1.\" $NetBSD: phantasia.6,v 1.11 2004/01/03 13:32:23 wiz Exp $ 2.\" 3.Dd April 1, 2001 4.Dt PHANTASIA 6 5.Os 6.Sh NAME 7.Nm phantasia 8.Nd an interterminal fantasy game 9.Sh SYNOPSIS 10.Nm 11.Op Fl abHmpSsx 12.Sh DESCRIPTION 13.Nm 14is a role playing game which allows players to roll up characters of 15various types to fight monsters and other players. 16Progression of characters is based upon gaining experience from fighting 17monsters (and other players). 18.Pp 19Most of the game is menu driven and self-explanatory (more or less). 20The screen is cursor updated, so be sure to set up the 21.Ev TERM 22variable in your environment. 23.Pp 24The options provide for a variety of functions to support the game. 25They are: 26.Pp 27.Bl -tag -width aaa -offset indent 28.It Fl a 29Get a listing of all character names on file. 30.It Fl b 31Show scoreboard of top characters per login. 32.It Fl H 33Print header only. 34.It Fl m 35Get a monster listing. 36.It Fl p 37Purge old characters. 38.It Fl S 39Turn on wizard options, if allowed, if running as 40.Dq root . 41.It Fl s 42Invokes 43.Nm 44without header information. 45.It Fl x 46Examine/change a particular character on file. 47.El 48.Pp 49The characters are saved on a common file, in order to make the game 50interactive between players. 51The characters are given a password in order to retrieve them later. 52Only characters above 53.Em level 54zero are saved. 55Characters unused for awhile will be purged. 56Characters are only placed on the scoreboard when they die. 57.Sh PARTICULARS 58.Ss Normal Play 59A number of the player's more important statistics are almost always 60displayed on the screen, with maximums (where applicable) in 61parentheses. 62.Pp 63The character is placed randomly near the center of a Cartesian 64system. 65Most commands are selected with a single letter or digit. 66For example, one may move by hitting 'W', 'S', 'N', or 'E', 67(lower case may also be used, at no time is the game case dependent). 68One may also use 'H', 'J', 'K', 'L', 69for movement, similar to 70.Xr vi 1 . 71To move to a specific (x, y) coordinate, use the 72.Ic move 73('1') command. 74The distance a character can move is calculated by 751 plus 1.5 per 76.Em level . 77Moving in a compass direction will move the player the maximum 78allowed distance in that direction. 79.Pp 80A player may see who else is playing by using the 81.Ic players 82('2') option. 83One may see the coordinates of those who are the same 84distance or closer to the origin as he/she. 85.Em Kings , 86and 87.Em council of the wise 88can see and can be seen by everyone. 89A 90.Em palantir 91removes these restrictions. 92.Pp 93One can talk to other players with the 94.Ic talk 95('3') option. 96In general, this is a line or so of text. 97To remove a current 98message, just type 99.Aq return 100when prompted for a message. 101.Pp 102The 103.Ic stats 104('4') option shows additional characteristics of a player. 105.Pp 106One may leave the game either with the 107.Ic quit 108('5') option. 109.Pp 110One may rest by default. 111Resting lets one regain maximum 112.Em energy level , 113and also lets one find 114.Em mana 115(more is found for larger levels and further distances from the origin). 116.Pp 117One may call a monster by hitting '9' or 'C'. 118.Pp 119Use 'X' to examine other players. 120.Pp 121One may quit or execute a sub-shell by hitting interrupt. 122Quitting during battle results in death for obvious reasons. 123.Pp 124Several other options become available as the player progresses in 125.Em level 126and 127.Em magic , 128or to other stations in the game 129.Em ( valar , 130.Em council of the wise , 131.Em king ) . 132These are described elsewhere. 133In general, a control-L will force the redrawing of the screen. 134.Pp 135Other things which may happen are more or less self-explanatory. 136.Ss Fighting Monsters 137A player has several options while fighting monsters. 