xref: /netbsd-src/sys/arch/amiga/dev/grf_ccreg.h (revision 4b30c543a0b21e3ba94f2c569e9a82b4fdb2075f)
1 /*
2  * Driver for custom chips display.
3  *
4  *	$Id: grf_ccreg.h,v 1.3 1993/09/02 18:07:59 mw Exp $
5  */
6 
7 /* this is a mere collection of data, the registers itself are in the
8    custom chip area */
9 
10 struct ccfb {
11   int disp_width;
12   int disp_height;
13   int disp_x, disp_y;		/* this defines the dimension and
14 				   relative position of the display. */
15   int disp_z;			/* display depth */
16 
17   u_char *fb;			/* frame buffer, ie. block in chipmem
18 				   containing bitplane(s) */
19   int fb_width;
20   int fb_height;		/* dimension of the framebuffer. Can
21 				   be larger than the display! */
22   int fb_planesize;		/* size of each plane, in bytes */
23   int fb_x, fb_y;		/* offset of the framebuffer relative
24 				   to the display (disp_*) values */
25   int fb_z;			/* frame buffer depth */
26 
27 /* these are added by mykes */
28 #if 0
29   /* DON'T PUT THOSE HERE! They're fully calculatable from the above
30      values, and would introduce data redundancy */
31 
32   /*
33    * diwstrt, etc. are for direct poke into copper list
34    * there should be an ioctl to modify these values
35    */
36   u_short diwstrt, diwstop;
37   u_short ddfstrt, ddfstop;	/* initializers for hardware regs */
38 #endif
39   /*
40    * 32 word color palette... also poked into copper list
41    * color 0 is background color
42    * color 1 is text color
43    * color 2 is intended for cursor color (not working yet)
44    * color 3 is intended for selection color (not working yet)
45    * color 10 (hex) is sprite pointer color 0 (transparent)
46    * color 11 is sprite pointer color 1
47    * color 12 is sprite pointer color 2
48    * color 13 is sprite pointer color 3
49    */
50   u_short col[32];		/* color palette */
51   /*
52    * beepSample is chipram of 20 bytes/10 words.  It is a sine wave
53    * sample for creating the beep sound.
54    */
55   char *beepSample;		/* pointer to beep audio sample */
56   /*
57    * the beep can have a variable (set by ioctl()) pitch/period.
58    * the ioctl() handler routine must stuff any new period into
59    * the hardware, too!
60    */
61   u_short beepPeriod;		/* audio hardware period for sample */
62   /*
63    * the beep can have a variable volume (set by ioctl()).  the
64    * ioctl() handler routine must stuff any new volume into the
65    * hardware, too!
66    */
67   u_short beepVolume;		/* audio hardware volume for sample */
68   /*
69    * At console init time, the copper list is created, and so is the
70    * sample buffer (in chip).  The init routine starts the audio hardware
71    * playing the sample in aud0 and aud1 (stereo L+R), but turns the
72    * volume OFF for both channels.  When a beep is started, beepTimer
73    * is set to beepTime (set beepTime with ioctl() to override default).
74    * the vbl handler cc_vbl() counts down beepTimer and when it hits
75    * zero, it turns off the volume again.  Cheap, but it works and no
76    * interrupts are needed :-)
77    */
78   u_short beepTimer, beepTime;	/* timer and timer value for audio beep */
79   /*
80    * there is a builtin facility for displaybeep, which is just a screen
81    * flash.  It is unimplemented, but the fields are defined here.  THe
82    * idea is for an ioctl() to be used to enable beep and/or display
83    * beep (or neither).  As with beepTime/beepTimer above, just set
84    * dbeepTime with the ioctl() handler.
85    */
86   u_short dbeepTimer, dbeepTime; /* timer and timer value for visual beep */
87   /*
88    * two copper lists are needed, one for even, one for odd frame of
89    * the display.  There is a nice copper list structure defined
90    * in grf_cc.c so the ioctl() function can poke values into the
91    * copper lists with ease.  Things to poke are colors, horizontal
92    * offset (i.e horizontal offset to plane pointers), and screen
93    * positioning (diwstrt, etc.).
94    */
95   u_short *cop1, *cop2;		/* both copperlists */
96   /*
97    * this is the mouse pointer.  It is 4+16*4+4 bytes in CHIP ram.
