xref: /netbsd-src/games/trek/attack.c (revision b78992537496bc71ee3d761f9fe0be0fc0a9a001)
1 /*	$NetBSD: attack.c,v 1.5 2003/08/07 09:37:49 agc Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)attack.c	8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: attack.c,v 1.5 2003/08/07 09:37:49 agc Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <stdio.h>
42 #include <math.h>
43 #include "trek.h"
44 
45 /*
46 **  Klingon Attack Routine
47 **
48 **	This routine performs the Klingon attack provided that
49 **	(1) Something happened this move (i.e., not free), and
50 **	(2) You are not cloaked.  Note that if you issue the
51 **	cloak command, you are not considered cloaked until you
52 **	expend some time.
53 **
54 **	Klingons are permitted to move both before and after the
55 **	attack.  They will tend to move toward you before the
56 **	attack and away from you after the attack.
57 **
58 **	Under certain conditions you can get a critical hit.  This
59 **	sort of hit damages devices.  The probability that a given
60 **	device is damaged depends on the device.  Well protected
61 **	devices (such as the computer, which is in the core of the
62 **	ship and has considerable redundancy) almost never get
63 **	damaged, whereas devices which are exposed (such as the
64 **	warp engines) or which are particularly delicate (such as
65 **	the transporter) have a much higher probability of being
66 **	damaged.
67 **
68 **	The actual amount of damage (i.e., how long it takes to fix
69 **	it) depends on the amount of the hit and the "damfac[]"
70 **	entry for the particular device.
71 **
72 **	Casualties can also occur.
73 */
74 
75 void
76 attack(resting)
77 int	resting;	/* set if attack while resting */
78 {
79 	int		hit, i, l;
80 	int		maxhit, tothit, shldabsb;
81 	double		chgfac, propor, extradm;
82 	double		dustfac, tothe;
83 	int		cas;
84 	int		hitflag;
85 
86 	if (Move.free)
87 		return;
88 	if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0)
89 		return;
90 	if (Ship.cloaked && Ship.cloakgood)
91 		return;
92 	/* move before attack */
93 	klmove(0);
94 	if (Ship.cond == DOCKED)
95 	{
96 		if (!resting)
97 			printf("Starbase shields protect the %s\n", Ship.shipname);
98 		return;
99 	}
100 	/* setup shield effectiveness */
101 	chgfac = 1.0;
102 	if (Move.shldchg)
103 		chgfac = 0.25 + 0.50 * franf();
104 	maxhit = tothit = 0;
105 	hitflag = 0;
106 
107 	/* let each Klingon do his damndest */
108 	for (i = 0; i < Etc.nkling; i++)
109 	{
110 		/* if he's low on power he won't attack */
111 		if (Etc.klingon[i].power < 20)
112 			continue;
113 		if (!hitflag)
114 		{
115 			printf("\nStardate %.2f: Klingon attack:\n",
116 				Now.date);
117 			hitflag++;
118 		}
119 		/* complete the hit */
120 		dustfac = 0.90 + 0.01 * franf();
121 		tothe = Etc.klingon[i].avgdist;
122 		hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
123 		/* deplete his energy */
124 		dustfac = Etc.klingon[i].power;
125 		Etc.klingon[i].power = dustfac * Param.phasfac * (1.0 + (franf() - 0.5) * 0.2);
126 		/* see how much of hit shields will absorb */
127 		shldabsb = 0;
128 		if (Ship.shldup || Move.shldchg)
129 		{
130 			propor = Ship.shield;
131 			propor /= Param.shield;
132 			shldabsb = propor * chgfac * hit;
133 			if (shldabsb > Ship.shield)
134 				shldabsb = Ship.shield;
135 			Ship.shield -= shldabsb;
136 		}
137 		/* actually do the hit */
138 		printf("HIT: %d units", hit);
139 		if (!damaged(SRSCAN))
140 			printf(" from %d,%d", Etc.klingon[i].x, Etc.klingon[i].y);
141 		cas = (shldabsb * 100) / hit;
142 		hit -= shldabsb;
143 		if (shldabsb > 0)
144 			printf(", shields absorb %d%%, effective hit %d\n",
145 				cas, hit);
146 		else
147 			printf("\n");
148 		tothit += hit;
149 		if (hit > maxhit)
150 			maxhit = hit;
151 		Ship.energy -= hit;
152 		/* see if damages occurred */
153 		if (hit >= (15 - Game.skill) * (25 - ranf(12)))
154 		{
155 			printf("CRITICAL HIT!!!\n");
156 			/* select a device from probability vector */
157 			cas = ranf(1000);
158 			for (l = 0; cas >= 0; l++)
159 				cas -= Param.damprob[l];
160 			l -= 1;
161 			/* compute amount of damage */
162 			extradm = (hit * Param.damfac[l]) / (75 + ranf(25)) + 0.5;
163 			/* damage the device */
164 			damage(l, extradm);
165 			if (damaged(SHIELD))
166 			{
167 				if (Ship.shldup)
168 					printf("Sulu: Shields knocked down, captain.\n");
169 				Ship.shldup = 0;
170 				Move.shldchg = 0;
171 			}
172 		}
173 		if (Ship.energy <= 0)
174 			lose(L_DSTRYD);
175 	}
176 
177 	/* see what our casualities are like */
178 	if (maxhit >= 200 || tothit >= 500)
179 	{
180 		cas = tothit * 0.015 * franf();
181 		if (cas >= 2)
182 		{
183 			printf("McCoy: we suffered %d casualties in that attack.\n",
184 				cas);
185 			Game.deaths += cas;
186 			Ship.crew -= cas;
187 		}
188 	}
189 
190 	/* allow Klingons to move after attacking */
191 	klmove(1);
192 
193 	return;
194 }
195