xref: /netbsd-src/games/sail/extern.h (revision 481fca6e59249d8ffcf24fef7cfbe7b131bfb080)
1 /*	$NetBSD: extern.h,v 1.14 2000/02/09 22:27:55 jsm Exp $ */
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. All advertising materials mentioning features or use of this software
16  *    must display the following acknowledgement:
17  *	This product includes software developed by the University of
18  *	California, Berkeley and its contributors.
19  * 4. Neither the name of the University nor the names of its contributors
20  *    may be used to endorse or promote products derived from this software
21  *    without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33  * SUCH DAMAGE.
34  *
35  *	@(#)externs.h	8.1 (Berkeley) 5/31/93
36  */
37 
38 #include <stdio.h>
39 #include <signal.h>
40 #include <string.h>
41 #include <ctype.h>
42 #include <setjmp.h>
43 #include <sys/types.h>
44 #include "machdep.h"
45 
46 	/* program mode */
47 extern int mode;
48 extern jmp_buf restart;
49 #define MODE_PLAYER	1
50 #define MODE_DRIVER	2
51 #define MODE_LOGGER	3
52 
53 	/* command line flags */
54 extern char debug;			/* -D */
55 extern char randomize;			/* -x, give first available ship */
56 extern char longfmt;			/* -l, print score in long format */
57 extern char nobells;			/* -b, don't ring bell before Signal */
58 
59 	/* other initial modes */
60 extern gid_t gid;
61 extern gid_t egid;
62 
63 #define die()		((rand() >> 3) % 6 + 1)
64 #define sqr(a)		((a) * (a))
65 #define abs(a)		((a) > 0 ? (a) : -(a))
66 #define min(a,b)	((a) < (b) ? (a) : (b))
67 
68 #define grappled(a)	((a)->file->ngrap)
69 #define fouled(a)	((a)->file->nfoul)
70 #define snagged(a)	(grappled(a) + fouled(a))
71 
72 #define grappled2(a, b)	((a)->file->grap[(b)->file->index].sn_count)
73 #define fouled2(a, b)	((a)->file->foul[(b)->file->index].sn_count)
74 #define snagged2(a, b)	(grappled2(a, b) + fouled2(a, b))
75 
76 #define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 ? grappled2(a, b) : 0)
77 #define Xfouled2(a, b)	((a)->file->foul[(b)->file->index].sn_turn < turn-1 ? fouled2(a, b) : 0)
78 #define Xsnagged2(a, b)	(Xgrappled2(a, b) + Xfouled2(a, b))
79 
80 #define cleangrapple(a, b, c)	Cleansnag(a, b, c, 1)
81 #define cleanfoul(a, b, c)	Cleansnag(a, b, c, 2)
82 #define cleansnag(a, b, c)	Cleansnag(a, b, c, 3)
83 
84 #define sterncolour(sp)	((sp)->file->stern+'0'-((sp)->file->captured?10:0))
85 #define sternrow(sp)	((sp)->file->row + dr[(sp)->file->dir])
86 #define sterncol(sp)	((sp)->file->col + dc[(sp)->file->dir])
87 
88 #define capship(sp)	((sp)->file->captured?(sp)->file->captured:(sp))
89 
90 #define readyname(r)	((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
91 
92 /* loadL and loadR, should match loadname[] */
93 #define L_EMPTY		0		/* should be 0, don't change */
94 #define L_GRAPE		1
95 #define L_CHAIN		2
96 #define L_ROUND		3
97 #define L_DOUBLE	4
98 #define L_EXPLODE	5
99 
100 /*
101  * readyL and readyR, these are bits, except R_EMPTY
102  */
103 #define R_EMPTY		0		/* not loaded and not loading */
104 #define R_LOADING	1		/* loading */
105 #define R_DOUBLE	2		/* loading double */
106 #define R_LOADED	4		/* loaded */
107 #define R_INITIAL	8		/* loaded initial */
108 
109 #define HULL		0
110 #define RIGGING		1
111 
112 #define W_CAPTAIN	1
113 #define W_CAPTURED	2
114 #define W_CLASS		3
115 #define W_CREW		4
116 #define W_DBP		5
117 #define W_DRIFT		6
118 #define W_EXPLODE	7
119 #define W_FILE		8
120 #define W_FOUL		9
121 #define W_GUNL		10
122 #define W_GUNR		11
123 #define W_HULL		12
124 #define W_MOVE		13
125 #define W_OBP		14
126 #define W_PCREW		15
127 #define W_UNFOUL	16
128 #define W_POINTS	17
129 #define W_QUAL		18
130 #define W_UNGRAP	19
131 #define W_RIGG		20
132 #define W_COL		21
133 #define W_DIR		22
134 #define W_ROW		23
135 #define W_SIGNAL	24
136 #define W_SINK		25
137 #define W_STRUCK	26
138 #define W_TA		27
139 #define W_ALIVE		28
140 #define W_TURN		29
141 #define W_WIND		30
142 #define W_FS		31
143 #define W_GRAP		32
144 #define W_RIG1		33
145 #define W_RIG2		34
146 #define W_RIG3		35
147 #define W_RIG4		36
148 #define W_BEGIN		37
149 #define W_END		38
150 #define W_DDEAD		39
151 
152 #define NLOG 10
153 struct logs {
