xref: /netbsd-src/games/robots/move.c (revision 10ad5ffa714ce1a679dcc9dd8159648df2d67b5a)
1 /*	$NetBSD: move.c,v 1.15 2009/07/20 06:39:06 dholland Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)move.c	8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: move.c,v 1.15 2009/07/20 06:39:06 dholland Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <sys/types.h>
42 #include <sys/ttydefaults.h>  /* for CTRL */
43 #include <ctype.h>
44 #include <curses.h>
45 #include <unistd.h>
46 #include "robots.h"
47 
48 #define ESC	'\033'
49 
50 /*
51  * get_move:
52  *	Get and execute a move from the player
53  */
54 void
55 get_move(void)
56 {
57 	int c;
58 #ifdef FANCY
59 	int lastmove;
60 #endif /*FANCY*/
61 
62 	if (Waiting)
63 		return;
64 
65 #ifdef FANCY
66 	if (Pattern_roll) {
67 		if (Next_move >= Move_list)
68 			lastmove = *Next_move;
69 		else
70 			lastmove = -1;	/* flag for "first time in" */
71 	} else
72 		lastmove = 0; /* Shut up gcc */
73 #endif
74 	for (;;) {
75 		if (Teleport && must_telep())
76 			goto teleport;
77 		if (Running)
78 			c = Run_ch;
79 		else if (Count != 0)
80 			c = Cnt_move;
81 #ifdef FANCY
82 		else if (Num_robots > 1 && Stand_still)
83 			c = '>';
84 		else if (Num_robots > 1 && Pattern_roll) {
85 			if (*++Next_move == '\0') {
86 				if (lastmove < 0)
87 					goto over;
88 				Next_move = Move_list;
89 			}
90 			c = *Next_move;
91 			mvaddch(0, 0, c);
92 			if (c == lastmove)
93 				goto over;
94 		}
95 #endif
96 		else {
97 over:
98 			if (Auto_bot) {
99 				c = automove();
100 				if (!Jump) {
101 					usleep(10000);
102 					refresh();
103 				}
104 			} else
105 				c = getchar();
106 			if (isdigit(c)) {
107 				Count = (c - '0');
108 				while (isdigit(c = getchar()))
109 					Count = Count * 10 + (c - '0');
110 				if (c == ESC)
111 					goto over;
112 				Cnt_move = c;
113 				if (Count)
114 					leaveok(stdscr, TRUE);
115 			}
116 		}
117 
118 		switch (c) {
119 		  case ' ':
120 		  case '.':
121 			if (do_move(0, 0))
122 				goto ret;
123 			break;
124 		  case 'y':
125 			if (do_move(-1, -1))
126 				goto ret;
127 			break;
128 		  case 'k':
129 			if (do_move(-1, 0))
130 				goto ret;
131 			break;
132 		  case 'u':
133 			if (do_move(-1, 1))
134 				goto ret;
135 			break;
136 		  case 'h':
137 			if (do_move(0, -1))
138 				goto ret;
139 			break;
140 		  case 'l':
141 			if (do_move(0, 1))
142 				goto ret;
143 			break;
144 		  case 'b':
145 			if (do_move(1, -1))
146 				goto ret;
147 			break;
148 		  case 'j':
149 			if (do_move(1, 0))
150 				goto ret;
151 			break;
152 		  case 'n':
153 			if (do_move(1, 1))
154 				goto ret;
155 			break;
156 		  case 'Y': case 'U': case 'H': case 'J':
157 		  case 'K': case 'L': case 'B': case 'N':
158 		  case '>':
159 			Running = true;
160 			if (c == '>')
161 				Run_ch = ' ';
162 			else
163 				Run_ch = tolower(c);
164 			leaveok(stdscr, TRUE);
165 			break;
166 		  case 'q':
167 		  case 'Q':
168 			if (query("Really quit?"))
