xref: /netbsd-src/games/sail/extern.h (revision 63d4abf06d37aace2f9e41a494102a64fe3abddb)
1 /*	$NetBSD: extern.h,v 1.35 2009/08/12 09:05:08 dholland Exp $ */
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  *
31  *	@(#)externs.h	8.1 (Berkeley) 5/31/93
32  */
33 
34 #include <sys/types.h>
35 #include <stdbool.h>
36 
37 #include "machdep.h"
38 
39 	/* program mode */
40 extern int mode;
41 #define MODE_PLAYER	1
42 #define MODE_DRIVER	2
43 #define MODE_LOGGER	3
44 
45 	/* command line flags */
46 extern int randomize;			/* -x, give first available ship */
47 extern int longfmt;			/* -l, print score in long format */
48 extern int nobells;			/* -b, don't ring bell before Signal */
49 
50 	/* other initial modes */
51 extern gid_t gid;
52 extern gid_t egid;
53 
54 #define dieroll()		((random()) % 6 + 1)
55 #define sqr(a)		((a) * (a))
56 #define min(a,b)	((a) < (b) ? (a) : (b))
57 
58 #define grappled(a)	((a)->file->ngrap)
59 #define fouled(a)	((a)->file->nfoul)
60 #define snagged(a)	(grappled(a) + fouled(a))
61 
62 #define grappled2(a, b)	((a)->file->grap[(b)->file->index].sn_count)
63 #define fouled2(a, b)	((a)->file->foul[(b)->file->index].sn_count)
64 #define snagged2(a, b)	(grappled2(a, b) + fouled2(a, b))
65 
66 #define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 \
67 			  ? grappled2(a, b) : 0)
68 #define Xfouled2(a, b)	((a)->file->foul[(b)->file->index].sn_turn < turn-1 \
69 			 ? fouled2(a, b) : 0)
70 #define Xsnagged2(a, b)	(Xgrappled2(a, b) + Xfouled2(a, b))
71 
72 #define cleangrapple(a, b, c)	Cleansnag(a, b, c, 1)
73 #define cleanfoul(a, b, c)	Cleansnag(a, b, c, 2)
74 #define cleansnag(a, b, c)	Cleansnag(a, b, c, 3)
75 
76 #define sterncolour(sp)	((sp)->file->stern+'0'-((sp)->file->captured ? 10 : 0))
77 #define sternrow(sp)	((sp)->file->row + dr[(sp)->file->dir])
78 #define sterncol(sp)	((sp)->file->col + dc[(sp)->file->dir])
79 
80 #define capship(sp)	((sp)->file->captured?(sp)->file->captured:(sp))
81 
82 #define readyname(r)	((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
83 
84 /* loadL and loadR, should match loadname[] */
85 #define L_EMPTY		0		/* should be 0, don't change */
86 #define L_GRAPE		1
87 #define L_CHAIN		2
88 #define L_ROUND		3
89 #define L_DOUBLE	4
90 #define L_EXPLODE	5
91 
92 /*
93  * readyL and readyR, these are bits, except R_EMPTY
94  */
95 #define R_EMPTY		0		/* not loaded and not loading */
96 #define R_LOADING	1		/* loading */
97 #define R_DOUBLE	2		/* loading double */
98 #define R_LOADED	4		/* loaded */
99 #define R_INITIAL	8		/* loaded initial */
100 
101 #define HULL		0
102 #define RIGGING		1
103 
104 #define NLOG 10
105 struct logs {
106 	char l_name[20];
107 	int l_uid;
108 	int l_shipnum;
109 	int l_gamenum;
110 	int l_netpoints;
111 };
112 
113 struct BP {
114 	struct ship *toship;
115 	short turnsent;
116 	short mensent;
117 };
118 
119 struct snag {
120 	short sn_count;
121 	short sn_turn;
122 };
123 
124 #define NSCENE	nscene
125 #define NSHIP	10
126 #define NBP	3
127 
128 #define NNATION	8
129 #define N_A	0
130 #define N_B	1
131 #define N_S	2
132 #define N_F	3
133 #define N_J	4
134 #define N_D	5
135 #define N_K	6
136 #define N_O	7
137 
138 struct File {
139 	int index;
140 	char captain[20];		/* 0 */
141 	short points;			/* 20 */
142 	unsigned char loadL;		/* 22 */
143 	unsigned char loadR;		/* 24 */
144 	unsigned char readyL;		/* 26 */
145 	unsigned char readyR;		/* 28 */
146 	struct BP OBP[NBP];		/* 30 */
147 	struct BP DBP[NBP];		/* 48 */
148 	char struck;			/* 66 */
149 	struct ship *captured;		/* 68 */
150 	short pcrew;			/* 70 */
151 	char movebuf[10];		/* 72 */
152 	char drift;			/* 82 */
153 	short nfoul;
154 	short ngrap;
155 	struct snag foul[NSHIP];	/* 84 */
