xref: /netbsd-src/games/sail/dr_3.c (revision 06be8101a16cc95f40783b3cb7afd12112103a9a)
1 /*	$NetBSD: dr_3.c,v 1.14 2001/02/05 01:10:09 christos Exp $	*/
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. All advertising materials mentioning features or use of this software
16  *    must display the following acknowledgement:
17  *	This product includes software developed by the University of
18  *	California, Berkeley and its contributors.
19  * 4. Neither the name of the University nor the names of its contributors
20  *    may be used to endorse or promote products derived from this software
21  *    without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33  * SUCH DAMAGE.
34  */
35 
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)dr_3.c	8.1 (Berkeley) 5/31/93";
40 #else
41 __RCSID("$NetBSD: dr_3.c,v 1.14 2001/02/05 01:10:09 christos Exp $");
42 #endif
43 #endif /* not lint */
44 
45 #include <stdlib.h>
46 #include <string.h>
47 #include "extern.h"
48 #include "driver.h"
49 
50 static int	stillmoving(int);
51 static int	is_isolated(struct ship *);
52 static int	push(struct ship *, struct ship *);
53 static void	step(struct ship *, int,  char *);
54 
55 /* move all comp ships */
56 void
57 moveall(void)
58 {
59 	struct ship *sp, *sq;
60 	int n;
61 	int k, l;
62 	int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
63 	char moved[NSHIP];
64 
65 	/*
66 	 * first try to create moves for OUR ships
67 	 */
68 	foreachship(sp) {
69 		struct ship *closest;
70 		int ma, ta;
71 		char af;
72 
73 		if (sp->file->captain[0] || sp->file->dir == 0)
74 			continue;
75 		if (!sp->file->struck && windspeed && !snagged(sp)
76 		    && sp->specs->crew3) {
77 			ta = maxturns(sp, &af);
78 			ma = maxmove(sp, sp->file->dir, 0);
79 			closest = closestenemy(sp, 0, 0);
80 			if (closest == 0)
81 				*sp->file->movebuf = '\0';
82 			else
83 				closeon(sp, closest, sp->file->movebuf,
84 					ta, ma, af);
85 		} else
86 			*sp->file->movebuf = '\0';
87 	}
88 	/*
89 	 * Then execute the moves for ALL ships (dead ones too),
90 	 * checking for collisions and snags at each step.
91 	 * The old positions are saved in row[], col[], dir[].
92 	 * At the end, we compare and write out the changes.
93 	 */
94 	n = 0;
95 	foreachship(sp) {
96 		if (snagged(sp))
97 			strcpy(sp->file->movebuf, "d");
98 		else
99 			if (*sp->file->movebuf != 'd')
100 				strcat(sp->file->movebuf, "d");
101 		row[n] = sp->file->row;
102 		col[n] = sp->file->col;
103 		dir[n] = sp->file->dir;
104 		drift[n] = sp->file->drift;
105 		moved[n] = 0;
106 		n++;
107 	}
108 	/*
109 	 * Now resolve collisions.
110 	 * This is the tough part.
111 	 */
112 	for (k = 0; stillmoving(k); k++) {
113 		/*
114 		 * Step once.
115 		 * And propagate the nulls at the end of sp->file->movebuf.
116 		 */
117 		n = 0;
118 		foreachship(sp) {
119 			if (!sp->file->movebuf[k])
120 				sp->file->movebuf[k+1] = '\0';
121 			else if (sp->file->dir)
122 				step(sp, sp->file->movebuf[k], &moved[n]);
123 			n++;
124 		}
125 		/*
126 		 * The real stuff.
127 		 */
128 		n = 0;
129 		foreachship(sp) {
130 			if (sp->file->dir == 0 || is_isolated(sp))
131 				goto cont1;
132 			l = 0;
133 			foreachship(sq) {
134 				char snap = 0;
135 
136 				if (sp == sq)
137 					goto cont2;
138 				if (sq->file->dir == 0)
139 					goto cont2;
140 				if (!push(sp, sq))
141 					goto cont2;
142 				if (snagged2(sp, sq) && range(sp, sq) > 1)
143 					snap++;
144 				if (!range(sp, sq) && !fouled2(sp, sq)) {
145 					makesignal(sp, "collision with $$", sq);
146 					if (dieroll() < 4) {
147 						makesignal(sp, "fouled with $$",
148 						    sq);
149 						Write(W_FOUL, sp, l, 0, 0, 0);
150 						Write(W_FOUL, sq, n, 0, 0, 0);
151 					}
152 					snap++;
153 				}
154 				if (snap) {
155 					sp->file->movebuf[k + 1] = 0;
156 					sq->file->movebuf[k + 1] = 0;
157 					sq->file->row = sp->file->row - 1;
158 					if (sp->file->dir == 1
159 					    || sp->file->dir == 5)
160 						sq->file->col =
161 							sp->file->col - 1;
162 					else
163 						sq->file->col = sp->file->col;
164 					sq->file->dir = sp->file->dir;
165 				}
166 			cont2:
167 				l++;
168 			}
169 		cont1:
170 			n++;
171 		}
172 	}
173 	/*
174 	 * Clear old moves.  And write out new pos.