138They are as follows: 139.Bl -tag -width skirmish -offset indent 140.It Ic melee 141Inflicts damage on the monster, based upon 142.Em strength . 143Also decreases the monster's 144.Em strength 145some. 146.It Ic skirmish 147Inflicts a little less damage than 148.Ic melee , 149but decreases the monster's 150.Em quickness 151instead. 152.It Ic evade 153Attempt to run away. 154Success is based upon both the player's and the monster's 155.Em brains 156and 157.Em quickness . 158.It Ic spell 159Several options for throwing spells (described elsewhere). 160.It Ic nick 161Hits the monster one plus the player's 162.Em sword , 163and gives the player 10% of the monster's 164.Em experience . 165Decreases the monster's 166.Em experience 167an amount proportional to the amount granted. 168This also increases the monster's quickness. 169Paralyzed monsters wake up very fast when nicked. 170.It Ic luckout 171This is essentially a battle of wits with the monster. 172Success is based upon the player's and the monster's 173.Em brains . 174The player gets credit for slaying the monster if he/she succeeds. 175Otherwise, nothing happens, and the chance to 176.Ic luckout 177is lost. 178.El 179.Ss Character Statistics 180.Bl -tag -width quickness -offset indent 181.It Em strength 182determines how much damage a character can inflict. 183.It Em quickness 184determines how many chances a character gets to make decisions while fighting. 185.It Em energy level 186specifies how much damage a character may endure before dying. 187.It Em magic level 188determines which spells a character may throw, and how effective those 189spells will be. 190.It Em brains 191basically, the character's intelligence; used for various fighting options 192and spells. 193.It Em mana 194used as a power source for throwing spells. 195.It Em experience 196gained by fighting monsters and other characters. 197.It Em level 198indicative of how much experience a character has accumulated; progresses 199geometrically as 200.Em experience 201increases. 202.It Em poison 203sickness which degrades a character's performance (affects 204.Em energy level 205and 206.Em strength ) . 207.It Em sin 208accumulated as a character does certain nasty things; used only rarely 209in normal play of the game. 210.It Em age 211of player; roughly equivalent to number of turns. 212As 213.Em age 214increases, many personal statistics degenerate. 215.El 216.Ss Character Types 217Character statistics are rolled randomly from the above list, according 218to character type. 219The types are as follows: 220.Bl -tag -width "experimento" -offset indent 221.It Em magic user 222strong in 223.Em magic level 224and 225.Em brains , 226weak in other areas. 227Must rely on wits and magic to survive. 228.It Em fighter 229good in 230.Em strength 231and 232.Em energy level , 233fairly good in other areas. 234This adds up to a well-equipped fighter. 235.It Em elf 236very high 237.Em quickness 238and above average 239.Em magic level 240are 241.Em elves 242selling points. 243.It Em dwarf 244very high 245.Em strength 246and 247.Em energy level , 248but with a tendency to be rather slow and not too bright. 249.It Em halfling 250rather quick and smart, with high 251.Em energy level , 252but poor in 253.Em magic 254and 255.Em strength . 256Born with some 257.Em experience . 258.It Em experimento 259very mediocre in all areas. 260However, the 261.Em experimento 262may be placed almost anywhere within the playing grid. 263.El 264.Pp 265The possible ranges for starting statistics are summarized in 266the following table. 267.TS 268l c c c c c c 269l c c c c c c. 270Type Strength Quick Mana Energy Brains Magic 271_ 272Mag. User 10-15 30-35 50-100 30-45 60-85 5-9 273Fighter 40-55 30-35 30-50 45-70 25-45 3-6 274Elf 35-45 32-38 45-90 30-50 40-65 4-7 275Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 276Halfling 20-25 34 25-45 55-90 40-75 1-4 277Experimento 25 27 100 35 25 2 278.TE 279.