1*3446Smrj /*******************************************************************************
2*3446Smrj  *
3*3446Smrj  * Module Name: utstate - state object support procedures
4*3446Smrj  *              $Revision: 1.7 $
5*3446Smrj  *
6*3446Smrj  ******************************************************************************/
7*3446Smrj 
8*3446Smrj /******************************************************************************
9*3446Smrj  *
10*3446Smrj  * 1. Copyright Notice
11*3446Smrj  *
12*3446Smrj  * Some or all of this work - Copyright (c) 1999 - 2006, Intel Corp.
13*3446Smrj  * All rights reserved.
14*3446Smrj  *
15*3446Smrj  * 2. License
16*3446Smrj  *
17*3446Smrj  * 2.1. This is your license from Intel Corp. under its intellectual property
18*3446Smrj  * rights.  You may have additional license terms from the party that provided
19*3446Smrj  * you this software, covering your right to use that party's intellectual
20*3446Smrj  * property rights.
21*3446Smrj  *
22*3446Smrj  * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
23*3446Smrj  * copy of the source code appearing in this file ("Covered Code") an
24*3446Smrj  * irrevocable, perpetual, worldwide license under Intel's copyrights in the
25*3446Smrj  * base code distributed originally by Intel ("Original Intel Code") to copy,
26*3446Smrj  * make derivatives, distribute, use and display any portion of the Covered
27*3446Smrj  * Code in any form, with the right to sublicense such rights; and
28*3446Smrj  *
29*3446Smrj  * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
30*3446Smrj  * license (with the right to sublicense), under only those claims of Intel
31*3446Smrj  * patents that are infringed by the Original Intel Code, to make, use, sell,
32*3446Smrj  * offer to sell, and import the Covered Code and derivative works thereof
33*3446Smrj  * solely to the minimum extent necessary to exercise the above copyright
34*3446Smrj  * license, and in no event shall the patent license extend to any additions
35*3446Smrj  * to or modifications of the Original Intel Code.  No other license or right
36*3446Smrj  * is granted directly or by implication, estoppel or otherwise;
37*3446Smrj  *
38*3446Smrj  * The above copyright and patent license is granted only if the following
39*3446Smrj  * conditions are met:
40*3446Smrj  *
41*3446Smrj  * 3. Conditions
42*3446Smrj  *
43*3446Smrj  * 3.1. Redistribution of Source with Rights to Further Distribute Source.
44*3446Smrj  * Redistribution of source code of any substantial portion of the Covered
45*3446Smrj  * Code or modification with rights to further distribute source must include
46*3446Smrj  * the above Copyright Notice, the above License, this list of Conditions,
47*3446Smrj  * and the following Disclaimer and Export Compliance provision.  In addition,
48*3446Smrj  * Licensee must cause all Covered Code to which Licensee contributes to
49*3446Smrj  * contain a file documenting the changes Licensee made to create that Covered
50*3446Smrj  * Code and the date of any change.  Licensee must include in that file the
51*3446Smrj  * documentation of any changes made by any predecessor Licensee.  Licensee
52*3446Smrj  * must include a prominent statement that the modification is derived,
53*3446Smrj  * directly or indirectly, from Original Intel Code.
54*3446Smrj  *
55*3446Smrj  * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
56*3446Smrj  * Redistribution of source code of any substantial portion of the Covered
57*3446Smrj  * Code or modification without rights to further distribute source must
58*3446Smrj  * include the following Disclaimer and Export Compliance provision in the
59*3446Smrj  * documentation and/or other materials provided with distribution.  In
60*3446Smrj  * addition, Licensee may not authorize further sublicense of source of any
61*3446Smrj  * portion of the Covered Code, and must include terms to the effect that the
62*3446Smrj  * license from Licensee to its licensee is limited to the intellectual
63*3446Smrj  * property embodied in the software Licensee provides to its licensee, and
64*3446Smrj  * not to intellectual property embodied in modifications its licensee may
65*3446Smrj  * make.
66*3446Smrj  *
67*3446Smrj  * 3.3. Redistribution of Executable. Redistribution in executable form of any
68*3446Smrj  * substantial portion of the Covered Code or modification must reproduce the
69*3446Smrj  * above Copyright Notice, and the following Disclaimer and Export Compliance
70*3446Smrj  * provision in the documentation and/or other materials provided with the
71*3446Smrj  * distribution.
72*3446Smrj  *
73*3446Smrj  * 3.4. Intel retains all right, title, and interest in and to the Original
74*3446Smrj  * Intel Code.
