xref: /netbsd-src/games/sail/dr_3.c (revision 0b9f50897e9a9c6709320fafb4c3787fddcc0a45)
1 /*
2  * Copyright (c) 1983 Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *	This product includes software developed by the University of
16  *	California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  */
33 
34 #ifndef lint
35 /*static char sccsid[] = "from: @(#)dr_3.c	5.4 (Berkeley) 6/1/90";*/
36 static char rcsid[] = "$Id: dr_3.c,v 1.2 1993/08/01 18:51:50 mycroft Exp $";
37 #endif /* not lint */
38 
39 #include "driver.h"
40 
41 moveall()		/* move all comp ships */
42 {
43 	register struct ship *sp, *sq;		/* r11, r10 */
44 	register int n;				/* r9 */
45 	register int k, l;			/* r8, r7 */
46 	int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
47 	char moved[NSHIP];
48 
49 	/*
50 	 * first try to create moves for OUR ships
51 	 */
52 	foreachship(sp) {
53 		struct ship *closest;
54 		int ma, ta;
55 		char af;
56 
57 		if (sp->file->captain[0] || sp->file->dir == 0)
58 			continue;
59 		if (!sp->file->struck && windspeed && !snagged(sp)
60 		    && sp->specs->crew3) {
61 			ta = maxturns(sp, &af);
62 			ma = maxmove(sp, sp->file->dir, 0);
63 			closest = closestenemy(sp, 0, 0);
64 			if (closest == 0)
65 				*sp->file->movebuf = '\0';
66 			else
67 				closeon(sp, closest, sp->file->movebuf,
68 					ta, ma, af);
69 		} else
70 			*sp->file->movebuf = '\0';
71 	}
72 	/*
73 	 * Then execute the moves for ALL ships (dead ones too),
74 	 * checking for collisions and snags at each step.
75 	 * The old positions are saved in row[], col[], dir[].
76 	 * At the end, we compare and write out the changes.
77 	 */
78 	n = 0;
79 	foreachship(sp) {
80 		if (snagged(sp))
81 			(void) strcpy(sp->file->movebuf, "d");
82 		else
83 			if (*sp->file->movebuf != 'd')
84 				(void) strcat(sp->file->movebuf, "d");
85 		row[n] = sp->file->row;
86 		col[n] = sp->file->col;
87 		dir[n] = sp->file->dir;
88 		drift[n] = sp->file->drift;
89 		moved[n] = 0;
90 		n++;
91 	}
92 	/*
93 	 * Now resolve collisions.
94 	 * This is the tough part.
95 	 */
96 	for (k = 0; stillmoving(k); k++) {
97 		/*
98 		 * Step once.
99 		 * And propagate the nulls at the end of sp->file->movebuf.
100 		 */
101 		n = 0;
102 		foreachship(sp) {
103 			if (!sp->file->movebuf[k])
104 				sp->file->movebuf[k+1] = '\0';
105 			else if (sp->file->dir)
106 				step(sp->file->movebuf[k], sp, &moved[n]);
107 			n++;
108 		}
109 		/*
110 		 * The real stuff.
111 		 */
112 		n = 0;
113 		foreachship(sp) {
114 			if (sp->file->dir == 0 || isolated(sp))
115 				goto cont1;
116 			l = 0;
117 			foreachship(sq) {
118 				char snap = 0;
119 
120 				if (sp == sq)
121 					goto cont2;
122 				if (sq->file->dir == 0)
123 					goto cont2;
124 				if (!push(sp, sq))
125 					goto cont2;
126 				if (snagged2(sp, sq) && range(sp, sq) > 1)
127 					snap++;
128 				if (!range(sp, sq) && !fouled2(sp, sq)) {
129 					makesignal(sp,
130 						"collision with %s (%c%c)", sq);
131 					if (die() < 4) {
132 						makesignal(sp,
133 							"fouled with %s (%c%c)",
134 							sq);
135 						Write(W_FOUL, sp, 0, l, 0, 0, 0);
136 						Write(W_FOUL, sq, 0, n, 0, 0, 0);
137 					}
138 					snap++;
139 				}
140 				if (snap) {
141 					sp->file->movebuf[k + 1] = 0;
142 					sq->file->movebuf[k + 1] = 0;
143 					sq->file->row = sp->file->row - 1;
144 					if (sp->file->dir == 1
145 					    || sp->file->dir == 5)
146 						sq->file->col =
147 							sp->file->col - 1;
148 					else
149 						sq->file->col = sp->file->col;
150 					sq->file->dir = sp->file->dir;
151 				}
152 			cont2:
153 				l++;
154 			}
155 		cont1:
156 			n++;
157 		}
158 	}
159 	/*
160 	 * Clear old moves.  And write out new pos.
