1 /* 2 * Driver for custom chips display. 3 */ 4 5 /* this is a mere collection of data, the registers itself are in the 6 custom chip area */ 7 8 struct ccfb { 9 int disp_width; 10 int disp_height; 11 int disp_x, disp_y; /* this defines the dimension and 12 relative position of the display. */ 13 int disp_z; /* display depth */ 14 15 u_char *fb; /* frame buffer, ie. block in chipmem 16 containing bitplane(s) */ 17 int fb_width; 18 int fb_height; /* dimension of the framebuffer. Can 19 be larger than the display! */ 20 int fb_planesize; /* size of each plane, in bytes */ 21 int fb_x, fb_y; /* offset of the framebuffer relative 22 to the display (disp_*) values */ 23 int fb_z; /* frame buffer depth */ 24 25 /* these are added by mykes */ 26 #if 0 27 /* DON'T PUT THOSE HERE! They're fully calculatable from the above 28 values, and would introduce data redundancy */ 29 30 /* 31 * diwstrt, etc. are for direct poke into copper list 32 * there should be an ioctl to modify these values 33 */ 34 u_short diwstrt, diwstop; 35 u_short ddfstrt, ddfstop; /* initializers for hardware regs */ 36 #endif 37 /* 38 * 32 word color palette... also poked into copper list 39 * color 0 is background color 40 * color 1 is text color 41 * color 2 is intended for cursor color (not working yet) 42 * color 3 is intended for selection color (not working yet) 43 * color 10 (hex) is sprite pointer color 0 (transparent) 44 * color 11 is sprite pointer color 1 45 * color 12 is sprite pointer color 2 46 * color 13 is sprite pointer color 3 47 */ 48 u_short col[32]; /* color palette */ 49 /* 50 * beepSample is chipram of 20 bytes/10 words. It is a sine wave 51 * sample for creating the beep sound. 52 */ 53 char *beepSample; /* pointer to beep audio sample */ 54 /* 55 * the beep can have a variable (set by ioctl()) pitch/period. 56 * the ioctl() handler routine must stuff any new period into 57 * the hardware, too! 58 */ 59 u_short beepPeriod; /* audio hardware period for sample */ 60 /* 61 * the beep can have a variable volume (set by ioctl()). the 62 * ioctl() handler routine must stuff any new volume into the 63 * hardware, too! 64 */ 65 u_short beepVolume; /* audio hardware volume for sample */ 66 /* 67 * At console init time, the copper list is created, and so is the 68 * sample buffer (in chip). The init routine starts the audio hardware 69 * playing the sample in aud0 and aud1 (stereo L+R), but turns the 70 * volume OFF for both channels. When a beep is started, beepTimer 71 * is set to beepTime (set beepTime with ioctl() to override default). 72 * the vbl handler cc_vbl() counts down beepTimer and when it hits 73 * zero, it turns off the volume again. Cheap, but it works and no 74 * interrupts are needed :-) 75 */ 76 u_short beepTimer, beepTime; /* timer and timer value for audio beep */ 77 /* 78 * there is a builtin facility for displaybeep, which is just a screen 79 * flash. It is unimplemented, but the fields are defined here. THe 80 * idea is for an ioctl() to be used to enable beep and/or display 81 * beep (or neither). As with beepTime/beepTimer above, just set 82 * dbeepTime with the ioctl() handler. 83 */ 84 u_short dbeepTimer, dbeepTime; /* timer and timer value for visual beep */ 85 /* 86 * two copper lists are needed, one for even, one for odd frame of 87 * the display. There is a nice copper list structure defined 88 * in grf_cc.c so the ioctl() function can poke values into the 89 * copper lists with ease. Things to poke are colors, horizontal 90 * offset (i.e horizontal offset to plane pointers), and screen 91 * positioning (diwstrt, etc.). 