xref: /netbsd-src/games/phantasia/phantasia.6 (revision 93bf6008f8b7982c1d1a9486e4a4a0e687fe36eb)
1.\"	$NetBSD: phantasia.6,v 1.11 2004/01/03 13:32:23 wiz Exp $
2.\"
3.Dd April 1, 2001
4.Dt PHANTASIA 6
5.Os
6.Sh NAME
7.Nm phantasia
8.Nd an interterminal fantasy game
9.Sh SYNOPSIS
10.Nm
11.Op Fl abHmpSsx
12.Sh DESCRIPTION
13.Nm
14is a role playing game which allows players to roll up characters of
15various types to fight monsters and other players.
16Progression of characters is based upon gaining experience from fighting
17monsters (and other players).
18.Pp
19Most of the game is menu driven and self-explanatory (more or less).
20The screen is cursor updated, so be sure to set up the
21.Ev TERM
22variable in your environment.
23.Pp
24The options provide for a variety of functions to support the game.
25They are:
26.Pp
27.Bl -tag -width aaa -offset indent
28.It Fl a
29Get a listing of all character names on file.
30.It Fl b
31Show scoreboard of top characters per login.
32.It Fl H
33Print header only.
34.It Fl m
35Get a monster listing.
36.It Fl p
37Purge old characters.
38.It Fl S
39Turn on wizard options, if allowed, if running as
40.Dq root .
41.It Fl s
42Invokes
43.Nm
44without header information.
45.It Fl x
46Examine/change a particular character on file.
47.El
48.Pp
49The characters are saved on a common file, in order to make the game
50interactive between players.
51The characters are given a password in order to retrieve them later.
52Only characters above
53.Em level
54zero are saved.
55Characters unused for awhile will be purged.
56Characters are only placed on the scoreboard when they die.
57.Sh PARTICULARS
58.Ss Normal Play
59A number of the player's more important statistics are almost always
60displayed on the screen, with maximums (where applicable) in
61parentheses.
62.Pp
63The character is placed randomly near the center of a Cartesian
64system.
65Most commands are selected with a single letter or digit.
66For example, one may move by hitting 'W', 'S', 'N', or 'E',
67(lower case may also be used, at no time is the game case dependent).
68One may also use 'H', 'J', 'K', 'L',
69for movement, similar to
70.Xr vi 1 .
71To move to a specific (x, y) coordinate, use the
72.Ic move
73('1') command.
74The distance a character can move is calculated by
751 plus 1.5 per
76.Em level .
77Moving in a compass direction will move the player the maximum
78allowed distance in that direction.
79.Pp
80A player may see who else is playing by using the
81.Ic players
82('2') option.
83One may see the coordinates of those who are the same
84distance or closer to the origin as he/she.
85.Em Kings ,
86and
87.Em council of the wise
88can see and can be seen by everyone.
89A
90.Em palantir
91removes these restrictions.
92.Pp
93One can talk to other players with the
94.Ic talk
95('3') option.
96In general, this is a line or so of text.
97To remove a current
98message, just type
99.Aq return
100when prompted for a message.
101.Pp
102The
103.Ic stats
104('4') option shows additional characteristics of a player.
105.Pp
106One may leave the game either with the
107.Ic quit
108('5') option.
109.Pp
110One may rest by default.
111Resting lets one regain maximum
112.Em energy level ,
113and also lets one find
114.Em mana
115(more is found for larger levels and further distances from the origin).
116.Pp
117One may call a monster by hitting '9' or 'C'.
118.Pp
119Use 'X' to examine other players.
120.Pp
121One may quit or execute a sub-shell by hitting interrupt.
122Quitting during battle results in death for obvious reasons.
123.Pp
124Several other options become available as the player progresses in
125.Em level
126and
127.Em magic ,
128or to other stations in the game
129.Em ( valar ,
130.Em council of the wise ,
131.Em king ) .
132These are described elsewhere.
133In general, a control-L will force the redrawing of the screen.