156 	struct snag grap[NSHIP];	/* 124 */
157 	char RH;			/* 224 */
158 	char RG;			/* 226 */
159 	char RR;			/* 228 */
160 	char FS;			/* 230 */
161 	char explode;			/* 232 */
162 	char sink;			/* 234 */
163 	unsigned char dir;
164 	short col;
165 	short row;
166 	char loadwith;
167 	char stern;
168 };
169 
170 struct ship {
171 	const char *shipname;		/* 0 */
172 	struct shipspecs *specs;	/* 2 */
173 	unsigned char nationality;	/* 4 */
174 	short shiprow;			/* 6 */
175 	short shipcol;			/* 8 */
176 	char shipdir;			/* 10 */
177 	struct File *file;		/* 12 */
178 };
179 
180 struct scenario {
181 	char winddir;			/* 0 */
182 	char windspeed;			/* 2 */
183 	char windchange;		/* 4 */
184 	unsigned char vessels;		/* 12 */
185 	const char *name;		/* 14 */
186 	struct ship ship[NSHIP];	/* 16 */
187 };
188 extern struct scenario scene[];
189 extern int nscene;
190 
191 struct shipspecs {
192 	char bs;
193 	char fs;
194 	char ta;
195 	short guns;
196 	unsigned char class;
197 	char hull;
198 	unsigned char qual;
199 	char crew1;
200 	char crew2;
201 	char crew3;
202 	char gunL;
203 	char gunR;
204 	char carL;
205 	char carR;
206 	int rig1;
207 	int rig2;
208 	int rig3;
209 	int rig4;
210 	short pts;
211 };
212 
213 extern struct scenario *cc;		/* the current scenario */
214 extern struct ship *ls;		/* &cc->ship[cc->vessels] */
215 
216 #define SHIP(s)		(&cc->ship[s])
217 #define foreachship(sp)	for ((sp) = cc->ship; (sp) < ls; (sp)++)
218 
219 struct windeffects {
220 	char A, B, C, D;
221 };
222 extern const struct windeffects WET[7][6];
223 
224 struct Tables {
225 	char H, G, C, R;
226 };
227 extern const struct Tables RigTable[11][6];
228 extern const struct Tables HullTable[11][6];
229 
230 extern const char AMMO[9][4];
231 extern const char HDT[9][10];
232 extern const char HDTrake[9][10];
233 extern const char QUAL[9][5];
234 extern const char MT[9][3];
235 
236 extern const char *const countryname[];
237 extern const char *const classname[];
238 extern const char *const directionname[];
239 extern const char *const qualname[];
240 extern const char loadname[];
241 
242 extern const char rangeofshot[];
243 
244 extern const char dr[], dc[];
245 
246 extern int winddir;
247 extern int windspeed;
248 extern int turn;
249 extern int game;
250 extern int alive;
251 extern int people;
252 extern int hasdriver;
253 
254 /* assorted.c */
255 void table(struct ship *, struct ship *, int, int, int, int);
256 void Cleansnag(struct ship *, struct ship *, int, int);
257 
258 /* dr_1.c */
259 void unfoul(void);
260 void boardcomp(void);
261 void resolve(void);
262 void compcombat(void);
263 int next(void);
264 
265 /* dr_2.c */
266 void thinkofgrapples(void);
267 void checkup(void);
268 void prizecheck(void);
269 void closeon(struct ship *, struct ship *, char *, size_t, int, int, bool);
270 
271 /* dr_3.c */
272 void moveall(void);
273 void sendbp(struct ship *, struct ship *, int, int);
274 int is_toughmelee(struct ship *, struct ship *, int, int);
275 void reload(void);
276 void checksails(void);
277 
278 /* dr_4.c */
279 void ungrap(struct ship *, struct ship *);
280 void grap(struct ship *, struct ship *);
281 
282 /* dr_5.c */
283 void subtract(struct ship *, struct ship *, int, int [3], int);
284 int mensent(struct ship *, struct ship *, int[3], struct ship **, int *, int);
285 
286 /* dr_main.c */
287 int dr_main(void);
288 
289 /* game.c */
290 int maxturns(struct ship *, bool *);
291 int maxmove(struct ship *, int, int);
292 
293 /* lo_main.c */
294 int lo_main(void);
295 
296 /* misc.c */
297 int range(struct ship *, struct ship *);
298 struct ship *closestenemy(struct ship *, int, int);
299 int gunsbear(struct ship *, struct ship *);
300 int portside(struct ship *, struct ship *, int);
