xref: /netbsd-src/games/sail/dr_3.c (revision 11a6dbe72840351315e0652b2fc6663628c84cad)
1 /*	$NetBSD: dr_3.c,v 1.15 2003/08/07 09:37:42 agc Exp $	*/
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)dr_3.c	8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: dr_3.c,v 1.15 2003/08/07 09:37:42 agc Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <stdlib.h>
42 #include <string.h>
43 #include "extern.h"
44 #include "driver.h"
45 
46 static int	stillmoving(int);
47 static int	is_isolated(struct ship *);
48 static int	push(struct ship *, struct ship *);
49 static void	step(struct ship *, int,  char *);
50 
51 /* move all comp ships */
52 void
53 moveall(void)
54 {
55 	struct ship *sp, *sq;
56 	int n;
57 	int k, l;
58 	int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
59 	char moved[NSHIP];
60 
61 	/*
62 	 * first try to create moves for OUR ships
63 	 */
64 	foreachship(sp) {
65 		struct ship *closest;
66 		int ma, ta;
67 		char af;
68 
69 		if (sp->file->captain[0] || sp->file->dir == 0)
70 			continue;
71 		if (!sp->file->struck && windspeed && !snagged(sp)
72 		    && sp->specs->crew3) {
73 			ta = maxturns(sp, &af);
74 			ma = maxmove(sp, sp->file->dir, 0);
75 			closest = closestenemy(sp, 0, 0);
76 			if (closest == 0)
77 				*sp->file->movebuf = '\0';
78 			else
79 				closeon(sp, closest, sp->file->movebuf,
80 					ta, ma, af);
81 		} else
82 			*sp->file->movebuf = '\0';
83 	}
84 	/*
85 	 * Then execute the moves for ALL ships (dead ones too),
86 	 * checking for collisions and snags at each step.
87 	 * The old positions are saved in row[], col[], dir[].
88 	 * At the end, we compare and write out the changes.
89 	 */
90 	n = 0;
91 	foreachship(sp) {
92 		if (snagged(sp))
93 			strcpy(sp->file->movebuf, "d");
94 		else
95 			if (*sp->file->movebuf != 'd')
96 				strcat(sp->file->movebuf, "d");
97 		row[n] = sp->file->row;
98 		col[n] = sp->file->col;
99 		dir[n] = sp->file->dir;
100 		drift[n] = sp->file->drift;
101 		moved[n] = 0;
102 		n++;
103 	}
104 	/*
105 	 * Now resolve collisions.
106 	 * This is the tough part.
107 	 */
108 	for (k = 0; stillmoving(k); k++) {
109 		/*
110 		 * Step once.
111 		 * And propagate the nulls at the end of sp->file->movebuf.
112 		 */
113 		n = 0;
114 		foreachship(sp) {
115 			if (!sp->file->movebuf[k])
116 				sp->file->movebuf[k+1] = '\0';
117 			else if (sp->file->dir)
118 				step(sp, sp->file->movebuf[k], &moved[n]);
119 			n++;
120 		}
121 		/*
122 		 * The real stuff.
123 		 */
124 		n = 0;
125 		foreachship(sp) {
126 			if (sp->file->dir == 0 || is_isolated(sp))
127 				goto cont1;
128 			l = 0;
129 			foreachship(sq) {
130 				char snap = 0;
131 
132 				if (sp == sq)
133 					goto cont2;
134 				if (sq->file->dir == 0)
135 					goto cont2;
136 				if (!push(sp, sq))
137 					goto cont2;
138 				if (snagged2(sp, sq) && range(sp, sq) > 1)
139 					snap++;
140 				if (!range(sp, sq) && !fouled2(sp, sq)) {
141 					makesignal(sp, "collision with $$", sq);
142 					if (dieroll() < 4) {
143 						makesignal(sp, "fouled with $$",
144 						    sq);
145 						Write(W_FOUL, sp, l, 0, 0, 0);
146 						Write(W_FOUL, sq, n, 0, 0, 0);
147 					}
148 					snap++;
149 				}
150 				if (snap) {
151 					sp->file->movebuf[k + 1] = 0;
152 					sq->file->movebuf[k + 1] = 0;
153 					sq->file->row = sp->file->row - 1;
154 					if (sp->file->dir == 1
155 					    || sp->file->dir == 5)
156 						sq->file->col =
157 							sp->file->col - 1;
158 					else
159 						sq->file->col = sp->file->col;
160 					sq->file->dir = sp->file->dir;
161 				}
162 			cont2:
163 				l++;
164 			}
165 		cont1:
166 			n++;
167 		}
168 	}
169 	/*
170 	 * Clear old moves.  And write out new pos.