134.Pp
135Other things which may happen are more or less self-explanatory.
136.Ss Fighting Monsters
137A player has several options while fighting monsters.
138They are as follows:
139.Bl -tag -width skirmish -offset indent
140.It Ic melee
141Inflicts damage on the monster, based upon
142.Em strength .
143Also decreases the monster's
144.Em strength
145some.
146.It Ic skirmish
147Inflicts a little less damage than
148.Ic melee ,
149but decreases the monster's
150.Em quickness
151instead.
152.It Ic evade
153Attempt to run away.
154Success is based upon both the player's and the monster's
155.Em brains
156and
157.Em quickness .
158.It Ic spell
159Several options for throwing spells (described elsewhere).
160.It Ic nick
161Hits the monster one plus the player's
162.Em sword ,
163and gives the player 10% of the monster's
164.Em experience .
165Decreases the monster's
166.Em experience
167an amount proportional to the amount granted.
168This also increases the monster's quickness.
169Paralyzed monsters wake up very fast when nicked.
170.It Ic luckout
171This is essentially a battle of wits with the monster.
172Success is based upon the player's and the monster's
173.Em brains .
174The player gets credit for slaying the monster if he/she succeeds.
175Otherwise, nothing happens, and the chance to
176.Ic luckout
177is lost.
178.El
179.Ss Character Statistics
180.Bl -tag -width quickness -offset indent
181.It Em strength
182determines how much damage a character can inflict.
183.It Em quickness
184determines how many chances a character gets to make decisions while fighting.
185.It Em energy level
186specifies how much damage a character may endure before dying.
187.It Em magic level
188determines which spells a character may throw, and how effective those
189spells will be.
190.It Em brains
191basically, the character's intelligence; used for various fighting options
192and spells.
193.It Em mana
194used as a power source for throwing spells.
195.It Em experience
196gained by fighting monsters and other characters.
197.It Em level
198indicative of how much experience a character has accumulated; progresses
199geometrically as
200.Em experience
201increases.
202.It Em poison
203sickness which degrades a character's performance (affects
204.Em energy level
205and
206.Em strength ) .
207.It Em sin
208accumulated as a character does certain nasty things; used only rarely
209in normal play of the game.
210.It Em age
211of player; roughly equivalent to number of turns.
212As
213.Em age
214increases, many personal statistics degenerate.
215.El
216.Ss Character Types
217Character statistics are rolled randomly from the above list, according
218to character type.
219The types are as follows:
220.Bl -tag -width "experimento" -offset indent
221.It Em magic user
222strong in
223.Em magic level
224and
225.Em brains ,
226weak in other areas.
227Must rely on wits and magic to survive.
228.It Em fighter
229good in
230.Em strength
231and
232.Em energy level ,
233fairly good in other areas.
234This adds up to a well-equipped fighter.
235.It Em elf
236very high
237.Em quickness
238and above average
239.Em magic level
240are
241.Em elves
242selling points.
243.It Em dwarf
244very high
245.Em strength
246and
247.Em energy level ,
248but with a tendency to be rather slow and not too bright.
249.It Em halfling
250rather quick and smart, with high
251.Em energy level ,
252but poor in
253.Em magic
254and
255.Em strength .
256Born with some
257.Em experience .
258.It Em experimento
259very mediocre in all areas.
260However, the
261.Em experimento
262may be placed almost anywhere within the playing grid.
263.El
264.Pp
265The possible ranges for starting statistics are summarized in
266the following table.
267.TS
268l c c c c c c
269l c c c c c c.
