->minvis || See_invisible))
644 			return(1);
645 	}
646 	return(0);
647 }
648 
649 #ifdef QUEST
650 int
651 cansee(xchar x, xchar y)
652 {
653 	int dx,dy,adx,ady,sdx,sdy,dmax,d;
654 
655 	if(Blind) return(0);
656 	if(!isok(x,y)) return(0);
657 	d = dist(x,y);
658 	if(d < 3) return(1);
659 	if(d > u.uhorizon*u.uhorizon) return(0);
660 	if(!levl[x][y].lit)
661 		return(0);
662 	dx = x - u.ux;	adx = abs(dx);	sdx = sgn(dx);
663 	dy = y - u.uy;  ady = abs(dy);	sdy = sgn(dy);
664 	if(dx == 0 || dy == 0 || adx == ady){
665 		dmax = (dx == 0) ? ady : adx;
666 		for(d = 1; d <= dmax; d++)
667 			if(!rroom(sdx*d,sdy*d))
668 				return(0);
669 		return(1);
670 	} else if(ady > adx){
671 		for(d = 1; d <= ady; d++){
672 			if(!rroom(sdx*( (d*adx)/ady ), sdy*d) ||
673 			   !rroom(sdx*( (d*adx-1)/ady+1 ), sdy*d))
674 				return(0);
675 		}
676 		return(1);
677 	} else {
678 		for(d = 1; d <= adx; d++){
679 			if(!rroom(sdx*d, sdy*( (d*ady)/adx )) ||
680 			   !rroom(sdx*d, sdy*( (d*ady-1)/adx+1 )))
681 				return(0);
682 		}
683 		return(1);
684 	}
685 }
686 
687 static int
688 rroom(int x, int y)
689 {
690 	return(IS_ROOM(levl[u.ux+x][u.uy+y].typ));
691 }
692 
693 #else
694 
695 int
696 cansee(xchar x, xchar y)
697 {
698 	if (Blind || u.uswallow)
699 		return(0);
700 	if (dist(x,y) < 3)
701 		return(1);
702 	if (levl[(int)x][(int)y].lit && seelx <= x && x <= seehx &&
703 	    seely <= y && y <= seehy)
704 		return(1);
705 	return(0);
706 }
707 #endif /* QUEST */
708 
709 int
710 sgn(int a)
711 {
712 	return((a > 0) ? 1 : (a == 0) ? 0 : -1);
713 }
714 
715 #ifdef QUEST
716 void
717 setsee()
718 {
719 	int x,y;
720 
721 	if(Blind) {
722 		pru();
723 		return;
724 	}
725 	for(y = u.uy-u.uhorizon; y <= u.uy+u.uhorizon; y++)
726 		for(x = u.ux-u.uhorizon; x <= u.ux+u.uhorizon; x++) {
727 			if(cansee(x,y))
728 				prl(x,y);
729 	}
730 }
731 
732 #else
733 
734 void
735 setsee()
736 {
737 	int x,y;
738 
739 	if (Blind) {
740 		pru();
741 		return;
742 	}
743 	if (!levl[(int)u.ux][(int)u.uy].lit) {
744 		seelx = u.ux-1;
745 		seehx = u.ux+1;
746 		seely = u.uy-1;
747 		seehy = u.uy+1;
748 	} else {
749 		for(seelx = u.ux; levl[seelx-1][(int)u.uy].lit; seelx--);
750 		for(seehx = u.ux; levl[seehx+1][(int)u.uy].lit; seehx++);
751 		for(seely = u.uy; levl[(int)u.ux][seely-1].lit; seely--);
752 		for(seehy = u.uy; levl[(int)u.ux][seehy+1].lit; seehy++);
753 	}
754 	for (y = seely; y <= seehy; y++)
755 		for (x = seelx; x <= seehx; x++) {
756 			prl(x,y);
757 	}
758 	if (!levl[(int)u.ux][(int)u.uy].lit)
759 		seehx = 0; /* seems necessary elsewhere */
760 	else {
761 	    if(seely == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seely-1);
762 	    if(seehy == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seehy+1);
