xref: /netbsd-src/games/trek/abandon.c (revision de1dfb1250df962f1ff3a011772cf58e605aed11)
1 /*	$NetBSD: abandon.c,v 1.6 2003/08/07 09:37:49 agc Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)abandon.c	8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: abandon.c,v 1.6 2003/08/07 09:37:49 agc Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <stdio.h>
42 #include "trek.h"
43 
44 /*
45 **  Abandon Ship
46 **
47 **	The ship is abandoned.  If your current ship is the Faire
48 **	Queene, or if your shuttlecraft is dead, you're out of
49 **	luck.  You need the shuttlecraft in order for the captain
50 **	(that's you!!) to escape.
51 **
52 **	Your crew can beam to an inhabited starsystem in the
53 **	quadrant, if there is one and if the transporter is working.
54 **	If there is no inhabited starsystem, or if the transporter
55 **	is out, they are left to die in outer space.
56 **
57 **	These currently just count as regular deaths, but they
58 **	should count very heavily against you.
59 **
60 **	If there are no starbases left, you are captured by the
61 **	Klingons, who torture you mercilessly.  However, if there
62 **	is at least one starbase, you are returned to the
63 **	Federation in a prisoner of war exchange.  Of course, this
64 **	can't happen unless you have taken some prisoners.
65 **
66 **	Uses trace flag 40
67 */
68 
69 /*ARGSUSED*/
70 void
71 abandon(v)
72 	int v __attribute__((__unused__));
73 {
74 	struct quad	*q;
75 	int		i;
76 	int		j;
77 	struct event	*e;
78 
79 	if (Ship.ship == QUEENE) {
80 		printf("You may not abandon ye Faire Queene\n");
81 		return;
82 	}
83 	if (Ship.cond != DOCKED)
84 	{
85 		if (damaged(SHUTTLE)) {
86 			out(SHUTTLE);
87 			return;
88 		}
89 		printf("Officers escape in shuttlecraft\n");
90 		/* decide on fate of crew */
91 		q = &Quad[Ship.quadx][Ship.quady];
92 		if (q->qsystemname == 0 || damaged(XPORTER))
93 		{
94 			printf("Entire crew of %d left to die in outer space\n",
95 				Ship.crew);
96 			Game.deaths += Ship.crew;
97 		}
98 		else
99 		{
100 			printf("Crew beams down to planet %s\n", systemname(q));
101 		}
102 	}
103 	/* see if you can be exchanged */
104 	if (Now.bases == 0 || Game.captives < 20 * Game.skill)
105 		lose(L_CAPTURED);
106 	/* re-outfit new ship */
107 	printf("You are hereby put in charge of an antiquated but still\n");
108 	printf("  functional ship, the Fairie Queene.\n");
109 	Ship.ship = QUEENE;
110 	Ship.shipname = "Fairie Queene";
111 	Param.energy = Ship.energy = 3000;
112 	Param.torped = Ship.torped = 6;
113 	Param.shield = Ship.shield = 1250;
114 	Ship.shldup = 0;
115 	Ship.cloaked = 0;
116 	Ship.warp = 5.0;
117 	Ship.warp2 = 25.0;
118 	Ship.warp3 = 125.0;
119 	Ship.cond = GREEN;
120 	/* clear out damages on old ship */
121 	for (i = 0; i < MAXEVENTS; i++)
122 	{
123 		e = &Event[i];
124 		if (e->evcode != E_FIXDV)
125 			continue;
126 		unschedule(e);
127 	}
128 	/* get rid of some devices and redistribute probabilities */
129 	i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
130 	Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
131 	while (i > 0)
132 		for (j = 0; j < NDEV; j++)
133 		{
134 			if (Param.damprob[j] != 0)
135 			{
136 				Param.damprob[j] += 1;
137 				i--;
138 				if (i <= 0)
139 					break;
140 			}
141 		}
142 	/* pick a starbase to restart at */
143 	i = ranf(Now.bases);
144 	Ship.quadx = Now.base[i].x;
145 	Ship.quady = Now.base[i].y;
146 	/* setup that quadrant */
147 	while (1)
148 	{
149 		initquad(1);
150 		Sect[Ship.sectx][Ship.secty] = EMPTY;
151 		for (i = 0; i < 5; i++)
152 		{
153 			Ship.sectx = Etc.starbase.x + ranf(3) - 1;
154 			if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
155 				continue;
156 			Ship.secty = Etc.starbase.y + ranf(3) - 1;
157 			if (Ship.secty < 0 || Ship.secty >= NSECTS)
158 				continue;
159 			if (Sect[Ship.sectx][Ship.secty] == EMPTY)
160 			{
161 				Sect[Ship.sectx][Ship.secty] = QUEENE;
162 				dock(0);
163 				compkldist(0);
164 				return;
165 			}
166 		}
167 	}
168 }
169