xref: /netbsd-src/games/rogue/room.c (revision 274254cdae52594c1aa480a736aef78313d15c9c)
1 /*	$NetBSD: room.c,v 1.12 2008/01/14 03:50:02 dholland Exp $	*/
2 
3 /*
4  * Copyright (c) 1988, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * This code is derived from software contributed to Berkeley by
8  * Timothy C. Stoehr.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  * 3. Neither the name of the University nor the names of its contributors
19  *    may be used to endorse or promote products derived from this software
20  *    without specific prior written permission.
21  *
22  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32  * SUCH DAMAGE.
33  */
34 
35 #include <sys/cdefs.h>
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)room.c	8.1 (Berkeley) 5/31/93";
39 #else
40 __RCSID("$NetBSD: room.c,v 1.12 2008/01/14 03:50:02 dholland Exp $");
41 #endif
42 #endif /* not lint */
43 
44 /*
45  * room.c
46  *
47  * This source herein may be modified and/or distributed by anybody who
48  * so desires, with the following restrictions:
49  *    1.)  No portion of this notice shall be removed.
50  *    2.)  Credit shall not be taken for the creation of this source.
51  *    3.)  This code is not to be traded, sold, or used for personal
52  *         gain or profit.
53  *
54  */
55 
56 #include "rogue.h"
57 
58 room rooms[MAXROOMS];
59 
60 static boolean rooms_visited[MAXROOMS];
61 
62 #define NOPTS 7
63 static const struct option {
64 	const char *prompt;
65 	boolean is_bool;
66 	char **strval;
67 	boolean *bval;
68 } options[NOPTS] = {
69 	{
70 		"Show position only at end of run (\"jump\"): ",
71 		1, NULL, &jump
72 	},
73 	{
74 		"Follow turnings in passageways (\"passgo\"): ",
75 		1, NULL, &passgo
76 	},
77 	{
78 		"Don't print skull when killed (\"noskull\" or \"notombstone\"): ",
79 		1, NULL, &no_skull
80 	},
81 	{
82 		"Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ",
83 		1, NULL, &ask_quit
84 	},
85 	{
86 		"Name (\"name\"): ",
87 		0, &nick_name, NULL
88 	},
89 	{
90 		"Fruit (\"fruit\"): ",
91 		0, &fruit, NULL
92 	},
93 	{
94 		"Save file (\"file\"): ",
95 		0, &save_file, NULL
96 	}
97 };
98 
99 void
100 light_up_room(int rn)
101 {
102 	short i, j;
103 
104 	if (!blind) {
105 		for (i = rooms[rn].top_row;
106 			i <= rooms[rn].bottom_row; i++) {
107 			for (j = rooms[rn].left_col;
108 				j <= rooms[rn].right_col; j++) {
109 				if (dungeon[i][j] & MONSTER) {
110 					object *monster;
111 
112 					if ((monster = object_at(
113 					    &level_monsters, i, j)) != NULL) {
114 						dungeon[monster->row][monster->col] &= (~MONSTER);
115 						monster->trail_char =
116 							get_dungeon_char(monster->row, monster->col);
117 						dungeon[monster->row][monster->col] |= MONSTER;
118 					}
119 				}
120 				mvaddch(i, j, get_dungeon_char(i, j));
121 			}
122 		}
123 		mvaddch(rogue.row, rogue.col, rogue.fchar);
124 	}
125 }
126 
127 void
128 light_passage(int row, int col)
129 {
130 	short i, j, i_end, j_end;
131 
132 	if (blind) {
133 		return;
134 	}
135 	i_end = (row < (DROWS-2)) ? 1 : 0;
136 	j_end = (col < (DCOLS-1)) ? 1 : 0;
137 
138 	for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
139 		for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) {
140 			if (can_move(row, col, row+i, col+j)) {
141 				mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
142 			}
143 		}
144 	}
145 }
146 
147 void
148 darken_room(short rn)
149 {
150 	short i, j;
151 
152 	for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
153 		for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
154 			if (blind) {
155 				mvaddch(i, j, ' ');
156 			} else {
157 				if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
158 					!(detect_monster && (dungeon[i][j] & MONSTER))) {
159 					if (!imitating(i, j)) {