154 	char l_name[20];
155 	int l_uid;
156 	int l_shipnum;
157 	int l_gamenum;
158 	int l_netpoints;
159 };
160 
161 struct BP {
162 	short turnsent;
163 	struct ship *toship;
164 	short mensent;
165 };
166 
167 struct snag {
168 	short sn_count;
169 	short sn_turn;
170 };
171 
172 #define NSCENE	nscene
173 #define NSHIP	10
174 #define NBP	3
175 
176 #define NNATION	8
177 #define N_A	0
178 #define N_B	1
179 #define N_S	2
180 #define N_F	3
181 #define N_J	4
182 #define N_D	5
183 #define N_K	6
184 #define N_O	7
185 
186 struct File {
187 	int index;
188 	char captain[20];		/* 0 */
189 	short points;			/* 20 */
190 	unsigned char loadL;		/* 22 */
191 	unsigned char loadR;		/* 24 */
192 	unsigned char readyL;		/* 26 */
193 	unsigned char readyR;		/* 28 */
194 	struct BP OBP[NBP];		/* 30 */
195 	struct BP DBP[NBP];		/* 48 */
196 	char struck;			/* 66 */
197 	struct ship *captured;		/* 68 */
198 	short pcrew;			/* 70 */
199 	char movebuf[10];		/* 72 */
200 	char drift;			/* 82 */
201 	short nfoul;
202 	short ngrap;
203 	struct snag foul[NSHIP];	/* 84 */
204 	struct snag grap[NSHIP];	/* 124 */
205 	char RH;			/* 224 */
206 	char RG;			/* 226 */
207 	char RR;			/* 228 */
208 	char FS;			/* 230 */
209 	char explode;			/* 232 */
210 	char sink;			/* 234 */
211 	unsigned char dir;
212 	short col;
213 	short row;
214 	char loadwith;
215 	char stern;
216 };
217 
218 struct ship {
219 	const char *shipname;		/* 0 */
220 	struct shipspecs *specs;	/* 2 */
221 	unsigned char nationality;	/* 4 */
222 	short shiprow;			/* 6 */
223 	short shipcol;			/* 8 */
224 	char shipdir;			/* 10 */
225 	struct File *file;		/* 12 */
226 };
227 
228 struct scenario {
229 	char winddir;			/* 0 */
230 	char windspeed;			/* 2 */
231 	char windchange;		/* 4 */
232 	unsigned char vessels;		/* 12 */
233 	const char *name;		/* 14 */
234 	struct ship ship[NSHIP];	/* 16 */
235 };
236 extern struct scenario scene[];
237 extern int nscene;
238 
239 struct shipspecs {
240 	char bs;
241 	char fs;
242 	char ta;
243 	short guns;
244 	unsigned char class;
245 	char hull;
246 	unsigned char qual;
247 	char crew1;
248 	char crew2;
249 	char crew3;
250 	char gunL;
251 	char gunR;
252 	char carL;
253 	char carR;
254 	int rig1;
255 	int rig2;
256 	int rig3;
257 	int rig4;
258 	short pts;
259 };
260 extern struct shipspecs specs[];
261 
262 extern struct scenario *cc;		/* the current scenario */
263 extern struct ship *ls;		/* &cc->ship[cc->vessels] */
264 
265 #define SHIP(s)		(&cc->ship[s])
266 #define foreachship(sp)	for ((sp) = cc->ship; (sp) < ls; (sp)++)
267 
268 struct windeffects {
269 	char A, B, C, D;
270 };
271 extern const struct windeffects WET[7][6];
272 
273 struct Tables {
274 	char H, G, C, R;
275 };
276 extern const struct Tables RigTable[11][6];
277 extern const struct Tables HullTable[11][6];
278 
279 extern const char AMMO[9][4];
280 extern const char HDT[9][10];
281 extern const char HDTrake[9][10];
282 extern const char QUAL[9][5];
283 extern const char MT[9][3];
284 
285 extern const char *const countryname[];
286 extern const char *const classname[];
287 extern const char *const directionname[];
288 extern const char *const qualname[];
289 extern const char loadname[];
290 
291 extern const char rangeofshot[];
292 
293 extern const char dr[], dc[];
294 
295 extern int winddir;
296 extern int windspeed;
297 extern int turn;
298 extern int game;
299 extern int alive;
300 extern int people;
301 extern char hasdriver;
302 
303 /* assorted.c */
304 void table __P((int, int, int, struct ship *, struct ship *, int));
305 void Cleansnag __P((struct ship *, struct ship *, int, int));
306 
307 /* dr_1.c */
308 void unfoul __P((void));
309 void boardcomp __P((void));
310 int fightitout __P((struct ship *, struct ship *, int));
311 void resolve __P((void));
312 void compcombat __P((void));
313 int next __P((void));
314 
315 /* dr_2.c */
316 void thinkofgrapples __P((void));
317 void checkup __P((void));
318 void prizecheck __P((void));
319 int str_end __P((const char *));
320 void closeon __P((struct ship *, struct ship *, char[], int, int, int));
321 int score __P((char[], struct ship *, struct ship *, int));