75*3446Smrj  *
76*3446Smrj  * 3.5. Neither the name Intel nor any other trademark owned or controlled by
77*3446Smrj  * Intel shall be used in advertising or otherwise to promote the sale, use or
78*3446Smrj  * other dealings in products derived from or relating to the Covered Code
79*3446Smrj  * without prior written authorization from Intel.
80*3446Smrj  *
81*3446Smrj  * 4. Disclaimer and Export Compliance
82*3446Smrj  *
83*3446Smrj  * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
84*3446Smrj  * HERE.  ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
85*3446Smrj  * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT,  ASSISTANCE,
86*3446Smrj  * INSTALLATION, TRAINING OR OTHER SERVICES.  INTEL WILL NOT PROVIDE ANY
87*3446Smrj  * UPDATES, ENHANCEMENTS OR EXTENSIONS.  INTEL SPECIFICALLY DISCLAIMS ANY
88*3446Smrj  * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
89*3446Smrj  * PARTICULAR PURPOSE.
90*3446Smrj  *
91*3446Smrj  * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
92*3446Smrj  * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
93*3446Smrj  * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
94*3446Smrj  * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
95*3446Smrj  * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
96*3446Smrj  * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES.  THESE LIMITATIONS
97*3446Smrj  * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
98*3446Smrj  * LIMITED REMEDY.
99*3446Smrj  *
100*3446Smrj  * 4.3. Licensee shall not export, either directly or indirectly, any of this
101*3446Smrj  * software or system incorporating such software without first obtaining any
102*3446Smrj  * required license or other approval from the U. S. Department of Commerce or
103*3446Smrj  * any other agency or department of the United States Government.  In the
104*3446Smrj  * event Licensee exports any such software from the United States or
105*3446Smrj  * re-exports any such software from a foreign destination, Licensee shall
106*3446Smrj  * ensure that the distribution and export/re-export of the software is in
107*3446Smrj  * compliance with all laws, regulations, orders, or other restrictions of the
108*3446Smrj  * U.S. Export Administration Regulations. Licensee agrees that neither it nor
109*3446Smrj  * any of its subsidiaries will export/re-export any technical data, process,
110*3446Smrj  * software, or service, directly or indirectly, to any country for which the
111*3446Smrj  * United States government or any agency thereof requires an export license,
112*3446Smrj  * other governmental approval, or letter of assurance, without first obtaining
113*3446Smrj  * such license, approval or letter.
114*3446Smrj  *
115*3446Smrj  *****************************************************************************/
116*3446Smrj 
117*3446Smrj 
118*3446Smrj #define __UTSTATE_C__
119*3446Smrj 
120*3446Smrj #include "acpi.h"
121*3446Smrj 
122*3446Smrj #define _COMPONENT          ACPI_UTILITIES
123*3446Smrj         ACPI_MODULE_NAME    ("utstate")
124*3446Smrj 
125*3446Smrj 
126*3446Smrj /*******************************************************************************
127*3446Smrj  *
128*3446Smrj  * FUNCTION:    AcpiUtCreatePkgStateAndPush
129*3446Smrj  *
130*3446Smrj  * PARAMETERS:  Object          - Object to be added to the new state
131*3446Smrj  *              Action          - Increment/Decrement
132*3446Smrj  *              StateList       - List the state will be added to
133*3446Smrj  *
134*3446Smrj  * RETURN:      Status
135*3446Smrj  *
136*3446Smrj  * DESCRIPTION: Create a new state and push it
137*3446Smrj  *
138*3446Smrj  ******************************************************************************/
