xref: /netbsd-src/games/trek/win.c (revision 4472dbe5e3bd91ef2540bada7a7ca7384627ff9b)
1 /*	$NetBSD: win.c,v 1.5 1999/07/21 13:19:11 hubertf Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. All advertising materials mentioning features or use of this software
16  *    must display the following acknowledgement:
17  *	This product includes software developed by the University of
18  *	California, Berkeley and its contributors.
19  * 4. Neither the name of the University nor the names of its contributors
20  *    may be used to endorse or promote products derived from this software
21  *    without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33  * SUCH DAMAGE.
34  */
35 
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)win.c	8.1 (Berkeley) 5/31/93";
40 #else
41 __RCSID("$NetBSD: win.c,v 1.5 1999/07/21 13:19:11 hubertf Exp $");
42 #endif
43 #endif /* not lint */
44 
45 #include <stdio.h>
46 #include <unistd.h>
47 #include <setjmp.h>
48 #include "trek.h"
49 #include "getpar.h"
50 
51 /*
52 **  Signal game won
53 **
54 **	This routine prints out the win message, arranges to print out
55 **	your score, tells you if you have a promotion coming to you,
56 **	cleans up the current input line, and arranges to have you
57 **	asked whether or not you want another game (via the longjmp()
58 **	call).
59 **
60 **	Pretty straightforward, although the promotion algorithm is
61 **	pretty off the wall.
62 */
63 
64 void
65 win()
66 {
67 	long		s;
68 	const struct cvntab	*p = NULL;
69 	extern jmp_buf env;
70 
71 	sleep(1);
72 	printf("\nCongratulations, you have saved the Federation\n");
73 	Move.endgame = 1;
74 
75 	/* print and return the score */
76 	s = score();
77 
78 	/* decide if she gets a promotion */
79 	if (Game.helps == 0 && Game.killb == 0 && Game.killinhab == 0 && 5 * Game.kills + Game.deaths < 100 &&
80 			s >= 1000 && Ship.ship == ENTERPRISE)
81 	{
82 		printf("In fact, you are promoted one step in rank,\n");
83 		if (Game.skill >= 6)
84 			printf("to the exalted rank of Commodore Emeritus\n");
85 		else
86 		{
87 			p = &Skitab[Game.skill - 1];
88 			printf("from %s%s ", p->abrev, p->full);
89 			p++;
90 			printf("to %s%s\n", p->abrev, p->full);
91 		}
92 	}
93 
94 	/* clean out input, and request new game */
95 	skiptonl(0);
96 	longjmp(env, 1);
97 }
98