xref: /netbsd-src/games/trek/help.c (revision 5f7096188587a2c7c95fa3c69b78e1ec9c7923d0)
1 /*
2  * Copyright (c) 1980 Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  */
33 
34 #ifndef lint
35 /*static char sccsid[] = "from: @(#)help.c	5.4 (Berkeley) 6/1/90";*/
36 static char rcsid[] = "$Id: help.c,v 1.2 1993/08/01 18:50:32 mycroft Exp $";
37 #endif /* not lint */
38 
39 # include	"trek.h"
40 
41 /*
42 **  call starbase for help
43 **
44 **	First, the closest starbase is selected.  If there is a
45 **	a starbase in your own quadrant, you are in good shape.
46 **	This distance takes quadrant distances into account only.
47 **
48 **	A magic number is computed based on the distance which acts
49 **	as the probability that you will be rematerialized.  You
50 **	get three tries.
51 **
52 **	When it is determined that you should be able to be remater-
53 **	ialized (i.e., when the probability thing mentioned above
54 **	comes up positive), you are put into that quadrant (anywhere).
55 **	Then, we try to see if there is a spot adjacent to the star-
56 **	base.  If not, you can't be rematerialized!!!  Otherwise,
57 **	it drops you there.  It only tries five times to find a spot
58 **	to drop you.  After that, it's your problem.
59 */
60 
61 char	*Cntvect[3] =
62 {"first", "second", "third"};
63 
64 help()
65 {
66 	register int		i;
67 	double			dist, x;
68 	register int		dx, dy;
69 	int			j, l;
70 
71 	/* check to see if calling for help is reasonable ... */
72 	if (Ship.cond == DOCKED)
73 		return (printf("Uhura: But Captain, we're already docked\n"));
74 
75 	/* or possible */
76 	if (damaged(SSRADIO))
77 		return (out(SSRADIO));
78 	if (Now.bases <= 0)
79 		return (printf("Uhura: I'm not getting any response from starbase\n"));
80 
81 	/* tut tut, there goes the score */
82 	Game.helps += 1;
83 
84 	/* find the closest base */
85 	dist = 1e50;
86 	if (Quad[Ship.quadx][Ship.quady].bases <= 0)
87 	{
88 		/* there isn't one in this quadrant */
89 		for (i = 0; i < Now.bases; i++)
90 		{
91 			/* compute distance */
92 			dx = Now.base[i].x - Ship.quadx;
93 			dy = Now.base[i].y - Ship.quady;
94 			x = dx * dx + dy * dy;
95 			x = sqrt(x);
96 
97 			/* see if better than what we already have */
98 			if (x < dist)
99 			{
100 				dist = x;
101 				l = i;
102 			}
103 		}
104 
105 		/* go to that quadrant */
106 		Ship.quadx = Now.base[l].x;
107 		Ship.quady = Now.base[l].y;
108 		initquad(1);
109 	}
110 	else
111 	{
112 		dist = 0.0;
113 	}
114 
115 	/* dematerialize the Enterprise */
116 	Sect[Ship.sectx][Ship.secty] = EMPTY;
117 	printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
118 
119 	/* this next thing acts as a probability that it will work */
120 	x = pow(1.0 - pow(0.94, dist), 0.3333333);
121 
122 	/* attempt to rematerialize */
123 	for (i = 0; i < 3; i++)
124 	{
125 		sleep(2);
126 		printf("%s attempt to rematerialize ", Cntvect[i]);
127 		if (franf() > x)
128 		{
129 			/* ok, that's good.  let's see if we can set her down */
130 			for (j = 0; j < 5; j++)
131 			{
132 				dx = Etc.starbase.x + ranf(3) - 1;
133 				if (dx < 0 || dx >= NSECTS)
134 					continue;
135 				dy = Etc.starbase.y + ranf(3) - 1;
136 				if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
137 					continue;
138 				break;
139 			}
140 			if (j < 5)
141 			{
142 				/* found an empty spot */
143 				printf("succeeds\n");
144 				Ship.sectx = dx;
145 				Ship.secty = dy;
146 				Sect[dx][dy] = Ship.ship;
147 				dock();
148 				compkldist(0);
149 				return;
150 			}
151 			/* the starbase must have been surrounded */
152 		}
153 		printf("fails\n");
154 	}
155 
156 	/* one, two, three strikes, you're out */
157 	lose(L_NOHELP);
158 }
159