1 /* $NetBSD: setup.c,v 1.8 2003/08/07 09:37:54 agc Exp $ */ 2 3 /* 4 * Copyright (c) 1980, 1993 5 * The Regents of the University of California. All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 3. Neither the name of the University nor the names of its contributors 16 * may be used to endorse or promote products derived from this software 17 * without specific prior written permission. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29 * SUCH DAMAGE. 30 */ 31 32 #include <sys/cdefs.h> 33 #ifndef lint 34 #if 0 35 static char sccsid[] = "@(#)setup.c 8.1 (Berkeley) 5/31/93"; 36 #else 37 __RCSID("$NetBSD: setup.c,v 1.8 2003/08/07 09:37:54 agc Exp $"); 38 #endif 39 #endif /* not lint */ 40 41 #include <stdio.h> 42 #include <math.h> 43 #include <string.h> 44 #include <unistd.h> 45 #include <stdlib.h> 46 #include <err.h> 47 #include "trek.h" 48 #include "getpar.h" 49 50 /* 51 ** INITIALIZE THE GAME 52 ** 53 ** The length, skill, and password are read, and the game 54 ** is initialized. It is far too difficult to describe all 55 ** that goes on in here, but it is all straight-line code; 56 ** give it a look. 57 ** 58 ** Game restart and tournament games are handled here. 59 */ 60 61 const struct cvntab Lentab[] = 62 { 63 { "s", "hort", (cmdfun)1, 0 }, 64 { "m", "edium", (cmdfun)2, 0 }, 65 { "l", "ong", (cmdfun)4, 0 }, 66 { "restart", "", (cmdfun)0, 0 }, 67 { NULL, NULL, NULL, 0 } 68 }; 69 70 const struct cvntab Skitab[] = 71 { 72 { "n", "ovice", (cmdfun)1, 0 }, 73 { "f", "air", (cmdfun)2, 0 }, 74 { "g", "ood", (cmdfun)3, 0 }, 75 { "e", "xpert", (cmdfun)4, 0 }, 76 { "c", "ommodore", (cmdfun)5, 0 }, 77 { "i", "mpossible", (cmdfun)6, 0 }, 78 { NULL, NULL, NULL, 0 } 79 }; 80 81 void 82 setup() 83 { 84 const struct cvntab *r; 85 int i, j; 86 double f; 87 int d; 88 int klump; 89 int ix, iy; 90 struct quad *q; 91 struct event *e; 92 93 while (1) 94 { 95 r = getcodpar("What length game", Lentab); 96 Game.length = (long) r->value; 97 if (Game.length == 0) 98 { 99 if (restartgame()) 100 continue; 101 return; 102 } 103 break; 104 } 105 r = getcodpar("What skill game", Skitab); 106 Game.skill = (long) r->value; 107 Game.tourn = 0; 108 getstrpar("Enter a password", Game.passwd, 14, 0); 109 if (strcmp(Game.passwd, "tournament") == 0) 110 { 111 getstrpar("Enter tournament code", Game.passwd, 14, 0); 112 Game.tourn = 1; 113 d = 0; 114 for (i = 0; Game.passwd[i]; i++) 115 d += Game.passwd[i] << i; 116 srand(d); 117 } 118 Param.bases = Now.bases = ranf(6 - Game.skill) + 2; 119 if (Game.skill == 6) 120 Param.bases = Now.bases = 1; 121 Param.time = Now.time = 6.0 * Game.length + 2.0; 122 i = Game.skill; 123 j = Game.length; 124 Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75); 125 if (Param.klings < i * j * 5) 126 Param.klings = Now.klings = i * j * 5; 127 if (Param.klings <= i) /* numerical overflow problems */ 128 Param.klings = Now.klings = 127; 129 Param.energy = Ship.energy = 5000; 130 Param.torped = Ship.torped = 10; 131 Ship.ship = ENTERPRISE; 132 Ship.shipname = "Enterprise"; 133 Param.shield = Ship.shield = 1500; 134 Param.resource = Now.resource = Param.klings * Param.time; 135 Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0; 136 Param.crew = Ship.crew = 387; 137 Param.brigfree = Ship.brigfree = 400; 138 Ship.shldup = 1; 139 Ship.cond = GREEN; 140 Ship.warp = 5.0; 141 Ship.warp2 = 25.0; 142 Ship.warp3 = 125.0; 143 Ship.sinsbad = 0; 144 Ship.cloaked = 0; 145 Param.date = Now.date = (ranf(20) + 20) * 100; 146 f = Game.skill; 147 f = log(f + 0.5); 148 for (i = 0; i < NDEV; i++) 149 if (Device[i].name[0] == '*') 150 Param.damfac[i] = 0; 151 else 152 Param.damfac[i] = f; 153 /* these probabilities must sum to 1000 */ 154 Param.damprob[WARP] = 70; /* warp drive 7.0% */ 155 Param.damprob[SRSCAN] = 110; /* short range scanners 11.0% */ 156 Param.damprob[LRSCAN] = 110; /* long range scanners 11.0% */ 157 Param.damprob[PHASER] = 125; /* phasers 12.5% */ 158 Param.damprob[TORPED] = 125; /* photon torpedoes 12.5% */ 159 Param.damprob[IMPULSE] = 75; /* impulse engines 7.5% */ 160 