92 */ 93 u_short *cop1, *cop2; /* both copperlists */ 94 /* 95 * this is the mouse pointer. It is 4+16*4+4 bytes in CHIP ram. 96 * the first 4 bytes are control bytes for the sprite DMA hardware, 97 * and are used by the cc_vbl() interrupt handler to move the 98 * mouse. The next 16*4 words define the sprite, as in the 99 * hardware rkm: plane0 word/plane1 word format for 16 tall. 100 * the last 4 bytes are 2 null words, as required for sprite DMA. 101 * there is a cheap trick played with these null words! The other 102 * 7 sprites point to these NULL words (any ZERO word in chip 103 * works, and these are dependable to be NULL). THe intent for 104 * the 16*4 words is for an ioctl() call to be usable to alter 105 * the sprite pointer image - just copy 16*4 words into the pointer 106 * structure in chip ram! There is a handy POINTER struct defined 107 * in grf_cc.c. 108 */ 109 u_short *pointer; /* sprite pointer memory */ 110 /* 111 * mouseH and mouseV are the actual mouse counter register values. 112 * you need to keep track of them so you can do deltas from this frame's 113 * values to last frame's. lastMouseH and lastMouseV are used for 114 * the mouse blanker. ANY movement of the mouse unblanks the mouse 115 * (and if the screen is blanked, it is unblanked too). You need 116 * to detect counter change and not position change - the mouse could 117 * be stuck in a corner and not moving :-) 118 */ 119 u_char mouseH, mouseV; /* mouse horiz, vert for delta */ 120 u_char lastMouseH, lastMouseV; /* last values (for blanker) */ 121 /* 122 * mouseX and mouseY are the actual mouse coordinates on the screen 123 * (in pixels). There is some incomplete calculations in the source 124 * (grf_cc.c) for positioning the mouse - they don't factor in a 125 * variable diwstrt, etc. This should be fixed :-) mouseb1 and mouseb2 126 * are the mouse button values. !0 means mouse button is down! 127 * An ioctl() can either move the mouse position (change mouseX,mouseY) 128 * or it can read the mouse position and buttons. 129 */ 130 short mouseX, mouseY; /* mouse coords */ 131 u_char mouseb1, mouseb2, mouseb3; /* mouse buttons */ 132 /* 133 * There's two joystick ports on the Amiga. joy0 is the joy port 134 * that the mouse is NOT normally plugged into. joy1 is the joy 135 * port the mouse IS normally plugged into. There are #defines 136 * for the bits for the joysticks below. Note that if a mouse 137 * is plugged in, joy1 bits are not joystick bits (garbage :-) 138 * There is no facility for the grf_cc.c routine to use a mouse 139 * in either port - just the normal mouseport that amigaos uses. 140 * this should be enhanced (why not? :-) 141 */ 142 u_char joy0, joy1; /* joysticks */ 143 /* 144 * The console (grf_cc.c) features a mouseblanker and a screenblanker. 145 * If you don't move the mouse for mouseTime 60ths of a second, the 146 * mouse will be blanked (sprite DMA turned off). If you move the 147 * mouse, the DMA is turned on again (if the screen is blanked, it 148 * is turned on also). If you don't hit a key or move the mouse for 149 * screenTime 60ths of a second, the screen will blank (raster DMA 150 * is turned off and color 0 set to BLACK. If you hit a key or move 151 * the mouse, it will be unblanked. The screenBlank/mouseBlank 152 * variables are the timers. They are inited with screenTime/mouseTime. 153 * the cc_vbl() routine counts these timers down, and when they hit 154 * zero, the DMA is turned off. The timers are restarted (full time 155 * to count down again) when the mouse is moved or key is hit (key 156 * hit for screen blanker only). screenTime and mouseTime are intended 157 * for use with ioctl() handler. Thus the timer times can be set by 158 * the ioctl handler ;-) 159 */ 160 u_short screenTime, mouseTime; /* timer counts for screen/mouse blankers */ 161 u_short screenBlank, mouseBlank; /* timers: screen, mouse blankers */ 162 /* 163 * this below is unfinished, really. instead of two bytes, one of pad, 164 * it should be 16 bits of flags (u_short). One of the flags should 165 * be the enable flag. I'm too lazy to fix it right now :-) The 166 * enable flag is checked for blanking purposes. If the flag is off, 167 * the blankers are disabled. Typical use is for an addon graphics 168 * card (i.e. custom chipset graphics not in use). The other flags 169 * should be used to enable beep, blankers, and so forth. 