171 	 */
172 	n = 0;
173 	foreachship(sp) {
174 		if (sp->file->dir != 0) {
175 			*sp->file->movebuf = 0;
176 			if (row[n] != sp->file->row)
177 				Write(W_ROW, sp, sp->file->row, 0, 0, 0);
178 			if (col[n] != sp->file->col)
179 				Write(W_COL, sp, sp->file->col, 0, 0, 0);
180 			if (dir[n] != sp->file->dir)
181 				Write(W_DIR, sp, sp->file->dir, 0, 0, 0);
182 			if (drift[n] != sp->file->drift)
183 				Write(W_DRIFT, sp, sp->file->drift, 0, 0, 0);
184 		}
185 		n++;
186 	}
187 }
188 
189 static int
190 stillmoving(int k)
191 {
192 	struct ship *sp;
193 
194 	foreachship(sp)
195 		if (sp->file->movebuf[k])
196 			return 1;
197 	return 0;
198 }
199 
200 static int
201 is_isolated(struct ship *ship)
202 {
203 	struct ship *sp;
204 
205 	foreachship(sp) {
206 		if (ship != sp && range(ship, sp) <= 10)
207 			return 0;
208 	}
209 	return 1;
210 }
211 
212 static int
213 push(struct ship *from, struct ship *to)
214 {
215 	int bs, sb;
216 
217 	sb = to->specs->guns;
218 	bs = from->specs->guns;
219 	if (sb > bs)
220 		return 1;
221 	if (sb < bs)
222 		return 0;
223 	return from < to;
224 }
225 
226 static void
227 step(struct ship *sp, int com, char *moved)
228 {
229 	int dist;
230 
231 	switch (com) {
232 	case 'r':
233 		if (++sp->file->dir == 9)
234 			sp->file->dir = 1;
235 		break;
236 	case 'l':
237 		if (--sp->file->dir == 0)
238 			sp->file->dir = 8;
239 		break;
240 		case '0': case '1': case '2': case '3':
241 		case '4': case '5': case '6': case '7':
242 		if (sp->file->dir % 2 == 0)
243 			dist = dtab[com - '0'];
244 		else
245 			dist = com - '0';
246 		sp->file->row -= dr[sp->file->dir] * dist;
247 		sp->file->col -= dc[sp->file->dir] * dist;
248 		*moved = 1;
249 		break;
250 	case 'b':
251 		break;
252 	case 'd':
253 		if (!*moved) {
254 			if (windspeed != 0 && ++sp->file->drift > 2 &&
255 			    ((sp->specs->class >= 3 && !snagged(sp))
256 			     || (turn & 1) == 0)) {
257 				sp->file->row -= dr[winddir];
258 				sp->file->col -= dc[winddir];
259 			}
260 		} else
261 			sp->file->drift = 0;
262 		break;
263 	}
264 }
265 
266 void
267 sendbp(struct ship *from, struct ship *to, int sections, int isdefense)
268 {
269 	int n;
270 	struct BP *bp;
271 
272 	bp = isdefense ? from->file->DBP : from->file->OBP;
273 	for (n = 0; n < NBP && bp[n].turnsent; n++)
274 		;
275 	if (n < NBP && sections) {
276 		Write(isdefense ? W_DBP : W_OBP, from,
277 			n, turn, to->file->index, sections);
278 		if (isdefense)
279 			makemsg(from, "repelling boarders");
280 		else
281 			makesignal(from, "boarding the $$", to);
282 	}
283 }
284 
285 int
286 is_toughmelee(struct ship *ship, struct ship *to, int isdefense, int count)
287 {
288 	struct BP *bp;
289 	int obp = 0;
290 	int n, OBP = 0, DBP = 0, dbp = 0;
291 	int qual;
292 
293 	qual = ship->specs->qual;
294 	bp = isdefense ? ship->file->DBP : ship->file->OBP;
295 	for (n = 0; n < NBP; n++, bp++) {
296 		if (bp->turnsent && (to == bp->toship || isdefense)) {
297 			obp += bp->mensent / 100
298 				? ship->specs->crew1 * qual : 0;
299 			obp += (bp->mensent % 100)/10
300 				? ship->specs->crew2 * qual : 0;
301 			obp += bp->mensent % 10
302 				? ship->specs->crew3 * qual : 0;
303 		}
304 	}
305 	if (count || isdefense)
306 		return obp;
307 	OBP = is_toughmelee(to, ship, 0, count + 1);
308 	dbp = is_toughmelee(ship, to, 1, count + 1);
309 	DBP = is_toughmelee(to, ship, 1, count + 1);
310 	if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
311 		return 1;
312 	else
313 		return 0;
314 }
315 
316 void
317 reload(void)
318 {
319 	struct ship *sp;
320 
321 	foreachship(sp) {
322 		sp->file->loadwith = 0;
323 	}
324 }
325 
326 void
327 checksails(void)
328 {
329 	struct ship *sp;
330 	int rig, full;
331 	struct ship *close;
332 
333 	foreachship(sp) {
334 		if (sp->file->captain[0] != 0)
335 			continue;
336 		rig = sp->specs->rig1;
337 		if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
338 			rig = 0;
339 		if (rig && sp->specs->crew3) {
340 			close = closestenemy(sp, 0, 0);
341 			if (close != 0) {
342 				if (range(sp, close) > 9)
343 					full = 1;
344 				else
345 					full = 0;
346 			} else
347 				full = 0;
348 		} else
349 			full = 0;
350 		if ((sp->file->FS != 0) != full)
351 			Write(W_FS, sp, full, 0, 0, 0);
352 	}
353 }
354