270Type	Strength	Quick	Mana	Energy	Brains	Magic
271_
272Mag. User	10-15	30-35	50-100	30-45	60-85	5-9
273Fighter	40-55	30-35	30-50	45-70	25-45	3-6
274Elf	35-45	32-38	45-90	30-50	40-65	4-7
275Dwarf	50-70	25-30	25-45	60-100	20-40	2-5
276Halfling	20-25	34	25-45	55-90	40-75	1-4
277Experimento	25	27	100	35	25	2
278.TE
279.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic"
280.\" .It Sy Charactertype	Strength	Quick	Mana	Energy	Brains	Magic
281.\" .It "Magic User"	10-15	30-35	50-100	30-45	60-85	5-9
282.\" .It Fighter	40-55	30-35	30-50	45-70	25-45	3-6
283.\" .It Elf	35-45	32-38	45-90	30-50	40-65	4-7
284.\" .It Dwarf	50-70	25-30	25-45	60-100	20-40	2-5
285.\" .It Halfling	20-25	34	25-45	55-90	40-75	1-4
286.\" .It Experimento	25	27	100	35	25	2
287.\" .El
288.Pp
289Not only are the starting characteristics different for the different
290character types, the characteristics progress at different rates for the
291different types as the character goes up in
292.Em level .
293.Em Experimentoes Ns '
294characteristics progress randomly as one of the other types.
295The progression as characters increase in
296.Em level
297is summarized in the following table.
298.Pp
299.TS
300nokeep ;
301l c c c c c
302l n n n n n.
303Type	Strength	Mana	Energy	Brains	Magic
304_
305Mag. User	2.0	75	20	6	2.75
306Fighter	3.0	40	30	3.0	1.5
307Elf	2.5	65	25	4.0	2.0
308Dwarf	5	30	35	2.5	1
309Halfling	2.0	30	30	4.5	1
310.TE
311.Pp
312The character type also determines how much gold a player may
313carry, how long until
314.Em rings
315can overcome the player, and how much
316.Em poison
317the player can withstand.
318.Ss Spells
319During the course of the game, the player may exercise his/her
320magic powers.
321These cases are described below.
322.Bl -tag -width "all or nothing" -offset indent
323.It Ic cloak
324.Em magic level necessary :
32520 (plus level 7)
326.br
327.Em mana used :
32835 plus 3 per rest period
329.br
330Used during normal play.
331Prevents monsters from finding the character,
332as well as hiding the player from other players.
333His/her coordinates show up as '?' in the
334.Ic players
335option.
336Players cannot collect
337.Em mana ,
338find trading posts, or discover the
339.Em grail
340while cloaked.
341Calling a monster uncloaks, as well as choosing this option while cloaked.
342.It Ic teleport
343.Em magic level necessary :
34440 (plus level 12)
345.br
346.Em mana used :
34730 per 75 moved
348.br
349Used during normal play.
350Allows the player to move with much more freedom than with the
351.Ic move
352option, at the price of expending mana.
353The maximum distance possible to move is based upon
354.Em level
355and
356.Em magic level .
357.It Ic power blast
358.Em magic level necessary :
359none
360.br
361.Em mana used :
3625 times
363.Em level
364.br
365Used during inter-terminal battle.
366Damage is based upon
367.Em magic level
368and
369.Em strength .
370Hits much harder than a normal hit.
371.It Ic all or nothing
372.Em magic level necessary :
373none
374.br
375.Em mana used :
3761
377.br
378Used while combating monsters.
379Has a 25% chance of working.
380If it works it hits the monster just enough to kill it.
381If it fails, it doesn't hit the monster, and doubles the monster's
382.Em quickness
383and
384.Em strength .
385Paralyzed monsters wake up much quicker as a result of this spell.
386.It Ic magic bolt
387.Em magic level necessary :
3885
389.br
390.Em mana used :
391variable
392.br
393Used while combating monsters.
394Hits the monster based upon the amount
395of
396.Em mana
397expended and
398.Em magic level .
399Guaranteed to hit at least 10 per
400.Em mana .
401.It Ic force field
402.Em magic level necessary :
40315
404.br
405.Em mana used :
40630
407.br
408Used during monster combat.
409Throws up a shield to protect from damage.
410The shield is added to actual energy level, and is a fixed number, based
411upon maximum energy.
412Normally, damage occurs first to the shield, and then to the players actual
413.Em energy level .