161 	 */
162 	n = 0;
163 	foreachship(sp) {
164 		if (sp->file->dir != 0) {
165 			*sp->file->movebuf = 0;
166 			if (row[n] != sp->file->row)
167 				Write(W_ROW, sp, 0, sp->file->row, 0, 0, 0);
168 			if (col[n] != sp->file->col)
169 				Write(W_COL, sp, 0, sp->file->col, 0, 0, 0);
170 			if (dir[n] != sp->file->dir)
171 				Write(W_DIR, sp, 0, sp->file->dir, 0, 0, 0);
172 			if (drift[n] != sp->file->drift)
173 				Write(W_DRIFT, sp, 0, sp->file->drift, 0, 0, 0);
174 		}
175 		n++;
176 	}
177 }
178 
179 stillmoving(k)
180 register int k;
181 {
182 	register struct ship *sp;
183 
184 	foreachship(sp)
185 		if (sp->file->movebuf[k])
186 			return 1;
187 	return 0;
188 }
189 
190 isolated(ship)
191 register struct ship *ship;
192 {
193 	register struct ship *sp;
194 
195 	foreachship(sp) {
196 		if (ship != sp && range(ship, sp) <= 10)
197 			return 0;
198 	}
199 	return 1;
200 }
201 
202 push(from, to)
203 register struct ship *from, *to;
204 {
205 	register int bs, sb;
206 
207 	sb = to->specs->guns;
208 	bs = from->specs->guns;
209 	if (sb > bs)
210 		return 1;
211 	if (sb < bs)
212 		return 0;
213 	return from < to;
214 }
215 
216 step(com, sp, moved)
217 char com;
218 register struct ship *sp;
219 char *moved;
220 {
221 	register int dist;
222 
223 	switch (com) {
224 	case 'r':
225 		if (++sp->file->dir == 9)
226 			sp->file->dir = 1;
227 		break;
228 	case 'l':
229 		if (--sp->file->dir == 0)
230 			sp->file->dir = 8;
231 		break;
232 		case '0': case '1': case '2': case '3':
233 		case '4': case '5': case '6': case '7':
234 		if (sp->file->dir % 2 == 0)
235 			dist = dtab[com - '0'];
236 		else
237 			dist = com - '0';
238 		sp->file->row -= dr[sp->file->dir] * dist;
239 		sp->file->col -= dc[sp->file->dir] * dist;
240 		*moved = 1;
241 		break;
242 	case 'b':
243 		break;
244 	case 'd':
245 		if (!*moved) {
246 			if (windspeed != 0 && ++sp->file->drift > 2 &&
247 			    (sp->specs->class >= 3 && !snagged(sp)
248 			     || (turn & 1) == 0)) {
249 				sp->file->row -= dr[winddir];
250 				sp->file->col -= dc[winddir];
251 			}
252 		} else
253 			sp->file->drift = 0;
254 		break;
255 	}
256 }
257 
258 sendbp(from, to, sections, isdefense)
259 register struct ship *from, *to;
260 int sections;
261 char isdefense;
262 {
263 	int n;
264 	register struct BP *bp;
265 
266 	bp = isdefense ? from->file->DBP : from->file->OBP;
267 	for (n = 0; n < NBP && bp[n].turnsent; n++)
268 		;
269 	if (n < NBP && sections) {
270 		Write(isdefense ? W_DBP : W_OBP, from, 0,
271 			n, turn, to->file->index, sections);
272 		if (isdefense)
273 			makesignal(from, "repelling boarders",
274 				(struct ship *)0);
275 		else
276 			makesignal(from, "boarding the %s (%c%c)", to);
277 	}
278 }
279 
280 toughmelee(ship, to, isdefense, count)
281 register struct ship *ship, *to;
282 int isdefense, count;
283 {
284 	register struct BP *bp;
285 	register obp = 0;
286 	int n, OBP = 0, DBP = 0, dbp = 0;
287 	int qual;
288 
289 	qual = ship->specs->qual;
290 	bp = isdefense ? ship->file->DBP : ship->file->OBP;
291 	for (n = 0; n < NBP; n++, bp++) {
292 		if (bp->turnsent && (to == bp->toship || isdefense)) {
293 			obp += bp->mensent / 100
294 				? ship->specs->crew1 * qual : 0;
295 			obp += (bp->mensent % 100)/10
296 				? ship->specs->crew2 * qual : 0;
297 			obp += bp->mensent % 10
298 				? ship->specs->crew3 * qual : 0;
299 		}
300 	}
301 	if (count || isdefense)
302 		return obp;
303 	OBP = toughmelee(to, ship, 0, count + 1);
304 	dbp = toughmelee(ship, to, 1, count + 1);
305 	DBP = toughmelee(to, ship, 1, count + 1);
306 	if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
307 		return 1;
308 	else
309 		return 0;
310 }
311 
312 reload()
313 {
314 	register struct ship *sp;
315 
316 	foreachship(sp) {
317 		sp->file->loadwith = 0;
318 	}
319 }
320 
321 checksails()
322 {
323 	register struct ship *sp;
324 	register int rig, full;
325 	struct ship *close;
326 
327 	foreachship(sp) {
328 		if (sp->file->captain[0] != 0)
329 			continue;
330 		rig = sp->specs->rig1;
331 		if (windspeed == 6 || windspeed == 5 && sp->specs->class > 4)
332 			rig = 0;
333 		if (rig && sp->specs->crew3) {
334 			close = closestenemy(sp, 0, 0);
335 			if (close != 0) {
336 				if (range(sp, close) > 9)
337 					full = 1;
338 				else
339 					full = 0;
340 			} else
341 				full = 0;
342 		} else
343 			full = 0;
344 		if ((sp->file->FS != 0) != full)
345 			Write(W_FS, sp, 0, full, 0, 0, 0);
346 	}
347 }
348