139*3446Smrj 
140*3446Smrj ACPI_STATUS
141*3446Smrj AcpiUtCreatePkgStateAndPush (
142*3446Smrj     void                    *InternalObject,
143*3446Smrj     void                    *ExternalObject,
144*3446Smrj     UINT16                  Index,
145*3446Smrj     ACPI_GENERIC_STATE      **StateList)
146*3446Smrj {
147*3446Smrj     ACPI_GENERIC_STATE       *State;
148*3446Smrj 
149*3446Smrj 
150*3446Smrj     ACPI_FUNCTION_ENTRY ();
151*3446Smrj 
152*3446Smrj 
153*3446Smrj     State = AcpiUtCreatePkgState (InternalObject, ExternalObject, Index);
154*3446Smrj     if (!State)
155*3446Smrj     {
156*3446Smrj         return (AE_NO_MEMORY);
157*3446Smrj     }
158*3446Smrj 
159*3446Smrj     AcpiUtPushGenericState (StateList, State);
160*3446Smrj     return (AE_OK);
161*3446Smrj }
162*3446Smrj 
163*3446Smrj 
164*3446Smrj /*******************************************************************************
165*3446Smrj  *
166*3446Smrj  * FUNCTION:    AcpiUtPushGenericState
167*3446Smrj  *
168*3446Smrj  * PARAMETERS:  ListHead            - Head of the state stack
169*3446Smrj  *              State               - State object to push
170*3446Smrj  *
171*3446Smrj  * RETURN:      None
172*3446Smrj  *
173*3446Smrj  * DESCRIPTION: Push a state object onto a state stack
174*3446Smrj  *
175*3446Smrj  ******************************************************************************/
176*3446Smrj 
177*3446Smrj void
178*3446Smrj AcpiUtPushGenericState (
179*3446Smrj     ACPI_GENERIC_STATE      **ListHead,
180*3446Smrj     ACPI_GENERIC_STATE      *State)
181*3446Smrj {
182*3446Smrj     ACPI_FUNCTION_TRACE (UtPushGenericState);
183*3446Smrj 
184*3446Smrj 
185*3446Smrj     /* Push the state object onto the front of the list (stack) */
186*3446Smrj 
187*3446Smrj     State->Common.Next = *ListHead;
188*3446Smrj     *ListHead = State;
189*3446Smrj 
190*3446Smrj     return_VOID;
191*3446Smrj }
192*3446Smrj 
193*3446Smrj 
194*3446Smrj /*******************************************************************************
195*3446Smrj  *
196*3446Smrj  * FUNCTION:    AcpiUtPopGenericState
197*3446Smrj  *
198*3446Smrj  * PARAMETERS:  ListHead            - Head of the state stack
199*3446Smrj  *
200*3446Smrj  * RETURN:      The popped state object
201*3446Smrj  *
202*3446Smrj  * DESCRIPTION: Pop a state object from a state stack
203*3446Smrj  *
204*3446Smrj  ******************************************************************************/
205*3446Smrj 
206*3446Smrj ACPI_GENERIC_STATE *
207*3446Smrj AcpiUtPopGenericState (
208*3446Smrj     ACPI_GENERIC_STATE      **ListHead)
209*3446Smrj {
210*3446Smrj     ACPI_GENERIC_STATE      *State;
211*3446Smrj 
212*3446Smrj 
213*3446Smrj     ACPI_FUNCTION_TRACE (UtPopGenericState);
214*3446Smrj 
215*3446Smrj 
216*3446Smrj     /* Remove the state object at the head of the list (stack) */
217*3446Smrj 
218*3446Smrj     State = *ListHead;
219*3446Smrj     if (State)
220*3446Smrj     {
221*3446Smrj         /* Update the list head */
222*3446Smrj 
223*3446Smrj         *ListHead = State->Common.Next;
224*3446Smrj     }
225*3446Smrj 
226*3446Smrj     return_PTR (State);
227*3446Smrj }
228*3446Smrj 
229*3446Smrj 
230*3446Smrj /*******************************************************************************
231*3446Smrj  *
232*3446Smrj  * FUNCTION:    AcpiUtCreateGenericState
233*3446Smrj  *
234*3446Smrj  * PARAMETERS:  None
235*3446Smrj  *
236*3446Smrj  * RETURN:      The new state object. NULL on failure.
237*3446Smrj  *
238*3446Smrj  * DESCRIPTION: Create a generic state object.  Attempt to obtain one from
239*3446Smrj  *              the global state cache;  If none available, create a new one.
