1*3446Smrj /******************************************************************************* 2*3446Smrj * 3*3446Smrj * Module Name: utstate - state object support procedures 4*3446Smrj * $Revision: 1.7 $ 5*3446Smrj * 6*3446Smrj ******************************************************************************/ 7*3446Smrj 8*3446Smrj /****************************************************************************** 9*3446Smrj * 10*3446Smrj * 1. Copyright Notice 11*3446Smrj * 12*3446Smrj * Some or all of this work - Copyright (c) 1999 - 2006, Intel Corp. 13*3446Smrj * All rights reserved. 14*3446Smrj * 15*3446Smrj * 2. License 16*3446Smrj * 17*3446Smrj * 2.1. This is your license from Intel Corp. under its intellectual property 18*3446Smrj * rights. You may have additional license terms from the party that provided 19*3446Smrj * you this software, covering your right to use that party's intellectual 20*3446Smrj * property rights. 21*3446Smrj * 22*3446Smrj * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a 23*3446Smrj * copy of the source code appearing in this file ("Covered Code") an 24*3446Smrj * irrevocable, perpetual, worldwide license under Intel's copyrights in the 25*3446Smrj * base code distributed originally by Intel ("Original Intel Code") to copy, 26*3446Smrj * make derivatives, distribute, use and display any portion of the Covered 27*3446Smrj * Code in any form, with the right to sublicense such rights; and 28*3446Smrj * 29*3446Smrj * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent 30*3446Smrj * license (with the right to sublicense), under only those claims of Intel 31*3446Smrj * patents that are infringed by the Original Intel Code, to make, use, sell, 32*3446Smrj * offer to sell, and import the Covered Code and derivative works thereof 33*3446Smrj * solely to the minimum extent necessary to exercise the above copyright 34*3446Smrj * license, and in no event shall the patent license extend to any additions 35*3446Smrj * to or modifications of the Original Intel Code. No other license or right 36*3446Smrj * is granted directly or by implication, estoppel or otherwise; 37*3446Smrj * 38*3446Smrj * The above copyright and patent license is granted only if the following 39*3446Smrj * conditions are met: 40*3446Smrj * 41*3446Smrj * 3. Conditions 42*3446Smrj * 43*3446Smrj * 3.1. Redistribution of Source with Rights to Further Distribute Source. 44*3446Smrj * Redistribution of source code of any substantial portion of the Covered 45*3446Smrj * Code or modification with rights to further distribute source must include 46*3446Smrj * the above Copyright Notice, the above License, this list of Conditions, 47*3446Smrj * and the following Disclaimer and Export Compliance provision. In addition, 48*3446Smrj * Licensee must cause all Covered Code to which Licensee contributes to 49*3446Smrj * contain a file documenting the changes Licensee made to create that Covered 50*3446Smrj * Code and the date of any change. Licensee must include in that file the 51*3446Smrj * documentation of any changes made by any predecessor Licensee. Licensee 52*3446Smrj * must include a prominent statement that the modification is derived, 53*3446Smrj * directly or indirectly, from Original Intel Code. 54*3446Smrj * 55*3446Smrj * 3.2. Redistribution of Source with no Rights to Further Distribute Source. 