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic" 280.\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic 281.\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9 282.\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6 283.\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7 284.\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 285.\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4 286.\" .It Experimento 25 27 100 35 25 2 287.\" .El 288.Pp 289Not only are the starting characteristics different for the different 290character types, the characteristics progress at different rates for the 291different types as the character goes up in 292.Em level . 293.Em Experimentoes Ns ' 294characteristics progress randomly as one of the other types. 295The progression as characters increase in 296.Em level 297is summarized in the following table. 298.Pp 299.TS 300nokeep ; 301l c c c c c 302l n n n n n. 303Type Strength Mana Energy Brains Magic 304_ 305Mag. User 2.0 75 20 6 2.75 306Fighter 3.0 40 30 3.0 1.5 307Elf 2.5 65 25 4.0 2.0 308Dwarf 5 30 35 2.5 1 309Halfling 2.0 30 30 4.5 1 310.TE 311.Pp 312The character type also determines how much gold a player may 313carry, how long until 314.Em rings 315can overcome the player, and how much 316.Em poison 317the player can withstand. 318.Ss Spells 319During the course of the game, the player may exercise his/her 320magic powers. 321These cases are described below. 322.Bl -tag -width "all or nothing" -offset indent 323.It Ic cloak 324.Em magic level necessary : 32520 (plus level 7) 326.br 327.Em mana used : 32835 plus 3 per rest period 329.br 330Used during normal play. 331Prevents monsters from finding the character, 332as well as hiding the player from other players. 333His/her coordinates show up as '?' in the 334.Ic players 335option. 336Players cannot collect 337.Em mana , 338find trading posts, or discover the 339.Em grail 340while cloaked. 341Calling a monster uncloaks, as well as choosing this option while cloaked. 342.It Ic teleport 343.Em magic level necessary : 34440 (plus level 12) 345.br 346.Em mana used : 34730 per 75 moved 348.br 349Used during normal play. 350Allows the player to move with much more freedom than with the 351.Ic move 352option, at the price of expending mana. 353The maximum distance possible to move is based upon 354.Em level 355and 356.Em magic level . 357.It Ic power blast 358.Em magic level necessary : 359none 360.br 361.Em mana used : 3625 times 363.Em level 364.br 365Used during inter-terminal battle. 366Damage is based upon 367.Em magic level 368and 369.Em strength . 370Hits much harder than a normal hit. 371.It Ic all or nothing 372.Em magic level necessary : 373none 374.br 375.Em mana used : 3761 377.br 378Used while combating monsters. 379Has a 25% chance of working. 380If it works it hits the monster just enough to kill it. 381If it fails, it doesn't hit the monster, and doubles the monster's 382.Em quickness 383and 384.Em strength . 385Paralyzed monsters wake up much quicker as a result of this spell. 386.It Ic magic bolt 387.Em magic level necessary : 3885 389.br 390.Em mana used : 391variable 392.br 393Used while combating monsters. 394Hits the monster based upon the amount 395of 396.Em mana 397expended and 398.Em magic level . 399Guaranteed to hit at least 10 per 400.Em mana . 401.It Ic force field 402.Em magic level necessary : 40315 404.br 405.Em mana used : 40630 407.br 408Used during monster combat. 409Throws up a shield to protect from damage. 410The shield is added to actual energy level, and is a fixed number, based 411upon maximum energy. 412Normally, damage occurs first to the shield, and then to the players actual 413.Em energy level . 414.It Ic transform 415.Em magic level necessary : 41625 417.br 418.Em mana used : 41950 420.br 421Used during monster combat. 