xref: /netbsd-src/games/rogue/hit.c (revision 5b84b3983f71fd20a534cfa5d1556623a8aaa717)
1 /*	$NetBSD: hit.c,v 1.7 2003/08/07 09:37:37 agc Exp $	*/
2 
3 /*
4  * Copyright (c) 1988, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * This code is derived from software contributed to Berkeley by
8  * Timothy C. Stoehr.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  * 3. Neither the name of the University nor the names of its contributors
19  *    may be used to endorse or promote products derived from this software
20  *    without specific prior written permission.
21  *
22  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32  * SUCH DAMAGE.
33  */
34 
35 #include <sys/cdefs.h>
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)hit.c	8.1 (Berkeley) 5/31/93";
39 #else
40 __RCSID("$NetBSD: hit.c,v 1.7 2003/08/07 09:37:37 agc Exp $");
41 #endif
42 #endif /* not lint */
43 
44 /*
45  * hit.c
46  *
47  * This source herein may be modified and/or distributed by anybody who
48  * so desires, with the following restrictions:
49  *    1.)  No portion of this notice shall be removed.
50  *    2.)  Credit shall not be taken for the creation of this source.
51  *    3.)  This code is not to be traded, sold, or used for personal
52  *         gain or profit.
53  *
54  */
55 
56 #include "rogue.h"
57 
58 object *fight_monster = 0;
59 char hit_message[80] = "";
60 
61 void
62 mon_hit(monster)
63 	object *monster;
64 {
65 	short damage, hit_chance;
66 	const char *mn;
67 	float minus;
68 
69 	if (fight_monster && (monster != fight_monster)) {
70 		fight_monster = 0;
71 	}
72 	monster->trow = NO_ROOM;
73 	if (cur_level >= (AMULET_LEVEL * 2)) {
74 		hit_chance = 100;
75 	} else {
76 		hit_chance = monster->m_hit_chance;
77 		hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
78 	}
79 	if (wizard) {
80 		hit_chance /= 2;
81 	}
82 	if (!fight_monster) {
83 		interrupted = 1;
84 	}
85 	mn = mon_name(monster);
86 
87 	if (!rand_percent(hit_chance)) {
88 		if (!fight_monster) {
89 			sprintf(hit_message + strlen(hit_message),
90 			    "the %s misses", mn);
91 			message(hit_message, 1);
92 			hit_message[0] = 0;
93 		}
94 		return;
95 	}
96 	if (!fight_monster) {
97 		sprintf(hit_message + strlen(hit_message), "the %s hit", mn);
98 		message(hit_message, 1);
99 		hit_message[0] = 0;
100 	}
101 	if (!(monster->m_flags & STATIONARY)) {
102 		damage = get_damage(monster->m_damage, 1);
103 		if (cur_level >= (AMULET_LEVEL * 2)) {
104 			minus = (float) ((AMULET_LEVEL * 2) - cur_level);
105 		} else {
106 			minus = (float) get_armor_class(rogue.armor) * 3.00;
107 			minus = minus/100.00 * (float) damage;
108 		}
109 		damage -= (short) minus;
110 	} else {
111 		damage = monster->stationary_damage++;
112 	}
113 	if (wizard) {
114 		damage /= 3;
115 	}
116 	if (damage > 0) {
117 		rogue_damage(damage, monster, 0);
118 	}
119 	if (monster->m_flags & SPECIAL_HIT) {
120 		special_hit(monster);
121 	}
122 }
123 
124 void
125 rogue_hit(monster, force_hit)
126 	object *monster;
127 	boolean force_hit;
128 {
129 	short damage, hit_chance;
130 
131 	if (monster) {
132 		if (check_imitator(monster)) {
133 			return;
134 		}
135 		hit_chance = force_hit ? 100 : get_hit_chance(rogue.weapon);
136 
137 		if (wizard) {
138 			hit_chance *= 2;
139 		}
140 		if (!rand_percent(hit_chance)) {
141 			if (!fight_monster) {
142 				(void) strcpy(hit_message, "you miss  ");
143 			}
144 			goto RET;
145 		}
146 		damage = get_weapon_damage(rogue.weapon);