56*3446Smrj * Redistribution of source code of any substantial portion of the Covered 57*3446Smrj * Code or modification without rights to further distribute source must 58*3446Smrj * include the following Disclaimer and Export Compliance provision in the 59*3446Smrj * documentation and/or other materials provided with distribution. In 60*3446Smrj * addition, Licensee may not authorize further sublicense of source of any 61*3446Smrj * portion of the Covered Code, and must include terms to the effect that the 62*3446Smrj * license from Licensee to its licensee is limited to the intellectual 63*3446Smrj * property embodied in the software Licensee provides to its licensee, and 64*3446Smrj * not to intellectual property embodied in modifications its licensee may 65*3446Smrj * make. 66*3446Smrj * 67*3446Smrj * 3.3. Redistribution of Executable. Redistribution in executable form of any 68*3446Smrj * substantial portion of the Covered Code or modification must reproduce the 69*3446Smrj * above Copyright Notice, and the following Disclaimer and Export Compliance 70*3446Smrj * provision in the documentation and/or other materials provided with the 71*3446Smrj * distribution. 72*3446Smrj * 73*3446Smrj * 3.4. Intel retains all right, title, and interest in and to the Original 74*3446Smrj * Intel Code. 75*3446Smrj * 76*3446Smrj * 3.5. Neither the name Intel nor any other trademark owned or controlled by 77*3446Smrj * Intel shall be used in advertising or otherwise to promote the sale, use or 78*3446Smrj * other dealings in products derived from or relating to the Covered Code 79*3446Smrj * without prior written authorization from Intel. 80*3446Smrj * 81*3446Smrj * 4. Disclaimer and Export Compliance 82*3446Smrj * 83*3446Smrj * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED 84*3446Smrj * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE 85*3446Smrj * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE, 86*3446Smrj * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY 87*3446Smrj * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY 88*3446Smrj * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A 89*3446Smrj * PARTICULAR PURPOSE. 90*3446Smrj * 91*3446Smrj * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES 92*3446Smrj * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR 93*3446Smrj * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT, 94*3446Smrj * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY 95*3446Smrj * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL 96*3446Smrj * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS 97*3446Smrj * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY 98*3446Smrj * LIMITED REMEDY. 99*3446Smrj * 100*3446Smrj * 4.3. Licensee shall not export, either directly or indirectly, any of this 101*3446Smrj * software or system incorporating such software without first obtaining any 102*3446Smrj * required license or other approval from the U. S. Department of Commerce or 103*3446Smrj * any other agency or department of the United States Government. In the 104*3446Smrj * event Licensee exports any such software from the United States or 105*3446Smrj * re-exports any such software from a foreign destination, Licensee shall 106*3446Smrj * ensure that the distribution and export/re-export of the software is in 107*3446Smrj * compliance with all laws, regulations, orders, or other restrictions of the 108*3446Smrj * U.S. Export Administration Regulations. Licensee agrees that neither it nor 109*3446Smrj * any of its subsidiaries will export/re-export any technical data, process, 110*3446Smrj * software, or service, directly or indirectly, to any country for which the 111*3446Smrj * United States government or any agency thereof requires an export license, 112*3446Smrj * other governmental approval, or letter of assurance, without first obtaining 113*3446Smrj * such license, approval or letter. 