xref: /netbsd-src/games/robots/extern.c (revision 23c8222edbfb0f0932d88a8351d3a0cf817dfb9e)
1 /*	$NetBSD: extern.c,v 1.8 2003/08/07 09:37:36 agc Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)extern.c	8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: extern.c,v 1.8 2003/08/07 09:37:36 agc Exp $");
38 #endif
39 #endif /* not lint */
40 
41 # include	"robots.h"
42 
43 bool	Dead;			/* Player is now dead */
44 bool	Full_clear = TRUE;	/* Lots of junk for init_field to clear */
45 bool	Jump = FALSE;		/* Jump while running, counting, or waiting */
46 bool	Newscore;		/* There was a new score added */
47 #ifdef	FANCY
48 bool	Pattern_roll = FALSE;	/* Auto play for YHBJNLUK pattern */
49 #endif
50 bool	Real_time = FALSE;	/* Play in real time? */
51 bool	Auto_bot = FALSE;	/* Automatic mover */
52 bool	Running = FALSE;	/* Currently in the middle of a run */
53 #ifdef	FANCY
54 bool	Stand_still = FALSE;	/* Auto play for standing still pattern */
55 #endif
56 bool	Teleport = FALSE;	/* Teleport automatically when player must */
57 bool	Waiting;		/* Player is waiting for end */
58 bool	Was_bonus = FALSE;	/* Was a bonus last level */
59 
60 char	Cnt_move;		/* Command which has preceded the count */
61 char	Field[Y_FIELDSIZE][X_FIELDSIZE];	/* the playing field itslef */
62 const char	*Next_move;	/* Next move to be used in the pattern */
63 const char	*Move_list = "YHBJNLUK";/* List of moves in the pattern */
64 char	Run_ch;			/* Character for the direction we are running */
65 
66 int	Count = 0;		/* Command count */
67 int	Level;			/* Current level */
68 int	Num_robots;		/* Number of robots left */
69 int	Num_scrap;		/* Number of scrap heaps */
70 int	Num_scores;		/* Number of scores posted */
71 int	Num_games;		/* Number of games to play */
72 u_int32_t	Score;		/* Current score */
73 int	Start_level = 1;	/* Level on which to start */
74 int	Wait_bonus;		/* bonus for waiting */
75 
76 COORD	Max;			/* Max area robots take up */
77 COORD	Min;			/* Min area robots take up */
78 COORD	My_pos;			/* Player's current position */
79 COORD	Robots[MAXROBOTS];	/* Robots' current positions */
80 COORD	Scrap[MAXROBOTS];	/* ScrapHeap' current position */
81 
82 jmp_buf	End_move;		/* Jump to on Real_time */
83