160 						mvaddch(i, j, ' ');
161 					}
162 					if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
163 						mvaddch(i, j, '^');
164 					}
165 				}
166 			}
167 		}
168 	}
169 }
170 
171 char
172 get_dungeon_char(short row, short col)
173 {
174 	unsigned short mask = dungeon[row][col];
175 
176 	if (mask & MONSTER) {
177 		return(gmc_row_col(row, col));
178 	}
179 	if (mask & OBJECT) {
180 		object *obj;
181 
182 		obj = object_at(&level_objects, row, col);
183 		return(get_mask_char(obj->what_is));
184 	}
185 	if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
186 		if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
187 			return(((mask & STAIRS) ? '%' : '#'));
188 		}
189 		if (mask & HORWALL) {
190 			return('-');
191 		}
192 		if (mask & VERTWALL) {
193 			return('|');
194 		}
195 		if (mask & FLOOR) {
196 			if (mask & TRAP) {
197 				if (!(dungeon[row][col] & HIDDEN)) {
198 					return('^');
199 				}
200 			}
201 			return('.');
202 		}
203 		if (mask & DOOR) {
204 			if (mask & HIDDEN) {
205 				if (((col > 0) && (dungeon[row][col-1] & HORWALL)) ||
206 					((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
207 					return('-');
208 				} else {
209 					return('|');
210 				}
211 			} else {
212 				return('+');
213 			}
214 		}
215 	}
216 	return(' ');
217 }
218 
219 char
220 get_mask_char(unsigned short mask)
221 {
222 		switch(mask) {
223 		case SCROL:
224 			return('?');
225 		case POTION:
226 			return('!');
227 		case GOLD:
228 			return('*');
229 		case FOOD:
230 			return(':');
231 		case WAND:
232 			return('/');
233 		case ARMOR:
234 			return(']');
235 		case WEAPON:
236 			return(')');
237 		case RING:
238 			return('=');
239 		case AMULET:
240 			return(',');
241 		default:
242 			return('~');	/* unknown, something is wrong */
243 		}
244 }
245 
246 void
247 gr_row_col(short *row, short *col, unsigned short mask)
248 {
249 	short rn;
250 	short r, c;
251 
252 	do {
253 		r = get_rand(MIN_ROW, DROWS-2);
254 		c = get_rand(0, DCOLS-1);
255 		rn = get_room_number(r, c);
256 	} while ((rn == NO_ROOM) ||
257 		(!(dungeon[r][c] & mask)) ||
258 		(dungeon[r][c] & (~mask)) ||
259 		(!(rooms[rn].is_room & (R_ROOM | R_MAZE))) ||
260 		((r == rogue.row) && (c == rogue.col)));
261 
262 	*row = r;
263 	*col = c;
264 }
265 
266 short
267 gr_room(void)
268 {
269 	short i;
270 
271 	do {
272 		i = get_rand(0, MAXROOMS-1);
273 	} while (!(rooms[i].is_room & (R_ROOM | R_MAZE)));
274 
275 	return(i);
276 }
277 
278 short
279 party_objects(int rn)
280 {
281 	short i, j, nf = 0;
282 	object *obj;
283 	short n, N, row, col;
284 	boolean found;
285 
286 	row = col = 0;
287 	N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
288 		((rooms[rn].right_col - rooms[rn].left_col) - 1);
289 	n =  get_rand(5, 10);
290 	if (n > N) {
291 		n = N - 2;
292 	}
293 	for (i = 0; i < n; i++) {
294 		for (j = found = 0; ((!found) && (j < 250)); j++) {
295 			row = get_rand(rooms[rn].top_row+1,
296 					   rooms[rn].bottom_row-1);
297 			col = get_rand(rooms[rn].left_col+1,
298 					   rooms[rn].right_col-1);
299 			if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
300 				found = 1;
301 			}
302 		}
303 		if (found) {
304 			obj = gr_object();
305 			place_at(obj, row, col);
306 			nf++;
307 		}
308 	}
309 	return(nf);
310 }
311 
312 short
313 get_room_number(int row, int col)
314 {
315 	short i;
316 
317 	for (i = 0; i < MAXROOMS; i++) {
318 		if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
319 			(col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
320 			return(i);
321 		}
322 	}
323 	return(NO_ROOM);
324 }
325 
326 boolean
327 is_all_connected(void)
328 {
329 	short i, starting_room;
330 
331 	starting_room = 0;
332 	for (i = 0; i < MAXROOMS; i++) {
333 		rooms_visited[i] = 0;