422Transforms the monster randomly into one of the 100 monsters from 423the monster file. 424.It Ic increase might 425.Em magic level necessary : 42635 427.br 428.Em mana used : 42975 430.br 431Used during combat with monsters. 432Increases strength up to a maximum. 433.It Ic invisibility 434.Em magic level necessary : 43545 436.br 437.Em mana used : 43890 439.br 440Used while fighting monsters. 441Makes it harder for the monster to hit, by temporarily increasing the player's 442.Em quickness . 443This spell may be thrown several times, but a maximum level will be reached. 444.It Ic transport 445.Em magic level necessary : 44660 447.br 448.Em mana used : 449125 450.br 451Used during monster combat. 452Transports the monster away from the player. 453Success is based upon player's 454.Em magic 455and 456.Em brains , 457and the monster's 458.Em experience . 459If it fails the player is transported instead. 46060% of the time, the monster will drop any treasure it was carrying. 461.It Ic paralyze 462.Em magic level necessary : 46375 464.br 465.Em mana used : 466150 467.br 468Used during monster combat. 469.Dq Freezes 470the monster by putting its 471.Em quickness 472slightly negative. 473The monster will slowly wake up. 474Success is based upon player's 475.Em magic 476and the monster's 477.Em experience . 478If it fails, nothing happens. 479.It Ic specify 480.Em magic level necessary : 481none 482.br 483.Em mana used : 4841000 485.br 486Used during monster combat only by 487.Em valar 488or 489.Em council of the wise . 490Allows the player to pick which monster to fight. 491.El 492.Ss Monsters 493Monsters get bigger as one moves farther from the origin (0,0). 494Rings of distance 125 from the origin determine the size. 495A monster's 496.Em experience , 497.Em energy level , 498and 499.Em brains 500are multiplied by the size. 501.Em Strength 502is increased 50% per size over one, and 503.Em quickness 504remains the same, regardless of size. 505.Pp 506Also, nastier monsters are found as one progress farther out from the origin. 507Monsters also may flock. 508The percent chance of that happening is designated as 509.Em flock% 510in the monster listing. 511Monsters outside the first ring 512may carry treasure, as determined by their treasure type. 513Flocking monsters, and bigger monsters increase the chances of treasure. 514.Pp 515Certain monsters have special abilities; they are as follows: 516.Bl -tag -width "Assorted Faeries" 517.It Em Unicorn 518can only be subdued if the player is in possession of a 519.Em virgin . 520.It Em Modnar 521has random characteristics, including treasure type. 522.It Em Mimic 523will pick another name from the list of monsters in order to confuse. 524.It Em Dark Lord 525very nasty person. 526Does not like to be hit (especially nicked), 527and many spells do not work well (or at all) against him. 528One can always 529.Em evade 530from the 531.Em Dark Lord . 532.It Em Leanan-Sidhe 533also a very nasty person. 534She will permanently sap 535.Em strength 536from someone. 537.It Em Saruman 538wanders around with 539.Em Wormtongue , 540who can steal a 541.Em palantir . 542Also, 543.Em Saruman 544may turn a player's gems into gold pieces, or scramble her/his stats. 545.It Em Thaumaturgist 546can transport a player. 547.It Em Balrog 548inflicts damage by taking away 549.Em experience , 550not 551.Em energy . 552.It Em Vortex 553may take some 554.Em mana . 555.It Em Nazgul 556may try to steal a 557.Em ring 558or neutralize part of one's 559.Em brains . 560.It Em Tiamat 561may take half a player's 562.Em gold 563and 564.Em gems 565and escape. 566.It Em Kobold 567may get nasty and steal one gold piece and run away. 568.It Em Shelob 569may bite, inflicting the equivalent of one 570.Em poison . 571.It Em Assorted Faeries 572These are killed if attacking someone carrying 573.Em holy water . 