xref: /netbsd-src/sys/lib/libkern/arch/m68k/random.S (revision 404fbe5fb94ca1e054339640cabb2801ce52dd30)
1/*	$NetBSD: random.S,v 1.4 2009/01/06 01:24:56 pooka Exp $	*/
2
3/*
4 * Copyright (c) 1990,1993 The Regents of the University of California.
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that: (1) source code distributions
9 * retain the above copyright notice and this paragraph in its entirety, (2)
10 * distributions including binary code include the above copyright notice and
11 * this paragraph in its entirety in the documentation or other materials
12 * provided with the distribution, and (3) all advertising materials mentioning
13 * features or use of this software display the following acknowledgement:
14 * ``This product includes software developed by the University of California,
15 * Lawrence Berkeley Laboratory and its contributors.'' Neither the name of
16 * the University nor the names of its contributors may be used to endorse
17 * or promote products derived from this software without specific prior
18 * written permission.
19 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
20 * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
21 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
22 *
23 * Here is a very good random number generator.  This implementation is
24 * based on ``Two Fast Implementations of the "Minimal Standard" Random
25 * Number Generator'', David G. Carta, Communications of the ACM, Jan 1990,
26 * Vol 33 No 1.  Do NOT modify this code unless you have a very thorough
27 * understanding of the algorithm.  It's trickier than you think.  If
28 * you do change it, make sure that its 10,000'th invocation returns
29 * 1043618065.
30 *
31 * Here is easier-to-decipher pseudocode:
32 *
33 * p = (16807*seed)<30:0>	# e.g., the low 31 bits of the product
34 * q = (16807*seed)<62:31>	# e.g., the high 31 bits starting at bit 32
35 * if (p + q < 2^31)
36 * 	seed = p + q
37 * else
38 *	seed = ((p + q) & (2^31 - 1)) + 1
39 * return (seed);
40 *
41 * The result is in (0,2^31), e.g., it's always positive.
42 */
43#include <machine/asm.h>
44
45	.data
46ASLOCAL(randseed)
47	.long	1
48
49ENTRY(random)
50	movl	#16807, %d0
51#ifdef PIC
52	lea	%pc@(_GLOBAL_OFFSET_TABLE_@GOTPC), %a0
53	movl	_ASM_LABEL(randseed)@GOT(%a0), %d2
54	mulsl	(%d2), %d1:%d0
55#else
56	mulsl	_ASM_LABEL(randseed), %d1:%d0
57#endif
58	lsll	#1, %d0
59	roxll	#2, %d1
60	addl	%d1, %d0
61	moveql	#1, %d1
62	addxl	%d1, %d0
63	lsrl	#1, %d0
64#ifdef PIC
65	movl	%d0, (%d2)
66#else
67	movl	%d0, _ASM_LABEL(randseed)
68#endif
69	rts
70