1.\" Copyright (c) 1989 The Regents of the University of California. 2.\" All rights reserved. 3.\" 4.\" This code is derived from software contributed to Berkeley by 5.\" Dave Taylor, of Intuitive Systems. 6.\" 7.\" Redistribution and use in source and binary forms, with or without 8.\" modification, are permitted provided that the following conditions 9.\" are met: 10.\" 1. Redistributions of source code must retain the above copyright 11.\" notice, this list of conditions and the following disclaimer. 12.\" 2. Redistributions in binary form must reproduce the above copyright 13.\" notice, this list of conditions and the following disclaimer in the 14.\" documentation and/or other materials provided with the distribution. 15.\" 3. All advertising materials mentioning features or use of this software 16.\" must display the following acknowledgement: 17.\" This product includes software developed by the University of 18.\" California, Berkeley and its contributors. 19.\" 4. Neither the name of the University nor the names of its contributors 20.\" may be used to endorse or promote products derived from this software 21.\" without specific prior written permission. 22.\" 23.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 24.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 25.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 26.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 27.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 28.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 29.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 30.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 31.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 32.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 33.\" SUCH DAMAGE. 34.\" 35.\" from: @(#)wump.6 6.3 (Berkeley) 6/23/90 36.\" $Id: wump.6,v 1.3 1993/08/05 01:47:28 jtc Exp $ 37.\" 38.Dd June 23, 1990 39.Dt WUMP 6 40.Os 41.Sh NAME 42.Nm wump 43.Nd hunt the wumpus in an underground cave 44.Sh SYNOPSIS 45.Nm wump 46.Op Fl h 47.Op Fl a Ar arrows 48.Op Fl b Ar bats 49.Op Fl p Ar pits 50.Op Fl r Ar rooms 51.Op Fl t Ar tunnels 52.Sh DESCRIPTION 53The game 54.Nm wump 55is based on a fantasy game first presented in the pages of 56.Em People's Computer Company 57in 1973. 58In Hunt the Wumpus you are placed in a cave built of many different rooms, 59all interconnected by tunnels. 60Your quest is to find and shoot the evil Wumpus that resides elsewhere in 61the cave without running into any pits or using up your limited supply of 62arrows. 63.Pp 64The options are as follows: 65.Bl -tag -width indent 66.It Fl a 67Specifies the number of magic arrows the adventurer gets. 68The default is five. 69.It Fl b 70Specifies the number of rooms in the cave which contain bats. 71The default is three. 72.It Fl h 73Play the hard version -- more pits, more bats, and a generally more 74dangerous cave. 75.It Fl p 76Specifies the number of rooms in the cave which contain bottomless pits. 77The default is three. 78.It Fl r 79Specifies the number of rooms in the cave. 80The default cave size is twenty-five rooms. 81.It Fl t 82Specifies the number of tunnels connecting each room in the cave to 83another room. 84Beware, too many tunnels in a small cave can easily cause it to collapse! 85The default cave room has three tunnels to other rooms. 86.El 87.Pp 88While wandering through the cave you'll notice that, while there are tunnels 89everywhere, there are some mysterious quirks to the cave topology, including 90some tunnels that go from one room to another, but not necessarily back! 91Also, most pesky of all are the rooms that are home to large numbers of bats, 92which, upon being disturbed, will en masse grab you and move you to another 93portion of the cave (including those housing bottomless pits, sure 94death for unwary explorers). 95.Pp 96Fortunately, you're not going into the cave without any weapons or tools, 97and in fact your biggest aids are your senses; you can often smell the 98rather odiferous Wumpus up to 99.Em two 100rooms away, and you can always feel the drafts created by the occasional 101bottomless pit and hear the rustle of the bats in caves they might be 102sleeping within. 103.Pp 104To kill the wumpus, you'll need to shoot it with one of your magic arrows. 105Fortunately, you don't have to be in the same room as the creature, and can 106instead shoot the arrow from as far as three or four rooms away! 107.Pp 108When you shoot an arrow, you do so by typing in a list of rooms that you'd 109like it to travel to. 110If at any point in its travels it cannot find a tunnel to the room you 111specify from the room it's in, it will instead randomly fly down one of the 112tunnels, possibly, if you're real unlucky, even flying back into the room 113you're in and hitting you! 114