169 				quit(0);
170 			refresh();
171 			break;
172 		  case 'w':
173 		  case 'W':
174 			Waiting = true;
175 			leaveok(stdscr, TRUE);
176 			goto ret;
177 		  case 't':
178 		  case 'T':
179 teleport:
180 			Running = false;
181 			mvaddch(My_pos.y, My_pos.x, ' ');
182 			My_pos = *rnd_pos();
183 			telmsg(1);
184 			refresh();
185 			sleep(1);
186 			telmsg(0);
187 			mvaddch(My_pos.y, My_pos.x, PLAYER);
188 			leaveok(stdscr, FALSE);
189 			refresh();
190 			flush_in();
191 			goto ret;
192 		  case CTRL('L'):
193 			refresh();
194 			break;
195 		  case EOF:
196 			break;
197 		  default:
198 			putchar(CTRL('G'));
199 			reset_count();
200 			fflush(stdout);
201 			break;
202 		}
203 	}
204 ret:
205 	if (Count > 0)
206 		if (--Count == 0)
207 			leaveok(stdscr, FALSE);
208 }
209 
210 /*
211  * must_telep:
212  *	Must I teleport; i.e., is there anywhere I can move without
213  * being eaten?
214  */
215 bool
216 must_telep(void)
217 {
218 	int x, y;
219 	static COORD newpos;
220 
221 #ifdef FANCY
222 	if (Stand_still && Num_robots > 1 && eaten(&My_pos))
223 		return true;
224 #endif
225 
226 	for (y = -1; y <= 1; y++) {
227 		newpos.y = My_pos.y + y;
228 		if (newpos.y <= 0 || newpos.y >= Y_FIELDSIZE)
229 			continue;
230 		for (x = -1; x <= 1; x++) {
231 			newpos.x = My_pos.x + x;
232 			if (newpos.x <= 0 || newpos.x >= X_FIELDSIZE)
233 				continue;
234 			if (Field[newpos.y][newpos.x] > 0)
235 				continue;
236 			if (!eaten(&newpos))
237 				return false;
238 		}
239 	}
240 	return true;
241 }
242 
243 /*
244  * do_move:
245  *	Execute a move
246  */
247 bool
248 do_move(int dy, int dx)
249 {
250 	static COORD newpos;
251 
252 	newpos.y = My_pos.y + dy;
253 	newpos.x = My_pos.x + dx;
254 	if (newpos.y <= 0 || newpos.y >= Y_FIELDSIZE ||
255 	    newpos.x <= 0 || newpos.x >= X_FIELDSIZE ||
256 	    Field[newpos.y][newpos.x] > 0 || eaten(&newpos)) {
257 		if (Running) {
258 			Running = false;
259 			leaveok(stdscr, FALSE);
260 			move(My_pos.y, My_pos.x);
261 			refresh();
262 		}
263 		else {
264 			putchar(CTRL('G'));
265 			reset_count();
266 		}
267 		return false;
268 	}
269 	else if (dy == 0 && dx == 0)
270 		return true;
271 	mvaddch(My_pos.y, My_pos.x, ' ');
272 	My_pos = newpos;
273 	mvaddch(My_pos.y, My_pos.x, PLAYER);
274 	if (!jumping())
275 		refresh();
276 	return true;
277 }
278 
279 /*
280  * eaten:
281  *	Player would get eaten at this place
282  */
283 bool
284 eaten(const COORD *pos)
285 {
286 	int x, y;
287 
288 	for (y = pos->y - 1; y <= pos->y + 1; y++) {
289 		if (y <= 0 || y >= Y_FIELDSIZE)
290 			continue;
291 		for (x = pos->x - 1; x <= pos->x + 1; x++) {
292 			if (x <= 0 || x >= X_FIELDSIZE)
293 				continue;
294 			if (Field[y][x] == 1)
295 				return true;
296 		}
297 	}
298 	return false;
299 }
300 
301 /*
302  * reset_count:
303  *	Reset the count variables
304  */
305 void
306 reset_count(void)
307 {
308 	Count = 0;
309 	Running = false;
310 	leaveok(stdscr, FALSE);
311 	refresh();
312 }
313 
314 /*
315  * jumping:
316  *	See if we are jumping, i.e., we should not refresh.
317  */
318 bool
319 jumping(void)
320 {
321 	return (Jump && (Count || Running || Waiting));
322 }
323