114*3446Smrj * 115*3446Smrj *****************************************************************************/ 116*3446Smrj 117*3446Smrj 118*3446Smrj #define __UTSTATE_C__ 119*3446Smrj 120*3446Smrj #include "acpi.h" 121*3446Smrj 122*3446Smrj #define _COMPONENT ACPI_UTILITIES 123*3446Smrj ACPI_MODULE_NAME ("utstate") 124*3446Smrj 125*3446Smrj 126*3446Smrj /******************************************************************************* 127*3446Smrj * 128*3446Smrj * FUNCTION: AcpiUtCreatePkgStateAndPush 129*3446Smrj * 130*3446Smrj * PARAMETERS: Object - Object to be added to the new state 131*3446Smrj * Action - Increment/Decrement 132*3446Smrj * StateList - List the state will be added to 133*3446Smrj * 134*3446Smrj * RETURN: Status 135*3446Smrj * 136*3446Smrj * DESCRIPTION: Create a new state and push it 137*3446Smrj * 138*3446Smrj ******************************************************************************/ 139*3446Smrj 140*3446Smrj ACPI_STATUS 141*3446Smrj AcpiUtCreatePkgStateAndPush ( 142*3446Smrj void *InternalObject, 143*3446Smrj void *ExternalObject, 144*3446Smrj UINT16 Index, 145*3446Smrj ACPI_GENERIC_STATE **StateList) 146*3446Smrj { 147*3446Smrj ACPI_GENERIC_STATE *State; 148*3446Smrj 149*3446Smrj 150*3446Smrj ACPI_FUNCTION_ENTRY (); 151*3446Smrj 152*3446Smrj 153*3446Smrj State = AcpiUtCreatePkgState (InternalObject, ExternalObject, Index); 154*3446Smrj if (!State) 155*3446Smrj { 156*3446Smrj return (AE_NO_MEMORY); 157*3446Smrj } 158*3446Smrj 159*3446Smrj AcpiUtPushGenericState (StateList, State); 160*3446Smrj return (AE_OK); 161*3446Smrj } 162*3446Smrj 163*3446Smrj 164*3446Smrj /******************************************************************************* 165*3446Smrj * 166*3446Smrj * FUNCTION: AcpiUtPushGenericState 167*3446Smrj * 168*3446Smrj * PARAMETERS: ListHead - Head of the state stack 169*3446Smrj * State - State object to push 170*3446Smrj * 171*3446Smrj * RETURN: None 172*3446Smrj * 173*3446Smrj * DESCRIPTION: Push a state object onto a state stack 174*3446Smrj * 175*3446Smrj ******************************************************************************/ 176*3446Smrj 177*3446Smrj void 178*3446Smrj AcpiUtPushGenericState ( 179*3446Smrj ACPI_GENERIC_STATE **ListHead, 180*3446Smrj ACPI_GENERIC_STATE *State) 181*3446Smrj { 182*3446Smrj ACPI_FUNCTION_TRACE (UtPushGenericState); 183*3446Smrj 184*3446Smrj 185*3446Smrj /* Push the state object onto the front of the list (stack) */ 186*3446Smrj 187*3446Smrj State->Common.Next = *ListHead; 188*3446Smrj *ListHead = State; 189*3446Smrj 190*3446Smrj return_VOID; 191*3446Smrj } 192*3446Smrj 193*3446Smrj 194*3446Smrj /******************************************************************************* 195*3446Smrj * 196*3446Smrj * FUNCTION: AcpiUtPopGenericState 197*3446Smrj * 198*3446Smrj * PARAMETERS: ListHead - Head of the state stack 199*3446Smrj * 200*3446Smrj * RETURN: The popped state object 201*3446Smrj * 202*3446Smrj * DESCRIPTION: Pop a state object from a state stack 203*3446Smrj * 204*3446Smrj ******************************************************************************/ 205*3446Smrj 206*3446Smrj ACPI_GENERIC_STATE * 207*3446Smrj AcpiUtPopGenericState ( 208*3446Smrj ACPI_GENERIC_STATE **ListHead) 209*3446Smrj { 210*3446Smrj ACPI_GENERIC_STATE *State; 211*3446Smrj 212*3446Smrj 213*3446Smrj ACPI_FUNCTION_TRACE (UtPopGenericState); 214*3446Smrj 215*3446Smrj 216*3446Smrj /* Remove the state object at the head of the list (stack) */ 217*3446Smrj 218*3446Smrj State = *ListHead; 219*3446Smrj if (State) 220*3446Smrj { 221*3446Smrj /* Update the list head */ 222*3446Smrj 223*3446Smrj *ListHead = State->Common.Next; 224*3446Smrj } 225*3446Smrj 226*3446Smrj return_PTR (State); 227*3446Smrj } 228*3446Smrj 229*3446Smrj 230*3446Smrj /******************************************************************************* 231*3446Smrj * 232*3446Smrj * FUNCTION: AcpiUtCreateGenericState 233*3446Smrj * 234*3446Smrj * PARAMETERS: None 235*3446Smrj * 236*3446Smrj * RETURN: The new state object. NULL on failure. 