240*3446Smrj  *
241*3446Smrj  ******************************************************************************/
242*3446Smrj 
243*3446Smrj ACPI_GENERIC_STATE *
244*3446Smrj AcpiUtCreateGenericState (
245*3446Smrj     void)
246*3446Smrj {
247*3446Smrj     ACPI_GENERIC_STATE      *State;
248*3446Smrj 
249*3446Smrj 
250*3446Smrj     ACPI_FUNCTION_ENTRY ();
251*3446Smrj 
252*3446Smrj 
253*3446Smrj     State = AcpiOsAcquireObject (AcpiGbl_StateCache);
254*3446Smrj     if (State)
255*3446Smrj     {
256*3446Smrj         /* Initialize */
257*3446Smrj         State->Common.DescriptorType = ACPI_DESC_TYPE_STATE;
258*3446Smrj     }
259*3446Smrj 
260*3446Smrj     return (State);
261*3446Smrj }
262*3446Smrj 
263*3446Smrj 
264*3446Smrj /*******************************************************************************
265*3446Smrj  *
266*3446Smrj  * FUNCTION:    AcpiUtCreateThreadState
267*3446Smrj  *
268*3446Smrj  * PARAMETERS:  None
269*3446Smrj  *
270*3446Smrj  * RETURN:      New Thread State. NULL on failure
271*3446Smrj  *
272*3446Smrj  * DESCRIPTION: Create a "Thread State" - a flavor of the generic state used
273*3446Smrj  *              to track per-thread info during method execution
274*3446Smrj  *
275*3446Smrj  ******************************************************************************/
276*3446Smrj 
277*3446Smrj ACPI_THREAD_STATE *
278*3446Smrj AcpiUtCreateThreadState (
279*3446Smrj     void)
280*3446Smrj {
281*3446Smrj     ACPI_GENERIC_STATE      *State;
282*3446Smrj 
283*3446Smrj 
284*3446Smrj     ACPI_FUNCTION_TRACE (UtCreateThreadState);
285*3446Smrj 
286*3446Smrj 
287*3446Smrj     /* Create the generic state object */
288*3446Smrj 
289*3446Smrj     State = AcpiUtCreateGenericState ();
290*3446Smrj     if (!State)
291*3446Smrj     {
292*3446Smrj         return_PTR (NULL);
293*3446Smrj     }
294*3446Smrj 
295*3446Smrj     /* Init fields specific to the update struct */
296*3446Smrj 
297*3446Smrj     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_THREAD;
298*3446Smrj     State->Thread.ThreadId = AcpiOsGetThreadId ();
299*3446Smrj 
300*3446Smrj     /* Check for invalid thread ID - zero is very bad, it will break things */
301*3446Smrj 
302*3446Smrj     if (!State->Thread.ThreadId)
303*3446Smrj     {
304*3446Smrj         ACPI_ERROR ((AE_INFO, "Invalid zero ID from AcpiOsGetThreadId"));
305*3446Smrj         State->Thread.ThreadId = 1;
306*3446Smrj     }
307*3446Smrj 
308*3446Smrj     return_PTR ((ACPI_THREAD_STATE *) State);
309*3446Smrj }
310*3446Smrj 
311*3446Smrj 
312*3446Smrj /*******************************************************************************
313*3446Smrj  *
314*3446Smrj  * FUNCTION:    AcpiUtCreateUpdateState
315*3446Smrj  *
316*3446Smrj  * PARAMETERS:  Object          - Initial Object to be installed in the state
317*3446Smrj  *              Action          - Update action to be performed
318*3446Smrj  *
319*3446Smrj  * RETURN:      New state object, null on failure
320*3446Smrj  *
321*3446Smrj  * DESCRIPTION: Create an "Update State" - a flavor of the generic state used
322*3446Smrj  *              to update reference counts and delete complex objects such
323*3446Smrj  *              as packages.
324*3446Smrj  *
325*3446Smrj  ******************************************************************************/
326*3446Smrj 
327*3446Smrj ACPI_GENERIC_STATE *
328*3446Smrj AcpiUtCreateUpdateState (
329*3446Smrj     ACPI_OPERAND_OBJECT     *Object,
330*3446Smrj     UINT16                  Action)
331*3446Smrj {
332*3446Smrj     ACPI_GENERIC_STATE      *State;
333*3446Smrj 
334*3446Smrj 
335*3446Smrj     ACPI_FUNCTION_TRACE_PTR (UtCreateUpdateState, Object);
336*3446Smrj 
337*3446Smrj 
338*3446Smrj     /* Create the generic state object */
339*3446Smrj 
340*3446Smrj     State = AcpiUtCreateGenericState ();
341*3446Smrj     if (!State)
342*3446Smrj     {
343*3446Smrj         return_PTR (NULL);
344*3446Smrj     }
345*3446Smrj 
346*3446Smrj     /* Init fields specific to the update struct */
347*3446Smrj 
348*3446Smrj     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_UPDATE;
349*3446Smrj     State->Update.Object = Object;
350*3446Smrj     State->Update.Value = Action;
351*3446Smrj 
352*3446Smrj     return_PTR (State);
353*3446Smrj }
354*3446Smrj 
355*3446Smrj 