414.It Ic transform
415.Em magic level necessary :
41625
417.br
418.Em mana used :
41950
420.br
421Used during monster combat.
422Transforms the monster randomly into one of the 100 monsters from
423the monster file.
424.It Ic increase might
425.Em magic level necessary :
42635
427.br
428.Em mana used :
42975
430.br
431Used during combat with monsters.
432Increases strength up to a maximum.
433.It Ic invisibility
434.Em magic level necessary :
43545
436.br
437.Em mana used :
43890
439.br
440Used while fighting monsters.
441Makes it harder for the monster to hit, by temporarily increasing the player's
442.Em quickness .
443This spell may be thrown several times, but a maximum level will be reached.
444.It Ic transport
445.Em magic level necessary :
44660
447.br
448.Em mana used :
449125
450.br
451Used during monster combat.
452Transports the monster away from the player.
453Success is based upon player's
454.Em magic
455and
456.Em brains ,
457and the monster's
458.Em experience .
459If it fails the player is transported instead.
46060% of the time, the monster will drop any treasure it was carrying.
461.It Ic paralyze
462.Em magic level necessary :
46375
464.br
465.Em mana used :
466150
467.br
468Used during monster combat.
469.Dq Freezes
470the monster by putting its
471.Em quickness
472slightly negative.
473The monster will slowly wake up.
474Success is based upon player's
475.Em magic
476and the monster's
477.Em experience .
478If it fails, nothing happens.
479.It Ic specify
480.Em magic level necessary :
481none
482.br
483.Em mana used :
4841000
485.br
486Used during monster combat only by
487.Em valar
488or
489.Em council of the wise .
490Allows the player to pick which monster to fight.
491.El
492.Ss Monsters
493Monsters get bigger as one moves farther from the origin (0,0).
494Rings of distance 125 from the origin determine the size.
495A monster's
496.Em experience ,
497.Em energy level ,
498and
499.Em brains
500are multiplied by the size.
501.Em Strength
502is increased 50% per size over one, and
503.Em quickness
504remains the same, regardless of size.
505.Pp
506Also, nastier monsters are found as one progress farther out from the origin.
507Monsters also may flock.
508The percent chance of that happening is designated as
509.Em flock%
510in the monster listing.
511Monsters outside the first ring
512may carry treasure, as determined by their treasure type.
513Flocking monsters, and bigger monsters increase the chances of treasure.
514.Pp
515Certain monsters have special abilities; they are as follows:
516.Bl -tag -width "Assorted Faeries"
517.It Em Unicorn
518can only be subdued if the player is in possession of a
519.Em virgin .
520.It Em Modnar
521has random characteristics, including treasure type.
522.It Em Mimic
523will pick another name from the list of monsters in order to confuse.
524.It Em Dark Lord
525very nasty person.
526Does not like to be hit (especially nicked),
527and many spells do not work well (or at all) against him.
528One can always
529.Em evade
530from the
531.Em Dark Lord .
532.It Em Leanan-Sidhe
533also a very nasty person.
534She will permanently sap
535.Em strength
536from someone.
537.It Em Saruman
538wanders around with
539.Em Wormtongue ,
540who can steal a
541.Em palantir .
542Also,
543.Em Saruman
544may turn a player's gems into gold pieces, or scramble her/his stats.
545.It Em Thaumaturgist
546can transport a player.
547.It Em Balrog
548inflicts damage by taking away
549.Em experience ,
550not
551.Em energy .
552.It Em Vortex
553may take some
554.Em mana .
555.It Em Nazgul
556may try to steal a
557.Em ring
558or neutralize part of one's
559.Em brains .
560.It Em Tiamat
561may take half a player's
562.Em gold
563and
564.Em gems
565and escape.
566.It Em Kobold
567may get nasty and steal one gold piece and run away.
568.It Em Shelob
569may bite, inflicting the equivalent of one
570.Em poison .
571.It Em Assorted Faeries
572These are killed if attacking someone carrying
573.Em holy water .