301 int colours(struct ship *);
302 void logger(struct ship *);
303 
304 /* parties.c */
305 int meleeing(struct ship *, struct ship *);
306 int boarding(struct ship *, int);
307 void unboard(struct ship *, struct ship *, int);
308 
309 /* pl_1.c */
310 void leave(int) __attribute__((__noreturn__));
311 void choke(int) __attribute__((__noreturn__));
312 void child(int);
313 
314 /* pl_2.c */
315 void newturn(int);
316 void play(void) __attribute__((__noreturn__));
317 
318 /* pl_3.c */
319 void acceptcombat(void);
320 void grapungrap(void);
321 void unfoulplayer(void);
322 
323 /* pl_4.c */
324 void changesail(void);
325 void acceptsignal(void);
326 void lookout(void);
327 const char *saywhat(struct ship *, int);
328 void eyeball(struct ship *);
329 
330 /* pl_5.c */
331 void acceptmove(void);
332 void acceptboard(void);
333 
334 /* pl_6.c */
335 void repair(void);
336 void loadplayer(void);
337 
338 /* pl_7.c */
339 void initscreen(void);
340 void cleanupscreen(void);
341 void Signal(const char *, struct ship *, ...)
342 	 __attribute__((__format__(__printf__,1,3)));
343 void Msg(const char *, ...)
344 	 __attribute__((__format__(__printf__,1,2)));
345 int sgetch(const char *, struct ship *, int);
346 void sgetstr(const char *, char *, int);
347 void centerview(void);
348 void upview(void);
349 void downview(void);
350 void leftview(void);
351 void rightview(void);
352 
353 /* pl_main.c */
354 int pl_main(void);
355 
356 /* sync.c */
357 void fmtship(char *, size_t, const char *, struct ship *);
358 void makesignal(struct ship *, const char *, struct ship *, ...)
359 	 __attribute__((__format__(__printf__,2,4)));
360 void makemsg(struct ship *, const char *, ...)
361 	 __attribute__((__format__(__printf__,2,3)));
362 int sync_exists(int);
363 int sync_open(void);
364 void sync_close(int);
365 int Sync(void);
366 
367 void send_captain(struct ship *ship, const char *astr);
368 void send_captured(struct ship *ship, long a);
369 void send_class(struct ship *ship, long a);
370 void send_crew(struct ship *ship, long a, long b, long c);
371 void send_dbp(struct ship *ship, long a, long b, long c, long d);
372 void send_drift(struct ship *ship, long a);
373 void send_explode(struct ship *ship, long a);
374 void send_foul(struct ship *ship, long a);
375 void send_gunl(struct ship *ship, long a, long b);
376 void send_gunr(struct ship *ship, long a, long b);
377 void send_hull(struct ship *ship, long a);
378 void send_move(struct ship *ship, const char *astr);
379 void send_obp(struct ship *ship, long a, long b, long c, long d);
380 void send_pcrew(struct ship *ship, long a);
381 void send_unfoul(struct ship *ship, long a, long b);
382 void send_points(struct ship *ship, long a);
383 void send_qual(struct ship *ship, long a);
384 void send_ungrap(struct ship *ship, long a, long b);
385 void send_rigg(struct ship *ship, long a, long b, long c, long d);
386 void send_col(struct ship *ship, long a);
387 void send_dir(struct ship *ship, long a);
388 void send_row(struct ship *ship, long a);
389 void send_signal(struct ship *ship, const char *astr);
390 void send_sink(struct ship *ship, long a);
391 void send_struck(struct ship *ship, long a);
392 void send_ta(struct ship *ship, long a);
393 void send_alive(void);
394 void send_turn(long a);
395 void send_wind(long a, long b);
396 void send_fs(struct ship *ship, long a);
397 void send_grap(struct ship *ship, long a);
398 void send_rig1(struct ship *ship, long a);
399 void send_rig2(struct ship *ship, long a);
400 void send_rig3(struct ship *ship, long a);
401 void send_rig4(struct ship *ship, long a);
402 void send_begin(struct ship *ship);
403 void send_end(struct ship *ship);
404 void send_ddead(void);
405