574These are 575.Em Cluricaun , Fir Darrig , Fachan , 576.Em Ghille Dhu , Bogle , Killmoulis , 577and 578.Em Bwca . 579.It Em Lamprey 580may bite, inflicting 1/2 of a 581.Em poison . 582.It Em Shrieker 583will call one of its (much bigger) buddies if picked upon. 584.It Em Bonnacon 585will become bored with battle, fart, and run off. 586.It Em Smeagol 587will try to steal a 588.Em ring 589from a player, if given the chance. 590.It Em Succubus 591may inflict damage through a 592.Ic force field . 593This subtracts from 594.Em energy level 595instead of any shield the player may have thrown up. 596This is a very easy way to die. 597.It Em Cerberus 598loves metal and will steal all the metal treasures from a player if able. 599.It Em Ungoliant 600can bite and poison. 601This inflicts five 602.Em poisons , 603and also takes one from the player's 604.Em quickness . 605.It Em Jabberwock 606may tire of battle, and leave after calling one of his friends 607.Em ( Jubjub Bird 608or 609.Em Bandersnatch ) . 610.It Em Morgoth 611actually 612.Em Modnar , 613but reserved for 614.Em council of the wise , valar , 615and 616.Em ex-valar . 617Fights with 618.Em Morgoth 619end when either he or the player dies. 620His characteristics are calculated based upon the player's. 621The player is given the chance to ally with him. 622No magic, except 623.Ic force field 624works when battling 625.Em Morgoth . 626.It Em Troll 627may regenerate its 628.Em energy 629and 630.Em strength 631while in battle. 632.It Em Wraith 633may make a player blind. 634.El 635.Ss Treasures 636The various treasure types are as follows: 637.Bl -tag -width "type twelve/thirteen" 638.It Type zero 639none 640.It Type one 641.Em power booster 642\- adds mana. 643.br 644.Em druid 645\- adds experience. 646.br 647.Em holy orb 648\- subtracts 0.25 sin. 649.TP 1.5i 650.It Type two 651.Em amulet 652\- protects from cursed treasure. 653.br 654.Em holy water 655\- kills 656.Em assorted faeries . 657.br 658.Em hermit 659\- reduces sin by 25% and adds some mana. 660.It Type three 661.Em shield 662\- adds to maximum 663.Em energy level . 664.br 665.Em virgin 666\- used to subdue a 667.Em unicorn , 668or to give much 669.Em experience 670(and some 671.Em sin ) . 672.br 673.Em athelas 674\- subtracts one 675.Em poison . 676.It Type four (scrolls) 677.Em shield 678\- throws a bigger than normal 679.Ic force field . 680.br 681.Em invisible 682\- temporarily puts the finder's 683.Em quickness 684to one million. 685.br 686.Em ten fold strength 687\- multiplies finder's strength by ten. 688.br 689.Em pick monster 690\- allows finder to pick next monster to battle. 691.br 692.Em general knowledge 693\- adds to finder's 694.Em brains 695and 696.Em magic level . 697.Pp 698All the scrolls except 699.Em general knowledge 700automatically call a monster. 701These preserve any spells that were already in effect, but are only in 702effect while in battle. 703.It Type five 704.Em dagger 705\- adds to 706.Em strength . 707.br 708.Em armour 709\- same as a 710.Em shield , 711but bigger. 712.br 713.Em tablet 714\- adds 715.Em brains . 716.It Type six 717.Em priest 718\- rests to maximum; adds 719.Em mana , brains ; 720and halves 721.Em sin . 722.br 723.Em Robin Hood 724\- increases 725.Em shield 726and adds permanently to 727.Em strength . 728.br 729.Em axe 730\- like 731.Em dagger , 732but bigger. 733.It Type seven 734.Em charm 735\- protects from cursed treasure (used before 736.Em amulet ) ; 737used in conjunction with 738.Em blessing 739to battle 740.Em Dark Lord . 741.br 742.Em Merlyn 743\- adds 744.Em brains , magic , 745and 746.Em mana . 747.br 748.Em war hammer 749\- like an 750.Em axe , 751but bigger. 752.It Type eight 753.Em healing potion 754\- sets 755.Em poison 756to -2, or subtracts two from 757.Em poison , 758whichever is better. 759.br 760.Em transporter 761\- allows finder to move anywhere. 762.br 763.Em sword 764\- like a 765.Em war hammer , 766but bigger. 