574These are
575.Em Cluricaun , Fir Darrig , Fachan ,
576.Em Ghille Dhu , Bogle , Killmoulis ,
577and
578.Em Bwca .
579.It Em Lamprey
580may bite, inflicting 1/2 of a
581.Em poison .
582.It Em Shrieker
583will call one of its (much bigger) buddies if picked upon.
584.It Em Bonnacon
585will become bored with battle, fart, and run off.
586.It Em Smeagol
587will try to steal a
588.Em ring
589from a player, if given the chance.
590.It Em Succubus
591may inflict damage through a
592.Ic force field .
593This subtracts from
594.Em energy level
595instead of any shield the player may have thrown up.
596This is a very easy way to die.
597.It Em Cerberus
598loves metal and will steal all the metal treasures from a player if able.
599.It Em Ungoliant
600can bite and poison.
601This inflicts five
602.Em poisons ,
603and also takes one from the player's
604.Em quickness .
605.It Em Jabberwock
606may tire of battle, and leave after calling one of his friends
607.Em ( Jubjub Bird
608or
609.Em Bandersnatch ) .
610.It Em Morgoth
611actually
612.Em Modnar ,
613but reserved for
614.Em council of the wise , valar ,
615and
616.Em ex-valar .
617Fights with
618.Em Morgoth
619end when either he or the player dies.
620His characteristics are calculated based upon the player's.
621The player is given the chance to ally with him.
622No magic, except
623.Ic force field
624works when battling
625.Em Morgoth .
626.It Em Troll
627may regenerate its
628.Em energy
629and
630.Em strength
631while in battle.
632.It Em Wraith
633may make a player blind.
634.El
635.Ss Treasures
636The various treasure types are as follows:
637.Bl -tag -width "type twelve/thirteen"
638.It Type zero
639none
640.It Type one
641.Em power booster
642\- adds mana.
643.br
644.Em druid
645\- adds experience.
646.br
647.Em holy orb
648\- subtracts 0.25 sin.
649.TP 1.5i
650.It Type two
651.Em amulet
652\- protects from cursed treasure.
653.br
654.Em holy water
655\- kills
656.Em assorted faeries .
657.br
658.Em hermit
659\- reduces sin by 25% and adds some mana.
660.It Type three
661.Em shield
662\- adds to maximum
663.Em energy level .
664.br
665.Em virgin
666\- used to subdue a
667.Em unicorn ,
668or to give much
669.Em experience
670(and some
671.Em sin ) .
672.br
673.Em athelas
674\- subtracts one
675.Em poison .
676.It Type four (scrolls)
677.Em shield
678\- throws a bigger than normal
679.Ic force field .
680.br
681.Em invisible
682\- temporarily puts the finder's
683.Em quickness
684to one million.
685.br
686.Em ten fold strength
687\- multiplies finder's strength by ten.
688.br
689.Em pick monster
690\- allows finder to pick next monster to battle.
691.br
692.Em general knowledge
693\- adds to finder's
694.Em brains
695and
696.Em magic level .
697.Pp
698All the scrolls except
699.Em general knowledge
700automatically call a monster.
701These preserve any spells that were already in effect, but are only in
702effect while in battle.
703.It Type five
704.Em dagger
705\- adds to
706.Em strength .
707.br
708.Em armour
709\- same as a
710.Em shield ,
711but bigger.
712.br
713.Em tablet
714\- adds
715.Em brains .
716.It Type six
717.Em priest
718\- rests to maximum; adds
719.Em mana , brains ;
720and halves
721.Em sin .
722.br
723.Em Robin Hood
724\- increases
725.Em shield
726and adds permanently to
727.Em strength .
728.br
729.Em axe
730\- like
731.Em dagger ,
732but bigger.
733.It Type seven
734.Em charm
735\- protects from cursed treasure (used before
736.Em amulet ) ;
737used in conjunction with
738.Em blessing
739to battle
740.Em Dark Lord .
741.br
742.Em Merlyn
743\- adds
744.Em brains , magic ,
745and
746.Em mana .
