xref: /netbsd-src/games/trek/torped.c (revision 267197ec1eebfcb9810ea27a89625b6ddf68e3e7)
1 /*	$NetBSD: torped.c,v 1.9 2007/12/15 19:44:45 perry Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)torped.c	8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: torped.c,v 1.9 2007/12/15 19:44:45 perry Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <stdio.h>
42 #include <stdlib.h>
43 #include <math.h>
44 #include "trek.h"
45 #include "getpar.h"
46 
47 /*
48 **  PHOTON TORPEDO CONTROL
49 **
50 **	Either one or three photon torpedoes are fired.  If three
51 **	are fired, it is called a "burst" and you also specify
52 **	a spread angle.
53 **
54 **	Torpedoes are never 100% accurate.  There is always a random
55 **	cludge factor in their course which is increased if you have
56 **	your shields up.  Hence, you will find that they are more
57 **	accurate at close range.  However, they have the advantage that
58 **	at long range they don't lose any of their power as phasers
59 **	do, i.e., a hit is a hit is a hit, by any other name.
60 **
61 **	When the course spreads too much, you get a misfire, and the
62 **	course is randomized even more.  You also have the chance that
63 **	the misfire damages your torpedo tubes.
64 */
65 
66 static int randcourse(int);
67 
68 /*ARGSUSED*/
69 void
70 torped(v)
71 	int v __unused;
72 {
73 	int		ix, iy;
74 	double		x, y, dx, dy;
75 	double		angle;
76 	int		course, course2;
77 	int		k;
78 	double		bigger;
79 	double		sectsize;
80 	int		burst;
81 	int		n;
82 
83 	if (Ship.cloaked)
84 	{
85 		printf("Federation regulations do not permit attack while cloaked.\n");
86 		return;
87 	}
88 	if (check_out(TORPED))
89 		return;
90 	if (Ship.torped <= 0)
91 	{
92 		printf("All photon torpedos expended\n");
93 		return;
94 	}
95 
96 	/* get the course */
97 	course = getintpar("Torpedo course");
98 	if (course < 0 || course > 360)
99 		return;
100 	burst = -1;
101 
102 	/* need at least three torpedoes for a burst */
103 	if (Ship.torped < 3)
104 	{
105 		printf("No-burst mode selected\n");
106 		burst = 0;
107 	}
108 	else
109 	{
110 		/* see if the user wants one */
111 		if (!testnl())
112 		{
113 			k = ungetc(cgetc(0), stdin);
114 			if (k >= '0' && k <= '9')
115 				burst = 1;
116 		}
117 	}
118 	if (burst < 0)
119 	{
120 		burst = getynpar("Do you want a burst");
121 	}
122 	if (burst)
123 	{
124 		burst = getintpar("burst angle");
125 		if (burst <= 0)
126 			return;
127 		if (burst > 15) {
128 			printf("Maximum burst angle is 15 degrees\n");
129 			return;
130 		}
131 	}
132 	sectsize = NSECTS;
133 	n = -1;
134 	if (burst)
135 	{
136 		n = 1;
137 		course -= burst;
138 	}
139 	for (; n && n <= 3; n++)
140 	{
141 		/* select a nice random course */
142 		course2 = course + randcourse(n);
143 		angle = course2 * 0.0174532925;			/* convert to radians */
144 		dx = -cos(angle);
145 		dy =  sin(angle);
146 		bigger = fabs(dx);
147 		x = fabs(dy);
148 		if (x > bigger)
149 			bigger = x;
150 		dx /= bigger;
151 		dy /= bigger;
152 		x = Ship.sectx + 0.5;
153 		y = Ship.secty + 0.5;
154 		if (Ship.cond != DOCKED)
155 			Ship.torped -= 1;
156 		printf("Torpedo track");
157 		if (n > 0)
158 			printf(", torpedo number %d", n);
159 		printf(":\n%6.1f\t%4.1f\n", x, y);
160 		while (1)
161 		{
162 			ix = x += dx;
163 			iy = y += dy;
164 			if (x < 0.0 || x >= sectsize || y < 0.0 || y >= sectsize)
165 			{
166 				printf("Torpedo missed\n");
167 				break;
168 			}
169 			printf("%6.1f\t%4.1f\n", x, y);
170 			switch (Sect[ix][iy])
171 			{
172 			  case EMPTY:
173 				continue;
174 
175 			  case HOLE:
176 				printf("Torpedo disappears into a black hole\n");
177 				break;
178 
179 			  case KLINGON:
180 				for (k = 0; k < Etc.nkling; k++)
181 				{
182 					if (Etc.klingon[k].x != ix || Etc.klingon[k].y != iy)
183 						continue;
184 					Etc.klingon[k].power -= 500 + ranf(501);
185 					if (Etc.klingon[k].power > 0)
186 					{
187 						printf("*** Hit on Klingon at %d,%d: extensive damages\n",
188 							ix, iy);
189 						break;
190 					}
191 					killk(ix, iy);
192 					break;
193 				}
194 				break;
195 
196 			  case STAR:
197 				nova(ix, iy);
198 				break;
199 
200 			  case INHABIT:
201 				kills(ix, iy, -1);
202 				break;
203 
204 			  case BASE:
205 				killb(Ship.quadx, Ship.quady);
206 				Game.killb += 1;
207 				break;
208 			  default:
209 				printf("Unknown object %c at %d,%d destroyed\n",
210 					Sect[ix][iy], ix, iy);
211 				Sect[ix][iy] = EMPTY;
212 				break;
213 			}
214 			break;
215 		}
216 		if (damaged(TORPED) || Quad[Ship.quadx][Ship.quady].stars < 0)
217 			break;
218 		course += burst;
219 	}
220 	Move.free = 0;
221 }
222 
223 
224 /*
225 **  RANDOMIZE COURSE
226 **
227 **	This routine randomizes the course for torpedo number 'n'.
228 **	Other things handled by this routine are misfires, damages
229 **	to the tubes, etc.
230 */
231 
232 static int
233 randcourse(n)
234 int	n;
235 {
236 	double			r;
237 	int		d;
238 
239 	d = ((franf() + franf()) - 1.0) * 20;
240 	if (abs(d) > 12)
241 	{
242 		printf("Photon tubes misfire");
243 		if (n < 0)
244 			printf("\n");
245 		else
246 			printf(" on torpedo %d\n", n);
247 		if (ranf(2))
248 		{
249 			damage(TORPED, 0.2 * abs(d) * (franf() + 1.0));
250 		}
251 		d *= 1.0 + 2.0 * franf();
252 	}
253 	if (Ship.shldup || Ship.cond == DOCKED)
254 	{
255 		r = Ship.shield;
256 		r = 1.0 + r / Param.shield;
257 		if (Ship.cond == DOCKED)
258 			r = 2.0;
259 		d *= r;
260 	}
261 	return (d);
262 }
263