767.It Type nine 768.Em golden crown 769\- allows the player to become 770.Em king , 771by going to (0,0). 772.br 773.Em blessing 774\- cuts 775.Em sin 776to 1/3, adds 777.Em mana , 778rests to maximum, kills 779.Em Dark Lord 780with a 781.Em charm , 782and gives bearer first hit on all monsters. 783.br 784.Em quicksilver 785\- adds to 786.Em quickness . 787.It Type ten 788.Em elven boots 789\- adds permanently to 790.Em quickness . 791.It Type eleven 792.Em palantir 793\- allows one to see all the other players; used by 794.Em council of the wise 795to seek the 796.Em grail . 797.It Type twelve/thirteen 798.Em ring 799\- allows one to hit much harder in battle, etc. 800.El 801.Pp 802Any treasure type 10-13 monsters may instead carry a type nine treasure. 803.Pp 804A monster may also be carrying 805.Em gold 806or 807.Em gems . 808These are used at 809.Em trading posts 810to buy things. 811A 812.Em gem 813is worth 1000 gold pieces. 814Too much 815.Em gold 816will slow a player down. 817One may carry 1000 plus 200 per 818.Em level 819of 820.Em gold . 821A 822.Em gem 823weighs one half a gold piece. 824Monsters of treasure type 7 or higher may carry 825.Em gems . 826.Pp 827The chance of a cursed treasure is based upon treasure type. 828The more valuable treasures have a greater chance of being cursed. 829A cursed treasure knocks 830.Em energy level 831very low, and adds 0.25 832.Em poison . 833.Ss Rings 834.Em Rings 835are only carried by 836.Em nazguls 837and 838.Em Dark Lords . 839They come in four different flavors. 840All 841.Em rings 842rest the player to maximum and cause him/her to hit much harder 843in battle with monsters (assuming one has chosen to use the 844.Em ring 845for battle.) 846.Pp 847Two types of 848.Em rings 849are cursed and come either from 850.Em nazguls 851or 852.Em Dark Lord . 853After a few times of using these types, the player falls 854under the control of the 855.Em ring , 856and strange, random things will occur. 857Eventually, the player dies, and gives his/her name to a monster 858on the file. 859Dying before the 860.Em ring 861is used up also renames the monster. 862.Pp 863The two remaining types of 864.Em rings 865are much more benign. 866The one from a 867.Em nazgul 868is good for a limited number of battle rounds, and will save 869the player from death if it was being used when he/she died. 870The one from 871.Em Dark Lord 872is the same, except that it never is used up. 873.Em rings 874disappear after saving someone from death. 875In general, cursed 876.Em rings 877occur much more often than normal ones. 878It is usually not a good idea to pick one up. 879The only way to get rid of a 880.Em ring 881is to have a monster steal it. 882.Ss King 883A player may become 884.Em king 885by finding a 886.Em crown 887and going to (0,0). 888Players must have a 889.Em level 890in the range of 10 to 1000 to be able to find a 891.Em crown . 892When a player with one or more 893.Em crowns 894reaches 895.Em level 8961000, the 897.Em crowns 898are converted to 899.Em gold . 900.Pp 901Once a player is king, he/she may do certain things while in 902the Lord's Chamber (0,0). 903These are exercised with the 904.Ic decree 905('0') option. 906.Bl -tag -width "collect taxes" 907.It Ic transport 908This is done to another player. 909It randomly moves the affected player about. 910A 911.Em charm 912protects from transports. 913.It Ic curse 914This is done to another player. 915It is analogous to cursed treasure, but worse. 916It inflicts two 917.Em poison , 918knocks 919.Em energy level 920very low, and degrades the maximum energy. 921It also removes a 922.Em cloak . 923A 924.Em blessing 925protects from king's curses. 926.It Ic energy void 927The king may put a number of these scattered about 928his/her kingdom as he/she pleases. 929If a player hits one, he/she loses 930.Em mana , energy , 931and 932.Em gold . 