237*3446Smrj * 238*3446Smrj * DESCRIPTION: Create a generic state object. Attempt to obtain one from 239*3446Smrj * the global state cache; If none available, create a new one. 240*3446Smrj * 241*3446Smrj ******************************************************************************/ 242*3446Smrj 243*3446Smrj ACPI_GENERIC_STATE * 244*3446Smrj AcpiUtCreateGenericState ( 245*3446Smrj void) 246*3446Smrj { 247*3446Smrj ACPI_GENERIC_STATE *State; 248*3446Smrj 249*3446Smrj 250*3446Smrj ACPI_FUNCTION_ENTRY (); 251*3446Smrj 252*3446Smrj 253*3446Smrj State = AcpiOsAcquireObject (AcpiGbl_StateCache); 254*3446Smrj if (State) 255*3446Smrj { 256*3446Smrj /* Initialize */ 257*3446Smrj State->Common.DescriptorType = ACPI_DESC_TYPE_STATE; 258*3446Smrj } 259*3446Smrj 260*3446Smrj return (State); 261*3446Smrj } 262*3446Smrj 263*3446Smrj 264*3446Smrj /******************************************************************************* 265*3446Smrj * 266*3446Smrj * FUNCTION: AcpiUtCreateThreadState 267*3446Smrj * 268*3446Smrj * PARAMETERS: None 269*3446Smrj * 270*3446Smrj * RETURN: New Thread State. NULL on failure 271*3446Smrj * 272*3446Smrj * DESCRIPTION: Create a "Thread State" - a flavor of the generic state used 273*3446Smrj * to track per-thread info during method execution 274*3446Smrj * 275*3446Smrj ******************************************************************************/ 276*3446Smrj 277*3446Smrj ACPI_THREAD_STATE * 278*3446Smrj AcpiUtCreateThreadState ( 279*3446Smrj void) 280*3446Smrj { 281*3446Smrj ACPI_GENERIC_STATE *State; 282*3446Smrj 283*3446Smrj 284*3446Smrj ACPI_FUNCTION_TRACE (UtCreateThreadState); 285*3446Smrj 286*3446Smrj 287*3446Smrj /* Create the generic state object */ 288*3446Smrj 289*3446Smrj State = AcpiUtCreateGenericState (); 290*3446Smrj if (!State) 291*3446Smrj { 292*3446Smrj return_PTR (NULL); 293*3446Smrj } 294*3446Smrj 295*3446Smrj /* Init fields specific to the update struct */ 296*3446Smrj 297*3446Smrj State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_THREAD; 298*3446Smrj State->Thread.ThreadId = AcpiOsGetThreadId (); 299*3446Smrj 300*3446Smrj /* Check for invalid thread ID - zero is very bad, it will break things */ 301*3446Smrj 302*3446Smrj if (!State->Thread.ThreadId) 303*3446Smrj { 304*3446Smrj ACPI_ERROR ((AE_INFO, "Invalid zero ID from AcpiOsGetThreadId")); 305*3446Smrj State->Thread.ThreadId = 1; 306*3446Smrj } 307*3446Smrj 308*3446Smrj return_PTR ((ACPI_THREAD_STATE *) State); 309*3446Smrj } 310*3446Smrj 311*3446Smrj 312*3446Smrj /******************************************************************************* 313*3446Smrj * 314*3446Smrj * FUNCTION: AcpiUtCreateUpdateState 315*3446Smrj * 316*3446Smrj * PARAMETERS: Object - Initial Object to be installed in the state 317*3446Smrj * Action - Update action to be performed 318*3446Smrj * 319*3446Smrj * RETURN: New state object, null on failure 320*3446Smrj * 321*3446Smrj * DESCRIPTION: Create an "Update State" - a flavor of the generic state used 322*3446Smrj * to update reference counts and delete complex objects such 323*3446Smrj * as packages. 324*3446Smrj * 325*3446Smrj ******************************************************************************/ 326*3446Smrj 327*3446Smrj ACPI_GENERIC_STATE * 328*3446Smrj AcpiUtCreateUpdateState ( 329*3446Smrj ACPI_OPERAND_OBJECT *Object, 330*3446Smrj UINT16 Action) 331*3446Smrj { 332*3446Smrj ACPI_GENERIC_STATE *State; 333*3446Smrj 334*3446Smrj 335*3446Smrj ACPI_FUNCTION_TRACE_PTR (UtCreateUpdateState, Object); 336*3446Smrj 337*3446Smrj 338*3446Smrj /* Create the generic state object */ 339*3446Smrj 340*3446Smrj State = AcpiUtCreateGenericState (); 341*3446Smrj if (!State) 342*3446Smrj { 343*3446Smrj return_PTR (NULL); 344*3446Smrj } 345*3446Smrj 346*3446Smrj /* Init fields specific to the update struct */ 347*3446Smrj 348*3446Smrj State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_UPDATE; 349*3446Smrj State->Update.Object = Object; 350*3446Smrj State->Update.Value = Action; 351*3446Smrj 352*3446Smrj return_PTR (State); 353*3446Smrj } 354*3446Smrj 355*3446Smrj 356*3446Smrj /******************************************************************************* 