334 		if (rooms[i].is_room & (R_ROOM | R_MAZE)) {
335 			starting_room = i;
336 		}
337 	}
338 
339 	visit_rooms(starting_room);
340 
341 	for (i = 0; i < MAXROOMS; i++) {
342 		if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
343 			return(0);
344 		}
345 	}
346 	return(1);
347 }
348 
349 void
350 visit_rooms(int rn)
351 {
352 	short i;
353 	short oth_rn;
354 
355 	rooms_visited[rn] = 1;
356 
357 	for (i = 0; i < 4; i++) {
358 		oth_rn = rooms[rn].doors[i].oth_room;
359 		if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) {
360 			visit_rooms(oth_rn);
361 		}
362 	}
363 }
364 
365 void
366 draw_magic_map(void)
367 {
368 	short i, j, ch, och;
369 	unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
370 			MONSTER);
371 	unsigned short s;
372 
373 	for (i = 0; i < DROWS; i++) {
374 		for (j = 0; j < DCOLS; j++) {
375 			s = dungeon[i][j];
376 			if (s & mask) {
377 				if (((ch = mvinch(i, j)) == ' ') ||
378 					((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) {
379 					och = ch;
380 					dungeon[i][j] &= (~HIDDEN);
381 					if (s & HORWALL) {
382 						ch = '-';
383 					} else if (s & VERTWALL) {
384 						ch = '|';
385 					} else if (s & DOOR) {
386 						ch = '+';
387 					} else if (s & TRAP) {
388 						ch = '^';
389 					} else if (s & STAIRS) {
390 						ch = '%';
391 					} else if (s & TUNNEL) {
392 						ch = '#';
393 					} else {
394 						continue;
395 					}
396 					if ((!(s & MONSTER)) || (och == ' ')) {
397 						addch(ch);
398 					}
399 					if (s & MONSTER) {
400 						object *monster;
401 
402 						if ((monster = object_at(
403 						    &level_monsters, i, j))
404 						    != NULL) {
405 							monster->trail_char =
406 							    ch;
407 						}
408 					}
409 				}
410 			}
411 		}
412 	}
413 }
414 
415 void
416 dr_course(object *monster, boolean entering, short row, short col)
417 {
418 	short i, j, k, rn;
419 	short r, rr;
420 
421 	monster->row = row;
422 	monster->col = col;
423 
424 	if (mon_sees(monster, rogue.row, rogue.col)) {
425 		monster->trow = NO_ROOM;
426 		return;
427 	}
428 	rn = get_room_number(row, col);
429 
430 	if (entering) {		/* entering room */
431 		/* look for door to some other room */
432 		r = get_rand(0, MAXROOMS-1);
433 		for (i = 0; i < MAXROOMS; i++) {
434 			rr = (r + i) % MAXROOMS;
435 			if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) {
436 				continue;
437 			}
438 			for (k = 0; k < 4; k++) {
439 				if (rooms[rr].doors[k].oth_room == rn) {
440 					monster->trow = rooms[rr].doors[k].oth_row;
441 					monster->tcol = rooms[rr].doors[k].oth_col;
442 					if ((monster->trow == row) &&
443 						(monster->tcol == col)) {
444 						continue;
445 					}
446 					return;
447 				}
448 			}
449 		}
450 		/* look for door to dead end */
451 		if (rn == NO_ROOM)
452 			clean_up("dr_course:  monster not in room");
453 		for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
454 			for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
455 				if ((i != monster->row) && (j != monster->col) &&
456 					(dungeon[i][j] & DOOR)) {
457 					monster->trow = i;
458 					monster->tcol = j;
459 					return;
460 				}
461 			}
462 		}
463 		/* return monster to room that he came from */
464 		for (i = 0; i < MAXROOMS; i++) {
465 			for (j = 0; j < 4; j++) {
466 				if (rooms[i].doors[j].oth_room == rn) {
467 					for (k = 0; k < 4; k++) {
468 						if (rooms[rn].doors[k].oth_room == i) {
469 							monster->trow = rooms[rn].doors[k].oth_row;
470 							monster->tcol = rooms[rn].doors[k].oth_col;
471 							return;
472 						}
473 					}
474 				}
475 			}
476 		}
477 		/* no place to send monster */
478 		monster->trow = NO_ROOM;
479 	} else {		/* exiting room */
480 		if (rn == NO_ROOM || !get_oth_room(rn, &row, &col)) {
481 			monster->trow = NO_ROOM;
