xref: /openbsd-src/games/hack/hack.bones.c (revision b2ea75c1b17e1a9a339660e7ed45cd24946b230e)
1 /*	$OpenBSD: hack.bones.c,v 1.4 2001/08/06 22:59:13 pjanzen Exp $	*/
2 
3 /*
4  * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
5  */
6 
7 #ifndef lint
8 static char rcsid[] = "$OpenBSD: hack.bones.c,v 1.4 2001/08/06 22:59:13 pjanzen Exp $";
9 #endif /* not lint */
10 
11 #include "hack.h"
12 extern char plname[PL_NSIZ];
13 extern long somegold();
14 extern struct monst *makemon();
15 extern struct permonst pm_ghost;
16 
17 char bones[] = "bones_xx";
18 
19 /* save bones and possessions of a deceased adventurer */
20 savebones(){
21 register fd;
22 register struct obj *otmp;
23 register struct trap *ttmp;
24 register struct monst *mtmp;
25 	if(dlevel <= 0 || dlevel > MAXLEVEL) return;
26 	if(!rn2(1 + dlevel/2)) return;	/* not so many ghosts on low levels */
27 	bones[6] = '0' + (dlevel/10);
28 	bones[7] = '0' + (dlevel%10);
29 	if((fd = open(bones, O_RDONLY)) >= 0){
30 		(void) close(fd);
31 		return;
32 	}
33 	/* drop everything; the corpse's possessions are usually cursed */
34 	otmp = invent;
35 	while(otmp){
36 		otmp->ox = u.ux;
37 		otmp->oy = u.uy;
38 		otmp->age = 0;		/* very long ago */
39 		otmp->owornmask = 0;
40 		if(rn2(5)) otmp->cursed = 1;
41 		if(!otmp->nobj){
42 			otmp->nobj = fobj;
43 			fobj = invent;
44 			invent = 0;	/* superfluous */
45 			break;
46 		}
47 		otmp = otmp->nobj;
48 	}
49 	if(!(mtmp = makemon(PM_GHOST, u.ux, u.uy))) return;
50 	mtmp->mx = u.ux;
51 	mtmp->my = u.uy;
52 	mtmp->msleep = 1;
53 	(void) strcpy((char *) mtmp->mextra, plname);
54 	mkgold(somegold() + d(dlevel,30), u.ux, u.uy);
55 	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon){
56 		mtmp->m_id = 0;
57 		if(mtmp->mtame) {
58 			mtmp->mtame = 0;
59 			mtmp->mpeaceful = 0;
60 		}
61 		mtmp->mlstmv = 0;
62 		if(mtmp->mdispl) unpmon(mtmp);
63 	}
64 	for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
65 		ttmp->tseen = 0;
66 	for(otmp = fobj; otmp; otmp = otmp->nobj) {
67 		otmp->o_id = 0;
68 	     /* otmp->o_cnt_id = 0; - superfluous */
69 		otmp->onamelth = 0;
70 		otmp->known = 0;
71 		otmp->invlet = 0;
72 		if(otmp->olet == AMULET_SYM && !otmp->spe) {
73 			otmp->spe = -1;      /* no longer the actual amulet */
74 			otmp->cursed = 1;    /* flag as gotten from a ghost */
75 		}
76 	}
77 	if((fd = creat(bones, FMASK)) < 0) return;
78 	savelev(fd,dlevel);
79 	(void) close(fd);
80 }
81 
82 getbones(){
83 register fd,x,y,ok;
84 	if(rn2(3)) return(0);	/* only once in three times do we find bones */
85 	bones[6] = '0' + dlevel/10;
86 	bones[7] = '0' + dlevel%10;
87 	if((fd = open(bones, O_RDONLY)) < 0) return(0);
88 	if((ok = uptodate(fd)) != 0){
89 		getlev(fd, 0, dlevel);
90 		for(x = 0; x < COLNO; x++) for(y = 0; y < ROWNO; y++)
91 			levl[x][y].seen = levl[x][y].new = 0;
92 	}
93 	(void) close(fd);
94 #ifdef WIZARD
95 	if(!wizard)	/* duvel!frans: don't remove bones while debugging */
96 #endif /* WiZARD */
97 	    if(unlink(bones) < 0){
98 		pline("Cannot unlink %s .", bones);
99 		return(0);
100 	}
101 	return(ok);
102 }
103