356*3446Smrj /*******************************************************************************
357*3446Smrj  *
358*3446Smrj  * FUNCTION:    AcpiUtCreatePkgState
359*3446Smrj  *
360*3446Smrj  * PARAMETERS:  Object          - Initial Object to be installed in the state
361*3446Smrj  *              Action          - Update action to be performed
362*3446Smrj  *
363*3446Smrj  * RETURN:      New state object, null on failure
364*3446Smrj  *
365*3446Smrj  * DESCRIPTION: Create a "Package State"
366*3446Smrj  *
367*3446Smrj  ******************************************************************************/
368*3446Smrj 
369*3446Smrj ACPI_GENERIC_STATE *
370*3446Smrj AcpiUtCreatePkgState (
371*3446Smrj     void                    *InternalObject,
372*3446Smrj     void                    *ExternalObject,
373*3446Smrj     UINT16                  Index)
374*3446Smrj {
375*3446Smrj     ACPI_GENERIC_STATE      *State;
376*3446Smrj 
377*3446Smrj 
378*3446Smrj     ACPI_FUNCTION_TRACE_PTR (UtCreatePkgState, InternalObject);
379*3446Smrj 
380*3446Smrj 
381*3446Smrj     /* Create the generic state object */
382*3446Smrj 
383*3446Smrj     State = AcpiUtCreateGenericState ();
384*3446Smrj     if (!State)
385*3446Smrj     {
386*3446Smrj         return_PTR (NULL);
387*3446Smrj     }
388*3446Smrj 
389*3446Smrj     /* Init fields specific to the update struct */
390*3446Smrj 
391*3446Smrj     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_PACKAGE;
392*3446Smrj     State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject;
393*3446Smrj     State->Pkg.DestObject = ExternalObject;
394*3446Smrj     State->Pkg.Index= Index;
395*3446Smrj     State->Pkg.NumPackages = 1;
396*3446Smrj 
397*3446Smrj     return_PTR (State);
398*3446Smrj }
399*3446Smrj 
400*3446Smrj 
401*3446Smrj /*******************************************************************************
402*3446Smrj  *
403*3446Smrj  * FUNCTION:    AcpiUtCreateControlState
404*3446Smrj  *
405*3446Smrj  * PARAMETERS:  None
406*3446Smrj  *
407*3446Smrj  * RETURN:      New state object, null on failure
408*3446Smrj  *
409*3446Smrj  * DESCRIPTION: Create a "Control State" - a flavor of the generic state used
410*3446Smrj  *              to support nested IF/WHILE constructs in the AML.
411*3446Smrj  *
412*3446Smrj  ******************************************************************************/
413*3446Smrj 
414*3446Smrj ACPI_GENERIC_STATE *
415*3446Smrj AcpiUtCreateControlState (
416*3446Smrj     void)
417*3446Smrj {
418*3446Smrj     ACPI_GENERIC_STATE      *State;
419*3446Smrj 
420*3446Smrj 
421*3446Smrj     ACPI_FUNCTION_TRACE (UtCreateControlState);
422*3446Smrj 
423*3446Smrj 
424*3446Smrj     /* Create the generic state object */
425*3446Smrj 
426*3446Smrj     State = AcpiUtCreateGenericState ();
427*3446Smrj     if (!State)
428*3446Smrj     {
429*3446Smrj         return_PTR (NULL);
430*3446Smrj     }
431*3446Smrj 
432*3446Smrj     /* Init fields specific to the control struct */
433*3446Smrj 
434*3446Smrj     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_CONTROL;
435*3446Smrj     State->Common.State = ACPI_CONTROL_CONDITIONAL_EXECUTING;
436*3446Smrj 
437*3446Smrj     return_PTR (State);
438*3446Smrj }
439*3446Smrj 
440*3446Smrj 
441*3446Smrj /*******************************************************************************
442*3446Smrj  *
443*3446Smrj  * FUNCTION:    AcpiUtDeleteGenericState
444*3446Smrj  *
445*3446Smrj  * PARAMETERS:  State               - The state object to be deleted
446*3446Smrj  *
447*3446Smrj  * RETURN:      None
448*3446Smrj  *
449*3446Smrj  * DESCRIPTION: Release a state object to the state cache. NULL state objects
450*3446Smrj  *              are ignored.
451*3446Smrj  *
452*3446Smrj  ******************************************************************************/
453*3446Smrj 
454*3446Smrj void
455*3446Smrj AcpiUtDeleteGenericState (
456*3446Smrj     ACPI_GENERIC_STATE      *State)
457*3446Smrj {
458*3446Smrj     ACPI_FUNCTION_TRACE (UtDeleteGenericState);
459*3446Smrj 
460*3446Smrj 
461*3446Smrj     /* Ignore null state */
462*3446Smrj 
463*3446Smrj     if (State)
464*3446Smrj     {
465*3446Smrj         (void) AcpiOsReleaseObject (AcpiGbl_StateCache, State);
466*3446Smrj     }
467*3446Smrj     return_VOID;
468*3446Smrj }
469*3446Smrj 
470*3446Smrj 
471