357*3446Smrj * 358*3446Smrj * FUNCTION: AcpiUtCreatePkgState 359*3446Smrj * 360*3446Smrj * PARAMETERS: Object - Initial Object to be installed in the state 361*3446Smrj * Action - Update action to be performed 362*3446Smrj * 363*3446Smrj * RETURN: New state object, null on failure 364*3446Smrj * 365*3446Smrj * DESCRIPTION: Create a "Package State" 366*3446Smrj * 367*3446Smrj ******************************************************************************/ 368*3446Smrj 369*3446Smrj ACPI_GENERIC_STATE * 370*3446Smrj AcpiUtCreatePkgState ( 371*3446Smrj void *InternalObject, 372*3446Smrj void *ExternalObject, 373*3446Smrj UINT16 Index) 374*3446Smrj { 375*3446Smrj ACPI_GENERIC_STATE *State; 376*3446Smrj 377*3446Smrj 378*3446Smrj ACPI_FUNCTION_TRACE_PTR (UtCreatePkgState, InternalObject); 379*3446Smrj 380*3446Smrj 381*3446Smrj /* Create the generic state object */ 382*3446Smrj 383*3446Smrj State = AcpiUtCreateGenericState (); 384*3446Smrj if (!State) 385*3446Smrj { 386*3446Smrj return_PTR (NULL); 387*3446Smrj } 388*3446Smrj 389*3446Smrj /* Init fields specific to the update struct */ 390*3446Smrj 391*3446Smrj State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_PACKAGE; 392*3446Smrj State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject; 393*3446Smrj State->Pkg.DestObject = ExternalObject; 394*3446Smrj State->Pkg.Index= Index; 395*3446Smrj State->Pkg.NumPackages = 1; 396*3446Smrj 397*3446Smrj return_PTR (State); 398*3446Smrj } 399*3446Smrj 400*3446Smrj 401*3446Smrj /******************************************************************************* 402*3446Smrj * 403*3446Smrj * FUNCTION: AcpiUtCreateControlState 404*3446Smrj * 405*3446Smrj * PARAMETERS: None 406*3446Smrj * 407*3446Smrj * RETURN: New state object, null on failure 408*3446Smrj * 409*3446Smrj * DESCRIPTION: Create a "Control State" - a flavor of the generic state used 410*3446Smrj * to support nested IF/WHILE constructs in the AML. 411*3446Smrj * 412*3446Smrj ******************************************************************************/ 413*3446Smrj 414*3446Smrj ACPI_GENERIC_STATE * 415*3446Smrj AcpiUtCreateControlState ( 416*3446Smrj void) 417*3446Smrj { 418*3446Smrj ACPI_GENERIC_STATE *State; 419*3446Smrj 420*3446Smrj 421*3446Smrj ACPI_FUNCTION_TRACE (UtCreateControlState); 422*3446Smrj 423*3446Smrj 424*3446Smrj /* Create the generic state object */ 425*3446Smrj 426*3446Smrj State = AcpiUtCreateGenericState (); 427*3446Smrj if (!State) 428*3446Smrj { 429*3446Smrj return_PTR (NULL); 430*3446Smrj } 431*3446Smrj 432*3446Smrj /* Init fields specific to the control struct */ 433*3446Smrj 434*3446Smrj State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_CONTROL; 435*3446Smrj State->Common.State = ACPI_CONTROL_CONDITIONAL_EXECUTING; 436*3446Smrj 437*3446Smrj return_PTR (State); 438*3446Smrj } 439*3446Smrj 440*3446Smrj 441*3446Smrj /******************************************************************************* 442*3446Smrj * 443*3446Smrj * FUNCTION: AcpiUtDeleteGenericState 444*3446Smrj * 445*3446Smrj * PARAMETERS: State - The state object to be deleted 446*3446Smrj * 447*3446Smrj * RETURN: None 448*3446Smrj * 449*3446Smrj * DESCRIPTION: Release a state object to the state cache. NULL state objects 450*3446Smrj * are ignored. 451*3446Smrj * 452*3446Smrj ******************************************************************************/ 453*3446Smrj 454*3446Smrj void 455*3446Smrj AcpiUtDeleteGenericState ( 456*3446Smrj ACPI_GENERIC_STATE *State) 457*3446Smrj { 458*3446Smrj ACPI_FUNCTION_TRACE (UtDeleteGenericState); 459*3446Smrj 460*3446Smrj 461*3446Smrj /* Ignore null state */ 462*3446Smrj 463*3446Smrj if (State) 464*3446Smrj { 465*3446Smrj (void) AcpiOsReleaseObject (AcpiGbl_StateCache, State); 466*3446Smrj } 467*3446Smrj return_VOID; 468*3446Smrj } 469*3446Smrj 470*3446Smrj 471