xref: /netbsd-src/games/tetris/input.c (revision ae9172d6cd9432a6a1a56760d86b32c57a66c39c)
1 /*-
2  * Copyright (c) 1992, 1993
3  *	The Regents of the University of California.  All rights reserved.
4  *
5  * This code is derived from software contributed to Berkeley by
6  * Chris Torek and Darren F. Provine.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. All advertising materials mentioning features or use of this software
17  *    must display the following acknowledgement:
18  *	This product includes software developed by the University of
19  *	California, Berkeley and its contributors.
20  * 4. Neither the name of the University nor the names of its contributors
21  *    may be used to endorse or promote products derived from this software
22  *    without specific prior written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34  * SUCH DAMAGE.
35  *
36  *	@(#)input.c	8.1 (Berkeley) 5/31/93
37  */
38 
39 /*
40  * Tetris input.
41  */
42 
43 #include <sys/types.h>
44 #include <sys/time.h>
45 
46 #include <errno.h>
47 #include <unistd.h>
48 
49 #include "input.h"
50 #include "tetris.h"
51 
52 /* return true iff the given timeval is positive */
53 #define	TV_POS(tv) \
54 	((tv)->tv_sec > 0 || ((tv)->tv_sec == 0 && (tv)->tv_usec > 0))
55 
56 /* subtract timeval `sub' from `res' */
57 #define	TV_SUB(res, sub) \
58 	(res)->tv_sec -= (sub)->tv_sec; \
59 	(res)->tv_usec -= (sub)->tv_usec; \
60 	if ((res)->tv_usec < 0) { \
61 		(res)->tv_usec += 1000000; \
62 		(res)->tv_sec--; \
63 	}
64 
65 /*
66  * Do a `read wait': select for reading from stdin, with timeout *tvp.
67  * On return, modify *tvp to reflect the amount of time spent waiting.
68  * It will be positive only if input appeared before the time ran out;
69  * otherwise it will be zero or perhaps negative.
70  *
71  * If tvp is nil, wait forever, but return if select is interrupted.
72  *
73  * Return 0 => no input, 1 => can read() from stdin
74  */
75 int
76 rwait(tvp)
77 	register struct timeval *tvp;
78 {
79 	int i;
80 	struct timeval starttv, endtv, *s;
81 	extern int errno;
82 #define	NILTZ ((struct timezone *)0)
83 
84 	/*
85 	 * Someday, select() will do this for us.
86 	 * Just in case that day is now, and no one has
87 	 * changed this, we use a temporary.
88 	 */
89 	if (tvp) {
90 		(void) gettimeofday(&starttv, NILTZ);
91 		endtv = *tvp;
92 		s = &endtv;
93 	} else
94 		s = 0;
95 again:
96 	i = 1;
97 	switch (select(1, (fd_set *)&i, (fd_set *)0, (fd_set *)0, s)) {
98 
99 	case -1:
100 		if (tvp == 0)
101 			return (-1);
102 		if (errno == EINTR)
103 			goto again;
104 		stop("select failed, help");
105 		/* NOTREACHED */
106 
107 	case 0:	/* timed out */
108 		tvp->tv_sec = 0;
109 		tvp->tv_usec = 0;
110 		return (0);
111 	}
112 	if (tvp) {
113 		/* since there is input, we may not have timed out */
114 		(void) gettimeofday(&endtv, NILTZ);
115 		TV_SUB(&endtv, &starttv);
116 		TV_SUB(tvp, &endtv);	/* adjust *tvp by elapsed time */
117 	}
118 	return (1);
119 }
120 
121 /*
122  * `sleep' for the current turn time (using select).
123  * Eat any input that might be available.
124  */
125 void
126 tsleep()
127 {
128 	struct timeval tv;
129 	char c;
130 
131 	tv.tv_sec = 0;
132 	tv.tv_usec = fallrate;
133 	while (TV_POS(&tv))
134 		if (rwait(&tv) && read(0, &c, 1) != 1)
135 			break;
136 }
137 
138 /*
139  * Eat up any input (used at end of game).
140  */
141 void
142 eat_input()
143 {
144 	struct timeval tv;
145 	char c;
146 
147 	do {
148 		tv.tv_sec = tv.tv_usec = 0;
149 	} while (rwait(&tv) && read(0, &c, 1) == 1);
150 }
151 
152 /*
153  * getchar with timeout.
154  */
155 int
156 tgetchar()
157 {
158 	static struct timeval timeleft;
159 	char c;
160 
161 	/*
162 	 * Reset timeleft to fallrate whenever it is not positive.
163 	 * In any case, wait to see if there is any input.  If so,
164 	 * take it, and update timeleft so that the next call to
165 	 * tgetchar() will not wait as long.  If there is no input,
166 	 * make timeleft zero or negative, and return -1.
167 	 *
168 	 * Most of the hard work is done by rwait().
169 	 */
170 	if (!TV_POS(&timeleft)) {
171 		faster();	/* go faster */
172 		timeleft.tv_sec = 0;
173 		timeleft.tv_usec = fallrate;
174 	}
175 	if (!rwait(&timeleft))
176 		return (-1);
177 	if (read(0, &c, 1) != 1)
178 		stop("end of file, help");
179 	return ((int)(unsigned char)c);
180 }
181