98    * the first 4 bytes are control bytes for the sprite DMA hardware,
99    * and are used by the cc_vbl() interrupt handler to move the
100    * mouse.  The next 16*4 words define the sprite, as in the
101    * hardware rkm: plane0 word/plane1 word format for 16 tall.
102    * the last 4 bytes are 2 null words, as required for sprite DMA.
103    * there is a cheap trick played with these null words!  The other
104    * 7 sprites point to these NULL words (any ZERO word in chip
105    * works, and these are dependable to be NULL).  THe intent for
106    * the 16*4 words is for an ioctl() call to be usable to alter
107    * the sprite pointer image - just copy 16*4 words into the pointer
108    * structure in chip ram!  There is a handy POINTER struct defined
109    * in grf_cc.c.
110    */
111   u_short *pointer;		/* sprite pointer memory */
112   /*
113    * mouseH and mouseV are the actual mouse counter register values.
114    * you need to keep track of them so you can do deltas from this frame's
115    * values to last frame's.  lastMouseH and lastMouseV are used for
116    * the mouse blanker.  ANY movement of the mouse unblanks the mouse
117    * (and if the screen is blanked, it is unblanked too).  You need
118    * to detect counter change and not position change - the mouse could
119    * be stuck in a corner and not moving :-)
120    */
121   u_char mouseH, mouseV;	/* mouse horiz, vert for delta */
122   u_char lastMouseH, lastMouseV; /* last values (for blanker) */
123   /*
124    * mouseX and mouseY are the actual mouse coordinates on the screen
125    * (in pixels).  There is some incomplete calculations in the source
126    * (grf_cc.c) for positioning the mouse - they don't factor in a
127    * variable diwstrt, etc.  This should be fixed :-)  mouseb1 and mouseb2
128    * are the mouse button values.  !0 means mouse button is down!
129    * An ioctl() can either move the mouse position (change mouseX,mouseY)
130    * or it can read the mouse position and buttons.
131    */
132   short mouseX, mouseY;			/* mouse coords */
133   u_char mouseb1, mouseb2, mouseb3;	/* mouse buttons */
134   /*
135    * There's two joystick ports on the Amiga.  joy0 is the joy port
136    * that the mouse is NOT normally plugged into.  joy1 is the joy
137    * port the mouse IS normally plugged into.  There are #defines
138    * for the bits for the joysticks below.  Note that if a mouse
139    * is plugged in, joy1 bits are not joystick bits (garbage :-)
140    * There is no facility for the grf_cc.c routine to use a mouse
141    * in either port - just the normal mouseport that amigaos uses.
142    * this should be enhanced (why not? :-)
143    */
144   u_char joy0, joy1;		/* joysticks */
145   /*
146    * The console (grf_cc.c) features a mouseblanker and a screenblanker.
147    * If you don't move the mouse for mouseTime 60ths of a second, the
148    * mouse will be blanked (sprite DMA turned off).  If you move the
149    * mouse, the DMA is turned on again (if the screen is blanked, it
150    * is turned on also).  If you don't hit a key or move the mouse for
151    * screenTime 60ths of a second, the screen will blank (raster DMA
152    * is turned off and color 0 set to BLACK.  If you hit a key or move
153    * the mouse, it will be unblanked.  The screenBlank/mouseBlank
154    * variables are the timers.  They are inited with screenTime/mouseTime.
155    * the cc_vbl() routine counts these timers down, and when they hit
156    * zero, the DMA is turned off.  The timers are restarted (full time
157    * to count down again) when the mouse is moved or key is hit (key
158    * hit for screen blanker only).  screenTime and mouseTime are intended
159    * for use with ioctl() handler.  Thus the timer times can be set by
160    * the ioctl handler ;-)
161    */
162   u_short screenTime, mouseTime; /* timer counts for screen/mouse blankers */
163   u_short screenBlank, mouseBlank; /* timers: screen, mouse blankers */
164   /*
165    * this below is unfinished, really.  instead of two bytes, one of pad,
166    * it should be 16 bits of flags (u_short).  One of the flags should
167    * be the enable flag.  I'm too lazy to fix it right now :-)  The
168    * enable flag is checked for blanking purposes.  If the flag is off,
169    * the blankers are disabled.  Typical use is for an addon graphics
170    * card (i.e. custom chipset graphics not in use).  The other flags
171    * should be used to enable beep, blankers, and so forth.