747.br
748.Em war hammer
749\- like an
750.Em axe ,
751but bigger.
752.It Type eight
753.Em healing potion
754\- sets
755.Em poison
756to -2, or subtracts two from
757.Em poison ,
758whichever is better.
759.br
760.Em transporter
761\- allows finder to move anywhere.
762.br
763.Em sword
764\- like a
765.Em war hammer ,
766but bigger.
767.It Type nine
768.Em golden crown
769\- allows the player to become
770.Em king ,
771by going to (0,0).
772.br
773.Em blessing
774\- cuts
775.Em sin
776to 1/3, adds
777.Em mana ,
778rests to maximum, kills
779.Em Dark Lord
780with a
781.Em charm ,
782and gives bearer first hit on all monsters.
783.br
784.Em quicksilver
785\- adds to
786.Em quickness .
787.It Type ten
788.Em elven boots
789\- adds permanently to
790.Em quickness .
791.It Type eleven
792.Em palantir
793\- allows one to see all the other players; used by
794.Em council of the wise
795to seek the
796.Em grail .
797.It Type twelve/thirteen
798.Em ring
799\- allows one to hit much harder in battle, etc.
800.El
801.Pp
802Any treasure type 10-13 monsters may instead carry a type nine treasure.
803.Pp
804A monster may also be carrying
805.Em gold
806or
807.Em gems .
808These are used at
809.Em trading posts
810to buy things.
811A
812.Em gem
813is worth 1000 gold pieces.
814Too much
815.Em gold
816will slow a player down.
817One may carry 1000 plus 200 per
818.Em level
819of
820.Em gold .
821A
822.Em gem
823weighs one half a gold piece.
824Monsters of treasure type 7 or higher may carry
825.Em gems .
826.Pp
827The chance of a cursed treasure is based upon treasure type.
828The more valuable treasures have a greater chance of being cursed.
829A cursed treasure knocks
830.Em energy level
831very low, and adds 0.25
832.Em poison .
833.Ss Rings
834.Em Rings
835are only carried by
836.Em nazguls
837and
838.Em Dark Lords .
839They come in four different flavors.
840All
841.Em rings
842rest the player to maximum and cause him/her to hit much harder
843in battle with monsters (assuming one has chosen to use the
844.Em ring
845for battle.)
846.Pp
847Two types of
848.Em rings
849are cursed and come either from
850.Em nazguls
851or
852.Em Dark Lord .
853After a few times of using these types, the player falls
854under the control of the
855.Em ring ,
856and strange, random things will occur.
857Eventually, the player dies, and gives his/her name to a monster
858on the file.
859Dying before the
860.Em ring
861is used up also renames the monster.
862.Pp
863The two remaining types of
864.Em rings
865are much more benign.
866The one from a
867.Em nazgul
868is good for a limited number of battle rounds, and will save
869the player from death if it was being used when he/she died.
870The one from
871.Em Dark Lord
872is the same, except that it never is used up.
873.Em rings
874disappear after saving someone from death.
875In general, cursed
876.Em rings
877occur much more often than normal ones.
878It is usually not a good idea to pick one up.
879The only way to get rid of a
880.Em ring
881is to have a monster steal it.
882.Ss King
883A player may become
884.Em king
885by finding a
886.Em crown
887and going to (0,0).
888Players must have a
889.Em level
890in the range of 10 to 1000 to be able to find a
891.Em crown .
892When a player with one or more
893.Em crowns
894reaches
895.Em level
8961000, the
897.Em crowns
898are converted to
899.Em gold .
900.Pp
901Once a player is king, he/she may do certain things while in
902the Lord's Chamber (0,0).
903These are exercised with the
904.Ic decree
905('0') option.
906.Bl -tag -width "collect taxes"
907.It Ic transport
908This is done to another player.
909It randomly moves the affected player about.
910A
911.Em charm
912protects from transports.
913.It Ic curse
914This is done to another player.
915It is analogous to cursed treasure, but worse.