322 void move_ship __P((const char *, struct ship *, unsigned char *, short *, short *, char *));
323 void try __P((char[], char [], int, int, int, int, int, struct ship *,
324     struct ship *, int *, int));
325 void rmend __P((char *));
326 
327 /* dr_3.c */
328 void moveall __P((void));
329 int stillmoving __P((int));
330 int is_isolated __P((struct ship *));
331 int push __P((struct ship *, struct ship *));
332 void step __P((int, struct ship *, char *));
333 void sendbp __P((struct ship *, struct ship *, int, int));
334 int is_toughmelee __P((struct ship *, struct ship *, int, int));
335 void reload __P((void));
336 void checksails __P((void));
337 
338 /* dr_4.c */
339 void ungrap __P((struct ship *, struct ship *));
340 void grap __P((struct ship *, struct ship *));
341 
342 /* dr_5.c */
343 void subtract __P((struct ship *, int, int [3], struct ship *, int));
344 int mensent __P((struct ship *, struct ship *, int[3], struct ship **, int *,
345     int));
346 
347 /* dr_main.c */
348 int dr_main __P((void));
349 
350 /* game.c */
351 int maxturns __P((struct ship *, char *));
352 int maxmove __P((struct ship *, int, int));
353 
354 /* lo_main.c */
355 int lo_main __P((void));
356 
357 /* misc.c */
358 int range __P((struct ship *, struct ship *));
359 struct ship *closestenemy __P((struct ship *, int, int));
360 int angle __P((int, int));
361 int gunsbear __P((struct ship *, struct ship *));
362 int portside __P((struct ship *, struct ship *, int));
363 int colours __P((struct ship *));
364 void logger __P((struct ship *));
365 
366 /* parties.c */
367 int meleeing __P((struct ship *, struct ship *));
368 int boarding __P((struct ship *, int));
369 void unboard __P((struct ship *, struct ship *, int));
370 
371 /* pl_1.c */
372 void leave __P((int)) __attribute__((__noreturn__));
373 void choke __P((int)) __attribute__((__noreturn__));
374 void child __P((int));
375 
376 /* pl_2.c */
377 void play __P((void)) __attribute__((__noreturn__));
378 
379 /* pl_3.c */
380 void acceptcombat __P((void));
381 void grapungrap __P((void));
382 void unfoulplayer __P((void));
383 
384 /* pl_4.c */
385 void changesail __P((void));
386 void acceptsignal __P((void));
387 void lookout __P((void));
388 const char *saywhat __P((struct ship *, int));
389 void eyeball __P((struct ship *));
390 
391 /* pl_5.c */
392 void acceptmove __P((void));
393 void acceptboard __P((void));
394 void parties __P((int[3], struct ship *, int, int));
395 
396 /* pl_6.c */
397 void repair __P((void));
398 int turned __P((void));
399 void loadplayer __P((void));
400 
401 /* pl_7.c */
402 void initscreen __P((void));
403 void cleanupscreen __P((void));
404 void newturn __P((int));
405 void Signal __P((const char *, struct ship *, ...))
406 	 __attribute__((__format__(__printf__,1,3)));
407 void Msg __P((const char *, ...))
408 	 __attribute__((__format__(__printf__,1,2)));
409 void Scroll __P((void));
410 void prompt __P((const char *, struct ship *));
411 void endprompt __P((int));
412 int sgetch __P((const char *, struct ship *, int));
413 void sgetstr __P((const char *, char *, int));
414 void draw_screen __P((void));
415 void draw_view __P((void));
416 void draw_turn __P((void));
417 void draw_stat __P((void));
418 void draw_slot __P((void));
419 void draw_board __P((void));
420 void centerview __P((void));
421 void upview __P((void));
422 void downview __P((void));
423 void leftview __P((void));
424 void rightview __P((void));
425 void adjustview __P((void));
426 
427 /* pl_main.c */
428 int pl_main __P((void));
429 void initialize __P((void));
430 
431 /* sync.c */
432 void fmtship __P((char *, size_t, const char *, struct ship *));
433 void makesignal __P((struct ship *, const char *, struct ship *, ...))
434 	 __attribute__((__format__(__printf__,2,4)));
435 void makemsg __P((struct ship *, const char *, ...))
436 	 __attribute__((__format__(__printf__,2,3)));
437 int sync_exists __P((int));
438 int sync_open __P((void));
439 void sync_close __P((int));
440 void Write __P((int, struct ship *, long, long, long, long));
441 void Writestr __P((int, struct ship *, const char *));
442 int Sync __P((void));
443 int sync_update __P((int, struct ship *, const char *, long, long, long, long));
444