170 */ 171 u_char enableFlag, pad; /* flag: true if display enabled */ 172 }; 173 174 /* bits for joy0, joy1 of ccfb */ 175 #define JOYLEFT (1<<0) 176 #define JOYRIGHT (1<<1) 177 #define JOYUP (1<<2) 178 #define JOYDOWN (1<<3) 179 #define JOYBUTTON (1<<4) 180 181 /* mouse/screen blanker default timer times */ 182 #define DEF_MOUSE (60*5) /* 5 seconds */ 183 #define DEF_SCREEN (60*5*60) /* 5 minutes */ 184 185 /* these are the initial values for changeable parameters: */ 186 #ifdef BORING_DEFAULTS 187 #define DEF_DISP_WIDTH 640 188 #define DEF_DISP_HEIGHT 400 189 #define DEF_DISP_X 258 /* "" */ 190 #define DEF_DISP_Y 88 /* hardware preferred values.. */ 191 #else 192 /* these make use of possible overscan, giving you a much larger 193 console */ 194 #define DEF_DISP_WIDTH 704 195 #define DEF_DISP_HEIGHT 464 196 #define DEF_DISP_X 194 197 #define DEF_DISP_Y 44 198 #endif 199 #define DEF_FB_X 0 200 #define DEF_FB_Y 0 201 /* mtk: if it were up to me, I'd delete all of the above */ 202 /* mykes: NOPE! These are enough to regenerate the very hardware 203 specific diw* values, so drop those! */ 204 205 /* 4 colors for text/cursor, etc., 4 colors for sprite/pointer */ 206 #define DEF_COL0 0xaaa 207 #define DEF_COL1 0x000 208 #define DEF_COL2 0x68b 209 #define DEF_COL3 0xfff 210 #define DEF_COL10 0xf00 211 #define DEF_COL11 0x0f0 212 #define DEF_COL12 0x00f 213 #define DEF_COL13 0x0ff 214 215 /* 216 * display mode is a constant for now. You always get hires interlace 217 * and two planes. ECS modes may make sense at a later date, as do 218 * AGA and beyond. First we need AGA machines with 030's so BSD will 219 * run on them. Then we need docs on the hardware regs :-) 220 */ 221 #if 0 222 /* don't do these hardwired. Besides, VIEWMODE changes if number of planes 223 changes, no hardwire either */ 224 225 #define VIEWMODE 0xa204 /* 2 planes, hires, interlace */ 226 #define DEF_DIWSTRT 0x2c81 227 #define DEF_DIWSTOP 0xf4c1 228 #define DEF_DDFSTRT 0x003c 229 #define DEF_DDFSTOP 0x00d4 230 #endif 231 232 /* default audio values */ 233 #define DEF_PERIOD 200 /* default period value for audio (beep) */ 234 #define DEF_VOLUME 64 /* default volume value for audio (beep) */ 235 #define DEF_ABEEP 10 /* default timer for audio beep */ 236 /* default display beep values (not implemented yet) */ 237 #define DEF_DBEEP 10 /* default timer for display beep */ 238 239 /* these are currently not changeable easily (would require reallocation 240 of display memory and rebuild of copperlists. Do this later perhaps) */ 241 242 /* note: mtk, it was easier than you think :-) */ 243 /* note: mykes, yeah because you left them at 640x400... */ 244 #define DEF_FB_WIDTH 1024 245 #define DEF_FB_HEIGHT 1024 246 #define DEF_FB_Z 2 247 #define DEF_DISP_Z 1 /* only 1, the curses plane is 248 treated as overlay plane */ 249 250 /* 251 * these macros are used for separating hi and lo word of addresses. 252 * the copper list needs them separated - the hardware regs are 253 * words :-) 254 */ 255 #define HIADDR(x) (u_short)((((unsigned long)(x))>>16)&0xffff) 256 #define LOADDR(x) (u_short)(((unsigned long)(x))&0xffff) 257 258 /* copper instructions */ 259 #define COP_MOVE(cl, reg, val) \ 260 do { (cl)[0] = CUSTOM_OFS(reg); (cl)[1] = val; } while (0) 261 #define COP_WAIT(cl, ypos) \ 262 do { (cl)[0] = ((ypos) << 8) + 1; (cl)[1] = 0xff00; } while (0) 263 #define COP_END(cl) \ 264 do { (cl)[0] = 0xffff; (cl)[1] = 0xfffe; } while (0) 265 266