916It inflicts two
917.Em poison ,
918knocks
919.Em energy level
920very low, and degrades the maximum energy.
921It also removes a
922.Em cloak .
923A
924.Em blessing
925protects from king's curses.
926.It Ic energy void
927The king may put a number of these scattered about
928his/her kingdom as he/she pleases.
929If a player hits one, he/she loses
930.Em mana , energy ,
931and
932.Em gold .
933The energy void disappears after being hit.
934.It Ic bestow
935This is also done to another player.
936The king may wish to reward one or more loyal subjects by sharing his/her
937riches
938.Em ( gold ) .
939Or it is a convenient way to dispose of some unwanted deadweight.
940.It Ic collect taxes
941Everyone pays 7% tax on all
942.Em gold
943and
944.Em gems
945acquired, regardless of the existence of a
946.Em king .
947The king collects the accrued taxes with this option.
948.El
949.Pp
950The
951.Em king
952may also
953.Ic teleport
954anywhere for free by using the origin as a starting place.
955.Ss Council of the Wise, Valar
956A player automatically becomes a member of the
957.Em council of the wise
958upon reaching level 3000.
959Members of the council cannot have
960.Em rings .
961Members of the council have a few extra options which they can exercise.
962These are exercised with the
963.Ic intervene
964('8') option.
965All
966.Ic intervene
967options cost 1000 mana.
968One
969.Ic intervene
970option is to
971.Ic heal
972another player.
973This is just a quick way for that player to be rested
974to maximum and lose a little
975.Em poison .
976The main purpose in life for members of the council is to seek the
977.Em Holy Grail .
978This is done with a
979.Em palantir
980under the
981.Ic seek grail
982option.
983The distance cited by the seek is accurate within 10%, in order
984not to make it too easy to find the grail.
985A player must have infinitesimally small
986.Em sin ,
987or else it's all over upon finding the grail.
988In order to help members of the council on their quest, they
989may
990.Ic teleport
991with greater ease.
992.Pp
993Upon finding the grail, the player advances to position of
994.Em valar .
995He/she may then exercise more and niftier options under
996.Ic intervention .
997These include all of the council members' options plus the
998ability to move other players about, bless them, and throw monsters at
999them.
1000A
1001.Em valar Ns 's
1002blessing has the same effect as the treasure
1003.Em blessing ,
1004except that the affected player does not get his/her
1005.Em blessing
1006flag set.
1007All
1008.Ic intervention
1009options which affect other players age the player who uses them.
1010.Em Valars
1011are essentially immortal, but are actually given five lives.
1012If these are used up, the player is left to die, and becomes an
1013.Em ex-valar .
1014A
1015.Em valar
1016cannot
1017.Ic move , teleport ,
1018or call monsters.
1019(An exception to this is if the
1020.Em valar
1021finds a
1022.Em transporter . )
1023This is to allow him/her to dispose of excess
1024.Em gold .
1025Any monsters which a
1026.Em valar
1027encounters are based upon his/her size.
1028Only one valar may exist at a time.
1029The current valar is replaced when another player finds the grail.
1030The valar is then bumped back to the council of the wise.
1031.Ss Wizard
1032The
1033.Em wizard
1034is usually the owner of the game, and the one who maintains
1035the associated files.
1036The
1037.Em wizard
1038is granted special powers within the game, if it is invoked
1039with the
1040.Fl S
1041option.
1042Otherwise, the
1043.Em wizard
1044plays no different from other players.
1045The
1046.Em wizard
1047abilities are outlined below.
1048.Bl -tag -width "super character type"
1049.It Ic change players
1050When examining a player, (game invoked with
1051.Fl x ,
1052or use 'X' from within game), the
1053.Em wizard
1054may also change the player.
1055.It Ic intervention
1056The
1057.Em wizard
1058may do all the
1059.Ic intervention
1060options.
1061One extra option,
1062.Ic vaporize ,
1063is added to kill any offensive players.
1064.It Ic super character type
1065An extra character type is added.
1066This character starts with the
1067maximum possible in all statistics, selected from the other character types.