763 	    if(seelx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seelx-1,y);
764 	    if(seehx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seehx+1,y);
765 	}
766 }
767 #endif /* QUEST */
768 
769 void
770 nomul(int nval)
771 {
772 	if(multi < 0) return;
773 	multi = nval;
774 	flags.mv = flags.run = 0;
775 }
776 
777 int
778 abon()
779 {
780 	if(u.ustr == 3) return(-3);
781 	else if(u.ustr < 6) return(-2);
782 	else if(u.ustr < 8) return(-1);
783 	else if(u.ustr < 17) return(0);
784 	else if(u.ustr < 69) return(1);	/* up to 18/50 */
785 	else if(u.ustr < 118) return(2);
786 	else return(3);
787 }
788 
789 int
790 dbon()
791 {
792 	if(u.ustr < 6) return(-1);
793 	else if(u.ustr < 16) return(0);
794 	else if(u.ustr < 18) return(1);
795 	else if(u.ustr == 18) return(2);	/* up to 18 */
796 	else if(u.ustr < 94) return(3);		/* up to 18/75 */
797 	else if(u.ustr < 109) return(4);	/* up to 18/90 */
798 	else if(u.ustr < 118) return(5);	/* up to 18/99 */
799 	else return(6);
800 }
801 
802 void
803 losestr(int num)	/* may kill you; cause may be poison or monster like 'A' */
804 {
805 	u.ustr -= num;
806 	while(u.ustr < 3) {
807 		u.ustr++;
808 		u.uhp -= 6;
809 		u.uhpmax -= 6;
810 	}
811 	flags.botl = 1;
812 }
813 
814 void
815 losehp(int n, char *knam)
816 {
817 	u.uhp -= n;
818 	if(u.uhp > u.uhpmax)
819 		u.uhpmax = u.uhp;	/* perhaps n was negative */
820 	flags.botl = 1;
821 	if(u.uhp < 1) {
822 		killer = knam;	/* the thing that killed you */
823 		done("died");
824 	}
825 }
826 
827 void
828 losehp_m(int n, struct monst *mtmp)
829 {
830 	u.uhp -= n;
831 	flags.botl = 1;
832 	if(u.uhp < 1)
833 		done_in_by(mtmp);
834 }
835 
836 /* hit by V or W */
837 void
838 losexp()
839 {
840 	int num;
841 
842 	if(u.ulevel > 1)
843 		pline("Goodbye level %u.", u.ulevel--);
844 	else
845 		u.uhp = -1;
846 	num = rnd(10);
847 	u.uhp -= num;
848 	u.uhpmax -= num;
849 	u.uexp = newuexp();
850 	flags.botl = 1;
851 }
852 
853 int
854 inv_weight()
855 {
856 	struct obj *otmp = invent;
857 	int wt = (u.ugold + 500)/1000;
858 	int carrcap;
859 
860 	if(Levitation)			/* pugh@cornell */
861 		carrcap = MAX_CARR_CAP;
862 	else {
863 		carrcap = 5*(((u.ustr > 18) ? 20 : u.ustr) + u.ulevel);
864 		if(carrcap > MAX_CARR_CAP) carrcap = MAX_CARR_CAP;
865 		if(Wounded_legs & LEFT_SIDE) carrcap -= 10;
866 		if(Wounded_legs & RIGHT_SIDE) carrcap -= 10;
867 	}
868 	while(otmp){
869 		wt += otmp->owt;
870 		otmp = otmp->nobj;
871 	}
872 	return(wt - carrcap);
873 }
874 
875 static int
876 inv_cnt()
877 {
878 	struct obj *otmp = invent;
879 	int ct = 0;
880 
881 	while(otmp){
882 		ct++;
883 		otmp = otmp->nobj;
884 	}
885 	return(ct);
886 }
887 
888 long
889 newuexp()
890 {
891 	return(10*(1L << (u.ulevel-1)));
892 }
893