175 	 */
176 	n = 0;
177 	foreachship(sp) {
178 		if (sp->file->dir != 0) {
179 			*sp->file->movebuf = 0;
180 			if (row[n] != sp->file->row)
181 				Write(W_ROW, sp, sp->file->row, 0, 0, 0);
182 			if (col[n] != sp->file->col)
183 				Write(W_COL, sp, sp->file->col, 0, 0, 0);
184 			if (dir[n] != sp->file->dir)
185 				Write(W_DIR, sp, sp->file->dir, 0, 0, 0);
186 			if (drift[n] != sp->file->drift)
187 				Write(W_DRIFT, sp, sp->file->drift, 0, 0, 0);
188 		}
189 		n++;
190 	}
191 }
192 
193 static int
194 stillmoving(int k)
195 {
196 	struct ship *sp;
197 
198 	foreachship(sp)
199 		if (sp->file->movebuf[k])
200 			return 1;
201 	return 0;
202 }
203 
204 static int
205 is_isolated(struct ship *ship)
206 {
207 	struct ship *sp;
208 
209 	foreachship(sp) {
210 		if (ship != sp && range(ship, sp) <= 10)
211 			return 0;
212 	}
213 	return 1;
214 }
215 
216 static int
217 push(struct ship *from, struct ship *to)
218 {
219 	int bs, sb;
220 
221 	sb = to->specs->guns;
222 	bs = from->specs->guns;
223 	if (sb > bs)
224 		return 1;
225 	if (sb < bs)
226 		return 0;
227 	return from < to;
228 }
229 
230 static void
231 step(struct ship *sp, int com, char *moved)
232 {
233 	int dist;
234 
235 	switch (com) {
236 	case 'r':
237 		if (++sp->file->dir == 9)
238 			sp->file->dir = 1;
239 		break;
240 	case 'l':
241 		if (--sp->file->dir == 0)
242 			sp->file->dir = 8;
243 		break;
244 		case '0': case '1': case '2': case '3':
245 		case '4': case '5': case '6': case '7':
246 		if (sp->file->dir % 2 == 0)
247 			dist = dtab[com - '0'];
248 		else
249 			dist = com - '0';
250 		sp->file->row -= dr[sp->file->dir] * dist;
251 		sp->file->col -= dc[sp->file->dir] * dist;
252 		*moved = 1;
253 		break;
254 	case 'b':
255 		break;
256 	case 'd':
257 		if (!*moved) {
258 			if (windspeed != 0 && ++sp->file->drift > 2 &&
259 			    ((sp->specs->class >= 3 && !snagged(sp))
260 			     || (turn & 1) == 0)) {
261 				sp->file->row -= dr[winddir];
262 				sp->file->col -= dc[winddir];
263 			}
264 		} else
265 			sp->file->drift = 0;
266 		break;
267 	}
268 }
269 
270 void
271 sendbp(struct ship *from, struct ship *to, int sections, int isdefense)
272 {
273 	int n;
274 	struct BP *bp;
275 
276 	bp = isdefense ? from->file->DBP : from->file->OBP;
277 	for (n = 0; n < NBP && bp[n].turnsent; n++)
278 		;
279 	if (n < NBP && sections) {
280 		Write(isdefense ? W_DBP : W_OBP, from,
281 			n, turn, to->file->index, sections);
282 		if (isdefense)
283 			makemsg(from, "repelling boarders");
284 		else
285 			makesignal(from, "boarding the $$", to);
286 	}
287 }
288 
289 int
290 is_toughmelee(struct ship *ship, struct ship *to, int isdefense, int count)
291 {
292 	struct BP *bp;
293 	int obp = 0;
294 	int n, OBP = 0, DBP = 0, dbp = 0;
295 	int qual;
296 
297 	qual = ship->specs->qual;
298 	bp = isdefense ? ship->file->DBP : ship->file->OBP;
299 	for (n = 0; n < NBP; n++, bp++) {
300 		if (bp->turnsent && (to == bp->toship || isdefense)) {
301 			obp += bp->mensent / 100
302 				? ship->specs->crew1 * qual : 0;
303 			obp += (bp->mensent % 100)/10
304 				? ship->specs->crew2 * qual : 0;
305 			obp += bp->mensent % 10
306 				? ship->specs->crew3 * qual : 0;
307 		}
308 	}
309 	if (count || isdefense)
310 		return obp;
311 	OBP = is_toughmelee(to, ship, 0, count + 1);
312 	dbp = is_toughmelee(ship, to, 1, count + 1);
313 	DBP = is_toughmelee(to, ship, 1, count + 1);
314 	if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
315 		return 1;
316 	else
317 		return 0;
318 }
319 
320 void
321 reload(void)
322 {
323 	struct ship *sp;
324 
325 	foreachship(sp) {
326 		sp->file->loadwith = 0;
327 	}
328 }
329 
330 void
331 checksails(void)
332 {
333 	struct ship *sp;
334 	int rig, full;
335 	struct ship *close;
336 
337 	foreachship(sp) {
338 		if (sp->file->captain[0] != 0)
339 			continue;
340 		rig = sp->specs->rig1;
341 		if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
342 			rig = 0;
343 		if (rig && sp->specs->crew3) {
344 			close = closestenemy(sp, 0, 0);
345 			if (close != 0) {
346 				if (range(sp, close) > 9)
347 					full = 1;
348 				else
349 					full = 0;
350 			} else
351 				full = 0;
352 		} else
353 			full = 0;
354 		if ((sp->file->FS != 0) != full)
355 			Write(W_FS, sp, full, 0, 0, 0);
356 	}
357 }
358