933The energy void disappears after being hit. 934.It Ic bestow 935This is also done to another player. 936The king may wish to reward one or more loyal subjects by sharing his/her 937riches 938.Em ( gold ) . 939Or it is a convenient way to dispose of some unwanted deadweight. 940.It Ic collect taxes 941Everyone pays 7% tax on all 942.Em gold 943and 944.Em gems 945acquired, regardless of the existence of a 946.Em king . 947The king collects the accrued taxes with this option. 948.El 949.Pp 950The 951.Em king 952may also 953.Ic teleport 954anywhere for free by using the origin as a starting place. 955.Ss Council of the Wise, Valar 956A player automatically becomes a member of the 957.Em council of the wise 958upon reaching level 3000. 959Members of the council cannot have 960.Em rings . 961Members of the council have a few extra options which they can exercise. 962These are exercised with the 963.Ic intervene 964('8') option. 965All 966.Ic intervene 967options cost 1000 mana. 968One 969.Ic intervene 970option is to 971.Ic heal 972another player. 973This is just a quick way for that player to be rested 974to maximum and lose a little 975.Em poison . 976The main purpose in life for members of the council is to seek the 977.Em Holy Grail . 978This is done with a 979.Em palantir 980under the 981.Ic seek grail 982option. 983The distance cited by the seek is accurate within 10%, in order 984not to make it too easy to find the grail. 985A player must have infinitesimally small 986.Em sin , 987or else it's all over upon finding the grail. 988In order to help members of the council on their quest, they 989may 990.Ic teleport 991with greater ease. 992.Pp 993Upon finding the grail, the player advances to position of 994.Em valar . 995He/she may then exercise more and niftier options under 996.Ic intervention . 997These include all of the council members' options plus the 998ability to move other players about, bless them, and throw monsters at 999them. 1000A 1001.Em valar Ns 's 1002blessing has the same effect as the treasure 1003.Em blessing , 1004except that the affected player does not get his/her 1005.Em blessing 1006flag set. 1007All 1008.Ic intervention 1009options which affect other players age the player who uses them. 1010.Em Valars 1011are essentially immortal, but are actually given five lives. 1012If these are used up, the player is left to die, and becomes an 1013.Em ex-valar . 1014A 1015.Em valar 1016cannot 1017.Ic move , teleport , 1018or call monsters. 1019(An exception to this is if the 1020.Em valar 1021finds a 1022.Em transporter . ) 1023This is to allow him/her to dispose of excess 1024.Em gold . 1025Any monsters which a 1026.Em valar 1027encounters are based upon his/her size. 1028Only one valar may exist at a time. 1029The current valar is replaced when another player finds the grail. 1030The valar is then bumped back to the council of the wise. 1031.Ss Wizard 1032The 1033.Em wizard 1034is usually the owner of the game, and the one who maintains 1035the associated files. 1036The 1037.Em wizard 1038is granted special powers within the game, if it is invoked 1039with the 1040.Fl S 1041option. 1042Otherwise, the 1043.Em wizard 1044plays no different from other players. 1045The 1046.Em wizard 1047abilities are outlined below. 1048.Bl -tag -width "super character type" 1049.It Ic change players 1050When examining a player, (game invoked with 1051.Fl x , 1052or use 'X' from within game), the 1053.Em wizard 1054may also change the player. 1055.It Ic intervention 1056The 1057.Em wizard 1058may do all the 1059.Ic intervention 1060options. 1061One extra option, 1062.Ic vaporize , 1063is added to kill any offensive players. 1064.It Ic super character type 1065An extra character type is added. 1066This character starts with the 1067maximum possible in all statistics, selected from the other character types. 