Param.damprob[SHIELD] = 150; /* shield control 15.0% */ 161 Param.damprob[COMPUTER] = 20; /* computer 2.0% */ 162 Param.damprob[SSRADIO] = 35; /* subspace radio 3.5% */ 163 Param.damprob[LIFESUP] = 30; /* life support 3.0% */ 164 Param.damprob[SINS] = 20; /* navigation system 2.0% */ 165 Param.damprob[CLOAK] = 50; /* cloaking device 5.0% */ 166 Param.damprob[XPORTER] = 80; /* transporter 8.0% */ 167 /* check to see that I didn't blow it */ 168 for (i = j = 0; i < NDEV; i++) 169 j += Param.damprob[i]; 170 if (j != 1000) 171 errx(1, "Device probabilities sum to %d", j); 172 Param.dockfac = 0.5; 173 Param.regenfac = (5 - Game.skill) * 0.05; 174 if (Param.regenfac < 0.0) 175 Param.regenfac = 0.0; 176 Param.warptime = 10; 177 Param.stopengy = 50; 178 Param.shupengy = 40; 179 i = Game.skill; 180 Param.klingpwr = 100 + 150 * i; 181 if (i >= 6) 182 Param.klingpwr += 150; 183 Param.phasfac = 0.8; 184 Param.hitfac = 0.5; 185 Param.klingcrew = 200; 186 Param.srndrprob = 0.0035; 187 Param.moveprob[KM_OB] = 45; 188 Param.movefac[KM_OB] = .09; 189 Param.moveprob[KM_OA] = 40; 190 Param.movefac[KM_OA] = -0.05; 191 Param.moveprob[KM_EB] = 40; 192 Param.movefac[KM_EB] = 0.075; 193 Param.moveprob[KM_EA] = 25 + 5 * Game.skill; 194 Param.movefac[KM_EA] = -0.06 * Game.skill; 195 Param.moveprob[KM_LB] = 0; 196 Param.movefac[KM_LB] = 0.0; 197 Param.moveprob[KM_LA] = 10 + 10 * Game.skill; 198 Param.movefac[KM_LA] = 0.25; 199 Param.eventdly[E_SNOVA] = 0.5; 200 Param.eventdly[E_LRTB] = 25.0; 201 Param.eventdly[E_KATSB] = 1.0; 202 Param.eventdly[E_KDESB] = 3.0; 203 Param.eventdly[E_ISSUE] = 1.0; 204 Param.eventdly[E_SNAP] = 0.5; 205 Param.eventdly[E_ENSLV] = 0.5; 206 Param.eventdly[E_REPRO] = 2.0; 207 Param.navigcrud[0] = 1.50; 208 Param.navigcrud[1] = 0.75; 209 Param.cloakenergy = 1000; 210 Param.energylow = 1000; 211 for (i = 0; i < MAXEVENTS; i++) 212 { 213 e = &Event[i]; 214 e->date = 1e50; 215 e->evcode = 0; 216 } 217 xsched(E_SNOVA, 1, 0, 0, 0); 218 xsched(E_LRTB, Param.klings, 0, 0, 0); 219 xsched(E_KATSB, 1, 0, 0, 0); 220 xsched(E_ISSUE, 1, 0, 0, 0); 221 xsched(E_SNAP, 1, 0, 0, 0); 222 Ship.sectx = ranf(NSECTS); 223 Ship.secty = ranf(NSECTS); 224 Game.killk = Game.kills = Game.killb = 0; 225 Game.deaths = Game.negenbar = 0; 226 Game.captives = 0; 227 Game.killinhab = 0; 228 Game.helps = 0; 229 Game.killed = 0; 230 Game.snap = 0; 231 Move.endgame = 0; 232 233 /* setup stars */ 234 for (i = 0; i < NQUADS; i++) 235 for (j = 0; j < NQUADS; j++) 236 { 237 q = &Quad[i][j]; 238 q->klings = q->bases = 0; 239 q->scanned = -1; 240 q->stars = ranf(9) + 1; 241 q->holes = ranf(3) - q->stars / 5; 242 q->qsystemname = 0; 243 } 244 245 /* select inhabited starsystems */ 246 for (d = 1; d < NINHAB; d++) 247 { 248 do 249 { 250 i = ranf(NQUADS); 251 j = ranf(NQUADS); 252 q = &Quad[i][j]; 253 } while (q->qsystemname); 254 q->qsystemname = d; 255 } 256 257 /* position starbases */ 258 for (i = 0; i < Param.bases; i++) 259 { 260 while (1) 261 { 262 ix = ranf(NQUADS); 263 iy = ranf(NQUADS); 264 q = &Quad[ix][iy]; 265 if (q->bases > 0) 266 continue; 267 break; 268 } 269 q->bases = 1; 270 Now.base[i].x = ix; 271 Now.base[i].y = iy; 272 q->scanned = 1001; 273 /* start the Enterprise near starbase */ 274 if (i == 0) 275 { 276 Ship.quadx = ix; 277 Ship.quady = iy; 278 } 279 } 280 281 /* position klingons */ 282 for (i = Param.klings; i > 0; ) 283 { 284 klump = ranf(4) + 1; 285 if (klump > i) 286 klump = i; 287 while (1) 288 { 289 ix = ranf(NQUADS); 290 iy = ranf(NQUADS); 291 q = &Quad[ix][iy]; 292 if (q->klings + klump > MAXKLQUAD) 293 continue; 294 q->klings += klump; 295 i -= klump; 296 break; 297 } 298 } 299 300 /* initialize this quadrant */ 301 printf("%d Klingons\n%d starbase", Param.klings, Param.bases); 302 if (Param.bases > 1) 303 printf("s"); 304 printf(" at %d,%d", Now.base[0].x, Now.base[0].y); 305 for (i = 1; i < Param.bases; i++) 306 printf(", %d,%d", Now.base[i].x, Now.base[i].y); 307 printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr); 308 Move.free = 0; 309 initquad(0); 310 srscan(1); 311 attack(0); 312 } 313