482 		} else {
483 			monster->trow = row;
484 			monster->tcol = col;
485 		}
486 	}
487 }
488 
489 boolean
490 get_oth_room(short rn, short *row, short *col)
491 {
492 	short d = -1;
493 
494 	if (*row == rooms[rn].top_row) {
495 		d = UPWARD/2;
496 	} else if (*row == rooms[rn].bottom_row) {
497 		d = DOWN/2;
498 	} else if (*col == rooms[rn].left_col) {
499 		d = LEFT/2;
500 	} else if (*col == rooms[rn].right_col) {
501 		d = RIGHT/2;
502 	}
503 	if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
504 		*row = rooms[rn].doors[d].oth_row;
505 		*col = rooms[rn].doors[d].oth_col;
506 		return(1);
507 	}
508 	return(0);
509 }
510 
511 void
512 edit_opts(void)
513 {
514 	char save[NOPTS+1][DCOLS];
515 	short i, j;
516 	short ch;
517 	boolean done = 0;
518 	char buf[MAX_OPT_LEN + 2];
519 
520 	for (i = 0; i < NOPTS+1; i++) {
521 		for (j = 0; j < DCOLS; j++) {
522 			save[i][j] = mvinch(i, j);
523 		}
524 		if (i < NOPTS) {
525 			opt_show(i);
526 		}
527 	}
528 	opt_go(0);
529 	i = 0;
530 
531 	while (!done) {
532 		refresh();
533 		ch = rgetchar();
534 CH:
535 		switch(ch) {
536 		case '\033':
537 			done = 1;
538 			break;
539 		case '\012':
540 		case '\015':
541 			if (i == (NOPTS - 1)) {
542 				mvaddstr(NOPTS, 0, press_space);
543 				refresh();
544 				wait_for_ack();
545 				done = 1;
546 			} else {
547 				i++;
548 				opt_go(i);
549 			}
550 			break;
551 		case '-':
552 			if (i > 0) {
553 				opt_go(--i);
554 			} else {
555 				sound_bell();
556 			}
557 			break;
558 		case 't':
559 		case 'T':
560 		case 'f':
561 		case 'F':
562 			if (options[i].is_bool) {
563 				*(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0);
564 				opt_show(i);
565 				opt_go(++i);
566 				break;
567 			}
568 		default:
569 			if (options[i].is_bool) {
570 				sound_bell();
571 				break;
572 			}
573 			j = 0;
574 			if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) {
575 				opt_erase(i);
576 				do {
577 					if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) {
578 						buf[j++] = ch;
579 						buf[j] = '\0';
580 						addch(ch);
581 					} else if ((ch == '\010') && (j > 0)) {
582 						buf[--j] = '\0';
583 						move(i, j + strlen(options[i].prompt));
584 						addch(' ');
585 						move(i, j + strlen(options[i].prompt));
586 					}
587 					refresh();
588 					ch = rgetchar();
589 				} while ((ch != '\012') && (ch != '\015') && (ch != '\033'));
590 				if (j != 0) {
591 					/*
592 					 * We rely on the option string being
593 					 * allocated to hold MAX_OPT_LEN+2
594 					 * bytes. This is arranged in init.c.
595 					 */
596 					(void)strcpy(*(options[i].strval), buf);
597 				}
598 				opt_show(i);
599 				goto CH;
600 			} else {
601 				sound_bell();
602 			}
603 			break;
604 		}
605 	}
606 
607 	for (i = 0; i < NOPTS+1; i++) {
608 		move(i, 0);
609 		for (j = 0; j < DCOLS; j++) {
610 			addch(save[i][j]);
611 		}
612 	}
613 }
614 
615 void
616 opt_show(int i)
617 {
618 	const char *s;
619 	const struct option *opt = &options[i];
620 
621 	opt_erase(i);
622 
623 	if (opt->is_bool) {
624 		s = *(opt->bval) ? "True" : "False";
625 	} else {
626 		s = *(opt->strval);
627 	}
628 	addstr(s);
629 }
630 
631 void
632 opt_erase(int i)
633 {
634 	const struct option *opt = &options[i];
635 
636 	mvaddstr(i, 0, opt->prompt);
637 	clrtoeol();
638 }
639 
640 void
641 opt_go(int i)
642 {
643 	move(i, strlen(options[i].prompt));
644 }
645 
646 void
647 do_shell(void)
648 {
649 #ifdef UNIX
650 	const char *sh;
651 
652 	md_ignore_signals();
653 	if (!(sh = md_getenv("SHELL"))) {
654 		sh = "/bin/sh";
655 	}
656 	move(LINES-1, 0);
657 	refresh();
658 	stop_window();
659 	printf("\nCreating new shell...\n");
660 	md_shell(sh);
661 	start_window();
662 	wrefresh(curscr);
663 	md_heed_signals();
664 #endif
665 }
666