1068A 1069.Em super 1070character's statistics also progress at the maximum possible rate, selected 1071from the other character types. 1072.El 1073.Ss Special Places 1074Certain regions of the playing grid have different names. 1075In general, this is only to give the player some idea of 1076his/her present location. 1077Some special places do exist. 1078.Bl -tag -width "Trading Posts" 1079.It Em Trading Posts 1080These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000. 1081Trading posts farther out have more things for sale. 1082Be careful about cheating the merchants there, as they have short tempers. 1083Merchants are dishonest about 5% of the time. 1084.It Em Lord's Chamber 1085This is located at (0,0). 1086Only players with 1087.Em crowns 1088may enter. 1089.It Em Point of \&No Return 1090This is located beyond 1.2e+6 in any direction. 1091The only way to return from here is a 1092.Em transporter 1093or to have a 1094.Em valar 1095relocate the player. 1096.It Em Dead Marshes 1097This is a band located fairly distant from the origin. 1098The first fourteen monsters (water monsters) can normally only be found here. 1099.It Em Valhala 1100This place is where the 1101.Em valar 1102resides. 1103It is associated with no particular coordinate on the playing grid. 1104.El 1105.Ss Miscellaneous 1106Once a player reaches 1107.Em level 11085, the game will start to time out waiting for input. 1109This is to try to keep the game a bit faster paced. 1110.Pp 1111A 1112.Em guru 1113will never be disgusted with your 1114.Em sins 1115if they are less than one. 1116.Pp 1117A 1118.Em medic 1119wants half of a player's 1120.Em gold 1121to be happy. 1122Offering more than one has, or a negative amount will anger the 1123.Em medic , 1124who will make the player worse (add one 1125.Em poison ) . 1126.Pp 1127The 1128.Em Holy Grail 1129does little for those who are not ready to behold it. 1130Whenever anyone finds it, it moves. 1131It is always located within 1e+6 in any compass direction of the origin. 1132.Pp 1133There is a maximum amount of 1134.Em mana 1135and 1136.Em charms 1137a player may posses, based upon 1138.Em level . 1139.Em Quicksilver 1140is always limited to to a maximum of 99. 1141.Pp 1142.Em Books 1143bought at a 1144.Em trading post 1145increase 1146.Em brains , 1147based upon the number bought. 1148It is unwise, however to buy more than 1/10 of one's 1149.Em level 1150in books at a time. 1151.Pp 1152Players over level 10000 are automatically retired. 1153.Pp 1154A 1155.Em blindness 1156goes away in random time. 1157.Pp 1158Players with 1159.Em crowns 1160are identified with a '*' before their character type. 1161.Ss Inter-terminal Battle 1162When two player's coordinates correspond, they may engage in battle. 1163In general, the player with the highest 1164.Em quickness 1165gets the first hit. 1166If the two players are severely mismatched, the stronger player 1167is drastically handicapped for the battle. 1168In order to protect from being stuck in an infinite loop, 1169the player waiting for response may time out. 1170Options for battle are: 1171.Bl -tag -width "power blast" 1172.It Ic fight 1173Inflicts damage upon other person. 1174.It Ic run away 1175Escape from battle. 1176Has a 75% chance of working. 1177.It Ic power blast 1178Battle spell. 1179.It Ic luckout 1180One-time chance to try to win against the foe. 1181Has a 10% chance of working. 1182.El 1183.Pp 1184Sometimes waits for the other player may be excessive, because 1185he/she may be battling a monster. 1186Upon slaying a player in battle the winner gets the other's 1187.Em experience 1188and treasures. 1189.Em Rings 1190do not work for inter-terminal battle. 1191.Sh AUTHORS 1192.An Edward Estes , 1193AT\*[Am]T Information Systems, Skokie, IL 1194.Sh BUGS 1195All screen formats assume at least 24 lines by at least 80 columns. 1196No provisions are made for when any of the data items get too big 1197for the allotted space on the screen. 1198