1068A
1069.Em super
1070character's statistics also progress at the maximum possible rate, selected
1071from the other character types.
1072.El
1073.Ss Special Places
1074Certain regions of the playing grid have different names.
1075In general, this is only to give the player some idea of
1076his/her present location.
1077Some special places do exist.
1078.Bl -tag -width "Trading Posts"
1079.It Em Trading Posts
1080These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000.
1081Trading posts farther out have more things for sale.
1082Be careful about cheating the merchants there, as they have short tempers.
1083Merchants are dishonest about 5% of the time.
1084.It Em Lord's Chamber
1085This is located at (0,0).
1086Only players with
1087.Em crowns
1088may enter.
1089.It Em Point of \&No Return
1090This is located beyond 1.2e+6 in any direction.
1091The only way to return from here is a
1092.Em transporter
1093or to have a
1094.Em valar
1095relocate the player.
1096.It Em Dead Marshes
1097This is a band located fairly distant from the origin.
1098The first fourteen monsters (water monsters) can normally only be found here.
1099.It Em Valhala
1100This place is where the
1101.Em valar
1102resides.
1103It is associated with no particular coordinate on the playing grid.
1104.El
1105.Ss Miscellaneous
1106Once a player reaches
1107.Em level
11085, the game will start to time out waiting for input.
1109This is to try to keep the game a bit faster paced.
1110.Pp
1111A
1112.Em guru
1113will never be disgusted with your
1114.Em sins
1115if they are less than one.
1116.Pp
1117A
1118.Em medic
1119wants half of a player's
1120.Em gold
1121to be happy.
1122Offering more than one has, or a negative amount will anger the
1123.Em medic ,
1124who will make the player worse (add one
1125.Em poison ) .
1126.Pp
1127The
1128.Em Holy Grail
1129does little for those who are not ready to behold it.
1130Whenever anyone finds it, it moves.
1131It is always located within 1e+6 in any compass direction of the origin.
1132.Pp
1133There is a maximum amount of
1134.Em mana
1135and
1136.Em charms
1137a player may posses, based upon
1138.Em level .
1139.Em Quicksilver
1140is always limited to to a maximum of 99.
1141.Pp
1142.Em Books
1143bought at a
1144.Em trading post
1145increase
1146.Em brains ,
1147based upon the number bought.
1148It is unwise, however to buy more than 1/10 of one's
1149.Em level
1150in books at a time.
1151.Pp
1152Players over level 10000 are automatically retired.
1153.Pp
1154A
1155.Em blindness
1156goes away in random time.
1157.Pp
1158Players with
1159.Em crowns
1160are identified with a '*' before their character type.
1161.Ss Inter-terminal Battle
1162When two player's coordinates correspond, they may engage in battle.
1163In general, the player with the highest
1164.Em quickness
1165gets the first hit.
1166If the two players are severely mismatched, the stronger player
1167is drastically handicapped for the battle.
1168In order to protect from being stuck in an infinite loop,
1169the player waiting for response may time out.
1170Options for battle are:
1171.Bl -tag -width "power blast"
1172.It Ic fight
1173Inflicts damage upon other person.
1174.It Ic run away
1175Escape from battle.
1176Has a 75% chance of working.
1177.It Ic power blast
1178Battle spell.
1179.It Ic luckout
1180One-time chance to try to win against the foe.
1181Has a 10% chance of working.
1182.El
1183.Pp
1184Sometimes waits for the other player may be excessive, because
1185he/she may be battling a monster.
1186Upon slaying a player in battle the winner gets the other's
1187.Em experience
1188and treasures.
1189.Em Rings
1190do not work for inter-terminal battle.
1191.Sh AUTHORS
1192.An Edward Estes ,
1193AT\*[Am]T Information Systems, Skokie, IL
1194.Sh BUGS
1195All screen formats assume at least 24 lines by at least 80 columns.
1196No provisions are made for when any of the data items get too big
1197for the allotted space on the screen.
1198