147 		if (wizard) {
148 			damage *= 3;
149 		}
150 		if (con_mon) {
151 			s_con_mon(monster);
152 		}
153 		if (mon_damage(monster, damage)) {	/* still alive? */
154 			if (!fight_monster) {
155 				(void) strcpy(hit_message, "you hit  ");
156 			}
157 		}
158 RET:	check_gold_seeker(monster);
159 		wake_up(monster);
160 	}
161 }
162 
163 void
164 rogue_damage(d, monster, other)
165 	short d;
166 	object *monster;
167 	short other;
168 {
169 	if (d >= rogue.hp_current) {
170 		rogue.hp_current = 0;
171 		print_stats(STAT_HP);
172 		killed_by(monster, other);
173 	}
174 	if (d > 0) {
175 		rogue.hp_current -= d;
176 		print_stats(STAT_HP);
177 	}
178 }
179 
180 int
181 get_damage(ds, r)
182 	const char *ds;
183 	boolean r;
184 {
185 	int i = 0, j, n, d, total = 0;
186 
187 	while (ds[i]) {
188 		n = get_number(ds+i);
189 		while (ds[i++] != 'd') ;
190 		d = get_number(ds+i);
191 		while ((ds[i] != '/') && ds[i]) i++;
192 
193 		for (j = 0; j < n; j++) {
194 			if (r) {
195 				total += get_rand(1, d);
196 			} else {
197 				total += d;
198 			}
199 		}
200 		if (ds[i] == '/') {
201 			i++;
202 		}
203 	}
204 	return(total);
205 }
206 
207 int
208 get_w_damage(obj)
209 	const object *obj;
210 {
211 	char new_damage[12];
212 	int tmp_to_hit, tmp_damage;
213 	int i = 0;
214 
215 	if ((!obj) || (obj->what_is != WEAPON)) {
216 		return(-1);
217 	}
218 	tmp_to_hit = get_number(obj->damage) + obj->hit_enchant;
219 	while (obj->damage[i++] != 'd') ;
220 	tmp_damage = get_number(obj->damage + i) + obj->d_enchant;
221 
222 	sprintf(new_damage, "%dd%d", tmp_to_hit, tmp_damage);
223 
224 	return(get_damage(new_damage, 1));
225 }
226 
227 int
228 get_number(s)
229 	const char *s;
230 {
231 	int i = 0;
232 	int total = 0;
233 
234 	while ((s[i] >= '0') && (s[i] <= '9')) {
235 		total = (10 * total) + (s[i] - '0');
236 		i++;
237 	}
238 	return(total);
239 }
240 
241 long
242 lget_number(s)
243 	const char *s;
244 {
245 	short i = 0;
246 	long total = 0;
247 
248 	while ((s[i] >= '0') && (s[i] <= '9')) {
249 		total = (10 * total) + (s[i] - '0');
250 		i++;
251 	}
252 	return(total);
253 }
254 
255 int
256 to_hit(obj)
257 	const object *obj;
258 {
259 	if (!obj) {
260 		return(1);
261 	}
262 	return(get_number(obj->damage) + obj->hit_enchant);
263 }
264 
265 int
266 damage_for_strength()
267 {
268 	short strength;
269 
270 	strength = rogue.str_current + add_strength;
271 
272 	if (strength <= 6) {
273 		return(strength-5);
274 	}
275 	if (strength <= 14) {
276 		return(1);
277 	}
278 	if (strength <= 17) {
279 		return(3);
280 	}
281 	if (strength <= 18) {
282 		return(4);
283 	}
284 	if (strength <= 20) {
285 		return(5);
286 	}
287 	if (strength <= 21) {
288 		return(6);
289 	}
290 	if (strength <= 30) {
291 		return(7);
292 	}
293 	return(8);
294 }
295 
296 int
297 mon_damage(monster, damage)
298 	object *monster;
299 	short damage;
300 {
301 	const char *mn;
302 	short row, col;
303 
304 	monster->hp_to_kill -= damage;
305 
306 	if (monster->hp_to_kill <= 0) {
307 		row = monster->row;
308 		col = monster->col;
309 		dungeon[row][col] &= ~MONSTER;
310 		mvaddch(row, col, (int) get_dungeon_char(row, col));
311 
312 		fight_monster = 0;
313 		cough_up(monster);
314 		mn = mon_name(monster);
315 		sprintf(hit_message+strlen(hit_message), "defeated the %s", mn);
316 		message(hit_message, 1);
317 		hit_message[0] = 0;
318 		add_exp(monster->kill_exp, 1);
319 		take_from_pack(monster, &level_monsters);
320 