172    */
173   u_char enableFlag, pad;	/* flag: true if display enabled */
174 };
175 
176 /* bits for joy0, joy1 of ccfb */
177 #define JOYLEFT (1<<0)
178 #define JOYRIGHT (1<<1)
179 #define JOYUP (1<<2)
180 #define JOYDOWN (1<<3)
181 #define JOYBUTTON (1<<4)
182 
183 /* mouse/screen  blanker default timer times */
184 #define DEF_MOUSE (60*5)	/* 5 seconds */
185 #define DEF_SCREEN (60*5*60)	/* 5 minutes */
186 
187 /* these are the initial values for changeable parameters: */
188 #define	DEF_DISP_WIDTH		640
189 #define DEF_DISP_HEIGHT		400
190 #define DEF_DISP_X		258	/* "" */
191 #define DEF_DISP_Y		88	/* hardware preferred values.. */
192 #define DEF_FB_X		0
193 #define DEF_FB_Y		0
194 /* mtk: if it were up to me, I'd delete all of the above */
195 /* mykes: NOPE! These are enough to regenerate the very hardware
196           specific diw* values, so drop those! */
197 
198 /* 4 colors for text/cursor, etc., 4 colors for sprite/pointer */
199 #define DEF_COL0		0xaaa
200 #define DEF_COL1		0x000
201 #define DEF_COL2		0x68b
202 #define DEF_COL3		0xfff
203 #define DEF_COL10		0xf00
204 #define DEF_COL11		0x0f0
205 #define DEF_COL12		0x00f
206 #define DEF_COL13		0x0ff
207 
208 /*
209  * display mode is a constant for now.  You always get hires interlace
210  * and two planes.  ECS modes may make sense at a later date, as do
211  * AGA and beyond.  First we need AGA machines with 030's so BSD will
212  * run on them.  Then we need docs on the hardware regs :-)
213  */
214 #if 0
215 /* don't do these hardwired. Besides, VIEWMODE changes if number of planes
216    changes, no hardwire either */
217 
218 #define VIEWMODE 0xa204		/* 2 planes, hires, interlace */
219 #define DEF_DIWSTRT 0x2c81
220 #define DEF_DIWSTOP 0xf4c1
221 #define DEF_DDFSTRT 0x003c
222 #define DEF_DDFSTOP 0x00d4
223 #endif
224 
225 /* default audio values */
226 #define DEF_PERIOD 200		/* default period value for audio (beep) */
227 #define DEF_VOLUME 64		/* default volume value for audio (beep) */
228 #define DEF_ABEEP 10		/* default timer for audio beep */
229 /* default display beep values (not implemented yet) */
230 #define DEF_DBEEP 10		/* default timer for display beep */
231 
232 /* these are currently not changeable easily (would require reallocation
233    of display memory and rebuild of copperlists. Do this later perhaps) */
234 
235 /* note: mtk, it was easier than you think :-) */
236 /* note: mykes, yeah because you left them at 640x400... */
237 #define DEF_FB_WIDTH		1024
238 #define DEF_FB_HEIGHT		1024
239 #define DEF_FB_Z		2
240 #define DEF_DISP_Z		1	/* only 1, the curses plane is
241 					   treated as overlay plane */
242 
243 /*
244  * these macros are used for separating hi and lo word of addresses.
245  * the copper list needs them separated - the hardware regs are
246  * words :-)
247  */
248 #define HIADDR(x) (u_short)((((unsigned long)(x))>>16)&0xffff)
249 #define LOADDR(x) (u_short)(((unsigned long)(x))&0xffff)
250 
251 /* copper instructions */
252 #define COP_MOVE(cl, reg, val)  \
253 	do { (cl)[0] = CUSTOM_OFS(reg); (cl)[1] = val; } while (0)
254 #define COP_WAIT(cl, ypos)	\
255 	do { (cl)[0] = ((ypos) << 8) + 1; (cl)[1] = 0xff00; } while (0)
256 #define COP_END(cl)		\
257 	do { (cl)[0] = 0xffff; (cl)[1] = 0xfffe; } while (0)
258 
259