xref: /netbsd-src/games/trek/help.c (revision 404fbe5fb94ca1e054339640cabb2801ce52dd30)
1 /*	$NetBSD: help.c,v 1.8 2007/12/15 19:44:44 perry Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)help.c	8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: help.c,v 1.8 2007/12/15 19:44:44 perry Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <stdio.h>
42 #include <math.h>
43 #include <unistd.h>
44 #include "trek.h"
45 
46 /*
47 **  call starbase for help
48 **
49 **	First, the closest starbase is selected.  If there is a
50 **	a starbase in your own quadrant, you are in good shape.
51 **	This distance takes quadrant distances into account only.
52 **
53 **	A magic number is computed based on the distance which acts
54 **	as the probability that you will be rematerialized.  You
55 **	get three tries.
56 **
57 **	When it is determined that you should be able to be remater-
58 **	ialized (i.e., when the probability thing mentioned above
59 **	comes up positive), you are put into that quadrant (anywhere).
60 **	Then, we try to see if there is a spot adjacent to the star-
61 **	base.  If not, you can't be rematerialized!!!  Otherwise,
62 **	it drops you there.  It only tries five times to find a spot
63 **	to drop you.  After that, it's your problem.
64 */
65 
66 const char	*const Cntvect[3] =
67 {"first", "second", "third"};
68 
69 /*ARGSUSED*/
70 void
71 help(v)
72 	int v __unused;
73 {
74 	int		i;
75 	double		dist, x;
76 	int		dx = 0, dy = 0;
77 	int		j, l = 0;
78 
79 	/* check to see if calling for help is reasonable ... */
80 	if (Ship.cond == DOCKED) {
81 		printf("Uhura: But Captain, we're already docked\n");
82 		return;
83 	}
84 
85 	/* or possible */
86 	if (damaged(SSRADIO)) {
87 		out(SSRADIO);
88 		return;
89 	}
90 	if (Now.bases <= 0) {
91 		printf("Uhura: I'm not getting any response from starbase\n");
92 		return;
93 	}
94 
95 	/* tut tut, there goes the score */
96 	Game.helps += 1;
97 
98 	/* find the closest base */
99 	dist = 1e50;
100 	if (Quad[Ship.quadx][Ship.quady].bases <= 0)
101 	{
102 		/* there isn't one in this quadrant */
103 		for (i = 0; i < Now.bases; i++)
104 		{
105 			/* compute distance */
106 			dx = Now.base[i].x - Ship.quadx;
107 			dy = Now.base[i].y - Ship.quady;
108 			x = dx * dx + dy * dy;
109 			x = sqrt(x);
110 
111 			/* see if better than what we already have */
112 			if (x < dist)
113 			{
114 				dist = x;
115 				l = i;
116 			}
117 		}
118 
119 		/* go to that quadrant */
120 		Ship.quadx = Now.base[l].x;
121 		Ship.quady = Now.base[l].y;
122 		initquad(1);
123 	}
124 	else
125 	{
126 		dist = 0.0;
127 	}
128 
129 	/* dematerialize the Enterprise */
130 	Sect[Ship.sectx][Ship.secty] = EMPTY;
131 	printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
132 
133 	/* this next thing acts as a probability that it will work */
134 	x = pow(1.0 - pow(0.94, dist), 0.3333333);
135 
136 	/* attempt to rematerialize */
137 	for (i = 0; i < 3; i++)
138 	{
139 		sleep(2);
140 		printf("%s attempt to rematerialize ", Cntvect[i]);
141 		if (franf() > x)
142 		{
143 			/* ok, that's good.  let's see if we can set her down */
144 			for (j = 0; j < 5; j++)
145 			{
146 				dx = Etc.starbase.x + ranf(3) - 1;
147 				if (dx < 0 || dx >= NSECTS)
148 					continue;
149 				dy = Etc.starbase.y + ranf(3) - 1;
150 				if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
151 					continue;
152 				break;
153 			}
154 			if (j < 5)
155 			{
156 				/* found an empty spot */
157 				printf("succeeds\n");
158 				Ship.sectx = dx;
159 				Ship.secty = dy;
160 				Sect[dx][dy] = Ship.ship;
161 				dock(0);
162 				compkldist(0);
163 				return;
164 			}
165 			/* the starbase must have been surrounded */
166 		}
167 		printf("fails\n");
168 	}
169 
170 	/* one, two, three strikes, you're out */
171 	lose(L_NOHELP);
172 }
173