321 		if (monster->m_flags & HOLDS) {
322 			being_held = 0;
323 		}
324 		free_object(monster);
325 		return(0);
326 	}
327 	return(1);
328 }
329 
330 void
331 fight(to_the_death)
332 	boolean to_the_death;
333 {
334 	short ch, c, d;
335 	short row, col;
336 	boolean first_miss = 1;
337 	short possible_damage;
338 	object *monster;
339 
340 	ch = 0;
341 	while (!is_direction(ch = rgetchar(), &d)) {
342 		sound_bell();
343 		if (first_miss) {
344 			message("direction?", 0);
345 			first_miss = 0;
346 		}
347 	}
348 	check_message();
349 	if (ch == CANCEL) {
350 		return;
351 	}
352 	row = rogue.row; col = rogue.col;
353 	get_dir_rc(d, &row, &col, 0);
354 
355 	c = mvinch(row, col);
356 	if (((c < 'A') || (c > 'Z')) ||
357 		(!can_move(rogue.row, rogue.col, row, col))) {
358 		message("I see no monster there", 0);
359 		return;
360 	}
361 	if (!(fight_monster = object_at(&level_monsters, row, col))) {
362 		return;
363 	}
364 	if (!(fight_monster->m_flags & STATIONARY)) {
365 		possible_damage = ((get_damage(fight_monster->m_damage, 0) * 2) / 3);
366 	} else {
367 		possible_damage = fight_monster->stationary_damage - 1;
368 	}
369 	while (fight_monster) {
370 		(void) one_move_rogue(ch, 0);
371 		if (((!to_the_death) && (rogue.hp_current <= possible_damage)) ||
372 			interrupted || (!(dungeon[row][col] & MONSTER))) {
373 			fight_monster = 0;
374 		} else {
375 			monster = object_at(&level_monsters, row, col);
376 			if (monster != fight_monster) {
377 				fight_monster = 0;
378 			}
379 		}
380 	}
381 }
382 
383 void
384 get_dir_rc(dir, row, col, allow_off_screen)
385 	short dir;
386 	short *row, *col;
387 	short allow_off_screen;
388 {
389 	switch(dir) {
390 	case LEFT:
391 		if (allow_off_screen || (*col > 0)) {
392 			(*col)--;
393 		}
394 		break;
395 	case DOWN:
396 		if (allow_off_screen || (*row < (DROWS-2))) {
397 			(*row)++;
398 		}
399 		break;
400 	case UPWARD:
401 		if (allow_off_screen || (*row > MIN_ROW)) {
402 			(*row)--;
403 		}
404 		break;
405 	case RIGHT:
406 		if (allow_off_screen || (*col < (DCOLS-1))) {
407 			(*col)++;
408 		}
409 		break;
410 	case UPLEFT:
411 		if (allow_off_screen || ((*row > MIN_ROW) && (*col > 0))) {
412 			(*row)--;
413 			(*col)--;
414 		}
415 		break;
416 	case UPRIGHT:
417 		if (allow_off_screen || ((*row > MIN_ROW) && (*col < (DCOLS-1)))) {
418 			(*row)--;
419 			(*col)++;
420 		}
421 		break;
422 	case DOWNRIGHT:
423 		if (allow_off_screen || ((*row < (DROWS-2)) && (*col < (DCOLS-1)))) {
424 			(*row)++;
425 			(*col)++;
426 		}
427 		break;
428 	case DOWNLEFT:
429 		if (allow_off_screen || ((*row < (DROWS-2)) && (*col > 0))) {
430 			(*row)++;
431 			(*col)--;
432 		}
433 		break;
434 	}
435 }
436 
437 int
438 get_hit_chance(weapon)
439 	const object *weapon;
440 {
441 	short hit_chance;
442 
443 	hit_chance = 40;
444 	hit_chance += 3 * to_hit(weapon);
445 	hit_chance += (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
446 	return(hit_chance);
447 }
448 
449 int
450 get_weapon_damage(weapon)
451 	const object *weapon;
452 {
453 	short damage;
454 
455 	damage = get_w_damage(weapon);
456 	damage += damage_for_strength();
457 	damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2);
458 	return(damage);
459 }
460 
461 void
462 s_con_mon(monster)
463 	object *monster;
464 {
465 	if (con_mon) {
466 		monster->m_flags |= CONFUSED;
467 		monster->moves_confused += get_rand(12, 22);
468 		message("the monster appears confused", 0);
469 		con_mon = 0;
470 	}
471 }
472